// type 3 = entity filter (name)
// type 2 = QER_* shader flags
// type 4 = entity classes
+// type 5 = surface flags (q2)
+// type 6 = content flags (q2)
+// type 7 = content flags - no match (q2)
bfilter_t *FilterAdd(bfilter_t *pFilter, int type, int bmask, char *str, int exclude)
{
bfilter_t *pNew = new bfilter_t;
pNew->next = pFilter;
pNew->attribute = type;
if (type == 1 || type == 3) pNew->string = str;
- if (type == 2 || type == 4) pNew->mask = bmask;
+ if (type == 2 || type == 4 || type == 5 || type == 6 || type == 7) pNew->mask = bmask;
if (g_qeglobals.d_savedinfo.exclude & exclude)
pNew->active = true;
else
filters != NULL;
filters = filters->next)
{
+ if (!filters->active)
+ continue;
// exclude by attribute 1 brush->face->pShader->getName()
- if (filters->active && filters->attribute == 1)
+ if (filters->attribute == 1)
{
if (strstr(f->pShader->getName(),filters->string))
{
}
}
// exclude by attribute 2 brush->face->pShader->getFlags()
- else if (filters->active
- && filters->attribute == 2)
+ else if (filters->attribute == 2)
{
if (f->pShader->getFlags() & filters->mask)
{
filterbrush=true;
break;
}
+ // quake2 - 5 == surface flags, 6 == content flags
+ }
+ else if (filters->attribute == 5)
+ {
+ if (f->texdef.flags && f->texdef.flags & filters->mask)
+ {
+ filterbrush=true;
+ break;
+ }
+ }
+ else if (filters->attribute == 6)
+ {
+ if (f->texdef.contents && f->texdef.contents & filters->mask)
+ {
+ filterbrush=true;
+ break;
+ }
+ }
+ else if (filters->attribute == 7)
+ {
+ if (f->texdef.contents && !(f->texdef.contents & filters->mask))
+ {
+ filterbrush=true;
+ break;
+ }
}
}
if (!filterbrush)