#include <windows.h>
+char openCmdMap[260];
+
+void cmdMap(){
+ openCmdMap[0] = '\0';
+ for ( int i = 1; i < g_argc; ++i )
+ {
+ if ( !stricmp( g_argv[i] + strlen(g_argv[i]) - 4, ".map" ) ){
+ strcpy( openCmdMap, g_argv[i] );
+ }
+ }
+}
+
void environment_init( int argc, char const* argv[] ){
args_init( argc, argv );
home_path = home.c_str();
}
gamedetect();
+ cmdMap();
}
#else