void Face_makeBrush( Face& face, const Brush& brush, brush_vector_t& out, float offset ){
if ( face.contributes() ) {
out.push_back( new Brush( brush ) );
- Face* newFace = out.back()->addFace( face );
+ std::shared_ptr<Face> newFace = out.back()->addFace( face );
if ( newFace != 0 ) {
newFace->flipWinding();
newFace->getPlane().offset( offset );
}
}
-class FaceMakeBrush
-{
-const Brush& brush;
-brush_vector_t& out;
-float offset;
-public:
-FaceMakeBrush( const Brush& brush, brush_vector_t& out, float offset )
- : brush( brush ), out( out ), offset( offset ){
+void Face_makeRoom( Face &face, const Brush &brush, brush_vector_t &out, float offset ){
+ if ( face.contributes() ) {
+ face.getPlane().offset( offset );
+ out.push_back( new Brush( brush ) );
+ face.getPlane().offset( -offset );
+ std::shared_ptr<Face> newFace = out.back()->addFace( face );
+ if ( newFace != 0 ) {
+ newFace->flipWinding();
+ newFace->planeChanged();
+ }
+ }
}
-void operator()( Face& face ) const {
- Face_makeBrush( face, brush, out, offset );
+
+void Brush_makeHollow( const Brush &brush, brush_vector_t &out, float offset ){
+ Brush_forEachFace( brush, [&]( Face &face ) {
+ Face_makeBrush( face, brush, out, offset );
+ } );
}
-};
-void Brush_makeHollow( const Brush& brush, brush_vector_t& out, float offset ){
- Brush_forEachFace( brush, FaceMakeBrush( brush, out, offset ) );
+void Brush_makeRoom( const Brush &brush, brush_vector_t &out, float offset ){
+ Brush_forEachFace( brush, [&]( Face &face ) {
+ Face_makeRoom( face, brush, out, offset );
+ } );
}
class BrushHollowSelectedWalker : public scene::Graph::Walker
{
float m_offset;
+bool m_makeRoom;
public:
-BrushHollowSelectedWalker( float offset )
- : m_offset( offset ){
+BrushHollowSelectedWalker( float offset, bool makeRoom )
+ : m_offset( offset ), m_makeRoom( makeRoom ){
}
+
bool pre( const scene::Path& path, scene::Instance& instance ) const {
if ( path.top().get().visible() ) {
Brush* brush = Node_getBrush( path.top() );
&& Instance_getSelectable( instance )->isSelected()
&& path.size() > 1 ) {
brush_vector_t out;
- Brush_makeHollow( *brush, out, m_offset );
+
+ if ( m_makeRoom ) {
+ Brush_makeRoom(* brush, out, m_offset );
+ }
+ else
+ {
+ Brush_makeHollow(* brush, out, m_offset );
+ }
+
for ( brush_vector_t::const_iterator i = out.begin(); i != out.end(); ++i )
{
( *i )->removeEmptyFaces();
BrushGatherSelected( brush_vector_t& brushlist )
: m_brushlist( brushlist ){
}
+
bool pre( const scene::Path& path, scene::Instance& instance ) const {
if ( path.top().get().visible() ) {
Brush* brush = Node_getBrush( path.top() );
}
};
-void Scene_BrushMakeHollow_Selected( scene::Graph& graph ){
- GlobalSceneGraph().traverse( BrushHollowSelectedWalker( GetGridSize() ) );
+void Scene_BrushMakeHollow_Selected( scene::Graph& graph, bool makeRoom ){
+ GlobalSceneGraph().traverse( BrushHollowSelectedWalker( GetGridSize(), makeRoom ) );
GlobalSceneGraph().traverse( BrushDeleteSelected() );
}
void CSG_MakeHollow( void ){
UndoableCommand undo( "brushHollow" );
- Scene_BrushMakeHollow_Selected( GlobalSceneGraph() );
+ Scene_BrushMakeHollow_Selected( GlobalSceneGraph(), false );
+
+ SceneChangeNotify();
+}
+
+void CSG_MakeRoom( void ){
+ UndoableCommand undo( "brushRoom" );
+
+ Scene_BrushMakeHollow_Selected( GlobalSceneGraph(), true );
SceneChangeNotify();
}
return Dereference<Functor>( functor );
}
-typedef Face* FacePointer;
-const FacePointer c_nullFacePointer = 0;
-
-template<typename Predicate>
-Face* Brush_findIf( const Brush& brush, const Predicate& predicate ){
- Brush::const_iterator i = std::find_if( brush.begin(), brush.end(), makeDereference( predicate ) );
- return i == brush.end() ? c_nullFacePointer : *i; // uses c_nullFacePointer instead of 0 because otherwise gcc 4.1 attempts conversion to int
-}
-
template<typename Caller>
class BindArguments1
{
BindArguments1( FirstBound firstBound )
: firstBound( firstBound ){
}
+
get_result_type<Caller> operator()( get_argument<Caller, 0> firstArgument ) const {
return Caller::call( firstArgument, firstBound );
}
BindArguments2( FirstBound firstBound, SecondBound secondBound )
: firstBound( firstBound ), secondBound( secondBound ){
}
+
get_result_type<Caller> operator()( get_argument<Caller, 0> firstArgument ) const {
return Caller::call( firstArgument, firstBound, secondBound );
}
inline bool Face_testPlane( const Face& face, const Plane3& plane, bool flipped ){
return face.contributes() && !Winding_TestPlane( face.getWinding(), plane, flipped );
}
-typedef Function3<const Face&, const Plane3&, bool, bool, Face_testPlane> FaceTestPlane;
+typedef Function<bool ( const Face &, const Plane3 &, bool ), Face_testPlane> FaceTestPlane;
/// \brief Returns true if
/// \li flipped && brush is FRONT or ON
bool Brush_testPlane( const Brush& brush, const Plane3& plane, bool flipped ){
brush.evaluateBRep();
-#if 1
for ( Brush::const_iterator i( brush.begin() ); i != brush.end(); ++i )
{
if ( Face_testPlane( *( *i ), plane, flipped ) ) {
}
}
return true;
-#else
- return Brush_findIf( brush, bindArguments( FaceTestPlane(), makeReference( plane ), flipped ) ) == 0;
-#endif
}
brushsplit_t Brush_classifyPlane( const Brush& brush, const Plane3& plane ){
fragments.reserve( other.size() );
Brush back( brush );
- for ( Brush::const_iterator i( other.begin() ); i != other.end(); ++i )
+ for ( const std::shared_ptr<Face>& b : other )
{
- if ( ( *i )->contributes() ) {
- brushsplit_t split = Brush_classifyPlane( back, ( *i )->plane3() );
+ if ( b->contributes() ) {
+ brushsplit_t split = Brush_classifyPlane( back, b->plane3() );
if ( split.counts[ePlaneFront] != 0
&& split.counts[ePlaneBack] != 0 ) {
fragments.push_back( new Brush( back ) );
- Face* newFace = fragments.back()->addFace( *( *i ) );
- if ( newFace != 0 ) {
+ std::shared_ptr<Face> newFace = fragments.back()->addFace( *b );
+ if ( newFace != nullptr ) {
newFace->flipWinding();
}
- back.addFace( *( *i ) );
+ back.addFace( *b );
}
else if ( split.counts[ePlaneBack] == 0 ) {
- for ( brush_vector_t::iterator i = fragments.begin(); i != fragments.end(); ++i )
- {
- delete( *i );
+ for ( Brush *i : fragments ) {
+ delete( i );
}
+ fragments.clear();
return false;
}
}
SubtractBrushesFromUnselected( const brush_vector_t& brushlist, std::size_t& before, std::size_t& after )
: m_brushlist( brushlist ), m_before( before ), m_after( after ){
}
+
bool pre( const scene::Path& path, scene::Instance& instance ) const {
return true;
}
+
void post( const scene::Path& path, scene::Instance& instance ) const {
if ( path.top().get().visible() ) {
Brush* brush = Node_getBrush( path.top() );
else
{
++m_before;
- for ( brush_vector_t::const_iterator i = out.begin(); i != out.end(); ++i )
- {
+ for ( Brush *b : out ) {
++m_after;
- ( *i )->removeEmptyFaces();
- if ( !( *i )->empty() ) {
+ b->removeEmptyFaces();
+ if ( !b->empty() ) {
NodeSmartReference node( ( new BrushNode() )->node() );
- Node_getBrush( node )->copy( *( *i ) );
- delete ( *i );
+ Node_getBrush( node )->copy( *b );
Node_getTraversable( path.parent() )->insert( node );
}
- else{
- delete ( *i );
- }
+ delete b;
}
Path_deleteTop( path );
}
if ( selected_brushes.empty() ) {
globalOutputStream() << "CSG Subtract: No brushes selected.\n";
- }
- else
- {
+ } else {
globalOutputStream() << "CSG Subtract: Subtracting " << Unsigned( selected_brushes.size() ) << " brushes.\n";
UndoableCommand undo( "brushSubtract" );
BrushSplitByPlaneSelected( const Vector3& p0, const Vector3& p1, const Vector3& p2, const char* shader, const TextureProjection& projection, EBrushSplit split )
: m_p0( p0 ), m_p1( p1 ), m_p2( p2 ), m_shader( shader ), m_projection( projection ), m_split( split ){
}
+
bool pre( const scene::Path& path, scene::Instance& instance ) const {
return true;
}
+
void post( const scene::Path& path, scene::Instance& instance ) const {
- if ( path.top().get().visible() ) {
- Brush* brush = Node_getBrush( path.top() );
- if ( brush != 0
- && Instance_getSelectable( instance )->isSelected() ) {
- Plane3 plane( plane3_for_points( m_p0, m_p1, m_p2 ) );
- if ( plane3_valid( plane ) ) {
- brushsplit_t split = Brush_classifyPlane( *brush, m_split == eFront ? plane3_flipped( plane ) : plane );
- if ( split.counts[ePlaneBack] && split.counts[ePlaneFront] ) {
- // the plane intersects this brush
- if ( m_split == eFrontAndBack ) {
- NodeSmartReference node( ( new BrushNode() )->node() );
- Brush* fragment = Node_getBrush( node );
- fragment->copy( *brush );
- Face* newFace = fragment->addPlane( m_p0, m_p1, m_p2, m_shader, m_projection );
- if ( newFace != 0 && m_split != eFront ) {
- newFace->flipWinding();
- }
- fragment->removeEmptyFaces();
- ASSERT_MESSAGE( !fragment->empty(), "brush left with no faces after split" );
+ if ( !path.top().get().visible() ) {
+ return;
+ }
- Node_getTraversable( path.parent() )->insert( node );
- {
- scene::Path fragmentPath = path;
- fragmentPath.top() = makeReference( node.get() );
- selectPath( fragmentPath, true );
- }
- }
+ Brush* brush = Node_getBrush( path.top() );
+ if ( brush == nullptr || !Instance_getSelectable( instance )->isSelected() ) {
+ return;
+ }
- Face* newFace = brush->addPlane( m_p0, m_p1, m_p2, m_shader, m_projection );
- if ( newFace != 0 && m_split == eFront ) {
- newFace->flipWinding();
- }
- brush->removeEmptyFaces();
- ASSERT_MESSAGE( !brush->empty(), "brush left with no faces after split" );
- }
- else
- // the plane does not intersect this brush
- if ( m_split != eFrontAndBack && split.counts[ePlaneBack] != 0 ) {
- // the brush is "behind" the plane
- Path_deleteTop( path );
- }
+ Plane3 plane( plane3_for_points( m_p0, m_p1, m_p2 ) );
+ if ( !plane3_valid( plane ) ) {
+ return;
+ }
+
+ brushsplit_t split = Brush_classifyPlane( *brush, m_split == eFront ? plane3_flipped( plane ) : plane );
+ if ( split.counts[ePlaneBack] && split.counts[ePlaneFront] ) {
+ // the plane intersects this brush
+ if ( m_split == eFrontAndBack ) {
+ NodeSmartReference node( ( new BrushNode() )->node() );
+ Brush* fragment = Node_getBrush( node );
+ fragment->copy( *brush );
+ std::shared_ptr<Face> newFace =
+ fragment->addPlane( m_p0, m_p1, m_p2, m_shader, m_projection );
+ if ( newFace != 0 && m_split != eFront ) {
+ newFace->flipWinding();
}
+ fragment->removeEmptyFaces();
+ ASSERT_MESSAGE( !fragment->empty(), "brush left with no faces after split" );
+
+ Node_getTraversable( path.parent() )->insert( node );
+ {
+ scene::Path fragmentPath = path;
+ fragmentPath.top() = makeReference( node.get() );
+ selectPath( fragmentPath, true );
+ }
+ }
+
+ std::shared_ptr<Face> newFace = brush->addPlane( m_p0, m_p1, m_p2, m_shader, m_projection );
+ if ( newFace != 0 && m_split == eFront ) {
+ newFace->flipWinding();
}
+ brush->removeEmptyFaces();
+ ASSERT_MESSAGE( !brush->empty(), "brush left with no faces after split" );
+ }
+ else
+ // the plane does not intersect this brush
+ if ( m_split != eFrontAndBack && split.counts[ePlaneBack] != 0 ) {
+ // the brush is "behind" the plane
+ Path_deleteTop( path );
}
}
};
BrushInstanceSetClipPlane( const Plane3& plane )
: m_plane( plane ){
}
+
bool pre( const scene::Path& path, scene::Instance& instance ) const {
BrushInstance* brush = Instance_getBrush( instance );
if ( brush != 0