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[xonotic/netradiant.git] / plugins / imagehl / lbmlib.cpp
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-/*\r
-Copyright (C) 1999-2007 id Software, Inc. and contributors.\r
-For a list of contributors, see the accompanying CONTRIBUTORS file.\r
-\r
-This file is part of GtkRadiant.\r
-\r
-GtkRadiant is free software; you can redistribute it and/or modify\r
-it under the terms of the GNU General Public License as published by\r
-the Free Software Foundation; either version 2 of the License, or\r
-(at your option) any later version.\r
-\r
-GtkRadiant is distributed in the hope that it will be useful,\r
-but WITHOUT ANY WARRANTY; without even the implied warranty of\r
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the\r
-GNU General Public License for more details.\r
-\r
-You should have received a copy of the GNU General Public License\r
-along with GtkRadiant; if not, write to the Free Software\r
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA\r
-*/\r
-\r
-// lbmlib.c\r
-\r
-// by Hydra - hydra@hydras-world.com\r
-//\r
-// This module is based on the image module, but just more stripped down.\r
-// it still currently supports TGA file loading, even though this is not\r
-// required for HalfLife support (unless MD2 files use TGA's)\r
-//\r
-// use the #defines in imagehl.h to enable/disable the various formats.\r
-//\r
-// HLW = Half-Life-WAD, I don't know if the actual in data in the WAD files\r
-// has it's own name, so I'm just calling the individal textures .HLW files :)\r
-//\r
-// Thanks to the guys that made Wally for releasing an example WAD loader.\r
-// without it this would not have been possible.\r
-\r
-#include <stdlib.h>\r
-#include <string.h>\r
-#include <glib.h>\r
-#include "imagehl.h"\r
-#include "lbmlib.h"\r
-\r
-#include <stdio.h>\r
-\r
-#define Sys_Printf g_FuncTable.m_pfnSysPrintf\r
-#define Sys_FPrintf g_FuncTable.m_pfnSysFPrintf\r
-\r
-\r
-#ifdef USE_IDSP\r
-/*\r
-============================================================================\r
-\r
-IDSP IMAGE (.spr files)\r
-\r
-Some code copied straight from the Q1 source, also used the HalfLife SDK as\r
-a reference.\r
-\r
-============================================================================\r
-*/\r
-\r
-typedef enum {ST_SYNC=0, ST_RAND } synctype_t;\r
-typedef enum { SPR_SINGLE=0, SPR_GROUP } spriteframetype_t;\r
-\r
-typedef struct dspriteheader_s {\r
-       int                     ident;\r
-       int                     version;\r
-} dspriteheader_t;\r
-\r
-// Quake1\r
-typedef struct {\r
-       int                     type;\r
-       float           boundingradius;\r
-       int                     width;\r
-       int                     height;\r
-       int                     numframes;\r
-       float           beamlength;\r
-       synctype_t      synctype;\r
-} dspritev1_t;\r
-\r
-// Halflife\r
-typedef struct {\r
-       int                     type;\r
-       int                     texFormat;\r
-       float           boundingradius;\r
-       int                     width;\r
-       int                     height;\r
-       int                     numframes;\r
-       float           beamlength;\r
-       synctype_t   synctype;\r
-} dspritev2_t;\r
-\r
-typedef struct {\r
-       int                     origin[2];\r
-       int                     width;\r
-       int                     height;\r
-} dspriteframe_t;\r
-\r
-typedef struct {\r
-       short   type;\r
-} dspriteframetype_t;\r
-\r
-/*\r
-typedef struct {\r
-  byte rgb[256][3];\r
-} dpalette_t;\r
-*/\r
-\r
-#define IDSPRITEHEADER (('P'<<24)+('S'<<16)+('D'<<8)+'I')\r
-                                                                                                               // little-endian "IDSP"\r
-\r
-/*\r
-=============\r
-LoadIDSP\r
-=============\r
-*/\r
-\r
-static void LoadIDSP (const char *name, byte ** pic, int *width, int *height)\r
-{\r
-  byte *buffer;\r
-  byte *buf_p;\r
-  unsigned int length;\r
-  int columns, rows, numPixels;\r
-  byte *pixbuf;\r
-\r
-  int row, column;\r
-  byte *bmpRGBA;\r
-  byte *palette;\r
-       unsigned char red, green, blue, alphabyte;\r
-\r
-  dspriteheader_t *header;\r
-       dspritev1_t                     *pinv1;\r
-       dspritev2_t                     *pinv2;\r
-       dspriteframetype_t      *pframetype;\r
-       int                                     version;\r
-       int                                     numframes;\r
-       int                                     size;\r
-  spriteframetype_t    frametype;\r
-  dspriteframe_t *spriteframe;\r
-\r
-  *pic = NULL;\r
-\r
-  //\r
-  // load the file\r
-  //\r
-  length = vfsLoadFile ((char *) name, (void **) &buffer);\r
-  if (length == (unsigned int) -1)\r
-    return;\r
-\r
-  header = (dspriteheader_t *)buffer;\r
-\r
-  if (header->ident != IDSPRITEHEADER)\r
-  {\r
-    Sys_Printf ("WARNING: %s has wrong header\n");\r
-    vfsFreeFile (buffer);\r
-    return;\r
-  }\r
-\r
-  version = header->version;\r
-  if (version != 1 && version != 2 )\r
-  {\r
-    Sys_Printf ("WARNING: %s has wrong version number "\r
-                                "(%i should be 1 or 2)\n", name, version);\r
-    vfsFreeFile (buffer);\r
-    return;\r
-  }\r
-\r
-  // initialise variables depending on the sprite version.\r
-  switch (version)\r
-  {\r
-    case 1:\r
-           pinv1 = (dspritev1_t *)(header+1);\r
-      numframes = pinv1->numframes;\r
-      columns = pinv1->width;\r
-      rows = pinv1->height;\r
-       pframetype = (dspriteframetype_t *)(pinv1 + 1);\r
-      break;\r
-    case 2:\r
-           pinv2 = (dspritev2_t *)(header+1);\r
-      numframes = pinv2->numframes;\r
-      columns = pinv2->width;\r
-      rows = pinv2->height;\r
-      pframetype = (dspriteframetype_t *)(pinv2 + 1);\r
-      break;\r
-  }\r
-  if (numframes > 1)\r
-    Sys_Printf ("WARNING: %s has multiple frames, only the first frame will be used.\n", name);\r
-\r
-  // palette = buffer+mipdatasize+2;\r
-  // buf_p = buffer+lpMip->offsets[0];\r
-\r
-  numPixels = columns * rows;\r
-\r
-  if (width)\r
-    *width = columns;\r
-  if (height)\r
-    *height = rows;\r
-\r
-  bmpRGBA = reinterpret_cast < unsigned char *>(g_malloc (numPixels * 4));\r
-  *pic = bmpRGBA;\r
-\r
-#ifdef DEBUG\r
-       frametype = spriteframetype_t(LittleLong(pframetype->type));\r
-       if (frametype == SPR_SINGLE)\r
-  {\r
-    Sys_Printf("Single Frame\n");\r
-  }\r
-  else if (frametype == SPR_GROUP)\r
-  {\r
-    Sys_Printf("Group of Frames\n");\r
-  }\r
-  else\r
-  {\r
-    Sys_Printf("Bleh!\n"); // <-- we always get this, wtf!\r
-  }\r
-#endif\r
-\r
-  palette = (byte *)(pframetype+1);\r
-  spriteframe = (dspriteframe_t *)(palette + (256*3) + 4); // what are those 4 extra bytes ? what's missing ?\r
-  buf_p = (byte *)(spriteframe + 1);\r
-\r
-  int temp;\r
-\r
-  temp = buf_p - buffer;\r
-\r
-  for (row = 0; row < rows; row++)\r
-  {\r
-    pixbuf = bmpRGBA + row * columns * 4;\r
-\r
-    for (column = 0; column < columns; column++)\r
-    {\r
-      int palIndex;\r
-\r
-           palIndex = *buf_p++;\r
-\r
-      red = *(palette+(palIndex*3));\r
-      green = *(palette+(palIndex*3)+1);\r
-      blue = *(palette+(palIndex*3)+2);\r
-\r
-      // HalfLife engine makes pixels that are BLUE transparent. (RGB = 0x0000FF)\r
-      // So show them that way in the editor.\r
-      if (blue == 0xff && red == 0x00 && green == 0x00)\r
-      {\r
-        alphabyte = 0xff; //FIXME: backwards? (so sprite models to render correctly)\r
-        blue = 0x00; // don't set the resulting pixel to blue\r
-      }\r
-      else\r
-      {\r
-        alphabyte = 0x00; //FIXME: backwards? (so sprite models to render correctly)\r
-      }\r
-\r
-           *pixbuf++ = red;\r
-           *pixbuf++ = green;\r
-           *pixbuf++ = blue;\r
-\r
-           *pixbuf++ = alphabyte;\r
-    }\r
-  }\r
-\r
-  vfsFreeFile (buffer);\r
-}\r
-#endif\r
-\r
-#ifdef USE_HLW\r
-/*\r
-============================================================================\r
-\r
-HLW IMAGE\r
-\r
-  HalfLife WAD files contain files that look like this:\r
-\r
-       Mip section\r
-               First mip\r
-                       Mip header\r
-                       First mip (width * height)\r
-                       Second mip (width * height / 4)\r
-                       Third mip (width * height / 16)\r
-                       Fourth mip (width * height / 64)\r
-                       Palette size (WORD)\r
-                       Palette (Palette size * 3)\r
-                       Padding (WORD)\r
-\r
-============================================================================\r
-*/\r
-\r
-#define GET_MIP_DATA_SIZE(WIDTH, HEIGHT) (sizeof(WAD3_MIP) + (WIDTH * HEIGHT) + (WIDTH * HEIGHT / 4) + (WIDTH * HEIGHT / 16) + (WIDTH * HEIGHT / 64))\r
-\r
-typedef struct\r
-{\r
-       char            name[16];\r
-       DWORD           width, height;\r
-       DWORD           offsets[4];             // four mip maps stored\r
-} WAD3_MIP, *LPWAD3_MIP;\r
-\r
-/*\r
-=========================================================\r
-\r
-HLW LOADING\r
-\r
-  Hydra: this code isn't bullet proof and probably won't\r
-  like corrupt WAD files, but it works for now.\r
-\r
-  TODO: make it more robust.\r
-=========================================================\r
-*/\r
-\r
-/*\r
-=============\r
-LoadHLW\r
-=============\r
-*/\r
-\r
-static void LoadHLW (const char *name, byte ** pic, int *width, int *height)\r
-{\r
-  byte *buffer;\r
-  byte *buf_p;\r
-  unsigned int length;\r
-  unsigned long mipdatasize;\r
-  int columns, rows, numPixels;\r
-  byte *pixbuf;\r
-  int row, column;\r
-  byte *bmpRGBA;\r
-  byte *palette;\r
-       LPWAD3_MIP              lpMip;\r
-       unsigned char red, green, blue, alphabyte;\r
-\r
-  *pic = NULL;\r
-\r
-  //\r
-  // load the file\r
-  //\r
-  length = vfsLoadFile ((char *) name, (void **) &buffer);\r
-  if (length == (unsigned int) -1)\r
-    return;\r
-\r
-  lpMip = (LPWAD3_MIP)buffer;\r
-\r
-  mipdatasize = GET_MIP_DATA_SIZE(lpMip->width,lpMip->height);\r
-\r
-  palette = buffer+mipdatasize+2;\r
-\r
-  buf_p = buffer+lpMip->offsets[0];\r
-\r
-  columns = lpMip->width;\r
-  rows = lpMip->height;\r
-  numPixels = columns * rows;\r
-\r
-  if (width)\r
-    *width = columns;\r
-  if (height)\r
-    *height = rows;\r
-\r
-  bmpRGBA = reinterpret_cast < unsigned char *>(g_malloc (numPixels * 4));\r
-  *pic = bmpRGBA;\r
-\r
-  for (row = 0; row < rows; row++)\r
-  {\r
-    pixbuf = bmpRGBA + row * columns * 4;\r
-\r
-    for (column = 0; column < columns; column++)\r
-    {\r
-      int palIndex;\r
-\r
-           palIndex = *buf_p++;\r
-\r
-      red = *(palette+(palIndex*3));\r
-      green = *(palette+(palIndex*3)+1);\r
-      blue = *(palette+(palIndex*3)+2);\r
-\r
-      // HalfLife engine makes pixels that are BLUE transparent.\r
-      // So show them that way in the editor.\r
-      if (blue == 0xff && red == 0x00 && green == 0x00)\r
-      {\r
-        alphabyte = 0x00;\r
-        blue = 0x00; // don't set the resulting pixel to blue\r
-      }\r
-      else\r
-      {\r
-        alphabyte = 0xff;\r
-      }\r
-\r
-           *pixbuf++ = red;\r
-           *pixbuf++ = green;\r
-           *pixbuf++ = blue;\r
-\r
-           *pixbuf++ = alphabyte;\r
-    }\r
-  }\r
-\r
-  vfsFreeFile (buffer);\r
-}\r
-#endif\r
-\r
-#ifdef USE_MIP\r
-/*\r
-============================================================================\r
-\r
-MIP IMAGE\r
-\r
-  Quake WAD files contain miptex files that look like this:\r
-\r
-       Mip section\r
-               First mip\r
-                       Mip header\r
-                       First mip (width * height)\r
-                       Second mip (width * height / 4)\r
-                       Third mip (width * height / 16)\r
-                       Fourth mip (width * height / 64)\r
-\r
-============================================================================\r
-*/\r
-\r
-/*\r
-=========================================================\r
-\r
-MIP LOADING\r
-\r
-  LordHavoc: this code is based on the HLW code above.\r
-=========================================================\r
-*/\r
-\r
-\r
-static const byte quakepalette[768] =\r
-{\r
-  0x00,0x00,0x00, 0x0f,0x0f,0x0f, 0x1f,0x1f,0x1f, 0x2f,0x2f,0x2f,\r
-  0x3f,0x3f,0x3f, 0x4b,0x4b,0x4b, 0x5b,0x5b,0x5b, 0x6b,0x6b,0x6b,\r
-  0x7b,0x7b,0x7b, 0x8b,0x8b,0x8b, 0x9b,0x9b,0x9b, 0xab,0xab,0xab,\r
-  0xbb,0xbb,0xbb, 0xcb,0xcb,0xcb, 0xdb,0xdb,0xdb, 0xeb,0xeb,0xeb,\r
-  0x0f,0x0b,0x07, 0x17,0x0f,0x0b, 0x1f,0x17,0x0b, 0x27,0x1b,0x0f,\r
-  0x2f,0x23,0x13, 0x37,0x2b,0x17, 0x3f,0x2f,0x17, 0x4b,0x37,0x1b,\r
-  0x53,0x3b,0x1b, 0x5b,0x43,0x1f, 0x63,0x4b,0x1f, 0x6b,0x53,0x1f,\r
-  0x73,0x57,0x1f, 0x7b,0x5f,0x23, 0x83,0x67,0x23, 0x8f,0x6f,0x23,\r
-  0x0b,0x0b,0x0f, 0x13,0x13,0x1b, 0x1b,0x1b,0x27, 0x27,0x27,0x33,\r
-  0x2f,0x2f,0x3f, 0x37,0x37,0x4b, 0x3f,0x3f,0x57, 0x47,0x47,0x67,\r
-  0x4f,0x4f,0x73, 0x5b,0x5b,0x7f, 0x63,0x63,0x8b, 0x6b,0x6b,0x97,\r
-  0x73,0x73,0xa3, 0x7b,0x7b,0xaf, 0x83,0x83,0xbb, 0x8b,0x8b,0xcb,\r
-  0x00,0x00,0x00, 0x07,0x07,0x00, 0x0b,0x0b,0x00, 0x13,0x13,0x00,\r
-  0x1b,0x1b,0x00, 0x23,0x23,0x00, 0x2b,0x2b,0x07, 0x2f,0x2f,0x07,\r
-  0x37,0x37,0x07, 0x3f,0x3f,0x07, 0x47,0x47,0x07, 0x4b,0x4b,0x0b,\r
-  0x53,0x53,0x0b, 0x5b,0x5b,0x0b, 0x63,0x63,0x0b, 0x6b,0x6b,0x0f,\r
-  0x07,0x00,0x00, 0x0f,0x00,0x00, 0x17,0x00,0x00, 0x1f,0x00,0x00,\r
-  0x27,0x00,0x00, 0x2f,0x00,0x00, 0x37,0x00,0x00, 0x3f,0x00,0x00,\r
-  0x47,0x00,0x00, 0x4f,0x00,0x00, 0x57,0x00,0x00, 0x5f,0x00,0x00,\r
-  0x67,0x00,0x00, 0x6f,0x00,0x00, 0x77,0x00,0x00, 0x7f,0x00,0x00,\r
-  0x13,0x13,0x00, 0x1b,0x1b,0x00, 0x23,0x23,0x00, 0x2f,0x2b,0x00,\r
-  0x37,0x2f,0x00, 0x43,0x37,0x00, 0x4b,0x3b,0x07, 0x57,0x43,0x07,\r
-  0x5f,0x47,0x07, 0x6b,0x4b,0x0b, 0x77,0x53,0x0f, 0x83,0x57,0x13,\r
-  0x8b,0x5b,0x13, 0x97,0x5f,0x1b, 0xa3,0x63,0x1f, 0xaf,0x67,0x23,\r
-  0x23,0x13,0x07, 0x2f,0x17,0x0b, 0x3b,0x1f,0x0f, 0x4b,0x23,0x13,\r
-  0x57,0x2b,0x17, 0x63,0x2f,0x1f, 0x73,0x37,0x23, 0x7f,0x3b,0x2b,\r
-  0x8f,0x43,0x33, 0x9f,0x4f,0x33, 0xaf,0x63,0x2f, 0xbf,0x77,0x2f,\r
-  0xcf,0x8f,0x2b, 0xdf,0xab,0x27, 0xef,0xcb,0x1f, 0xff,0xf3,0x1b,\r
-  0x0b,0x07,0x00, 0x1b,0x13,0x00, 0x2b,0x23,0x0f, 0x37,0x2b,0x13,\r
-  0x47,0x33,0x1b, 0x53,0x37,0x23, 0x63,0x3f,0x2b, 0x6f,0x47,0x33,\r
-  0x7f,0x53,0x3f, 0x8b,0x5f,0x47, 0x9b,0x6b,0x53, 0xa7,0x7b,0x5f,\r
-  0xb7,0x87,0x6b, 0xc3,0x93,0x7b, 0xd3,0xa3,0x8b, 0xe3,0xb3,0x97,\r
-  0xab,0x8b,0xa3, 0x9f,0x7f,0x97, 0x93,0x73,0x87, 0x8b,0x67,0x7b,\r
-  0x7f,0x5b,0x6f, 0x77,0x53,0x63, 0x6b,0x4b,0x57, 0x5f,0x3f,0x4b,\r
-  0x57,0x37,0x43, 0x4b,0x2f,0x37, 0x43,0x27,0x2f, 0x37,0x1f,0x23,\r
-  0x2b,0x17,0x1b, 0x23,0x13,0x13, 0x17,0x0b,0x0b, 0x0f,0x07,0x07,\r
-  0xbb,0x73,0x9f, 0xaf,0x6b,0x8f, 0xa3,0x5f,0x83, 0x97,0x57,0x77,\r
-  0x8b,0x4f,0x6b, 0x7f,0x4b,0x5f, 0x73,0x43,0x53, 0x6b,0x3b,0x4b,\r
-  0x5f,0x33,0x3f, 0x53,0x2b,0x37, 0x47,0x23,0x2b, 0x3b,0x1f,0x23,\r
-  0x2f,0x17,0x1b, 0x23,0x13,0x13, 0x17,0x0b,0x0b, 0x0f,0x07,0x07,\r
-  0xdb,0xc3,0xbb, 0xcb,0xb3,0xa7, 0xbf,0xa3,0x9b, 0xaf,0x97,0x8b,\r
-  0xa3,0x87,0x7b, 0x97,0x7b,0x6f, 0x87,0x6f,0x5f, 0x7b,0x63,0x53,\r
-  0x6b,0x57,0x47, 0x5f,0x4b,0x3b, 0x53,0x3f,0x33, 0x43,0x33,0x27,\r
-  0x37,0x2b,0x1f, 0x27,0x1f,0x17, 0x1b,0x13,0x0f, 0x0f,0x0b,0x07,\r
-  0x6f,0x83,0x7b, 0x67,0x7b,0x6f, 0x5f,0x73,0x67, 0x57,0x6b,0x5f,\r
-  0x4f,0x63,0x57, 0x47,0x5b,0x4f, 0x3f,0x53,0x47, 0x37,0x4b,0x3f,\r
-  0x2f,0x43,0x37, 0x2b,0x3b,0x2f, 0x23,0x33,0x27, 0x1f,0x2b,0x1f,\r
-  0x17,0x23,0x17, 0x0f,0x1b,0x13, 0x0b,0x13,0x0b, 0x07,0x0b,0x07,\r
-  0xff,0xf3,0x1b, 0xef,0xdf,0x17, 0xdb,0xcb,0x13, 0xcb,0xb7,0x0f,\r
-  0xbb,0xa7,0x0f, 0xab,0x97,0x0b, 0x9b,0x83,0x07, 0x8b,0x73,0x07,\r
-  0x7b,0x63,0x07, 0x6b,0x53,0x00, 0x5b,0x47,0x00, 0x4b,0x37,0x00,\r
-  0x3b,0x2b,0x00, 0x2b,0x1f,0x00, 0x1b,0x0f,0x00, 0x0b,0x07,0x00,\r
-  0x00,0x00,0xff, 0x0b,0x0b,0xef, 0x13,0x13,0xdf, 0x1b,0x1b,0xcf,\r
-  0x23,0x23,0xbf, 0x2b,0x2b,0xaf, 0x2f,0x2f,0x9f, 0x2f,0x2f,0x8f,\r
-  0x2f,0x2f,0x7f, 0x2f,0x2f,0x6f, 0x2f,0x2f,0x5f, 0x2b,0x2b,0x4f,\r
-  0x23,0x23,0x3f, 0x1b,0x1b,0x2f, 0x13,0x13,0x1f, 0x0b,0x0b,0x0f,\r
-  0x2b,0x00,0x00, 0x3b,0x00,0x00, 0x4b,0x07,0x00, 0x5f,0x07,0x00,\r
-  0x6f,0x0f,0x00, 0x7f,0x17,0x07, 0x93,0x1f,0x07, 0xa3,0x27,0x0b,\r
-  0xb7,0x33,0x0f, 0xc3,0x4b,0x1b, 0xcf,0x63,0x2b, 0xdb,0x7f,0x3b,\r
-  0xe3,0x97,0x4f, 0xe7,0xab,0x5f, 0xef,0xbf,0x77, 0xf7,0xd3,0x8b,\r
-  0xa7,0x7b,0x3b, 0xb7,0x9b,0x37, 0xc7,0xc3,0x37, 0xe7,0xe3,0x57,\r
-  0x7f,0xbf,0xff, 0xab,0xe7,0xff, 0xd7,0xff,0xff, 0x67,0x00,0x00,\r
-  0x8b,0x00,0x00, 0xb3,0x00,0x00, 0xd7,0x00,0x00, 0xff,0x00,0x00,\r
-  0xff,0xf3,0x93, 0xff,0xf7,0xc7, 0xff,0xff,0xff, 0x9f,0x5b,0x53\r
-};\r
-\r
-/*\r
-=============\r
-LoadMIP\r
-=============\r
-*/\r
-\r
-static void LoadMIP (const char *name, byte ** pic, int *width, int *height)\r
-{\r
-  byte *buffer;\r
-  byte *buf_p;\r
-  unsigned int length, palettelength;\r
-  unsigned long mipdatasize;\r
-  int columns, rows, numPixels;\r
-  byte *pixbuf;\r
-  int i;\r
-  byte *bmpRGBA;\r
-  byte *loadedpalette;\r
-  const byte *palette;\r
-  LPWAD3_MIP           lpMip;\r
-\r
-  *pic = NULL;\r
-  loadedpalette = NULL;\r
-\r
-  //\r
-  // load the file\r
-  //\r
-  length = vfsLoadFile ((char *) name, (void **) &buffer);\r
-  if (length == (unsigned int) -1)\r
-    return;\r
-\r
-  lpMip = (LPWAD3_MIP)buffer;\r
-\r
-  mipdatasize = GET_MIP_DATA_SIZE(lpMip->width,lpMip->height);\r
-\r
-  palettelength = vfsLoadFile ("textures/palette.lmp", (void **) &loadedpalette);\r
-  if (palettelength == 768)\r
-    palette = loadedpalette;\r
-  else\r
-  {\r
-    loadedpalette = NULL;\r
-    palette = quakepalette;\r
-  }\r
-\r
-  buf_p = buffer+lpMip->offsets[0];\r
-\r
-  columns = lpMip->width;\r
-  rows = lpMip->height;\r
-  numPixels = columns * rows;\r
-\r
-  if (width)\r
-    *width = columns;\r
-  if (height)\r
-    *height = rows;\r
-\r
-  //Sys_Printf("lpMip->width = %i, lpMip->height = %i, lpMip->offsets[0] = %i, lpMip->offsets[1] = %i, lpMip->offsets[2] = %i, lpMip->offsets[3] = %i, numPixels = %i\n", lpMip->width, lpMip->height, lpMip->offsets[0], lpMip->offsets[1], lpMip->offsets[2], lpMip->offsets[3], numPixels);\r
-  //for (i = 0; i < sizeof(*lpMip); i++)\r
-  //  Sys_Printf("%02x", (int) ((unsigned char *)lpMip)[i]);\r
-\r
-  bmpRGBA = reinterpret_cast < unsigned char *>(g_malloc (numPixels * 4));\r
-  *pic = bmpRGBA;\r
-  pixbuf = bmpRGBA;\r
-\r
-  for (i = 0; i < numPixels; i++)\r
-  {\r
-    int palIndex = *buf_p++;\r
-    *pixbuf++ = palette[palIndex*3];\r
-    *pixbuf++ = palette[palIndex*3+1];\r
-    *pixbuf++ = palette[palIndex*3+2];\r
-    *pixbuf++ = 0xff;\r
-  }\r
-\r
-  vfsFreeFile (buffer);\r
-  if (loadedpalette != NULL)\r
-    vfsFreeFile (loadedpalette);\r
-}\r
-#endif\r
-\r
-/*\r
-=================\r
-LoadImage\r
-\r
-Loads any of the supported image types into a cannonical\r
-32 bit format.\r
-=================\r
-*/\r
-void LoadImage (const char *name, byte ** pic, int *width, int *height)\r
-{\r
-  int len;\r
-  *pic = NULL;\r
-  *width = 0;\r
-  *height = 0;\r
-\r
-  len = strlen (name);\r
-  if (len < 5)\r
-  {\r
-    return;\r
-  }\r
-\r
-#ifdef USE_HLW\r
-  if (*pic == NULL && !g_strcasecmp (name + len - 4, ".hlw"))\r
-  {\r
-    LoadHLW (name, pic, width, height);\r
-  }\r
-#endif\r
-\r
-#ifdef USE_MIP\r
-  if (*pic == NULL && !g_strcasecmp (name + len - 4, ".mip"))\r
-  {\r
-    LoadMIP (name, pic, width, height);\r
-  }\r
-#endif\r
-\r
-#ifdef USE_IDSP\r
-  if (*pic == NULL && !g_strcasecmp (name + len - 4, ".spr"))\r
-  {\r
-    LoadIDSP (name, pic, width, height);\r
-  }\r
-#endif\r
-}\r
+/*
+Copyright (C) 1999-2007 id Software, Inc. and contributors.
+For a list of contributors, see the accompanying CONTRIBUTORS file.
+
+This file is part of GtkRadiant.
+
+GtkRadiant is free software; you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation; either version 2 of the License, or
+(at your option) any later version.
+
+GtkRadiant is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with GtkRadiant; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
+*/
+
+// lbmlib.c
+
+// by Hydra - hydra@hydras-world.com
+//
+// This module is based on the image module, but just more stripped down.
+// it still currently supports TGA file loading, even though this is not
+// required for HalfLife support (unless MD2 files use TGA's)
+//
+// use the #defines in imagehl.h to enable/disable the various formats.
+//
+// HLW = Half-Life-WAD, I don't know if the actual in data in the WAD files
+// has it's own name, so I'm just calling the individal textures .HLW files :)
+//
+// Thanks to the guys that made Wally for releasing an example WAD loader.
+// without it this would not have been possible.
+
+#include <stdlib.h>
+#include <string.h>
+#include <glib.h>
+#include "imagehl.h"
+#include "lbmlib.h"
+
+#include <stdio.h>
+
+#define Sys_Printf g_FuncTable.m_pfnSysPrintf
+#define Sys_FPrintf g_FuncTable.m_pfnSysFPrintf
+
+
+#ifdef USE_IDSP
+/*
+============================================================================
+
+IDSP IMAGE (.spr files)
+
+Some code copied straight from the Q1 source, also used the HalfLife SDK as
+a reference.
+
+============================================================================
+*/
+
+typedef enum {ST_SYNC=0, ST_RAND } synctype_t;
+typedef enum { SPR_SINGLE=0, SPR_GROUP } spriteframetype_t;
+
+typedef struct dspriteheader_s {
+       int                     ident;
+       int                     version;
+} dspriteheader_t;
+
+// Quake1
+typedef struct {
+       int                     type;
+       float           boundingradius;
+       int                     width;
+       int                     height;
+       int                     numframes;
+       float           beamlength;
+       synctype_t      synctype;
+} dspritev1_t;
+
+// Halflife
+typedef struct {
+       int                     type;
+       int                     texFormat;
+       float           boundingradius;
+       int                     width;
+       int                     height;
+       int                     numframes;
+       float           beamlength;
+       synctype_t   synctype;
+} dspritev2_t;
+
+typedef struct {
+       int                     origin[2];
+       int                     width;
+       int                     height;
+} dspriteframe_t;
+
+typedef struct {
+       short   type;
+} dspriteframetype_t;
+
+/*
+typedef struct {
+  byte rgb[256][3];
+} dpalette_t;
+*/
+
+#define IDSPRITEHEADER (('P'<<24)+('S'<<16)+('D'<<8)+'I')
+                                                                                                               // little-endian "IDSP"
+
+/*
+=============
+LoadIDSP
+=============
+*/
+
+static void LoadIDSP (const char *name, byte ** pic, int *width, int *height)
+{
+  byte *buffer;
+  byte *buf_p;
+  unsigned int length;
+  int columns, rows, numPixels;
+  byte *pixbuf;
+
+  int row, column;
+  byte *bmpRGBA;
+  byte *palette;
+       unsigned char red, green, blue, alphabyte;
+
+  dspriteheader_t *header;
+       dspritev1_t                     *pinv1;
+       dspritev2_t                     *pinv2;
+       dspriteframetype_t      *pframetype;
+       int                                     version;
+       int                                     numframes;
+       int                                     size;
+  spriteframetype_t    frametype;
+  dspriteframe_t *spriteframe;
+
+  *pic = NULL;
+
+  //
+  // load the file
+  //
+  length = vfsLoadFile ((char *) name, (void **) &buffer, 0);
+  if (length == (unsigned int) -1)
+    return;
+
+  header = (dspriteheader_t *)buffer;
+
+  if (header->ident != IDSPRITEHEADER)
+  {
+    Sys_Printf ("WARNING: %s has wrong header\n");
+    vfsFreeFile (buffer);
+    return;
+  }
+
+  version = header->version;
+  if (version != 1 && version != 2 )
+  {
+    Sys_Printf ("WARNING: %s has wrong version number "
+                                "(%i should be 1 or 2)\n", name, version);
+    vfsFreeFile (buffer);
+    return;
+  }
+
+  // initialise variables depending on the sprite version.
+  switch (version)
+  {
+    case 1:
+           pinv1 = (dspritev1_t *)(header+1);
+      numframes = pinv1->numframes;
+      columns = pinv1->width;
+      rows = pinv1->height;
+       pframetype = (dspriteframetype_t *)(pinv1 + 1);
+      break;
+    case 2:
+           pinv2 = (dspritev2_t *)(header+1);
+      numframes = pinv2->numframes;
+      columns = pinv2->width;
+      rows = pinv2->height;
+      pframetype = (dspriteframetype_t *)(pinv2 + 1);
+      break;
+  }
+  if (numframes > 1)
+    Sys_Printf ("WARNING: %s has multiple frames, only the first frame will be used.\n", name);
+
+  // palette = buffer+mipdatasize+2;
+  // buf_p = buffer+lpMip->offsets[0];
+
+  numPixels = columns * rows;
+
+  if (width)
+    *width = columns;
+  if (height)
+    *height = rows;
+
+  bmpRGBA = reinterpret_cast < unsigned char *>(g_malloc (numPixels * 4));
+  *pic = bmpRGBA;
+
+#ifdef DEBUG
+       frametype = spriteframetype_t(LittleLong(pframetype->type));
+       if (frametype == SPR_SINGLE)
+  {
+    Sys_Printf("Single Frame\n");
+  }
+  else if (frametype == SPR_GROUP)
+  {
+    Sys_Printf("Group of Frames\n");
+  }
+  else
+  {
+    Sys_Printf("Bleh!\n"); // <-- we always get this, wtf!
+  }
+#endif
+
+  palette = (byte *)(pframetype+1);
+  spriteframe = (dspriteframe_t *)(palette + (256*3) + 4); // what are those 4 extra bytes ? what's missing ?
+  buf_p = (byte *)(spriteframe + 1);
+
+  int temp;
+
+  temp = buf_p - buffer;
+
+  for (row = 0; row < rows; row++)
+  {
+    pixbuf = bmpRGBA + row * columns * 4;
+
+    for (column = 0; column < columns; column++)
+    {
+      int palIndex;
+
+           palIndex = *buf_p++;
+
+      red = *(palette+(palIndex*3));
+      green = *(palette+(palIndex*3)+1);
+      blue = *(palette+(palIndex*3)+2);
+
+      // HalfLife engine makes pixels that are BLUE transparent. (RGB = 0x0000FF)
+      // So show them that way in the editor.
+      if (blue == 0xff && red == 0x00 && green == 0x00)
+      {
+        alphabyte = 0xff; //FIXME: backwards? (so sprite models to render correctly)
+        blue = 0x00; // don't set the resulting pixel to blue
+      }
+      else
+      {
+        alphabyte = 0x00; //FIXME: backwards? (so sprite models to render correctly)
+      }
+
+           *pixbuf++ = red;
+           *pixbuf++ = green;
+           *pixbuf++ = blue;
+
+           *pixbuf++ = alphabyte;
+    }
+  }
+
+  vfsFreeFile (buffer);
+}
+#endif
+
+#ifdef USE_HLW
+/*
+============================================================================
+
+HLW IMAGE
+
+  HalfLife WAD files contain files that look like this:
+
+       Mip section
+               First mip
+                       Mip header
+                       First mip (width * height)
+                       Second mip (width * height / 4)
+                       Third mip (width * height / 16)
+                       Fourth mip (width * height / 64)
+                       Palette size (WORD)
+                       Palette (Palette size * 3)
+                       Padding (WORD)
+
+============================================================================
+*/
+
+#define GET_MIP_DATA_SIZE(WIDTH, HEIGHT) (sizeof(WAD3_MIP) + (WIDTH * HEIGHT) + (WIDTH * HEIGHT / 4) + (WIDTH * HEIGHT / 16) + (WIDTH * HEIGHT / 64))
+
+typedef struct
+{
+       char            name[16];
+       DWORD           width, height;
+       DWORD           offsets[4];             // four mip maps stored
+} WAD3_MIP, *LPWAD3_MIP;
+
+/*
+=========================================================
+
+HLW LOADING
+
+  Hydra: this code isn't bullet proof and probably won't
+  like corrupt WAD files, but it works for now.
+
+  TODO: make it more robust.
+=========================================================
+*/
+
+/*
+=============
+LoadHLW
+=============
+*/
+
+static void LoadHLW (const char *name, byte ** pic, int *width, int *height)
+{
+  byte *buffer;
+  byte *buf_p;
+  unsigned int length;
+  unsigned long mipdatasize;
+  int columns, rows, numPixels;
+  byte *pixbuf;
+  int row, column;
+  byte *bmpRGBA;
+  byte *palette;
+       LPWAD3_MIP              lpMip;
+       unsigned char red, green, blue, alphabyte;
+
+  *pic = NULL;
+
+  //
+  // load the file
+  //
+  length = vfsLoadFile ((char *) name, (void **) &buffer, 0);
+  if (length == (unsigned int) -1)
+    return;
+
+  lpMip = (LPWAD3_MIP)buffer;
+
+  mipdatasize = GET_MIP_DATA_SIZE(lpMip->width,lpMip->height);
+
+  palette = buffer+mipdatasize+2;
+
+  buf_p = buffer+lpMip->offsets[0];
+
+  columns = lpMip->width;
+  rows = lpMip->height;
+  numPixels = columns * rows;
+
+  if (width)
+    *width = columns;
+  if (height)
+    *height = rows;
+
+  bmpRGBA = reinterpret_cast < unsigned char *>(g_malloc (numPixels * 4));
+  *pic = bmpRGBA;
+
+  for (row = 0; row < rows; row++)
+  {
+    pixbuf = bmpRGBA + row * columns * 4;
+
+    for (column = 0; column < columns; column++)
+    {
+      int palIndex;
+
+           palIndex = *buf_p++;
+
+      red = *(palette+(palIndex*3));
+      green = *(palette+(palIndex*3)+1);
+      blue = *(palette+(palIndex*3)+2);
+
+      // HalfLife engine makes pixels that are BLUE transparent.
+      // So show them that way in the editor.
+      if (blue == 0xff && red == 0x00 && green == 0x00)
+      {
+        alphabyte = 0x00;
+        blue = 0x00; // don't set the resulting pixel to blue
+      }
+      else
+      {
+        alphabyte = 0xff;
+      }
+
+           *pixbuf++ = red;
+           *pixbuf++ = green;
+           *pixbuf++ = blue;
+
+           *pixbuf++ = alphabyte;
+    }
+  }
+
+  vfsFreeFile (buffer);
+}
+#endif
+
+#ifdef USE_MIP
+/*
+============================================================================
+
+MIP IMAGE
+
+  Quake WAD files contain miptex files that look like this:
+
+       Mip section
+               First mip
+                       Mip header
+                       First mip (width * height)
+                       Second mip (width * height / 4)
+                       Third mip (width * height / 16)
+                       Fourth mip (width * height / 64)
+
+============================================================================
+*/
+
+/*
+=========================================================
+
+MIP LOADING
+
+  LordHavoc: this code is based on the HLW code above.
+=========================================================
+*/
+
+
+static const byte quakepalette[768] =
+{
+  0x00,0x00,0x00, 0x0f,0x0f,0x0f, 0x1f,0x1f,0x1f, 0x2f,0x2f,0x2f,
+  0x3f,0x3f,0x3f, 0x4b,0x4b,0x4b, 0x5b,0x5b,0x5b, 0x6b,0x6b,0x6b,
+  0x7b,0x7b,0x7b, 0x8b,0x8b,0x8b, 0x9b,0x9b,0x9b, 0xab,0xab,0xab,
+  0xbb,0xbb,0xbb, 0xcb,0xcb,0xcb, 0xdb,0xdb,0xdb, 0xeb,0xeb,0xeb,
+  0x0f,0x0b,0x07, 0x17,0x0f,0x0b, 0x1f,0x17,0x0b, 0x27,0x1b,0x0f,
+  0x2f,0x23,0x13, 0x37,0x2b,0x17, 0x3f,0x2f,0x17, 0x4b,0x37,0x1b,
+  0x53,0x3b,0x1b, 0x5b,0x43,0x1f, 0x63,0x4b,0x1f, 0x6b,0x53,0x1f,
+  0x73,0x57,0x1f, 0x7b,0x5f,0x23, 0x83,0x67,0x23, 0x8f,0x6f,0x23,
+  0x0b,0x0b,0x0f, 0x13,0x13,0x1b, 0x1b,0x1b,0x27, 0x27,0x27,0x33,
+  0x2f,0x2f,0x3f, 0x37,0x37,0x4b, 0x3f,0x3f,0x57, 0x47,0x47,0x67,
+  0x4f,0x4f,0x73, 0x5b,0x5b,0x7f, 0x63,0x63,0x8b, 0x6b,0x6b,0x97,
+  0x73,0x73,0xa3, 0x7b,0x7b,0xaf, 0x83,0x83,0xbb, 0x8b,0x8b,0xcb,
+  0x00,0x00,0x00, 0x07,0x07,0x00, 0x0b,0x0b,0x00, 0x13,0x13,0x00,
+  0x1b,0x1b,0x00, 0x23,0x23,0x00, 0x2b,0x2b,0x07, 0x2f,0x2f,0x07,
+  0x37,0x37,0x07, 0x3f,0x3f,0x07, 0x47,0x47,0x07, 0x4b,0x4b,0x0b,
+  0x53,0x53,0x0b, 0x5b,0x5b,0x0b, 0x63,0x63,0x0b, 0x6b,0x6b,0x0f,
+  0x07,0x00,0x00, 0x0f,0x00,0x00, 0x17,0x00,0x00, 0x1f,0x00,0x00,
+  0x27,0x00,0x00, 0x2f,0x00,0x00, 0x37,0x00,0x00, 0x3f,0x00,0x00,
+  0x47,0x00,0x00, 0x4f,0x00,0x00, 0x57,0x00,0x00, 0x5f,0x00,0x00,
+  0x67,0x00,0x00, 0x6f,0x00,0x00, 0x77,0x00,0x00, 0x7f,0x00,0x00,
+  0x13,0x13,0x00, 0x1b,0x1b,0x00, 0x23,0x23,0x00, 0x2f,0x2b,0x00,
+  0x37,0x2f,0x00, 0x43,0x37,0x00, 0x4b,0x3b,0x07, 0x57,0x43,0x07,
+  0x5f,0x47,0x07, 0x6b,0x4b,0x0b, 0x77,0x53,0x0f, 0x83,0x57,0x13,
+  0x8b,0x5b,0x13, 0x97,0x5f,0x1b, 0xa3,0x63,0x1f, 0xaf,0x67,0x23,
+  0x23,0x13,0x07, 0x2f,0x17,0x0b, 0x3b,0x1f,0x0f, 0x4b,0x23,0x13,
+  0x57,0x2b,0x17, 0x63,0x2f,0x1f, 0x73,0x37,0x23, 0x7f,0x3b,0x2b,
+  0x8f,0x43,0x33, 0x9f,0x4f,0x33, 0xaf,0x63,0x2f, 0xbf,0x77,0x2f,
+  0xcf,0x8f,0x2b, 0xdf,0xab,0x27, 0xef,0xcb,0x1f, 0xff,0xf3,0x1b,
+  0x0b,0x07,0x00, 0x1b,0x13,0x00, 0x2b,0x23,0x0f, 0x37,0x2b,0x13,
+  0x47,0x33,0x1b, 0x53,0x37,0x23, 0x63,0x3f,0x2b, 0x6f,0x47,0x33,
+  0x7f,0x53,0x3f, 0x8b,0x5f,0x47, 0x9b,0x6b,0x53, 0xa7,0x7b,0x5f,
+  0xb7,0x87,0x6b, 0xc3,0x93,0x7b, 0xd3,0xa3,0x8b, 0xe3,0xb3,0x97,
+  0xab,0x8b,0xa3, 0x9f,0x7f,0x97, 0x93,0x73,0x87, 0x8b,0x67,0x7b,
+  0x7f,0x5b,0x6f, 0x77,0x53,0x63, 0x6b,0x4b,0x57, 0x5f,0x3f,0x4b,
+  0x57,0x37,0x43, 0x4b,0x2f,0x37, 0x43,0x27,0x2f, 0x37,0x1f,0x23,
+  0x2b,0x17,0x1b, 0x23,0x13,0x13, 0x17,0x0b,0x0b, 0x0f,0x07,0x07,
+  0xbb,0x73,0x9f, 0xaf,0x6b,0x8f, 0xa3,0x5f,0x83, 0x97,0x57,0x77,
+  0x8b,0x4f,0x6b, 0x7f,0x4b,0x5f, 0x73,0x43,0x53, 0x6b,0x3b,0x4b,
+  0x5f,0x33,0x3f, 0x53,0x2b,0x37, 0x47,0x23,0x2b, 0x3b,0x1f,0x23,
+  0x2f,0x17,0x1b, 0x23,0x13,0x13, 0x17,0x0b,0x0b, 0x0f,0x07,0x07,
+  0xdb,0xc3,0xbb, 0xcb,0xb3,0xa7, 0xbf,0xa3,0x9b, 0xaf,0x97,0x8b,
+  0xa3,0x87,0x7b, 0x97,0x7b,0x6f, 0x87,0x6f,0x5f, 0x7b,0x63,0x53,
+  0x6b,0x57,0x47, 0x5f,0x4b,0x3b, 0x53,0x3f,0x33, 0x43,0x33,0x27,
+  0x37,0x2b,0x1f, 0x27,0x1f,0x17, 0x1b,0x13,0x0f, 0x0f,0x0b,0x07,
+  0x6f,0x83,0x7b, 0x67,0x7b,0x6f, 0x5f,0x73,0x67, 0x57,0x6b,0x5f,
+  0x4f,0x63,0x57, 0x47,0x5b,0x4f, 0x3f,0x53,0x47, 0x37,0x4b,0x3f,
+  0x2f,0x43,0x37, 0x2b,0x3b,0x2f, 0x23,0x33,0x27, 0x1f,0x2b,0x1f,
+  0x17,0x23,0x17, 0x0f,0x1b,0x13, 0x0b,0x13,0x0b, 0x07,0x0b,0x07,
+  0xff,0xf3,0x1b, 0xef,0xdf,0x17, 0xdb,0xcb,0x13, 0xcb,0xb7,0x0f,
+  0xbb,0xa7,0x0f, 0xab,0x97,0x0b, 0x9b,0x83,0x07, 0x8b,0x73,0x07,
+  0x7b,0x63,0x07, 0x6b,0x53,0x00, 0x5b,0x47,0x00, 0x4b,0x37,0x00,
+  0x3b,0x2b,0x00, 0x2b,0x1f,0x00, 0x1b,0x0f,0x00, 0x0b,0x07,0x00,
+  0x00,0x00,0xff, 0x0b,0x0b,0xef, 0x13,0x13,0xdf, 0x1b,0x1b,0xcf,
+  0x23,0x23,0xbf, 0x2b,0x2b,0xaf, 0x2f,0x2f,0x9f, 0x2f,0x2f,0x8f,
+  0x2f,0x2f,0x7f, 0x2f,0x2f,0x6f, 0x2f,0x2f,0x5f, 0x2b,0x2b,0x4f,
+  0x23,0x23,0x3f, 0x1b,0x1b,0x2f, 0x13,0x13,0x1f, 0x0b,0x0b,0x0f,
+  0x2b,0x00,0x00, 0x3b,0x00,0x00, 0x4b,0x07,0x00, 0x5f,0x07,0x00,
+  0x6f,0x0f,0x00, 0x7f,0x17,0x07, 0x93,0x1f,0x07, 0xa3,0x27,0x0b,
+  0xb7,0x33,0x0f, 0xc3,0x4b,0x1b, 0xcf,0x63,0x2b, 0xdb,0x7f,0x3b,
+  0xe3,0x97,0x4f, 0xe7,0xab,0x5f, 0xef,0xbf,0x77, 0xf7,0xd3,0x8b,
+  0xa7,0x7b,0x3b, 0xb7,0x9b,0x37, 0xc7,0xc3,0x37, 0xe7,0xe3,0x57,
+  0x7f,0xbf,0xff, 0xab,0xe7,0xff, 0xd7,0xff,0xff, 0x67,0x00,0x00,
+  0x8b,0x00,0x00, 0xb3,0x00,0x00, 0xd7,0x00,0x00, 0xff,0x00,0x00,
+  0xff,0xf3,0x93, 0xff,0xf7,0xc7, 0xff,0xff,0xff, 0x9f,0x5b,0x53
+};
+
+/*
+=============
+LoadMIP
+=============
+*/
+
+static void LoadMIP (const char *name, byte ** pic, int *width, int *height)
+{
+  byte *buffer;
+  byte *buf_p;
+  unsigned int length, palettelength;
+  unsigned long mipdatasize;
+  int columns, rows, numPixels;
+  byte *pixbuf;
+  int i;
+  byte *bmpRGBA;
+  byte *loadedpalette;
+  const byte *palette;
+  LPWAD3_MIP           lpMip;
+
+  *pic = NULL;
+  loadedpalette = NULL;
+
+  //
+  // load the file
+  //
+  length = vfsLoadFile ((char *) name, (void **) &buffer, 0);
+  if (length == (unsigned int) -1)
+    return;
+
+  lpMip = (LPWAD3_MIP)buffer;
+
+  mipdatasize = GET_MIP_DATA_SIZE(lpMip->width,lpMip->height);
+
+  palettelength = vfsLoadFile ("textures/palette.lmp", (void **) &loadedpalette, 0);
+  if (palettelength == 768)
+    palette = loadedpalette;
+  else
+  {
+    loadedpalette = NULL;
+    palette = quakepalette;
+  }
+
+  buf_p = buffer+lpMip->offsets[0];
+
+  columns = lpMip->width;
+  rows = lpMip->height;
+  numPixels = columns * rows;
+
+  if (width)
+    *width = columns;
+  if (height)
+    *height = rows;
+
+  //Sys_Printf("lpMip->width = %i, lpMip->height = %i, lpMip->offsets[0] = %i, lpMip->offsets[1] = %i, lpMip->offsets[2] = %i, lpMip->offsets[3] = %i, numPixels = %i\n", lpMip->width, lpMip->height, lpMip->offsets[0], lpMip->offsets[1], lpMip->offsets[2], lpMip->offsets[3], numPixels);
+  //for (i = 0; i < sizeof(*lpMip); i++)
+  //  Sys_Printf("%02x", (int) ((unsigned char *)lpMip)[i]);
+
+  bmpRGBA = reinterpret_cast < unsigned char *>(g_malloc (numPixels * 4));
+  *pic = bmpRGBA;
+  pixbuf = bmpRGBA;
+
+  for (i = 0; i < numPixels; i++)
+  {
+    int palIndex = *buf_p++;
+    *pixbuf++ = palette[palIndex*3];
+    *pixbuf++ = palette[palIndex*3+1];
+    *pixbuf++ = palette[palIndex*3+2];
+    *pixbuf++ = 0xff;
+  }
+
+  vfsFreeFile (buffer);
+  if (loadedpalette != NULL)
+    vfsFreeFile (loadedpalette);
+}
+#endif
+
+/*
+=================
+LoadImage
+
+Loads any of the supported image types into a cannonical
+32 bit format.
+=================
+*/
+void LoadImage (const char *name, byte ** pic, int *width, int *height)
+{
+  int len;
+  *pic = NULL;
+  *width = 0;
+  *height = 0;
+
+  len = strlen (name);
+  if (len < 5)
+  {
+    return;
+  }
+
+#ifdef USE_HLW
+  if (*pic == NULL && !g_strcasecmp (name + len - 4, ".hlw"))
+  {
+    LoadHLW (name, pic, width, height);
+  }
+#endif
+
+#ifdef USE_MIP
+  if (*pic == NULL && !g_strcasecmp (name + len - 4, ".mip"))
+  {
+    LoadMIP (name, pic, width, height);
+  }
+#endif
+
+#ifdef USE_IDSP
+  if (*pic == NULL && !g_strcasecmp (name + len - 4, ".spr"))
+  {
+    LoadIDSP (name, pic, width, height);
+  }
+#endif
+}