*/
#include "environment.h"
+#include "globaldefs.h"
#include "stream/textstream.h"
#include "string/string.h"
#include "cmdlib.h"
int g_argc;
-char** g_argv;
-
-void args_init( int argc, char* argv[] ){
- int i, j, k;
-
- for ( i = 1; i < argc; i++ )
- {
- for ( k = i; k < argc; k++ )
- if ( argv[k] != 0 ) {
- break;
- }
-
- if ( k > i ) {
- k -= i;
- for ( j = i + k; j < argc; j++ )
- argv[j - k] = argv[j];
- argc -= k;
- }
- }
-
- g_argc = argc;
- g_argv = argv;
+char const **g_argv;
+
+void args_init(int argc, char const *argv[])
+{
+ int i, j, k;
+
+ for (i = 1; i < argc; i++) {
+ for (k = i; k < argc; k++) {
+ if (argv[k] != 0) {
+ break;
+ }
+ }
+
+ if (k > i) {
+ k -= i;
+ for (j = i + k; j < argc; j++) {
+ argv[j - k] = argv[j];
+ }
+ argc -= k;
+ }
+ }
+
+ g_argc = argc;
+ g_argv = argv;
}
-char *gamedetect_argv_buffer[1024];
-void gamedetect_found_game( char *game, char *path ){
- int argc;
- static char buf[128];
-
- if ( g_argv == gamedetect_argv_buffer ) {
- return;
- }
-
- globalOutputStream() << "Detected game " << game << " in " << path << "\n";
-
- sprintf( buf, "-%s-EnginePath", game );
- argc = 0;
- gamedetect_argv_buffer[argc++] = "-global-gamefile";
- gamedetect_argv_buffer[argc++] = game;
- gamedetect_argv_buffer[argc++] = buf;
- gamedetect_argv_buffer[argc++] = path;
- if ( (size_t) ( argc + g_argc ) >= sizeof( gamedetect_argv_buffer ) / sizeof( *gamedetect_argv_buffer ) - 1 ) {
- g_argc = sizeof( gamedetect_argv_buffer ) / sizeof( *gamedetect_argv_buffer ) - g_argc - 1;
- }
- memcpy( gamedetect_argv_buffer + 4, g_argv, sizeof( *gamedetect_argv_buffer ) * g_argc );
- g_argc += argc;
- g_argv = gamedetect_argv_buffer;
+char const *gamedetect_argv_buffer[1024];
+
+void gamedetect_found_game(char const *game, char *path)
+{
+ int argc;
+ static char buf[128];
+
+ if (g_argv == gamedetect_argv_buffer) {
+ return;
+ }
+
+ globalOutputStream() << "Detected game " << game << " in " << path << "\n";
+
+ sprintf(buf, "-%s-EnginePath", game);
+ argc = 0;
+ gamedetect_argv_buffer[argc++] = "-global-gamefile";
+ gamedetect_argv_buffer[argc++] = game;
+ gamedetect_argv_buffer[argc++] = buf;
+ gamedetect_argv_buffer[argc++] = path;
+ if ((size_t) (argc + g_argc) >= sizeof(gamedetect_argv_buffer) / sizeof(*gamedetect_argv_buffer) - 1) {
+ g_argc = sizeof(gamedetect_argv_buffer) / sizeof(*gamedetect_argv_buffer) - g_argc - 1;
+ }
+ memcpy(gamedetect_argv_buffer + 4, g_argv, sizeof(*gamedetect_argv_buffer) * g_argc);
+ g_argc += argc;
+ g_argv = gamedetect_argv_buffer;
}
-bool gamedetect_check_game( char *gamefile, const char *checkfile1, const char *checkfile2, char *buf /* must have 64 bytes free after bufpos */, int bufpos ){
- buf[bufpos] = '/';
-
- strcpy( buf + bufpos + 1, checkfile1 );
- globalOutputStream() << "Checking for a game file in " << buf << "\n";
- if ( !file_exists( buf ) ) {
- return false;
- }
-
- if ( checkfile2 ) {
- strcpy( buf + bufpos + 1, checkfile2 );
- globalOutputStream() << "Checking for a game file in " << buf << "\n";
- if ( !file_exists( buf ) ) {
- return false;
- }
- }
-
- buf[bufpos + 1] = 0;
- gamedetect_found_game( gamefile, buf );
- return true;
+bool gamedetect_check_game(char const *gamefile, const char *checkfile1, const char *checkfile2,
+ char *buf /* must have 64 bytes free after bufpos */, int bufpos)
+{
+ buf[bufpos] = '/';
+
+ strcpy(buf + bufpos + 1, checkfile1);
+ globalOutputStream() << "Checking for a game file in " << buf << "\n";
+ if (!file_exists(buf)) {
+ return false;
+ }
+
+ if (checkfile2) {
+ strcpy(buf + bufpos + 1, checkfile2);
+ globalOutputStream() << "Checking for a game file in " << buf << "\n";
+ if (!file_exists(buf)) {
+ return false;
+ }
+ }
+
+ buf[bufpos + 1] = 0;
+ gamedetect_found_game(gamefile, buf);
+ return true;
}
-void gamedetect(){
- // if we're inside a Nexuiz install
- // default to nexuiz.game (unless the user used an option to inhibit this)
- bool nogamedetect = false;
- int i;
- for ( i = 1; i < g_argc - 1; ++i )
- if ( g_argv[i][0] == '-' ) {
- if ( !strcmp( g_argv[i], "-gamedetect" ) ) {
- nogamedetect = !strcmp( g_argv[i + 1], "false" );
- }
- ++i;
- }
- if ( !nogamedetect ) {
- static char buf[1024 + 64];
- strncpy( buf, environment_get_app_path(), sizeof( buf ) );
- buf[sizeof( buf ) - 1 - 64] = 0;
- if ( !strlen( buf ) ) {
- return;
- }
-
- char *p = buf + strlen( buf ) - 1; // point directly on the slash of get_app_path
- while ( p != buf )
- {
- // TODO add more games to this
-
- // try to detect Nexuiz installs
-#if defined( WIN32 )
- if ( gamedetect_check_game( "nexuiz.game", "data/common-spog.pk3", "nexuiz.exe", buf, p - buf ) )
-#elif defined( __APPLE__ )
- if ( gamedetect_check_game( "nexuiz.game", "data/common-spog.pk3", "Nexuiz.app/Contents/Info.plist", buf, p - buf ) )
+void gamedetect()
+{
+ // if we're inside a Nexuiz install
+ // default to nexuiz.game (unless the user used an option to inhibit this)
+ bool nogamedetect = false;
+ int i;
+ for (i = 1; i < g_argc - 1; ++i) {
+ if (g_argv[i][0] == '-') {
+ if (!strcmp(g_argv[i], "-gamedetect")) {
+ nogamedetect = !strcmp(g_argv[i + 1], "false");
+ }
+ ++i;
+ }
+ }
+ if (!nogamedetect) {
+ static char buf[1024 + 64];
+ strncpy(buf, environment_get_app_path(), sizeof(buf));
+ buf[sizeof(buf) - 1 - 64] = 0;
+ if (!strlen(buf)) {
+ return;
+ }
+
+ char *p = buf + strlen(buf) - 1; // point directly on the slash of get_app_path
+ while (p != buf) {
+ // TODO add more games to this
+
+ // try to detect Nexuiz installs
+#if GDEF_OS_WINDOWS
+ if ( gamedetect_check_game( "nexuiz.game", "data/common-spog.pk3", "nexuiz.exe", buf, p - buf ) )
+#elif GDEF_OS_MACOS
+ if ( gamedetect_check_game( "nexuiz.game", "data/common-spog.pk3", "Nexuiz.app/Contents/Info.plist", buf, p - buf ) )
#else
- if ( gamedetect_check_game( "nexuiz.game", "data/common-spog.pk3", "nexuiz-linux-glx.sh", buf, p - buf ) )
+ if (gamedetect_check_game("nexuiz.game", "data/common-spog.pk3", "nexuiz-linux-glx.sh", buf, p - buf))
#endif
- { return; }
-
- // try to detect Q2World installs
- if ( gamedetect_check_game( "q2w.game", "default/quake2world.version", NULL, buf, p - buf ) ) {
- return;
- }
-
- // try to detect Warsow installs
- if ( gamedetect_check_game( "warsow.game", "basewsw/dedicated_autoexec.cfg", NULL, buf, p - buf ) ) {
- return;
- }
-
- // we found nothing
- // go backwards
- --p;
- while ( p != buf && *p != '/' && *p != '\\' )
- --p;
- }
- }
+ { return; }
+
+ // try to detect Quetoo installs
+ if (gamedetect_check_game("quetoo.game", "default/icons/quetoo.png", NULL, buf, p - buf)) {
+ return;
+ }
+
+ // try to detect Warsow installs
+ if (gamedetect_check_game("warsow.game", "basewsw/dedicated_autoexec.cfg", NULL, buf, p - buf)) {
+ return;
+ }
+
+ // we found nothing
+ // go backwards
+ --p;
+ while (p != buf && *p != '/' && *p != '\\') {
+ --p;
+ }
+ }
+ }
}
-namespace
-{
-CopiedString home_path;
-CopiedString app_path;
+namespace {
+ CopiedString home_path;
+ CopiedString app_path;
}
-const char* environment_get_home_path(){
- return home_path.c_str();
+const char *environment_get_home_path()
+{
+ return home_path.c_str();
}
-const char* environment_get_app_path(){
- return app_path.c_str();
+const char *environment_get_app_path()
+{
+ return app_path.c_str();
}
-bool portable_app_setup(){
- StringOutputStream confdir( 256 );
- confdir << app_path.c_str() << "settings/";
- if ( file_exists( confdir.c_str() ) ) {
- home_path = confdir.c_str();
- return true;
- }
- return false;
+bool portable_app_setup()
+{
+ StringOutputStream confdir(256);
+ confdir << app_path.c_str() << "settings/";
+ if (file_exists(confdir.c_str())) {
+ home_path = confdir.c_str();
+ return true;
+ }
+ return false;
}
-#if defined( POSIX )
+#if GDEF_OS_POSIX
#include <stdlib.h>
#include <pwd.h>
#include <glib.h>
-const char* LINK_NAME =
-#if defined ( __linux__ )
- "/proc/self/exe"
+const char *LINK_NAME =
+#if GDEF_OS_LINUX
+ "/proc/self/exe"
#else // FreeBSD and OSX
- "/proc/curproc/file"
+"/proc/curproc/file"
#endif
;
/// brief Returns the filename of the executable belonging to the current process, or 0 if not found.
-char* getexename( char *buf ){
- /* Now read the symbolic link */
- int ret = readlink( LINK_NAME, buf, PATH_MAX );
-
- if ( ret == -1 ) {
- globalOutputStream() << "getexename: falling back to argv[0]: " << makeQuoted( g_argv[0] );
- const char* path = realpath( g_argv[0], buf );
- if ( path == 0 ) {
- /* In case of an error, leave the handling up to the caller */
- return "";
- }
- }
-
- /* Ensure proper NUL termination */
- buf[ret] = 0;
-
- /* delete the program name */
- *( strrchr( buf, '/' ) ) = '\0';
-
- // NOTE: we build app path with a trailing '/'
- // it's a general convention in Radiant to have the slash at the end of directories
- if ( buf[strlen( buf ) - 1] != '/' ) {
- strcat( buf, "/" );
- }
-
- return buf;
+char const *getexename(char *buf)
+{
+ /* Now read the symbolic link */
+ int ret = readlink(LINK_NAME, buf, PATH_MAX);
+
+ if (ret == -1) {
+ globalOutputStream() << "getexename: falling back to argv[0]: " << makeQuoted(g_argv[0]);
+ const char *path = realpath(g_argv[0], buf);
+ if (path == 0) {
+ /* In case of an error, leave the handling up to the caller */
+ return "";
+ }
+ }
+
+ /* Ensure proper NUL termination */
+ buf[ret] = 0;
+
+ /* delete the program name */
+ *(strrchr(buf, '/')) = '\0';
+
+ // NOTE: we build app path with a trailing '/'
+ // it's a general convention in Radiant to have the slash at the end of directories
+ if (buf[strlen(buf) - 1] != '/') {
+ strcat(buf, "/");
+ }
+
+ return buf;
}
-void environment_init( int argc, char* argv[] ){
- // Give away unnecessary root privileges.
- // Important: must be done before calling gtk_init().
- char *loginname;
- struct passwd *pw;
- seteuid( getuid() );
- if ( geteuid() == 0 && ( loginname = getlogin() ) != 0 &&
- ( pw = getpwnam( loginname ) ) != 0 ) {
- setuid( pw->pw_uid );
- }
-
- args_init( argc, argv );
-
- {
- char real[PATH_MAX];
- app_path = getexename( real );
- ASSERT_MESSAGE( !string_empty( app_path.c_str() ), "failed to deduce app path" );
- }
-
- if ( !portable_app_setup() ) {
- StringOutputStream home( 256 );
- home << DirectoryCleaned( g_get_home_dir() ) << ".netradiant/";
- Q_mkdir( home.c_str() );
- home_path = home.c_str();
- }
- gamedetect();
+void environment_init(int argc, char const *argv[])
+{
+ // Give away unnecessary root privileges.
+ // Important: must be done before calling gtk_init().
+ char *loginname;
+ struct passwd *pw;
+ seteuid(getuid());
+ if (geteuid() == 0 && (loginname = getlogin()) != 0 &&
+ (pw = getpwnam(loginname)) != 0) {
+ setuid(pw->pw_uid);
+ }
+
+ args_init(argc, argv);
+
+ {
+ char real[PATH_MAX];
+ app_path = getexename(real);
+ ASSERT_MESSAGE(!string_empty(app_path.c_str()), "failed to deduce app path");
+ }
+
+ if (!portable_app_setup()) {
+ StringOutputStream home(256);
+ home << DirectoryCleaned(g_get_user_config_dir()) << "netradiant/";
+ Q_mkdir(home.c_str());
+ home_path = home.c_str();
+ }
+ gamedetect();
}
-#elif defined( WIN32 )
+#elif GDEF_OS_WINDOWS
#include <windows.h>
-void environment_init( int argc, char* argv[] ){
- args_init( argc, argv );
-
- {
- // get path to the editor
- char filename[MAX_PATH + 1];
- GetModuleFileName( 0, filename, MAX_PATH );
- char* last_separator = strrchr( filename, '\\' );
- if ( last_separator != 0 ) {
- *( last_separator + 1 ) = '\0';
- }
- else
- {
- filename[0] = '\0';
- }
- StringOutputStream app( 256 );
- app << PathCleaned( filename );
- app_path = app.c_str();
- }
-
- if ( !portable_app_setup() ) {
- char *appdata = getenv( "APPDATA" );
- StringOutputStream home( 256 );
- if ( !appdata || string_empty( appdata ) ) {
- ERROR_MESSAGE( "Application Data folder not available.\n"
- "Radiant will use C:\\ for user preferences.\n" );
- home << "C:";
- }
- else
- {
- home << PathCleaned( appdata );
- }
- home << "/NetRadiantSettings/";
- Q_mkdir( home.c_str() );
- home_path = home.c_str();
- }
- gamedetect();
+void environment_init( int argc, char const* argv[] ){
+ args_init( argc, argv );
+
+ {
+ // get path to the editor
+ char filename[MAX_PATH + 1];
+ GetModuleFileName( 0, filename, MAX_PATH );
+ char* last_separator = strrchr( filename, '\\' );
+ if ( last_separator != 0 ) {
+ *( last_separator + 1 ) = '\0';
+ }
+ else
+ {
+ filename[0] = '\0';
+ }
+ StringOutputStream app( 256 );
+ app << PathCleaned( filename );
+ app_path = app.c_str();
+ }
+
+ if ( !portable_app_setup() ) {
+ char *appdata = getenv( "APPDATA" );
+ StringOutputStream home( 256 );
+ if ( !appdata || string_empty( appdata ) ) {
+ ERROR_MESSAGE( "Application Data folder not available.\n"
+ "Radiant will use C:\\ for user preferences.\n" );
+ home << "C:";
+ }
+ else
+ {
+ home << PathCleaned( appdata );
+ }
+ home << "/NetRadiantSettings/";
+ Q_mkdir( home.c_str() );
+ home_path = home.c_str();
+ }
+ gamedetect();
}
#else