/*
-Copyright (C) 1999-2006 Id Software, Inc. and contributors.
+Copyright (C) 1999-2007 id Software, Inc. and contributors.
For a list of contributors, see the accompanying CONTRIBUTORS file.
This file is part of GtkRadiant.
// Leonardo Zide (leo@lokigames.com)
//
-#include "camwindow.h"
-
-#include "debugging/debugging.h"
-
-#include "iscenegraph.h"
-#include "irender.h"
-#include "igl.h"
-#include "icamera.h"
-#include "cullable.h"
-#include "renderable.h"
-#include "preferencesystem.h"
-
-#include "generic/callback.h"
-#include "container/array.h"
-#include "scenelib.h"
-#include "render.h"
-#include "cmdlib.h"
-#include "math/frustum.h"
-
-#include "gtkutil/widget.h"
-#include "gtkutil/button.h"
-#include "gtkutil/toolbar.h"
-#include "gtkutil/glwidget.h"
-#include "gtkutil/xorrectangle.h"
-#include "gtkmisc.h"
-#include "selection.h"
-#include "mainframe.h"
-#include "preferences.h"
-#include "commands.h"
-#include "xywindow.h"
-#include "windowobservers.h"
-#include "renderstate.h"
-
-#include "timer.h"
-
-std::vector<Callback> g_cameraMoved_callbacks;
-
-void AddCameraMovedCallback(const Callback& callback)
-{
- g_cameraMoved_callbacks.push_back(callback);
-}
-
-void CameraMovedNotify()
-{
- std::for_each(g_cameraMoved_callbacks.begin(), g_cameraMoved_callbacks.end(), CallbackInvoke());
-}
-
-
-struct camwindow_globals_private_t
-{
- int m_nMoveSpeed;
- int m_nAngleSpeed;
- bool m_bCamInverseMouse;
- bool m_bCamDiscrete;
- bool m_bCubicClipping;
-
- camwindow_globals_private_t() :
- m_nMoveSpeed(100),
- m_nAngleSpeed(3),
- m_bCamInverseMouse(false),
- m_bCamDiscrete(true),
- m_bCubicClipping(true)
- {
- }
-
-};
-
-camwindow_globals_private_t g_camwindow_globals_private;
+#include "stdafx.h"
+#include <gtk/gtk.h>
+#include <GL/gl.h>
+extern void DrawPathLines();
+extern void Select_ShiftTexture(int x, int y);
+extern void Select_RotateTexture(int amt);
+extern void DrawAlternatePoint(vec3_t v, float scale);
+//extern void Select_ScaleTexture(int x, int y);
-const Matrix4 g_opengl2radiant(
- 0, 0,-1, 0,
- -1, 0, 0, 0,
- 0, 1, 0, 0,
- 0, 0, 0, 1
-);
+extern int g_nPatchClickedView;
-const Matrix4 g_radiant2opengl(
- 0,-1, 0, 0,
- 0, 0, 1, 0,
- -1, 0, 0, 0,
- 0, 0, 0, 1
-);
+brush_t* g_pSplitList = NULL;
-struct camera_t;
-void Camera_mouseMove(camera_t& camera, int x, int y);
+// =============================================================================
+// CamWnd class
-enum camera_draw_mode
+CamWnd::CamWnd ()
+ : GLWindow (TRUE), m_XORRectangle(m_pWidget)
{
- cd_wire,
- cd_solid,
- cd_texture,
- cd_lighting
-};
+ m_nNumTransBrushes = 0;
+ memset(&m_Camera, 0, sizeof(camera_t));
+ m_pSide_select = NULL;
+ m_bClipMode = false;
+ m_bFreeMove = false;
+ Cam_Init();
+}
-struct camera_t
+CamWnd::~CamWnd ()
{
- int width, height;
-
- bool timing;
-
- Vector3 origin;
- Vector3 angles;
-
- Vector3 color; // background
-
- Vector3 forward, right; // move matrix (TTimo: used to have up but it was not updated)
- Vector3 vup, vpn, vright; // view matrix (taken from the modelview matrix)
-
- Matrix4 projection;
- Matrix4 modelview;
-
- unsigned int movementflags; // movement flags
- Timer m_keycontrol_timer;
- guint m_keymove_handler;
+}
+void CamWnd::OnCreate ()
+{
+ if (!MakeCurrent ())
+ Error ("glMakeCurrent failed");
- float fieldOfView;
+ // report OpenGL information
+ Sys_Printf ("GL_VENDOR: %s\n", qglGetString (GL_VENDOR));
+ Sys_Printf ("GL_RENDERER: %s\n", qglGetString (GL_RENDERER));
+ Sys_Printf ("GL_VERSION: %s\n", qglGetString (GL_VERSION));
+ Sys_Printf ("GL_EXTENSIONS: %s\n", qglGetString (GL_EXTENSIONS));
- DeferredMotionDelta m_mouseMove;
+ // Set off texture compression supported
+ g_qeglobals.bTextureCompressionSupported = 0;
- static void motionDelta(int x, int y, void* data)
+ // finalize OpenGL init
+ // NOTE
+ // why is this here? well .. the Gtk objects get constructed when you enter gtk_main
+ // and I wanted to have the extensions information in the editor startup console (avoid looking that up in the early console)
+ // RIANT
+ // I Split this up so as to add support for extension and user-friendly
+ // compression format selection.
+ // ADD new globals for your new format so as to minimise
+ // calls to Sys_QGL_ExtensionSupported
+ // NOTE TTimo: I don't really like this approach with globals. Frequent calls to Sys_QGL_ExtensionSupported don't sound like
+ // a problem to me. If there is some caching to be done, then I think it should be inside Sys_QGL_ExtensionSupported
+ ///////////////////////////////////////////
+ // Check for default OpenGL
+ if (Sys_QGL_ExtensionSupported ("GL_ARB_texture_compression"))
{
- Camera_mouseMove(*reinterpret_cast<camera_t*>(data), x, y);
+ g_qeglobals.bTextureCompressionSupported = 1;
+ g_qeglobals.m_bOpenGLCompressionSupported = 1;
}
- View* m_view;
- Callback m_update;
-
- static camera_draw_mode draw_mode;
-
- camera_t(View* view, const Callback& update)
- : width(0),
- height(0),
- timing(false),
- origin(0, 0, 0),
- angles(0, 0, 0),
- color(0, 0, 0),
- movementflags(0),
- m_keymove_handler(0),
- fieldOfView(90.0f),
- m_mouseMove(motionDelta, this),
- m_view(view),
- m_update(update)
+ // INSERT PROPRIETARY EXTENSIONS HERE
+ // Check for S3 extensions
+ // create a bool global for extension supported
+ if (Sys_QGL_ExtensionSupported ("GL_EXT_texture_compression_s3tc"))
{
+ g_qeglobals.bTextureCompressionSupported = 1;
+ g_qeglobals.m_bS3CompressionSupported = 1;
}
-};
-camera_draw_mode camera_t::draw_mode = cd_texture;
+ g_qeglobals.m_bOpenGLReady = true;
-inline Matrix4 projection_for_camera(float near_z, float far_z, float fieldOfView, int width, int height)
+ g_PrefsDlg.UpdateTextureCompression();
+
+#ifdef ATIHACK_812
+ g_PrefsDlg.UpdateATIHack();
+#endif
+
+ g_qeglobals_gui.d_camera = m_pWidget;
+}
+
+void CamWnd::Cam_Init ()
{
- const float half_width = static_cast<float>(near_z * tan(degrees_to_radians(fieldOfView * 0.5)));
- const float half_height = half_width * (static_cast<float>(height) / static_cast<float>(width));
-
- return matrix4_frustum(
- -half_width,
- half_width,
- -half_height,
- half_height,
- near_z,
- far_z
- );
+ m_Camera.timing = false;
+ m_Camera.origin[0] = 0.f;
+ m_Camera.origin[1] = 20.f;
+ m_Camera.origin[2] = 46.f;
+ m_Camera.color[0] = 0.3f;
+ m_Camera.color[1] = 0.3f;
+ m_Camera.color[2] = 0.3f;
+ m_nCambuttonstate = 0;
}
-float Camera_getFarClipPlane(camera_t& camera)
+void CamWnd::OnSize(int cx, int cy)
{
- return (g_camwindow_globals_private.m_bCubicClipping)? pow(2.0, (g_camwindow_globals.m_nCubicScale + 7) / 2.0) : 32768.0f;
+ m_Camera.width = cx;
+ m_Camera.height = cy;
+ gtk_widget_queue_draw(m_pWidget);
}
-void Camera_updateProjection(camera_t& camera)
+rectangle_t rectangle_from_area_cam()
{
- float farClip = Camera_getFarClipPlane(camera);
- camera.projection = projection_for_camera(farClip / 4096.0f, farClip, camera.fieldOfView, camera.width, camera.height);
+ const float left = MIN(g_qeglobals.d_vAreaTL[0], g_qeglobals.d_vAreaBR[0]);
+ const float top = MAX(g_qeglobals.d_vAreaTL[1], g_qeglobals.d_vAreaBR[1]);
+ const float right = MAX(g_qeglobals.d_vAreaTL[0], g_qeglobals.d_vAreaBR[0]);
+ const float bottom = MIN(g_qeglobals.d_vAreaTL[1], g_qeglobals.d_vAreaBR[1]);
+ return rectangle_t(left, bottom, right - left, top - bottom);
+}
- camera.m_view->Construct(camera.projection, camera.modelview, camera.width, camera.height);
+void update_xor_rectangle(XORRectangle& xor_rectangle)
+{
+ rectangle_t rectangle;
+ if ((g_qeglobals.d_select_mode == sel_area))
+ rectangle = rectangle_from_area_cam();
+ xor_rectangle.set(rectangle);
}
-void Camera_updateVectors(camera_t& camera)
+void CamWnd::OnMouseMove(guint32 flags, int pointx, int pointy)
{
- for (int i=0 ; i<3 ; i++)
+ int height = m_pWidget->allocation.height;
+ // NOTE RR2DO2 this hasn't got any use anymore really. It is an old qeradiant feature
+ // that can be re-enabled by removing the checks for HasCapture and not shift/ctrl down
+ // but the scaling/rotating (unless done with the steps set in the surface inspector
+ // dialog) is way too sensitive to be of any use
+ if (HasCapture () && Sys_AltDown () &&
+ !((flags & MK_SHIFT) || (flags & MK_CONTROL)))
+ {
+ if (flags & MK_CONTROL)
+ Select_RotateTexture(pointy - m_ptLastCursorY);
+ else
+ if (flags & MK_SHIFT)
+ Select_ScaleTexture(pointx - m_ptLastCursorX, m_ptLastCursorY - pointy);
+ else
+ Select_ShiftTexture(pointx - m_ptLastCursorX, m_ptLastCursorY - pointy);
+ }
+ else
{
- camera.vright[i] = camera.modelview[(i<<2)+0];
- camera.vup[i] = camera.modelview[(i<<2)+1];
- camera.vpn[i] = camera.modelview[(i<<2)+2];
+ Cam_MouseMoved(pointx, height - 1 - pointy, flags);
}
+ m_ptLastCursorX = pointx;
+ m_ptLastCursorY = pointy;
+
+ update_xor_rectangle(m_XORRectangle);
}
-void Camera_updateModelview(camera_t& camera)
+void CamWnd::OnMouseWheel(bool bUp)
{
- camera.modelview = g_matrix4_identity;
-
- // roll, pitch, yaw
- Vector3 radiant_eulerXYZ(0, -camera.angles[CAMERA_PITCH], camera.angles[CAMERA_YAW]);
-
- matrix4_translate_by_vec3(camera.modelview, camera.origin);
- matrix4_rotate_by_euler_xyz_degrees(camera.modelview, radiant_eulerXYZ);
- matrix4_multiply_by_matrix4(camera.modelview, g_radiant2opengl);
- matrix4_affine_invert(camera.modelview);
-
- Camera_updateVectors(camera);
+ if (bUp)
+ VectorMA (m_Camera.origin, g_PrefsDlg.m_nMoveSpeed, m_Camera.forward, m_Camera.origin);
+ else
+ VectorMA (m_Camera.origin, -g_PrefsDlg.m_nMoveSpeed, m_Camera.forward, m_Camera.origin);
- camera.m_view->Construct(camera.projection, camera.modelview, camera.width, camera.height);
+ int nUpdate = (g_PrefsDlg.m_bCamXYUpdate) ? (W_CAMERA | W_XY) : (W_CAMERA);
+ Sys_UpdateWindows (nUpdate);
+ g_pParentWnd->OnTimer ();
}
-
-void Camera_Move_updateAxes(camera_t& camera)
+void CamWnd::OnLButtonDown(guint32 nFlags, int pointx, int pointy)
{
- double ya = degrees_to_radians(camera.angles[CAMERA_YAW]);
-
- // the movement matrix is kept 2d
- camera.forward[0] = static_cast<float>(cos(ya));
- camera.forward[1] = static_cast<float>(sin(ya));
- camera.forward[2] = 0;
- camera.right[0] = camera.forward[1];
- camera.right[1] = -camera.forward[0];
+ m_ptLastCursorX = pointx;
+ m_ptLastCursorY = pointy;
+ OriginalMouseDown(nFlags, pointx, pointy);
}
-void Camera_Freemove_updateAxes(camera_t& camera)
+void CamWnd::OnLButtonUp(guint32 nFlags, int pointx, int pointy)
{
- camera.right = camera.vright;
- camera.forward = vector3_negated(camera.vpn);
+ OriginalMouseUp(nFlags, pointx, pointy);
}
-const Vector3& Camera_getOrigin(camera_t& camera)
+void CamWnd::OnMButtonDown(guint32 nFlags, int pointx, int pointy)
{
- return camera.origin;
+ OriginalMouseDown(nFlags, pointx, pointy);
}
-void Camera_setOrigin(camera_t& camera, const Vector3& origin)
+void CamWnd::OnMButtonUp(guint32 nFlags, int pointx, int pointy)
{
- camera.origin = origin;
- Camera_updateModelview(camera);
- camera.m_update();
- CameraMovedNotify();
+ OriginalMouseUp(nFlags, pointx, pointy);
}
-const Vector3& Camera_getAngles(camera_t& camera)
+void CamWnd::OnRButtonDown(guint32 nFlags, int pointx, int pointy)
{
- return camera.angles;
+ OriginalMouseDown(nFlags, pointx, pointy);
}
-void Camera_setAngles(camera_t& camera, const Vector3& angles)
+void CamWnd::OnRButtonUp(guint32 nFlags, int pointx, int pointy)
{
- camera.angles = angles;
- Camera_updateModelview(camera);
- camera.m_update();
- CameraMovedNotify();
+ OriginalMouseUp(nFlags, pointx, pointy);
}
-
-void Camera_FreeMove(camera_t& camera, int dx, int dy)
+void CamWnd::OriginalMouseUp(guint32 nFlags, int pointx, int pointy)
{
- float dtime = 0.1f;
- if (g_camwindow_globals_private.m_bCamInverseMouse)
- camera.angles[CAMERA_PITCH] -= dy * dtime * g_camwindow_globals_private.m_nAngleSpeed;
- else
- camera.angles[CAMERA_PITCH] += dy * dtime * g_camwindow_globals_private.m_nAngleSpeed;
+ int height = m_pWidget->allocation.height;
- camera.angles[CAMERA_YAW] += dx * dtime * g_camwindow_globals_private.m_nAngleSpeed;
-
- if (camera.angles[CAMERA_PITCH] > 90)
- camera.angles[CAMERA_PITCH] = 90;
- else if (camera.angles[CAMERA_PITCH] < -90)
- camera.angles[CAMERA_PITCH] = -90;
+ if(g_qeglobals.d_select_mode == sel_facets_on || g_qeglobals.d_select_mode == sel_facets_off)
+ {
+ g_qeglobals.d_select_mode = sel_brush;
+ }
- if (camera.angles[CAMERA_YAW] >= 360)
- camera.angles[CAMERA_YAW] -=360;
- else if (camera.angles[CAMERA_YAW] <= 0)
- camera.angles[CAMERA_YAW] +=360;
+ Cam_MouseUp(pointx, height - 1 - pointy, nFlags);
+ ReleaseCapture ();
- Camera_updateModelview(camera);
- Camera_Freemove_updateAxes(camera);
+ update_xor_rectangle(m_XORRectangle);
}
-void Cam_MouseControl(camera_t& camera, int x, int y)
+void CamWnd::OriginalMouseDown(guint32 nFlags, int pointx, int pointy)
{
- int xl, xh;
- int yl, yh;
- float xf, yf;
+ int height = m_pWidget->allocation.height;
+
+ SetFocus();
+ SetCapture();
+ Cam_MouseDown (pointx, height - 1 - pointy, nFlags);
- xf = (float)(x - camera.width/2) / (camera.width/2);
- yf = (float)(y - camera.height/2) / (camera.height/2);
+ update_xor_rectangle(m_XORRectangle);
+}
- xl = camera.width/3;
- xh = xl*2;
- yl = camera.height/3;
- yh = yl*2;
+void CamWnd::Cam_BuildMatrix()
+{
+ float ya;
+ float matrix[4][4];
+ int i;
- xf *= 1.0f - fabsf(yf);
- if (xf < 0)
+ if (!m_bFreeMove)
{
- xf += 0.1f;
- if (xf > 0)
- xf = 0;
+ ya = m_Camera.angles[1]/180*Q_PI;
+
+ // the movement matrix is kept 2d
+ m_Camera.forward[0] = cos(ya);
+ m_Camera.forward[1] = sin(ya);
+ m_Camera.forward[2] = 0;
+ m_Camera.right[0] = m_Camera.forward[1];
+ m_Camera.right[1] = -m_Camera.forward[0];
}
else
{
- xf -= 0.1f;
- if (xf < 0)
- xf = 0;
+ AngleVectors( m_Camera.angles, m_Camera.forward, m_Camera.right, NULL );
+ m_Camera.forward[2] = -m_Camera.forward[2];
}
- vector3_add(camera.origin, vector3_scaled(camera.forward, yf * 0.1f* g_camwindow_globals_private.m_nMoveSpeed));
- camera.angles[CAMERA_YAW] += xf * -0.1f * g_camwindow_globals_private.m_nAngleSpeed;
-
- Camera_updateModelview(camera);
-}
+ memcpy(matrix, m_Camera.projection, sizeof(m4x4_t));
+ m4x4_multiply_by_m4x4(&matrix[0][0], &m_Camera.modelview[0][0]);
-void Camera_mouseMove(camera_t& camera, int x, int y)
-{
- //globalOutputStream() << "mousemove... ";
- Camera_FreeMove(camera, -x, -y);
- camera.m_update();
- CameraMovedNotify();
-}
+ //qglGetFloatv (GL_PROJECTION_MATRIX, &matrix[0][0]);
-const unsigned int MOVE_NONE = 0;
-const unsigned int MOVE_FORWARD = 1 << 0;
-const unsigned int MOVE_BACK = 1 << 1;
-const unsigned int MOVE_ROTRIGHT = 1 << 2;
-const unsigned int MOVE_ROTLEFT = 1 << 3;
-const unsigned int MOVE_STRAFERIGHT = 1 << 4;
-const unsigned int MOVE_STRAFELEFT = 1 << 5;
-const unsigned int MOVE_UP = 1 << 6;
-const unsigned int MOVE_DOWN = 1 << 7;
-const unsigned int MOVE_PITCHUP = 1 << 8;
-const unsigned int MOVE_PITCHDOWN = 1 << 9;
-const unsigned int MOVE_ALL = MOVE_FORWARD|MOVE_BACK|MOVE_ROTRIGHT|MOVE_ROTLEFT|MOVE_STRAFERIGHT|MOVE_STRAFELEFT|MOVE_UP|MOVE_DOWN|MOVE_PITCHUP|MOVE_PITCHDOWN;
-
-void Cam_KeyControl(camera_t& camera, float dtime)
-{
- // Update angles
- if (camera.movementflags & MOVE_ROTLEFT)
- camera.angles[CAMERA_YAW] += 15 * dtime* g_camwindow_globals_private.m_nAngleSpeed;
- if (camera.movementflags & MOVE_ROTRIGHT)
- camera.angles[CAMERA_YAW] -= 15 * dtime * g_camwindow_globals_private.m_nAngleSpeed;
- if (camera.movementflags & MOVE_PITCHUP)
+ for (i=0 ; i<3 ; i++)
{
- camera.angles[CAMERA_PITCH] += 15 * dtime* g_camwindow_globals_private.m_nAngleSpeed;
- if(camera.angles[CAMERA_PITCH] > 90)
- camera.angles[CAMERA_PITCH] = 90;
- }
- if (camera.movementflags & MOVE_PITCHDOWN)
- {
- camera.angles[CAMERA_PITCH] -= 15 * dtime * g_camwindow_globals_private.m_nAngleSpeed;
- if(camera.angles[CAMERA_PITCH] < -90)
- camera.angles[CAMERA_PITCH] = -90;
+ m_Camera.vright[i] = matrix[i][0];
+ m_Camera.vup[i] = matrix[i][1];
+ m_Camera.vpn[i] = matrix[i][2];
}
- Camera_updateModelview(camera);
- Camera_Freemove_updateAxes(camera);
-
- // Update position
- if (camera.movementflags & MOVE_FORWARD)
- vector3_add(camera.origin, vector3_scaled(camera.forward, dtime * g_camwindow_globals_private.m_nMoveSpeed));
- if (camera.movementflags & MOVE_BACK)
- vector3_add(camera.origin, vector3_scaled(camera.forward, -dtime * g_camwindow_globals_private.m_nMoveSpeed));
- if (camera.movementflags & MOVE_STRAFELEFT)
- vector3_add(camera.origin, vector3_scaled(camera.right, -dtime * g_camwindow_globals_private.m_nMoveSpeed));
- if (camera.movementflags & MOVE_STRAFERIGHT)
- vector3_add(camera.origin, vector3_scaled(camera.right, dtime * g_camwindow_globals_private.m_nMoveSpeed));
- if (camera.movementflags & MOVE_UP)
- vector3_add(camera.origin, vector3_scaled(g_vector3_axis_z, dtime * g_camwindow_globals_private.m_nMoveSpeed));
- if (camera.movementflags & MOVE_DOWN)
- vector3_add(camera.origin, vector3_scaled(g_vector3_axis_z, -dtime * g_camwindow_globals_private.m_nMoveSpeed));
-
- Camera_updateModelview(camera);
+ VectorNormalize (m_Camera.vright, m_Camera.vright);
+ VectorNormalize (m_Camera.vup, m_Camera.vup);
+ VectorNormalize (m_Camera.vpn, m_Camera.vpn);
}
-void Camera_keyMove(camera_t& camera)
+void CamWnd::Cam_ChangeFloor (qboolean up)
{
- camera.m_mouseMove.flush();
+ brush_t *b;
+ float d, bestd, current;
+ vec3_t start, dir;
- //globalOutputStream() << "keymove... ";
- float time_seconds = camera.m_keycontrol_timer.elapsed_msec() / static_cast<float>(msec_per_sec);
- camera.m_keycontrol_timer.start();
- if(time_seconds > 0.05f)
+ start[0] = m_Camera.origin[0];
+ start[1] = m_Camera.origin[1];
+ start[2] = g_MaxWorldCoord;
+ dir[0] = dir[1] = 0;
+ dir[2] = -1;
+
+ current = g_MaxWorldCoord - (m_Camera.origin[2] - 48);
+ if (up)
+ bestd = 0;
+ else
+ bestd = 2*g_MaxWorldCoord;
+
+ for (b=active_brushes.next ; b != &active_brushes ; b=b->next)
{
- time_seconds = 0.05f; // 20fps
+ if (!Brush_Ray (start, dir, b, &d))
+ continue;
+ if (up && d < current && d > bestd)
+ bestd = d;
+ if (!up && d > current && d < bestd)
+ bestd = d;
}
- Cam_KeyControl(camera, time_seconds * 5.0f);
- camera.m_update();
- CameraMovedNotify();
-}
+ if (bestd == 0 || bestd == 2*g_MaxWorldCoord)
+ return;
-gboolean camera_keymove(gpointer data)
-{
- Camera_keyMove(*reinterpret_cast<camera_t*>(data));
- return TRUE;
+ m_Camera.origin[2] += current - bestd;
+ Sys_UpdateWindows (W_CAMERA|W_Z_OVERLAY);
}
-void Camera_setMovementFlags(camera_t& camera, unsigned int mask)
+void CamWnd::Cam_PositionDrag()
{
- if((~camera.movementflags & mask) != 0 && camera.movementflags == 0)
+ int x, y;
+
+ Sys_GetCursorPos (&x, &y);
+ if (x != m_ptCursorX || y != m_ptCursorY)
{
- camera.m_keymove_handler = g_idle_add(camera_keymove, &camera);
+ x -= m_ptCursorX;
+ VectorMA (m_Camera.origin, x, m_Camera.vright, m_Camera.origin);
+ y -= m_ptCursorY;
+ m_Camera.origin[2] -= y;
+ Sys_SetCursorPos(m_ptCursorX, m_ptCursorY);
+ Sys_UpdateWindows (W_CAMERA | W_XY_OVERLAY);
}
- camera.movementflags |= mask;
}
-void Camera_clearMovementFlags(camera_t& camera, unsigned int mask)
+
+void CamWnd::Cam_MouseControl (float dtime)
{
- if((camera.movementflags & ~mask) == 0 && camera.movementflags != 0)
+ Cam_KeyControl (dtime);
+
+ if( g_PrefsDlg.m_bCamFreeLook )
{
- g_source_remove(camera.m_keymove_handler);
- camera.m_keymove_handler = 0;
- }
- camera.movementflags &= ~mask;
-}
+ int dx, dy;
+ gint x, y;
-void Camera_MoveForward_KeyDown(camera_t& camera)
-{
- Camera_setMovementFlags(camera, MOVE_FORWARD);
-}
-void Camera_MoveForward_KeyUp(camera_t& camera)
-{
- Camera_clearMovementFlags(camera, MOVE_FORWARD);
-}
-void Camera_MoveBack_KeyDown(camera_t& camera)
-{
- Camera_setMovementFlags(camera, MOVE_BACK);
-}
-void Camera_MoveBack_KeyUp(camera_t& camera)
-{
- Camera_clearMovementFlags(camera, MOVE_BACK);
-}
+ if( !m_bFreeMove || m_nCambuttonstate == MK_CONTROL )
+ return;
-void Camera_MoveLeft_KeyDown(camera_t& camera)
-{
- Camera_setMovementFlags(camera, MOVE_STRAFELEFT);
-}
-void Camera_MoveLeft_KeyUp(camera_t& camera)
-{
- Camera_clearMovementFlags(camera, MOVE_STRAFELEFT);
-}
-void Camera_MoveRight_KeyDown(camera_t& camera)
-{
- Camera_setMovementFlags(camera, MOVE_STRAFERIGHT);
-}
-void Camera_MoveRight_KeyUp(camera_t& camera)
-{
- Camera_clearMovementFlags(camera, MOVE_STRAFERIGHT);
-}
+ // Update angles
+ Sys_GetCursorPos(&m_ptCursorX, &m_ptCursorY);
-void Camera_MoveUp_KeyDown(camera_t& camera)
-{
- Camera_setMovementFlags(camera, MOVE_UP);
-}
-void Camera_MoveUp_KeyUp(camera_t& camera)
-{
- Camera_clearMovementFlags(camera, MOVE_UP);
-}
-void Camera_MoveDown_KeyDown(camera_t& camera)
-{
- Camera_setMovementFlags(camera, MOVE_DOWN);
-}
-void Camera_MoveDown_KeyUp(camera_t& camera)
-{
- Camera_clearMovementFlags(camera, MOVE_DOWN);
-}
+ dx = m_ptLastCamCursorX - m_ptCursorX;
+ dy = m_ptLastCamCursorY - m_ptCursorY;
-void Camera_RotateLeft_KeyDown(camera_t& camera)
-{
- Camera_setMovementFlags(camera, MOVE_ROTLEFT);
-}
-void Camera_RotateLeft_KeyUp(camera_t& camera)
-{
- Camera_clearMovementFlags(camera, MOVE_ROTLEFT);
-}
-void Camera_RotateRight_KeyDown(camera_t& camera)
-{
- Camera_setMovementFlags(camera, MOVE_ROTRIGHT);
-}
-void Camera_RotateRight_KeyUp(camera_t& camera)
-{
- Camera_clearMovementFlags(camera, MOVE_ROTRIGHT);
-}
+ gdk_window_get_origin( m_pWidget->window, &x, &y);
-void Camera_PitchUp_KeyDown(camera_t& camera)
-{
- Camera_setMovementFlags(camera, MOVE_PITCHUP);
-}
-void Camera_PitchUp_KeyUp(camera_t& camera)
-{
- Camera_clearMovementFlags(camera, MOVE_PITCHUP);
-}
-void Camera_PitchDown_KeyDown(camera_t& camera)
-{
- Camera_setMovementFlags(camera, MOVE_PITCHDOWN);
-}
-void Camera_PitchDown_KeyUp(camera_t& camera)
-{
- Camera_clearMovementFlags(camera, MOVE_PITCHDOWN);
-}
+ m_ptLastCamCursorX = x + (m_Camera.width / 2);
+ m_ptLastCamCursorY = y + (m_Camera.height / 2);
+ Sys_SetCursorPos(m_ptLastCamCursorX, m_ptLastCamCursorY);
-typedef ReferenceCaller<camera_t, &Camera_MoveForward_KeyDown> FreeMoveCameraMoveForwardKeyDownCaller;
-typedef ReferenceCaller<camera_t, &Camera_MoveForward_KeyUp> FreeMoveCameraMoveForwardKeyUpCaller;
-typedef ReferenceCaller<camera_t, &Camera_MoveBack_KeyDown> FreeMoveCameraMoveBackKeyDownCaller;
-typedef ReferenceCaller<camera_t, &Camera_MoveBack_KeyUp> FreeMoveCameraMoveBackKeyUpCaller;
-typedef ReferenceCaller<camera_t, &Camera_MoveLeft_KeyDown> FreeMoveCameraMoveLeftKeyDownCaller;
-typedef ReferenceCaller<camera_t, &Camera_MoveLeft_KeyUp> FreeMoveCameraMoveLeftKeyUpCaller;
-typedef ReferenceCaller<camera_t, &Camera_MoveRight_KeyDown> FreeMoveCameraMoveRightKeyDownCaller;
-typedef ReferenceCaller<camera_t, &Camera_MoveRight_KeyUp> FreeMoveCameraMoveRightKeyUpCaller;
-typedef ReferenceCaller<camera_t, &Camera_MoveUp_KeyDown> FreeMoveCameraMoveUpKeyDownCaller;
-typedef ReferenceCaller<camera_t, &Camera_MoveUp_KeyUp> FreeMoveCameraMoveUpKeyUpCaller;
-typedef ReferenceCaller<camera_t, &Camera_MoveDown_KeyDown> FreeMoveCameraMoveDownKeyDownCaller;
-typedef ReferenceCaller<camera_t, &Camera_MoveDown_KeyUp> FreeMoveCameraMoveDownKeyUpCaller;
+ // Don't use pitch
+ if(!g_PrefsDlg.m_bCamFreeLookStrafe) {
+ if (g_PrefsDlg.m_bCamInverseMouse)
+ m_Camera.angles[PITCH] -= dy * dtime * g_PrefsDlg.m_nAngleSpeed;
+ else
+ m_Camera.angles[PITCH] += dy * dtime * g_PrefsDlg.m_nAngleSpeed;
+ } else {
+ VectorMA (m_Camera.origin, dy * (float) (g_PrefsDlg.m_nMoveSpeed / 6.0f), m_Camera.forward, m_Camera.origin);
+ }
+ m_Camera.angles[YAW] += dx * dtime * g_PrefsDlg.m_nAngleSpeed;
-#define SPEED_MOVE 32
-#define SPEED_TURN 22.5
+ if (m_Camera.angles[PITCH] > 90)
+ m_Camera.angles[PITCH] = 90;
+ else if (m_Camera.angles[PITCH] < -90)
+ m_Camera.angles[PITCH] = -90;
-void Camera_MoveForward_Discrete(camera_t& camera)
-{
- Camera_Move_updateAxes(camera);
- Camera_setOrigin(camera, vector3_added(Camera_getOrigin(camera), vector3_scaled(camera.forward, SPEED_MOVE)));
-}
-void Camera_MoveBack_Discrete(camera_t& camera)
-{
- Camera_Move_updateAxes(camera);
- Camera_setOrigin(camera, vector3_added(Camera_getOrigin(camera), vector3_scaled(camera.forward, -SPEED_MOVE)));
-}
+ if (m_Camera.angles[YAW] >= 360)
+ m_Camera.angles[YAW] = 0;
+ else if (m_Camera.angles[YAW] <= -360)
+ m_Camera.angles[YAW] = 0;
-void Camera_MoveUp_Discrete(camera_t& camera)
-{
- Vector3 origin(Camera_getOrigin(camera));
- origin[2] += SPEED_MOVE;
- Camera_setOrigin(camera, origin);
-}
-void Camera_MoveDown_Discrete(camera_t& camera)
-{
- Vector3 origin(Camera_getOrigin(camera));
- origin[2] -= SPEED_MOVE;
- Camera_setOrigin(camera, origin);
-}
+ if( dx || dy || m_Camera.movementflags )
+ {
+ int nUpdate = (g_PrefsDlg.m_bCamXYUpdate) ? (W_CAMERA | W_XY) : (W_CAMERA);
+ Sys_UpdateWindows (nUpdate);
+ g_pParentWnd->OnTimer ();
+ }
+ }
+ else
+ {
+ int xl, xh;
+ int yl, yh;
+ float xf, yf;
-void Camera_MoveLeft_Discrete(camera_t& camera)
-{
- Camera_Move_updateAxes(camera);
- Camera_setOrigin(camera, vector3_added(Camera_getOrigin(camera), vector3_scaled(camera.right, -SPEED_MOVE)));
-}
-void Camera_MoveRight_Discrete(camera_t& camera)
-{
- Camera_Move_updateAxes(camera);
- Camera_setOrigin(camera, vector3_added(Camera_getOrigin(camera), vector3_scaled(camera.right, SPEED_MOVE)));
-}
+ if (g_PrefsDlg.m_nMouseButtons == 2)
+ {
+ if (m_nCambuttonstate != (MK_RBUTTON | MK_SHIFT))
+ return;
+ }
+ else
+ {
+ if (m_nCambuttonstate != MK_RBUTTON)
+ return;
+ }
-void Camera_RotateLeft_Discrete(camera_t& camera)
-{
- Vector3 angles(Camera_getAngles(camera));
- angles[CAMERA_YAW] += SPEED_TURN;
- Camera_setAngles(camera, angles);
+ xf = (float)(m_ptButtonX - m_Camera.width/2) / (m_Camera.width/2);
+ yf = (float)(m_ptButtonY - m_Camera.height/2) / (m_Camera.height/2);
+
+ xl = m_Camera.width/3;
+ xh = xl*2;
+ yl = m_Camera.height/3;
+ yh = yl*2;
+
+ xf *= 1.0 - fabs(yf);
+ if (xf < 0)
+ {
+ xf += 0.1f;
+ if (xf > 0)
+ xf = 0;
+ }
+ else
+ {
+ xf -= 0.1f;
+ if (xf < 0)
+ xf = 0;
+ }
+
+ VectorMA (m_Camera.origin, yf*dtime*g_PrefsDlg.m_nMoveSpeed, m_Camera.forward, m_Camera.origin);
+ m_Camera.angles[YAW] += xf*-dtime*g_PrefsDlg.m_nAngleSpeed;
+
+ int nUpdate = (g_PrefsDlg.m_bCamXYUpdate) ? (W_CAMERA | W_XY) : (W_CAMERA);
+ Sys_UpdateWindows (nUpdate);
+ g_pParentWnd->OnTimer ();
+ }
}
-void Camera_RotateRight_Discrete(camera_t& camera)
-{
- Vector3 angles(Camera_getAngles(camera));
- angles[CAMERA_YAW] -= SPEED_TURN;
- Camera_setAngles(camera, angles);
+
+void CamWnd::Cam_KeyControl (float dtime) {
+
+ // Update angles
+ if (m_Camera.movementflags & MOVE_ROTLEFT)
+ m_Camera.angles[YAW] += 15*dtime*g_PrefsDlg.m_nAngleSpeed;
+ if (m_Camera.movementflags & MOVE_ROTRIGHT)
+ m_Camera.angles[YAW] -= 15*dtime*g_PrefsDlg.m_nAngleSpeed;
+
+ // Update position
+ if (m_Camera.movementflags & MOVE_FORWARD)
+ VectorMA (m_Camera.origin, dtime*g_PrefsDlg.m_nMoveSpeed, m_Camera.forward, m_Camera.origin);
+ if (m_Camera.movementflags & MOVE_BACK)
+ VectorMA (m_Camera.origin, -dtime*g_PrefsDlg.m_nMoveSpeed, m_Camera.forward, m_Camera.origin);
+ if (m_Camera.movementflags & MOVE_STRAFELEFT)
+ VectorMA (m_Camera.origin, -dtime*g_PrefsDlg.m_nMoveSpeed, m_Camera.right, m_Camera.origin);
+ if (m_Camera.movementflags & MOVE_STRAFERIGHT)
+ VectorMA (m_Camera.origin, dtime*g_PrefsDlg.m_nMoveSpeed, m_Camera.right, m_Camera.origin);
+
+ // Save a screen update (when m_bFreeMove is enabled, mousecontrol does the update)
+ if( !m_bFreeMove && m_Camera.movementflags )
+ {
+ int nUpdate = (g_PrefsDlg.m_bCamXYUpdate) ? (W_CAMERA | W_XY) : (W_CAMERA);
+ Sys_UpdateWindows (nUpdate);
+ g_pParentWnd->OnTimer ();
+ }
}
-void Camera_PitchUp_Discrete(camera_t& camera)
+// NOTE TTimo if there's an OS-level focus out of the application
+// then we can release the camera cursor grab
+static gint camwindow_focusout(GtkWidget* widget, GdkEventKey* event, gpointer data)
{
- Vector3 angles(Camera_getAngles(camera));
- angles[CAMERA_PITCH] += SPEED_TURN;
- if (angles[CAMERA_PITCH] > 90)
- angles[CAMERA_PITCH] = 90;
- Camera_setAngles(camera, angles);
+ g_pParentWnd->GetCamWnd ()->ToggleFreeMove();
+ return FALSE;
}
-void Camera_PitchDown_Discrete(camera_t& camera)
+
+void CamWnd::ToggleFreeMove()
{
- Vector3 angles(Camera_getAngles(camera));
- angles[CAMERA_PITCH] -= SPEED_TURN;
- if (angles[CAMERA_PITCH] < -90)
- angles[CAMERA_PITCH] = -90;
- Camera_setAngles(camera, angles);
-}
+ GdkWindow *window;
+ GtkWidget *widget;
+ m_bFreeMove = !m_bFreeMove;
+ Camera()->movementflags = 0;
+ m_ptLastCamCursorX = m_ptCursorX;
+ m_ptLastCamCursorY = m_ptCursorY;
-class RadiantCameraView : public CameraView
-{
- camera_t& m_camera;
- View* m_view;
- Callback m_update;
-public:
- RadiantCameraView(camera_t& camera, View* view, const Callback& update) : m_camera(camera), m_view(view), m_update(update)
- {
- }
- void update()
+ if (g_pParentWnd->CurrentStyle() == MainFrame::eFloating)
{
- m_view->Construct(m_camera.projection, m_camera.modelview, m_camera.width, m_camera.height);
- m_update();
+ widget = g_pParentWnd->GetCamWnd ()->m_pParent;
+ window = widget->window;
}
- void setModelview(const Matrix4& modelview)
+ else
{
- m_camera.modelview = modelview;
- matrix4_multiply_by_matrix4(m_camera.modelview, g_radiant2opengl);
- matrix4_affine_invert(m_camera.modelview);
- Camera_updateVectors(m_camera);
- update();
+ widget = g_pParentWnd->m_pWidget;
+ window = widget->window;
}
- void setFieldOfView(float fieldOfView)
+
+ if (m_bFreeMove)
{
- float farClip = Camera_getFarClipPlane(m_camera);
- m_camera.projection = projection_for_camera(farClip / 4096.0f, farClip, fieldOfView, m_camera.width, m_camera.height);
- update();
- }
-};
+ SetFocus();
+ SetCapture();
-void Camera_motionDelta(int x, int y, unsigned int state, void* data)
-{
- reinterpret_cast<camera_t*>(data)->m_mouseMove.motion_delta(x, y, state);
-}
+ {
+ GdkPixmap *pixmap;
+ GdkBitmap *mask;
+ char buffer [(32 * 32)/8];
+ memset (buffer, 0, (32 * 32)/8);
+ GdkColor white = {0, 0xffff, 0xffff, 0xffff};
+ GdkColor black = {0, 0x0000, 0x0000, 0x0000};
+ pixmap = gdk_bitmap_create_from_data (NULL, buffer, 32, 32);
+ mask = gdk_bitmap_create_from_data (NULL, buffer, 32, 32);
+ GdkCursor *cursor = gdk_cursor_new_from_pixmap (pixmap, mask, &white, &black, 1, 1);
+
+ gdk_window_set_cursor (window, cursor);
+ gdk_cursor_unref (cursor);
+ gdk_drawable_unref (pixmap);
+ gdk_drawable_unref (mask);
+ }
-class CamWnd
-{
- View m_view;
- camera_t m_Camera;
- RadiantCameraView m_cameraview;
-#if 0
- int m_PositionDragCursorX;
- int m_PositionDragCursorY;
-#endif
+ // RR2DO2: FIXME why does this only work the 2nd and
+ // further times the event is called? (floating windows
+ // mode seems to work fine though...)
+ m_FocusOutHandler_id = gtk_signal_connect (GTK_OBJECT (widget), "focus_out_event",
+ GTK_SIGNAL_FUNC (camwindow_focusout), g_pParentWnd);
+
+ {
+ GdkEventMask mask = (GdkEventMask)(GDK_POINTER_MOTION_MASK
+ | GDK_POINTER_MOTION_HINT_MASK
+ | GDK_BUTTON_MOTION_MASK
+ | GDK_BUTTON1_MOTION_MASK
+ | GDK_BUTTON2_MOTION_MASK
+ | GDK_BUTTON3_MOTION_MASK
+ | GDK_BUTTON_PRESS_MASK
+ | GDK_BUTTON_RELEASE_MASK);
+
+ gdk_pointer_grab(widget->window, TRUE, mask, widget->window, NULL, GDK_CURRENT_TIME);
+ }
+ }
+ else
+ {
+ gdk_pointer_ungrab(GDK_CURRENT_TIME);
- guint m_freemove_handle_focusout;
+ gtk_signal_disconnect (GTK_OBJECT (widget), m_FocusOutHandler_id);
- static Shader* m_state_select1;
- static Shader* m_state_select2;
+ GdkCursor *cursor = gdk_cursor_new (GDK_LEFT_PTR);
+ gdk_window_set_cursor (window, cursor);
+ gdk_cursor_unref (cursor);
- FreezePointer m_freezePointer;
+ ReleaseCapture();
+ }
-public:
- GtkWidget* m_gl_widget;
- GtkWindow* m_parent;
+ int nUpdate = (g_PrefsDlg.m_bCamXYUpdate) ? (W_CAMERA | W_XY) : (W_CAMERA);
+ Sys_UpdateWindows (nUpdate);
+ g_pParentWnd->OnTimer ();
+}
- SelectionSystemWindowObserver* m_window_observer;
- XORRectangle m_XORRectangle;
+void CamWnd::Cam_MouseDown(int x, int y, int buttons)
+{
+ vec3_t dir;
+ float f, r, u;
+ int i;
- DeferredDraw m_deferredDraw;
- DeferredMotion m_deferred_motion;
- guint m_selection_button_press_handler;
- guint m_selection_button_release_handler;
- guint m_selection_motion_handler;
+ //
+ // calc ray direction
+ //
+ u = (float)( y - ( m_Camera.height * .5f ) ) / ( m_Camera.width * .5f );
+ r = (float)( x - ( m_Camera.width * .5f ) ) / ( m_Camera.width * .5f );
+ f = 1;
- guint m_freelook_button_press_handler;
+ for (i=0 ; i<3 ; i++)
+ dir[i] = m_Camera.vpn[i] * f + m_Camera.vright[i] * r + m_Camera.vup[i] * u;
+ VectorNormalize (dir, dir);
- guint m_sizeHandler;
- guint m_exposeHandler;
+ Sys_GetCursorPos(&m_ptCursorX, &m_ptCursorY);
- CamWnd();
- ~CamWnd();
+ m_nCambuttonstate = buttons;
+ m_ptButtonX = x;
+ m_ptButtonY = y;
- bool m_drawing;
- void queue_draw()
+ // LBUTTON = manipulate selection
+ // shift-LBUTTON = select
+ // middle button = grab texture
+ // ctrl-middle button = set entire brush to texture
+ // ctrl-shift-middle button = set single face to texture
+ int nMouseButton = g_PrefsDlg.m_nMouseButtons == 2 ? MK_RBUTTON : MK_MBUTTON;
+ if ((buttons == MK_LBUTTON)
+ || (buttons == (MK_LBUTTON | MK_SHIFT))
+ || (buttons == (MK_LBUTTON | MK_CONTROL))
+ || (buttons == (MK_LBUTTON | MK_CONTROL | MK_SHIFT))
+ || (buttons == nMouseButton)
+ || (buttons == (nMouseButton|MK_SHIFT))
+ || (buttons == (nMouseButton|MK_CONTROL))
+ || (buttons == (nMouseButton|MK_SHIFT|MK_CONTROL)))
{
- //ASSERT_MESSAGE(!m_drawing, "CamWnd::queue_draw(): called while draw is already in progress");
- if(m_drawing)
+ if (g_PrefsDlg.m_nMouseButtons == 2 && (buttons == (MK_RBUTTON | MK_SHIFT)))
{
- return;
+ if (g_PrefsDlg.m_bCamFreeLook)
+ ToggleFreeMove();
+ else
+ Cam_MouseControl (0.1f);
+ }
+ else
+ {
+ // something global needs to track which window is responsible for stuff
+ Patch_SetView(W_CAMERA);
+ Drag_Begin (x, y, buttons, m_Camera.vright, m_Camera.vup, m_Camera.origin, dir, true);
}
- //globalOutputStream() << "queue... ";
- m_deferredDraw.draw();
+ return;
}
- void draw();
- static void captureStates()
- {
- m_state_select1 = GlobalShaderCache().capture("$CAM_HIGHLIGHT");
- m_state_select2 = GlobalShaderCache().capture("$CAM_OVERLAY");
- }
- static void releaseStates()
+ if (buttons == MK_RBUTTON)
{
- GlobalShaderCache().release("$CAM_HIGHLIGHT");
- GlobalShaderCache().release("$CAM_OVERLAY");
+ if (g_PrefsDlg.m_bCamFreeLook)
+ ToggleFreeMove();
+ else
+ Cam_MouseControl (0.1f);
+ return;
}
+}
- camera_t& getCamera()
- {
- return m_Camera;
- };
-
- void BenchMark();
- void Cam_ChangeFloor(bool up);
+void CamWnd::Cam_MouseUp (int x, int y, int buttons)
+{
+ m_nCambuttonstate = 0;
+ Drag_MouseUp (buttons);
+}
- void DisableFreeMove();
- void EnableFreeMove();
- bool m_bFreeMove;
+void CamWnd::Cam_MouseMoved (int x, int y, int buttons)
+{
+ m_nCambuttonstate = buttons;
+ if (!buttons)
+ return;
- CameraView& getCameraView()
+ if( g_PrefsDlg.m_nCamDragMultiSelect )
{
- return m_cameraview;
+ if (g_qeglobals.d_select_mode == sel_brush_on || g_qeglobals.d_select_mode == sel_brush_off)
+ {
+ bool bDoDragMultiSelect = FALSE;
+
+ if( g_PrefsDlg.m_nCamDragMultiSelect == 1 && buttons == (MK_LBUTTON|MK_SHIFT) )
+ bDoDragMultiSelect = TRUE;
+ else if( g_PrefsDlg.m_nCamDragMultiSelect == 2 && buttons == (MK_LBUTTON|MK_CONTROL) && Sys_AltDown() )
+ bDoDragMultiSelect = TRUE;
+
+ if( bDoDragMultiSelect )
+ {
+ vec3_t dir;
+ float f, r, u;
+ int i;
+
+ //
+ // calc ray direction
+ //
+ u = (float)( y - ( m_Camera.height * .5f ) ) / ( m_Camera.width * .5f );
+ r = (float)( x - ( m_Camera.width * .5f ) ) / ( m_Camera.width * .5f );
+ f = 1;
+
+ for (i=0 ; i<3 ; i++)
+ dir[i] = m_Camera.vpn[i] * f + m_Camera.vright[i] * r + m_Camera.vup[i] * u;
+ VectorNormalize (dir,dir);
+
+ switch( g_qeglobals.d_select_mode )
+ {
+ case sel_brush_on:
+ Select_Ray( m_Camera.origin, dir, (SF_DRAG_ON|SF_CAMERA) );
+ break;
+
+ case sel_brush_off:
+ Select_Ray( m_Camera.origin, dir, (SF_DRAG_OFF|SF_CAMERA) );
+ break;
+
+ default:
+ break;
+ }
+ return;
+ }
+ }
+ else if (g_qeglobals.d_select_mode == sel_facets_on || g_qeglobals.d_select_mode == sel_facets_off)
+ {
+ if( buttons == (MK_LBUTTON|MK_CONTROL|MK_SHIFT) )
+ {
+ vec3_t dir;
+ float f, r, u;
+ int i;
+
+ //
+ // calc ray direction
+ //
+ u = (float)( y - ( m_Camera.height * .5f ) ) / ( m_Camera.width * .5f );
+ r = (float)( x - ( m_Camera.width * .5f ) ) / ( m_Camera.width * .5f );
+ f = 1;
+
+ for (i=0 ; i<3 ; i++)
+ dir[i] = m_Camera.vpn[i] * f + m_Camera.vright[i] * r + m_Camera.vup[i] * u;
+ VectorNormalize (dir,dir);
+
+ switch( g_qeglobals.d_select_mode )
+ {
+ case sel_facets_on:
+ Select_Ray( m_Camera.origin, dir, (SF_SINGLEFACE|SF_DRAG_ON|SF_CAMERA) );
+ break;
+
+ case sel_facets_off:
+ Select_Ray( m_Camera.origin, dir, (SF_SINGLEFACE|SF_DRAG_OFF|SF_CAMERA) );
+ break;
+
+ default:
+ break;
+ }
+ return;
+ }
+ }
}
-private:
- void Cam_Draw();
-};
+ m_ptButtonX = x;
+ m_ptButtonY = y;
-typedef MemberCaller<CamWnd, &CamWnd::queue_draw> CamWndQueueDraw;
+ if ( (m_bFreeMove && (buttons & MK_CONTROL) && !(buttons & MK_SHIFT)) || (!m_bFreeMove && (buttons == (MK_RBUTTON|MK_CONTROL))) )
+ {
+ Cam_PositionDrag ();
+ Sys_UpdateWindows (W_XY|W_CAMERA|W_Z);
+ return;
+ }
-Shader* CamWnd::m_state_select1 = 0;
-Shader* CamWnd::m_state_select2 = 0;
+ Sys_GetCursorPos(&m_ptCursorX, &m_ptCursorY);
-CamWnd* NewCamWnd()
-{
- return new CamWnd;
-}
-void DeleteCamWnd(CamWnd* camwnd)
-{
- delete camwnd;
+ if (buttons & (MK_LBUTTON | MK_MBUTTON) )
+ {
+ Drag_MouseMoved (x, y, buttons);
+ if(g_qeglobals.d_select_mode != sel_area)
+ Sys_UpdateWindows (W_XY|W_CAMERA|W_Z);
+ }
}
-void CamWnd_constructStatic()
+void CamWnd::InitCull()
{
- CamWnd::captureStates();
-}
+ int i;
-void CamWnd_destroyStatic()
-{
- CamWnd::releaseStates();
-}
+ VectorSubtract (m_Camera.vpn, m_Camera.vright, m_vCull1);
+ VectorAdd (m_Camera.vpn, m_Camera.vright, m_vCull2);
-static CamWnd* g_camwnd = 0;
+ for (i=0 ; i<3 ; i++)
+ {
+ if (m_vCull1[i] > 0)
+ m_nCullv1[i] = 3+i;
+ else
+ m_nCullv1[i] = i;
+ if (m_vCull2[i] > 0)
+ m_nCullv2[i] = 3+i;
+ else
+ m_nCullv2[i] = i;
+ }
+}
-void GlobalCamera_setCamWnd(CamWnd& camwnd)
+qboolean CamWnd::CullBrush (brush_t *b)
{
- g_camwnd = &camwnd;
-}
+ int i;
+ vec3_t point;
+ float d;
+ if (g_PrefsDlg.m_bCubicClipping)
+ {
+ float fLevel = g_PrefsDlg.m_nCubicScale * 64;
-GtkWidget* CamWnd_getWidget(CamWnd& camwnd)
-{
- return camwnd.m_gl_widget;
-}
+ point[0] = m_Camera.origin[0] - fLevel;
+ point[1] = m_Camera.origin[1] - fLevel;
+ point[2] = m_Camera.origin[2] - fLevel;
-GtkWindow* CamWnd_getParent(CamWnd& camwnd)
-{
- return camwnd.m_parent;
-}
+ for (i=0; i<3; i++)
+ if (b->mins[i] < point[i] && b->maxs[i] < point[i])
+ return true;
-ToggleShown g_camera_shown(true);
+ point[0] = m_Camera.origin[0] + fLevel;
+ point[1] = m_Camera.origin[1] + fLevel;
+ point[2] = m_Camera.origin[2] + fLevel;
-void CamWnd_setParent(CamWnd& camwnd, GtkWindow* parent)
-{
- camwnd.m_parent = parent;
- g_camera_shown.connect(GTK_WIDGET(camwnd.m_parent));
-}
+ for (i=0; i<3; i++)
+ if (b->mins[i] > point[i] && b->maxs[i] > point[i])
+ return true;
+ }
-void CamWnd_Update(CamWnd& camwnd)
-{
- camwnd.queue_draw();
-}
+ for (i=0 ; i<3 ; i++)
+ point[i] = b->mins[m_nCullv1[i]] - m_Camera.origin[i];
+ d = DotProduct (point, m_vCull1);
+ if (d < -1)
+ return true;
+ for (i=0 ; i<3 ; i++)
+ point[i] = b->mins[m_nCullv2[i]] - m_Camera.origin[i];
-camwindow_globals_t g_camwindow_globals;
+ d = DotProduct (point, m_vCull2);
+ if (d < -1)
+ return true;
-const Vector3& Camera_getOrigin(CamWnd& camwnd)
-{
- return Camera_getOrigin(camwnd.getCamera());
+ return false;
}
-void Camera_setOrigin(CamWnd& camwnd, const Vector3& origin)
+// project a 3D point onto the camera space
+// we use the GL viewing matrixes
+// this is the implementation of a glu function (I realized that afterwards): gluProject
+void CamWnd::ProjectCamera(const vec3_t A, vec_t B[2])
{
- Camera_setOrigin(camwnd.getCamera(), origin);
-}
-const Vector3& Camera_getAngles(CamWnd& camwnd)
-{
- return Camera_getAngles(camwnd.getCamera());
-}
+ vec_t P1[4],P2[4],P3[4];
+ VectorCopy(A,P1); P1[3] = 1;
-void Camera_setAngles(CamWnd& camwnd, const Vector3& angles)
-{
- Camera_setAngles(camwnd.getCamera(), angles);
-}
+ GLMatMul(m_Camera.modelview , P1, P2);
+ GLMatMul(m_Camera.projection, P2, P3);
+ // we ASSUME that the view port is 0 0 m_Camera.width m_Camera.height (you can check in Cam_Draw)
+ B[0] = (float)m_Camera.width * ( P3[0] + 1.0 ) / 2.0;
+ B[1] = (float)m_Camera.height * ( P3[1] + 1.0 ) / 2.0;
-// =============================================================================
-// CamWnd class
+}
-gboolean enable_freelook_button_press(GtkWidget* widget, GdkEventButton* event, CamWnd* camwnd)
+// vec defines a direction in geometric space and P an origin point
+// the user is interacting from the camera view
+// (for example with texture adjustment shortcuts)
+// and intuitively if he hits left / right / up / down
+// what happens in geometric space should match the left/right/up/down move in camera space
+// axis = 0: vec is along left/right
+// axis = 1: vec is along up/down
+// sgn = +1: same directions
+// sgn = -1: opposite directions
+// Implementation:
+// typical use case is giving a face center and a normalized vector
+// 1) compute start and endpoint, project them in camera view, get the direction
+// depending on the situation, we might bump into precision issues with that
+// 2) possible to compute the projected direction independently?
+// this solution would be better but right now I don't see how to do it..
+void CamWnd::MatchViewAxes(const vec3_t P, const vec3_t vec, int &axis, float &sgn)
{
- if(event->type == GDK_BUTTON_PRESS && event->button == 3)
+
+ vec_t A[2],B[2],V[2];
+ ProjectCamera(P,A);
+ vec3_t Q;
+ VectorAdd(P,vec,Q);
+ ProjectCamera(Q,B);
+ // V is the vector projected in camera space
+ V[0] = B[0] - A[0];
+ V[1] = B[1] - A[1];
+ if (fabs(V[0])>fabs(V[1]))
{
- camwnd->EnableFreeMove();
- return TRUE;
+ // best match is against right
+ axis = 0;
+ if (V[0]>0)
+ sgn = +1;
+ else
+ sgn = -1;
}
- return FALSE;
-}
-
-gboolean disable_freelook_button_press(GtkWidget* widget, GdkEventButton* event, CamWnd* camwnd)
-{
- if(event->type == GDK_BUTTON_PRESS && event->button == 3)
+ else
{
- camwnd->DisableFreeMove();
- return TRUE;
+ // best match is against up
+ axis = 1;
+ if (V[1]>0)
+ sgn = +1;
+ else
+ sgn = -1;
}
- return FALSE;
}
#if 0
-gboolean mousecontrol_button_press(GtkWidget* widget, GdkEventButton* event, CamWnd* camwnd)
+void CamWnd::DrawLightRadius(brush_t* pBrush)
{
- if(event->type == GDK_BUTTON_PRESS && event->button == 3)
+ // if lighting
+ int nRadius = Brush_LightRadius(pBrush);
+ if (nRadius > 0)
{
- Cam_MouseControl(camwnd->getCamera(), event->x, widget->allocation.height - 1 - event->y);
+ Brush_SetLightColor(pBrush);
+ qglEnable (GL_BLEND);
+ qglPolygonMode (GL_FRONT_AND_BACK, GL_LINE);
+ qglBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+ qglDisable (GL_TEXTURE_2D);
+
+ qglEnable(GL_TEXTURE_2D);
+ qglDisable(GL_BLEND);
+ qglPolygonMode (GL_FRONT_AND_BACK, GL_FILL);
}
- return FALSE;
}
#endif
-void camwnd_update_xor_rectangle(CamWnd& self, rect_t area)
+extern void DrawPatchMesh(patchMesh_t *pm);
+extern void DrawPatchControls(patchMesh_t *pm);
+extern void Brush_DrawFacingAngle (brush_t *b, entity_t *e);
+extern void Brush_DrawModel(brush_t *b, bool bTextured = false);
+extern void DrawModelOrigin(brush_t *b);
+extern void DrawModelBBox(brush_t *b);
+
+void CamWnd::Cam_DrawBrush(brush_t *b, int mode)
{
- if(GTK_WIDGET_VISIBLE(self.m_gl_widget))
- {
- self.m_XORRectangle.set(rectangle_from_area(area.min, area.max, self.getCamera().width, self.getCamera().height));
- }
-}
+ int nGLState = m_Camera.draw_glstate;
+ int nModelMode = g_PrefsDlg.m_nEntityShowState;
+ GLfloat material[4], identity[4];
+ VectorSet(identity, 0.8f, 0.8f, 0.8f);
+ IShader *pShader;
-gboolean selection_button_press(GtkWidget* widget, GdkEventButton* event, WindowObserver* observer)
-{
- if(event->type == GDK_BUTTON_PRESS)
+ // lights
+ if (b->owner->eclass->fixedsize && b->owner->eclass->nShowFlags & ECLASS_LIGHT && g_PrefsDlg.m_bNewLightDraw)
{
- observer->onMouseDown(WindowVector_forDouble(event->x, event->y), button_for_button(event->button), modifiers_for_state(event->state));
- }
- return FALSE;
-}
+ switch (mode)
+ {
+ case DRAW_SOLID:
+ VectorCopy(b->owner->color, material);
+ VectorScale(material, 0.8f, material);
+ material[3] = 1.0f;
-gboolean selection_button_release(GtkWidget* widget, GdkEventButton* event, WindowObserver* observer)
-{
- if(event->type == GDK_BUTTON_RELEASE)
- {
- observer->onMouseUp(WindowVector_forDouble(event->x, event->y), button_for_button(event->button), modifiers_for_state(event->state));
- }
- return FALSE;
-}
-
-void selection_motion(gdouble x, gdouble y, guint state, void* data)
-{
- //globalOutputStream() << "motion... ";
- reinterpret_cast<WindowObserver*>(data)->onMouseMotion(WindowVector_forDouble(x, y), modifiers_for_state(state));
-}
-
-inline WindowVector windowvector_for_widget_centre(GtkWidget* widget)
-{
- return WindowVector(static_cast<float>(widget->allocation.width / 2), static_cast<float>(widget->allocation.height / 2));
-}
+ qglColor4fv(material);
-gboolean selection_button_press_freemove(GtkWidget* widget, GdkEventButton* event, WindowObserver* observer)
-{
- if(event->type == GDK_BUTTON_PRESS)
- {
- observer->onMouseDown(windowvector_for_widget_centre(widget), button_for_button(event->button), modifiers_for_state(event->state));
- }
- return FALSE;
-}
+ if (g_PrefsDlg.m_bNewLightDraw)
+ DrawLight(b->owner, nGLState, (IsBrushSelected(b)) ? g_PrefsDlg.m_nLightRadiuses : 0, 0);
-gboolean selection_button_release_freemove(GtkWidget* widget, GdkEventButton* event, WindowObserver* observer)
-{
- if(event->type == GDK_BUTTON_RELEASE)
- {
- observer->onMouseUp(windowvector_for_widget_centre(widget), button_for_button(event->button), modifiers_for_state(event->state));
+ break;
+ }
}
- return FALSE;
-}
-
-gboolean selection_motion_freemove(GtkWidget *widget, GdkEventMotion *event, WindowObserver* observer)
-{
- observer->onMouseMotion(windowvector_for_widget_centre(widget), modifiers_for_state(event->state));
- return FALSE;
-}
-gboolean wheelmove_scroll(GtkWidget* widget, GdkEventScroll* event, CamWnd* camwnd)
-{
- if(event->direction == GDK_SCROLL_UP)
- {
- Camera_Freemove_updateAxes(camwnd->getCamera());
- Camera_setOrigin(*camwnd, vector3_added(Camera_getOrigin(*camwnd), vector3_scaled(camwnd->getCamera().forward, static_cast<float>(g_camwindow_globals_private.m_nMoveSpeed))));
- }
- else if(event->direction == GDK_SCROLL_DOWN)
+ // models
+ else if(b->owner->eclass->fixedsize && b->owner->model.pRender
+ && !(!IsBrushSelected(b) && (nModelMode & ENTITY_SELECTED_ONLY)))
{
- Camera_Freemove_updateAxes(camwnd->getCamera());
- Camera_setOrigin(*camwnd, vector3_added(Camera_getOrigin(*camwnd), vector3_scaled(camwnd->getCamera().forward, -static_cast<float>(g_camwindow_globals_private.m_nMoveSpeed))));
- }
-
- return FALSE;
-}
-
-gboolean camera_size_allocate(GtkWidget* widget, GtkAllocation* allocation, CamWnd* camwnd)
-{
- camwnd->getCamera().width = allocation->width;
- camwnd->getCamera().height = allocation->height;
- Camera_updateProjection(camwnd->getCamera());
- camwnd->m_window_observer->onSizeChanged(camwnd->getCamera().width, camwnd->getCamera().height);
- camwnd->queue_draw();
- return FALSE;
-}
-
-gboolean camera_expose(GtkWidget* widget, GdkEventExpose* event, gpointer data)
-{
- reinterpret_cast<CamWnd*>(data)->draw();
- return FALSE;
-}
+ switch (mode)
+ {
+ case DRAW_TEXTURED:
+ if (!(nModelMode & ENTITY_WIREFRAME) && nModelMode != ENTITY_BOX)
+ {
+ VectorCopy(b->owner->eclass->color, material);
+ material[3] = identity[3] = 1.0f;
-void KeyEvent_connect(const char* name)
-{
- const KeyEvent& keyEvent = GlobalKeyEvents_find(name);
- keydown_accelerators_add(keyEvent.m_accelerator, keyEvent.m_keyDown);
- keyup_accelerators_add(keyEvent.m_accelerator, keyEvent.m_keyUp);
-}
+ qglEnable(GL_CULL_FACE);
-void KeyEvent_disconnect(const char* name)
-{
- const KeyEvent& keyEvent = GlobalKeyEvents_find(name);
- keydown_accelerators_remove(keyEvent.m_accelerator);
- keyup_accelerators_remove(keyEvent.m_accelerator);
-}
+ if(!(nGLState & DRAW_GL_TEXTURE_2D)) qglColor4fv(material);
+ else qglColor4fv(identity);
+ if(nGLState & DRAW_GL_LIGHTING) qglShadeModel(GL_SMOOTH);
-void CamWnd_registerCommands(CamWnd& camwnd)
-{
- GlobalKeyEvents_insert("CameraForward", Accelerator(GDK_Up),
- ReferenceCaller<camera_t, Camera_MoveForward_KeyDown>(camwnd.getCamera()),
- ReferenceCaller<camera_t, Camera_MoveForward_KeyUp>(camwnd.getCamera())
- );
- GlobalKeyEvents_insert("CameraBack", Accelerator(GDK_Down),
- ReferenceCaller<camera_t, Camera_MoveBack_KeyDown>(camwnd.getCamera()),
- ReferenceCaller<camera_t, Camera_MoveBack_KeyUp>(camwnd.getCamera())
- );
- GlobalKeyEvents_insert("CameraLeft", Accelerator(GDK_Left),
- ReferenceCaller<camera_t, Camera_RotateLeft_KeyDown>(camwnd.getCamera()),
- ReferenceCaller<camera_t, Camera_RotateLeft_KeyUp>(camwnd.getCamera())
- );
- GlobalKeyEvents_insert("CameraRight", Accelerator(GDK_Right),
- ReferenceCaller<camera_t, Camera_RotateRight_KeyDown>(camwnd.getCamera()),
- ReferenceCaller<camera_t, Camera_RotateRight_KeyUp>(camwnd.getCamera())
- );
- GlobalKeyEvents_insert("CameraStrafeRight", Accelerator(GDK_period),
- ReferenceCaller<camera_t, Camera_MoveRight_KeyDown>(camwnd.getCamera()),
- ReferenceCaller<camera_t, Camera_MoveRight_KeyUp>(camwnd.getCamera())
- );
- GlobalKeyEvents_insert("CameraStrafeLeft", Accelerator(GDK_comma),
- ReferenceCaller<camera_t, Camera_MoveLeft_KeyDown>(camwnd.getCamera()),
- ReferenceCaller<camera_t, Camera_MoveLeft_KeyUp>(camwnd.getCamera())
- );
- GlobalKeyEvents_insert("CameraUp", Accelerator('D'),
- ReferenceCaller<camera_t, Camera_MoveUp_KeyDown>(camwnd.getCamera()),
- ReferenceCaller<camera_t, Camera_MoveUp_KeyUp>(camwnd.getCamera())
- );
- GlobalKeyEvents_insert("CameraDown", Accelerator('C'),
- ReferenceCaller<camera_t, Camera_MoveDown_KeyDown>(camwnd.getCamera()),
- ReferenceCaller<camera_t, Camera_MoveDown_KeyUp>(camwnd.getCamera())
- );
- GlobalKeyEvents_insert("CameraAngleDown", Accelerator('A'),
- ReferenceCaller<camera_t, Camera_PitchDown_KeyDown>(camwnd.getCamera()),
- ReferenceCaller<camera_t, Camera_PitchDown_KeyUp>(camwnd.getCamera())
- );
- GlobalKeyEvents_insert("CameraAngleUp", Accelerator('Z'),
- ReferenceCaller<camera_t, Camera_PitchUp_KeyDown>(camwnd.getCamera()),
- ReferenceCaller<camera_t, Camera_PitchUp_KeyUp>(camwnd.getCamera())
- );
-
- GlobalKeyEvents_insert("CameraFreeMoveForward", Accelerator(GDK_Up),
- FreeMoveCameraMoveForwardKeyDownCaller(camwnd.getCamera()),
- FreeMoveCameraMoveForwardKeyUpCaller(camwnd.getCamera())
- );
- GlobalKeyEvents_insert("CameraFreeMoveBack", Accelerator(GDK_Down),
- FreeMoveCameraMoveBackKeyDownCaller(camwnd.getCamera()),
- FreeMoveCameraMoveBackKeyUpCaller(camwnd.getCamera())
- );
- GlobalKeyEvents_insert("CameraFreeMoveLeft", Accelerator(GDK_Left),
- FreeMoveCameraMoveLeftKeyDownCaller(camwnd.getCamera()),
- FreeMoveCameraMoveLeftKeyUpCaller(camwnd.getCamera())
- );
- GlobalKeyEvents_insert("CameraFreeMoveRight", Accelerator(GDK_Right),
- FreeMoveCameraMoveRightKeyDownCaller(camwnd.getCamera()),
- FreeMoveCameraMoveRightKeyUpCaller(camwnd.getCamera())
- );
- GlobalKeyEvents_insert("CameraFreeMoveUp", Accelerator('D'),
- FreeMoveCameraMoveUpKeyDownCaller(camwnd.getCamera()),
- FreeMoveCameraMoveUpKeyUpCaller(camwnd.getCamera())
- );
- GlobalKeyEvents_insert("CameraFreeMoveDown", Accelerator('C'),
- FreeMoveCameraMoveDownKeyDownCaller(camwnd.getCamera()),
- FreeMoveCameraMoveDownKeyUpCaller(camwnd.getCamera())
- );
-
- GlobalCommands_insert("CameraForward", ReferenceCaller<camera_t, Camera_MoveForward_Discrete>(camwnd.getCamera()), Accelerator(GDK_Up));
- GlobalCommands_insert("CameraBack", ReferenceCaller<camera_t, Camera_MoveBack_Discrete>(camwnd.getCamera()), Accelerator(GDK_Down));
- GlobalCommands_insert("CameraLeft", ReferenceCaller<camera_t, Camera_RotateLeft_Discrete>(camwnd.getCamera()), Accelerator(GDK_Left));
- GlobalCommands_insert("CameraRight", ReferenceCaller<camera_t, Camera_RotateRight_Discrete>(camwnd.getCamera()), Accelerator(GDK_Right));
- GlobalCommands_insert("CameraStrafeRight", ReferenceCaller<camera_t, Camera_MoveRight_Discrete>(camwnd.getCamera()), Accelerator(GDK_period));
- GlobalCommands_insert("CameraStrafeLeft", ReferenceCaller<camera_t, Camera_MoveLeft_Discrete>(camwnd.getCamera()), Accelerator(GDK_comma));
-
- GlobalCommands_insert("CameraUp", ReferenceCaller<camera_t, Camera_MoveUp_Discrete>(camwnd.getCamera()), Accelerator('D'));
- GlobalCommands_insert("CameraDown", ReferenceCaller<camera_t, Camera_MoveDown_Discrete>(camwnd.getCamera()), Accelerator('C'));
- GlobalCommands_insert("CameraAngleUp", ReferenceCaller<camera_t, Camera_PitchUp_Discrete>(camwnd.getCamera()), Accelerator('A'));
- GlobalCommands_insert("CameraAngleDown", ReferenceCaller<camera_t, Camera_PitchDown_Discrete>(camwnd.getCamera()), Accelerator('Z'));
-}
-
-void CamWnd_Move_Enable(CamWnd& camwnd)
-{
- KeyEvent_connect("CameraForward");
- KeyEvent_connect("CameraBack");
- KeyEvent_connect("CameraLeft");
- KeyEvent_connect("CameraRight");
- KeyEvent_connect("CameraStrafeRight");
- KeyEvent_connect("CameraStrafeLeft");
- KeyEvent_connect("CameraUp");
- KeyEvent_connect("CameraDown");
- KeyEvent_connect("CameraAngleUp");
- KeyEvent_connect("CameraAngleDown");
-}
+ b->owner->model.pRender->Draw(nGLState, DRAW_RF_CAM);
+ }
+ break;
+ case DRAW_WIRE:
+ VectorCopy(b->owner->eclass->color, material);
+ material[3] = 1.0f;
+ qglColor4fv(material);
-void CamWnd_Move_Disable(CamWnd& camwnd)
-{
- KeyEvent_disconnect("CameraForward");
- KeyEvent_disconnect("CameraBack");
- KeyEvent_disconnect("CameraLeft");
- KeyEvent_disconnect("CameraRight");
- KeyEvent_disconnect("CameraStrafeRight");
- KeyEvent_disconnect("CameraStrafeLeft");
- KeyEvent_disconnect("CameraUp");
- KeyEvent_disconnect("CameraDown");
- KeyEvent_disconnect("CameraAngleUp");
- KeyEvent_disconnect("CameraAngleDown");
-}
+ // model view mode "wireframe" or "selected wire"
+ if(nModelMode & ENTITY_WIREFRAME)
+ b->owner->model.pRender->Draw(nGLState, DRAW_RF_CAM);
-void CamWnd_Move_Discrete_Enable(CamWnd& camwnd)
-{
- command_connect_accelerator("CameraForward");
- command_connect_accelerator("CameraBack");
- command_connect_accelerator("CameraLeft");
- command_connect_accelerator("CameraRight");
- command_connect_accelerator("CameraStrafeRight");
- command_connect_accelerator("CameraStrafeLeft");
- command_connect_accelerator("CameraUp");
- command_connect_accelerator("CameraDown");
- command_connect_accelerator("CameraAngleUp");
- command_connect_accelerator("CameraAngleDown");
-}
-
-void CamWnd_Move_Discrete_Disable(CamWnd& camwnd)
-{
- command_disconnect_accelerator("CameraForward");
- command_disconnect_accelerator("CameraBack");
- command_disconnect_accelerator("CameraLeft");
- command_disconnect_accelerator("CameraRight");
- command_disconnect_accelerator("CameraStrafeRight");
- command_disconnect_accelerator("CameraStrafeLeft");
- command_disconnect_accelerator("CameraUp");
- command_disconnect_accelerator("CameraDown");
- command_disconnect_accelerator("CameraAngleUp");
- command_disconnect_accelerator("CameraAngleDown");
-}
-
-void CamWnd_Move_Discrete_Import(CamWnd& camwnd, bool value)
-{
- if(g_camwindow_globals_private.m_bCamDiscrete)
- {
- CamWnd_Move_Discrete_Disable(camwnd);
- }
- else
- {
- CamWnd_Move_Disable(camwnd);
- }
-
- g_camwindow_globals_private.m_bCamDiscrete = value;
-
- if(g_camwindow_globals_private.m_bCamDiscrete)
- {
- CamWnd_Move_Discrete_Enable(camwnd);
- }
- else
- {
- CamWnd_Move_Enable(camwnd);
- }
-}
-
-void CamWnd_Move_Discrete_Import(bool value)
-{
- if(g_camwnd != 0)
- {
- CamWnd_Move_Discrete_Import(*g_camwnd, value);
- }
- else
- {
- g_camwindow_globals_private.m_bCamDiscrete = value;
+ // model view mode "skinned and boxed"
+ if(!(b->owner->eclass->nShowFlags & ECLASS_MISCMODEL) )
+ {
+ qglColor4fv(material);
+ aabb_draw(b->owner->model.pRender->GetAABB(), DRAW_GL_WIRE);
+ }
+ else if(nModelMode & ENTITY_BOXED)
+ {
+ aabb_draw(b->owner->model.pRender->GetAABB(), DRAW_GL_WIRE);
+ }
+/*
+ if(!(nModelMode & ENTITY_BOXED) && b->owner->eclass->nShowFlags & ECLASS_MISCMODEL)
+ DrawModelOrigin(b);
+*/
+ }
+ }
+
+ // patches
+ else if (b->patchBrush)
+ {
+ bool bTrans = (b->pPatch->pShader->getTrans() < 1.0f);
+ switch(mode)
+ {
+ case DRAW_TEXTURED:
+ if (!g_bPatchWireFrame && ((nGLState & DRAW_GL_BLEND && bTrans) || (!(nGLState & DRAW_GL_BLEND) && !bTrans)))
+ {
+ qglDisable(GL_CULL_FACE);
+
+ pShader = b->pPatch->pShader;
+ VectorCopy(pShader->getTexture()->color, material);
+ material[3] = identity[3] = pShader->getTrans();
+
+ if(nGLState & DRAW_GL_TEXTURE_2D) {
+ qglColor4fv(identity);
+ qglBindTexture(GL_TEXTURE_2D, pShader->getTexture()->texture_number);
+ }
+ else
+ qglColor4fv(material);
+ if(nGLState & DRAW_GL_LIGHTING) qglShadeModel(GL_SMOOTH);
+
+ DrawPatchMesh(b->pPatch);
+ }
+ break;
+ case DRAW_WIRE:
+ if (g_bPatchWireFrame)
+ {
+ VectorCopy(b->pPatch->pShader->getTexture()->color, material);
+ material[3] = 1.0;
+ qglColor4fv(material);
+ DrawPatchMesh(b->pPatch);
+ }
+ if ( b->pPatch->bSelected && (g_qeglobals.d_select_mode == sel_curvepoint
+ || g_qeglobals.d_select_mode == sel_area
+ || g_bPatchBendMode))
+ DrawPatchControls(b->pPatch);
+ }
}
-}
-
-
-void CamWnd_Add_Handlers_Move(CamWnd& camwnd)
-{
- camwnd.m_selection_button_press_handler = g_signal_connect(G_OBJECT(camwnd.m_gl_widget), "button_press_event", G_CALLBACK(selection_button_press), camwnd.m_window_observer);
- camwnd.m_selection_button_release_handler = g_signal_connect(G_OBJECT(camwnd.m_gl_widget), "button_release_event", G_CALLBACK(selection_button_release), camwnd.m_window_observer);
- camwnd.m_selection_motion_handler = g_signal_connect(G_OBJECT(camwnd.m_gl_widget), "motion_notify_event", G_CALLBACK(DeferredMotion::gtk_motion), &camwnd.m_deferred_motion);
- camwnd.m_freelook_button_press_handler = g_signal_connect(G_OBJECT(camwnd.m_gl_widget), "button_press_event", G_CALLBACK(enable_freelook_button_press), &camwnd);
-
- if(g_camwindow_globals_private.m_bCamDiscrete)
- {
- CamWnd_Move_Discrete_Enable(camwnd);
- }
- else
- {
- CamWnd_Move_Enable(camwnd);
+ // brushes
+ else if(b->owner->eclass->fixedsize)
+ {
+ switch(mode)
+ {
+ case DRAW_SOLID:
+ VectorCopy(b->owner->eclass->color, material);
+ VectorScale(material, 0.8f, material);
+ material[3] = 1.0f;
+ qglColor4fv(material);
+
+ qglEnable(GL_CULL_FACE);
+ qglShadeModel(GL_FLAT);
+ Brush_Draw(b);
+ break;
+ case DRAW_WIRE:
+ if((g_qeglobals.d_savedinfo.include & INCLUDE_ANGLES)
+ && (b->owner->eclass->nShowFlags & ECLASS_ANGLE))
+ Brush_DrawFacingAngle(b, b->owner);
+ }
}
-}
-
-void CamWnd_Remove_Handlers_Move(CamWnd& camwnd)
-{
- g_signal_handler_disconnect(G_OBJECT(camwnd.m_gl_widget), camwnd.m_selection_button_press_handler);
- g_signal_handler_disconnect(G_OBJECT(camwnd.m_gl_widget), camwnd.m_selection_button_release_handler);
- g_signal_handler_disconnect(G_OBJECT(camwnd.m_gl_widget), camwnd.m_selection_motion_handler);
- g_signal_handler_disconnect(G_OBJECT(camwnd.m_gl_widget), camwnd.m_freelook_button_press_handler);
-
- if(g_camwindow_globals_private.m_bCamDiscrete)
- {
- CamWnd_Move_Discrete_Disable(camwnd);
- }
+ // brushes
else
{
- CamWnd_Move_Disable(camwnd);
+ switch(mode)
+ {
+ case DRAW_TEXTURED:
+ qglEnable(GL_CULL_FACE);
+ qglShadeModel(GL_FLAT);
+ Brush_Draw(b);
+ }
}
}
-void CamWnd_Add_Handlers_FreeMove(CamWnd& camwnd)
+void CamWnd::Cam_DrawBrushes(int mode)
{
- camwnd.m_selection_button_press_handler = g_signal_connect(G_OBJECT(camwnd.m_gl_widget), "button_press_event", G_CALLBACK(selection_button_press_freemove), camwnd.m_window_observer);
- camwnd.m_selection_button_release_handler = g_signal_connect(G_OBJECT(camwnd.m_gl_widget), "button_release_event", G_CALLBACK(selection_button_release_freemove), camwnd.m_window_observer);
- camwnd.m_selection_motion_handler = g_signal_connect(G_OBJECT(camwnd.m_gl_widget), "motion_notify_event", G_CALLBACK(selection_motion_freemove), camwnd.m_window_observer);
-
- camwnd.m_freelook_button_press_handler = g_signal_connect(G_OBJECT(camwnd.m_gl_widget), "button_press_event", G_CALLBACK(disable_freelook_button_press), &camwnd);
-
- KeyEvent_connect("CameraFreeMoveForward");
- KeyEvent_connect("CameraFreeMoveBack");
- KeyEvent_connect("CameraFreeMoveLeft");
- KeyEvent_connect("CameraFreeMoveRight");
- KeyEvent_connect("CameraFreeMoveUp");
- KeyEvent_connect("CameraFreeMoveDown");
-}
+ brush_t *b;
+ brush_t *pList = (g_bClipMode && g_pSplitList) ? g_pSplitList : &selected_brushes;
-void CamWnd_Remove_Handlers_FreeMove(CamWnd& camwnd)
-{
- KeyEvent_disconnect("CameraFreeMoveForward");
- KeyEvent_disconnect("CameraFreeMoveBack");
- KeyEvent_disconnect("CameraFreeMoveLeft");
- KeyEvent_disconnect("CameraFreeMoveRight");
- KeyEvent_disconnect("CameraFreeMoveUp");
- KeyEvent_disconnect("CameraFreeMoveDown");
-
- g_signal_handler_disconnect(G_OBJECT(camwnd.m_gl_widget), camwnd.m_selection_button_press_handler);
- g_signal_handler_disconnect(G_OBJECT(camwnd.m_gl_widget), camwnd.m_selection_button_release_handler);
- g_signal_handler_disconnect(G_OBJECT(camwnd.m_gl_widget), camwnd.m_selection_motion_handler);
-
- g_signal_handler_disconnect(G_OBJECT(camwnd.m_gl_widget), camwnd.m_freelook_button_press_handler);
+ for(b = active_brushes.next; b != &active_brushes; b=b->next)
+ if (!b->bFiltered && !b->bCamCulled) Cam_DrawBrush(b, mode);
+ for(b = pList->next; b != pList; b=b->next)
+ if (!b->bFiltered && !b->bCamCulled) Cam_DrawBrush(b, mode);
}
-CamWnd::CamWnd() :
- m_view(true),
- m_Camera(&m_view, CamWndQueueDraw(*this)),
- m_cameraview(m_Camera, &m_view, ReferenceCaller<CamWnd, CamWnd_Update>(*this)),
- m_gl_widget(glwidget_new(TRUE)),
- m_window_observer(NewWindowObserver()),
- m_XORRectangle(m_gl_widget),
- m_deferredDraw(WidgetQueueDrawCaller(*m_gl_widget)),
- m_deferred_motion(selection_motion, m_window_observer),
- m_selection_button_press_handler(0),
- m_selection_button_release_handler(0),
- m_selection_motion_handler(0),
- m_freelook_button_press_handler(0),
- m_drawing(false)
+void CamWnd::Cam_DrawStuff()
{
- m_bFreeMove = false;
-
- GlobalWindowObservers_add(m_window_observer);
- GlobalWindowObservers_connectWidget(m_gl_widget);
-
- m_window_observer->setRectangleDrawCallback(ReferenceCaller1<CamWnd, rect_t, camwnd_update_xor_rectangle>(*this));
- m_window_observer->setView(m_view);
-
- gtk_widget_ref(m_gl_widget);
-
- gtk_widget_set_events(m_gl_widget, GDK_DESTROY | GDK_EXPOSURE_MASK | GDK_BUTTON_PRESS_MASK | GDK_BUTTON_RELEASE_MASK | GDK_POINTER_MOTION_MASK | GDK_SCROLL_MASK);
- GTK_WIDGET_SET_FLAGS (m_gl_widget, GTK_CAN_FOCUS);
-
- m_sizeHandler = g_signal_connect(G_OBJECT(m_gl_widget), "size_allocate", G_CALLBACK(camera_size_allocate), this);
- m_exposeHandler = g_signal_connect(G_OBJECT(m_gl_widget), "expose_event", G_CALLBACK(camera_expose), this);
-
- Map_addValidCallback(g_map, DeferredDrawOnMapValidChangedCaller(m_deferredDraw));
-
- CamWnd_registerCommands(*this);
-
- CamWnd_Add_Handlers_Move(*this);
-
- g_signal_connect(G_OBJECT(m_gl_widget), "scroll_event", G_CALLBACK(wheelmove_scroll), this);
+ GLfloat identity[4];
+ VectorSet(identity, 0.8f, 0.8f, 0.8f);
+ brush_t *b;
- AddSceneChangeCallback(ReferenceCaller<CamWnd, CamWnd_Update>(*this));
+ for(b = active_brushes.next; b != &active_brushes; b=b->next)
+ b->bCamCulled = CullBrush(b);
- PressedButtons_connect(g_pressedButtons, m_gl_widget);
-}
+ for(b = selected_brushes.next; b != &selected_brushes; b=b->next)
+ b->bCamCulled = CullBrush(b);
-CamWnd::~CamWnd()
-{
- if(m_bFreeMove)
+ switch (m_Camera.draw_mode)
{
- DisableFreeMove();
- }
-
- CamWnd_Remove_Handlers_Move(*this);
-
- g_signal_handler_disconnect(G_OBJECT(m_gl_widget), m_sizeHandler);
- g_signal_handler_disconnect(G_OBJECT(m_gl_widget), m_exposeHandler);
+ case cd_wire:
+ qglPolygonMode (GL_FRONT_AND_BACK, GL_LINE);
+ qglDisable(GL_TEXTURE_2D);
+ qglDisable(GL_TEXTURE_1D);
+ qglDisable(GL_BLEND);
+ qglEnable(GL_DEPTH_TEST);
+ qglEnableClientState(GL_VERTEX_ARRAY);
+ qglDisableClientState(GL_TEXTURE_COORD_ARRAY);
+ qglShadeModel(GL_FLAT);
+ if(g_PrefsDlg.m_bGLLighting) {
+ qglDisable(GL_LIGHTING);
+ qglDisable(GL_COLOR_MATERIAL);
+ qglDisableClientState(GL_NORMAL_ARRAY);
+ }
+ m_Camera.draw_glstate = DRAW_GL_WIRE;
+ break;
- gtk_widget_unref(m_gl_widget);
+ case cd_solid:
+ qglCullFace(GL_FRONT);
+ qglEnable(GL_CULL_FACE);
+ qglShadeModel (GL_FLAT);
+ qglPolygonMode (GL_FRONT, GL_LINE);
+ qglPolygonMode (GL_BACK, GL_FILL);
+ qglDisable(GL_TEXTURE_2D);
+ qglDisable(GL_BLEND);
+ qglEnable(GL_DEPTH_TEST);
+ qglEnableClientState(GL_VERTEX_ARRAY);
+ qglDisableClientState(GL_TEXTURE_COORD_ARRAY);
+ qglPolygonOffset(-1.0, 2);
+ if(g_PrefsDlg.m_bGLLighting) {
+ qglEnable(GL_LIGHTING);
+ qglEnable(GL_COLOR_MATERIAL);
+// qglEnable(GL_RESCALE_NORMAL);
+ qglEnableClientState(GL_NORMAL_ARRAY);
+ }
+ m_Camera.draw_glstate = DRAW_GL_SOLID;
+ break;
- m_window_observer->release();
-}
+ case cd_texture:
+ qglCullFace(GL_FRONT);
+ qglEnable(GL_CULL_FACE);
+ qglShadeModel (GL_FLAT);
+ qglPolygonMode (GL_FRONT, GL_LINE);
+ qglPolygonMode (GL_BACK, GL_FILL);
+ qglEnable(GL_TEXTURE_2D);
+ qglTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
+ qglTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
+ qglTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
+ qglDisable(GL_BLEND);
+ qglEnable(GL_DEPTH_TEST);
+ qglEnableClientState(GL_VERTEX_ARRAY);
+ qglEnableClientState(GL_TEXTURE_COORD_ARRAY);
+ if(g_PrefsDlg.m_bGLLighting) {
+ qglEnable(GL_LIGHTING);
+ qglDisable(GL_COLOR_MATERIAL);
+ qglMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, identity);
+ qglEnableClientState(GL_NORMAL_ARRAY);
+// qglEnable(GL_RESCALE_NORMAL);
+ }
+ qglPolygonOffset(-1.0, 2);
+ m_Camera.draw_glstate = DRAW_GL_TEXTURED;
+ break;
-class FloorHeightWalker : public scene::Graph::Walker
-{
- float m_current;
- float& m_bestUp;
- float& m_bestDown;
-public:
- FloorHeightWalker(float current, float& bestUp, float& bestDown) :
- m_current(current), m_bestUp(bestUp), m_bestDown(bestDown)
- {
- bestUp = g_MaxWorldCoord;
- bestDown = -g_MaxWorldCoord;
- }
- bool pre(const scene::Path& path, scene::Instance& instance) const
- {
- if(path.top().get().visible()
- && Node_isBrush(path.top())) // this node is a floor
- {
- const AABB& aabb = instance.worldAABB();
- float floorHeight = aabb.origin.z() + aabb.extents.z();
- if(floorHeight > m_current && floorHeight < m_bestUp)
- {
- m_bestUp = floorHeight;
+ default: Sys_Printf("CamWnd::Cam_DrawStuff:invalid render mode\n");
+ }
+
+ Cam_DrawBrushes(DRAW_TEXTURED);
+
+ // setup for solid stuff
+ switch(m_Camera.draw_mode)
+ {
+ case cd_texture:
+ qglDisable(GL_TEXTURE_2D);
+ m_Camera.draw_glstate &= ~DRAW_GL_TEXTURE_2D;
+ if(g_PrefsDlg.m_bGLLighting)
+ qglEnable(GL_COLOR_MATERIAL);
+ qglDisableClientState(GL_TEXTURE_COORD_ARRAY);
+ break;
+ case cd_solid:
+ break;
+ case cd_wire:
+ break;
+ default: Sys_Printf("CamWnd::Cam_DrawStuff:invalid render mode\n");
+ }
+
+ qglEnable(GL_CULL_FACE);
+ qglShadeModel(GL_FLAT);
+ Cam_DrawBrushes(DRAW_SOLID);
+
+ // setup for wireframe stuff
+ switch(m_Camera.draw_mode)
+ {
+ case cd_texture:
+ if(g_PrefsDlg.m_bGLLighting) {
+ qglDisable(GL_LIGHTING);
+ qglDisable(GL_COLOR_MATERIAL);
+ qglDisableClientState(GL_NORMAL_ARRAY);
+// qglDisable(GL_RESCALE_NORMAL);
}
- if(floorHeight < m_current && floorHeight > m_bestDown)
- {
- m_bestDown = floorHeight;
+ qglPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
+ break;
+ case cd_solid:
+ if(g_PrefsDlg.m_bGLLighting) {
+ qglDisable(GL_LIGHTING);
+ qglDisable(GL_COLOR_MATERIAL);
+ qglDisableClientState(GL_NORMAL_ARRAY);
+// qglDisable(GL_RESCALE_NORMAL);
}
- }
- return true;
- }
-};
-
-void CamWnd::Cam_ChangeFloor(bool up)
-{
- float current = m_Camera.origin[2] - 48;
- float bestUp;
- float bestDown;
- GlobalSceneGraph().traverse(FloorHeightWalker(current, bestUp, bestDown));
-
- if(up && bestUp != g_MaxWorldCoord)
- {
- current = bestUp;
- }
- if(!up && bestDown != -g_MaxWorldCoord)
- {
- current = bestDown;
- }
+ qglPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
+ break;
+ case cd_wire:
+ break;
+ default: Sys_Printf("CamWnd::Cam_DrawStuff:invalid render mode\n");
+ }
+
+ qglDisable(GL_CULL_FACE);
+ Cam_DrawBrushes(DRAW_WIRE);
+
+ // setup for transparent texture stuff
+ switch(m_Camera.draw_mode)
+ {
+ case cd_texture:
+ qglPolygonMode (GL_FRONT, GL_LINE);
+ qglPolygonMode (GL_BACK, GL_FILL);
+ if(g_PrefsDlg.m_bGLLighting) {
+ qglEnable(GL_COLOR_MATERIAL);
+ qglEnableClientState(GL_NORMAL_ARRAY);
+ qglMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, identity);
+ }
+ qglEnable(GL_TEXTURE_2D);
+ qglEnableClientState(GL_TEXTURE_COORD_ARRAY);
+ m_Camera.draw_glstate = DRAW_GL_TEXTURED;
+ break;
+ case cd_solid:
+ qglPolygonMode (GL_FRONT, GL_LINE);
+ qglPolygonMode (GL_BACK, GL_FILL);
+ if(g_PrefsDlg.m_bGLLighting) {
+ qglEnable(GL_LIGHTING);
+ qglEnable(GL_COLOR_MATERIAL);
+ qglEnableClientState(GL_NORMAL_ARRAY);
+// qglEnable(GL_RESCALE_NORMAL);
+ }
+ m_Camera.draw_glstate = DRAW_GL_SOLID;
+ break;
+ case cd_wire:
+ m_Camera.draw_glstate = DRAW_GL_WIRE;
+ break;
+ default: Sys_Printf("CamWnd::Cam_DrawStuff:invalid render mode\n");
+ }
+
+
+ qglEnable(GL_BLEND);
+ m_Camera.draw_glstate |= DRAW_GL_BLEND;
+ qglBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+ // FIXME: some .TGA are buggy, have a completely empty alpha channel
+ // if such brushes are rendered in this loop they would be totally transparent with GL_MODULATE
+ // so I decided using GL_DECAL instead
+ // if an empty-alpha-channel or nearly-empty texture is used. It will be blank-transparent.
+ // this could get better if you can get qglTexEnviv (GL_TEXTURE_ENV, to work .. patches are welcome
+ // Arnout: empty alpha channels are now always filled with data. Don't set this anymore (would cause problems with qer_alphafunc too)
+// qglTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL);
+
+ Cam_DrawBrushes(DRAW_TEXTURED);
+
+// qglTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
+ qglDisable(GL_BLEND);
+
+ // setup for wireframe stuff
+ switch(m_Camera.draw_mode)
+ {
+ case cd_texture:
+ if(g_PrefsDlg.m_bGLLighting) {
+ qglDisable(GL_COLOR_MATERIAL);
+ qglDisable(GL_LIGHTING);
+// qglDisable(GL_RESCALE_NORMAL);
+ }
+ break;
+ case cd_solid:
+ if(g_PrefsDlg.m_bGLLighting) {
+ qglDisable(GL_COLOR_MATERIAL);
+ qglDisable(GL_LIGHTING);
+// qglDisable(GL_RESCALE_NORMAL);
+ }
+ break;
+ case cd_wire:
+ break;
+ default: Sys_Printf("CamWnd::Cam_DrawStuff:invalid render mode\n");
+ }
- m_Camera.origin[2] = current + 48;
- Camera_updateModelview(getCamera());
- CamWnd_Update(*this);
- CameraMovedNotify();
}
+/*
+==============
+Cam_Draw
+==============
+*/
-#if 0
-
-// button_press
- Sys_GetCursorPos(&m_PositionDragCursorX, &m_PositionDragCursorY);
-
-// motion
- if ( (m_bFreeMove && (buttons == (RAD_CONTROL|RAD_SHIFT)))
- || (!m_bFreeMove && (buttons == (RAD_RBUTTON|RAD_CONTROL))) )
- {
- Cam_PositionDrag();
- CamWnd_Update(camwnd);
- CameraMovedNotify();
- return;
- }
+void QueueClear ();
+void QueueDraw ();
-void CamWnd::Cam_PositionDrag()
+void CamWnd::Cam_Draw()
{
- int x, y;
+ brush_t *brush;
+ face_t *face;
+ float screenaspect;
+ float yfov;
+ double start = 0.0, end;
+ int i;
- Sys_GetCursorPos(GTK_WINDOW(m_gl_widget), &x, &y);
- if (x != m_PositionDragCursorX || y != m_PositionDragCursorY)
- {
- x -= m_PositionDragCursorX;
- vector3_add(m_Camera.origin, vector3_scaled(m_Camera.vright, x));
- y -= m_PositionDragCursorY;
- m_Camera.origin[2] -= y;
- Camera_updateModelview();
- CamWnd_Update(camwnd);
- CameraMovedNotify();
+ if (!active_brushes.next)
+ return; // not valid yet
- Sys_SetCursorPos(GTK_WINDOW(m_parent), m_PositionDragCursorX, m_PositionDragCursorY);
- }
-}
-#endif
+ if (m_Camera.timing)
+ start = Sys_DoubleTime ();
+ //
+ // clear
+ //
+ QE_CheckOpenGLForErrors();
-// NOTE TTimo if there's an OS-level focus out of the application
-// then we can release the camera cursor grab
-static gboolean camwindow_freemove_focusout(GtkWidget* widget, GdkEventFocus* event, gpointer data)
-{
- reinterpret_cast<CamWnd*>(data)->DisableFreeMove();
- return FALSE;
-}
+ qglViewport(0, 0, m_Camera.width, m_Camera.height);
+ qglClearColor (g_qeglobals.d_savedinfo.colors[COLOR_CAMERABACK][0],
+ g_qeglobals.d_savedinfo.colors[COLOR_CAMERABACK][1],
+ g_qeglobals.d_savedinfo.colors[COLOR_CAMERABACK][2], 0);
+ qglClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
-void CamWnd::EnableFreeMove()
-{
-#if 0
- globalOutputStream() << "EnableFreeMove\n";
-#endif
- ASSERT_MESSAGE(!m_bFreeMove, "EnableFreeMove: free-move was already enabled");
- m_bFreeMove = true;
- Camera_clearMovementFlags(getCamera(), MOVE_ALL);
+ //
+ // set up viewpoint
+ //
- CamWnd_Remove_Handlers_Move(*this);
- CamWnd_Add_Handlers_FreeMove(*this);
- gtk_window_set_focus(m_parent, m_gl_widget);
- m_freemove_handle_focusout = g_signal_connect(G_OBJECT(m_gl_widget), "focus_out_event", G_CALLBACK(camwindow_freemove_focusout), this);
- m_freezePointer.freeze_pointer(m_parent, Camera_motionDelta, &m_Camera);
+ qglMatrixMode(GL_PROJECTION);
+ qglLoadIdentity ();
- CamWnd_Update(*this);
-}
+ screenaspect = (float)m_Camera.width / m_Camera.height;
+ yfov = 2*atan((float)m_Camera.height / m_Camera.width)*180/Q_PI;
+ qgluPerspective (yfov, screenaspect, 8, 32768);
-void CamWnd::DisableFreeMove()
-{
-#if 0
- globalOutputStream() << "DisableFreeMove\n";
-#endif
- ASSERT_MESSAGE(m_bFreeMove, "DisableFreeMove: free-move was not enabled");
- m_bFreeMove = false;
- Camera_clearMovementFlags(getCamera(), MOVE_ALL);
+ // we're too lazy to calc projection matrix ourselves!!!
+ qglGetFloatv (GL_PROJECTION_MATRIX, &m_Camera.projection[0][0]);
- CamWnd_Remove_Handlers_FreeMove(*this);
- CamWnd_Add_Handlers_Move(*this);
-
- m_freezePointer.unfreeze_pointer(m_parent);
- g_signal_handler_disconnect(G_OBJECT(m_gl_widget), m_freemove_handle_focusout);
-
- CamWnd_Update(*this);
-}
+ vec3_t vec;
+ m4x4_identity(&m_Camera.modelview[0][0]);
+ VectorSet(vec, -90, 0, 0);
+ m4x4_rotate_by_vec3(&m_Camera.modelview[0][0], vec, eXYZ);
+ VectorSet(vec, 0, 0, 90);
+ m4x4_rotate_by_vec3(&m_Camera.modelview[0][0], vec, eXYZ);
+ VectorSet(vec, 0, m_Camera.angles[0], 0);
+ m4x4_rotate_by_vec3(&m_Camera.modelview[0][0], vec, eXYZ);
+ VectorSet(vec, 0, 0, -m_Camera.angles[1]);
+ m4x4_rotate_by_vec3(&m_Camera.modelview[0][0], vec, eXYZ);
+ VectorSet(vec, -m_Camera.origin[0], -m_Camera.origin[1], -m_Camera.origin[2]);
+ m4x4_translate_by_vec3(&m_Camera.modelview[0][0], vec);
-#include "renderer.h"
-
-class CamRenderer: public Renderer
-{
- struct state_type
- {
- state_type() : m_highlight(0), m_state(0), m_lights(0)
- {
- }
- unsigned int m_highlight;
- Shader* m_state;
- const LightList* m_lights;
- };
-
- std::vector<state_type> m_state_stack;
- RenderStateFlags m_globalstate;
- Shader* m_state_select0;
- Shader* m_state_select1;
- const Vector3& m_viewer;
-
-public:
- CamRenderer(RenderStateFlags globalstate, Shader* select0, Shader* select1, const Vector3& viewer) :
- m_globalstate(globalstate),
- m_state_select0(select0),
- m_state_select1(select1),
- m_viewer(viewer)
- {
- ASSERT_NOTNULL(select0);
- ASSERT_NOTNULL(select1);
- m_state_stack.push_back(state_type());
- }
-
- void SetState(Shader* state, EStyle style)
- {
- ASSERT_NOTNULL(state);
- if(style == eFullMaterials)
- {
- m_state_stack.back().m_state = state;
- }
- }
- const EStyle getStyle() const
- {
- return eFullMaterials;
- }
- void PushState()
- {
- m_state_stack.push_back(m_state_stack.back());
- }
- void PopState()
- {
- ASSERT_MESSAGE(!m_state_stack.empty(), "popping empty stack");
- m_state_stack.pop_back();
- }
- void Highlight(EHighlightMode mode, bool bEnable = true)
- {
- (bEnable)
- ? m_state_stack.back().m_highlight |= mode
- : m_state_stack.back().m_highlight &= ~mode;
- }
- void setLights(const LightList& lights)
- {
- m_state_stack.back().m_lights = &lights;
- }
- void addRenderable(const OpenGLRenderable& renderable, const Matrix4& world)
- {
- if(m_state_stack.back().m_highlight & ePrimitive)
- {
- m_state_select0->addRenderable(renderable, world, m_state_stack.back().m_lights);
- }
- if(m_state_stack.back().m_highlight & eFace)
- {
- m_state_select1->addRenderable(renderable, world, m_state_stack.back().m_lights);
- }
+ Cam_BuildMatrix ();
- m_state_stack.back().m_state->addRenderable(renderable, world, m_state_stack.back().m_lights);
- }
+ qglMatrixMode(GL_MODELVIEW);
+ qglLoadIdentity();
- void render(const Matrix4& modelview, const Matrix4& projection)
- {
- GlobalShaderCache().render(m_globalstate, modelview, projection, m_viewer);
- }
-};
+ qglMultMatrixf(&m_Camera.modelview[0][0]);
-/*
-==============
-Cam_Draw
-==============
-*/
+ // grab the GL_PROJECTION and GL_MODELVIEW matrixes
+ // used in GetRelativeAxes
+ //qglGetFloatv (GL_PROJECTION_MATRIX, &m_Camera.projection[0][0]);
+ //qglGetFloatv (GL_MODELVIEW_MATRIX, &m_Camera.modelview[0][0]);
-void CamWnd::Cam_Draw()
-{
- glViewport(0, 0, m_Camera.width, m_Camera.height);
#if 0
+ // TTimo: this is not used, just for verification (0, 0, m_Camera.width, m_Camera.height)
GLint viewprt[4];
- glGetIntegerv (GL_VIEWPORT, viewprt);
+ qglGetIntegerv (GL_VIEWPORT, viewprt);
#endif
- // enable depth buffer writes
- glDepthMask(GL_TRUE);
-
- Vector3 clearColour(0, 0, 0);
- if(m_Camera.draw_mode != cd_lighting)
- {
- clearColour = g_camwindow_globals.color_cameraback;
- }
-
- glClearColor(clearColour[0], clearColour[1], clearColour[2], 0);
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
-
- extern void Renderer_ResetStats();
- Renderer_ResetStats();
- extern void Cull_ResetStats();
- Cull_ResetStats();
-
- glMatrixMode(GL_PROJECTION);
- glLoadMatrixf(reinterpret_cast<const float*>(&m_Camera.projection));
-
- glMatrixMode(GL_MODELVIEW);
- glLoadMatrixf(reinterpret_cast<const float*>(&m_Camera.modelview));
-
-
- // one directional light source directly behind the viewer
+ if (g_PrefsDlg.m_bGLLighting)
{
GLfloat inverse_cam_dir[4], ambient[4], diffuse[4];//, material[4];
- ambient[0] = ambient[1] = ambient[2] = 0.4f;
+ ambient[0] = ambient[1] = ambient[2] = 0.6f;
ambient[3] = 1.0f;
diffuse[0] = diffuse[1] = diffuse[2] = 0.4f;
diffuse[3] = 1.0f;
//material[0] = material[1] = material[2] = 0.8f;
//material[3] = 1.0f;
-
- inverse_cam_dir[0] = m_Camera.vpn[0];
- inverse_cam_dir[1] = m_Camera.vpn[1];
- inverse_cam_dir[2] = m_Camera.vpn[2];
- inverse_cam_dir[3] = 0;
- glLightfv(GL_LIGHT0, GL_POSITION, inverse_cam_dir);
+ vec3_t vCam, vRotate;
+ VectorSet(vCam, -1, 0, 0); //default cam pos
+ VectorSet(vRotate, 0, -m_Camera.angles[0], 0);
+ VectorRotate(vCam, vRotate, vCam);
+ VectorSet(vRotate, 0, 0, m_Camera.angles[1]);
+ VectorRotate(vCam, vRotate, vCam);
- glLightfv(GL_LIGHT0, GL_AMBIENT, ambient);
- glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse);
+ inverse_cam_dir[0] = vCam[0];
+ inverse_cam_dir[1] = vCam[1];
+ inverse_cam_dir[2] = vCam[2];
+ inverse_cam_dir[3] = 0;
- glEnable(GL_LIGHT0);
- }
+ qglColorMaterial(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE);
+ qglLightfv(GL_LIGHT0, GL_POSITION, inverse_cam_dir);
- unsigned int globalstate = RENDER_DEPTHTEST|RENDER_COLOURWRITE|RENDER_DEPTHWRITE|RENDER_ALPHATEST|RENDER_BLEND|RENDER_CULLFACE|RENDER_COLOURARRAY|RENDER_OFFSETLINE|RENDER_POLYGONSMOOTH|RENDER_LINESMOOTH|RENDER_FOG|RENDER_COLOURCHANGE;
- switch (m_Camera.draw_mode)
- {
- case cd_wire:
- break;
- case cd_solid:
- globalstate |= RENDER_FILL
- | RENDER_LIGHTING
- | RENDER_SMOOTH
- | RENDER_SCALED;
- break;
- case cd_texture:
- globalstate |= RENDER_FILL
- | RENDER_LIGHTING
- | RENDER_TEXTURE
- | RENDER_SMOOTH
- | RENDER_SCALED;
- break;
- case cd_lighting:
- globalstate |= RENDER_FILL
- | RENDER_LIGHTING
- | RENDER_TEXTURE
- | RENDER_SMOOTH
- | RENDER_SCALED
- | RENDER_BUMP
- | RENDER_PROGRAM
- | RENDER_SCREEN;
- break;
- default:
- globalstate = 0;
- break;
- }
+ qglLightfv(GL_LIGHT0, GL_AMBIENT, ambient);
+ qglLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse);
- if(!g_xywindow_globals.m_bNoStipple)
- {
- globalstate |= RENDER_LINESTIPPLE|RENDER_POLYGONSTIPPLE;
+ qglEnable(GL_LIGHT0);
}
- {
- CamRenderer renderer(globalstate, m_state_select2, m_state_select1, m_view.getViewer());
+ InitCull ();
- Scene_Render(renderer, m_view);
+ //
+ // draw stuff
+ //
- renderer.render(m_Camera.modelview, m_Camera.projection);
- }
+ Cam_DrawStuff();
- // prepare for 2d stuff
- glColor4f(1, 1, 1, 1);
- glDisable(GL_BLEND);
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glOrtho(0, (float)m_Camera.width, 0, (float)m_Camera.height, -100, 100);
- glScalef(1, -1, 1);
- glTranslatef(0, -(float)m_Camera.height, 0);
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
-
- if(GlobalOpenGL().GL_1_3())
- {
- glClientActiveTexture(GL_TEXTURE0);
- glActiveTexture(GL_TEXTURE0);
- }
+ qglEnableClientState(GL_VERTEX_ARRAY);
+ qglDisableClientState(GL_NORMAL_ARRAY);
+ qglDisableClientState(GL_TEXTURE_COORD_ARRAY);
+ qglDisable (GL_TEXTURE_2D);
+ qglDisable (GL_LIGHTING);
+ qglDisable (GL_COLOR_MATERIAL);
- glDisableClientState(GL_TEXTURE_COORD_ARRAY);
- glDisableClientState(GL_NORMAL_ARRAY);
- glDisableClientState(GL_COLOR_ARRAY);
+ qglEnable (GL_CULL_FACE);
- glDisable(GL_TEXTURE_2D);
- glDisable(GL_LIGHTING);
- glDisable(GL_COLOR_MATERIAL);
- glDisable(GL_DEPTH_TEST);
- glColor3f( 1.f, 1.f, 1.f );
- glLineWidth(1);
+ brush_t* pList = (g_bClipMode && g_pSplitList) ? g_pSplitList : &selected_brushes;
- // draw the crosshair
- if (m_bFreeMove)
+ if (g_qeglobals.d_savedinfo.iSelectedOutlinesStyle & OUTLINE_BSEL)
{
- glBegin( GL_LINES );
- glVertex2f( (float)m_Camera.width / 2.f, (float)m_Camera.height / 2.f + 6 );
- glVertex2f( (float)m_Camera.width / 2.f, (float)m_Camera.height / 2.f + 2 );
- glVertex2f( (float)m_Camera.width / 2.f, (float)m_Camera.height / 2.f - 6 );
- glVertex2f( (float)m_Camera.width / 2.f, (float)m_Camera.height / 2.f - 2 );
- glVertex2f( (float)m_Camera.width / 2.f + 6, (float)m_Camera.height / 2.f );
- glVertex2f( (float)m_Camera.width / 2.f + 2, (float)m_Camera.height / 2.f );
- glVertex2f( (float)m_Camera.width / 2.f - 6, (float)m_Camera.height / 2.f );
- glVertex2f( (float)m_Camera.width / 2.f - 2, (float)m_Camera.height / 2.f );
- glEnd();
- }
-
- glRasterPos3f(1.0f, static_cast<float>(m_Camera.height) - 1.0f, 0.0f);
- extern const char* Renderer_GetStats();
- GlobalOpenGL().drawString(Renderer_GetStats());
+ qglColor4f(g_qeglobals.d_savedinfo.colors[COLOR_SELBRUSHES3D][0], g_qeglobals.d_savedinfo.colors[COLOR_SELBRUSHES3D][1], g_qeglobals.d_savedinfo.colors[COLOR_SELBRUSHES3D][2], 0.3f);
+ qglEnable (GL_BLEND);
+ qglBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+ qglDepthFunc (GL_LEQUAL);
+ for (brush = pList->next ; brush != pList ; brush=brush->next)
+ {
+ if (brush->bCamCulled) // draw selected faces of filtered brushes to remind that there is a selection
+ continue;
- glRasterPos3f(1.0f, static_cast<float>(m_Camera.height) - 11.0f, 0.0f);
- extern const char* Cull_GetStats();
- GlobalOpenGL().drawString(Cull_GetStats());
+ if (brush->patchBrush && (g_qeglobals.d_select_mode == sel_curvepoint || g_qeglobals.d_select_mode == sel_area))
+ continue;
- // bind back to the default texture so that we don't have problems
- // elsewhere using/modifying texture maps between contexts
- glBindTexture( GL_TEXTURE_2D, 0 );
-}
+ if (!g_PrefsDlg.m_bPatchBBoxSelect && brush->patchBrush)
+ {
+ DrawPatchMesh(brush->pPatch);
+ }
+ else if(brush->owner->model.pRender && g_PrefsDlg.m_nEntityShowState != ENTITY_BOX)
+ {
+ brush->owner->model.pRender->Draw(DRAW_GL_FLAT, (DRAW_RF_SEL_OUTLINE|DRAW_RF_CAM));
+ }
+ else
+ {
+ for (face=brush->brush_faces ; face ; face=face->next)
+ Brush_FaceDraw(face, DRAW_GL_FLAT);
+ }
+ }
-void CamWnd::draw()
-{
- m_drawing = true;
- //globalOutputStream() << "draw...\n";
- if (glwidget_make_current(m_gl_widget) != FALSE)
- {
- if(Map_Valid(g_map) && ScreenUpdates_Enabled())
+ int nCount = g_ptrSelectedFaces.GetSize();
+ if (nCount > 0)
{
- GlobalOpenGL_debugAssertNoErrors();
- Cam_Draw();
- GlobalOpenGL_debugAssertNoErrors();
- //qglFinish();
-
- m_XORRectangle.set(rectangle_t());
+ for (int i = 0; i < nCount; i++)
+ {
+ face_t *selFace = reinterpret_cast<face_t*>(g_ptrSelectedFaces.GetAt(i));
+ Brush_FaceDraw(selFace, DRAW_GL_FLAT);
+ }
}
- glwidget_swap_buffers(m_gl_widget);
+ qglDisableClientState(GL_NORMAL_ARRAY);
+ qglDepthFunc (GL_LESS);
}
- m_drawing = false;
-}
-
-void CamWnd::BenchMark()
-{
- double dStart = Sys_DoubleTime();
- for (int i=0 ; i < 100 ; i++)
+ if (g_qeglobals.d_savedinfo.iSelectedOutlinesStyle & OUTLINE_ZBUF)
{
- Vector3 angles;
- angles[CAMERA_ROLL] = 0;
- angles[CAMERA_PITCH] = 0;
- angles[CAMERA_YAW] = static_cast<float>(i * (360.0 / 100.0));
- Camera_setAngles(*this, angles);
- }
- double dEnd = Sys_DoubleTime();
- globalOutputStream() << FloatFormat(dEnd - dStart, 5, 2), " seconds\n";
-}
-
-
-void fill_view_camera_menu(GtkMenu* menu)
-{
- create_check_menu_item_with_mnemonic(menu, "Camera View", "ToggleCamera");
-}
-
-void GlobalCamera_ResetAngles()
-{
- CamWnd& camwnd = *g_camwnd;
- Vector3 angles;
- angles[CAMERA_ROLL] = angles[CAMERA_PITCH] = 0;
- angles[CAMERA_YAW] = static_cast<float>(22.5 * floor((Camera_getAngles(camwnd)[CAMERA_YAW]+11)/22.5));
- Camera_setAngles(camwnd, angles);
-}
-
-void Camera_ChangeFloorUp()
-{
- CamWnd& camwnd = *g_camwnd;
- camwnd.Cam_ChangeFloor (true);
-}
-
-void Camera_ChangeFloorDown()
-{
- CamWnd& camwnd = *g_camwnd;
- camwnd.Cam_ChangeFloor (false);
-}
-
-void Camera_CubeIn()
-{
- CamWnd& camwnd = *g_camwnd;
- g_camwindow_globals.m_nCubicScale--;
- if (g_camwindow_globals.m_nCubicScale < 1)
- g_camwindow_globals.m_nCubicScale = 1;
- Camera_updateProjection(camwnd.getCamera());
- CamWnd_Update(camwnd);
- g_pParentWnd->SetGridStatus();
-}
-
-void Camera_CubeOut()
-{
- CamWnd& camwnd = *g_camwnd;
- g_camwindow_globals.m_nCubicScale++;
- if (g_camwindow_globals.m_nCubicScale > 23)
- g_camwindow_globals.m_nCubicScale = 23;
- Camera_updateProjection(camwnd.getCamera());
- CamWnd_Update(camwnd);
- g_pParentWnd->SetGridStatus();
-}
-
-bool Camera_GetFarClip()
-{
- return g_camwindow_globals_private.m_bCubicClipping;
-}
-
-BoolExportCaller g_getfarclip_caller(g_camwindow_globals_private.m_bCubicClipping);
-ToggleItem g_getfarclip_item(g_getfarclip_caller);
-
-void Camera_SetFarClip(bool value)
-{
- CamWnd& camwnd = *g_camwnd;
- g_camwindow_globals_private.m_bCubicClipping = value;
- g_getfarclip_item.update();
- Camera_updateProjection(camwnd.getCamera());
- CamWnd_Update(camwnd);
-}
+ // non-zbuffered outline
+ qglDisable (GL_BLEND);
+ qglDisable (GL_DEPTH_TEST);
+ qglPolygonMode (GL_FRONT_AND_BACK, GL_LINE);
+ qglColor3f (1, 1, 1);
+ for (brush = pList->next ; brush != pList ; brush=brush->next)
+ {
+ if ((brush->patchBrush && (g_qeglobals.d_select_mode == sel_curvepoint || g_qeglobals.d_select_mode == sel_area)))
+ continue;
-void Camera_ToggleFarClip()
-{
- Camera_SetFarClip(!Camera_GetFarClip());
-}
+ if (!g_PrefsDlg.m_bPatchBBoxSelect && brush->patchBrush)
+ {
+ DrawPatchMesh(brush->pPatch);
+ }
+ else if(brush->owner->model.pRender && g_PrefsDlg.m_nEntityShowState != ENTITY_BOX)
+ {
+ brush->owner->model.pRender->Draw(DRAW_GL_WIRE, (DRAW_RF_SEL_FILL|DRAW_RF_CAM));
+ // Hydra : always draw bbox outline!
+ aabb_draw(brush->owner->model.pRender->GetAABB(), DRAW_GL_WIRE);
+ }
+ else
+ {
+ for (face=brush->brush_faces ; face ; face=face->next)
+ Brush_FaceDraw(face, DRAW_GL_WIRE);
+ }
+ }
+ }
-void CamWnd_constructToolbar(GtkToolbar* toolbar)
-{
- toolbar_append_toggle_button(toolbar, "Cubic clip the camera view", "view_cubicclipping.bmp", "ToggleCubicClip");
-}
+ // edge / vertex flags
+ if (g_qeglobals.d_select_mode == sel_vertex)
+ {
+ // GL_POINTS on Kyro Workaround
+ if(!g_PrefsDlg.m_bGlPtWorkaround)
+ {
+ // brush verts
+ qglPointSize (4);
+ qglColor3f (0,1,0);
+ qglBegin (GL_POINTS);
+ for (i=0 ; i<g_qeglobals.d_numpoints ; i++)
+ qglVertex3fv (g_qeglobals.d_points[i]);
+ qglEnd ();
+
+ if(g_qeglobals.d_num_move_points)
+ {
+ // selected brush verts
+ qglPointSize (5);
+ qglColor3f (0,0,1);
+ qglBegin (GL_POINTS);
+ for(i = 0; i < g_qeglobals.d_num_move_points; i++)
+ qglVertex3fv (g_qeglobals.d_move_points[i]);
+ qglEnd();
+ }
-void CamWnd_registerShortcuts()
-{
- toggle_add_accelerator("ToggleCubicClip");
-
- if(g_pGameDescription->mGameType == "doom3")
+ qglPointSize (1);
+ }
+ else
+ {
+ // brush verts
+ qglColor3f (0,1,0);
+ qglLineWidth(2.0);
+ qglBegin (GL_LINES);
+ for (i=0; i < g_qeglobals.d_numpoints; i++)
+ DrawAlternatePoint(g_qeglobals.d_points[i], 1.5);
+ qglEnd();
+
+ if(g_qeglobals.d_num_move_points)
+ {
+ // selected brush verts
+ qglColor3f (0,0,1);
+ qglLineWidth (3.0);
+ qglBegin (GL_LINES);
+ for(i = 0; i < g_qeglobals.d_num_move_points; i++)
+ qglVertex3fv (g_qeglobals.d_move_points[i]);
+ qglEnd();
+ }
+ qglLineWidth(1.0);
+ }
+ }
+ else if (g_qeglobals.d_select_mode == sel_edge)
{
- command_connect_accelerator("TogglePreview");
+ float *v1, *v2;
+ // GL_POINTS on Kyro Workaround
+ if(!g_PrefsDlg.m_bGlPtWorkaround)
+ {
+ qglPointSize (4);
+ qglColor3f (0,0,1);
+ qglBegin (GL_POINTS);
+ for (i=0 ; i<g_qeglobals.d_numedges ; i++)
+ {
+ v1 = g_qeglobals.d_points[g_qeglobals.d_edges[i].p1];
+ v2 = g_qeglobals.d_points[g_qeglobals.d_edges[i].p2];
+ qglVertex3f ( (v1[0]+v2[0])*0.5,(v1[1]+v2[1])*0.5,(v1[2]+v2[2])*0.5);
+ }
+ qglEnd ();
+ qglPointSize (1);
+ }
+ else {
+ qglColor3f (0,0,1);
+ qglLineWidth(2.0);
+ qglBegin (GL_LINES);
+ for (i=0; i < g_qeglobals.d_numedges; i++)
+ {
+ v1 = g_qeglobals.d_points[g_qeglobals.d_edges[i].p1];
+ v2 = g_qeglobals.d_points[g_qeglobals.d_edges[i].p2];
+ vec3_t v3;
+ v3[0] = (v1[0]+v2[0])*0.5;
+ v3[1] = (v1[1]+v2[1])*0.5;
+ v3[2] = (v1[2]+v2[2])*0.5;
+ DrawAlternatePoint(v3, 1.5);
+ }
+ qglEnd();
+ qglLineWidth(1.0);
+ }
}
-}
-
-void GlobalCamera_Benchmark()
-{
- CamWnd& camwnd = *g_camwnd;
- camwnd.BenchMark();
-}
-
-void GlobalCamera_Update()
-{
- CamWnd& camwnd = *g_camwnd;
- CamWnd_Update(camwnd);
-}
+ //
+ // draw pointfile
+ //
+ qglEnable(GL_DEPTH_TEST);
+ DrawPathLines();
-camera_draw_mode CamWnd_GetMode()
-{
- return camera_t::draw_mode;
-}
-void CamWnd_SetMode(camera_draw_mode mode)
-{
- ShaderCache_setBumpEnabled(mode == cd_lighting);
- camera_t::draw_mode = mode;
- if(g_camwnd != 0)
+ if (g_qeglobals.d_pointfile_display_list)
{
- CamWnd_Update(*g_camwnd);
+ Pointfile_Draw();
}
-}
-void CamWnd_TogglePreview(void)
-{
- // gametype must be doom3 for this function to work
- // if the gametype is not doom3 something is wrong with the
- // global command list or somebody else calls this function.
- ASSERT_MESSAGE(g_pGameDescription->mGameType == "doom3", "CamWnd_TogglePreview called although mGameType is not doom3 compatible");
+ // call the drawing routine of plugin entities
+ //++timo FIXME: we might need to hook in other places as well for transparency etc.
+ //++timo FIXME: also needs a way to get some parameters about the view
+ //++timo FIXME: maybe provide some culling API on Radiant side?
+ Draw3DPluginEntities();
- // switch between textured and lighting mode
- CamWnd_SetMode((CamWnd_GetMode() == cd_lighting) ? cd_texture : cd_lighting);
-}
+ // draw the crosshair
+ if (m_bFreeMove)
+ {
+ // setup orthographic projection mode
+ qglMatrixMode(GL_PROJECTION);
+ //qglPushMatrix();
+ qglLoadIdentity();
+ qglDisable(GL_DEPTH_TEST);
+ qglOrtho(0, (float)m_Camera.width, 0, (float)m_Camera.height, -100, 100);
+ qglScalef(1, -1, 1);
+ qglTranslatef(0, -(float)m_Camera.height, 0);
+ qglMatrixMode(GL_MODELVIEW);
+
+ // draw crosshair
+ //qglPushMatrix();
+ qglLoadIdentity();
+ qglColor3f( 1.f, 1.f, 1.f );
+ qglBegin( GL_LINES );
+ qglVertex2f( (float)m_Camera.width / 2.f, (float)m_Camera.height / 2.f + 6 );
+ qglVertex2f( (float)m_Camera.width / 2.f, (float)m_Camera.height / 2.f + 2 );
+ qglVertex2f( (float)m_Camera.width / 2.f, (float)m_Camera.height / 2.f - 6 );
+ qglVertex2f( (float)m_Camera.width / 2.f, (float)m_Camera.height / 2.f - 2 );
+ qglVertex2f( (float)m_Camera.width / 2.f + 6, (float)m_Camera.height / 2.f );
+ qglVertex2f( (float)m_Camera.width / 2.f + 2, (float)m_Camera.height / 2.f );
+ qglVertex2f( (float)m_Camera.width / 2.f - 6, (float)m_Camera.height / 2.f );
+ qglVertex2f( (float)m_Camera.width / 2.f - 2, (float)m_Camera.height / 2.f );
+ qglEnd();
+ //qglPopMatrix();
+
+ // reset perspective projection
+ //qglMatrixMode(GL_PROJECTION);
+ //qglPopMatrix();
+ //qglMatrixMode(GL_MODELVIEW);
+ }
+#if 0
+ if ((g_qeglobals.d_select_mode == sel_area) && (g_nPatchClickedView == W_CAMERA))
+ {
+ // setup orthographic projection mode
+ qglMatrixMode(GL_PROJECTION);
+ //qglPushMatrix();
+ qglLoadIdentity();
+ qglDisable(GL_DEPTH_TEST);
+ qglOrtho(0, (float)m_Camera.width, 0, (float)m_Camera.height, -100, 100);
+ //qglScalef(1, -1, 1);
+ //qglTranslatef(0, -(float)m_Camera.height, 0);
+ qglMatrixMode(GL_MODELVIEW);
+
+ // area selection hack
+ qglLoadIdentity();
+ qglDisable(GL_CULL_FACE);
+ qglEnable (GL_BLEND);
+ qglPolygonMode (GL_FRONT_AND_BACK, GL_FILL);
+ qglBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+ qglColor4f(0.0, 0.0, 1.0, 0.25);
+ qglRectf(g_qeglobals.d_vAreaTL[0], g_qeglobals.d_vAreaTL[1], g_qeglobals.d_vAreaBR[0], g_qeglobals.d_vAreaBR[1]);
+ qglPolygonMode (GL_FRONT_AND_BACK, GL_LINE);
+ qglDisable (GL_BLEND);
+ qglEnable (GL_CULL_FACE);
+ }
+#endif
-CameraModel* g_camera_model = 0;
+ // bind back to the default texture so that we don't have problems
+ // elsewhere using/modifying texture maps between contexts
+ qglBindTexture( GL_TEXTURE_2D, 0 );
-void CamWnd_LookThroughCamera(CamWnd& camwnd)
-{
- if(g_camera_model != 0)
+ qglFinish();
+ QE_CheckOpenGLForErrors();
+ // Sys_EndWait();
+ if (m_Camera.timing)
{
- CamWnd_Add_Handlers_Move(camwnd);
- g_camera_model->setCameraView(0, Callback());
- g_camera_model = 0;
- Camera_updateModelview(camwnd.getCamera());
- Camera_updateProjection(camwnd.getCamera());
- CamWnd_Update(camwnd);
+ end = Sys_DoubleTime ();
+ Sys_Printf ("Camera: %i ms\n", (int)(1000*(end-start)));
}
-}
-inline CameraModel* Instance_getCameraModel(scene::Instance& instance)
-{
- return InstanceTypeCast<CameraModel>::cast(instance);
+ for (brush = active_brushes.next ; brush != &active_brushes ; brush=brush->next)
+ brush->bCamCulled = false;
+
+ for (brush = pList->next ; brush != pList ; brush=brush->next)
+ brush->bCamCulled = false;
}
-void CamWnd_LookThroughSelected(CamWnd& camwnd)
+void CamWnd::OnExpose ()
{
- if(g_camera_model != 0)
+ if (!MakeCurrent ())
{
- CamWnd_LookThroughCamera(camwnd);
+ Sys_Printf("ERROR: glXMakeCurrent failed..\n ");
+ Sys_Printf("Please restart Radiant if the camera view is not working\n");
}
-
- if(GlobalSelectionSystem().countSelected() != 0)
+ else
{
- scene::Instance& instance = GlobalSelectionSystem().ultimateSelected();
- CameraModel* cameraModel = Instance_getCameraModel(instance);
- if(cameraModel != 0)
+ QE_CheckOpenGLForErrors();
+ g_pSplitList = NULL;
+ if (g_bClipMode)
{
- CamWnd_Remove_Handlers_Move(camwnd);
- g_camera_model = cameraModel;
- g_camera_model->setCameraView(&camwnd.getCameraView(), ReferenceCaller<CamWnd, CamWnd_LookThroughCamera>(camwnd));
+ if (g_Clip1.Set() && g_Clip2.Set())
+ {
+ g_pSplitList = (g_bSwitch) ?
+ &g_brBackSplits : &g_brFrontSplits;
+ }
}
- }
-}
-void GlobalCamera_LookThroughSelected()
-{
- CamWnd_LookThroughSelected(*g_camwnd);
-}
-
-void GlobalCamera_LookThroughCamera()
-{
- CamWnd_LookThroughCamera(*g_camwnd);
-}
+ Patch_LODMatchAll(); // spog
+ Cam_Draw ();
+ QE_CheckOpenGLForErrors ();
-void RenderModeImport(int value)
-{
- switch(value)
- {
- case 0:
- CamWnd_SetMode(cd_wire);
- break;
- case 1:
- CamWnd_SetMode(cd_solid);
- break;
- case 2:
- CamWnd_SetMode(cd_texture);
- break;
- case 3:
- CamWnd_SetMode(cd_lighting);
- break;
- default:
- CamWnd_SetMode(cd_texture);
+ m_XORRectangle.set(rectangle_t());
+ SwapBuffers ();
}
}
-typedef FreeCaller1<int, RenderModeImport> RenderModeImportCaller;
-void RenderModeExport(const IntImportCallback& importer)
-{
- switch(CamWnd_GetMode())
- {
- case cd_wire:
- importer(0);
- break;
- case cd_solid:
- importer(1);
- break;
- case cd_texture:
- importer(2);
- break;
- case cd_lighting:
- importer(3);
- break;
- }
-}
-typedef FreeCaller1<const IntImportCallback&, RenderModeExport> RenderModeExportCaller;
-
-void Camera_constructPreferences(PreferencesPage& page)
-{
- page.appendSlider("Movement Speed", g_camwindow_globals_private.m_nMoveSpeed, TRUE, 0, 0, 100, 50, 300, 1, 10, 10);
- page.appendSlider("Rotation Speed", g_camwindow_globals_private.m_nAngleSpeed, TRUE, 0, 0, 3, 1, 180, 1, 10, 10);
- page.appendCheckBox("", "Invert mouse vertical axis", g_camwindow_globals_private.m_bCamInverseMouse);
- page.appendCheckBox(
- "", "Discrete movement",
- FreeCaller1<bool, CamWnd_Move_Discrete_Import>(),
- BoolExportCaller(g_camwindow_globals_private.m_bCamDiscrete)
- );
- page.appendCheckBox(
- "", "Enable far-clip plane",
- FreeCaller1<bool, Camera_SetFarClip>(),
- BoolExportCaller(g_camwindow_globals_private.m_bCubicClipping)
- );
-
- if(g_pGameDescription->mGameType == "doom3")
- {
- const char* render_mode[] = { "Wireframe", "Flatshade", "Textured", "Lighting" };
-
- page.appendCombo(
- "Render Mode",
- STRING_ARRAY_RANGE(render_mode),
- IntImportCallback(RenderModeImportCaller()),
- IntExportCallback(RenderModeExportCaller())
- );
- }
- else
- {
- const char* render_mode[] = { "Wireframe", "Flatshade", "Textured" };
-
- page.appendCombo(
- "Render Mode",
- STRING_ARRAY_RANGE(render_mode),
- IntImportCallback(RenderModeImportCaller()),
- IntExportCallback(RenderModeExportCaller())
- );
- }
-}
-void Camera_constructPage(PreferenceGroup& group)
-{
- PreferencesPage page(group.createPage("Camera", "Camera View Preferences"));
- Camera_constructPreferences(page);
-}
-void Camera_registerPreferencesPage()
-{
- PreferencesDialog_addSettingsPage(FreeCaller1<PreferenceGroup&, Camera_constructPage>());
-}
-
-#include "preferencesystem.h"
-#include "stringio.h"
-#include "dialog.h"
-
-typedef FreeCaller1<bool, CamWnd_Move_Discrete_Import> CamWndMoveDiscreteImportCaller;
-
-/// \brief Initialisation for things that have the same lifespan as this module.
-void CamWnd_Construct()
+void CamWnd::BenchMark()
{
- GlobalCommands_insert("CenterView", FreeCaller<GlobalCamera_ResetAngles>(), Accelerator(GDK_End));
-
- GlobalToggles_insert("ToggleCubicClip", FreeCaller<Camera_ToggleFarClip>(), ToggleItem::AddCallbackCaller(g_getfarclip_item), Accelerator('\\', (GdkModifierType)GDK_CONTROL_MASK));
- GlobalCommands_insert("CubicClipZoomIn", FreeCaller<Camera_CubeIn>(), Accelerator('[', (GdkModifierType)GDK_CONTROL_MASK));
- GlobalCommands_insert("CubicClipZoomOut", FreeCaller<Camera_CubeOut>(), Accelerator(']', (GdkModifierType)GDK_CONTROL_MASK));
+ if (!MakeCurrent ())
+ Error ("glXMakeCurrent failed in Benchmark");
- GlobalCommands_insert("UpFloor", FreeCaller<Camera_ChangeFloorUp>(), Accelerator(GDK_Prior));
- GlobalCommands_insert("DownFloor", FreeCaller<Camera_ChangeFloorDown>(), Accelerator(GDK_Next));
-
- GlobalToggles_insert("ToggleCamera", ToggleShown::ToggleCaller(g_camera_shown), ToggleItem::AddCallbackCaller(g_camera_shown.m_item), Accelerator('C', (GdkModifierType)(GDK_SHIFT_MASK|GDK_CONTROL_MASK)));
- GlobalCommands_insert("LookThroughSelected", FreeCaller<GlobalCamera_LookThroughSelected>());
- GlobalCommands_insert("LookThroughCamera", FreeCaller<GlobalCamera_LookThroughCamera>());
-
- if(g_pGameDescription->mGameType == "doom3")
+ qglDrawBuffer (GL_FRONT);
+ double dStart = Sys_DoubleTime ();
+ for (int i=0 ; i < 100 ; i++)
{
- GlobalCommands_insert("TogglePreview", FreeCaller<CamWnd_TogglePreview>(), Accelerator(GDK_F3));
+ m_Camera.angles[YAW] = i*4;
+ Cam_Draw();
}
-
- GlobalShortcuts_insert("CameraForward", Accelerator(GDK_Up));
- GlobalShortcuts_insert("CameraBack", Accelerator(GDK_Down));
- GlobalShortcuts_insert("CameraLeft", Accelerator(GDK_Left));
- GlobalShortcuts_insert("CameraRight", Accelerator(GDK_Right));
- GlobalShortcuts_insert("CameraStrafeRight", Accelerator(GDK_period));
- GlobalShortcuts_insert("CameraStrafeLeft", Accelerator(GDK_comma));
-
- GlobalShortcuts_insert("CameraUp", Accelerator('D'));
- GlobalShortcuts_insert("CameraDown", Accelerator('C'));
- GlobalShortcuts_insert("CameraAngleUp", Accelerator('A'));
- GlobalShortcuts_insert("CameraAngleDown", Accelerator('Z'));
-
- GlobalShortcuts_insert("CameraFreeMoveForward", Accelerator(GDK_Up));
- GlobalShortcuts_insert("CameraFreeMoveBack", Accelerator(GDK_Down));
- GlobalShortcuts_insert("CameraFreeMoveLeft", Accelerator(GDK_Left));
- GlobalShortcuts_insert("CameraFreeMoveRight", Accelerator(GDK_Right));
-
- GlobalPreferenceSystem().registerPreference("MoveSpeed", IntImportStringCaller(g_camwindow_globals_private.m_nMoveSpeed), IntExportStringCaller(g_camwindow_globals_private.m_nMoveSpeed));
- GlobalPreferenceSystem().registerPreference("AngleSpeed", IntImportStringCaller(g_camwindow_globals_private.m_nAngleSpeed), IntExportStringCaller(g_camwindow_globals_private.m_nAngleSpeed));
- GlobalPreferenceSystem().registerPreference("CamInverseMouse", BoolImportStringCaller(g_camwindow_globals_private.m_bCamInverseMouse), BoolExportStringCaller(g_camwindow_globals_private.m_bCamInverseMouse));
- GlobalPreferenceSystem().registerPreference("CamDiscrete", makeBoolStringImportCallback(CamWndMoveDiscreteImportCaller()), BoolExportStringCaller(g_camwindow_globals_private.m_bCamDiscrete));
- GlobalPreferenceSystem().registerPreference("CubicClipping", BoolImportStringCaller(g_camwindow_globals_private.m_bCubicClipping), BoolExportStringCaller(g_camwindow_globals_private.m_bCubicClipping));
- GlobalPreferenceSystem().registerPreference("CubicScale", IntImportStringCaller(g_camwindow_globals.m_nCubicScale), IntExportStringCaller(g_camwindow_globals.m_nCubicScale));
- GlobalPreferenceSystem().registerPreference("SI_Colors4", Vector3ImportStringCaller(g_camwindow_globals.color_cameraback), Vector3ExportStringCaller(g_camwindow_globals.color_cameraback));
- GlobalPreferenceSystem().registerPreference("SI_Colors12", Vector3ImportStringCaller(g_camwindow_globals.color_selbrushes3d), Vector3ExportStringCaller(g_camwindow_globals.color_selbrushes3d));
- GlobalPreferenceSystem().registerPreference("CameraRenderMode", makeIntStringImportCallback(RenderModeImportCaller()), makeIntStringExportCallback(RenderModeExportCaller()));
-
- CamWnd_constructStatic();
-
- Camera_registerPreferencesPage();
-}
-void CamWnd_Destroy()
-{
- CamWnd_destroyStatic();
+ SwapBuffers ();
+ qglDrawBuffer (GL_BACK);
+ double dEnd = Sys_DoubleTime ();
+ Sys_Printf ("%5.2f seconds\n", dEnd - dStart);
}