entitypath.push(makeReference(node.get()));
scene::Instance& instance = findInstance(entitypath);
- if(entityClass->fixedsize)
+ if(entityClass->fixedsize || (isModel && !brushesSelected))
{
Select_Delete();
}
else
{
- Scene_parentSelectedBrushesToEntity(GlobalSceneGraph(), node);
- Scene_forEachChildSelectable(SelectableSetSelected(true), instance.path());
-
if (g_pGameDescription->mGameType == "doom3")
{
Node_getEntity(node)->setKeyValue("model", Node_getEntity(node)->getKeyValue("name"));
}
+
+ Scene_parentSelectedBrushesToEntity(GlobalSceneGraph(), node);
+ Scene_forEachChildSelectable(SelectableSetSelected(true), instance.path());
}
// tweaking: when right clic dropping a light entity, ask for light value in a custom dialog box