-/*\r
-Copyright (C) 1999-2007 id Software, Inc. and contributors.\r
-For a list of contributors, see the accompanying CONTRIBUTORS file.\r
-\r
-This file is part of GtkRadiant.\r
-\r
-GtkRadiant is free software; you can redistribute it and/or modify\r
-it under the terms of the GNU General Public License as published by\r
-the Free Software Foundation; either version 2 of the License, or\r
-(at your option) any later version.\r
-\r
-GtkRadiant is distributed in the hope that it will be useful,\r
-but WITHOUT ANY WARRANTY; without even the implied warranty of\r
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the\r
-GNU General Public License for more details.\r
-\r
-You should have received a copy of the GNU General Public License\r
-along with GtkRadiant; if not, write to the Free Software\r
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA\r
-*/\r
-\r
-//\r
-// Sprite Model Plugin\r
-//\r
-// Code by Hydra aka Dominic Clifton\r
-//\r
-// Based on MD3Model source code by SPoG\r
-//\r
-\r
-#include "plugin.h"\r
-\r
-/*! i guess a description should go here... */\r
-class CSpriteModel: public IRender//, public ISelect\r
-{\r
-public:\r
- CSpriteModel();\r
- ~CSpriteModel();\r
-\r
- void IncRef() { refCount++; }\r
- void DecRef() { if(--refCount == 0) delete this; }\r
-\r
- //IRender\r
- void Draw(int state, int rflags) const;\r
- const aabb_t *GetAABB() const { return &m_BBox; }\r
-\r
- //ISelect\r
- //bool TestRay (const ray_t *ray, vec_t *dist) const;\r
-\r
- void Construct(IShader *pShader);\r
-\r
-protected:\r
- IShader *m_pShader;\r
-\r
-private:\r
- int refCount;\r
- aabb_t m_BBox;\r
-};\r
+/*
+Copyright (C) 1999-2007 id Software, Inc. and contributors.
+For a list of contributors, see the accompanying CONTRIBUTORS file.
+
+This file is part of GtkRadiant.
+
+GtkRadiant is free software; you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation; either version 2 of the License, or
+(at your option) any later version.
+
+GtkRadiant is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with GtkRadiant; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+*/
+
+//
+// Sprite Model Plugin
+//
+// Code by Hydra aka Dominic Clifton
+//
+// Based on MD3Model source code by SPoG
+//
+
+#include "plugin.h"
+
+/*! i guess a description should go here... */
+class CSpriteModel: public IRender//, public ISelect
+{
+public:
+ CSpriteModel();
+ ~CSpriteModel();
+
+ void IncRef() { refCount++; }
+ void DecRef() { if(--refCount == 0) delete this; }
+
+ //IRender
+ void Draw(int state, int rflags) const;
+ const aabb_t *GetAABB() const { return &m_BBox; }
+
+ //ISelect
+ //bool TestRay (const ray_t *ray, vec_t *dist) const;
+
+ void Construct(IShader *pShader);
+
+protected:
+ IShader *m_pShader;
+
+private:
+ int refCount;
+ aabb_t m_BBox;
+};