]> de.git.xonotic.org Git - xonotic/netradiant.git/blobdiff - plugins/md3model/model.h
added string-pooling for shader variable names and entity keys
[xonotic/netradiant.git] / plugins / md3model / model.h
index 0aca555c52b1acb975089e2e5015d4f772f5e0e5..1b41e16123ca0b59c8a648b266f33136b9e5f1f7 100644 (file)
@@ -75,7 +75,7 @@ inline void parseTextureName(CopiedString& name, const char* token)
 {
   StringOutputStream cleaned(256);
   cleaned << PathCleaned(token);
-  name = CopiedString(cleaned.c_str(), path_get_filename_base_end(cleaned.c_str())); // remove extension
+  name = StringRange(cleaned.c_str(), path_get_filename_base_end(cleaned.c_str())); // remove extension
 }
 
 // generic renderable triangle surface