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-/*\r
-Copyright (C) 1999-2007 id Software, Inc. and contributors.\r
-For a list of contributors, see the accompanying CONTRIBUTORS file.\r
-\r
-This file is part of GtkRadiant.\r
-\r
-GtkRadiant is free software; you can redistribute it and/or modify\r
-it under the terms of the GNU General Public License as published by\r
-the Free Software Foundation; either version 2 of the License, or\r
-(at your option) any later version.\r
-\r
-GtkRadiant is distributed in the hope that it will be useful,\r
-but WITHOUT ANY WARRANTY; without even the implied warranty of\r
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the\r
-GNU General Public License for more details.\r
-\r
-You should have received a copy of the GNU General Public License\r
-along with GtkRadiant; if not, write to the Free Software\r
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA\r
-*/\r
-\r
-#include "stdafx.h"\r
-#include "winding.h"\r
-#include "filters.h"\r
-\r
-/*\r
-=============\r
-CSG_MakeHollow\r
-=============\r
-*/\r
-\r
-void Brush_Scale(brush_t* b)\r
-{\r
-  for (face_t* f = b->brush_faces ; f ; f=f->next)\r
-  {\r
-         for (int i=0 ; i<3 ; i++)\r
-    {\r
-      VectorScale (f->planepts[i], g_qeglobals.d_gridsize, f->planepts[i]);\r
-    }\r
-  }\r
-}\r
-\r
-void CSG_MakeHollow (void)\r
-{\r
-       brush_t         *b, *front, *back, *next;\r
-       face_t          *f;\r
-       face_t          split;\r
-       vec3_t          move;\r
-       int                     i;\r
-\r
-       for (b = selected_brushes.next ; b != &selected_brushes ; b=next)\r
-       {\r
-               next = b->next;\r
-\r
-    if (b->owner->eclass->fixedsize || b->patchBrush || b->bFiltered)\r
-                 continue;\r
-\r
-               for (f = b->brush_faces ; f ; f=f->next)\r
-               {\r
-                       split = *f;\r
-                       VectorScale (f->plane.normal, g_qeglobals.d_gridsize, move);\r
-                       for (i=0 ; i<3 ; i++)\r
-                               VectorSubtract (split.planepts[i], move, split.planepts[i]);\r
-\r
-                       Brush_SplitBrushByFace (b, &split, &front, &back);\r
-                       if (back)\r
-                               Brush_Free (back);\r
-                       if (front)\r
-                               Brush_AddToList (front, &selected_brushes);\r
-               }\r
-               Brush_Free (b);\r
-       }\r
-       Sys_UpdateWindows (W_ALL);\r
-}\r
-\r
-/*\r
-=============\r
-Brush_Merge\r
-\r
- Returns a new brush that is created by merging brush1 and brush2.\r
- May return NULL if brush1 and brush2 do not create a convex brush when merged.\r
- The input brushes brush1 and brush2 stay intact.\r
-\r
- if onlyshape is true then the merge is allowed based on the shape only\r
- otherwise the texture/shader references of faces in the same plane have to\r
- be the same as well.\r
-=============\r
-*/\r
-brush_t *Brush_Merge(brush_t *brush1, brush_t *brush2, int onlyshape)\r
-{\r
-       int i, shared;\r
-       brush_t *newbrush;\r
-       face_t *face1, *face2, *newface, *f;\r
-\r
-       // check for bounding box overlapp\r
-       for (i = 0; i < 3; i++)\r
-       {\r
-               if (brush1->mins[i] > brush2->maxs[i] + ON_EPSILON\r
-                               || brush1->maxs[i] < brush2->mins[i] - ON_EPSILON)\r
-               {\r
-                       // never merge if the brushes overlap\r
-                       return NULL;\r
-               }\r
-       }\r
-       //\r
-       shared = 0;\r
-       // check if the new brush would be convex... flipped planes make a brush non-convex\r
-       for (face1 = brush1->brush_faces; face1; face1 = face1->next)\r
-       {\r
-               // don't check the faces of brush 1 and 2 touching each other\r
-               for (face2 = brush2->brush_faces; face2; face2 = face2->next)\r
-               {\r
-                       if (Plane_Equal(&face1->plane, &face2->plane, true))\r
-                       {\r
-                               shared++;\r
-                               // there may only be ONE shared side\r
-                               if (shared > 1)\r
-                                       return NULL;\r
-                               break;\r
-                       }\r
-               }\r
-               // if this face plane is shared\r
-               if (face2) continue;\r
-               //\r
-               for (face2 = brush2->brush_faces; face2; face2 = face2->next)\r
-               {\r
-                       // don't check the faces of brush 1 and 2 touching each other\r
-                       for (f = brush1->brush_faces; f; f = f->next)\r
-                       {\r
-                               if (Plane_Equal(&face2->plane, &f->plane, true)) break;\r
-                       }\r
-                       if (f)\r
-                               continue;\r
-                       //\r
-                       if (Plane_Equal(&face1->plane, &face2->plane, false))\r
-                       {\r
-                               //if the texture/shader references should be the same but are not\r
-                               if (!onlyshape && stricmp(face1->texdef.GetName(), face2->texdef.GetName()) != 0) return NULL;\r
-                               continue;\r
-                       }\r
-                       //\r
-                       if (Winding_PlanesConcave(face1->face_winding, face2->face_winding,\r
-                                                                       face1->plane.normal, face2->plane.normal,\r
-                                                                       face1->plane.dist, face2->plane.dist))\r
-                       {\r
-                               return NULL;\r
-                       } //end if\r
-               } //end for\r
-       } //end for\r
-       //\r
-       newbrush = Brush_Alloc();\r
-       //\r
-       for (face1 = brush1->brush_faces; face1; face1 = face1->next)\r
-       {\r
-               // don't add the faces of brush 1 and 2 touching each other\r
-               for (face2 = brush2->brush_faces; face2; face2 = face2->next)\r
-               {\r
-                       if (Plane_Equal(&face1->plane, &face2->plane, true))\r
-                               break;\r
-               }\r
-               if (face2)\r
-                       continue;\r
-               // don't add faces with the same plane twice\r
-               for (f = newbrush->brush_faces; f; f = f->next)\r
-               {\r
-                       if (Plane_Equal(&face1->plane, &f->plane, false))\r
-                               break;\r
-                       if (Plane_Equal(&face1->plane, &f->plane, true))\r
-                               break;\r
-               }\r
-               if (f)\r
-                       continue;\r
-               //\r
-               newface = Face_Alloc();\r
-               newface->texdef = face1->texdef;\r
-               VectorCopy(face1->planepts[0], newface->planepts[0]);\r
-               VectorCopy(face1->planepts[1], newface->planepts[1]);\r
-               VectorCopy(face1->planepts[2], newface->planepts[2]);\r
-               newface->plane = face1->plane;\r
-               newface->next = newbrush->brush_faces;\r
-               newbrush->brush_faces = newface;\r
-       }\r
-       //\r
-       for (face2 = brush2->brush_faces; face2; face2 = face2->next)\r
-       {\r
-               // don't add the faces of brush 1 and 2 touching each other\r
-               for (face1 = brush1->brush_faces; face1; face1 = face1->next)\r
-               {\r
-                       if (Plane_Equal(&face2->plane, &face1->plane, true))\r
-                               break;\r
-               }\r
-               if (face1)\r
-                       continue;\r
-               // don't add faces with the same plane twice\r
-               for (f = newbrush->brush_faces; f; f = f->next)\r
-               {\r
-                       if (Plane_Equal(&face2->plane, &f->plane, false))\r
-                               break;\r
-                       if (Plane_Equal(&face2->plane, &f->plane, true))\r
-                               break;\r
-               }\r
-               if (f)\r
-                       continue;\r
-               //\r
-               newface = Face_Alloc();\r
-               newface->texdef = face2->texdef;\r
-               VectorCopy(face2->planepts[0], newface->planepts[0]);\r
-               VectorCopy(face2->planepts[1], newface->planepts[1]);\r
-               VectorCopy(face2->planepts[2], newface->planepts[2]);\r
-               newface->plane = face2->plane;\r
-               newface->next = newbrush->brush_faces;\r
-               newbrush->brush_faces = newface;\r
-       }\r
-       // link the new brush to an entity\r
-       Entity_LinkBrush (brush1->owner, newbrush);\r
-       // build windings for the faces\r
-       Brush_BuildWindings( newbrush, false);\r
-\r
-       return newbrush;\r
-}\r
-\r
-/*\r
-=============\r
-Brush_MergeListPairs\r
-\r
-  Returns a list with merged brushes.\r
-  Tries to merge brushes pair wise.\r
-  The input list is destroyed.\r
-  Input and output should be a single linked list using .next\r
-=============\r
-*/\r
-brush_t *Brush_MergeListPairs(brush_t *brushlist, int onlyshape)\r
-{\r
-       int nummerges, merged;\r
-       brush_t *b1, *b2, *tail, *newbrush, *newbrushlist;\r
-       brush_t *lastb2;\r
-\r
-       if (!brushlist) return NULL;\r
-\r
-       nummerges = 0;\r
-       do\r
-       {\r
-               for (tail = brushlist; tail; tail = tail->next)\r
-               {\r
-                       if (!tail->next) break;\r
-               }\r
-               merged = 0;\r
-               newbrushlist = NULL;\r
-               for (b1 = brushlist; b1; b1 = brushlist)\r
-               {\r
-                       lastb2 = b1;\r
-                       for (b2 = b1->next; b2; b2 = b2->next)\r
-                       {\r
-                               newbrush = Brush_Merge(b1, b2, onlyshape);\r
-                               if (newbrush)\r
-                               {\r
-                                       tail->next = newbrush;\r
-                                       lastb2->next = b2->next;\r
-                                       brushlist = brushlist->next;\r
-                                       b1->next = b1->prev = NULL;\r
-                                       b2->next = b2->prev = NULL;\r
-                                       Brush_Free(b1);\r
-                                       Brush_Free(b2);\r
-                                       for (tail = brushlist; tail; tail = tail->next)\r
-                                       {\r
-                                               if (!tail->next) break;\r
-                                       } //end for\r
-                                       merged++;\r
-                                       nummerges++;\r
-                                       break;\r
-                               }\r
-                               lastb2 = b2;\r
-                       }\r
-                       //if b1 can't be merged with any of the other brushes\r
-                       if (!b2)\r
-                       {\r
-                               brushlist = brushlist->next;\r
-                               //keep b1\r
-                               b1->next = newbrushlist;\r
-                               newbrushlist = b1;\r
-                       }\r
-               }\r
-               brushlist = newbrushlist;\r
-       } while(merged);\r
-       return newbrushlist;\r
-}\r
-\r
-/*\r
-=============\r
-Brush_MergeList\r
-\r
- Tries to merge all brushes in the list into one new brush.\r
- The input brush list stays intact.\r
- Returns NULL if no merged brush can be created.\r
- To create a new brush the brushes in the list may not overlap and\r
- the outer faces of the brushes together should make a new convex brush.\r
-\r
- if onlyshape is true then the merge is allowed based on the shape only\r
- otherwise the texture/shader references of faces in the same plane have to\r
- be the same as well.\r
-=============\r
-*/\r
-brush_t *Brush_MergeList(brush_t *brushlist, int onlyshape)\r
-{\r
-       brush_t *brush1, *brush2, *brush3, *newbrush;\r
-       face_t *face1, *face2, *face3, *newface, *f;\r
-\r
-       if (!brushlist) return NULL;\r
-       for (brush1 = brushlist; brush1; brush1 = brush1->next)\r
-       {\r
-               // check if the new brush would be convex... flipped planes make a brush concave\r
-               for (face1 = brush1->brush_faces; face1; face1 = face1->next)\r
-               {\r
-                       // don't check face1 if it touches another brush\r
-                       for (brush2 = brushlist; brush2; brush2 = brush2->next)\r
-                       {\r
-                               if (brush2 == brush1) continue;\r
-                               for (face2 = brush2->brush_faces; face2; face2 = face2->next)\r
-                               {\r
-                                       if (Plane_Equal(&face1->plane, &face2->plane, true))\r
-                                       {\r
-                                               break;\r
-                                       }\r
-                               }\r
-                               if (face2) break;\r
-                       }\r
-                       // if face1 touches another brush\r
-                       if (brush2) continue;\r
-                       //\r
-                       for (brush2 = brush1->next; brush2; brush2 = brush2->next)\r
-                       {\r
-                               // don't check the faces of brush 2 touching another brush\r
-                               for (face2 = brush2->brush_faces; face2; face2 = face2->next)\r
-                               {\r
-                                       for (brush3 = brushlist; brush3; brush3 = brush3->next)\r
-                                       {\r
-                                               if (brush3 == brush2) continue;\r
-                                               for (face3 = brush3->brush_faces; face3; face3 = face3->next)\r
-                                               {\r
-                                                       if (Plane_Equal(&face2->plane, &face3->plane, true)) break;\r
-                                               }\r
-                                               if (face3) break;\r
-                                       }\r
-                                       // if face2 touches another brush\r
-                                       if (brush3) continue;\r
-                                       //\r
-                                       if (Plane_Equal(&face1->plane, &face2->plane, false))\r
-                                       {\r
-                                               //if the texture/shader references should be the same but are not\r
-                                               if (!onlyshape && stricmp(face1->texdef.GetName(), face2->texdef.GetName()) != 0) return NULL;\r
-                                               continue;\r
-                                       }\r
-                                       //\r
-                                       if (Winding_PlanesConcave(face1->face_winding, face2->face_winding,\r
-                                                                                       face1->plane.normal, face2->plane.normal,\r
-                                                                                       face1->plane.dist, face2->plane.dist))\r
-                                       {\r
-                                               return NULL;\r
-                                       }\r
-                               }\r
-                       }\r
-               }\r
-       }\r
-       //\r
-       newbrush = Brush_Alloc();\r
-       //\r
-       for (brush1 = brushlist; brush1; brush1 = brush1->next)\r
-       {\r
-               for (face1 = brush1->brush_faces; face1; face1 = face1->next)\r
-               {\r
-                       // don't add face1 to the new brush if it touches another brush\r
-                       for (brush2 = brushlist; brush2; brush2 = brush2->next)\r
-                       {\r
-                               if (brush2 == brush1) continue;\r
-                               for (face2 = brush2->brush_faces; face2; face2 = face2->next)\r
-                               {\r
-                                       if (Plane_Equal(&face1->plane, &face2->plane, true))\r
-                                       {\r
-                                               break;\r
-                                       }\r
-                               }\r
-                               if (face2) break;\r
-                       }\r
-                       if (brush2) continue;\r
-                       // don't add faces with the same plane twice\r
-                       for (f = newbrush->brush_faces; f; f = f->next)\r
-                       {\r
-                               if (Plane_Equal(&face1->plane, &f->plane, false))\r
-                                       break;\r
-                               if (Plane_Equal(&face1->plane, &f->plane, true))\r
-                                       break;\r
-                       }\r
-                       if (f)\r
-                               continue;\r
-                       //\r
-                       newface = Face_Alloc();\r
-                       newface->texdef = face1->texdef;\r
-                       VectorCopy(face1->planepts[0], newface->planepts[0]);\r
-                       VectorCopy(face1->planepts[1], newface->planepts[1]);\r
-                       VectorCopy(face1->planepts[2], newface->planepts[2]);\r
-                       newface->plane = face1->plane;\r
-                       newface->next = newbrush->brush_faces;\r
-                       newbrush->brush_faces = newface;\r
-               }\r
-       }\r
-       // link the new brush to an entity\r
-       Entity_LinkBrush (brushlist->owner, newbrush);\r
-       // build windings for the faces\r
-       Brush_BuildWindings( newbrush, false);\r
-\r
-       return newbrush;\r
-}\r
-\r
-/*\r
-=============\r
-Brush_Subtract\r
-\r
- Returns a list of brushes that remain after B is subtracted from A.\r
- May by empty if A is contained inside B.\r
- The originals are undisturbed.\r
-=============\r
-*/\r
-brush_t *Brush_Subtract(brush_t *a, brush_t *b)\r
-{\r
-       // a - b = out (list)\r
-       brush_t *front, *back;\r
-       brush_t *in, *out, *next;\r
-       face_t *f;\r
-\r
-       in = a;\r
-       out = NULL;\r
-       for (f = b->brush_faces; f && in; f = f->next)\r
-       {\r
-               Brush_SplitBrushByFace(in, f, &front, &back);\r
-               if (in != a) Brush_Free(in);\r
-               if (front)\r
-               {       // add to list\r
-                       front->next = out;\r
-                       out = front;\r
-               }\r
-               in = back;\r
-       }\r
-       //NOTE: in != a just in case brush b has no faces\r
-       if (in && in != a)\r
-       {\r
-               Brush_Free(in);\r
-       }\r
-       else\r
-       {       //didn't really intersect\r
-               for (b = out; b; b = next)\r
-               {\r
-                       next = b->next;\r
-                       b->next = b->prev = NULL;\r
-                       Brush_Free(b);\r
-               }\r
-               return a;\r
-       }\r
-       return out;\r
-}\r
-\r
-/*\r
-=============\r
-CSG_Subtract\r
-=============\r
-*/\r
-void CSG_Subtract (void)\r
-{\r
-       brush_t         *b, *s, *fragments, *nextfragment, *frag, *next, *snext;\r
-       brush_t         fragmentlist;\r
-       int                     i, numfragments, numbrushes;\r
-\r
-       Sys_Printf ("Subtracting...\n");\r
-\r
-       if (selected_brushes.next == &selected_brushes)\r
-       {\r
-               Sys_Printf("No brushes selected.\n");\r
-               return;\r
-       }\r
-\r
-       fragmentlist.next = &fragmentlist;\r
-       fragmentlist.prev = &fragmentlist;\r
-\r
-       numfragments = 0;\r
-       numbrushes = 0;\r
-       for (b = selected_brushes.next ; b != &selected_brushes ; b=next)\r
-       {\r
-               next = b->next;\r
-\r
-               if (b->owner->eclass->fixedsize)\r
-                       continue;       // can't use texture from a fixed entity, so don't subtract\r
-\r
-               // chop all fragments further up\r
-               for (s = fragmentlist.next; s != &fragmentlist; s = snext)\r
-               {\r
-                       snext = s->next;\r
-\r
-                       for (i=0 ; i<3 ; i++)\r
-                               if (b->mins[i] >= s->maxs[i] - ON_EPSILON \r
-                               || b->maxs[i] <= s->mins[i] + ON_EPSILON)\r
-                                       break;\r
-                       if (i != 3)\r
-                               continue;       // definately don't touch\r
-                       fragments = Brush_Subtract(s, b);\r
-                       // if the brushes did not really intersect\r
-                       if (fragments == s)\r
-                               continue;\r
-                       // try to merge fragments\r
-                       fragments = Brush_MergeListPairs(fragments, true);\r
-                       // add the fragments to the list\r
-                       for (frag = fragments; frag; frag = nextfragment)\r
-                       {\r
-                               nextfragment = frag->next;\r
-                               frag->next = NULL;\r
-                               frag->owner = s->owner;\r
-                               Brush_AddToList(frag, &fragmentlist);\r
-                       }\r
-                       // free the original brush\r
-                       Brush_Free(s);\r
-               }\r
-\r
-               // chop any active brushes up\r
-               for (s = active_brushes.next; s != &active_brushes; s = snext)\r
-               {\r
-                       snext = s->next;\r
-\r
-                       if (s->owner->eclass->fixedsize || s->patchBrush || s->bFiltered)\r
-                               continue;\r
-\r
-      if (s->brush_faces->pShader->getFlags() & QER_NOCARVE)\r
-                       {\r
-                               continue;\r
-                       }\r
-\r
-                       for (i=0 ; i<3 ; i++)\r
-                               if (b->mins[i] >= s->maxs[i] - ON_EPSILON \r
-                               || b->maxs[i] <= s->mins[i] + ON_EPSILON)\r
-                                       break;\r
-                       if (i != 3)\r
-                               continue;       // definately don't touch\r
-\r
-                       fragments = Brush_Subtract(s, b);\r
-                       // if the brushes did not really intersect\r
-                       if (fragments == s)\r
-                               continue;\r
-                       //\r
-                       Undo_AddBrush(s);\r
-                       // one extra brush chopped up\r
-                       numbrushes++;\r
-                       // try to merge fragments\r
-                       fragments = Brush_MergeListPairs(fragments, true);\r
-                       // add the fragments to the list\r
-                       for (frag = fragments; frag; frag = nextfragment)\r
-                       {\r
-                               nextfragment = frag->next;\r
-                               frag->next = NULL;\r
-                               frag->owner = s->owner;\r
-                               Brush_AddToList(frag, &fragmentlist);\r
-                       }\r
-                       // free the original brush\r
-                       Brush_Free(s);\r
-               }\r
-       }\r
-\r
-       // move all fragments to the active brush list\r
-       for (frag = fragmentlist.next; frag != &fragmentlist; frag = nextfragment)\r
-       {\r
-               nextfragment = frag->next;\r
-               numfragments++;\r
-               Brush_RemoveFromList(frag);\r
-               Brush_AddToList(frag, &active_brushes);\r
-               Undo_EndBrush(frag);\r
-       }\r
-\r
-       /*if (numfragments == 0)\r
-       {\r
-               Sys_Printf("Selected brush%s did not intersect with any other brushes.\n",\r
-                                       (selected_brushes.next->next == &selected_brushes) ? "":"es");\r
-               return;\r
-       }*/\r
-       Sys_Printf("done. (created %d fragment%s out of %d brush%s)\n", numfragments, (numfragments == 1)?"":"s",\r
-                                                       numbrushes, (numbrushes == 1)?"":"es");\r
-       Sys_UpdateWindows(W_ALL);\r
-}\r
-\r
-/*\r
-=============\r
-CSG_Merge\r
-=============\r
-*/\r
-void CSG_Merge(void)\r
-{\r
-       brush_t *b, *next, *newlist, *newbrush;\r
-       struct entity_s *owner;\r
-\r
-       Sys_Printf ("Merging...\n");\r
-\r
-       if (selected_brushes.next == &selected_brushes)\r
-       {\r
-               Sys_Printf("No brushes selected.\n");\r
-               return;\r
-       }\r
-\r
-       if (selected_brushes.next->next == &selected_brushes)\r
-       {\r
-               Sys_Printf("At least two brushes have to be selected.\n");\r
-               return;\r
-       }\r
-\r
-       owner = selected_brushes.next->owner;\r
-\r
-       for (b = selected_brushes.next; b != &selected_brushes; b = next)\r
-       {\r
-               next = b->next;\r
-\r
-               if (b->owner->eclass->fixedsize)\r
-               {\r
-                       // can't use texture from a fixed entity, so don't subtract\r
-                       Sys_Printf("Cannot add fixed size entities.\n");\r
-                       return;\r
-               }\r
-\r
-               if (b->patchBrush)\r
-               {\r
-                       Sys_Printf("Cannot add patches.\n");\r
-                       return;\r
-               }\r
-\r
-               // TTimo: cleanup\r
-               // disable the qer_nocarve for CSG-MERGE operations\r
-#if 0\r
-               if (b->brush_faces->d_texture->bFromShader && (b->brush_faces->d_texture->nShaderFlags & QER_NOCARVE))\r
-               {\r
-                       Sys_Printf("Cannot add brushes using shaders that don't allows CSG operations.\n");\r
-                       return;\r
-               }\r
-#endif\r
-\r
-               if (b->owner != owner)\r
-               {\r
-                       Sys_Printf("Cannot add brushes from different entities.\n");\r
-                       return;\r
-               }\r
-\r
-       }\r
-\r
-       newlist = NULL;\r
-       for (b = selected_brushes.next; b != &selected_brushes; b = next)\r
-       {\r
-               next = b->next;\r
-\r
-               Brush_RemoveFromList(b);\r
-               b->next = newlist;\r
-               b->prev = NULL;\r
-               newlist = b;\r
-       }\r
-\r
-       newbrush = Brush_MergeList(newlist, true);\r
-       // if the new brush would not be convex\r
-       if (!newbrush)\r
-       {\r
-               // add the brushes back into the selection\r
-               for (b = newlist; b; b = next)\r
-               {\r
-                       next = b->next;\r
-                       b->next = NULL;\r
-                       b->prev = NULL;\r
-                       Brush_AddToList(b, &selected_brushes);\r
-               }\r
-               Sys_Printf("Cannot add a set of brushes with a concave hull.\n");\r
-               return;\r
-       }\r
-       // free the original brushes\r
-       for (b = newlist; b; b = next)\r
-       {\r
-               next = b->next;\r
-               b->next = NULL;\r
-               b->prev = NULL;\r
-               Brush_Free(b);\r
-       }\r
-\r
-       newbrush->bFiltered = FilterBrush(newbrush); // spog - set filters for the new brush\r
-\r
-       Brush_AddToList(newbrush, &selected_brushes);\r
-\r
-       Sys_Printf ("done.\n");\r
-       Sys_UpdateWindows (W_ALL);\r
-}\r
+/*
+Copyright (C) 1999-2007 id Software, Inc. and contributors.
+For a list of contributors, see the accompanying CONTRIBUTORS file.
+
+This file is part of GtkRadiant.
+
+GtkRadiant is free software; you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation; either version 2 of the License, or
+(at your option) any later version.
+
+GtkRadiant is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with GtkRadiant; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
+*/
+
+#include "stdafx.h"
+#include "winding.h"
+#include "filters.h"
+
+/*
+=============
+CSG_MakeHollow
+=============
+*/
+
+void Brush_Scale(brush_t* b)
+{
+  for (face_t* f = b->brush_faces ; f ; f=f->next)
+  {
+         for (int i=0 ; i<3 ; i++)
+    {
+      VectorScale (f->planepts[i], g_qeglobals.d_gridsize, f->planepts[i]);
+    }
+  }
+}
+
+void CSG_MakeHollow (void)
+{
+       brush_t         *b, *front, *back, *next;
+       face_t          *f;
+       face_t          split;
+       vec3_t          move;
+       int                     i;
+
+       for (b = selected_brushes.next ; b != &selected_brushes ; b=next)
+       {
+               next = b->next;
+
+    if (b->owner->eclass->fixedsize || b->patchBrush || b->bFiltered)
+                 continue;
+
+               for (f = b->brush_faces ; f ; f=f->next)
+               {
+                       split = *f;
+                       VectorScale (f->plane.normal, g_qeglobals.d_gridsize, move);
+                       for (i=0 ; i<3 ; i++)
+                               VectorSubtract (split.planepts[i], move, split.planepts[i]);
+
+                       Brush_SplitBrushByFace (b, &split, &front, &back);
+                       if (back)
+                               Brush_Free (back);
+                       if (front)
+                               Brush_AddToList (front, &selected_brushes);
+               }
+               Brush_Free (b);
+       }
+       Sys_UpdateWindows (W_ALL);
+}
+
+/*
+=============
+Brush_Merge
+
+ Returns a new brush that is created by merging brush1 and brush2.
+ May return NULL if brush1 and brush2 do not create a convex brush when merged.
+ The input brushes brush1 and brush2 stay intact.
+
+ if onlyshape is true then the merge is allowed based on the shape only
+ otherwise the texture/shader references of faces in the same plane have to
+ be the same as well.
+=============
+*/
+brush_t *Brush_Merge(brush_t *brush1, brush_t *brush2, int onlyshape)
+{
+       int i, shared;
+       brush_t *newbrush;
+       face_t *face1, *face2, *newface, *f;
+
+       // check for bounding box overlapp
+       for (i = 0; i < 3; i++)
+       {
+               if (brush1->mins[i] > brush2->maxs[i] + ON_EPSILON
+                               || brush1->maxs[i] < brush2->mins[i] - ON_EPSILON)
+               {
+                       // never merge if the brushes overlap
+                       return NULL;
+               }
+       }
+       //
+       shared = 0;
+       // check if the new brush would be convex... flipped planes make a brush non-convex
+       for (face1 = brush1->brush_faces; face1; face1 = face1->next)
+       {
+               // don't check the faces of brush 1 and 2 touching each other
+               for (face2 = brush2->brush_faces; face2; face2 = face2->next)
+               {
+                       if (Plane_Equal(&face1->plane, &face2->plane, true))
+                       {
+                               shared++;
+                               // there may only be ONE shared side
+                               if (shared > 1)
+                                       return NULL;
+                               break;
+                       }
+               }
+               // if this face plane is shared
+               if (face2) continue;
+               //
+               for (face2 = brush2->brush_faces; face2; face2 = face2->next)
+               {
+                       // don't check the faces of brush 1 and 2 touching each other
+                       for (f = brush1->brush_faces; f; f = f->next)
+                       {
+                               if (Plane_Equal(&face2->plane, &f->plane, true)) break;
+                       }
+                       if (f)
+                               continue;
+                       //
+                       if (Plane_Equal(&face1->plane, &face2->plane, false))
+                       {
+                               //if the texture/shader references should be the same but are not
+                               if (!onlyshape && stricmp(face1->texdef.GetName(), face2->texdef.GetName()) != 0) return NULL;
+                               continue;
+                       }
+                       //
+                       if (Winding_PlanesConcave(face1->face_winding, face2->face_winding,
+                                                                       face1->plane.normal, face2->plane.normal,
+                                                                       face1->plane.dist, face2->plane.dist))
+                       {
+                               return NULL;
+                       } //end if
+               } //end for
+       } //end for
+       //
+       newbrush = Brush_Alloc();
+       //
+       for (face1 = brush1->brush_faces; face1; face1 = face1->next)
+       {
+               // don't add the faces of brush 1 and 2 touching each other
+               for (face2 = brush2->brush_faces; face2; face2 = face2->next)
+               {
+                       if (Plane_Equal(&face1->plane, &face2->plane, true))
+                               break;
+               }
+               if (face2)
+                       continue;
+               // don't add faces with the same plane twice
+               for (f = newbrush->brush_faces; f; f = f->next)
+               {
+                       if (Plane_Equal(&face1->plane, &f->plane, false))
+                               break;
+                       if (Plane_Equal(&face1->plane, &f->plane, true))
+                               break;
+               }
+               if (f)
+                       continue;
+               //
+               newface = Face_Alloc();
+               newface->texdef = face1->texdef;
+               VectorCopy(face1->planepts[0], newface->planepts[0]);
+               VectorCopy(face1->planepts[1], newface->planepts[1]);
+               VectorCopy(face1->planepts[2], newface->planepts[2]);
+               newface->plane = face1->plane;
+               newface->next = newbrush->brush_faces;
+               newbrush->brush_faces = newface;
+       }
+       //
+       for (face2 = brush2->brush_faces; face2; face2 = face2->next)
+       {
+               // don't add the faces of brush 1 and 2 touching each other
+               for (face1 = brush1->brush_faces; face1; face1 = face1->next)
+               {
+                       if (Plane_Equal(&face2->plane, &face1->plane, true))
+                               break;
+               }
+               if (face1)
+                       continue;
+               // don't add faces with the same plane twice
+               for (f = newbrush->brush_faces; f; f = f->next)
+               {
+                       if (Plane_Equal(&face2->plane, &f->plane, false))
+                               break;
+                       if (Plane_Equal(&face2->plane, &f->plane, true))
+                               break;
+               }
+               if (f)
+                       continue;
+               //
+               newface = Face_Alloc();
+               newface->texdef = face2->texdef;
+               VectorCopy(face2->planepts[0], newface->planepts[0]);
+               VectorCopy(face2->planepts[1], newface->planepts[1]);
+               VectorCopy(face2->planepts[2], newface->planepts[2]);
+               newface->plane = face2->plane;
+               newface->next = newbrush->brush_faces;
+               newbrush->brush_faces = newface;
+       }
+       // link the new brush to an entity
+       Entity_LinkBrush (brush1->owner, newbrush);
+       // build windings for the faces
+       Brush_BuildWindings( newbrush, false);
+
+       return newbrush;
+}
+
+/*
+=============
+Brush_MergeListPairs
+
+  Returns a list with merged brushes.
+  Tries to merge brushes pair wise.
+  The input list is destroyed.
+  Input and output should be a single linked list using .next
+=============
+*/
+brush_t *Brush_MergeListPairs(brush_t *brushlist, int onlyshape)
+{
+       int nummerges, merged;
+       brush_t *b1, *b2, *tail, *newbrush, *newbrushlist;
+       brush_t *lastb2;
+
+       if (!brushlist) return NULL;
+
+       nummerges = 0;
+       do
+       {
+               for (tail = brushlist; tail; tail = tail->next)
+               {
+                       if (!tail->next) break;
+               }
+               merged = 0;
+               newbrushlist = NULL;
+               for (b1 = brushlist; b1; b1 = brushlist)
+               {
+                       lastb2 = b1;
+                       for (b2 = b1->next; b2; b2 = b2->next)
+                       {
+                               newbrush = Brush_Merge(b1, b2, onlyshape);
+                               if (newbrush)
+                               {
+                                       tail->next = newbrush;
+                                       lastb2->next = b2->next;
+                                       brushlist = brushlist->next;
+                                       b1->next = b1->prev = NULL;
+                                       b2->next = b2->prev = NULL;
+                                       Brush_Free(b1);
+                                       Brush_Free(b2);
+                                       for (tail = brushlist; tail; tail = tail->next)
+                                       {
+                                               if (!tail->next) break;
+                                       } //end for
+                                       merged++;
+                                       nummerges++;
+                                       break;
+                               }
+                               lastb2 = b2;
+                       }
+                       //if b1 can't be merged with any of the other brushes
+                       if (!b2)
+                       {
+                               brushlist = brushlist->next;
+                               //keep b1
+                               b1->next = newbrushlist;
+                               newbrushlist = b1;
+                       }
+               }
+               brushlist = newbrushlist;
+       } while(merged);
+       return newbrushlist;
+}
+
+/*
+=============
+Brush_MergeList
+
+ Tries to merge all brushes in the list into one new brush.
+ The input brush list stays intact.
+ Returns NULL if no merged brush can be created.
+ To create a new brush the brushes in the list may not overlap and
+ the outer faces of the brushes together should make a new convex brush.
+
+ if onlyshape is true then the merge is allowed based on the shape only
+ otherwise the texture/shader references of faces in the same plane have to
+ be the same as well.
+=============
+*/
+brush_t *Brush_MergeList(brush_t *brushlist, int onlyshape)
+{
+       brush_t *brush1, *brush2, *brush3, *newbrush;
+       face_t *face1, *face2, *face3, *newface, *f;
+
+       if (!brushlist) return NULL;
+       for (brush1 = brushlist; brush1; brush1 = brush1->next)
+       {
+               // check if the new brush would be convex... flipped planes make a brush concave
+               for (face1 = brush1->brush_faces; face1; face1 = face1->next)
+               {
+                       // don't check face1 if it touches another brush
+                       for (brush2 = brushlist; brush2; brush2 = brush2->next)
+                       {
+                               if (brush2 == brush1) continue;
+                               for (face2 = brush2->brush_faces; face2; face2 = face2->next)
+                               {
+                                       if (Plane_Equal(&face1->plane, &face2->plane, true))
+                                       {
+                                               break;
+                                       }
+                               }
+                               if (face2) break;
+                       }
+                       // if face1 touches another brush
+                       if (brush2) continue;
+                       //
+                       for (brush2 = brush1->next; brush2; brush2 = brush2->next)
+                       {
+                               // don't check the faces of brush 2 touching another brush
+                               for (face2 = brush2->brush_faces; face2; face2 = face2->next)
+                               {
+                                       for (brush3 = brushlist; brush3; brush3 = brush3->next)
+                                       {
+                                               if (brush3 == brush2) continue;
+                                               for (face3 = brush3->brush_faces; face3; face3 = face3->next)
+                                               {
+                                                       if (Plane_Equal(&face2->plane, &face3->plane, true)) break;
+                                               }
+                                               if (face3) break;
+                                       }
+                                       // if face2 touches another brush
+                                       if (brush3) continue;
+                                       //
+                                       if (Plane_Equal(&face1->plane, &face2->plane, false))
+                                       {
+                                               //if the texture/shader references should be the same but are not
+                                               if (!onlyshape && stricmp(face1->texdef.GetName(), face2->texdef.GetName()) != 0) return NULL;
+                                               continue;
+                                       }
+                                       //
+                                       if (Winding_PlanesConcave(face1->face_winding, face2->face_winding,
+                                                                                       face1->plane.normal, face2->plane.normal,
+                                                                                       face1->plane.dist, face2->plane.dist))
+                                       {
+                                               return NULL;
+                                       }
+                               }
+                       }
+               }
+       }
+       //
+       newbrush = Brush_Alloc();
+       //
+       for (brush1 = brushlist; brush1; brush1 = brush1->next)
+       {
+               for (face1 = brush1->brush_faces; face1; face1 = face1->next)
+               {
+                       // don't add face1 to the new brush if it touches another brush
+                       for (brush2 = brushlist; brush2; brush2 = brush2->next)
+                       {
+                               if (brush2 == brush1) continue;
+                               for (face2 = brush2->brush_faces; face2; face2 = face2->next)
+                               {
+                                       if (Plane_Equal(&face1->plane, &face2->plane, true))
+                                       {
+                                               break;
+                                       }
+                               }
+                               if (face2) break;
+                       }
+                       if (brush2) continue;
+                       // don't add faces with the same plane twice
+                       for (f = newbrush->brush_faces; f; f = f->next)
+                       {
+                               if (Plane_Equal(&face1->plane, &f->plane, false))
+                                       break;
+                               if (Plane_Equal(&face1->plane, &f->plane, true))
+                                       break;
+                       }
+                       if (f)
+                               continue;
+                       //
+                       newface = Face_Alloc();
+                       newface->texdef = face1->texdef;
+                       VectorCopy(face1->planepts[0], newface->planepts[0]);
+                       VectorCopy(face1->planepts[1], newface->planepts[1]);
+                       VectorCopy(face1->planepts[2], newface->planepts[2]);
+                       newface->plane = face1->plane;
+                       newface->next = newbrush->brush_faces;
+                       newbrush->brush_faces = newface;
+               }
+       }
+       // link the new brush to an entity
+       Entity_LinkBrush (brushlist->owner, newbrush);
+       // build windings for the faces
+       Brush_BuildWindings( newbrush, false);
+
+       return newbrush;
+}
+
+/*
+=============
+Brush_Subtract
+
+ Returns a list of brushes that remain after B is subtracted from A.
+ May by empty if A is contained inside B.
+ The originals are undisturbed.
+=============
+*/
+brush_t *Brush_Subtract(brush_t *a, brush_t *b)
+{
+       // a - b = out (list)
+       brush_t *front, *back;
+       brush_t *in, *out, *next;
+       face_t *f;
+
+       in = a;
+       out = NULL;
+       for (f = b->brush_faces; f && in; f = f->next)
+       {
+               Brush_SplitBrushByFace(in, f, &front, &back);
+               if (in != a) Brush_Free(in);
+               if (front)
+               {       // add to list
+                       front->next = out;
+                       out = front;
+               }
+               in = back;
+       }
+       //NOTE: in != a just in case brush b has no faces
+       if (in && in != a)
+       {
+               Brush_Free(in);
+       }
+       else
+       {       //didn't really intersect
+               for (b = out; b; b = next)
+               {
+                       next = b->next;
+                       b->next = b->prev = NULL;
+                       Brush_Free(b);
+               }
+               return a;
+       }
+       return out;
+}
+
+/*
+=============
+CSG_Subtract
+=============
+*/
+void CSG_Subtract (void)
+{
+       brush_t         *b, *s, *fragments, *nextfragment, *frag, *next, *snext;
+       brush_t         fragmentlist;
+       int                     i, numfragments, numbrushes;
+
+       Sys_Printf ("Subtracting...\n");
+
+       if (selected_brushes.next == &selected_brushes)
+       {
+               Sys_Printf("No brushes selected.\n");
+               return;
+       }
+
+       fragmentlist.next = &fragmentlist;
+       fragmentlist.prev = &fragmentlist;
+
+       numfragments = 0;
+       numbrushes = 0;
+       for (b = selected_brushes.next ; b != &selected_brushes ; b=next)
+       {
+               next = b->next;
+
+               if (b->owner->eclass->fixedsize)
+                       continue;       // can't use texture from a fixed entity, so don't subtract
+
+               // chop all fragments further up
+               for (s = fragmentlist.next; s != &fragmentlist; s = snext)
+               {
+                       snext = s->next;
+
+                       for (i=0 ; i<3 ; i++)
+                               if (b->mins[i] >= s->maxs[i] - ON_EPSILON 
+                               || b->maxs[i] <= s->mins[i] + ON_EPSILON)
+                                       break;
+                       if (i != 3)
+                               continue;       // definately don't touch
+                       fragments = Brush_Subtract(s, b);
+                       // if the brushes did not really intersect
+                       if (fragments == s)
+                               continue;
+                       // try to merge fragments
+                       fragments = Brush_MergeListPairs(fragments, true);
+                       // add the fragments to the list
+                       for (frag = fragments; frag; frag = nextfragment)
+                       {
+                               nextfragment = frag->next;
+                               frag->next = NULL;
+                               frag->owner = s->owner;
+                               Brush_AddToList(frag, &fragmentlist);
+                       }
+                       // free the original brush
+                       Brush_Free(s);
+               }
+
+               // chop any active brushes up
+               for (s = active_brushes.next; s != &active_brushes; s = snext)
+               {
+                       snext = s->next;
+
+                       if (s->owner->eclass->fixedsize || s->patchBrush || s->bFiltered)
+                               continue;
+
+      if (s->brush_faces->pShader->getFlags() & QER_NOCARVE)
+                       {
+                               continue;
+                       }
+
+                       for (i=0 ; i<3 ; i++)
+                               if (b->mins[i] >= s->maxs[i] - ON_EPSILON 
+                               || b->maxs[i] <= s->mins[i] + ON_EPSILON)
+                                       break;
+                       if (i != 3)
+                               continue;       // definately don't touch
+
+                       fragments = Brush_Subtract(s, b);
+                       // if the brushes did not really intersect
+                       if (fragments == s)
+                               continue;
+                       //
+                       Undo_AddBrush(s);
+                       // one extra brush chopped up
+                       numbrushes++;
+                       // try to merge fragments
+                       fragments = Brush_MergeListPairs(fragments, true);
+                       // add the fragments to the list
+                       for (frag = fragments; frag; frag = nextfragment)
+                       {
+                               nextfragment = frag->next;
+                               frag->next = NULL;
+                               frag->owner = s->owner;
+                               Brush_AddToList(frag, &fragmentlist);
+                       }
+                       // free the original brush
+                       Brush_Free(s);
+               }
+       }
+
+       // move all fragments to the active brush list
+       for (frag = fragmentlist.next; frag != &fragmentlist; frag = nextfragment)
+       {
+               nextfragment = frag->next;
+               numfragments++;
+               Brush_RemoveFromList(frag);
+               Brush_AddToList(frag, &active_brushes);
+               Undo_EndBrush(frag);
+       }
+
+       /*if (numfragments == 0)
+       {
+               Sys_Printf("Selected brush%s did not intersect with any other brushes.\n",
+                                       (selected_brushes.next->next == &selected_brushes) ? "":"es");
+               return;
+       }*/
+       Sys_Printf("done. (created %d fragment%s out of %d brush%s)\n", numfragments, (numfragments == 1)?"":"s",
+                                                       numbrushes, (numbrushes == 1)?"":"es");
+       Sys_UpdateWindows(W_ALL);
+}
+
+/*
+=============
+CSG_Merge
+=============
+*/
+void CSG_Merge(void)
+{
+       brush_t *b, *next, *newlist, *newbrush;
+       struct entity_s *owner;
+
+       Sys_Printf ("Merging...\n");
+
+       if (selected_brushes.next == &selected_brushes)
+       {
+               Sys_Printf("No brushes selected.\n");
+               return;
+       }
+
+       if (selected_brushes.next->next == &selected_brushes)
+       {
+               Sys_Printf("At least two brushes have to be selected.\n");
+               return;
+       }
+
+       owner = selected_brushes.next->owner;
+
+       for (b = selected_brushes.next; b != &selected_brushes; b = next)
+       {
+               next = b->next;
+
+               if (b->owner->eclass->fixedsize)
+               {
+                       // can't use texture from a fixed entity, so don't subtract
+                       Sys_Printf("Cannot add fixed size entities.\n");
+                       return;
+               }
+
+               if (b->patchBrush)
+               {
+                       Sys_Printf("Cannot add patches.\n");
+                       return;
+               }
+
+               // TTimo: cleanup
+               // disable the qer_nocarve for CSG-MERGE operations
+#if 0
+               if (b->brush_faces->d_texture->bFromShader && (b->brush_faces->d_texture->nShaderFlags & QER_NOCARVE))
+               {
+                       Sys_Printf("Cannot add brushes using shaders that don't allows CSG operations.\n");
+                       return;
+               }
+#endif
+
+               if (b->owner != owner)
+               {
+                       Sys_Printf("Cannot add brushes from different entities.\n");
+                       return;
+               }
+
+       }
+
+       newlist = NULL;
+       for (b = selected_brushes.next; b != &selected_brushes; b = next)
+       {
+               next = b->next;
+
+               Brush_RemoveFromList(b);
+               b->next = newlist;
+               b->prev = NULL;
+               newlist = b;
+       }
+
+       newbrush = Brush_MergeList(newlist, true);
+       // if the new brush would not be convex
+       if (!newbrush)
+       {
+               // add the brushes back into the selection
+               for (b = newlist; b; b = next)
+               {
+                       next = b->next;
+                       b->next = NULL;
+                       b->prev = NULL;
+                       Brush_AddToList(b, &selected_brushes);
+               }
+               Sys_Printf("Cannot add a set of brushes with a concave hull.\n");
+               return;
+       }
+       // free the original brushes
+       for (b = newlist; b; b = next)
+       {
+               next = b->next;
+               b->next = NULL;
+               b->prev = NULL;
+               Brush_Free(b);
+       }
+
+       newbrush->bFiltered = FilterBrush(newbrush); // spog - set filters for the new brush
+
+       Brush_AddToList(newbrush, &selected_brushes);
+
+       Sys_Printf ("done.\n");
+       Sys_UpdateWindows (W_ALL);
+}