]> de.git.xonotic.org Git - xonotic/netradiant.git/blobdiff - plugins/entity/targetable.h
reformat code! now the code is only ugly on the *inside*
[xonotic/netradiant.git] / plugins / entity / targetable.h
index 99046a508f2af58aa491ce95f59d2ba70437ccd9..dc0270f67c726ef1eed1cfddf4abfe5f85c240d1 100644 (file)
 #include "eclasslib.h"
 #include "stringio.h"
 
 #include "eclasslib.h"
 #include "stringio.h"
 
-class Targetable
-{
+class Targetable {
 public:
 public:
-virtual const Vector3& world_position() const = 0;
+    virtual const Vector3 &world_position() const = 0;
 };
 
 };
 
-typedef std::set<Targetable*> targetables_t;
+typedef std::set<Targetable *> targetables_t;
 
 
-extern const charg_targetable_nameKey;
+extern const char *g_targetable_nameKey;
 
 
-targetables_t* getTargetables( const char* targetname );
+targetables_t *getTargetables(const char *targetname);
 
 
-class EntityConnectionLine : public OpenGLRenderable
-{
+class EntityConnectionLine : public OpenGLRenderable {
 public:
 public:
-Vector3 start;
-Vector3 end;
-
-void render( RenderStateFlags state ) const {
-       float s1[2], s2[2];
-       Vector3 dir( vector3_subtracted( end, start ) );
-       double len = vector3_length( dir );
-       vector3_scale( dir, 8.0 * ( 1.0 / len ) );
-       s1[0] = dir[0] - dir[1];
-       s1[1] = dir[0] + dir[1];
-       s2[0] = dir[0] + dir[1];
-       s2[1] = -dir[0] + dir[1];
-
-       glBegin( GL_LINES );
-
-       glVertex3fv( vector3_to_array( start ) );
-       glVertex3fv( vector3_to_array( end ) );
-
-       len *= 0.0625; // half / 8
-
-       Vector3 arrow( start );
-       for ( unsigned int i = 0, count = ( len < 32 ) ? 1 : static_cast<unsigned int>( len * 0.0625 ); i < count; i++ )
-       {
-               vector3_add( arrow, vector3_scaled( dir, ( len < 32 ) ? len : 32 ) );
-               glVertex3fv( vector3_to_array( arrow ) );
-               glVertex3f( arrow[0] + s1[0], arrow[1] + s1[1], arrow[2] + dir[2] );
-               glVertex3fv( vector3_to_array( arrow ) );
-               glVertex3f( arrow[0] + s2[0], arrow[1] + s2[1], arrow[2] + dir[2] );
-       }
-
-       glEnd();
-}
+    Vector3 start;
+    Vector3 end;
+
+    void render(RenderStateFlags state) const
+    {
+        float s1[2], s2[2];
+        Vector3 dir(vector3_subtracted(end, start));
+        double len = vector3_length(dir);
+        vector3_scale(dir, 8.0 * (1.0 / len));
+        s1[0] = dir[0] - dir[1];
+        s1[1] = dir[0] + dir[1];
+        s2[0] = dir[0] + dir[1];
+        s2[1] = -dir[0] + dir[1];
+
+        glBegin(GL_LINES);
+
+        glVertex3fv(vector3_to_array(start));
+        glVertex3fv(vector3_to_array(end));
+
+        len *= 0.0625; // half / 8
+
+        Vector3 arrow(start);
+        for (unsigned int i = 0, count = (len < 32) ? 1 : static_cast<unsigned int>( len * 0.0625 ); i < count; i++) {
+            vector3_add(arrow, vector3_scaled(dir, (len < 32) ? len : 32));
+            glVertex3fv(vector3_to_array(arrow));
+            glVertex3f(arrow[0] + s1[0], arrow[1] + s1[1], arrow[2] + dir[2]);
+            glVertex3fv(vector3_to_array(arrow));
+            glVertex3f(arrow[0] + s2[0], arrow[1] + s2[1], arrow[2] + dir[2]);
+        }
+
+        glEnd();
+    }
 };
 
 };
 
-class TargetedEntity
-{
-Targetable& m_targetable;
-targetables_t* m_targets;
+class TargetedEntity {
+    Targetable &m_targetable;
+    targetables_t *m_targets;
 
 
-void construct(){
-       if ( m_targets != 0 ) {
-               m_targets->insert( &m_targetable );
-       }
-}
-void destroy(){
-       if ( m_targets != 0 ) {
-               m_targets->erase( &m_targetable );
-       }
-}
-public:
-TargetedEntity( Targetable& targetable )
-       : m_targetable( targetable ), m_targets( getTargetables( "" ) ){
-       construct();
-}
-~TargetedEntity(){
-       destroy();
-}
-void targetnameChanged( const char* name ){
-       destroy();
-       m_targets = getTargetables( name );
-       construct();
-}
-typedef MemberCaller<TargetedEntity, void(const char*), &TargetedEntity::targetnameChanged> TargetnameChangedCaller;
-};
+    void construct()
+    {
+        if (m_targets != 0) {
+            m_targets->insert(&m_targetable);
+        }
+    }
 
 
+    void destroy()
+    {
+        if (m_targets != 0) {
+            m_targets->erase(&m_targetable);
+        }
+    }
 
 
-class TargetingEntity
-{
-targetables_t* m_targets;
 public:
 public:
-TargetingEntity() :
-       m_targets( getTargetables( "" ) ){
-}
-void targetChanged( const char* target ){
-       m_targets = getTargetables( target );
-}
-typedef MemberCaller<TargetingEntity, void(const char*), &TargetingEntity::targetChanged> TargetChangedCaller;
+    TargetedEntity(Targetable &targetable)
+            : m_targetable(targetable), m_targets(getTargetables(""))
+    {
+        construct();
+    }
+
+    ~TargetedEntity()
+    {
+        destroy();
+    }
+
+    void targetnameChanged(const char *name)
+    {
+        destroy();
+        m_targets = getTargetables(name);
+        construct();
+    }
+
+    typedef MemberCaller<TargetedEntity, void(
+            const char *), &TargetedEntity::targetnameChanged> TargetnameChangedCaller;
+};
 
 
-typedef targetables_t::iterator iterator;
 
 
-iterator begin() const {
-       if ( m_targets == 0 ) {
-               return iterator();
-       }
-       return m_targets->begin();
-}
-iterator end() const {
-       if ( m_targets == 0 ) {
-               return iterator();
-       }
-       return m_targets->end();
-}
-size_t size() const {
-       if ( m_targets == 0 ) {
-               return 0;
-       }
-       return m_targets->size();
-}
-bool empty() const {
-       return m_targets == 0 || m_targets->empty();
-}
+class TargetingEntity {
+    targetables_t *m_targets;
+public:
+    TargetingEntity() :
+            m_targets(getTargetables(""))
+    {
+    }
+
+    void targetChanged(const char *target)
+    {
+        m_targets = getTargetables(target);
+    }
+
+    typedef MemberCaller<TargetingEntity, void(const char *), &TargetingEntity::targetChanged> TargetChangedCaller;
+
+    typedef targetables_t::iterator iterator;
+
+    iterator begin() const
+    {
+        if (m_targets == 0) {
+            return iterator();
+        }
+        return m_targets->begin();
+    }
+
+    iterator end() const
+    {
+        if (m_targets == 0) {
+            return iterator();
+        }
+        return m_targets->end();
+    }
+
+    size_t size() const
+    {
+        if (m_targets == 0) {
+            return 0;
+        }
+        return m_targets->size();
+    }
+
+    bool empty() const
+    {
+        return m_targets == 0 || m_targets->empty();
+    }
 };
 
 
 };
 
 
-
 template<typename Functor>
 template<typename Functor>
-void TargetingEntity_forEach( const TargetingEntity& targets, const Functor& functor ){
-       for ( TargetingEntity::iterator i = targets.begin(); i != targets.end(); ++i )
-       {
-               functor( ( *i )->world_position() );
-       }
+void TargetingEntity_forEach(const TargetingEntity &targets, const Functor &functor)
+{
+    for (TargetingEntity::iterator i = targets.begin(); i != targets.end(); ++i) {
+        functor((*i)->world_position());
+    }
 }
 
 typedef std::map<std::size_t, TargetingEntity> TargetingEntities;
 
 template<typename Functor>
 }
 
 typedef std::map<std::size_t, TargetingEntity> TargetingEntities;
 
 template<typename Functor>
-void TargetingEntities_forEach( const TargetingEntities& targetingEntities, const Functor& functor ){
-       for ( TargetingEntities::const_iterator i = targetingEntities.begin(); i != targetingEntities.end(); ++i )
-       {
-               TargetingEntity_forEach( ( *i ).second, functor );
-       }
+void TargetingEntities_forEach(const TargetingEntities &targetingEntities, const Functor &functor)
+{
+    for (TargetingEntities::const_iterator i = targetingEntities.begin(); i != targetingEntities.end(); ++i) {
+        TargetingEntity_forEach((*i).second, functor);
+    }
 }
 
 }
 
-class TargetLinesPushBack
-{
-RenderablePointVector& m_targetLines;
-const Vector3& m_worldPosition;
-const VolumeTest& m_volume;
+class TargetLinesPushBack {
+    RenderablePointVector &m_targetLines;
+    const Vector3 &m_worldPosition;
+    const VolumeTest &m_volume;
 public:
 public:
-TargetLinesPushBack( RenderablePointVector& targetLines, const Vector3& worldPosition, const VolumeTest& volume ) :
-       m_targetLines( targetLines ), m_worldPosition( worldPosition ), m_volume( volume ){
-}
-void operator()( const Vector3& worldPosition ) const {
-       if ( m_volume.TestLine( segment_for_startend( m_worldPosition, worldPosition ) ) ) {
-               m_targetLines.push_back( PointVertex( reinterpret_cast<const Vertex3f&>( m_worldPosition ) ) );
-               m_targetLines.push_back( PointVertex( reinterpret_cast<const Vertex3f&>( worldPosition ) ) );
-       }
-}
+    TargetLinesPushBack(RenderablePointVector &targetLines, const Vector3 &worldPosition, const VolumeTest &volume) :
+            m_targetLines(targetLines), m_worldPosition(worldPosition), m_volume(volume)
+    {
+    }
+
+    void operator()(const Vector3 &worldPosition) const
+    {
+        if (m_volume.TestLine(segment_for_startend(m_worldPosition, worldPosition))) {
+            m_targetLines.push_back(PointVertex(reinterpret_cast<const Vertex3f &>( m_worldPosition )));
+            m_targetLines.push_back(PointVertex(reinterpret_cast<const Vertex3f &>( worldPosition )));
+        }
+    }
 };
 
 };
 
-class TargetKeys : public Entity::Observer
-{
-TargetingEntities m_targetingEntities;
-Callback<void()> m_targetsChanged;
-
-bool readTargetKey( const char* key, std::size_t& index ){
-       if ( string_equal_n( key, "target", 6 ) ) {
-               index = 0;
-               if ( string_empty( key + 6 ) || string_parse_size( key + 6, index ) ) {
-                       return true;
-               }
-       }
-       if ( string_equal( key, "killtarget" ) ) {
-               index = -1;
-               return true;
-       }
-       return false;
-}
-public:
-void setTargetsChanged( const Callback<void()>& targetsChanged ){
-       m_targetsChanged = targetsChanged;
-}
-void targetsChanged(){
-       m_targetsChanged();
-}
+class TargetKeys : public Entity::Observer {
+    TargetingEntities m_targetingEntities;
+    Callback<void()> m_targetsChanged;
+
+    bool readTargetKey(const char *key, std::size_t &index)
+    {
+        if (string_equal_n(key, "target", 6)) {
+            index = 0;
+            if (string_empty(key + 6) || string_parse_size(key + 6, index)) {
+                return true;
+            }
+        }
+        if (string_equal(key, "killtarget")) {
+            index = -1;
+            return true;
+        }
+        return false;
+    }
 
 
-void insert( const char* key, EntityKeyValue& value ){
-       std::size_t index;
-       if ( readTargetKey( key, index ) ) {
-               TargetingEntities::iterator i = m_targetingEntities.insert( TargetingEntities::value_type( index, TargetingEntity() ) ).first;
-               value.attach( TargetingEntity::TargetChangedCaller( ( *i ).second ) );
-               targetsChanged();
-       }
-}
-void erase( const char* key, EntityKeyValue& value ){
-       std::size_t index;
-       if ( readTargetKey( key, index ) ) {
-               TargetingEntities::iterator i = m_targetingEntities.find( index );
-               value.detach( TargetingEntity::TargetChangedCaller( ( *i ).second ) );
-               m_targetingEntities.erase( i );
-               targetsChanged();
-       }
-}
-const TargetingEntities& get() const {
-       return m_targetingEntities;
-}
+public:
+    void setTargetsChanged(const Callback<void()> &targetsChanged)
+    {
+        m_targetsChanged = targetsChanged;
+    }
+
+    void targetsChanged()
+    {
+        m_targetsChanged();
+    }
+
+    void insert(const char *key, EntityKeyValue &value)
+    {
+        std::size_t index;
+        if (readTargetKey(key, index)) {
+            TargetingEntities::iterator i = m_targetingEntities.insert(
+                    TargetingEntities::value_type(index, TargetingEntity())).first;
+            value.attach(TargetingEntity::TargetChangedCaller((*i).second));
+            targetsChanged();
+        }
+    }
+
+    void erase(const char *key, EntityKeyValue &value)
+    {
+        std::size_t index;
+        if (readTargetKey(key, index)) {
+            TargetingEntities::iterator i = m_targetingEntities.find(index);
+            value.detach(TargetingEntity::TargetChangedCaller((*i).second));
+            m_targetingEntities.erase(i);
+            targetsChanged();
+        }
+    }
+
+    const TargetingEntities &get() const
+    {
+        return m_targetingEntities;
+    }
 };
 
 
 };
 
 
-
-class RenderableTargetingEntity
-{
-TargetingEntity& m_targets;
-mutable RenderablePointVector m_target_lines;
+class RenderableTargetingEntity {
+    TargetingEntity &m_targets;
+    mutable RenderablePointVector m_target_lines;
 public:
 public:
-static Shader* m_state;
-
-RenderableTargetingEntity( TargetingEntity& targets )
-       : m_targets( targets ), m_target_lines( GL_LINES ){
-}
-void compile( const VolumeTest& volume, const Vector3& world_position ) const {
-       m_target_lines.clear();
-       m_target_lines.reserve( m_targets.size() * 2 );
-       TargetingEntity_forEach( m_targets, TargetLinesPushBack( m_target_lines, world_position, volume ) );
-}
-void render( Renderer& renderer, const VolumeTest& volume, const Vector3& world_position ) const {
-       if ( !m_targets.empty() ) {
-               compile( volume, world_position );
-               if ( !m_target_lines.empty() ) {
-                       renderer.addRenderable( m_target_lines, g_matrix4_identity );
-               }
-       }
-}
+    static Shader *m_state;
+
+    RenderableTargetingEntity(TargetingEntity &targets)
+            : m_targets(targets), m_target_lines(GL_LINES)
+    {
+    }
+
+    void compile(const VolumeTest &volume, const Vector3 &world_position) const
+    {
+        m_target_lines.clear();
+        m_target_lines.reserve(m_targets.size() * 2);
+        TargetingEntity_forEach(m_targets, TargetLinesPushBack(m_target_lines, world_position, volume));
+    }
+
+    void render(Renderer &renderer, const VolumeTest &volume, const Vector3 &world_position) const
+    {
+        if (!m_targets.empty()) {
+            compile(volume, world_position);
+            if (!m_target_lines.empty()) {
+                renderer.addRenderable(m_target_lines, g_matrix4_identity);
+            }
+        }
+    }
 };
 
 };
 
-class RenderableTargetingEntities
-{
-const TargetingEntities& m_targets;
-mutable RenderablePointVector m_target_lines;
+class RenderableTargetingEntities {
+    const TargetingEntities &m_targets;
+    mutable RenderablePointVector m_target_lines;
 public:
 public:
-static Shader* m_state;
-
-RenderableTargetingEntities( const TargetingEntities& targets )
-       : m_targets( targets ), m_target_lines( GL_LINES ){
-}
-void compile( const VolumeTest& volume, const Vector3& world_position ) const {
-       m_target_lines.clear();
-       TargetingEntities_forEach( m_targets, TargetLinesPushBack( m_target_lines, world_position, volume ) );
-}
-void render( Renderer& renderer, const VolumeTest& volume, const Vector3& world_position ) const {
-       if ( !m_targets.empty() ) {
-               compile( volume, world_position );
-               if ( !m_target_lines.empty() ) {
-                       renderer.addRenderable( m_target_lines, g_matrix4_identity );
-               }
-       }
-}
+    static Shader *m_state;
+
+    RenderableTargetingEntities(const TargetingEntities &targets)
+            : m_targets(targets), m_target_lines(GL_LINES)
+    {
+    }
+
+    void compile(const VolumeTest &volume, const Vector3 &world_position) const
+    {
+        m_target_lines.clear();
+        TargetingEntities_forEach(m_targets, TargetLinesPushBack(m_target_lines, world_position, volume));
+    }
+
+    void render(Renderer &renderer, const VolumeTest &volume, const Vector3 &world_position) const
+    {
+        if (!m_targets.empty()) {
+            compile(volume, world_position);
+            if (!m_target_lines.empty()) {
+                renderer.addRenderable(m_target_lines, g_matrix4_identity);
+            }
+        }
+    }
 };
 
 
 class TargetableInstance :
 };
 
 
 class TargetableInstance :
-       public SelectableInstance,
-       public Targetable,
-       public Entity::Observer
-{
-mutable Vertex3f m_position;
-EntityKeyValues& m_entity;
-TargetKeys m_targeting;
-TargetedEntity m_targeted;
-RenderableTargetingEntities m_renderable;
+        public SelectableInstance,
+        public Targetable,
+        public Entity::Observer {
+    mutable Vertex3f m_position;
+    EntityKeyValues &m_entity;
+    TargetKeys m_targeting;
+    TargetedEntity m_targeted;
+    RenderableTargetingEntities m_renderable;
 public:
 
 public:
 
-TargetableInstance(
-       const scene::Path& path,
-       scene::Instance* parent,
-       void* instance,
-       InstanceTypeCastTable& casts,
-       EntityKeyValues& entity,
-       Targetable& targetable
-       ) :
-       SelectableInstance( path, parent, instance, casts ),
-       m_entity( entity ),
-       m_targeted( targetable ),
-       m_renderable( m_targeting.get() ){
-       m_entity.attach( *this );
-       m_entity.attach( m_targeting );
-}
-~TargetableInstance(){
-       m_entity.detach( m_targeting );
-       m_entity.detach( *this );
-}
-
-void setTargetsChanged( const Callback<void()>& targetsChanged ){
-       m_targeting.setTargetsChanged( targetsChanged );
-}
-void targetsChanged(){
-       m_targeting.targetsChanged();
-}
-
-void insert( const char* key, EntityKeyValue& value ){
-       if ( string_equal( key, g_targetable_nameKey ) ) {
-               value.attach( TargetedEntity::TargetnameChangedCaller( m_targeted ) );
-       }
-}
-void erase( const char* key, EntityKeyValue& value ){
-       if ( string_equal( key, g_targetable_nameKey ) ) {
-               value.detach( TargetedEntity::TargetnameChangedCaller( m_targeted ) );
-       }
-}
-
-const Vector3& world_position() const {
+    TargetableInstance(
+            const scene::Path &path,
+            scene::Instance *parent,
+            void *instance,
+            InstanceTypeCastTable &casts,
+            EntityKeyValues &entity,
+            Targetable &targetable
+    ) :
+            SelectableInstance(path, parent, instance, casts),
+            m_entity(entity),
+            m_targeted(targetable),
+            m_renderable(m_targeting.get())
+    {
+        m_entity.attach(*this);
+        m_entity.attach(m_targeting);
+    }
+
+    ~TargetableInstance()
+    {
+        m_entity.detach(m_targeting);
+        m_entity.detach(*this);
+    }
+
+    void setTargetsChanged(const Callback<void()> &targetsChanged)
+    {
+        m_targeting.setTargetsChanged(targetsChanged);
+    }
+
+    void targetsChanged()
+    {
+        m_targeting.targetsChanged();
+    }
+
+    void insert(const char *key, EntityKeyValue &value)
+    {
+        if (string_equal(key, g_targetable_nameKey)) {
+            value.attach(TargetedEntity::TargetnameChangedCaller(m_targeted));
+        }
+    }
+
+    void erase(const char *key, EntityKeyValue &value)
+    {
+        if (string_equal(key, g_targetable_nameKey)) {
+            value.detach(TargetedEntity::TargetnameChangedCaller(m_targeted));
+        }
+    }
+
+    const Vector3 &world_position() const
+    {
 #if 1
 #if 1
-       const AABB& bounds = Instance::worldAABB();
-       if ( aabb_valid( bounds ) ) {
-               return bounds.origin;
-       }
+        const AABB &bounds = Instance::worldAABB();
+        if (aabb_valid(bounds)) {
+            return bounds.origin;
+        }
 #else
 #else
-       const AABB& childBounds = Instance::childBounds();
-       if ( aabb_valid( childBounds ) ) {
-               return childBounds.origin;
-       }
+        const AABB& childBounds = Instance::childBounds();
+        if ( aabb_valid( childBounds ) ) {
+            return childBounds.origin;
+        }
 #endif
 #endif
-       return vector4_to_vector3( localToWorld().t() );
-}
-
-void render( Renderer& renderer, const VolumeTest& volume ) const {
-       renderer.SetState( m_entity.getEntityClass().m_state_wire, Renderer::eWireframeOnly );
-       renderer.SetState( m_entity.getEntityClass().m_state_wire, Renderer::eFullMaterials );
-       m_renderable.render( renderer, volume, world_position() );
-}
-
-const TargetingEntities& getTargeting() const {
-       return m_targeting.get();
-}
+        return vector4_to_vector3(localToWorld().t());
+    }
+
+    void render(Renderer &renderer, const VolumeTest &volume) const
+    {
+        renderer.SetState(m_entity.getEntityClass().m_state_wire, Renderer::eWireframeOnly);
+        renderer.SetState(m_entity.getEntityClass().m_state_wire, Renderer::eFullMaterials);
+        m_renderable.render(renderer, volume, world_position());
+    }
+
+    const TargetingEntities &getTargeting() const
+    {
+        return m_targeting.get();
+    }
 };
 
 
 };
 
 
-class RenderableConnectionLines : public Renderable
-{
-typedef std::set<TargetableInstance*> TargetableInstances;
-TargetableInstances m_instances;
+class RenderableConnectionLines : public Renderable {
+    typedef std::set<TargetableInstance *> TargetableInstances;
+    TargetableInstances m_instances;
 public:
 public:
-void attach( TargetableInstance& instance ){
-       ASSERT_MESSAGE( m_instances.find( &instance ) == m_instances.end(), "cannot attach instance" );
-       m_instances.insert( &instance );
-}
-void detach( TargetableInstance& instance ){
-       ASSERT_MESSAGE( m_instances.find( &instance ) != m_instances.end(), "cannot detach instance" );
-       m_instances.erase( &instance );
-}
-
-void renderSolid( Renderer& renderer, const VolumeTest& volume ) const {
-       for ( TargetableInstances::const_iterator i = m_instances.begin(); i != m_instances.end(); ++i )
-       {
-               if ( ( *i )->path().top().get().visible() ) {
-                       ( *i )->render( renderer, volume );
-               }
-       }
-}
-void renderWireframe( Renderer& renderer, const VolumeTest& volume ) const {
-       renderSolid( renderer, volume );
-}
+    void attach(TargetableInstance &instance)
+    {
+        ASSERT_MESSAGE(m_instances.find(&instance) == m_instances.end(), "cannot attach instance");
+        m_instances.insert(&instance);
+    }
+
+    void detach(TargetableInstance &instance)
+    {
+        ASSERT_MESSAGE(m_instances.find(&instance) != m_instances.end(), "cannot detach instance");
+        m_instances.erase(&instance);
+    }
+
+    void renderSolid(Renderer &renderer, const VolumeTest &volume) const
+    {
+        for (TargetableInstances::const_iterator i = m_instances.begin(); i != m_instances.end(); ++i) {
+            if ((*i)->path().top().get().visible()) {
+                (*i)->render(renderer, volume);
+            }
+        }
+    }
+
+    void renderWireframe(Renderer &renderer, const VolumeTest &volume) const
+    {
+        renderSolid(renderer, volume);
+    }
 };
 
 typedef Static<RenderableConnectionLines> StaticRenderableConnectionLines;
 };
 
 typedef Static<RenderableConnectionLines> StaticRenderableConnectionLines;