#define MD5_RETURN_FALSE_IF_FAIL(expression) do { if (!(expression)) { globalErrorStream() << "md5 parse failed: " #expression "\n"; return false; } } while (0)
-bool MD5_parseToken( Tokeniser& tokeniser, const char* string ){
- const char* token = tokeniser.getToken();
- MD5_RETURN_FALSE_IF_FAIL( token != 0 );
- return string_equal( token, string );
+bool MD5_parseToken(Tokeniser &tokeniser, const char *string)
+{
+ const char *token = tokeniser.getToken();
+ MD5_RETURN_FALSE_IF_FAIL(token != 0);
+ return string_equal(token, string);
}
-bool MD5_parseFloat( Tokeniser& tokeniser, float& f ){
- const char* token = tokeniser.getToken();
- MD5_RETURN_FALSE_IF_FAIL( token != 0 );
- return string_parse_float( token, f );
+bool MD5_parseFloat(Tokeniser &tokeniser, float &f)
+{
+ const char *token = tokeniser.getToken();
+ MD5_RETURN_FALSE_IF_FAIL(token != 0);
+ return string_parse_float(token, f);
}
-bool MD5_parseString( Tokeniser& tokeniser, const char*& s ){
- const char* token = tokeniser.getToken();
- MD5_RETURN_FALSE_IF_FAIL( token != 0 );
- s = token;
- return true;
+bool MD5_parseString(Tokeniser &tokeniser, const char *&s)
+{
+ const char *token = tokeniser.getToken();
+ MD5_RETURN_FALSE_IF_FAIL(token != 0);
+ s = token;
+ return true;
}
-bool MD5_parseInteger( Tokeniser& tokeniser, int& i ){
- const char* token = tokeniser.getToken();
- MD5_RETURN_FALSE_IF_FAIL( token != 0 );
- return string_parse_int( token, i );
+bool MD5_parseInteger(Tokeniser &tokeniser, int &i)
+{
+ const char *token = tokeniser.getToken();
+ MD5_RETURN_FALSE_IF_FAIL(token != 0);
+ return string_parse_int(token, i);
}
-bool MD5_parseSize( Tokeniser& tokeniser, std::size_t& i ){
- const char* token = tokeniser.getToken();
- MD5_RETURN_FALSE_IF_FAIL( token != 0 );
- return string_parse_size( token, i );
+bool MD5_parseSize(Tokeniser &tokeniser, std::size_t &i)
+{
+ const char *token = tokeniser.getToken();
+ MD5_RETURN_FALSE_IF_FAIL(token != 0);
+ return string_parse_size(token, i);
}
-bool MD5_parseVector3( Tokeniser& tokeniser, Vector3& v ){
- MD5_RETURN_FALSE_IF_FAIL( MD5_parseToken( tokeniser, "(" ) );
- MD5_RETURN_FALSE_IF_FAIL( MD5_parseFloat( tokeniser, v.x() ) );
- MD5_RETURN_FALSE_IF_FAIL( MD5_parseFloat( tokeniser, v.y() ) );
- MD5_RETURN_FALSE_IF_FAIL( MD5_parseFloat( tokeniser, v.z() ) );
- MD5_RETURN_FALSE_IF_FAIL( MD5_parseToken( tokeniser, ")" ) );
- return true;
+bool MD5_parseVector3(Tokeniser &tokeniser, Vector3 &v)
+{
+ MD5_RETURN_FALSE_IF_FAIL(MD5_parseToken(tokeniser, "("));
+ MD5_RETURN_FALSE_IF_FAIL(MD5_parseFloat(tokeniser, v.x()));
+ MD5_RETURN_FALSE_IF_FAIL(MD5_parseFloat(tokeniser, v.y()));
+ MD5_RETURN_FALSE_IF_FAIL(MD5_parseFloat(tokeniser, v.z()));
+ MD5_RETURN_FALSE_IF_FAIL(MD5_parseToken(tokeniser, ")"));
+ return true;
}
template<typename Element>
-inline Element float_squared( const Element& f ){
- return f * f;
+inline Element float_squared(const Element &f)
+{
+ return f * f;
}
-class MD5Joint
-{
+class MD5Joint {
public:
-int parent;
-Vector3 position;
-Vector4 rotation;
+ int parent;
+ Vector3 position;
+ Vector4 rotation;
};
typedef Array<MD5Joint> MD5Joints;
-class MD5Vert
-{
+class MD5Vert {
public:
-std::size_t index;
-float u;
-float v;
-std::size_t weight_index;
-std::size_t weight_count;
+ std::size_t index;
+ float u;
+ float v;
+ std::size_t weight_index;
+ std::size_t weight_count;
};
typedef Array<MD5Vert> MD5Verts;
-class MD5Tri
-{
+class MD5Tri {
public:
-std::size_t index;
-std::size_t a;
-std::size_t b;
-std::size_t c;
+ std::size_t index;
+ std::size_t a;
+ std::size_t b;
+ std::size_t c;
};
typedef Array<MD5Tri> MD5Tris;
-class MD5Weight
-{
+class MD5Weight {
public:
-std::size_t index;
-std::size_t joint;
-float t;
-Vector3 v;
+ std::size_t index;
+ std::size_t joint;
+ float t;
+ Vector3 v;
};
typedef Array<MD5Weight> MD5Weights;
typedef float MD5Component;
typedef Array<MD5Component> MD5Components;
-class MD5Frame
-{
+class MD5Frame {
public:
-MD5Components m_components;
+ MD5Components m_components;
};
typedef Array<MD5Weight> MD5Weights;
-bool MD5_parseVersion( Tokeniser& tokeniser ){
- {
- const char* versionKey = tokeniser.getToken();
- if ( versionKey == 0 || !string_equal( versionKey, "MD5Version" ) ) {
- globalErrorStream() << "not a valid md5 file\n";
- return false;
- }
- }
- {
- const char* versionValue = tokeniser.getToken();
- if ( versionValue == 0 || !string_equal( versionValue, "10" ) ) {
- globalErrorStream() << "only md5 version 10 supported\n";
- return false;
- }
- }
-
- return true;
+bool MD5_parseVersion(Tokeniser &tokeniser)
+{
+ {
+ const char *versionKey = tokeniser.getToken();
+ if (versionKey == 0 || !string_equal(versionKey, "MD5Version")) {
+ globalErrorStream() << "not a valid md5 file\n";
+ return false;
+ }
+ }
+ {
+ const char *versionValue = tokeniser.getToken();
+ if (versionValue == 0 || !string_equal(versionValue, "10")) {
+ globalErrorStream() << "only md5 version 10 supported\n";
+ return false;
+ }
+ }
+
+ return true;
}
-bool MD5Anim_parse( Tokeniser& tokeniser ){
- MD5_RETURN_FALSE_IF_FAIL( MD5_parseVersion( tokeniser ) );
- tokeniser.nextLine();
-
- MD5_RETURN_FALSE_IF_FAIL( MD5_parseToken( tokeniser, "commandline" ) );
- const char* commandline;
- MD5_RETURN_FALSE_IF_FAIL( MD5_parseString( tokeniser, commandline ) );
- tokeniser.nextLine();
-
- MD5_RETURN_FALSE_IF_FAIL( MD5_parseToken( tokeniser, "numFrames" ) );
- std::size_t numFrames;
- MD5_RETURN_FALSE_IF_FAIL( MD5_parseSize( tokeniser, numFrames ) );
- tokeniser.nextLine();
-
- MD5_RETURN_FALSE_IF_FAIL( MD5_parseToken( tokeniser, "numJoints" ) );
- std::size_t numJoints;
- MD5_RETURN_FALSE_IF_FAIL( MD5_parseSize( tokeniser, numJoints ) );
- tokeniser.nextLine();
-
- MD5_RETURN_FALSE_IF_FAIL( MD5_parseToken( tokeniser, "frameRate" ) );
- std::size_t frameRate;
- MD5_RETURN_FALSE_IF_FAIL( MD5_parseSize( tokeniser, frameRate ) );
- tokeniser.nextLine();
-
- MD5_RETURN_FALSE_IF_FAIL( MD5_parseToken( tokeniser, "numAnimatedComponents" ) );
- std::size_t numAnimatedComponents;
- MD5_RETURN_FALSE_IF_FAIL( MD5_parseSize( tokeniser, numAnimatedComponents ) );
- tokeniser.nextLine();
-
- // parse heirarchy
- MD5_RETURN_FALSE_IF_FAIL( MD5_parseToken( tokeniser, "hierarchy" ) );
- MD5_RETURN_FALSE_IF_FAIL( MD5_parseToken( tokeniser, "{" ) );
- tokeniser.nextLine();
-
- for ( std::size_t i = 0; i < numJoints; ++i )
- {
- const char* name;
- MD5_RETURN_FALSE_IF_FAIL( MD5_parseString( tokeniser, name ) );
- int parent;
- MD5_RETURN_FALSE_IF_FAIL( MD5_parseInteger( tokeniser, parent ) );
- std::size_t flags;
- MD5_RETURN_FALSE_IF_FAIL( MD5_parseSize( tokeniser, flags ) );
- std::size_t index;
- MD5_RETURN_FALSE_IF_FAIL( MD5_parseSize( tokeniser, index ) );
- tokeniser.nextLine();
- }
-
- MD5_RETURN_FALSE_IF_FAIL( MD5_parseToken( tokeniser, "}" ) );
- tokeniser.nextLine();
-
- // parse bounds
- MD5_RETURN_FALSE_IF_FAIL( MD5_parseToken( tokeniser, "bounds" ) );
- MD5_RETURN_FALSE_IF_FAIL( MD5_parseToken( tokeniser, "{" ) );
- tokeniser.nextLine();
-
- for ( std::size_t i = 0; i < numFrames; ++i )
- {
- Vector3 mins;
- MD5_RETURN_FALSE_IF_FAIL( MD5_parseVector3( tokeniser, mins ) );
- Vector3 maxs;
- MD5_RETURN_FALSE_IF_FAIL( MD5_parseVector3( tokeniser, maxs ) );
- tokeniser.nextLine();
- }
-
- MD5_RETURN_FALSE_IF_FAIL( MD5_parseToken( tokeniser, "}" ) );
- tokeniser.nextLine();
-
- // parse baseframe
- MD5_RETURN_FALSE_IF_FAIL( MD5_parseToken( tokeniser, "baseframe" ) );
- MD5_RETURN_FALSE_IF_FAIL( MD5_parseToken( tokeniser, "{" ) );
- tokeniser.nextLine();
-
- for ( std::size_t i = 0; i < numJoints; ++i )
- {
- Vector3 position;
- MD5_RETURN_FALSE_IF_FAIL( MD5_parseVector3( tokeniser, position ) );
- Vector3 rotation;
- MD5_RETURN_FALSE_IF_FAIL( MD5_parseVector3( tokeniser, rotation ) );
- tokeniser.nextLine();
- }
-
- MD5_RETURN_FALSE_IF_FAIL( MD5_parseToken( tokeniser, "}" ) );
- tokeniser.nextLine();
-
- // parse frames
- for ( std::size_t i = 0; i < numFrames; ++i )
- {
- MD5_RETURN_FALSE_IF_FAIL( MD5_parseToken( tokeniser, "frame" ) );
- MD5_RETURN_FALSE_IF_FAIL( MD5_parseToken( tokeniser, "{" ) );
- tokeniser.nextLine();
-
- for ( std::size_t i = 0; i < numAnimatedComponents; ++i )
- {
- float component;
- MD5_RETURN_FALSE_IF_FAIL( MD5_parseFloat( tokeniser, component ) );
- tokeniser.nextLine();
- }
-
- MD5_RETURN_FALSE_IF_FAIL( MD5_parseToken( tokeniser, "}" ) );
- tokeniser.nextLine();
- }
-
- return true;
+bool MD5Anim_parse(Tokeniser &tokeniser)
+{
+ MD5_RETURN_FALSE_IF_FAIL(MD5_parseVersion(tokeniser));
+ tokeniser.nextLine();
+
+ MD5_RETURN_FALSE_IF_FAIL(MD5_parseToken(tokeniser, "commandline"));
+ const char *commandline;
+ MD5_RETURN_FALSE_IF_FAIL(MD5_parseString(tokeniser, commandline));
+ tokeniser.nextLine();
+
+ MD5_RETURN_FALSE_IF_FAIL(MD5_parseToken(tokeniser, "numFrames"));
+ std::size_t numFrames;
+ MD5_RETURN_FALSE_IF_FAIL(MD5_parseSize(tokeniser, numFrames));
+ tokeniser.nextLine();
+
+ MD5_RETURN_FALSE_IF_FAIL(MD5_parseToken(tokeniser, "numJoints"));
+ std::size_t numJoints;
+ MD5_RETURN_FALSE_IF_FAIL(MD5_parseSize(tokeniser, numJoints));
+ tokeniser.nextLine();
+
+ MD5_RETURN_FALSE_IF_FAIL(MD5_parseToken(tokeniser, "frameRate"));
+ std::size_t frameRate;
+ MD5_RETURN_FALSE_IF_FAIL(MD5_parseSize(tokeniser, frameRate));
+ tokeniser.nextLine();
+
+ MD5_RETURN_FALSE_IF_FAIL(MD5_parseToken(tokeniser, "numAnimatedComponents"));
+ std::size_t numAnimatedComponents;
+ MD5_RETURN_FALSE_IF_FAIL(MD5_parseSize(tokeniser, numAnimatedComponents));
+ tokeniser.nextLine();
+
+ // parse heirarchy
+ MD5_RETURN_FALSE_IF_FAIL(MD5_parseToken(tokeniser, "hierarchy"));
+ MD5_RETURN_FALSE_IF_FAIL(MD5_parseToken(tokeniser, "{"));
+ tokeniser.nextLine();
+
+ for (std::size_t i = 0; i < numJoints; ++i) {
+ const char *name;
+ MD5_RETURN_FALSE_IF_FAIL(MD5_parseString(tokeniser, name));
+ int parent;
+ MD5_RETURN_FALSE_IF_FAIL(MD5_parseInteger(tokeniser, parent));
+ std::size_t flags;
+ MD5_RETURN_FALSE_IF_FAIL(MD5_parseSize(tokeniser, flags));
+ std::size_t index;
+ MD5_RETURN_FALSE_IF_FAIL(MD5_parseSize(tokeniser, index));
+ tokeniser.nextLine();
+ }
+
+ MD5_RETURN_FALSE_IF_FAIL(MD5_parseToken(tokeniser, "}"));
+ tokeniser.nextLine();
+
+ // parse bounds
+ MD5_RETURN_FALSE_IF_FAIL(MD5_parseToken(tokeniser, "bounds"));
+ MD5_RETURN_FALSE_IF_FAIL(MD5_parseToken(tokeniser, "{"));
+ tokeniser.nextLine();
+
+ for (std::size_t i = 0; i < numFrames; ++i) {
+ Vector3 mins;
+ MD5_RETURN_FALSE_IF_FAIL(MD5_parseVector3(tokeniser, mins));
+ Vector3 maxs;
+ MD5_RETURN_FALSE_IF_FAIL(MD5_parseVector3(tokeniser, maxs));
+ tokeniser.nextLine();
+ }
+
+ MD5_RETURN_FALSE_IF_FAIL(MD5_parseToken(tokeniser, "}"));
+ tokeniser.nextLine();
+
+ // parse baseframe
+ MD5_RETURN_FALSE_IF_FAIL(MD5_parseToken(tokeniser, "baseframe"));
+ MD5_RETURN_FALSE_IF_FAIL(MD5_parseToken(tokeniser, "{"));
+ tokeniser.nextLine();
+
+ for (std::size_t i = 0; i < numJoints; ++i) {
+ Vector3 position;
+ MD5_RETURN_FALSE_IF_FAIL(MD5_parseVector3(tokeniser, position));
+ Vector3 rotation;
+ MD5_RETURN_FALSE_IF_FAIL(MD5_parseVector3(tokeniser, rotation));
+ tokeniser.nextLine();
+ }
+
+ MD5_RETURN_FALSE_IF_FAIL(MD5_parseToken(tokeniser, "}"));
+ tokeniser.nextLine();
+
+ // parse frames
+ for (std::size_t i = 0; i < numFrames; ++i) {
+ MD5_RETURN_FALSE_IF_FAIL(MD5_parseToken(tokeniser, "frame"));
+ MD5_RETURN_FALSE_IF_FAIL(MD5_parseToken(tokeniser, "{"));
+ tokeniser.nextLine();
+
+ for (std::size_t i = 0; i < numAnimatedComponents; ++i) {
+ float component;
+ MD5_RETURN_FALSE_IF_FAIL(MD5_parseFloat(tokeniser, component));
+ tokeniser.nextLine();
+ }
+
+ MD5_RETURN_FALSE_IF_FAIL(MD5_parseToken(tokeniser, "}"));
+ tokeniser.nextLine();
+ }
+
+ return true;
}
-bool MD5Model_parse( Model& model, Tokeniser& tokeniser ){
- MD5_RETURN_FALSE_IF_FAIL( MD5_parseVersion( tokeniser ) );
- tokeniser.nextLine();
-
- MD5_RETURN_FALSE_IF_FAIL( MD5_parseToken( tokeniser, "commandline" ) );
- const char* commandline;
- MD5_RETURN_FALSE_IF_FAIL( MD5_parseString( tokeniser, commandline ) );
- tokeniser.nextLine();
-
- MD5_RETURN_FALSE_IF_FAIL( MD5_parseToken( tokeniser, "numJoints" ) );
- std::size_t numJoints;
- MD5_RETURN_FALSE_IF_FAIL( MD5_parseSize( tokeniser, numJoints ) );
- tokeniser.nextLine();
-
- MD5_RETURN_FALSE_IF_FAIL( MD5_parseToken( tokeniser, "numMeshes" ) );
- std::size_t numMeshes;
- MD5_RETURN_FALSE_IF_FAIL( MD5_parseSize( tokeniser, numMeshes ) );
- tokeniser.nextLine();
-
- MD5Joints joints( numJoints );
-
- MD5_RETURN_FALSE_IF_FAIL( MD5_parseToken( tokeniser, "joints" ) );
- MD5_RETURN_FALSE_IF_FAIL( MD5_parseToken( tokeniser, "{" ) );
- tokeniser.nextLine();
-
- for ( MD5Joints::iterator i = joints.begin(); i != joints.end(); ++i )
- {
- const char* jointName;
- MD5_RETURN_FALSE_IF_FAIL( MD5_parseString( tokeniser, jointName ) );
- MD5_RETURN_FALSE_IF_FAIL( MD5_parseInteger( tokeniser, ( *i ).parent ) );
- MD5_RETURN_FALSE_IF_FAIL( MD5_parseVector3( tokeniser, ( *i ).position ) );
- MD5_RETURN_FALSE_IF_FAIL( MD5_parseVector3( tokeniser, vector4_to_vector3( ( *i ).rotation ) ) );
- ( *i ).rotation.w() = -static_cast<float>( sqrt( 1.0f - ( float_squared( ( *i ).rotation.x() ) + float_squared( ( *i ).rotation.y() ) + float_squared( ( *i ).rotation.z() ) ) ) );
- tokeniser.nextLine();
- }
-
- MD5_RETURN_FALSE_IF_FAIL( MD5_parseToken( tokeniser, "}" ) );
- tokeniser.nextLine();
-
- for ( std::size_t i = 0; i < numMeshes; ++i )
- {
- Surface& surface = model.newSurface();
-
- MD5_RETURN_FALSE_IF_FAIL( MD5_parseToken( tokeniser, "mesh" ) );
- MD5_RETURN_FALSE_IF_FAIL( MD5_parseToken( tokeniser, "{" ) );
- tokeniser.nextLine();
-
- MD5_RETURN_FALSE_IF_FAIL( MD5_parseToken( tokeniser, "shader" ) );
- const char* shader;
- MD5_RETURN_FALSE_IF_FAIL( MD5_parseString( tokeniser, shader ) );
- surface.setShader( shader );
- tokeniser.nextLine();
-
- MD5_RETURN_FALSE_IF_FAIL( MD5_parseToken( tokeniser, "numverts" ) );
- std::size_t numVerts;
- MD5_RETURN_FALSE_IF_FAIL( MD5_parseSize( tokeniser, numVerts ) );
- tokeniser.nextLine();
-
- MD5Verts verts( numVerts );
-
- for ( MD5Verts::iterator j = verts.begin(); j != verts.end(); ++j )
- {
- MD5_RETURN_FALSE_IF_FAIL( MD5_parseToken( tokeniser, "vert" ) );
- MD5_RETURN_FALSE_IF_FAIL( MD5_parseSize( tokeniser, ( *j ).index ) );
- MD5_RETURN_FALSE_IF_FAIL( ( *j ).index == std::size_t( j - verts.begin() ) );
- MD5_RETURN_FALSE_IF_FAIL( MD5_parseToken( tokeniser, "(" ) );
- MD5_RETURN_FALSE_IF_FAIL( MD5_parseFloat( tokeniser, ( *j ).u ) );
- MD5_RETURN_FALSE_IF_FAIL( MD5_parseFloat( tokeniser, ( *j ).v ) );
- MD5_RETURN_FALSE_IF_FAIL( MD5_parseToken( tokeniser, ")" ) );
- MD5_RETURN_FALSE_IF_FAIL( MD5_parseSize( tokeniser, ( *j ).weight_index ) );
- MD5_RETURN_FALSE_IF_FAIL( MD5_parseSize( tokeniser, ( *j ).weight_count ) );
- tokeniser.nextLine();
- }
-
- MD5_RETURN_FALSE_IF_FAIL( MD5_parseToken( tokeniser, "numtris" ) );
- std::size_t numTris;
- MD5_RETURN_FALSE_IF_FAIL( MD5_parseSize( tokeniser, numTris ) );
- tokeniser.nextLine();
-
- MD5Tris tris( numTris );
-
- for ( MD5Tris::iterator j = tris.begin(); j != tris.end(); ++j )
- {
- MD5_RETURN_FALSE_IF_FAIL( MD5_parseToken( tokeniser, "tri" ) );
- MD5_RETURN_FALSE_IF_FAIL( MD5_parseSize( tokeniser, ( *j ).index ) );
- MD5_RETURN_FALSE_IF_FAIL( ( *j ).index == std::size_t( j - tris.begin() ) );
- MD5_RETURN_FALSE_IF_FAIL( MD5_parseSize( tokeniser, ( *j ).a ) );
- MD5_RETURN_FALSE_IF_FAIL( MD5_parseSize( tokeniser, ( *j ).b ) );
- MD5_RETURN_FALSE_IF_FAIL( MD5_parseSize( tokeniser, ( *j ).c ) );
- tokeniser.nextLine();
- }
-
- MD5_RETURN_FALSE_IF_FAIL( MD5_parseToken( tokeniser, "numweights" ) );
- std::size_t numWeights;
- MD5_RETURN_FALSE_IF_FAIL( MD5_parseSize( tokeniser, numWeights ) );
- tokeniser.nextLine();
-
- MD5Weights weights( numWeights );
-
- for ( MD5Weights::iterator j = weights.begin(); j != weights.end(); ++j )
- {
- MD5_RETURN_FALSE_IF_FAIL( MD5_parseToken( tokeniser, "weight" ) );
- MD5_RETURN_FALSE_IF_FAIL( MD5_parseSize( tokeniser, ( *j ).index ) );
- MD5_RETURN_FALSE_IF_FAIL( ( *j ).index == std::size_t( j - weights.begin() ) );
- MD5_RETURN_FALSE_IF_FAIL( MD5_parseSize( tokeniser, ( *j ).joint ) );
- MD5_RETURN_FALSE_IF_FAIL( MD5_parseFloat( tokeniser, ( *j ).t ) );
- MD5_RETURN_FALSE_IF_FAIL( MD5_parseVector3( tokeniser, ( *j ).v ) );
- tokeniser.nextLine();
- }
-
- MD5_RETURN_FALSE_IF_FAIL( MD5_parseToken( tokeniser, "}" ) );
- tokeniser.nextLine();
-
- for ( MD5Verts::iterator j = verts.begin(); j != verts.end(); ++j )
- {
- MD5Vert& vert = ( *j );
-
- Vector3 skinned( 0, 0, 0 );
- for ( std::size_t k = 0; k != vert.weight_count; ++k )
- {
- MD5Weight& weight = weights[vert.weight_index + k];
- MD5Joint& joint = joints[weight.joint];
-
- skinned += ( quaternion_transformed_point( joint.rotation, weight.v ) + joint.position ) * weight.t;
- }
-
- surface.vertices().push_back( ArbitraryMeshVertex( vertex3f_for_vector3( skinned ), Normal3f( 0, 0, 0 ), TexCoord2f( vert.u, vert.v ) ) );
- }
-
- for ( MD5Tris::iterator j = tris.begin(); j != tris.end(); ++j )
- {
- MD5Tri& tri = ( *j );
- surface.indices().insert( RenderIndex( tri.a ) );
- surface.indices().insert( RenderIndex( tri.b ) );
- surface.indices().insert( RenderIndex( tri.c ) );
- }
-
- for ( Surface::indices_t::iterator j = surface.indices().begin(); j != surface.indices().end(); j += 3 )
- {
- ArbitraryMeshVertex& a = surface.vertices()[*( j + 0 )];
- ArbitraryMeshVertex& b = surface.vertices()[*( j + 1 )];
- ArbitraryMeshVertex& c = surface.vertices()[*( j + 2 )];
- Vector3 weightedNormal(
- vector3_cross(
- reinterpret_cast<const Vector3&>( c.vertex ) - reinterpret_cast<const Vector3&>( a.vertex ),
- reinterpret_cast<const Vector3&>( b.vertex ) - reinterpret_cast<const Vector3&>( a.vertex )
- )
- );
- reinterpret_cast<Vector3&>( a.normal ) += weightedNormal;
- reinterpret_cast<Vector3&>( b.normal ) += weightedNormal;
- reinterpret_cast<Vector3&>( c.normal ) += weightedNormal;
- }
-
- for ( Surface::vertices_t::iterator j = surface.vertices().begin(); j != surface.vertices().end(); ++j )
- {
- vector3_normalise( reinterpret_cast<Vector3&>( ( *j ).normal ) );
- }
-
- surface.updateAABB();
- }
-
- model.updateAABB();
-
- return true;
+bool MD5Model_parse(Model &model, Tokeniser &tokeniser)
+{
+ MD5_RETURN_FALSE_IF_FAIL(MD5_parseVersion(tokeniser));
+ tokeniser.nextLine();
+
+ MD5_RETURN_FALSE_IF_FAIL(MD5_parseToken(tokeniser, "commandline"));
+ const char *commandline;
+ MD5_RETURN_FALSE_IF_FAIL(MD5_parseString(tokeniser, commandline));
+ tokeniser.nextLine();
+
+ MD5_RETURN_FALSE_IF_FAIL(MD5_parseToken(tokeniser, "numJoints"));
+ std::size_t numJoints;
+ MD5_RETURN_FALSE_IF_FAIL(MD5_parseSize(tokeniser, numJoints));
+ tokeniser.nextLine();
+
+ MD5_RETURN_FALSE_IF_FAIL(MD5_parseToken(tokeniser, "numMeshes"));
+ std::size_t numMeshes;
+ MD5_RETURN_FALSE_IF_FAIL(MD5_parseSize(tokeniser, numMeshes));
+ tokeniser.nextLine();
+
+ MD5Joints joints(numJoints);
+
+ MD5_RETURN_FALSE_IF_FAIL(MD5_parseToken(tokeniser, "joints"));
+ MD5_RETURN_FALSE_IF_FAIL(MD5_parseToken(tokeniser, "{"));
+ tokeniser.nextLine();
+
+ for (MD5Joints::iterator i = joints.begin(); i != joints.end(); ++i) {
+ const char *jointName;
+ MD5_RETURN_FALSE_IF_FAIL(MD5_parseString(tokeniser, jointName));
+ MD5_RETURN_FALSE_IF_FAIL(MD5_parseInteger(tokeniser, (*i).parent));
+ MD5_RETURN_FALSE_IF_FAIL(MD5_parseVector3(tokeniser, (*i).position));
+ MD5_RETURN_FALSE_IF_FAIL(MD5_parseVector3(tokeniser, vector4_to_vector3((*i).rotation)));
+ (*i).rotation.w() = -static_cast<float>( sqrt(1.0f - (float_squared((*i).rotation.x()) +
+ float_squared((*i).rotation.y()) +
+ float_squared((*i).rotation.z()))));
+ tokeniser.nextLine();
+ }
+
+ MD5_RETURN_FALSE_IF_FAIL(MD5_parseToken(tokeniser, "}"));
+ tokeniser.nextLine();
+
+ for (std::size_t i = 0; i < numMeshes; ++i) {
+ Surface &surface = model.newSurface();
+
+ MD5_RETURN_FALSE_IF_FAIL(MD5_parseToken(tokeniser, "mesh"));
+ MD5_RETURN_FALSE_IF_FAIL(MD5_parseToken(tokeniser, "{"));
+ tokeniser.nextLine();
+
+ MD5_RETURN_FALSE_IF_FAIL(MD5_parseToken(tokeniser, "shader"));
+ const char *shader;
+ MD5_RETURN_FALSE_IF_FAIL(MD5_parseString(tokeniser, shader));
+ surface.setShader(shader);
+ tokeniser.nextLine();
+
+ MD5_RETURN_FALSE_IF_FAIL(MD5_parseToken(tokeniser, "numverts"));
+ std::size_t numVerts;
+ MD5_RETURN_FALSE_IF_FAIL(MD5_parseSize(tokeniser, numVerts));
+ tokeniser.nextLine();
+
+ MD5Verts verts(numVerts);
+
+ for (MD5Verts::iterator j = verts.begin(); j != verts.end(); ++j) {
+ MD5_RETURN_FALSE_IF_FAIL(MD5_parseToken(tokeniser, "vert"));
+ MD5_RETURN_FALSE_IF_FAIL(MD5_parseSize(tokeniser, (*j).index));
+ MD5_RETURN_FALSE_IF_FAIL((*j).index == std::size_t(j - verts.begin()));
+ MD5_RETURN_FALSE_IF_FAIL(MD5_parseToken(tokeniser, "("));
+ MD5_RETURN_FALSE_IF_FAIL(MD5_parseFloat(tokeniser, (*j).u));
+ MD5_RETURN_FALSE_IF_FAIL(MD5_parseFloat(tokeniser, (*j).v));
+ MD5_RETURN_FALSE_IF_FAIL(MD5_parseToken(tokeniser, ")"));
+ MD5_RETURN_FALSE_IF_FAIL(MD5_parseSize(tokeniser, (*j).weight_index));
+ MD5_RETURN_FALSE_IF_FAIL(MD5_parseSize(tokeniser, (*j).weight_count));
+ tokeniser.nextLine();
+ }
+
+ MD5_RETURN_FALSE_IF_FAIL(MD5_parseToken(tokeniser, "numtris"));
+ std::size_t numTris;
+ MD5_RETURN_FALSE_IF_FAIL(MD5_parseSize(tokeniser, numTris));
+ tokeniser.nextLine();
+
+ MD5Tris tris(numTris);
+
+ for (MD5Tris::iterator j = tris.begin(); j != tris.end(); ++j) {
+ MD5_RETURN_FALSE_IF_FAIL(MD5_parseToken(tokeniser, "tri"));
+ MD5_RETURN_FALSE_IF_FAIL(MD5_parseSize(tokeniser, (*j).index));
+ MD5_RETURN_FALSE_IF_FAIL((*j).index == std::size_t(j - tris.begin()));
+ MD5_RETURN_FALSE_IF_FAIL(MD5_parseSize(tokeniser, (*j).a));
+ MD5_RETURN_FALSE_IF_FAIL(MD5_parseSize(tokeniser, (*j).b));
+ MD5_RETURN_FALSE_IF_FAIL(MD5_parseSize(tokeniser, (*j).c));
+ tokeniser.nextLine();
+ }
+
+ MD5_RETURN_FALSE_IF_FAIL(MD5_parseToken(tokeniser, "numweights"));
+ std::size_t numWeights;
+ MD5_RETURN_FALSE_IF_FAIL(MD5_parseSize(tokeniser, numWeights));
+ tokeniser.nextLine();
+
+ MD5Weights weights(numWeights);
+
+ for (MD5Weights::iterator j = weights.begin(); j != weights.end(); ++j) {
+ MD5_RETURN_FALSE_IF_FAIL(MD5_parseToken(tokeniser, "weight"));
+ MD5_RETURN_FALSE_IF_FAIL(MD5_parseSize(tokeniser, (*j).index));
+ MD5_RETURN_FALSE_IF_FAIL((*j).index == std::size_t(j - weights.begin()));
+ MD5_RETURN_FALSE_IF_FAIL(MD5_parseSize(tokeniser, (*j).joint));
+ MD5_RETURN_FALSE_IF_FAIL(MD5_parseFloat(tokeniser, (*j).t));
+ MD5_RETURN_FALSE_IF_FAIL(MD5_parseVector3(tokeniser, (*j).v));
+ tokeniser.nextLine();
+ }
+
+ MD5_RETURN_FALSE_IF_FAIL(MD5_parseToken(tokeniser, "}"));
+ tokeniser.nextLine();
+
+ for (MD5Verts::iterator j = verts.begin(); j != verts.end(); ++j) {
+ MD5Vert &vert = (*j);
+
+ Vector3 skinned(0, 0, 0);
+ for (std::size_t k = 0; k != vert.weight_count; ++k) {
+ MD5Weight &weight = weights[vert.weight_index + k];
+ MD5Joint &joint = joints[weight.joint];
+
+ skinned += (quaternion_transformed_point(joint.rotation, weight.v) + joint.position) * weight.t;
+ }
+
+ surface.vertices().push_back(
+ ArbitraryMeshVertex(vertex3f_for_vector3(skinned), Normal3f(0, 0, 0), TexCoord2f(vert.u, vert.v)));
+ }
+
+ for (MD5Tris::iterator j = tris.begin(); j != tris.end(); ++j) {
+ MD5Tri &tri = (*j);
+ surface.indices().insert(RenderIndex(tri.a));
+ surface.indices().insert(RenderIndex(tri.b));
+ surface.indices().insert(RenderIndex(tri.c));
+ }
+
+ for (Surface::indices_t::iterator j = surface.indices().begin(); j != surface.indices().end(); j += 3) {
+ ArbitraryMeshVertex &a = surface.vertices()[*(j + 0)];
+ ArbitraryMeshVertex &b = surface.vertices()[*(j + 1)];
+ ArbitraryMeshVertex &c = surface.vertices()[*(j + 2)];
+ Vector3 weightedNormal(
+ vector3_cross(
+ reinterpret_cast<const Vector3 &>( c.vertex ) -
+ reinterpret_cast<const Vector3 &>( a.vertex ),
+ reinterpret_cast<const Vector3 &>( b.vertex ) -
+ reinterpret_cast<const Vector3 &>( a.vertex )
+ )
+ );
+ reinterpret_cast<Vector3 &>( a.normal ) += weightedNormal;
+ reinterpret_cast<Vector3 &>( b.normal ) += weightedNormal;
+ reinterpret_cast<Vector3 &>( c.normal ) += weightedNormal;
+ }
+
+ for (Surface::vertices_t::iterator j = surface.vertices().begin(); j != surface.vertices().end(); ++j) {
+ vector3_normalise(reinterpret_cast<Vector3 &>((*j).normal ));
+ }
+
+ surface.updateAABB();
+ }
+
+ model.updateAABB();
+
+ return true;
}
-void MD5Model_construct( Model& model, TextInputStream& inputStream ){
- Tokeniser& tokeniser = GlobalScriptLibrary().m_pfnNewSimpleTokeniser( inputStream );
- MD5Model_parse( model, tokeniser );
- tokeniser.release();
+void MD5Model_construct(Model &model, TextInputStream &inputStream)
+{
+ Tokeniser &tokeniser = GlobalScriptLibrary().m_pfnNewSimpleTokeniser(inputStream);
+ MD5Model_parse(model, tokeniser);
+ tokeniser.release();
}
-scene::Node& MD5Model_new( TextInputStream& inputStream ){
- ModelNode* modelNode = new ModelNode();
- MD5Model_construct( modelNode->model(), inputStream );
- return modelNode->node();
+scene::Node &MD5Model_new(TextInputStream &inputStream)
+{
+ ModelNode *modelNode = new ModelNode();
+ MD5Model_construct(modelNode->model(), inputStream);
+ return modelNode->node();
}
-scene::Node& loadMD5Model( ArchiveFile& file ){
- BinaryToTextInputStream<InputStream> inputStream( file.getInputStream() );
- return MD5Model_new( inputStream );
+scene::Node &loadMD5Model(ArchiveFile &file)
+{
+ BinaryToTextInputStream<InputStream> inputStream(file.getInputStream());
+ return MD5Model_new(inputStream);
}