/*
-Copyright (C) 1999-2006 Id Software, Inc. and contributors.
+Copyright (C) 1999-2007 id Software, Inc. and contributors.
For a list of contributors, see the accompanying CONTRIBUTORS file.
This file is part of GtkRadiant.
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
-#include "error.h"
-
-#include "debugging/debugging.h"
-#include "igl.h"
-
-#include "gtkutil/messagebox.h"
-#include "console.h"
-#include "preferences.h"
-
-
-#ifdef WIN32
#define UNICODE
-#include <windows.h>
-#else
-#include <errno.h>
+#include "stdafx.h"
+
+#if defined (__linux__) || defined (__APPLE__)
#include <unistd.h>
#endif
-
-
/*
=================
Error
*/
/*!
-\todo
-FIXME the prompt wether to do prefs dialog, may not even be possible
+\todo
+FIXME the prompt wether to do prefs dialog, may not even be possible
if the crash happens before the game is loaded
*/
strcat( text, "\n" );
-#ifdef WIN32
+#if defined (__linux__) || defined (__APPLE__)
+ if (errno != 0)
+ {
+ strcat( text, "errno: " );
+ strcat( text, strerror (errno));
+ strcat( text, "\n");
+ }
+#endif
+
+#ifdef _WIN32
if (GetLastError() != 0)
{
LPVOID lpMsgBuf;
- FormatMessage(
- FORMAT_MESSAGE_ALLOCATE_BUFFER |
- FORMAT_MESSAGE_FROM_SYSTEM |
+ FormatMessage(
+ FORMAT_MESSAGE_ALLOCATE_BUFFER |
+ FORMAT_MESSAGE_FROM_SYSTEM |
FORMAT_MESSAGE_IGNORE_INSERTS,
- 0,
+ NULL,
GetLastError(),
MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT), // Default language
(LPTSTR) &lpMsgBuf,
0,
- 0
+ NULL
);
strcat( text, "GetLastError: " );
/*
scan = next;
text[strlen(text)+1] = '\0';
if ((scan[0] >= 0) && (scan[0] <= 127))
- text[strlen(text)] = char(scan[0]);
+ text[strlen(text)] = scan[0];
else
text[strlen(text)] = '?';
next = CharNext(scan);
strcat( text, "\n");
LocalFree( lpMsgBuf );
}
-#else
- if (errno != 0)
- {
- strcat( text, "errno: " );
- strcat( text, strerror (errno));
- strcat( text, "\n");
- }
#endif
-
-#if 0
// we need to have a current context to call glError()
- if (g_glwindow_globals.d_glBase != 0)
+ if (g_qeglobals_gui.d_glBase != NULL)
{
- // glGetError .. can record several errors, clears after calling
+ // qglGetError .. can record several errors, clears after calling
//++timo TODO: be able to deal with several errors if necessary, for now I'm just warning about pending error messages
// NOTE: forget that, most boards don't seem to follow the OpenGL standard
- GLenum iGLError = glGetError();
+ GLenum iGLError = qglGetError();
if (iGLError != GL_NO_ERROR)
{
// use our own gluErrorString
- strcat( text, "gluErrorString: " );
- strcat( text, (char*)gluErrorString( iGLError ) );
+ strcat( text, "qgluErrorString: " );
+ strcat( text, (char*)qgluErrorString( iGLError ) );
strcat( text, "\n" );
}
}
-#endif
- strcat (text, "An unrecoverable error has occured.\n");
+ strcat (text, "An unrecoverable error has occured.\n"
+ "Would you like to edit Preferences before exiting Radiant?");
+
+ Sys_Printf(text);
+
+ if (gtk_MessageBox(NULL, text, "Error", MB_YESNO) == IDYES)
+ {
+ Sys_Printf("Doing prefs..\n");
+ g_PrefsDlg.LoadPrefs ();
+ g_PrefsDlg.DoModal();
+ }
+
+ QGL_Shutdown();
- ERROR_MESSAGE(text);
+ g_PrefsDlg.Destroy ();
+ g_dlgSurface.Destroy ();
+ g_dlgFind.Destroy ();
// force close logging if necessary
- Sys_LogFile(false);
+ g_PrefsDlg.mGamesDialog.m_bLogConsole = false;
+ Sys_LogFile();
_exit (1);
}
+
+void WINAPI Error (char *error, ...)
+{
+ va_list argptr;
+ char text[1024];
+
+ va_start (argptr,error);
+ vsprintf (text, error,argptr);
+ va_end (argptr);
+
+ Error((const char *)text);
+}