-/*\r
-Copyright (C) 1999-2007 id Software, Inc. and contributors.\r
-For a list of contributors, see the accompanying CONTRIBUTORS file.\r
-\r
-This file is part of GtkRadiant.\r
-\r
-GtkRadiant is free software; you can redistribute it and/or modify\r
-it under the terms of the GNU General Public License as published by\r
-the Free Software Foundation; either version 2 of the License, or\r
-(at your option) any later version.\r
-\r
-GtkRadiant is distributed in the hope that it will be useful,\r
-but WITHOUT ANY WARRANTY; without even the implied warranty of\r
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the\r
-GNU General Public License for more details.\r
-\r
-You should have received a copy of the GNU General Public License\r
-along with GtkRadiant; if not, write to the Free Software\r
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA\r
-*/\r
-\r
-//-----------------------------------------------------------------------------\r
-//\r
-// DESCRIPTION:\r
-// a class to handle control points in a 2D view\r
-// TODO: this one can be placed under an interface, and provided to the editor as service\r
-//\r
-\r
-#include "StdAfx.h"\r
-\r
-void CControlPointsManagerBFace::Init (int iPts, CtrlPts_t *Pts, C2DView *p2DView, int TexSize[2],\r
- _QERFaceData* pFaceData, _QERQglTable *pQglTable)\r
-{\r
- ManagerState = Idle;\r
- m_NumPoints = iPts;\r
- m_pPts = Pts;\r
- // store the initial config\r
- memcpy( &m_RefPts, Pts, sizeof( CtrlPts_t ) );\r
- // init TM\r
- memset( m_TM, 0, sizeof( float[2][3] ) );\r
- m_TM[0][0] = 1.0f; m_TM[1][1] = 1.0f;\r
- m_bGotAnchor = false;\r
- m_TransOffset[0] = 0.0f; m_TransOffset[1] = 0.0f;\r
- m_TexSize[0] = TexSize[0];\r
- m_TexSize[1] = TexSize[1];\r
- m_pFaceData = pFaceData;\r
-\r
- CControlPointsManager::Init( p2DView, pQglTable );\r
-}\r
-\r
-bool CControlPointsManagerBFace::OnLButtonDown (int xPos, int yPos)\r
-{\r
- if (ManagerState == Idle)\r
- {\r
- int i;\r
-\r
- // scan the point list to see if we selected something\r
- for ( i=0; i<m_NumPoints; i++ )\r
- if ( m_p2DView->DoesSelect( xPos, yPos, m_pPts->data[i] ) )\r
- {\r
- m_iDragPoint = i;\r
- ManagerState = Drag;\r
- if (m_bGotAnchor && i == m_iAnchorPoint)\r
- {\r
- // this means we selected the Anchor, so we'll translate\r
- m_bGotAnchor = false;\r
- }\r
- // perhaps we won't use translation, but we can compute it anyway\r
- ComputeTransOffset(i);\r
- if (m_bGotAnchor)\r
- {\r
- // we have an Anchor and selected another point\r
- m_Anchor[0] = m_pPts->data[m_iAnchorPoint][0];\r
- m_Anchor[1] = m_pPts->data[m_iAnchorPoint][1];\r
- }\r
- }\r
- // send a repaint message\r
- g_pToolWnd->Redraw ();\r
- return true;\r
- }\r
- return false;\r
-}\r
-\r
-bool CControlPointsManagerBFace::OnMouseMove (int xPos, int yPos)\r
-{\r
- if (ManagerState == Drag)\r
- {\r
- if (m_bGotAnchor)\r
- {\r
- // there's an anchor, we are rotating the shape\r
- // we need to work in XY space for orthonormality\r
- float Pt[2];\r
- vec3_t V1,V2;\r
- vec3_t cross;\r
- float c,s;\r
- // used in XY space\r
- float XYTM[2][3];\r
- float XYRefAnchor[2];\r
- float XYAnchor[2];\r
- m_p2DView->GridForWindow( Pt, xPos, yPos );\r
- V2[0] = Pt[0] - m_Anchor[0];\r
- V2[1] = Pt[1] - m_Anchor[1];\r
- V2[2] = 0.0f;\r
- V1[0] = m_RefPts.data[m_iDragPoint][0] - m_RefPts.data[m_iAnchorPoint][0];\r
- V1[1] = m_RefPts.data[m_iDragPoint][1] - m_RefPts.data[m_iAnchorPoint][1];\r
- V1[2] = 0.0f;\r
- // compute transformation from V1 to V2\r
- // we need to work in XY orthonormal space\r
- XYSpaceForSTSpace( V1, V1 );\r
- XYSpaceForSTSpace( V2, V2 );\r
- VectorNormalize( V2, V2 );\r
- VectorNormalize( V1, V1 );\r
- c = DotProduct( V1, V2 );\r
- CrossProduct( V1, V2, cross );\r
- s = VectorLength( cross );\r
- // we compute the transformation matrix in XY space\r
- // reference position of the Anchor in XY space\r
- XYSpaceForSTSpace( XYRefAnchor, m_RefPts.data[m_iAnchorPoint] );\r
- // current position of the Anchor in XY space\r
- XYSpaceForSTSpace( XYAnchor, m_Anchor );\r
- // compute transformation matrix\r
- XYTM[0][0] = c; XYTM[1][1] = c;\r
- if (cross[2]>0)\r
- s *= -1.0f;\r
- XYTM[0][1] = s; XYTM[1][0] = -s;\r
- XYTM[0][2] = -c*XYRefAnchor[0] - s*XYRefAnchor[1] + XYAnchor[0];\r
- XYTM[1][2] = s*XYRefAnchor[0] - c*XYRefAnchor[1] + XYAnchor[1];\r
- // express this transformation matrix in ST space\r
- m_TM[0][0] = XYTM[0][0];\r
- m_TM[1][0] = XYTM[1][0] * (float)m_TexSize[0] / (float)m_TexSize[1];\r
- m_TM[0][1] = XYTM[0][1] * (float)m_TexSize[1] / (float)m_TexSize[0];\r
- m_TM[1][1] = XYTM[1][1];\r
- m_TM[0][2] = XYTM[0][2] / (float)m_TexSize[0];\r
- m_TM[1][2] = XYTM[1][2] / (float)m_TexSize[1];\r
- // update all points\r
- UpdateCtrlPts();\r
- }\r
- else\r
- {\r
- // no Anchor point is defined, we translate all points\r
- m_p2DView->GridForWindow( m_pPts->data[m_iDragPoint], xPos, yPos );\r
- m_TM[0][2] = m_pPts->data[m_iDragPoint][0] + m_TransOffset[0];\r
- m_TM[1][2] = m_pPts->data[m_iDragPoint][1] + m_TransOffset[1];\r
- // update all points\r
- UpdateCtrlPts();\r
- }\r
- // send a repaint message\r
- g_pToolWnd->Redraw ();\r
- return true;\r
- }\r
-\r
- return false;\r
-}\r
-\r
-bool CControlPointsManagerBFace::OnLButtonUp (int x, int y)\r
-{\r
- if (ManagerState == Drag)\r
- {\r
- // this button is gonna become our Anchor\r
- m_bGotAnchor = true;\r
- m_iAnchorPoint = m_iDragPoint;\r
- // let's get out of Drag mode\r
- ManagerState = Idle;\r
- // send a repaint message\r
- g_pToolWnd->Redraw ();\r
- return true;\r
- }\r
- return false;\r
-}\r
-\r
-void CControlPointsManagerBFace::Render()\r
-{\r
- int i;\r
-\r
- m_pQglTable->m_pfn_qglColor3f(0, 1, 0);\r
- m_pQglTable->m_pfn_qglPointSize(6);\r
- m_pQglTable->m_pfn_qglBegin( GL_POINTS );\r
- for ( i=0; i<m_NumPoints; i++ )\r
- {\r
- if ( ManagerState == Drag && i == m_iDragPoint )\r
- m_pQglTable->m_pfn_qglColor3f(1, 0, 0);\r
- else if ( m_bGotAnchor && i == m_iAnchorPoint )\r
- m_pQglTable->m_pfn_qglColor3f(0, 0, 1);\r
- m_pQglTable->m_pfn_qglVertex2f( m_pPts->data[i][0], m_pPts->data[i][1] );\r
- m_pQglTable->m_pfn_qglColor3f(0, 1, 0);\r
- }\r
- m_pQglTable->m_pfn_qglEnd();\r
-}\r
-\r
-void CControlPointsManagerBFace::UpdateCtrlPts()\r
-{\r
- int i;\r
-\r
- // update all points\r
- for ( i=0; i<m_NumPoints; i++ )\r
- {\r
- m_pPts->data[i][0] = m_RefPts.data[i][0]*m_TM[0][0]+m_RefPts.data[i][1]*m_TM[0][1]+m_TM[0][2];\r
- m_pPts->data[i][1] = m_RefPts.data[i][0]*m_TM[1][0]+m_RefPts.data[i][1]*m_TM[1][1]+m_TM[1][2];\r
- }\r
-\r
- if (g_bPrefsUpdateCameraView)\r
- {\r
- Commit();\r
- // tell Radiant to update\r
- // NOTE: little speed optimisation, disable window updates, and only update camera view\r
- g_FuncTable.m_pfnSetScreenUpdate( false );\r
- g_SelectedFaceTable.m_pfnSetFaceInfo( 0, m_pFaceData );\r
- g_FuncTable.m_pfnSetScreenUpdate( true );\r
- g_FuncTable.m_pfnSysUpdateWindows( W_CAMERA );\r
- }\r
-}\r
-\r
-//++timo FIXME: we are using a global for the reference data, use a m_pCancelFaceData instead\r
-void CControlPointsManagerBFace::Commit( )\r
-{\r
- brushprimit_texdef_t aux;\r
- aux.coords[0][0] = m_TM[0][0]*g_CancelFaceData.brushprimit_texdef.coords[0][0] + m_TM[0][1]*g_CancelFaceData.brushprimit_texdef.coords[1][0];\r
- aux.coords[0][1] = m_TM[0][0]*g_CancelFaceData.brushprimit_texdef.coords[0][1] + m_TM[0][1]*g_CancelFaceData.brushprimit_texdef.coords[1][1];\r
- aux.coords[0][2] = m_TM[0][0]*g_CancelFaceData.brushprimit_texdef.coords[0][2] + m_TM[0][1]*g_CancelFaceData.brushprimit_texdef.coords[1][2] + m_TM[0][2];\r
- aux.coords[1][0] = m_TM[1][0]*g_CancelFaceData.brushprimit_texdef.coords[0][0] + m_TM[1][1]*g_CancelFaceData.brushprimit_texdef.coords[1][0];\r
- aux.coords[1][1] = m_TM[1][0]*g_CancelFaceData.brushprimit_texdef.coords[0][1] + m_TM[1][1]*g_CancelFaceData.brushprimit_texdef.coords[1][1];\r
- aux.coords[1][2] = m_TM[1][0]*g_CancelFaceData.brushprimit_texdef.coords[0][2] + m_TM[1][1]*g_CancelFaceData.brushprimit_texdef.coords[1][2] + m_TM[1][2];\r
- memcpy( &m_pFaceData->brushprimit_texdef, &aux, sizeof(brushprimit_texdef_t) );\r
-}\r
-\r
-void CControlPointsManagerBFace::ComputeTransOffset(int i)\r
-{\r
- // compute the translation offset used to counteract rotation\r
- m_TransOffset[0] = -m_TM[0][0]*m_RefPts.data[i][0] - m_TM[0][1]*m_RefPts.data[i][1];\r
- m_TransOffset[1] = -m_TM[1][0]*m_RefPts.data[i][0] - m_TM[1][1]*m_RefPts.data[i][1];\r
-}\r
-\r
-void CControlPointsManagerBFace::XYSpaceForSTSpace( float xy[2], const float st[2] )\r
-{\r
- xy[0] = st[0] * (float)m_TexSize[0];\r
- xy[1] = st[1] * (float)m_TexSize[1];\r
-}\r
-\r
-/*\r
-======================================================================\r
-patch manager\r
-======================================================================\r
-*/\r
-\r
-void CControlPointsManagerPatch::Init( patchMesh_t* pWorkPatch, C2DView *p2DView, _QERQglTable *pQglTable, patchMesh_t* pPatch )\r
-{\r
- CControlPointsManager::Init( p2DView, pQglTable );\r
- m_pPatch = pPatch;\r
- m_pWorkPatch = pWorkPatch;\r
-}\r
-\r
-bool CControlPointsManagerPatch::OnLButtonDown (int xPos, int yPos)\r
-{\r
- if (ManagerState == Idle)\r
- {\r
- int i,j;\r
-\r
- // scan the point list to see if we selected something\r
- for ( i=0; i<m_pPatch->width; i++ )\r
- for ( j=0; j<m_pPatch->height; j++ )\r
- if ( m_p2DView->DoesSelect( xPos, yPos, m_pWorkPatch->ctrl[i][j].st ) )\r
- {\r
- m_iDragPoint[0] = i;\r
- m_iDragPoint[1] = j;\r
- ManagerState = Drag;\r
- }\r
- // send a repaint message\r
- g_pToolWnd->Redraw ();\r
- return true;\r
- }\r
- return false;\r
-}\r
-\r
-bool CControlPointsManagerPatch::OnMouseMove (int xPos, int yPos)\r
-{\r
- if (ManagerState == Drag)\r
- {\r
- m_p2DView->GridForWindow( m_pWorkPatch->ctrl[ m_iDragPoint[0] ][ m_iDragPoint[1] ].st, xPos, yPos );\r
- if (g_bPrefsUpdateCameraView)\r
- {\r
- Commit();\r
- // ask to rebuild the patch display data\r
- m_pPatch->bDirty = true;\r
- // send a repaint to the camera window as well\r
- g_FuncTable.m_pfnSysUpdateWindows( W_CAMERA );\r
- }\r
- // send a repaint message\r
- g_pToolWnd->Redraw ();\r
- return true;\r
- }\r
- return false;\r
-}\r
-\r
-bool CControlPointsManagerPatch::OnLButtonUp (int x, int y)\r
-{\r
- if (ManagerState == Drag)\r
- {\r
- ManagerState = Idle;\r
- // send a repaint message\r
- g_pToolWnd->Redraw ();\r
- }\r
- return false;\r
-}\r
-\r
-void CControlPointsManagerPatch::Render()\r
-{\r
- int i,j;\r
-\r
- m_pQglTable->m_pfn_qglColor3f(0, 1, 0);\r
- m_pQglTable->m_pfn_qglPointSize(6);\r
- m_pQglTable->m_pfn_qglBegin( GL_POINTS );\r
- for ( i=0; i<m_pPatch->width; i++ )\r
- for ( j=0; j<m_pPatch->height; j++ )\r
- {\r
- if ( ManagerState == Drag && i == m_iDragPoint[0] && j == m_iDragPoint[1] )\r
- m_pQglTable->m_pfn_qglColor3f(1, 0, 0);\r
- m_pQglTable->m_pfn_qglVertex2f( m_pWorkPatch->ctrl[i][j].st[0], m_pWorkPatch->ctrl[i][j].st[1] );\r
- m_pQglTable->m_pfn_qglColor3f(0, 1, 0);\r
- }\r
- m_pQglTable->m_pfn_qglEnd();\r
-}\r
-\r
-void CControlPointsManagerPatch::Commit()\r
-{\r
- int i,j;\r
- for ( i=0; i<m_pPatch->width; i++ )\r
- for ( j=0; j<m_pPatch->height; j++ )\r
- {\r
- m_pPatch->ctrl[i][j].st[0] = m_pWorkPatch->ctrl[i][j].st[0];\r
- m_pPatch->ctrl[i][j].st[1] = m_pWorkPatch->ctrl[i][j].st[1];\r
- }\r
-}\r
+/*
+Copyright (C) 1999-2007 id Software, Inc. and contributors.
+For a list of contributors, see the accompanying CONTRIBUTORS file.
+
+This file is part of GtkRadiant.
+
+GtkRadiant is free software; you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation; either version 2 of the License, or
+(at your option) any later version.
+
+GtkRadiant is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with GtkRadiant; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+*/
+
+//-----------------------------------------------------------------------------
+//
+// DESCRIPTION:
+// a class to handle control points in a 2D view
+// TODO: this one can be placed under an interface, and provided to the editor as service
+//
+
+#include "StdAfx.h"
+
+void CControlPointsManagerBFace::Init (int iPts, CtrlPts_t *Pts, C2DView *p2DView, int TexSize[2],
+ _QERFaceData* pFaceData, _QERQglTable *pQglTable)
+{
+ ManagerState = Idle;
+ m_NumPoints = iPts;
+ m_pPts = Pts;
+ // store the initial config
+ memcpy( &m_RefPts, Pts, sizeof( CtrlPts_t ) );
+ // init TM
+ memset( m_TM, 0, sizeof( float[2][3] ) );
+ m_TM[0][0] = 1.0f; m_TM[1][1] = 1.0f;
+ m_bGotAnchor = false;
+ m_TransOffset[0] = 0.0f; m_TransOffset[1] = 0.0f;
+ m_TexSize[0] = TexSize[0];
+ m_TexSize[1] = TexSize[1];
+ m_pFaceData = pFaceData;
+
+ CControlPointsManager::Init( p2DView, pQglTable );
+}
+
+bool CControlPointsManagerBFace::OnLButtonDown (int xPos, int yPos)
+{
+ if (ManagerState == Idle)
+ {
+ int i;
+
+ // scan the point list to see if we selected something
+ for ( i=0; i<m_NumPoints; i++ )
+ if ( m_p2DView->DoesSelect( xPos, yPos, m_pPts->data[i] ) )
+ {
+ m_iDragPoint = i;
+ ManagerState = Drag;
+ if (m_bGotAnchor && i == m_iAnchorPoint)
+ {
+ // this means we selected the Anchor, so we'll translate
+ m_bGotAnchor = false;
+ }
+ // perhaps we won't use translation, but we can compute it anyway
+ ComputeTransOffset(i);
+ if (m_bGotAnchor)
+ {
+ // we have an Anchor and selected another point
+ m_Anchor[0] = m_pPts->data[m_iAnchorPoint][0];
+ m_Anchor[1] = m_pPts->data[m_iAnchorPoint][1];
+ }
+ }
+ // send a repaint message
+ g_pToolWnd->Redraw ();
+ return true;
+ }
+ return false;
+}
+
+bool CControlPointsManagerBFace::OnMouseMove (int xPos, int yPos)
+{
+ if (ManagerState == Drag)
+ {
+ if (m_bGotAnchor)
+ {
+ // there's an anchor, we are rotating the shape
+ // we need to work in XY space for orthonormality
+ float Pt[2];
+ vec3_t V1,V2;
+ vec3_t cross;
+ float c,s;
+ // used in XY space
+ float XYTM[2][3];
+ float XYRefAnchor[2];
+ float XYAnchor[2];
+ m_p2DView->GridForWindow( Pt, xPos, yPos );
+ V2[0] = Pt[0] - m_Anchor[0];
+ V2[1] = Pt[1] - m_Anchor[1];
+ V2[2] = 0.0f;
+ V1[0] = m_RefPts.data[m_iDragPoint][0] - m_RefPts.data[m_iAnchorPoint][0];
+ V1[1] = m_RefPts.data[m_iDragPoint][1] - m_RefPts.data[m_iAnchorPoint][1];
+ V1[2] = 0.0f;
+ // compute transformation from V1 to V2
+ // we need to work in XY orthonormal space
+ XYSpaceForSTSpace( V1, V1 );
+ XYSpaceForSTSpace( V2, V2 );
+ VectorNormalize( V2, V2 );
+ VectorNormalize( V1, V1 );
+ c = DotProduct( V1, V2 );
+ CrossProduct( V1, V2, cross );
+ s = VectorLength( cross );
+ // we compute the transformation matrix in XY space
+ // reference position of the Anchor in XY space
+ XYSpaceForSTSpace( XYRefAnchor, m_RefPts.data[m_iAnchorPoint] );
+ // current position of the Anchor in XY space
+ XYSpaceForSTSpace( XYAnchor, m_Anchor );
+ // compute transformation matrix
+ XYTM[0][0] = c; XYTM[1][1] = c;
+ if (cross[2]>0)
+ s *= -1.0f;
+ XYTM[0][1] = s; XYTM[1][0] = -s;
+ XYTM[0][2] = -c*XYRefAnchor[0] - s*XYRefAnchor[1] + XYAnchor[0];
+ XYTM[1][2] = s*XYRefAnchor[0] - c*XYRefAnchor[1] + XYAnchor[1];
+ // express this transformation matrix in ST space
+ m_TM[0][0] = XYTM[0][0];
+ m_TM[1][0] = XYTM[1][0] * (float)m_TexSize[0] / (float)m_TexSize[1];
+ m_TM[0][1] = XYTM[0][1] * (float)m_TexSize[1] / (float)m_TexSize[0];
+ m_TM[1][1] = XYTM[1][1];
+ m_TM[0][2] = XYTM[0][2] / (float)m_TexSize[0];
+ m_TM[1][2] = XYTM[1][2] / (float)m_TexSize[1];
+ // update all points
+ UpdateCtrlPts();
+ }
+ else
+ {
+ // no Anchor point is defined, we translate all points
+ m_p2DView->GridForWindow( m_pPts->data[m_iDragPoint], xPos, yPos );
+ m_TM[0][2] = m_pPts->data[m_iDragPoint][0] + m_TransOffset[0];
+ m_TM[1][2] = m_pPts->data[m_iDragPoint][1] + m_TransOffset[1];
+ // update all points
+ UpdateCtrlPts();
+ }
+ // send a repaint message
+ g_pToolWnd->Redraw ();
+ return true;
+ }
+
+ return false;
+}
+
+bool CControlPointsManagerBFace::OnLButtonUp (int x, int y)
+{
+ if (ManagerState == Drag)
+ {
+ // this button is gonna become our Anchor
+ m_bGotAnchor = true;
+ m_iAnchorPoint = m_iDragPoint;
+ // let's get out of Drag mode
+ ManagerState = Idle;
+ // send a repaint message
+ g_pToolWnd->Redraw ();
+ return true;
+ }
+ return false;
+}
+
+void CControlPointsManagerBFace::Render()
+{
+ int i;
+
+ m_pQglTable->m_pfn_qglColor3f(0, 1, 0);
+ m_pQglTable->m_pfn_qglPointSize(6);
+ m_pQglTable->m_pfn_qglBegin( GL_POINTS );
+ for ( i=0; i<m_NumPoints; i++ )
+ {
+ if ( ManagerState == Drag && i == m_iDragPoint )
+ m_pQglTable->m_pfn_qglColor3f(1, 0, 0);
+ else if ( m_bGotAnchor && i == m_iAnchorPoint )
+ m_pQglTable->m_pfn_qglColor3f(0, 0, 1);
+ m_pQglTable->m_pfn_qglVertex2f( m_pPts->data[i][0], m_pPts->data[i][1] );
+ m_pQglTable->m_pfn_qglColor3f(0, 1, 0);
+ }
+ m_pQglTable->m_pfn_qglEnd();
+}
+
+void CControlPointsManagerBFace::UpdateCtrlPts()
+{
+ int i;
+
+ // update all points
+ for ( i=0; i<m_NumPoints; i++ )
+ {
+ m_pPts->data[i][0] = m_RefPts.data[i][0]*m_TM[0][0]+m_RefPts.data[i][1]*m_TM[0][1]+m_TM[0][2];
+ m_pPts->data[i][1] = m_RefPts.data[i][0]*m_TM[1][0]+m_RefPts.data[i][1]*m_TM[1][1]+m_TM[1][2];
+ }
+
+ if (g_bPrefsUpdateCameraView)
+ {
+ Commit();
+ // tell Radiant to update
+ // NOTE: little speed optimisation, disable window updates, and only update camera view
+ g_FuncTable.m_pfnSetScreenUpdate( false );
+ g_SelectedFaceTable.m_pfnSetFaceInfo( 0, m_pFaceData );
+ g_FuncTable.m_pfnSetScreenUpdate( true );
+ g_FuncTable.m_pfnSysUpdateWindows( W_CAMERA );
+ }
+}
+
+//++timo FIXME: we are using a global for the reference data, use a m_pCancelFaceData instead
+void CControlPointsManagerBFace::Commit( )
+{
+ brushprimit_texdef_t aux;
+ aux.coords[0][0] = m_TM[0][0]*g_CancelFaceData.brushprimit_texdef.coords[0][0] + m_TM[0][1]*g_CancelFaceData.brushprimit_texdef.coords[1][0];
+ aux.coords[0][1] = m_TM[0][0]*g_CancelFaceData.brushprimit_texdef.coords[0][1] + m_TM[0][1]*g_CancelFaceData.brushprimit_texdef.coords[1][1];
+ aux.coords[0][2] = m_TM[0][0]*g_CancelFaceData.brushprimit_texdef.coords[0][2] + m_TM[0][1]*g_CancelFaceData.brushprimit_texdef.coords[1][2] + m_TM[0][2];
+ aux.coords[1][0] = m_TM[1][0]*g_CancelFaceData.brushprimit_texdef.coords[0][0] + m_TM[1][1]*g_CancelFaceData.brushprimit_texdef.coords[1][0];
+ aux.coords[1][1] = m_TM[1][0]*g_CancelFaceData.brushprimit_texdef.coords[0][1] + m_TM[1][1]*g_CancelFaceData.brushprimit_texdef.coords[1][1];
+ aux.coords[1][2] = m_TM[1][0]*g_CancelFaceData.brushprimit_texdef.coords[0][2] + m_TM[1][1]*g_CancelFaceData.brushprimit_texdef.coords[1][2] + m_TM[1][2];
+ memcpy( &m_pFaceData->brushprimit_texdef, &aux, sizeof(brushprimit_texdef_t) );
+}
+
+void CControlPointsManagerBFace::ComputeTransOffset(int i)
+{
+ // compute the translation offset used to counteract rotation
+ m_TransOffset[0] = -m_TM[0][0]*m_RefPts.data[i][0] - m_TM[0][1]*m_RefPts.data[i][1];
+ m_TransOffset[1] = -m_TM[1][0]*m_RefPts.data[i][0] - m_TM[1][1]*m_RefPts.data[i][1];
+}
+
+void CControlPointsManagerBFace::XYSpaceForSTSpace( float xy[2], const float st[2] )
+{
+ xy[0] = st[0] * (float)m_TexSize[0];
+ xy[1] = st[1] * (float)m_TexSize[1];
+}
+
+/*
+======================================================================
+patch manager
+======================================================================
+*/
+
+void CControlPointsManagerPatch::Init( patchMesh_t* pWorkPatch, C2DView *p2DView, _QERQglTable *pQglTable, patchMesh_t* pPatch )
+{
+ CControlPointsManager::Init( p2DView, pQglTable );
+ m_pPatch = pPatch;
+ m_pWorkPatch = pWorkPatch;
+}
+
+bool CControlPointsManagerPatch::OnLButtonDown (int xPos, int yPos)
+{
+ if (ManagerState == Idle)
+ {
+ int i,j;
+
+ // scan the point list to see if we selected something
+ for ( i=0; i<m_pPatch->width; i++ )
+ for ( j=0; j<m_pPatch->height; j++ )
+ if ( m_p2DView->DoesSelect( xPos, yPos, m_pWorkPatch->ctrl[i][j].st ) )
+ {
+ m_iDragPoint[0] = i;
+ m_iDragPoint[1] = j;
+ ManagerState = Drag;
+ }
+ // send a repaint message
+ g_pToolWnd->Redraw ();
+ return true;
+ }
+ return false;
+}
+
+bool CControlPointsManagerPatch::OnMouseMove (int xPos, int yPos)
+{
+ if (ManagerState == Drag)
+ {
+ m_p2DView->GridForWindow( m_pWorkPatch->ctrl[ m_iDragPoint[0] ][ m_iDragPoint[1] ].st, xPos, yPos );
+ if (g_bPrefsUpdateCameraView)
+ {
+ Commit();
+ // ask to rebuild the patch display data
+ m_pPatch->bDirty = true;
+ // send a repaint to the camera window as well
+ g_FuncTable.m_pfnSysUpdateWindows( W_CAMERA );
+ }
+ // send a repaint message
+ g_pToolWnd->Redraw ();
+ return true;
+ }
+ return false;
+}
+
+bool CControlPointsManagerPatch::OnLButtonUp (int x, int y)
+{
+ if (ManagerState == Drag)
+ {
+ ManagerState = Idle;
+ // send a repaint message
+ g_pToolWnd->Redraw ();
+ }
+ return false;
+}
+
+void CControlPointsManagerPatch::Render()
+{
+ int i,j;
+
+ m_pQglTable->m_pfn_qglColor3f(0, 1, 0);
+ m_pQglTable->m_pfn_qglPointSize(6);
+ m_pQglTable->m_pfn_qglBegin( GL_POINTS );
+ for ( i=0; i<m_pPatch->width; i++ )
+ for ( j=0; j<m_pPatch->height; j++ )
+ {
+ if ( ManagerState == Drag && i == m_iDragPoint[0] && j == m_iDragPoint[1] )
+ m_pQglTable->m_pfn_qglColor3f(1, 0, 0);
+ m_pQglTable->m_pfn_qglVertex2f( m_pWorkPatch->ctrl[i][j].st[0], m_pWorkPatch->ctrl[i][j].st[1] );
+ m_pQglTable->m_pfn_qglColor3f(0, 1, 0);
+ }
+ m_pQglTable->m_pfn_qglEnd();
+}
+
+void CControlPointsManagerPatch::Commit()
+{
+ int i,j;
+ for ( i=0; i<m_pPatch->width; i++ )
+ for ( j=0; j<m_pPatch->height; j++ )
+ {
+ m_pPatch->ctrl[i][j].st[0] = m_pWorkPatch->ctrl[i][j].st[0];
+ m_pPatch->ctrl[i][j].st[1] = m_pWorkPatch->ctrl[i][j].st[1];
+ }
+}