]> de.git.xonotic.org Git - xonotic/netradiant.git/blobdiff - radiant/environment.cpp
reformat code! now the code is only ugly on the *inside*
[xonotic/netradiant.git] / radiant / environment.cpp
index 1c297f03b353531708a78ab8b5264903d16c5450..81face071e0409eff7b07776f211ddb79ed3f326 100644 (file)
 #include "cmdlib.h"
 
 int g_argc;
-char const** g_argv;
-
-void args_init( int argc, char const* argv[] ){
-       int i, j, k;
-
-       for ( i = 1; i < argc; i++ )
-       {
-               for ( k = i; k < argc; k++ )
-                       if ( argv[k] != 0 ) {
-                               break;
-                       }
-
-               if ( k > i ) {
-                       k -= i;
-                       for ( j = i + k; j < argc; j++ )
-                               argv[j - k] = argv[j];
-                       argc -= k;
-               }
-       }
-
-       g_argc = argc;
-       g_argv = argv;
+char const **g_argv;
+
+void args_init(int argc, char const *argv[])
+{
+    int i, j, k;
+
+    for (i = 1; i < argc; i++) {
+        for (k = i; k < argc; k++) {
+            if (argv[k] != 0) {
+                break;
+            }
+        }
+
+        if (k > i) {
+            k -= i;
+            for (j = i + k; j < argc; j++) {
+                argv[j - k] = argv[j];
+            }
+            argc -= k;
+        }
+    }
+
+    g_argc = argc;
+    g_argv = argv;
 }
 
 char const *gamedetect_argv_buffer[1024];
-void gamedetect_found_game( char const *game, char *path ){
-       int argc;
-       static char buf[128];
-
-       if ( g_argv == gamedetect_argv_buffer ) {
-               return;
-       }
-
-       globalOutputStream() << "Detected game " << game << " in " << path << "\n";
-
-       sprintf( buf, "-%s-EnginePath", game );
-       argc = 0;
-       gamedetect_argv_buffer[argc++] = "-global-gamefile";
-       gamedetect_argv_buffer[argc++] = game;
-       gamedetect_argv_buffer[argc++] = buf;
-       gamedetect_argv_buffer[argc++] = path;
-       if ( (size_t) ( argc + g_argc ) >= sizeof( gamedetect_argv_buffer ) / sizeof( *gamedetect_argv_buffer ) - 1 ) {
-               g_argc = sizeof( gamedetect_argv_buffer ) / sizeof( *gamedetect_argv_buffer ) - g_argc - 1;
-       }
-       memcpy( gamedetect_argv_buffer + 4, g_argv, sizeof( *gamedetect_argv_buffer ) * g_argc );
-       g_argc += argc;
-       g_argv = gamedetect_argv_buffer;
+
+void gamedetect_found_game(char const *game, char *path)
+{
+    int argc;
+    static char buf[128];
+
+    if (g_argv == gamedetect_argv_buffer) {
+        return;
+    }
+
+    globalOutputStream() << "Detected game " << game << " in " << path << "\n";
+
+    sprintf(buf, "-%s-EnginePath", game);
+    argc = 0;
+    gamedetect_argv_buffer[argc++] = "-global-gamefile";
+    gamedetect_argv_buffer[argc++] = game;
+    gamedetect_argv_buffer[argc++] = buf;
+    gamedetect_argv_buffer[argc++] = path;
+    if ((size_t) (argc + g_argc) >= sizeof(gamedetect_argv_buffer) / sizeof(*gamedetect_argv_buffer) - 1) {
+        g_argc = sizeof(gamedetect_argv_buffer) / sizeof(*gamedetect_argv_buffer) - g_argc - 1;
+    }
+    memcpy(gamedetect_argv_buffer + 4, g_argv, sizeof(*gamedetect_argv_buffer) * g_argc);
+    g_argc += argc;
+    g_argv = gamedetect_argv_buffer;
 }
 
-bool gamedetect_check_game( char const *gamefile, const char *checkfile1, const char *checkfile2, char *buf /* must have 64 bytes free after bufpos */, int bufpos ){
-       buf[bufpos] = '/';
-
-       strcpy( buf + bufpos + 1, checkfile1 );
-       globalOutputStream() << "Checking for a game file in " << buf << "\n";
-       if ( !file_exists( buf ) ) {
-               return false;
-       }
-
-       if ( checkfile2 ) {
-               strcpy( buf + bufpos + 1, checkfile2 );
-               globalOutputStream() << "Checking for a game file in " << buf << "\n";
-               if ( !file_exists( buf ) ) {
-                       return false;
-               }
-       }
-
-       buf[bufpos + 1] = 0;
-       gamedetect_found_game( gamefile, buf );
-       return true;
+bool gamedetect_check_game(char const *gamefile, const char *checkfile1, const char *checkfile2,
+                           char *buf /* must have 64 bytes free after bufpos */, int bufpos)
+{
+    buf[bufpos] = '/';
+
+    strcpy(buf + bufpos + 1, checkfile1);
+    globalOutputStream() << "Checking for a game file in " << buf << "\n";
+    if (!file_exists(buf)) {
+        return false;
+    }
+
+    if (checkfile2) {
+        strcpy(buf + bufpos + 1, checkfile2);
+        globalOutputStream() << "Checking for a game file in " << buf << "\n";
+        if (!file_exists(buf)) {
+            return false;
+        }
+    }
+
+    buf[bufpos + 1] = 0;
+    gamedetect_found_game(gamefile, buf);
+    return true;
 }
 
-void gamedetect(){
-       // if we're inside a Nexuiz install
-       // default to nexuiz.game (unless the user used an option to inhibit this)
-       bool nogamedetect = false;
-       int i;
-       for ( i = 1; i < g_argc - 1; ++i )
-               if ( g_argv[i][0] == '-' ) {
-                       if ( !strcmp( g_argv[i], "-gamedetect" ) ) {
-                               nogamedetect = !strcmp( g_argv[i + 1], "false" );
-                       }
-                       ++i;
-               }
-       if ( !nogamedetect ) {
-               static char buf[1024 + 64];
-               strncpy( buf, environment_get_app_path(), sizeof( buf ) );
-               buf[sizeof( buf ) - 1 - 64] = 0;
-               if ( !strlen( buf ) ) {
-                       return;
-               }
-
-               char *p = buf + strlen( buf ) - 1; // point directly on the slash of get_app_path
-               while ( p != buf )
-               {
-                       // TODO add more games to this
-
-                       // try to detect Nexuiz installs
+void gamedetect()
+{
+    // if we're inside a Nexuiz install
+    // default to nexuiz.game (unless the user used an option to inhibit this)
+    bool nogamedetect = false;
+    int i;
+    for (i = 1; i < g_argc - 1; ++i) {
+        if (g_argv[i][0] == '-') {
+            if (!strcmp(g_argv[i], "-gamedetect")) {
+                nogamedetect = !strcmp(g_argv[i + 1], "false");
+            }
+            ++i;
+        }
+    }
+    if (!nogamedetect) {
+        static char buf[1024 + 64];
+        strncpy(buf, environment_get_app_path(), sizeof(buf));
+        buf[sizeof(buf) - 1 - 64] = 0;
+        if (!strlen(buf)) {
+            return;
+        }
+
+        char *p = buf + strlen(buf) - 1; // point directly on the slash of get_app_path
+        while (p != buf) {
+            // TODO add more games to this
+
+            // try to detect Nexuiz installs
 #if GDEF_OS_WINDOWS
-                       if ( gamedetect_check_game( "nexuiz.game", "data/common-spog.pk3", "nexuiz.exe", buf, p - buf ) )
+            if ( gamedetect_check_game( "nexuiz.game", "data/common-spog.pk3", "nexuiz.exe", buf, p - buf ) )
 #elif GDEF_OS_MACOS
-                       if ( gamedetect_check_game( "nexuiz.game", "data/common-spog.pk3", "Nexuiz.app/Contents/Info.plist", buf, p - buf ) )
+            if ( gamedetect_check_game( "nexuiz.game", "data/common-spog.pk3", "Nexuiz.app/Contents/Info.plist", buf, p - buf ) )
 #else
-                       if ( gamedetect_check_game( "nexuiz.game", "data/common-spog.pk3", "nexuiz-linux-glx.sh", buf, p - buf ) )
+            if (gamedetect_check_game("nexuiz.game", "data/common-spog.pk3", "nexuiz-linux-glx.sh", buf, p - buf))
 #endif
-                       { return; }
-
-                       // try to detect Quetoo installs
-                       if ( gamedetect_check_game( "quetoo.game", "default/icons/quetoo.png", NULL, buf, p - buf ) ) {
-                               return;
-                       }
-
-                       // try to detect Warsow installs
-                       if ( gamedetect_check_game( "warsow.game", "basewsw/dedicated_autoexec.cfg", NULL, buf, p - buf ) ) {
-                               return;
-                       }
-
-                       // we found nothing
-                       // go backwards
-                       --p;
-                       while ( p != buf && *p != '/' && *p != '\\' )
-                               --p;
-               }
-       }
+            { return; }
+
+            // try to detect Quetoo installs
+            if (gamedetect_check_game("quetoo.game", "default/icons/quetoo.png", NULL, buf, p - buf)) {
+                return;
+            }
+
+            // try to detect Warsow installs
+            if (gamedetect_check_game("warsow.game", "basewsw/dedicated_autoexec.cfg", NULL, buf, p - buf)) {
+                return;
+            }
+
+            // we found nothing
+            // go backwards
+            --p;
+            while (p != buf && *p != '/' && *p != '\\') {
+                --p;
+            }
+        }
+    }
 }
 
-namespace
-{
-CopiedString home_path;
-CopiedString app_path;
+namespace {
+    CopiedString home_path;
+    CopiedString app_path;
 }
 
-const char* environment_get_home_path(){
-       return home_path.c_str();
+const char *environment_get_home_path()
+{
+    return home_path.c_str();
 }
 
-const char* environment_get_app_path(){
-       return app_path.c_str();
+const char *environment_get_app_path()
+{
+    return app_path.c_str();
 }
 
-bool portable_app_setup(){
-       StringOutputStream confdir( 256 );
-       confdir << app_path.c_str() << "settings/";
-       if ( file_exists( confdir.c_str() ) ) {
-               home_path = confdir.c_str();
-               return true;
-       }
-       return false;
+bool portable_app_setup()
+{
+    StringOutputStream confdir(256);
+    confdir << app_path.c_str() << "settings/";
+    if (file_exists(confdir.c_str())) {
+        home_path = confdir.c_str();
+        return true;
+    }
+    return false;
 }
 
 #if GDEF_OS_POSIX
@@ -188,69 +198,71 @@ bool portable_app_setup(){
 
 #include <glib.h>
 
-const charLINK_NAME =
+const char *LINK_NAME =
 #if GDEF_OS_LINUX
-       "/proc/self/exe"
+        "/proc/self/exe"
 #else // FreeBSD and OSX
-       "/proc/curproc/file"
+"/proc/curproc/file"
 #endif
 ;
 
 /// brief Returns the filename of the executable belonging to the current process, or 0 if not found.
-char const* getexename( char *buf ){
-       /* Now read the symbolic link */
-       int ret = readlink( LINK_NAME, buf, PATH_MAX );
-
-       if ( ret == -1 ) {
-               globalOutputStream() << "getexename: falling back to argv[0]: " << makeQuoted( g_argv[0] );
-               const char* path = realpath( g_argv[0], buf );
-               if ( path == 0 ) {
-                       /* In case of an error, leave the handling up to the caller */
-                       return "";
-               }
-       }
-
-       /* Ensure proper NUL termination */
-       buf[ret] = 0;
-
-       /* delete the program name */
-       *( strrchr( buf, '/' ) ) = '\0';
-
-       // NOTE: we build app path with a trailing '/'
-       // it's a general convention in Radiant to have the slash at the end of directories
-       if ( buf[strlen( buf ) - 1] != '/' ) {
-               strcat( buf, "/" );
-       }
-
-       return buf;
+char const *getexename(char *buf)
+{
+    /* Now read the symbolic link */
+    int ret = readlink(LINK_NAME, buf, PATH_MAX);
+
+    if (ret == -1) {
+        globalOutputStream() << "getexename: falling back to argv[0]: " << makeQuoted(g_argv[0]);
+        const char *path = realpath(g_argv[0], buf);
+        if (path == 0) {
+            /* In case of an error, leave the handling up to the caller */
+            return "";
+        }
+    }
+
+    /* Ensure proper NUL termination */
+    buf[ret] = 0;
+
+    /* delete the program name */
+    *(strrchr(buf, '/')) = '\0';
+
+    // NOTE: we build app path with a trailing '/'
+    // it's a general convention in Radiant to have the slash at the end of directories
+    if (buf[strlen(buf) - 1] != '/') {
+        strcat(buf, "/");
+    }
+
+    return buf;
 }
 
-void environment_init( int argc, char const* argv[] ){
-       // Give away unnecessary root privileges.
-       // Important: must be done before calling gtk_init().
-       char *loginname;
-       struct passwd *pw;
-       seteuid( getuid() );
-       if ( geteuid() == 0 && ( loginname = getlogin() ) != 0 &&
-                ( pw = getpwnam( loginname ) ) != 0 ) {
-               setuid( pw->pw_uid );
-       }
-
-       args_init( argc, argv );
-
-       {
-               char real[PATH_MAX];
-               app_path = getexename( real );
-               ASSERT_MESSAGE( !string_empty( app_path.c_str() ), "failed to deduce app path" );
-       }
-
-       if ( !portable_app_setup() ) {
-               StringOutputStream home( 256 );
-               home << DirectoryCleaned( g_get_user_config_dir() ) << "netradiant/";
-               Q_mkdir( home.c_str() );
-               home_path = home.c_str();
-       }
-       gamedetect();
+void environment_init(int argc, char const *argv[])
+{
+    // Give away unnecessary root privileges.
+    // Important: must be done before calling gtk_init().
+    char *loginname;
+    struct passwd *pw;
+    seteuid(getuid());
+    if (geteuid() == 0 && (loginname = getlogin()) != 0 &&
+        (pw = getpwnam(loginname)) != 0) {
+        setuid(pw->pw_uid);
+    }
+
+    args_init(argc, argv);
+
+    {
+        char real[PATH_MAX];
+        app_path = getexename(real);
+        ASSERT_MESSAGE(!string_empty(app_path.c_str()), "failed to deduce app path");
+    }
+
+    if (!portable_app_setup()) {
+        StringOutputStream home(256);
+        home << DirectoryCleaned(g_get_user_config_dir()) << "netradiant/";
+        Q_mkdir(home.c_str());
+        home_path = home.c_str();
+    }
+    gamedetect();
 }
 
 #elif GDEF_OS_WINDOWS
@@ -258,42 +270,42 @@ void environment_init( int argc, char const* argv[] ){
 #include <windows.h>
 
 void environment_init( int argc, char const* argv[] ){
-       args_init( argc, argv );
-
-       {
-               // get path to the editor
-               char filename[MAX_PATH + 1];
-               GetModuleFileName( 0, filename, MAX_PATH );
-               char* last_separator = strrchr( filename, '\\' );
-               if ( last_separator != 0 ) {
-                       *( last_separator + 1 ) = '\0';
-               }
-               else
-               {
-                       filename[0] = '\0';
-               }
-               StringOutputStream app( 256 );
-               app << PathCleaned( filename );
-               app_path = app.c_str();
-       }
-
-       if ( !portable_app_setup() ) {
-               char *appdata = getenv( "APPDATA" );
-               StringOutputStream home( 256 );
-               if ( !appdata || string_empty( appdata ) ) {
-                       ERROR_MESSAGE( "Application Data folder not available.\n"
-                                                  "Radiant will use C:\\ for user preferences.\n" );
-                       home << "C:";
-               }
-               else
-               {
-                       home << PathCleaned( appdata );
-               }
-               home << "/NetRadiantSettings/";
-               Q_mkdir( home.c_str() );
-               home_path = home.c_str();
-       }
-       gamedetect();
+    args_init( argc, argv );
+
+    {
+        // get path to the editor
+        char filename[MAX_PATH + 1];
+        GetModuleFileName( 0, filename, MAX_PATH );
+        char* last_separator = strrchr( filename, '\\' );
+        if ( last_separator != 0 ) {
+            *( last_separator + 1 ) = '\0';
+        }
+        else
+        {
+            filename[0] = '\0';
+        }
+        StringOutputStream app( 256 );
+        app << PathCleaned( filename );
+        app_path = app.c_str();
+    }
+
+    if ( !portable_app_setup() ) {
+        char *appdata = getenv( "APPDATA" );
+        StringOutputStream home( 256 );
+        if ( !appdata || string_empty( appdata ) ) {
+            ERROR_MESSAGE( "Application Data folder not available.\n"
+                           "Radiant will use C:\\ for user preferences.\n" );
+            home << "C:";
+        }
+        else
+        {
+            home << PathCleaned( appdata );
+        }
+        home << "/NetRadiantSettings/";
+        Q_mkdir( home.c_str() );
+        home_path = home.c_str();
+    }
+    gamedetect();
 }
 
 #else