]> de.git.xonotic.org Git - xonotic/netradiant.git/blobdiff - plugins/model/model.cpp
reformat code! now the code is only ugly on the *inside*
[xonotic/netradiant.git] / plugins / model / model.cpp
index 5811af6fe1ab30c731b3ff2962c1d41360c33e64..1234c7bdca9d97fafe3571074c538a35590eaee8 100644 (file)
 #include "traverselib.h"
 #include "render.h"
 
-class VectorLightList : public LightList
-{
-typedef std::vector<const RendererLight*> Lights;
-Lights m_lights;
+class VectorLightList : public LightList {
+    typedef std::vector<const RendererLight *> Lights;
+    Lights m_lights;
 public:
-void addLight( const RendererLight& light ){
-       m_lights.push_back( &light );
-}
-void clear(){
-       m_lights.clear();
-}
-void evaluateLights() const {
-}
-void lightsChanged() const {
-}
-void forEachLight( const RendererLightCallback& callback ) const {
-       for ( Lights::const_iterator i = m_lights.begin(); i != m_lights.end(); ++i )
-       {
-               callback( *( *i ) );
-       }
-}
+    void addLight(const RendererLight &light)
+    {
+        m_lights.push_back(&light);
+    }
+
+    void clear()
+    {
+        m_lights.clear();
+    }
+
+    void evaluateLights() const
+    {
+    }
+
+    void lightsChanged() const
+    {
+    }
+
+    void forEachLight(const RendererLightCallback &callback) const
+    {
+        for (Lights::const_iterator i = m_lights.begin(); i != m_lights.end(); ++i) {
+            callback(*(*i));
+        }
+    }
 };
 
 class PicoSurface :
-       public OpenGLRenderable
-{
-AABB m_aabb_local;
-CopiedString m_shader;
-Shader* m_state;
+        public OpenGLRenderable {
+    AABB m_aabb_local;
+    CopiedString m_shader;
+    Shader *m_state;
 
-Array<ArbitraryMeshVertex> m_vertices;
-Array<RenderIndex> m_indices;
+    Array<ArbitraryMeshVertex> m_vertices;
+    Array<RenderIndex> m_indices;
 
 public:
 
-PicoSurface(){
-       constructNull();
-       CaptureShader();
-}
-PicoSurface( picoSurface_t* surface ){
-       CopyPicoSurface( surface );
-       CaptureShader();
-}
-~PicoSurface(){
-       ReleaseShader();
-}
-
-void render( RenderStateFlags state ) const {
-       if ( ( state & RENDER_BUMP ) != 0 ) {
-               if ( GlobalShaderCache().useShaderLanguage() ) {
-                       glNormalPointer( GL_FLOAT, sizeof( ArbitraryMeshVertex ), &m_vertices.data()->normal );
-                       glVertexAttribPointerARB( c_attr_TexCoord0, 2, GL_FLOAT, 0, sizeof( ArbitraryMeshVertex ), &m_vertices.data()->texcoord );
-                       glVertexAttribPointerARB( c_attr_Tangent, 3, GL_FLOAT, 0, sizeof( ArbitraryMeshVertex ), &m_vertices.data()->tangent );
-                       glVertexAttribPointerARB( c_attr_Binormal, 3, GL_FLOAT, 0, sizeof( ArbitraryMeshVertex ), &m_vertices.data()->bitangent );
-               }
-               else
-               {
-                       glVertexAttribPointerARB( 11, 3, GL_FLOAT, 0, sizeof( ArbitraryMeshVertex ), &m_vertices.data()->normal );
-                       glVertexAttribPointerARB( 8, 2, GL_FLOAT, 0, sizeof( ArbitraryMeshVertex ), &m_vertices.data()->texcoord );
-                       glVertexAttribPointerARB( 9, 3, GL_FLOAT, 0, sizeof( ArbitraryMeshVertex ), &m_vertices.data()->tangent );
-                       glVertexAttribPointerARB( 10, 3, GL_FLOAT, 0, sizeof( ArbitraryMeshVertex ), &m_vertices.data()->bitangent );
-               }
-       }
-       else
-       {
-               glNormalPointer( GL_FLOAT, sizeof( ArbitraryMeshVertex ), &m_vertices.data()->normal );
-               glTexCoordPointer( 2, GL_FLOAT, sizeof( ArbitraryMeshVertex ), &m_vertices.data()->texcoord );
-       }
-       glVertexPointer( 3, GL_FLOAT, sizeof( ArbitraryMeshVertex ), &m_vertices.data()->vertex );
-       glDrawElements( GL_TRIANGLES, GLsizei( m_indices.size() ), RenderIndexTypeID, m_indices.data() );
+    PicoSurface()
+    {
+        constructNull();
+        CaptureShader();
+    }
+
+    PicoSurface(picoSurface_t *surface)
+    {
+        CopyPicoSurface(surface);
+        CaptureShader();
+    }
+
+    ~PicoSurface()
+    {
+        ReleaseShader();
+    }
+
+    void render(RenderStateFlags state) const
+    {
+        if ((state & RENDER_BUMP) != 0) {
+            if (GlobalShaderCache().useShaderLanguage()) {
+                glNormalPointer(GL_FLOAT, sizeof(ArbitraryMeshVertex), &m_vertices.data()->normal);
+                glVertexAttribPointerARB(c_attr_TexCoord0, 2, GL_FLOAT, 0, sizeof(ArbitraryMeshVertex),
+                                         &m_vertices.data()->texcoord);
+                glVertexAttribPointerARB(c_attr_Tangent, 3, GL_FLOAT, 0, sizeof(ArbitraryMeshVertex),
+                                         &m_vertices.data()->tangent);
+                glVertexAttribPointerARB(c_attr_Binormal, 3, GL_FLOAT, 0, sizeof(ArbitraryMeshVertex),
+                                         &m_vertices.data()->bitangent);
+            } else {
+                glVertexAttribPointerARB(11, 3, GL_FLOAT, 0, sizeof(ArbitraryMeshVertex), &m_vertices.data()->normal);
+                glVertexAttribPointerARB(8, 2, GL_FLOAT, 0, sizeof(ArbitraryMeshVertex), &m_vertices.data()->texcoord);
+                glVertexAttribPointerARB(9, 3, GL_FLOAT, 0, sizeof(ArbitraryMeshVertex), &m_vertices.data()->tangent);
+                glVertexAttribPointerARB(10, 3, GL_FLOAT, 0, sizeof(ArbitraryMeshVertex),
+                                         &m_vertices.data()->bitangent);
+            }
+        } else {
+            glNormalPointer(GL_FLOAT, sizeof(ArbitraryMeshVertex), &m_vertices.data()->normal);
+            glTexCoordPointer(2, GL_FLOAT, sizeof(ArbitraryMeshVertex), &m_vertices.data()->texcoord);
+        }
+        glVertexPointer(3, GL_FLOAT, sizeof(ArbitraryMeshVertex), &m_vertices.data()->vertex);
+        glDrawElements(GL_TRIANGLES, GLsizei(m_indices.size()), RenderIndexTypeID, m_indices.data());
 
 #if GDEF_DEBUG
-       GLfloat modelview[16];
-       glGetFloatv( GL_MODELVIEW_MATRIX, modelview ); // I know this is slow as hell, but hey - we're in _DEBUG
-       Matrix4 modelview_inv(
-               modelview[0], modelview[1], modelview[2], modelview[3],
-               modelview[4], modelview[5], modelview[6], modelview[7],
-               modelview[8], modelview[9], modelview[10], modelview[11],
-               modelview[12], modelview[13], modelview[14], modelview[15] );
-       matrix4_full_invert( modelview_inv );
-       Matrix4 modelview_inv_transposed = matrix4_transposed( modelview_inv );
-
-       glBegin( GL_LINES );
-
-       for ( Array<ArbitraryMeshVertex>::const_iterator i = m_vertices.begin(); i != m_vertices.end(); ++i )
-       {
-               Vector3 normal = normal3f_to_vector3( ( *i ).normal );
-               normal = matrix4_transformed_direction( modelview_inv, vector3_normalised( matrix4_transformed_direction( modelview_inv_transposed, normal ) ) ); // do some magic
-               Vector3 normalTransformed = vector3_added( vertex3f_to_vector3( ( *i ).vertex ), vector3_scaled( normal, 8 ) );
-               glVertex3fv( vertex3f_to_array( ( *i ).vertex ) );
-               glVertex3fv( vector3_to_array( normalTransformed ) );
-       }
-       glEnd();
+        GLfloat modelview[16];
+        glGetFloatv(GL_MODELVIEW_MATRIX, modelview); // I know this is slow as hell, but hey - we're in _DEBUG
+        Matrix4 modelview_inv(
+                modelview[0], modelview[1], modelview[2], modelview[3],
+                modelview[4], modelview[5], modelview[6], modelview[7],
+                modelview[8], modelview[9], modelview[10], modelview[11],
+                modelview[12], modelview[13], modelview[14], modelview[15]);
+        matrix4_full_invert(modelview_inv);
+        Matrix4 modelview_inv_transposed = matrix4_transposed(modelview_inv);
+
+        glBegin(GL_LINES);
+
+        for (Array<ArbitraryMeshVertex>::const_iterator i = m_vertices.begin(); i != m_vertices.end(); ++i) {
+            Vector3 normal = normal3f_to_vector3((*i).normal);
+            normal = matrix4_transformed_direction(modelview_inv, vector3_normalised(
+                    matrix4_transformed_direction(modelview_inv_transposed, normal))); // do some magic
+            Vector3 normalTransformed = vector3_added(vertex3f_to_vector3((*i).vertex), vector3_scaled(normal, 8));
+            glVertex3fv(vertex3f_to_array((*i).vertex));
+            glVertex3fv(vector3_to_array(normalTransformed));
+        }
+        glEnd();
 #endif
-}
-
-VolumeIntersectionValue intersectVolume( const VolumeTest& test, const Matrix4& localToWorld ) const {
-       return test.TestAABB( m_aabb_local, localToWorld );
-}
-
-const AABB& localAABB() const {
-       return m_aabb_local;
-}
-
-void render( Renderer& renderer, const Matrix4& localToWorld, Shader* state ) const {
-       renderer.SetState( state, Renderer::eFullMaterials );
-       renderer.addRenderable( *this, localToWorld );
-}
-
-void render( Renderer& renderer, const Matrix4& localToWorld ) const {
-       render( renderer, localToWorld, m_state );
-}
-
-void testSelect( Selector& selector, SelectionTest& test, const Matrix4& localToWorld ){
-       test.BeginMesh( localToWorld );
-
-       SelectionIntersection best;
-       testSelect( test, best );
-       if ( best.valid() ) {
-               selector.addIntersection( best );
-       }
-}
-
-const char* getShader() const {
-       return m_shader.c_str();
-}
-Shader* getState() const {
-       return m_state;
-}
+    }
+
+    VolumeIntersectionValue intersectVolume(const VolumeTest &test, const Matrix4 &localToWorld) const
+    {
+        return test.TestAABB(m_aabb_local, localToWorld);
+    }
+
+    const AABB &localAABB() const
+    {
+        return m_aabb_local;
+    }
+
+    void render(Renderer &renderer, const Matrix4 &localToWorld, Shader *state) const
+    {
+        renderer.SetState(state, Renderer::eFullMaterials);
+        renderer.addRenderable(*this, localToWorld);
+    }
+
+    void render(Renderer &renderer, const Matrix4 &localToWorld) const
+    {
+        render(renderer, localToWorld, m_state);
+    }
+
+    void testSelect(Selector &selector, SelectionTest &test, const Matrix4 &localToWorld)
+    {
+        test.BeginMesh(localToWorld);
+
+        SelectionIntersection best;
+        testSelect(test, best);
+        if (best.valid()) {
+            selector.addIntersection(best);
+        }
+    }
+
+    const char *getShader() const
+    {
+        return m_shader.c_str();
+    }
+
+    Shader *getState() const
+    {
+        return m_state;
+    }
 
 private:
 
-void CaptureShader(){
-       m_state = GlobalShaderCache().capture( m_shader.c_str() );
-}
-void ReleaseShader(){
-       GlobalShaderCache().release( m_shader.c_str() );
-}
-
-void UpdateAABB(){
-       m_aabb_local = AABB();
-       for ( std::size_t i = 0; i < m_vertices.size(); ++i )
-               aabb_extend_by_point_safe( m_aabb_local, reinterpret_cast<const Vector3&>( m_vertices[i].vertex ) );
-
-
-       for ( Array<RenderIndex>::iterator i = m_indices.begin(); i != m_indices.end(); i += 3 )
-       {
-               ArbitraryMeshVertex& a = m_vertices[*( i + 0 )];
-               ArbitraryMeshVertex& b = m_vertices[*( i + 1 )];
-               ArbitraryMeshVertex& c = m_vertices[*( i + 2 )];
-
-               ArbitraryMeshTriangle_sumTangents( a, b, c );
-       }
-
-       for ( Array<ArbitraryMeshVertex>::iterator i = m_vertices.begin(); i != m_vertices.end(); ++i )
-       {
-               vector3_normalise( reinterpret_cast<Vector3&>( ( *i ).tangent ) );
-               vector3_normalise( reinterpret_cast<Vector3&>( ( *i ).bitangent ) );
-       }
-}
-
-void testSelect( SelectionTest& test, SelectionIntersection& best ){
-       test.TestTriangles(
-               VertexPointer( VertexPointer::pointer( &m_vertices.data()->vertex ), sizeof( ArbitraryMeshVertex ) ),
-               IndexPointer( m_indices.data(), IndexPointer::index_type( m_indices.size() ) ),
-               best
-               );
-}
-
-void CopyPicoSurface( picoSurface_t* surface ){
-       picoShader_t* shader = PicoGetSurfaceShader( surface );
-       if ( shader == 0 ) {
-               m_shader = "";
-       }
-       else{
-               m_shader = PicoGetShaderName( shader );
-       }
-
-       m_vertices.resize( PicoGetSurfaceNumVertexes( surface ) );
-       m_indices.resize( PicoGetSurfaceNumIndexes( surface ) );
-
-       for ( std::size_t i = 0; i < m_vertices.size(); ++i )
-       {
-               picoVec_t* xyz = PicoGetSurfaceXYZ( surface, int(i) );
-               m_vertices[i].vertex = vertex3f_from_array( xyz );
-
-               picoVec_t* normal = PicoGetSurfaceNormal( surface, int(i) );
-               m_vertices[i].normal = normal3f_from_array( normal );
-
-               picoVec_t* st = PicoGetSurfaceST( surface, 0, int(i) );
-               m_vertices[i].texcoord = TexCoord2f( st[0], st[1] );
+    void CaptureShader()
+    {
+        m_state = GlobalShaderCache().capture(m_shader.c_str());
+    }
+
+    void ReleaseShader()
+    {
+        GlobalShaderCache().release(m_shader.c_str());
+    }
+
+    void UpdateAABB()
+    {
+        m_aabb_local = AABB();
+        for (std::size_t i = 0; i < m_vertices.size(); ++i) {
+            aabb_extend_by_point_safe(m_aabb_local, reinterpret_cast<const Vector3 &>( m_vertices[i].vertex ));
+        }
+
+
+        for (Array<RenderIndex>::iterator i = m_indices.begin(); i != m_indices.end(); i += 3) {
+            ArbitraryMeshVertex &a = m_vertices[*(i + 0)];
+            ArbitraryMeshVertex &b = m_vertices[*(i + 1)];
+            ArbitraryMeshVertex &c = m_vertices[*(i + 2)];
+
+            ArbitraryMeshTriangle_sumTangents(a, b, c);
+        }
+
+        for (Array<ArbitraryMeshVertex>::iterator i = m_vertices.begin(); i != m_vertices.end(); ++i) {
+            vector3_normalise(reinterpret_cast<Vector3 &>((*i).tangent ));
+            vector3_normalise(reinterpret_cast<Vector3 &>((*i).bitangent ));
+        }
+    }
+
+    void testSelect(SelectionTest &test, SelectionIntersection &best)
+    {
+        test.TestTriangles(
+                VertexPointer(VertexPointer::pointer(&m_vertices.data()->vertex), sizeof(ArbitraryMeshVertex)),
+                IndexPointer(m_indices.data(), IndexPointer::index_type(m_indices.size())),
+                best
+        );
+    }
+
+    void CopyPicoSurface(picoSurface_t *surface)
+    {
+        picoShader_t *shader = PicoGetSurfaceShader(surface);
+        if (shader == 0) {
+            m_shader = "";
+        } else {
+            m_shader = PicoGetShaderName(shader);
+        }
+
+        m_vertices.resize(PicoGetSurfaceNumVertexes(surface));
+        m_indices.resize(PicoGetSurfaceNumIndexes(surface));
+
+        for (std::size_t i = 0; i < m_vertices.size(); ++i) {
+            picoVec_t *xyz = PicoGetSurfaceXYZ(surface, int(i));
+            m_vertices[i].vertex = vertex3f_from_array(xyz);
+
+            picoVec_t *normal = PicoGetSurfaceNormal(surface, int(i));
+            m_vertices[i].normal = normal3f_from_array(normal);
+
+            picoVec_t *st = PicoGetSurfaceST(surface, 0, int(i));
+            m_vertices[i].texcoord = TexCoord2f(st[0], st[1]);
 
 #if 0
-               picoVec_t* color = PicoGetSurfaceColor( surface, 0, int(i) );
-               m_vertices[i].colour = Colour4b( color[0], color[1], color[2], color[3] );
+            picoVec_t* color = PicoGetSurfaceColor( surface, 0, int(i) );
+            m_vertices[i].colour = Colour4b( color[0], color[1], color[2], color[3] );
 #endif
-       }
-
-       picoIndex_t* indexes = PicoGetSurfaceIndexes( surface, 0 );
-       for ( std::size_t j = 0; j < m_indices.size(); ++j )
-               m_indices[ j ] = indexes[ j ];
-
-       UpdateAABB();
-}
-
-void constructQuad( std::size_t index, const Vector3& a, const Vector3& b, const Vector3& c, const Vector3& d, const Vector3& normal ){
-       m_vertices[index * 4 + 0] = ArbitraryMeshVertex(
-               vertex3f_for_vector3( a ),
-               normal3f_for_vector3( normal ),
-               texcoord2f_from_array( aabb_texcoord_topleft )
-               );
-       m_vertices[index * 4 + 1] = ArbitraryMeshVertex(
-               vertex3f_for_vector3( b ),
-               normal3f_for_vector3( normal ),
-               texcoord2f_from_array( aabb_texcoord_topright )
-               );
-       m_vertices[index * 4 + 2] = ArbitraryMeshVertex(
-               vertex3f_for_vector3( c ),
-               normal3f_for_vector3( normal ),
-               texcoord2f_from_array( aabb_texcoord_botright )
-               );
-       m_vertices[index * 4 + 3] = ArbitraryMeshVertex(
-               vertex3f_for_vector3( d ),
-               normal3f_for_vector3( normal ),
-               texcoord2f_from_array( aabb_texcoord_botleft )
-               );
-}
-
-void constructNull(){
-       AABB aabb( Vector3( 0, 0, 0 ), Vector3( 8, 8, 8 ) );
-
-       Vector3 points[8];
-       aabb_corners( aabb, points );
-
-       m_vertices.resize( 24 );
-
-       constructQuad( 0, points[2], points[1], points[5], points[6], aabb_normals[0] );
-       constructQuad( 1, points[1], points[0], points[4], points[5], aabb_normals[1] );
-       constructQuad( 2, points[0], points[1], points[2], points[3], aabb_normals[2] );
-       constructQuad( 3, points[0], points[3], points[7], points[4], aabb_normals[3] );
-       constructQuad( 4, points[3], points[2], points[6], points[7], aabb_normals[4] );
-       constructQuad( 5, points[7], points[6], points[5], points[4], aabb_normals[5] );
-
-       m_indices.resize( 36 );
-
-       RenderIndex indices[36] = {
-               0,  1,  2,  0,  2,  3,
-               4,  5,  6,  4,  6,  7,
-               8,  9, 10,  8, 10, 11,
-               12, 13, 14, 12, 14, 15,
-               16, 17, 18, 16, 18, 19,
-               20, 21, 22, 10, 22, 23,
-       };
-
-
-       Array<RenderIndex>::iterator j = m_indices.begin();
-       for ( RenderIndex* i = indices; i != indices + ( sizeof( indices ) / sizeof( RenderIndex ) ); ++i )
-       {
-               *j++ = *i;
-       }
-
-       m_shader = "";
-
-       UpdateAABB();
-}
+        }
+
+        picoIndex_t *indexes = PicoGetSurfaceIndexes(surface, 0);
+        for (std::size_t j = 0; j < m_indices.size(); ++j) {
+            m_indices[j] = indexes[j];
+        }
+
+        UpdateAABB();
+    }
+
+    void constructQuad(std::size_t index, const Vector3 &a, const Vector3 &b, const Vector3 &c, const Vector3 &d,
+                       const Vector3 &normal)
+    {
+        m_vertices[index * 4 + 0] = ArbitraryMeshVertex(
+                vertex3f_for_vector3(a),
+                normal3f_for_vector3(normal),
+                texcoord2f_from_array(aabb_texcoord_topleft)
+        );
+        m_vertices[index * 4 + 1] = ArbitraryMeshVertex(
+                vertex3f_for_vector3(b),
+                normal3f_for_vector3(normal),
+                texcoord2f_from_array(aabb_texcoord_topright)
+        );
+        m_vertices[index * 4 + 2] = ArbitraryMeshVertex(
+                vertex3f_for_vector3(c),
+                normal3f_for_vector3(normal),
+                texcoord2f_from_array(aabb_texcoord_botright)
+        );
+        m_vertices[index * 4 + 3] = ArbitraryMeshVertex(
+                vertex3f_for_vector3(d),
+                normal3f_for_vector3(normal),
+                texcoord2f_from_array(aabb_texcoord_botleft)
+        );
+    }
+
+    void constructNull()
+    {
+        AABB aabb(Vector3(0, 0, 0), Vector3(8, 8, 8));
+
+        Vector3 points[8];
+        aabb_corners(aabb, points);
+
+        m_vertices.resize(24);
+
+        constructQuad(0, points[2], points[1], points[5], points[6], aabb_normals[0]);
+        constructQuad(1, points[1], points[0], points[4], points[5], aabb_normals[1]);
+        constructQuad(2, points[0], points[1], points[2], points[3], aabb_normals[2]);
+        constructQuad(3, points[0], points[3], points[7], points[4], aabb_normals[3]);
+        constructQuad(4, points[3], points[2], points[6], points[7], aabb_normals[4]);
+        constructQuad(5, points[7], points[6], points[5], points[4], aabb_normals[5]);
+
+        m_indices.resize(36);
+
+        RenderIndex indices[36] = {
+                0, 1, 2, 0, 2, 3,
+                4, 5, 6, 4, 6, 7,
+                8, 9, 10, 8, 10, 11,
+                12, 13, 14, 12, 14, 15,
+                16, 17, 18, 16, 18, 19,
+                20, 21, 22, 10, 22, 23,
+        };
+
+
+        Array<RenderIndex>::iterator j = m_indices.begin();
+        for (RenderIndex *i = indices; i != indices + (sizeof(indices) / sizeof(RenderIndex)); ++i) {
+            *j++ = *i;
+        }
+
+        m_shader = "";
+
+        UpdateAABB();
+    }
 };
 
 
@@ -315,311 +341,363 @@ typedef std::pair<CopiedString, int> PicoModelKey;
 
 
 class PicoModel :
-       public Cullable,
-       public Bounded
-{
-typedef std::vector<PicoSurface*> surfaces_t;
-surfaces_t m_surfaces;
+        public Cullable,
+        public Bounded {
+    typedef std::vector<PicoSurface *> surfaces_t;
+    surfaces_t m_surfaces;
 
-AABB m_aabb_local;
+    AABB m_aabb_local;
 public:
-Callback<void()> m_lightsChanged;
-
-PicoModel(){
-       constructNull();
-}
-PicoModel( picoModel_t* model ){
-       CopyPicoModel( model );
-}
-~PicoModel(){
-       for ( surfaces_t::iterator i = m_surfaces.begin(); i != m_surfaces.end(); ++i )
-               delete *i;
-}
-
-typedef surfaces_t::const_iterator const_iterator;
-
-const_iterator begin() const {
-       return m_surfaces.begin();
-}
-const_iterator end() const {
-       return m_surfaces.end();
-}
-std::size_t size() const {
-       return m_surfaces.size();
-}
-
-VolumeIntersectionValue intersectVolume( const VolumeTest& test, const Matrix4& localToWorld ) const {
-       return test.TestAABB( m_aabb_local, localToWorld );
-}
-
-virtual const AABB& localAABB() const {
-       return m_aabb_local;
-}
-
-void render( Renderer& renderer, const VolumeTest& volume, const Matrix4& localToWorld, std::vector<Shader*> states ) const {
-       for ( surfaces_t::const_iterator i = m_surfaces.begin(); i != m_surfaces.end(); ++i )
-       {
-               if ( ( *i )->intersectVolume( volume, localToWorld ) != c_volumeOutside ) {
-                       ( *i )->render( renderer, localToWorld, states[i - m_surfaces.begin()] );
-               }
-       }
-}
-
-void testSelect( Selector& selector, SelectionTest& test, const Matrix4& localToWorld ){
-       for ( surfaces_t::iterator i = m_surfaces.begin(); i != m_surfaces.end(); ++i )
-       {
-               if ( ( *i )->intersectVolume( test.getVolume(), localToWorld ) != c_volumeOutside ) {
-                       ( *i )->testSelect( selector, test, localToWorld );
-               }
-       }
-}
+    Callback<void()> m_lightsChanged;
+
+    PicoModel()
+    {
+        constructNull();
+    }
+
+    PicoModel(picoModel_t *model)
+    {
+        CopyPicoModel(model);
+    }
+
+    ~PicoModel()
+    {
+        for (surfaces_t::iterator i = m_surfaces.begin(); i != m_surfaces.end(); ++i) {
+            delete *i;
+        }
+    }
+
+    typedef surfaces_t::const_iterator const_iterator;
+
+    const_iterator begin() const
+    {
+        return m_surfaces.begin();
+    }
+
+    const_iterator end() const
+    {
+        return m_surfaces.end();
+    }
+
+    std::size_t size() const
+    {
+        return m_surfaces.size();
+    }
+
+    VolumeIntersectionValue intersectVolume(const VolumeTest &test, const Matrix4 &localToWorld) const
+    {
+        return test.TestAABB(m_aabb_local, localToWorld);
+    }
+
+    virtual const AABB &localAABB() const
+    {
+        return m_aabb_local;
+    }
+
+    void render(Renderer &renderer, const VolumeTest &volume, const Matrix4 &localToWorld,
+                std::vector<Shader *> states) const
+    {
+        for (surfaces_t::const_iterator i = m_surfaces.begin(); i != m_surfaces.end(); ++i) {
+            if ((*i)->intersectVolume(volume, localToWorld) != c_volumeOutside) {
+                (*i)->render(renderer, localToWorld, states[i - m_surfaces.begin()]);
+            }
+        }
+    }
+
+    void testSelect(Selector &selector, SelectionTest &test, const Matrix4 &localToWorld)
+    {
+        for (surfaces_t::iterator i = m_surfaces.begin(); i != m_surfaces.end(); ++i) {
+            if ((*i)->intersectVolume(test.getVolume(), localToWorld) != c_volumeOutside) {
+                (*i)->testSelect(selector, test, localToWorld);
+            }
+        }
+    }
 
 private:
-void CopyPicoModel( picoModel_t* model ){
-       m_aabb_local = AABB();
-
-       /* each surface on the model will become a new map drawsurface */
-       int numSurfaces = PicoGetModelNumSurfaces( model );
-       //%  SYs_FPrintf( SYS_VRB, "Model %s has %d surfaces\n", name, numSurfaces );
-       for ( int s = 0; s < numSurfaces; ++s )
-       {
-               /* get surface */
-               picoSurface_t* surface = PicoGetModelSurface( model, s );
-               if ( surface == 0 ) {
-                       continue;
-               }
-
-               /* only handle triangle surfaces initially (fixme: support patches) */
-               if ( PicoGetSurfaceType( surface ) != PICO_TRIANGLES ) {
-                       continue;
-               }
-
-               /* fix the surface's normals */
-               PicoFixSurfaceNormals( surface );
-
-               PicoSurface* picosurface = new PicoSurface( surface );
-               aabb_extend_by_aabb_safe( m_aabb_local, picosurface->localAABB() );
-               m_surfaces.push_back( picosurface );
-       }
-}
-void constructNull(){
-       PicoSurface* picosurface = new PicoSurface();
-       m_aabb_local = picosurface->localAABB();
-       m_surfaces.push_back( picosurface );
-}
+    void CopyPicoModel(picoModel_t *model)
+    {
+        m_aabb_local = AABB();
+
+        /* each surface on the model will become a new map drawsurface */
+        int numSurfaces = PicoGetModelNumSurfaces(model);
+        //%  SYs_FPrintf( SYS_VRB, "Model %s has %d surfaces\n", name, numSurfaces );
+        for (int s = 0; s < numSurfaces; ++s) {
+            /* get surface */
+            picoSurface_t *surface = PicoGetModelSurface(model, s);
+            if (surface == 0) {
+                continue;
+            }
+
+            /* only handle triangle surfaces initially (fixme: support patches) */
+            if (PicoGetSurfaceType(surface) != PICO_TRIANGLES) {
+                continue;
+            }
+
+            /* fix the surface's normals */
+            PicoFixSurfaceNormals(surface);
+
+            PicoSurface *picosurface = new PicoSurface(surface);
+            aabb_extend_by_aabb_safe(m_aabb_local, picosurface->localAABB());
+            m_surfaces.push_back(picosurface);
+        }
+    }
+
+    void constructNull()
+    {
+        PicoSurface *picosurface = new PicoSurface();
+        m_aabb_local = picosurface->localAABB();
+        m_surfaces.push_back(picosurface);
+    }
 };
 
-inline void Surface_addLight( PicoSurface& surface, VectorLightList& lights, const Matrix4& localToWorld, const RendererLight& light ){
-       if ( light.testAABB( aabb_for_oriented_aabb( surface.localAABB(), localToWorld ) ) ) {
-               lights.addLight( light );
-       }
-}
-
-class PicoModelInstance :
-       public scene::Instance,
-       public Renderable,
-       public SelectionTestable,
-       public LightCullable,
-       public SkinnedModel
-{
-class TypeCasts
+inline void
+Surface_addLight(PicoSurface &surface, VectorLightList &lights, const Matrix4 &localToWorld, const RendererLight &light)
 {
-InstanceTypeCastTable m_casts;
-public:
-TypeCasts(){
-       InstanceContainedCast<PicoModelInstance, Bounded>::install( m_casts );
-       InstanceContainedCast<PicoModelInstance, Cullable>::install( m_casts );
-       InstanceStaticCast<PicoModelInstance, Renderable>::install( m_casts );
-       InstanceStaticCast<PicoModelInstance, SelectionTestable>::install( m_casts );
-       InstanceStaticCast<PicoModelInstance, SkinnedModel>::install( m_casts );
-}
-InstanceTypeCastTable& get(){
-       return m_casts;
+    if (light.testAABB(aabb_for_oriented_aabb(surface.localAABB(), localToWorld))) {
+        lights.addLight(light);
+    }
 }
-};
-
-PicoModel& m_picomodel;
 
-const LightList* m_lightList;
-typedef Array<VectorLightList> SurfaceLightLists;
-SurfaceLightLists m_surfaceLightLists;
+class PicoModelInstance :
+        public scene::Instance,
+        public Renderable,
+        public SelectionTestable,
+        public LightCullable,
+        public SkinnedModel {
+    class TypeCasts {
+        InstanceTypeCastTable m_casts;
+    public:
+        TypeCasts()
+        {
+            InstanceContainedCast<PicoModelInstance, Bounded>::install(m_casts);
+            InstanceContainedCast<PicoModelInstance, Cullable>::install(m_casts);
+            InstanceStaticCast<PicoModelInstance, Renderable>::install(m_casts);
+            InstanceStaticCast<PicoModelInstance, SelectionTestable>::install(m_casts);
+            InstanceStaticCast<PicoModelInstance, SkinnedModel>::install(m_casts);
+        }
+
+        InstanceTypeCastTable &get()
+        {
+            return m_casts;
+        }
+    };
+
+    PicoModel &m_picomodel;
+
+    const LightList *m_lightList;
+    typedef Array<VectorLightList> SurfaceLightLists;
+    SurfaceLightLists m_surfaceLightLists;
+
+    class Remap {
+    public:
+        CopiedString first;
+        Shader *second;
+
+        Remap() : second(0)
+        {
+        }
+    };
+
+    typedef Array<Remap> SurfaceRemaps;
+    SurfaceRemaps m_skins;
+
+    PicoModelInstance(const PicoModelInstance &);
+
+    PicoModelInstance operator=(const PicoModelInstance &);
 
-class Remap
-{
 public:
-CopiedString first;
-Shader* second;
-Remap() : second( 0 ){
-}
+    typedef LazyStatic<TypeCasts> StaticTypeCasts;
+
+    void *m_test;
+
+    Bounded &get(NullType<Bounded>)
+    {
+        return m_picomodel;
+    }
+
+    Cullable &get(NullType<Cullable>)
+    {
+        return m_picomodel;
+    }
+
+    void lightsChanged()
+    {
+        m_lightList->lightsChanged();
+    }
+
+    typedef MemberCaller<PicoModelInstance, void(), &PicoModelInstance::lightsChanged> LightsChangedCaller;
+
+    void constructRemaps()
+    {
+        ASSERT_MESSAGE(m_skins.size() == m_picomodel.size(), "ERROR");
+        ModelSkin *skin = NodeTypeCast<ModelSkin>::cast(path().parent());
+        if (skin != 0 && skin->realised()) {
+            SurfaceRemaps::iterator j = m_skins.begin();
+            for (PicoModel::const_iterator i = m_picomodel.begin(); i != m_picomodel.end(); ++i, ++j) {
+                const char *remap = skin->getRemap((*i)->getShader());
+                if (!string_empty(remap)) {
+                    (*j).first = remap;
+                    (*j).second = GlobalShaderCache().capture(remap);
+                } else {
+                    (*j).second = 0;
+                }
+            }
+            SceneChangeNotify();
+        }
+    }
+
+    void destroyRemaps()
+    {
+        ASSERT_MESSAGE(m_skins.size() == m_picomodel.size(), "ERROR");
+        for (SurfaceRemaps::iterator i = m_skins.begin(); i != m_skins.end(); ++i) {
+            if ((*i).second != 0) {
+                GlobalShaderCache().release((*i).first.c_str());
+                (*i).second = 0;
+            }
+        }
+    }
+
+    void skinChanged()
+    {
+        destroyRemaps();
+        constructRemaps();
+    }
+
+    PicoModelInstance(const scene::Path &path, scene::Instance *parent, PicoModel &picomodel) :
+            Instance(path, parent, this, StaticTypeCasts::instance().get()),
+            m_picomodel(picomodel),
+            m_surfaceLightLists(m_picomodel.size()),
+            m_skins(m_picomodel.size())
+    {
+        m_lightList = &GlobalShaderCache().attach(*this);
+        m_picomodel.m_lightsChanged = LightsChangedCaller(*this);
+
+        Instance::setTransformChangedCallback(LightsChangedCaller(*this));
+
+        constructRemaps();
+    }
+
+    ~PicoModelInstance()
+    {
+        destroyRemaps();
+
+        Instance::setTransformChangedCallback(Callback<void()>());
+
+        m_picomodel.m_lightsChanged = Callback<void()>();
+        GlobalShaderCache().detach(*this);
+    }
+
+    void render(Renderer &renderer, const VolumeTest &volume, const Matrix4 &localToWorld) const
+    {
+        SurfaceLightLists::const_iterator j = m_surfaceLightLists.begin();
+        SurfaceRemaps::const_iterator k = m_skins.begin();
+        for (PicoModel::const_iterator i = m_picomodel.begin(); i != m_picomodel.end(); ++i, ++j, ++k) {
+            if ((*i)->intersectVolume(volume, localToWorld) != c_volumeOutside) {
+                renderer.setLights(*j);
+                (*i)->render(renderer, localToWorld, (*k).second != 0 ? (*k).second : (*i)->getState());
+            }
+        }
+    }
+
+    void renderSolid(Renderer &renderer, const VolumeTest &volume) const
+    {
+        m_lightList->evaluateLights();
+
+        render(renderer, volume, Instance::localToWorld());
+    }
+
+    void renderWireframe(Renderer &renderer, const VolumeTest &volume) const
+    {
+        renderSolid(renderer, volume);
+    }
+
+    void testSelect(Selector &selector, SelectionTest &test)
+    {
+        m_picomodel.testSelect(selector, test, Instance::localToWorld());
+    }
+
+    bool testLight(const RendererLight &light) const
+    {
+        return light.testAABB(worldAABB());
+    }
+
+    void insertLight(const RendererLight &light)
+    {
+        const Matrix4 &localToWorld = Instance::localToWorld();
+        SurfaceLightLists::iterator j = m_surfaceLightLists.begin();
+        for (PicoModel::const_iterator i = m_picomodel.begin(); i != m_picomodel.end(); ++i) {
+            Surface_addLight(*(*i), *j++, localToWorld, light);
+        }
+    }
+
+    void clearLights()
+    {
+        for (SurfaceLightLists::iterator i = m_surfaceLightLists.begin(); i != m_surfaceLightLists.end(); ++i) {
+            (*i).clear();
+        }
+    }
 };
-typedef Array<Remap> SurfaceRemaps;
-SurfaceRemaps m_skins;
-
-PicoModelInstance( const PicoModelInstance& );
-PicoModelInstance operator=( const PicoModelInstance& );
-public:
-typedef LazyStatic<TypeCasts> StaticTypeCasts;
-
-void* m_test;
-
-Bounded& get( NullType<Bounded>){
-       return m_picomodel;
-}
-Cullable& get( NullType<Cullable>){
-       return m_picomodel;
-}
-
-void lightsChanged(){
-       m_lightList->lightsChanged();
-}
-typedef MemberCaller<PicoModelInstance, void(), &PicoModelInstance::lightsChanged> LightsChangedCaller;
-
-void constructRemaps(){
-       ASSERT_MESSAGE( m_skins.size() == m_picomodel.size(), "ERROR" );
-       ModelSkin* skin = NodeTypeCast<ModelSkin>::cast( path().parent() );
-       if ( skin != 0 && skin->realised() ) {
-               SurfaceRemaps::iterator j = m_skins.begin();
-               for ( PicoModel::const_iterator i = m_picomodel.begin(); i != m_picomodel.end(); ++i, ++j )
-               {
-                       const char* remap = skin->getRemap( ( *i )->getShader() );
-                       if ( !string_empty( remap ) ) {
-                               ( *j ).first = remap;
-                               ( *j ).second = GlobalShaderCache().capture( remap );
-                       }
-                       else
-                       {
-                               ( *j ).second = 0;
-                       }
-               }
-               SceneChangeNotify();
-       }
-}
-void destroyRemaps(){
-       ASSERT_MESSAGE( m_skins.size() == m_picomodel.size(), "ERROR" );
-       for ( SurfaceRemaps::iterator i = m_skins.begin(); i != m_skins.end(); ++i )
-       {
-               if ( ( *i ).second != 0 ) {
-                       GlobalShaderCache().release( ( *i ).first.c_str() );
-                       ( *i ).second = 0;
-               }
-       }
-}
-void skinChanged(){
-       destroyRemaps();
-       constructRemaps();
-}
 
-PicoModelInstance( const scene::Path& path, scene::Instance* parent, PicoModel& picomodel ) :
-       Instance( path, parent, this, StaticTypeCasts::instance().get() ),
-       m_picomodel( picomodel ),
-       m_surfaceLightLists( m_picomodel.size() ),
-       m_skins( m_picomodel.size() ){
-       m_lightList = &GlobalShaderCache().attach( *this );
-       m_picomodel.m_lightsChanged = LightsChangedCaller( *this );
+class PicoModelNode : public scene::Node::Symbiot, public scene::Instantiable {
+    class TypeCasts {
+        NodeTypeCastTable m_casts;
+    public:
+        TypeCasts()
+        {
+            NodeStaticCast<PicoModelNode, scene::Instantiable>::install(m_casts);
+        }
 
-       Instance::setTransformChangedCallback( LightsChangedCaller( *this ) );
+        NodeTypeCastTable &get()
+        {
+            return m_casts;
+        }
+    };
 
-       constructRemaps();
-}
-~PicoModelInstance(){
-       destroyRemaps();
-
-       Instance::setTransformChangedCallback( Callback<void()>() );
 
-       m_picomodel.m_lightsChanged = Callback<void()>();
-       GlobalShaderCache().detach( *this );
-}
+    scene::Node m_node;
+    InstanceSet m_instances;
+    PicoModel m_picomodel;
 
-void render( Renderer& renderer, const VolumeTest& volume, const Matrix4& localToWorld ) const {
-       SurfaceLightLists::const_iterator j = m_surfaceLightLists.begin();
-       SurfaceRemaps::const_iterator k = m_skins.begin();
-       for ( PicoModel::const_iterator i = m_picomodel.begin(); i != m_picomodel.end(); ++i, ++j, ++k )
-       {
-               if ( ( *i )->intersectVolume( volume, localToWorld ) != c_volumeOutside ) {
-                       renderer.setLights( *j );
-                       ( *i )->render( renderer, localToWorld, ( *k ).second != 0 ? ( *k ).second : ( *i )->getState() );
-               }
-       }
-}
-
-void renderSolid( Renderer& renderer, const VolumeTest& volume ) const {
-       m_lightList->evaluateLights();
-
-       render( renderer, volume, Instance::localToWorld() );
-}
-void renderWireframe( Renderer& renderer, const VolumeTest& volume ) const {
-       renderSolid( renderer, volume );
-}
-
-void testSelect( Selector& selector, SelectionTest& test ){
-       m_picomodel.testSelect( selector, test, Instance::localToWorld() );
-}
-
-bool testLight( const RendererLight& light ) const {
-       return light.testAABB( worldAABB() );
-}
-void insertLight( const RendererLight& light ){
-       const Matrix4& localToWorld = Instance::localToWorld();
-       SurfaceLightLists::iterator j = m_surfaceLightLists.begin();
-       for ( PicoModel::const_iterator i = m_picomodel.begin(); i != m_picomodel.end(); ++i )
-       {
-               Surface_addLight( *( *i ), *j++, localToWorld, light );
-       }
-}
-void clearLights(){
-       for ( SurfaceLightLists::iterator i = m_surfaceLightLists.begin(); i != m_surfaceLightLists.end(); ++i )
-       {
-               ( *i ).clear();
-       }
-}
-};
-
-class PicoModelNode : public scene::Node::Symbiot, public scene::Instantiable
-{
-class TypeCasts
-{
-NodeTypeCastTable m_casts;
 public:
-TypeCasts(){
-       NodeStaticCast<PicoModelNode, scene::Instantiable>::install( m_casts );
-}
-NodeTypeCastTable& get(){
-       return m_casts;
-}
-};
-
-
-scene::Node m_node;
-InstanceSet m_instances;
-PicoModel m_picomodel;
-
-public:
-typedef LazyStatic<TypeCasts> StaticTypeCasts;
-
-PicoModelNode() : m_node( this, this, StaticTypeCasts::instance().get() ){
-}
-PicoModelNode( picoModel_t* model ) : m_node( this, this, StaticTypeCasts::instance().get() ), m_picomodel( model ){
-}
-
-void release(){
-       delete this;
-}
-scene::Node& node(){
-       return m_node;
-}
-
-scene::Instance* create( const scene::Path& path, scene::Instance* parent ){
-       return new PicoModelInstance( path, parent, m_picomodel );
-}
-void forEachInstance( const scene::Instantiable::Visitor& visitor ){
-       m_instances.forEachInstance( visitor );
-}
-void insert( scene::Instantiable::Observer* observer, const scene::Path& path, scene::Instance* instance ){
-       m_instances.insert( observer, path, instance );
-}
-scene::Instance* erase( scene::Instantiable::Observer* observer, const scene::Path& path ){
-       return m_instances.erase( observer, path );
-}
+    typedef LazyStatic<TypeCasts> StaticTypeCasts;
+
+    PicoModelNode() : m_node(this, this, StaticTypeCasts::instance().get())
+    {
+    }
+
+    PicoModelNode(picoModel_t *model) : m_node(this, this, StaticTypeCasts::instance().get()), m_picomodel(model)
+    {
+    }
+
+    void release()
+    {
+        delete this;
+    }
+
+    scene::Node &node()
+    {
+        return m_node;
+    }
+
+    scene::Instance *create(const scene::Path &path, scene::Instance *parent)
+    {
+        return new PicoModelInstance(path, parent, m_picomodel);
+    }
+
+    void forEachInstance(const scene::Instantiable::Visitor &visitor)
+    {
+        m_instances.forEachInstance(visitor);
+    }
+
+    void insert(scene::Instantiable::Observer *observer, const scene::Path &path, scene::Instance *instance)
+    {
+        m_instances.insert(observer, path, instance);
+    }
+
+    scene::Instance *erase(scene::Instantiable::Observer *observer, const scene::Path &path)
+    {
+        return m_instances.erase(observer, path);
+    }
 };
 
 
@@ -630,10 +708,10 @@ class create_new
 {
 public:
 static Type* construct( const Key& key ){
-       return new Type( key );
+    return new Type( key );
 }
 static void destroy( Type* value ){
-       delete value;
+    delete value;
 }
 };
 
@@ -643,35 +721,35 @@ class cache_element : public creation_policy
 public:
 inline cache_element() : m_count( 0 ), m_value( 0 ) {}
 inline ~cache_element(){
-       ASSERT_MESSAGE( m_count == 0, "destroyed a reference before it was released\n" );
-       if ( m_count > 0 ) {
-               destroy();
-       }
+    ASSERT_MESSAGE( m_count == 0, "destroyed a reference before it was released\n" );
+    if ( m_count > 0 ) {
+        destroy();
+    }
 }
 inline Type* capture( const Key& key ){
-       if ( ++m_count == 1 ) {
-               construct( key );
-       }
-       return m_value;
+    if ( ++m_count == 1 ) {
+        construct( key );
+    }
+    return m_value;
 }
 inline void release(){
-       ASSERT_MESSAGE( !empty(), "failed to release reference - not found in cache\n" );
-       if ( --m_count == 0 ) {
-               destroy();
-       }
+    ASSERT_MESSAGE( !empty(), "failed to release reference - not found in cache\n" );
+    if ( --m_count == 0 ) {
+        destroy();
+    }
 }
 inline bool empty(){
-       return m_count == 0;
+    return m_count == 0;
 }
 inline void refresh( const Key& key ){
-       m_value->refresh( key );
+    m_value->refresh( key );
 }
 private:
 inline void construct( const Key& key ){
-       m_value = creation_policy::construct( key );
+    m_value = creation_policy::construct( key );
 }
 inline void destroy(){
-       creation_policy::destroy( m_value );
+    creation_policy::destroy( m_value );
 }
 
 std::size_t m_count;
@@ -684,13 +762,13 @@ typedef PicoModelKey key_type;
 typedef PicoModel value_type;
 public:
 static value_type* construct( const key_type& key ){
-       picoModel_t* picomodel = PicoLoadModel( const_cast<char*>( key.first.c_str() ), key.second );
-       value_type* value = new value_type( picomodel );
-       PicoFreeModel( picomodel );
-       return value;
+    picoModel_t* picomodel = PicoLoadModel( const_cast<char*>( key.first.c_str() ), key.second );
+    value_type* value = new value_type( picomodel );
+    PicoFreeModel( picomodel );
+    return value;
 }
 static void destroy( value_type* value ){
-       delete value;
+    delete value;
 }
 };
 
@@ -706,10 +784,10 @@ typedef cache_element<key_type, value_type, create_picomodel> elem_type;
 typedef std::map<key_type, elem_type> cache_type;
 
 value_type* capture( const key_type& key ){
-       return m_cache[key].capture( key );
+    return m_cache[key].capture( key );
 }
 void release( const key_type& key ){
-       m_cache[key].release();
+    m_cache[key].release();
 }
 
 private:
@@ -721,141 +799,141 @@ ModelCache g_model_cache;
 
 
 typedef struct remap_s {
-       char m_remapbuff[64 + 1024];
-       char *original;
-       char *remap;
+    char m_remapbuff[64 + 1024];
+    char *original;
+    char *remap;
 } remap_t;
 
 class RemapWrapper :
-       public Cullable,
-       public Bounded
+    public Cullable,
+    public Bounded
 {
 public:
 RemapWrapper( const char* name ){
-       parse_namestr( name );
+    parse_namestr( name );
 
-       m_model = g_model_cache.capture( ModelCache::key_type( m_name, m_frame ) );
+    m_model = g_model_cache.capture( ModelCache::key_type( m_name, m_frame ) );
 
-       construct_shaders();
+    construct_shaders();
 }
 virtual ~RemapWrapper(){
-       g_model_cache.release( ModelCache::key_type( m_name, m_frame ) );
+    g_model_cache.release( ModelCache::key_type( m_name, m_frame ) );
 
-       for ( shaders_t::iterator i = m_shaders.begin(); i != m_shaders.end(); ++i )
-       {
-               GlobalShaderCache().release( ( *i ).c_str() );
-       }
+    for ( shaders_t::iterator i = m_shaders.begin(); i != m_shaders.end(); ++i )
+    {
+        GlobalShaderCache().release( ( *i ).c_str() );
+    }
 
-       for ( remaps_t::iterator j = m_remaps.begin(); j != m_remaps.end(); ++j )
-       {
-               delete ( *j );
-       }
+    for ( remaps_t::iterator j = m_remaps.begin(); j != m_remaps.end(); ++j )
+    {
+        delete ( *j );
+    }
 }
 
 VolumeIntersectionValue intersectVolume( const VolumeTest& test, const Matrix4& localToWorld ) const {
-       return m_model->intersectVolume( test, localToWorld );
+    return m_model->intersectVolume( test, localToWorld );
 }
 
 virtual const AABB& localAABB() const {
-       return m_model->localAABB();
+    return m_model->localAABB();
 }
 
 void render( Renderer& renderer, const VolumeTest& volume, const Matrix4& localToWorld ) const {
-       m_model->render( renderer, volume, localToWorld, m_states );
+    m_model->render( renderer, volume, localToWorld, m_states );
 }
 
 void testSelect( Selector& selector, SelectionTest& test, const Matrix4& localToWorld ){
-       m_model->testSelect( selector, test, localToWorld );
+    m_model->testSelect( selector, test, localToWorld );
 }
 
 private:
 void add_remap( const char *remap ){
-       const char *ch;
-       remap_t *pRemap;
+    const char *ch;
+    remap_t *pRemap;
 
-       ch = remap;
+    ch = remap;
 
-       while ( *ch && *ch != ';' )
-               ch++;
+    while ( *ch && *ch != ';' )
+        ch++;
 
-       if ( *ch == '\0' ) {
-               // bad remap
-               globalErrorStream() << "WARNING: Shader _remap key found in a model entity without a ; character\n";
-       }
-       else {
-               pRemap = new remap_t;
+    if ( *ch == '\0' ) {
+        // bad remap
+        globalErrorStream() << "WARNING: Shader _remap key found in a model entity without a ; character\n";
+    }
+    else {
+        pRemap = new remap_t;
 
-               strncpy( pRemap->m_remapbuff, remap, sizeof( pRemap->m_remapbuff ) );
+        strncpy( pRemap->m_remapbuff, remap, sizeof( pRemap->m_remapbuff ) );
 
-               pRemap->m_remapbuff[ch - remap] = '\0';
+        pRemap->m_remapbuff[ch - remap] = '\0';
 
-               pRemap->original = pRemap->m_remapbuff;
-               pRemap->remap = pRemap->m_remapbuff + ( ch - remap ) + 1;
+        pRemap->original = pRemap->m_remapbuff;
+        pRemap->remap = pRemap->m_remapbuff + ( ch - remap ) + 1;
 
-               m_remaps.push_back( pRemap );
-       }
+        m_remaps.push_back( pRemap );
+    }
 }
 
 void parse_namestr( const char *name ){
-       const char *ptr, *s;
-       bool hasName, hasFrame;
-
-       hasName = hasFrame = false;
-
-       m_frame = 0;
-
-       for ( s = ptr = name; ; ++ptr )
-       {
-               if ( !hasName && ( *ptr == ':' || *ptr == '\0' ) ) {
-                       // model name
-                       hasName = true;
-                       m_name = CopiedString( s, ptr );
-                       s = ptr + 1;
-               }
-               else if ( *ptr == '?' || *ptr == '\0' ) {
-                       // model frame
-                       hasFrame = true;
-                       m_frame = atoi( CopiedString( s, ptr ).c_str() );
-                       s = ptr + 1;
-               }
-               else if ( *ptr == '&' || *ptr == '\0' ) {
-                       // a remap
-                       add_remap( CopiedString( s, ptr ).c_str() );
-                       s = ptr + 1;
-               }
-
-               if ( *ptr == '\0' ) {
-                       break;
-               }
-       }
+    const char *ptr, *s;
+    bool hasName, hasFrame;
+
+    hasName = hasFrame = false;
+
+    m_frame = 0;
+
+    for ( s = ptr = name; ; ++ptr )
+    {
+        if ( !hasName && ( *ptr == ':' || *ptr == '\0' ) ) {
+            // model name
+            hasName = true;
+            m_name = CopiedString( s, ptr );
+            s = ptr + 1;
+        }
+        else if ( *ptr == '?' || *ptr == '\0' ) {
+            // model frame
+            hasFrame = true;
+            m_frame = atoi( CopiedString( s, ptr ).c_str() );
+            s = ptr + 1;
+        }
+        else if ( *ptr == '&' || *ptr == '\0' ) {
+            // a remap
+            add_remap( CopiedString( s, ptr ).c_str() );
+            s = ptr + 1;
+        }
+
+        if ( *ptr == '\0' ) {
+            break;
+        }
+    }
 }
 
 void construct_shaders(){
-       const char* global_shader = shader_for_remap( "*" );
-
-       m_shaders.reserve( m_model->size() );
-       m_states.reserve( m_model->size() );
-       for ( PicoModel::iterator i = m_model->begin(); i != m_model->end(); ++i )
-       {
-               const char* shader = shader_for_remap( ( *i )->getShader() );
-               m_shaders.push_back(
-                       ( shader[0] != '\0' )
-                       ? shader
-                       : ( global_shader[0] != '\0' )
-                       ? global_shader
-                       : ( *i )->getShader() );
-               m_states.push_back( GlobalShaderCache().capture( m_shaders.back().c_str() ) );
-       }
+    const char* global_shader = shader_for_remap( "*" );
+
+    m_shaders.reserve( m_model->size() );
+    m_states.reserve( m_model->size() );
+    for ( PicoModel::iterator i = m_model->begin(); i != m_model->end(); ++i )
+    {
+        const char* shader = shader_for_remap( ( *i )->getShader() );
+        m_shaders.push_back(
+            ( shader[0] != '\0' )
+            ? shader
+            : ( global_shader[0] != '\0' )
+            ? global_shader
+            : ( *i )->getShader() );
+        m_states.push_back( GlobalShaderCache().capture( m_shaders.back().c_str() ) );
+    }
 }
 
 inline const char* shader_for_remap( const char* remap ){
-       for ( remaps_t::iterator i = m_remaps.begin(); i != m_remaps.end(); ++i )
-       {
-               if ( shader_equal( remap, ( *i )->original ) ) {
-                       return ( *i )->remap;
-               }
-       }
-       return "";
+    for ( remaps_t::iterator i = m_remaps.begin(); i != m_remaps.end(); ++i )
+    {
+        if ( shader_equal( remap, ( *i )->original ) ) {
+            return ( *i )->remap;
+        }
+    }
+    return "";
 }
 
 CopiedString m_name;
@@ -875,20 +953,20 @@ class RemapWrapperInstance : public scene::Instance, public Renderable, public S
 RemapWrapper& m_remapwrapper;
 public:
 RemapWrapperInstance( const scene::Path& path, scene::Instance* parent, RemapWrapper& remapwrapper ) : Instance( path, parent ), m_remapwrapper( remapwrapper ){
-       scene::Instance::m_cullable = &m_remapwrapper;
-       scene::Instance::m_render = this;
-       scene::Instance::m_select = this;
+    scene::Instance::m_cullable = &m_remapwrapper;
+    scene::Instance::m_render = this;
+    scene::Instance::m_select = this;
 }
 
 void renderSolid( Renderer& renderer, const VolumeTest& volume ) const {
-       m_remapwrapper.render( renderer, volume, Instance::localToWorld() );
+    m_remapwrapper.render( renderer, volume, Instance::localToWorld() );
 }
 void renderWireframe( Renderer& renderer, const VolumeTest& volume ) const {
-       renderSolid( renderer, volume );
+    renderSolid( renderer, volume );
 }
 
 void testSelect( Selector& selector, SelectionTest& test ){
-       m_remapwrapper.testSelect( selector, test, Instance::localToWorld() );
+    m_remapwrapper.testSelect( selector, test, Instance::localToWorld() );
 }
 };
 
@@ -900,44 +978,47 @@ InstanceSet m_instances;
 RemapWrapper m_remapwrapper;
 public:
 RemapWrapperNode( const char* name ) : m_node( this ), m_remapwrapper( name ){
-       m_node.m_instance = this;
+    m_node.m_instance = this;
 }
 
 void release(){
-       delete this;
+    delete this;
 }
 scene::Node& node(){
-       return m_node;
+    return m_node;
 }
 
 scene::Instance* create( const scene::Path& path, scene::Instance* parent ){
-       return new instance_type( path, parent, m_remapwrapper );
+    return new instance_type( path, parent, m_remapwrapper );
 }
 void forEachInstance( const scene::Instantiable::Visitor& visitor ){
-       m_instances.forEachInstance( visitor );
+    m_instances.forEachInstance( visitor );
 }
 void insert( scene::Instantiable::Observer* observer, const scene::Path& path, scene::Instance* instance ){
-       m_instances.insert( observer, path, instance );
+    m_instances.insert( observer, path, instance );
 }
 scene::Instance* erase( scene::Instantiable::Observer* observer, const scene::Path& path ){
-       return m_instances.erase( observer, path );
+    return m_instances.erase( observer, path );
 }
 };
 
 scene::Node& LoadRemapModel( const char* name ){
-       return ( new RemapWrapperNode( name ) )->node();
+    return ( new RemapWrapperNode( name ) )->node();
 }
 
 #endif
 
 
-size_t picoInputStreamReam( void* inputStream, unsigned char* buffer, size_t length ){
-       return reinterpret_cast<InputStream*>( inputStream )->read( buffer, length );
+size_t picoInputStreamReam(void *inputStream, unsigned char *buffer, size_t length)
+{
+    return reinterpret_cast<InputStream *>( inputStream )->read(buffer, length);
 }
 
-scene::Node& loadPicoModel( const picoModule_t* module, ArchiveFile& file ){
-       picoModel_t* model = PicoModuleLoadModelStream( module, &file.getInputStream(), picoInputStreamReam, file.size(), 0, file.getName() );
-       PicoModelNode* modelNode = new PicoModelNode( model );
-       PicoFreeModel( model );
-       return modelNode->node();
+scene::Node &loadPicoModel(const picoModule_t *module, ArchiveFile &file)
+{
+    picoModel_t *model = PicoModuleLoadModelStream(module, &file.getInputStream(), picoInputStreamReam, file.size(), 0,
+                                                   file.getName());
+    PicoModelNode *modelNode = new PicoModelNode(model);
+    PicoFreeModel(model);
+    return modelNode->node();
 }