EntWidgets[EntCheck1+i] = check;
}
- if (g_pGameDescription->quake2 || ( g_pGameDescription->mGameFile == "q2.game" ) || ( g_pGameDescription->mGameFile == "heretic2.game" )) {
+ if (g_pGameDescription->quake2) {
GtkWidget *check = gtk_check_button_new_with_label (_("!Easy"));
gtk_widget_show (check);
gtk_signal_connect (GTK_OBJECT (check), "toggled", GTK_SIGNAL_FUNC (entity_check), NULL);