]> de.git.xonotic.org Git - xonotic/netradiant.git/blobdiff - plugins/md3model/mdc.cpp
reformat code! now the code is only ugly on the *inside*
[xonotic/netradiant.git] / plugins / md3model / mdc.cpp
index db333189d32da66c07d859ef0a01932d4ec0920e..3d8675b747a986e8499349b8a295d620eb4d463b 100644 (file)
 #include "md3normals.h"
 
 
-const unsigned char MDC_IDENT[4] = { 'I', 'D', 'P', 'C', };
+const unsigned char MDC_IDENT[4] = {'I', 'D', 'P', 'C',};
 const float MDC_XYZ_SCALE = 0.015625f;
 const int MAX_QPATH = 64;      // max length of a quake game pathname
 
 typedef float float3[3];
 
-struct mdcTriangle_t
-{
-       unsigned int indexes[3]; // not my spelling
+struct mdcTriangle_t {
+    unsigned int indexes[3]; // not my spelling
 };
 
-void istream_read_mdcTriangle( PointerInputStream& inputStream, mdcTriangle_t& triangle ){
-       triangle.indexes[0] = istream_read_uint32_le( inputStream );
-       triangle.indexes[1] = istream_read_uint32_le( inputStream );
-       triangle.indexes[2] = istream_read_uint32_le( inputStream );
+void istream_read_mdcTriangle(PointerInputStream &inputStream, mdcTriangle_t &triangle)
+{
+    triangle.indexes[0] = istream_read_uint32_le(inputStream);
+    triangle.indexes[1] = istream_read_uint32_le(inputStream);
+    triangle.indexes[2] = istream_read_uint32_le(inputStream);
 }
 
-struct mdcXyzNormal_t
-{
-       short xyz[3]; // divide by 64
-       short normal; // packed same way as md3
+struct mdcXyzNormal_t {
+    short xyz[3]; // divide by 64
+    short normal; // packed same way as md3
 };
 
-void istream_read_mdcXyzNormal( PointerInputStream& inputStream, mdcXyzNormal_t& xyz ){
-       xyz.xyz[0] = istream_read_int16_le( inputStream );
-       xyz.xyz[1] = istream_read_int16_le( inputStream );
-       xyz.xyz[2] = istream_read_int16_le( inputStream );
-       xyz.normal = istream_read_int16_le( inputStream );
+void istream_read_mdcXyzNormal(PointerInputStream &inputStream, mdcXyzNormal_t &xyz)
+{
+    xyz.xyz[0] = istream_read_int16_le(inputStream);
+    xyz.xyz[1] = istream_read_int16_le(inputStream);
+    xyz.xyz[2] = istream_read_int16_le(inputStream);
+    xyz.normal = istream_read_int16_le(inputStream);
 }
 
-struct mdcSt_t
-{
-       float st[2]; // may need to reverse t
+struct mdcSt_t {
+    float st[2]; // may need to reverse t
 };
 
-void istream_read_mdcSt( PointerInputStream& inputStream, mdcSt_t& st ){
-       st.st[0] = istream_read_float32_le( inputStream );
-       st.st[1] = istream_read_float32_le( inputStream );
+void istream_read_mdcSt(PointerInputStream &inputStream, mdcSt_t &st)
+{
+    st.st[0] = istream_read_float32_le(inputStream);
+    st.st[1] = istream_read_float32_le(inputStream);
 }
 
-struct mdcShader_t
-{
-       char name[MAX_QPATH];
-       unsigned int flags;
+struct mdcShader_t {
+    char name[MAX_QPATH];
+    unsigned int flags;
 };
 
-void istream_read_mdcShader( PointerInputStream& inputStream, mdcShader_t& shader ){
-       inputStream.read( reinterpret_cast<byte*>( shader.name ), MAX_QPATH );
-       shader.flags = istream_read_uint32_le( inputStream );
+void istream_read_mdcShader(PointerInputStream &inputStream, mdcShader_t &shader)
+{
+    inputStream.read(reinterpret_cast<byte *>( shader.name ), MAX_QPATH);
+    shader.flags = istream_read_uint32_le(inputStream);
 }
 
-struct mdcTagName_t
-{
-       char name[MAX_QPATH];
+struct mdcTagName_t {
+    char name[MAX_QPATH];
 };
 
-struct mdcTagFrame_t
-{
-       short xyz[3]; // divide by 64
-       short angles[3]; // euler in z x y order...   deg = * (360.0 / 32767.0) .. rad = * (PI / 32767.0)
+struct mdcTagFrame_t {
+    short xyz[3]; // divide by 64
+    short angles[3]; // euler in z x y order...   deg = * (360.0 / 32767.0) .. rad = * (PI / 32767.0)
 };
 
-struct mdcFrame_t
-{
-       float3 bboxMin;
-       float3 bboxMax;
-       float3 localOrigin;
-       float radius;
-       char name[16];
+struct mdcFrame_t {
+    float3 bboxMin;
+    float3 bboxMax;
+    float3 localOrigin;
+    float radius;
+    char name[16];
 };
 
-struct mdcSurface_t
-{
-       byte ident[4];
-       char name[MAX_QPATH];
-       unsigned int flags;
-       unsigned int numCompFrames;
-       unsigned int numBaseFrames;
-       unsigned int numShaders;
-       unsigned int numVerts;
-       unsigned int numTriangles;
-       unsigned int ofsTriangles;
-       unsigned int ofsShaders;
-       unsigned int ofsSt;
-       unsigned int ofsXyzNormals;
-       unsigned int ofsCompVerts;
-       unsigned int ofsFrameBaseFrames;
-       unsigned int ofsFrameCompFrames;
-       unsigned int ofsEnd;
+struct mdcSurface_t {
+    byte ident[4];
+    char name[MAX_QPATH];
+    unsigned int flags;
+    unsigned int numCompFrames;
+    unsigned int numBaseFrames;
+    unsigned int numShaders;
+    unsigned int numVerts;
+    unsigned int numTriangles;
+    unsigned int ofsTriangles;
+    unsigned int ofsShaders;
+    unsigned int ofsSt;
+    unsigned int ofsXyzNormals;
+    unsigned int ofsCompVerts;
+    unsigned int ofsFrameBaseFrames;
+    unsigned int ofsFrameCompFrames;
+    unsigned int ofsEnd;
 };
 
-void istream_read_mdcSurface( PointerInputStream& inputStream, mdcSurface_t& surface ){
-       inputStream.read( surface.ident, 4 );
-       inputStream.read( reinterpret_cast<byte*>( surface.name ), MAX_QPATH );
-       surface.flags = istream_read_uint32_le( inputStream );
-       surface.numCompFrames = istream_read_uint32_le( inputStream );
-       surface.numBaseFrames = istream_read_uint32_le( inputStream );
-       surface.numShaders = istream_read_uint32_le( inputStream );
-       surface.numVerts = istream_read_uint32_le( inputStream );
-       surface.numTriangles = istream_read_uint32_le( inputStream );
-       surface.ofsTriangles = istream_read_uint32_le( inputStream );
-       surface.ofsShaders = istream_read_uint32_le( inputStream );
-       surface.ofsSt = istream_read_uint32_le( inputStream );
-       surface.ofsXyzNormals = istream_read_uint32_le( inputStream );
-       surface.ofsCompVerts = istream_read_uint32_le( inputStream );
-       surface.ofsFrameBaseFrames = istream_read_uint32_le( inputStream );
-       surface.ofsFrameCompFrames = istream_read_uint32_le( inputStream );
-       surface.ofsEnd = istream_read_uint32_le( inputStream );
+void istream_read_mdcSurface(PointerInputStream &inputStream, mdcSurface_t &surface)
+{
+    inputStream.read(surface.ident, 4);
+    inputStream.read(reinterpret_cast<byte *>( surface.name ), MAX_QPATH);
+    surface.flags = istream_read_uint32_le(inputStream);
+    surface.numCompFrames = istream_read_uint32_le(inputStream);
+    surface.numBaseFrames = istream_read_uint32_le(inputStream);
+    surface.numShaders = istream_read_uint32_le(inputStream);
+    surface.numVerts = istream_read_uint32_le(inputStream);
+    surface.numTriangles = istream_read_uint32_le(inputStream);
+    surface.ofsTriangles = istream_read_uint32_le(inputStream);
+    surface.ofsShaders = istream_read_uint32_le(inputStream);
+    surface.ofsSt = istream_read_uint32_le(inputStream);
+    surface.ofsXyzNormals = istream_read_uint32_le(inputStream);
+    surface.ofsCompVerts = istream_read_uint32_le(inputStream);
+    surface.ofsFrameBaseFrames = istream_read_uint32_le(inputStream);
+    surface.ofsFrameCompFrames = istream_read_uint32_le(inputStream);
+    surface.ofsEnd = istream_read_uint32_le(inputStream);
 }
 
-struct mdcHeader_t
-{
-       byte ident[4];
-       unsigned int version;
-       char name[MAX_QPATH];
-       unsigned int flags;
-       unsigned int numFrames;
-       unsigned int numTags;
-       unsigned int numSurfaces;
-       unsigned int numSkins;
-       unsigned int ofsFrames;
-       unsigned int ofsTagNames;
-       unsigned int ofsTags;
-       unsigned int ofsSurfaces;
-       unsigned int ofsEnd;
+struct mdcHeader_t {
+    byte ident[4];
+    unsigned int version;
+    char name[MAX_QPATH];
+    unsigned int flags;
+    unsigned int numFrames;
+    unsigned int numTags;
+    unsigned int numSurfaces;
+    unsigned int numSkins;
+    unsigned int ofsFrames;
+    unsigned int ofsTagNames;
+    unsigned int ofsTags;
+    unsigned int ofsSurfaces;
+    unsigned int ofsEnd;
 };
 
-void istream_read_mdcHeader( PointerInputStream& inputStream, mdcHeader_t& header ){
-       inputStream.read( header.ident, 4 );
-       header.version = istream_read_uint32_le( inputStream );
-       inputStream.read( reinterpret_cast<byte*>( header.name ), MAX_QPATH );
-       header.flags = istream_read_uint32_le( inputStream );
-       header.numFrames = istream_read_uint32_le( inputStream );
-       header.numTags = istream_read_uint32_le( inputStream );
-       header.numSurfaces = istream_read_uint32_le( inputStream );
-       header.numSkins = istream_read_uint32_le( inputStream );
-       header.ofsFrames = istream_read_uint32_le( inputStream );
-       header.ofsTagNames = istream_read_uint32_le( inputStream );
-       header.ofsTags = istream_read_uint32_le( inputStream );
-       header.ofsSurfaces = istream_read_uint32_le( inputStream );
-       header.ofsEnd = istream_read_uint32_le( inputStream );
+void istream_read_mdcHeader(PointerInputStream &inputStream, mdcHeader_t &header)
+{
+    inputStream.read(header.ident, 4);
+    header.version = istream_read_uint32_le(inputStream);
+    inputStream.read(reinterpret_cast<byte *>( header.name ), MAX_QPATH);
+    header.flags = istream_read_uint32_le(inputStream);
+    header.numFrames = istream_read_uint32_le(inputStream);
+    header.numTags = istream_read_uint32_le(inputStream);
+    header.numSurfaces = istream_read_uint32_le(inputStream);
+    header.numSkins = istream_read_uint32_le(inputStream);
+    header.ofsFrames = istream_read_uint32_le(inputStream);
+    header.ofsTagNames = istream_read_uint32_le(inputStream);
+    header.ofsTags = istream_read_uint32_le(inputStream);
+    header.ofsSurfaces = istream_read_uint32_le(inputStream);
+    header.ofsEnd = istream_read_uint32_le(inputStream);
 }
 
-unsigned int MDCSurface_read( Surface& surface, const byte* buffer ){
-       mdcSurface_t mdcSurface;
-       {
-               PointerInputStream inputStream( buffer );
-               istream_read_mdcSurface( inputStream, mdcSurface );
-       }
-
-       {
-               surface.vertices().reserve( mdcSurface.numVerts );
-
-               PointerInputStream xyzStream( buffer + mdcSurface.ofsXyzNormals );
-               PointerInputStream stStream( buffer + mdcSurface.ofsSt );
-               // read verts into vertex array - xyz, st, normal
-               for ( std::size_t i = 0; i < mdcSurface.numVerts; i++ )
-               {
-                       mdcXyzNormal_t mdcXyzNormal;
-                       istream_read_mdcXyzNormal( xyzStream, mdcXyzNormal );
-                       mdcSt_t mdcSt;
-                       istream_read_mdcSt( stStream, mdcSt );
-
-                       surface.vertices().push_back(
-                               ArbitraryMeshVertex(
-                                       Vertex3f( mdcXyzNormal.xyz[0] * MDC_XYZ_SCALE, mdcXyzNormal.xyz[1] * MDC_XYZ_SCALE, mdcXyzNormal.xyz[2] * MDC_XYZ_SCALE ),
-                                       DecodeNormal( reinterpret_cast<byte*>( &mdcXyzNormal.normal ) ),
-                                       TexCoord2f( mdcSt.st[0], mdcSt.st[1] )
-                                       )
-                               );
-               }
-       }
-
-       {
-               surface.indices().reserve( mdcSurface.numTriangles * 3 );
-
-               PointerInputStream triangleStream( buffer + mdcSurface.ofsTriangles );
-
-               for ( std::size_t i = 0; i < mdcSurface.numTriangles; i++ )
-               {
-                       mdcTriangle_t triangle;
-                       istream_read_mdcTriangle( triangleStream, triangle );
-                       surface.indices().insert( triangle.indexes[0] );
-                       surface.indices().insert( triangle.indexes[1] );
-                       surface.indices().insert( triangle.indexes[2] );
-               }
-       }
-
-       {
-               mdcShader_t shader;
-               PointerInputStream inputStream( buffer + mdcSurface.ofsShaders );
-               istream_read_mdcShader( inputStream, shader );
-               surface.setShader( shader.name );
-       }
-
-       surface.updateAABB();
-
-       return mdcSurface.ofsEnd;
+unsigned int MDCSurface_read(Surface &surface, const byte *buffer)
+{
+    mdcSurface_t mdcSurface;
+    {
+        PointerInputStream inputStream(buffer);
+        istream_read_mdcSurface(inputStream, mdcSurface);
+    }
+
+    {
+        surface.vertices().reserve(mdcSurface.numVerts);
+
+        PointerInputStream xyzStream(buffer + mdcSurface.ofsXyzNormals);
+        PointerInputStream stStream(buffer + mdcSurface.ofsSt);
+        // read verts into vertex array - xyz, st, normal
+        for (std::size_t i = 0; i < mdcSurface.numVerts; i++) {
+            mdcXyzNormal_t mdcXyzNormal;
+            istream_read_mdcXyzNormal(xyzStream, mdcXyzNormal);
+            mdcSt_t mdcSt;
+            istream_read_mdcSt(stStream, mdcSt);
+
+            surface.vertices().push_back(
+                    ArbitraryMeshVertex(
+                            Vertex3f(mdcXyzNormal.xyz[0] * MDC_XYZ_SCALE, mdcXyzNormal.xyz[1] * MDC_XYZ_SCALE,
+                                     mdcXyzNormal.xyz[2] * MDC_XYZ_SCALE),
+                            DecodeNormal(reinterpret_cast<byte *>( &mdcXyzNormal.normal )),
+                            TexCoord2f(mdcSt.st[0], mdcSt.st[1])
+                    )
+            );
+        }
+    }
+
+    {
+        surface.indices().reserve(mdcSurface.numTriangles * 3);
+
+        PointerInputStream triangleStream(buffer + mdcSurface.ofsTriangles);
+
+        for (std::size_t i = 0; i < mdcSurface.numTriangles; i++) {
+            mdcTriangle_t triangle;
+            istream_read_mdcTriangle(triangleStream, triangle);
+            surface.indices().insert(triangle.indexes[0]);
+            surface.indices().insert(triangle.indexes[1]);
+            surface.indices().insert(triangle.indexes[2]);
+        }
+    }
+
+    {
+        mdcShader_t shader;
+        PointerInputStream inputStream(buffer + mdcSurface.ofsShaders);
+        istream_read_mdcShader(inputStream, shader);
+        surface.setShader(shader.name);
+    }
+
+    surface.updateAABB();
+
+    return mdcSurface.ofsEnd;
 }
 
-void MDCModel_read( Model& model, const byte* buffer ){
-       mdcHeader_t header;
-       {
-               PointerInputStream inputStream( buffer );
-               istream_read_mdcHeader( inputStream, header );
-       }
+void MDCModel_read(Model &model, const byte *buffer)
+{
+    mdcHeader_t header;
+    {
+        PointerInputStream inputStream(buffer);
+        istream_read_mdcHeader(inputStream, header);
+    }
 
-       const byte* surfacePosition = buffer + header.ofsSurfaces;
+    const byte *surfacePosition = buffer + header.ofsSurfaces;
 
-       for ( std::size_t i = 0; i < header.numSurfaces; i++ )
-       {
-               surfacePosition += MDCSurface_read( model.newSurface(), surfacePosition );
-       }
+    for (std::size_t i = 0; i < header.numSurfaces; i++) {
+        surfacePosition += MDCSurface_read(model.newSurface(), surfacePosition);
+    }
 
-       model.updateAABB();
+    model.updateAABB();
 }
 
-scene::Node& MDCModel_new( const byte* buffer ){
-       ModelNode* modelNode = new ModelNode();
-       MDCModel_read( modelNode->model(), buffer );
-       return modelNode->node();
+scene::Node &MDCModel_new(const byte *buffer)
+{
+    ModelNode *modelNode = new ModelNode();
+    MDCModel_read(modelNode->model(), buffer);
+    return modelNode->node();
 }
 
-scene::Node& MDCModel_default(){
-       ModelNode* modelNode = new ModelNode();
-       Model_constructNull( modelNode->model() );
-       return modelNode->node();
+scene::Node &MDCModel_default()
+{
+    ModelNode *modelNode = new ModelNode();
+    Model_constructNull(modelNode->model());
+    return modelNode->node();
 }
 
-scene::Node& MDCModel_fromBuffer( unsigned char* buffer ){
-       if ( !ident_equal( buffer, MDC_IDENT ) ) {
-               globalErrorStream() << "MDC read error: incorrect ident\n";
-               return MDCModel_default();
-       }
-       else
-       {
-               return MDCModel_new( buffer );
-       }
+scene::Node &MDCModel_fromBuffer(unsigned char *buffer)
+{
+    if (!ident_equal(buffer, MDC_IDENT)) {
+        globalErrorStream() << "MDC read error: incorrect ident\n";
+        return MDCModel_default();
+    } else {
+        return MDCModel_new(buffer);
+    }
 }
 
-scene::Node& loadMDCModel( ArchiveFile& file ){
-       ScopedArchiveBuffer buffer( file );
-       return MDCModel_fromBuffer( buffer.buffer );
+scene::Node &loadMDCModel(ArchiveFile &file)
+{
+    ScopedArchiveBuffer buffer(file);
+    return MDCModel_fromBuffer(buffer.buffer);
 }