+
+void InvertFilters()
+{
+ std::list<ToggleFilterFlag>::iterator iter;
+
+ for (iter = g_filter_items.begin(); iter != g_filter_items.end(); ++iter) {
+ iter->toggle();
+ }
+}
+
+void ResetFilters()
+{
+ std::list<ToggleFilterFlag>::iterator iter;
+
+ for (iter = g_filter_items.begin(); iter != g_filter_items.end(); ++iter) {
+ iter->reset();
+ }
+}
+
+void Filters_constructMenu(ui::Menu menu_in_menu)
+{
+ create_check_menu_item_with_mnemonic(menu_in_menu, "World", "FilterWorldBrushes");
+ create_check_menu_item_with_mnemonic(menu_in_menu, "Entities", "FilterEntities");
+ if (g_pGameDescription->mGameType == "doom3") {
+ create_check_menu_item_with_mnemonic(menu_in_menu, "Visportals", "FilterVisportals");
+ } else {
+ create_check_menu_item_with_mnemonic(menu_in_menu, "Areaportals", "FilterAreaportals");
+ }
+ create_check_menu_item_with_mnemonic(menu_in_menu, "Translucent", "FilterTranslucent");
+ if (g_pGameDescription->mGameType != "doom3") {
+ create_check_menu_item_with_mnemonic(menu_in_menu, "Liquids", "FilterLiquids");
+ }
+ create_check_menu_item_with_mnemonic(menu_in_menu, "Caulk", "FilterCaulk");
+ create_check_menu_item_with_mnemonic(menu_in_menu, "Clips", "FilterClips");
+ create_check_menu_item_with_mnemonic(menu_in_menu, "Paths", "FilterPaths");
+ if (g_pGameDescription->mGameType != "doom3") {
+ create_check_menu_item_with_mnemonic(menu_in_menu, "Clusterportals", "FilterClusterportals");
+ }
+ create_check_menu_item_with_mnemonic(menu_in_menu, "Lights", "FilterLights");
+ create_check_menu_item_with_mnemonic(menu_in_menu, "Structural", "FilterStructural");
+ if (g_pGameDescription->mGameType != "doom3") {
+ create_check_menu_item_with_mnemonic(menu_in_menu, "Lightgrid", "FilterLightgrid");
+ }
+ create_check_menu_item_with_mnemonic(menu_in_menu, "Patches", "FilterPatches");
+ create_check_menu_item_with_mnemonic(menu_in_menu, "Details", "FilterDetails");
+ create_check_menu_item_with_mnemonic(menu_in_menu, "Hints", "FilterHintsSkips");
+ create_check_menu_item_with_mnemonic(menu_in_menu, "Models", "FilterModels");
+ create_check_menu_item_with_mnemonic(menu_in_menu, "Triggers", "FilterTriggers");
+ if (g_pGameDescription->mGameType != "doom3") {
+ create_check_menu_item_with_mnemonic(menu_in_menu, "Botclips", "FilterBotClips");
+ create_check_menu_item_with_mnemonic(menu_in_menu, "Decals", "FilterDecals");
+ }
+ // filter manipulation
+ menu_separator(menu_in_menu);
+ create_menu_item_with_mnemonic(menu_in_menu, "Invert filters", "InvertFilters");
+ create_menu_item_with_mnemonic(menu_in_menu, "Reset filters", "ResetFilters");
+}
+
+
+#include "preferencesystem.h"
+#include "stringio.h"
+
+void ConstructFilters()
+{
+ GlobalPreferenceSystem().registerPreference("SI_Exclude", make_property_string(g_filters_globals.exclude));
+
+ GlobalCommands_insert("InvertFilters", makeCallbackF(InvertFilters));
+ GlobalCommands_insert("ResetFilters", makeCallbackF(ResetFilters));
+
+ add_filter_command(EXCLUDE_WORLD, "FilterWorldBrushes", Accelerator('1', (GdkModifierType) GDK_MOD1_MASK));
+ add_filter_command(EXCLUDE_ENT, "FilterEntities", Accelerator('2', (GdkModifierType) GDK_MOD1_MASK));
+ if (g_pGameDescription->mGameType == "doom3") {
+ add_filter_command(EXCLUDE_VISPORTALS, "FilterVisportals", Accelerator('3', (GdkModifierType) GDK_MOD1_MASK));
+ } else {
+ add_filter_command(EXCLUDE_AREAPORTALS, "FilterAreaportals", Accelerator('3', (GdkModifierType) GDK_MOD1_MASK));
+ }
+ add_filter_command(EXCLUDE_TRANSLUCENT, "FilterTranslucent", Accelerator('4', (GdkModifierType) GDK_MOD1_MASK));
+ add_filter_command(EXCLUDE_LIQUIDS, "FilterLiquids", Accelerator('5', (GdkModifierType) GDK_MOD1_MASK));
+ add_filter_command(EXCLUDE_CAULK, "FilterCaulk", Accelerator('6', (GdkModifierType) GDK_MOD1_MASK));
+ add_filter_command(EXCLUDE_CLIP, "FilterClips", Accelerator('7', (GdkModifierType) GDK_MOD1_MASK));
+ add_filter_command(EXCLUDE_PATHS, "FilterPaths", Accelerator('8', (GdkModifierType) GDK_MOD1_MASK));
+ if (g_pGameDescription->mGameType != "doom3") {
+ add_filter_command(EXCLUDE_CLUSTERPORTALS, "FilterClusterportals",
+ Accelerator('9', (GdkModifierType) GDK_MOD1_MASK));
+ }
+ add_filter_command(EXCLUDE_LIGHTS, "FilterLights", Accelerator('0', (GdkModifierType) GDK_MOD1_MASK));
+ add_filter_command(EXCLUDE_STRUCTURAL, "FilterStructural",
+ Accelerator('D', (GdkModifierType) (GDK_SHIFT_MASK | GDK_CONTROL_MASK)));
+ if (g_pGameDescription->mGameType != "doom3") {
+ add_filter_command(EXCLUDE_LIGHTGRID, "FilterLightgrid", accelerator_null());
+ }
+ add_filter_command(EXCLUDE_CURVES, "FilterPatches", Accelerator('P', (GdkModifierType) GDK_CONTROL_MASK));
+ add_filter_command(EXCLUDE_DETAILS, "FilterDetails", Accelerator('D', (GdkModifierType) GDK_CONTROL_MASK));
+ add_filter_command(EXCLUDE_HINTSSKIPS, "FilterHintsSkips", Accelerator('H', (GdkModifierType) GDK_CONTROL_MASK));
+ add_filter_command(EXCLUDE_MODELS, "FilterModels", Accelerator('M', (GdkModifierType) GDK_SHIFT_MASK));
+ add_filter_command(EXCLUDE_TRIGGERS, "FilterTriggers",
+ Accelerator('T', (GdkModifierType) (GDK_SHIFT_MASK | GDK_CONTROL_MASK)));
+ if (g_pGameDescription->mGameType != "doom3") {
+ add_filter_command(EXCLUDE_BOTCLIP, "FilterBotClips", Accelerator('M', (GdkModifierType) GDK_MOD1_MASK));
+ add_filter_command(EXCLUDE_DECALS, "FilterDecals", Accelerator('D', (GdkModifierType) GDK_SHIFT_MASK));
+ }
+
+ PerformFiltering();
+}
+
+void DestroyFilters()
+{
+ g_filters.clear();
+}
+
+#include "modulesystem/singletonmodule.h"
+#include "modulesystem/moduleregistry.h"
+
+class FilterAPI {
+ FilterSystem *m_filter;
+public:
+ typedef FilterSystem Type;
+
+ STRING_CONSTANT(Name, "*");
+
+ FilterAPI()
+ {
+ ConstructFilters();
+
+ m_filter = &GetFilterSystem();
+ }
+
+ ~FilterAPI()
+ {
+ DestroyFilters();
+ }
+
+ FilterSystem *getTable()
+ {
+ return m_filter;
+ }
+};
+
+typedef SingletonModule<FilterAPI> FilterModule;
+typedef Static<FilterModule> StaticFilterModule;
+StaticRegisterModule staticRegisterFilter(StaticFilterModule::instance());