]> de.git.xonotic.org Git - xonotic/netradiant.git/blobdiff - plugins/entity/targetable.h
Revert partially (auto) "reformat code! now the code is only ugly on the *inside*"
[xonotic/netradiant.git] / plugins / entity / targetable.h
index dc0270f67c726ef1eed1cfddf4abfe5f85c240d1..99046a508f2af58aa491ce95f59d2ba70437ccd9 100644 (file)
 #include "eclasslib.h"
 #include "stringio.h"
 
-class Targetable {
+class Targetable
+{
 public:
-    virtual const Vector3 &world_position() const = 0;
+virtual const Vector3& world_position() const = 0;
 };
 
-typedef std::set<Targetable *> targetables_t;
+typedef std::set<Targetable*> targetables_t;
 
-extern const char *g_targetable_nameKey;
+extern const charg_targetable_nameKey;
 
-targetables_t *getTargetables(const char *targetname);
+targetables_t* getTargetables( const char* targetname );
 
-class EntityConnectionLine : public OpenGLRenderable {
+class EntityConnectionLine : public OpenGLRenderable
+{
 public:
-    Vector3 start;
-    Vector3 end;
-
-    void render(RenderStateFlags state) const
-    {
-        float s1[2], s2[2];
-        Vector3 dir(vector3_subtracted(end, start));
-        double len = vector3_length(dir);
-        vector3_scale(dir, 8.0 * (1.0 / len));
-        s1[0] = dir[0] - dir[1];
-        s1[1] = dir[0] + dir[1];
-        s2[0] = dir[0] + dir[1];
-        s2[1] = -dir[0] + dir[1];
-
-        glBegin(GL_LINES);
-
-        glVertex3fv(vector3_to_array(start));
-        glVertex3fv(vector3_to_array(end));
-
-        len *= 0.0625; // half / 8
-
-        Vector3 arrow(start);
-        for (unsigned int i = 0, count = (len < 32) ? 1 : static_cast<unsigned int>( len * 0.0625 ); i < count; i++) {
-            vector3_add(arrow, vector3_scaled(dir, (len < 32) ? len : 32));
-            glVertex3fv(vector3_to_array(arrow));
-            glVertex3f(arrow[0] + s1[0], arrow[1] + s1[1], arrow[2] + dir[2]);
-            glVertex3fv(vector3_to_array(arrow));
-            glVertex3f(arrow[0] + s2[0], arrow[1] + s2[1], arrow[2] + dir[2]);
-        }
-
-        glEnd();
-    }
+Vector3 start;
+Vector3 end;
+
+void render( RenderStateFlags state ) const {
+       float s1[2], s2[2];
+       Vector3 dir( vector3_subtracted( end, start ) );
+       double len = vector3_length( dir );
+       vector3_scale( dir, 8.0 * ( 1.0 / len ) );
+       s1[0] = dir[0] - dir[1];
+       s1[1] = dir[0] + dir[1];
+       s2[0] = dir[0] + dir[1];
+       s2[1] = -dir[0] + dir[1];
+
+       glBegin( GL_LINES );
+
+       glVertex3fv( vector3_to_array( start ) );
+       glVertex3fv( vector3_to_array( end ) );
+
+       len *= 0.0625; // half / 8
+
+       Vector3 arrow( start );
+       for ( unsigned int i = 0, count = ( len < 32 ) ? 1 : static_cast<unsigned int>( len * 0.0625 ); i < count; i++ )
+       {
+               vector3_add( arrow, vector3_scaled( dir, ( len < 32 ) ? len : 32 ) );
+               glVertex3fv( vector3_to_array( arrow ) );
+               glVertex3f( arrow[0] + s1[0], arrow[1] + s1[1], arrow[2] + dir[2] );
+               glVertex3fv( vector3_to_array( arrow ) );
+               glVertex3f( arrow[0] + s2[0], arrow[1] + s2[1], arrow[2] + dir[2] );
+       }
+
+       glEnd();
+}
 };
 
-class TargetedEntity {
-    Targetable &m_targetable;
-    targetables_t *m_targets;
-
-    void construct()
-    {
-        if (m_targets != 0) {
-            m_targets->insert(&m_targetable);
-        }
-    }
-
-    void destroy()
-    {
-        if (m_targets != 0) {
-            m_targets->erase(&m_targetable);
-        }
-    }
+class TargetedEntity
+{
+Targetable& m_targetable;
+targetables_t* m_targets;
 
+void construct(){
+       if ( m_targets != 0 ) {
+               m_targets->insert( &m_targetable );
+       }
+}
+void destroy(){
+       if ( m_targets != 0 ) {
+               m_targets->erase( &m_targetable );
+       }
+}
 public:
-    TargetedEntity(Targetable &targetable)
-            : m_targetable(targetable), m_targets(getTargetables(""))
-    {
-        construct();
-    }
-
-    ~TargetedEntity()
-    {
-        destroy();
-    }
-
-    void targetnameChanged(const char *name)
-    {
-        destroy();
-        m_targets = getTargetables(name);
-        construct();
-    }
-
-    typedef MemberCaller<TargetedEntity, void(
-            const char *), &TargetedEntity::targetnameChanged> TargetnameChangedCaller;
+TargetedEntity( Targetable& targetable )
+       : m_targetable( targetable ), m_targets( getTargetables( "" ) ){
+       construct();
+}
+~TargetedEntity(){
+       destroy();
+}
+void targetnameChanged( const char* name ){
+       destroy();
+       m_targets = getTargetables( name );
+       construct();
+}
+typedef MemberCaller<TargetedEntity, void(const char*), &TargetedEntity::targetnameChanged> TargetnameChangedCaller;
 };
 
 
-class TargetingEntity {
-    targetables_t *m_targets;
+class TargetingEntity
+{
+targetables_t* m_targets;
 public:
-    TargetingEntity() :
-            m_targets(getTargetables(""))
-    {
-    }
-
-    void targetChanged(const char *target)
-    {
-        m_targets = getTargetables(target);
-    }
-
-    typedef MemberCaller<TargetingEntity, void(const char *), &TargetingEntity::targetChanged> TargetChangedCaller;
-
-    typedef targetables_t::iterator iterator;
-
-    iterator begin() const
-    {
-        if (m_targets == 0) {
-            return iterator();
-        }
-        return m_targets->begin();
-    }
-
-    iterator end() const
-    {
-        if (m_targets == 0) {
-            return iterator();
-        }
-        return m_targets->end();
-    }
-
-    size_t size() const
-    {
-        if (m_targets == 0) {
-            return 0;
-        }
-        return m_targets->size();
-    }
-
-    bool empty() const
-    {
-        return m_targets == 0 || m_targets->empty();
-    }
+TargetingEntity() :
+       m_targets( getTargetables( "" ) ){
+}
+void targetChanged( const char* target ){
+       m_targets = getTargetables( target );
+}
+typedef MemberCaller<TargetingEntity, void(const char*), &TargetingEntity::targetChanged> TargetChangedCaller;
+
+typedef targetables_t::iterator iterator;
+
+iterator begin() const {
+       if ( m_targets == 0 ) {
+               return iterator();
+       }
+       return m_targets->begin();
+}
+iterator end() const {
+       if ( m_targets == 0 ) {
+               return iterator();
+       }
+       return m_targets->end();
+}
+size_t size() const {
+       if ( m_targets == 0 ) {
+               return 0;
+       }
+       return m_targets->size();
+}
+bool empty() const {
+       return m_targets == 0 || m_targets->empty();
+}
 };
 
 
+
 template<typename Functor>
-void TargetingEntity_forEach(const TargetingEntity &targets, const Functor &functor)
-{
-    for (TargetingEntity::iterator i = targets.begin(); i != targets.end(); ++i) {
-        functor((*i)->world_position());
-    }
+void TargetingEntity_forEach( const TargetingEntity& targets, const Functor& functor ){
+       for ( TargetingEntity::iterator i = targets.begin(); i != targets.end(); ++i )
+       {
+               functor( ( *i )->world_position() );
+       }
 }
 
 typedef std::map<std::size_t, TargetingEntity> TargetingEntities;
 
 template<typename Functor>
-void TargetingEntities_forEach(const TargetingEntities &targetingEntities, const Functor &functor)
-{
-    for (TargetingEntities::const_iterator i = targetingEntities.begin(); i != targetingEntities.end(); ++i) {
-        TargetingEntity_forEach((*i).second, functor);
-    }
+void TargetingEntities_forEach( const TargetingEntities& targetingEntities, const Functor& functor ){
+       for ( TargetingEntities::const_iterator i = targetingEntities.begin(); i != targetingEntities.end(); ++i )
+       {
+               TargetingEntity_forEach( ( *i ).second, functor );
+       }
 }
 
-class TargetLinesPushBack {
-    RenderablePointVector &m_targetLines;
-    const Vector3 &m_worldPosition;
-    const VolumeTest &m_volume;
+class TargetLinesPushBack
+{
+RenderablePointVector& m_targetLines;
+const Vector3& m_worldPosition;
+const VolumeTest& m_volume;
 public:
-    TargetLinesPushBack(RenderablePointVector &targetLines, const Vector3 &worldPosition, const VolumeTest &volume) :
-            m_targetLines(targetLines), m_worldPosition(worldPosition), m_volume(volume)
-    {
-    }
-
-    void operator()(const Vector3 &worldPosition) const
-    {
-        if (m_volume.TestLine(segment_for_startend(m_worldPosition, worldPosition))) {
-            m_targetLines.push_back(PointVertex(reinterpret_cast<const Vertex3f &>( m_worldPosition )));
-            m_targetLines.push_back(PointVertex(reinterpret_cast<const Vertex3f &>( worldPosition )));
-        }
-    }
+TargetLinesPushBack( RenderablePointVector& targetLines, const Vector3& worldPosition, const VolumeTest& volume ) :
+       m_targetLines( targetLines ), m_worldPosition( worldPosition ), m_volume( volume ){
+}
+void operator()( const Vector3& worldPosition ) const {
+       if ( m_volume.TestLine( segment_for_startend( m_worldPosition, worldPosition ) ) ) {
+               m_targetLines.push_back( PointVertex( reinterpret_cast<const Vertex3f&>( m_worldPosition ) ) );
+               m_targetLines.push_back( PointVertex( reinterpret_cast<const Vertex3f&>( worldPosition ) ) );
+       }
+}
 };
 
-class TargetKeys : public Entity::Observer {
-    TargetingEntities m_targetingEntities;
-    Callback<void()> m_targetsChanged;
-
-    bool readTargetKey(const char *key, std::size_t &index)
-    {
-        if (string_equal_n(key, "target", 6)) {
-            index = 0;
-            if (string_empty(key + 6) || string_parse_size(key + 6, index)) {
-                return true;
-            }
-        }
-        if (string_equal(key, "killtarget")) {
-            index = -1;
-            return true;
-        }
-        return false;
-    }
-
+class TargetKeys : public Entity::Observer
+{
+TargetingEntities m_targetingEntities;
+Callback<void()> m_targetsChanged;
+
+bool readTargetKey( const char* key, std::size_t& index ){
+       if ( string_equal_n( key, "target", 6 ) ) {
+               index = 0;
+               if ( string_empty( key + 6 ) || string_parse_size( key + 6, index ) ) {
+                       return true;
+               }
+       }
+       if ( string_equal( key, "killtarget" ) ) {
+               index = -1;
+               return true;
+       }
+       return false;
+}
 public:
-    void setTargetsChanged(const Callback<void()> &targetsChanged)
-    {
-        m_targetsChanged = targetsChanged;
-    }
-
-    void targetsChanged()
-    {
-        m_targetsChanged();
-    }
-
-    void insert(const char *key, EntityKeyValue &value)
-    {
-        std::size_t index;
-        if (readTargetKey(key, index)) {
-            TargetingEntities::iterator i = m_targetingEntities.insert(
-                    TargetingEntities::value_type(index, TargetingEntity())).first;
-            value.attach(TargetingEntity::TargetChangedCaller((*i).second));
-            targetsChanged();
-        }
-    }
-
-    void erase(const char *key, EntityKeyValue &value)
-    {
-        std::size_t index;
-        if (readTargetKey(key, index)) {
-            TargetingEntities::iterator i = m_targetingEntities.find(index);
-            value.detach(TargetingEntity::TargetChangedCaller((*i).second));
-            m_targetingEntities.erase(i);
-            targetsChanged();
-        }
-    }
-
-    const TargetingEntities &get() const
-    {
-        return m_targetingEntities;
-    }
+void setTargetsChanged( const Callback<void()>& targetsChanged ){
+       m_targetsChanged = targetsChanged;
+}
+void targetsChanged(){
+       m_targetsChanged();
+}
+
+void insert( const char* key, EntityKeyValue& value ){
+       std::size_t index;
+       if ( readTargetKey( key, index ) ) {
+               TargetingEntities::iterator i = m_targetingEntities.insert( TargetingEntities::value_type( index, TargetingEntity() ) ).first;
+               value.attach( TargetingEntity::TargetChangedCaller( ( *i ).second ) );
+               targetsChanged();
+       }
+}
+void erase( const char* key, EntityKeyValue& value ){
+       std::size_t index;
+       if ( readTargetKey( key, index ) ) {
+               TargetingEntities::iterator i = m_targetingEntities.find( index );
+               value.detach( TargetingEntity::TargetChangedCaller( ( *i ).second ) );
+               m_targetingEntities.erase( i );
+               targetsChanged();
+       }
+}
+const TargetingEntities& get() const {
+       return m_targetingEntities;
+}
 };
 
 
-class RenderableTargetingEntity {
-    TargetingEntity &m_targets;
-    mutable RenderablePointVector m_target_lines;
+
+class RenderableTargetingEntity
+{
+TargetingEntity& m_targets;
+mutable RenderablePointVector m_target_lines;
 public:
-    static Shader *m_state;
-
-    RenderableTargetingEntity(TargetingEntity &targets)
-            : m_targets(targets), m_target_lines(GL_LINES)
-    {
-    }
-
-    void compile(const VolumeTest &volume, const Vector3 &world_position) const
-    {
-        m_target_lines.clear();
-        m_target_lines.reserve(m_targets.size() * 2);
-        TargetingEntity_forEach(m_targets, TargetLinesPushBack(m_target_lines, world_position, volume));
-    }
-
-    void render(Renderer &renderer, const VolumeTest &volume, const Vector3 &world_position) const
-    {
-        if (!m_targets.empty()) {
-            compile(volume, world_position);
-            if (!m_target_lines.empty()) {
-                renderer.addRenderable(m_target_lines, g_matrix4_identity);
-            }
-        }
-    }
+static Shader* m_state;
+
+RenderableTargetingEntity( TargetingEntity& targets )
+       : m_targets( targets ), m_target_lines( GL_LINES ){
+}
+void compile( const VolumeTest& volume, const Vector3& world_position ) const {
+       m_target_lines.clear();
+       m_target_lines.reserve( m_targets.size() * 2 );
+       TargetingEntity_forEach( m_targets, TargetLinesPushBack( m_target_lines, world_position, volume ) );
+}
+void render( Renderer& renderer, const VolumeTest& volume, const Vector3& world_position ) const {
+       if ( !m_targets.empty() ) {
+               compile( volume, world_position );
+               if ( !m_target_lines.empty() ) {
+                       renderer.addRenderable( m_target_lines, g_matrix4_identity );
+               }
+       }
+}
 };
 
-class RenderableTargetingEntities {
-    const TargetingEntities &m_targets;
-    mutable RenderablePointVector m_target_lines;
+class RenderableTargetingEntities
+{
+const TargetingEntities& m_targets;
+mutable RenderablePointVector m_target_lines;
 public:
-    static Shader *m_state;
-
-    RenderableTargetingEntities(const TargetingEntities &targets)
-            : m_targets(targets), m_target_lines(GL_LINES)
-    {
-    }
-
-    void compile(const VolumeTest &volume, const Vector3 &world_position) const
-    {
-        m_target_lines.clear();
-        TargetingEntities_forEach(m_targets, TargetLinesPushBack(m_target_lines, world_position, volume));
-    }
-
-    void render(Renderer &renderer, const VolumeTest &volume, const Vector3 &world_position) const
-    {
-        if (!m_targets.empty()) {
-            compile(volume, world_position);
-            if (!m_target_lines.empty()) {
-                renderer.addRenderable(m_target_lines, g_matrix4_identity);
-            }
-        }
-    }
+static Shader* m_state;
+
+RenderableTargetingEntities( const TargetingEntities& targets )
+       : m_targets( targets ), m_target_lines( GL_LINES ){
+}
+void compile( const VolumeTest& volume, const Vector3& world_position ) const {
+       m_target_lines.clear();
+       TargetingEntities_forEach( m_targets, TargetLinesPushBack( m_target_lines, world_position, volume ) );
+}
+void render( Renderer& renderer, const VolumeTest& volume, const Vector3& world_position ) const {
+       if ( !m_targets.empty() ) {
+               compile( volume, world_position );
+               if ( !m_target_lines.empty() ) {
+                       renderer.addRenderable( m_target_lines, g_matrix4_identity );
+               }
+       }
+}
 };
 
 
 class TargetableInstance :
-        public SelectableInstance,
-        public Targetable,
-        public Entity::Observer {
-    mutable Vertex3f m_position;
-    EntityKeyValues &m_entity;
-    TargetKeys m_targeting;
-    TargetedEntity m_targeted;
-    RenderableTargetingEntities m_renderable;
+       public SelectableInstance,
+       public Targetable,
+       public Entity::Observer
+{
+mutable Vertex3f m_position;
+EntityKeyValues& m_entity;
+TargetKeys m_targeting;
+TargetedEntity m_targeted;
+RenderableTargetingEntities m_renderable;
 public:
 
-    TargetableInstance(
-            const scene::Path &path,
-            scene::Instance *parent,
-            void *instance,
-            InstanceTypeCastTable &casts,
-            EntityKeyValues &entity,
-            Targetable &targetable
-    ) :
-            SelectableInstance(path, parent, instance, casts),
-            m_entity(entity),
-            m_targeted(targetable),
-            m_renderable(m_targeting.get())
-    {
-        m_entity.attach(*this);
-        m_entity.attach(m_targeting);
-    }
-
-    ~TargetableInstance()
-    {
-        m_entity.detach(m_targeting);
-        m_entity.detach(*this);
-    }
-
-    void setTargetsChanged(const Callback<void()> &targetsChanged)
-    {
-        m_targeting.setTargetsChanged(targetsChanged);
-    }
-
-    void targetsChanged()
-    {
-        m_targeting.targetsChanged();
-    }
-
-    void insert(const char *key, EntityKeyValue &value)
-    {
-        if (string_equal(key, g_targetable_nameKey)) {
-            value.attach(TargetedEntity::TargetnameChangedCaller(m_targeted));
-        }
-    }
-
-    void erase(const char *key, EntityKeyValue &value)
-    {
-        if (string_equal(key, g_targetable_nameKey)) {
-            value.detach(TargetedEntity::TargetnameChangedCaller(m_targeted));
-        }
-    }
-
-    const Vector3 &world_position() const
-    {
+TargetableInstance(
+       const scene::Path& path,
+       scene::Instance* parent,
+       void* instance,
+       InstanceTypeCastTable& casts,
+       EntityKeyValues& entity,
+       Targetable& targetable
+       ) :
+       SelectableInstance( path, parent, instance, casts ),
+       m_entity( entity ),
+       m_targeted( targetable ),
+       m_renderable( m_targeting.get() ){
+       m_entity.attach( *this );
+       m_entity.attach( m_targeting );
+}
+~TargetableInstance(){
+       m_entity.detach( m_targeting );
+       m_entity.detach( *this );
+}
+
+void setTargetsChanged( const Callback<void()>& targetsChanged ){
+       m_targeting.setTargetsChanged( targetsChanged );
+}
+void targetsChanged(){
+       m_targeting.targetsChanged();
+}
+
+void insert( const char* key, EntityKeyValue& value ){
+       if ( string_equal( key, g_targetable_nameKey ) ) {
+               value.attach( TargetedEntity::TargetnameChangedCaller( m_targeted ) );
+       }
+}
+void erase( const char* key, EntityKeyValue& value ){
+       if ( string_equal( key, g_targetable_nameKey ) ) {
+               value.detach( TargetedEntity::TargetnameChangedCaller( m_targeted ) );
+       }
+}
+
+const Vector3& world_position() const {
 #if 1
-        const AABB &bounds = Instance::worldAABB();
-        if (aabb_valid(bounds)) {
-            return bounds.origin;
-        }
+       const AABB& bounds = Instance::worldAABB();
+       if ( aabb_valid( bounds ) ) {
+               return bounds.origin;
+       }
 #else
-        const AABB& childBounds = Instance::childBounds();
-        if ( aabb_valid( childBounds ) ) {
-            return childBounds.origin;
-        }
+       const AABB& childBounds = Instance::childBounds();
+       if ( aabb_valid( childBounds ) ) {
+               return childBounds.origin;
+       }
 #endif
-        return vector4_to_vector3(localToWorld().t());
-    }
-
-    void render(Renderer &renderer, const VolumeTest &volume) const
-    {
-        renderer.SetState(m_entity.getEntityClass().m_state_wire, Renderer::eWireframeOnly);
-        renderer.SetState(m_entity.getEntityClass().m_state_wire, Renderer::eFullMaterials);
-        m_renderable.render(renderer, volume, world_position());
-    }
-
-    const TargetingEntities &getTargeting() const
-    {
-        return m_targeting.get();
-    }
+       return vector4_to_vector3( localToWorld().t() );
+}
+
+void render( Renderer& renderer, const VolumeTest& volume ) const {
+       renderer.SetState( m_entity.getEntityClass().m_state_wire, Renderer::eWireframeOnly );
+       renderer.SetState( m_entity.getEntityClass().m_state_wire, Renderer::eFullMaterials );
+       m_renderable.render( renderer, volume, world_position() );
+}
+
+const TargetingEntities& getTargeting() const {
+       return m_targeting.get();
+}
 };
 
 
-class RenderableConnectionLines : public Renderable {
-    typedef std::set<TargetableInstance *> TargetableInstances;
-    TargetableInstances m_instances;
+class RenderableConnectionLines : public Renderable
+{
+typedef std::set<TargetableInstance*> TargetableInstances;
+TargetableInstances m_instances;
 public:
-    void attach(TargetableInstance &instance)
-    {
-        ASSERT_MESSAGE(m_instances.find(&instance) == m_instances.end(), "cannot attach instance");
-        m_instances.insert(&instance);
-    }
-
-    void detach(TargetableInstance &instance)
-    {
-        ASSERT_MESSAGE(m_instances.find(&instance) != m_instances.end(), "cannot detach instance");
-        m_instances.erase(&instance);
-    }
-
-    void renderSolid(Renderer &renderer, const VolumeTest &volume) const
-    {
-        for (TargetableInstances::const_iterator i = m_instances.begin(); i != m_instances.end(); ++i) {
-            if ((*i)->path().top().get().visible()) {
-                (*i)->render(renderer, volume);
-            }
-        }
-    }
-
-    void renderWireframe(Renderer &renderer, const VolumeTest &volume) const
-    {
-        renderSolid(renderer, volume);
-    }
+void attach( TargetableInstance& instance ){
+       ASSERT_MESSAGE( m_instances.find( &instance ) == m_instances.end(), "cannot attach instance" );
+       m_instances.insert( &instance );
+}
+void detach( TargetableInstance& instance ){
+       ASSERT_MESSAGE( m_instances.find( &instance ) != m_instances.end(), "cannot detach instance" );
+       m_instances.erase( &instance );
+}
+
+void renderSolid( Renderer& renderer, const VolumeTest& volume ) const {
+       for ( TargetableInstances::const_iterator i = m_instances.begin(); i != m_instances.end(); ++i )
+       {
+               if ( ( *i )->path().top().get().visible() ) {
+                       ( *i )->render( renderer, volume );
+               }
+       }
+}
+void renderWireframe( Renderer& renderer, const VolumeTest& volume ) const {
+       renderSolid( renderer, volume );
+}
 };
 
 typedef Static<RenderableConnectionLines> StaticRenderableConnectionLines;