bool bPluginToolbar = g_PrefsDlg.m_bPluginToolbar;
int nShader = g_PrefsDlg.m_nShader;
int nTextureQuality = g_PrefsDlg.m_nTextureQuality;
- int nLightRadiuses = g_PrefsDlg.m_nLightRadiuses;
+// int nLightRadiuses = g_PrefsDlg.m_nLightRadiuses;
g_PrefsDlg.LoadPrefs();
if (g_PrefsDlg.DoModal() == IDOK)