#if !defined( INCLUDED_MODEL_H )
#define INCLUDED_MODEL_H
+#include "globaldefs.h"
#include "cullable.h"
#include "renderable.h"
#include "selectable.h"
glEnd();
#endif
-#if defined( _DEBUG )
+#if GDEF_DEBUG
glBegin( GL_LINES );
for ( VertexBuffer<ArbitraryMeshVertex>::const_iterator i = m_vertices.begin(); i != m_vertices.end(); ++i )