-/*\r
-Copyright (C) 1999-2007 id Software, Inc. and contributors.\r
-For a list of contributors, see the accompanying CONTRIBUTORS file.\r
-\r
-This file is part of GtkRadiant.\r
-\r
-GtkRadiant is free software; you can redistribute it and/or modify\r
-it under the terms of the GNU General Public License as published by\r
-the Free Software Foundation; either version 2 of the License, or\r
-(at your option) any later version.\r
-\r
-GtkRadiant is distributed in the hope that it will be useful,\r
-but WITHOUT ANY WARRANTY; without even the implied warranty of\r
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the\r
-GNU General Public License for more details.\r
-\r
-You should have received a copy of the GNU General Public License\r
-along with GtkRadiant; if not, write to the Free Software\r
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA\r
-*/\r
-\r
-#include "stdafx.h"\r
-#include <string.h>\r
-#if defined (__linux__) || defined (__APPLE__)\r
-#include <unistd.h>\r
-#endif\r
-#include "preferences.h"\r
-#include "mainframe.h"\r
-#include "gtkmisc.h"\r
-#include "filters.h"\r
-\r
-extern MainFrame* g_pParentWnd;\r
-\r
-int modified; // for quit confirmation (0 = clean, 1 = unsaved,\r
- // 2 = autosaved, but not regular saved) \r
-\r
-char currentmap[1024];\r
-\r
-brush_t active_brushes; // brushes currently being displayed\r
-brush_t selected_brushes; // highlighted\r
-\r
-face_t *selected_face;\r
-brush_t *selected_face_brush;\r
-\r
-brush_t filtered_brushes; // brushes that have been filtered or regioned\r
-\r
-entity_t entities; // head/tail of doubly linked list\r
-\r
-entity_t *world_entity = NULL; // "classname" "worldspawn" !\r
-\r
-void Map_Init()\r
-{\r
- Map_Free();\r
-}\r
-\r
-\r
-bool g_bCancel_Map_LoadFile; // Hydra: moved this here\r
-\r
-// TTimo\r
-// need that in a variable, will have to tweak depending on the game\r
-int g_MaxWorldCoord = 64*1024;\r
-int g_MinWorldCoord = -64*1024;\r
-\r
-// the max size we allow on brushes, this is dependant on world coords too\r
-// makes more sense to say smaller I think?\r
-int g_MaxBrushSize = (g_MaxWorldCoord-1)*2;\r
-\r
-void AddRegionBrushes (void);\r
-void RemoveRegionBrushes (void);\r
-\r
-/*\r
-=============================================================\r
-\r
- Cross map selection saving\r
-\r
- this could fuck up if you have only part of a complex entity selected...\r
-=============================================================\r
-*/\r
-\r
-brush_t between_brushes;\r
-entity_t between_entities;\r
-\r
-bool g_bRestoreBetween = false;\r
-\r
-void Map_SaveBetween (void)\r
-{\r
- if (g_pParentWnd->ActiveXY())\r
- {\r
- g_bRestoreBetween = true;\r
- g_pParentWnd->ActiveXY()->Copy();\r
- }\r
- return;\r
-}\r
-\r
-void Map_RestoreBetween (void)\r
-{\r
- if (g_pParentWnd->ActiveXY() && g_bRestoreBetween)\r
- g_pParentWnd->ActiveXY()->Paste();\r
-}\r
-\r
-//============================================================================\r
-\r
-bool CheckForTinyBrush(brush_t* b, int n, float fSize)\r
-{\r
- bool bTiny = false;\r
- for (int i=0 ; i<3 ; i++)\r
- {\r
- if (b->maxs[i] - b->mins[i] < fSize)\r
- bTiny = true;\r
- }\r
- if (bTiny)\r
- Sys_Printf("Possible problem brush (too small) #%i ", n);\r
- return bTiny;\r
-}\r
-\r
-void Map_BuildBrushData(void)\r
-{\r
- brush_t *b, *next;\r
-\r
- if (active_brushes.next == NULL)\r
- return;\r
-\r
- Sys_BeginWait (); // this could take a while\r
-\r
- int n = 0;\r
- for (b=active_brushes.next ; b != NULL && b != &active_brushes ; b=next)\r
- {\r
- next = b->next;\r
- Brush_Build( b, true, false, false );\r
- if (!b->brush_faces || (g_PrefsDlg.m_bCleanTiny && CheckForTinyBrush(b, n++, g_PrefsDlg.m_fTinySize)))\r
- {\r
- Brush_Free (b);\r
- Sys_Printf ("Removed degenerate brush\n");\r
- }\r
- }\r
- Sys_EndWait();\r
-}\r
-\r
-entity_t *Map_FindClass (char *cname)\r
-{\r
- entity_t *ent;\r
-\r
- for (ent = entities.next ; ent != &entities ; ent=ent->next)\r
- {\r
- if (!strcmp(cname, ValueForKey (ent, "classname")))\r
- return ent;\r
- }\r
- return NULL;\r
-}\r
-\r
-/*\r
-================\r
-Map_Free\r
-free all map elements, reinitialize the structures that depend on them\r
-================\r
-*/\r
-void Map_Free (void)\r
-{\r
- g_bRestoreBetween = false;\r
- if (selected_brushes.next &&\r
- (selected_brushes.next != &selected_brushes))\r
- {\r
- if (gtk_MessageBox (g_pParentWnd->m_pWidget, "Copy selection?", " ", MB_YESNO) == IDYES)\r
- Map_SaveBetween ();\r
- }\r
-\r
- QERApp_ActiveShaders_SetInUse( false );\r
- Pointfile_Clear ();\r
- g_qeglobals.d_num_entities = 0;\r
-\r
- if (!active_brushes.next)\r
- {\r
- // first map\r
- active_brushes.prev = active_brushes.next = &active_brushes;\r
- selected_brushes.prev = selected_brushes.next = &selected_brushes;\r
- filtered_brushes.prev = filtered_brushes.next = &filtered_brushes;\r
- entities.prev = entities.next = &entities;\r
- }\r
- else\r
- {\r
- // free selected faces array\r
- g_ptrSelectedFaces.RemoveAll();\r
- g_ptrSelectedFaceBrushes.RemoveAll();\r
- while (active_brushes.next != &active_brushes)\r
- Brush_Free (active_brushes.next);\r
- while (selected_brushes.next != &selected_brushes)\r
- Brush_Free (selected_brushes.next);\r
- while (filtered_brushes.next != &filtered_brushes)\r
- Brush_Free (filtered_brushes.next);\r
- while (entities.next != &entities)\r
- Entity_Free (entities.next);\r
- }\r
-\r
- if (world_entity)\r
- Entity_Free(world_entity);\r
- world_entity = NULL;\r
-}\r
-\r
-entity_t *AngledEntity()\r
-{\r
- entity_t *ent = Map_FindClass ("info_player_start");\r
- if (!ent)\r
- {\r
- ent = Map_FindClass ("info_player_deathmatch");\r
- }\r
- if (!ent)\r
- {\r
- ent = Map_FindClass ("info_player_deathmatch");\r
- }\r
- if (!ent)\r
- {\r
- ent = Map_FindClass ("team_CTF_redplayer");\r
- }\r
- if (!ent)\r
- {\r
- ent = Map_FindClass ("team_CTF_blueplayer");\r
- }\r
- if (!ent)\r
- {\r
- ent = Map_FindClass ("team_CTF_redspawn");\r
- }\r
- if (!ent)\r
- {\r
- ent = Map_FindClass ("team_CTF_bluespawn");\r
- }\r
- return ent;\r
-}\r
-\r
-//\r
-// move the view to a start position\r
-//\r
-void Map_StartPosition()\r
-{\r
- entity_t *ent = AngledEntity();\r
-\r
- g_pParentWnd->GetCamWnd()->Camera()->angles[PITCH] = 0;\r
- if (ent)\r
- {\r
- GetVectorForKey (ent, "origin", g_pParentWnd->GetCamWnd()->Camera()->origin);\r
- GetVectorForKey (ent, "origin", g_pParentWnd->GetXYWnd()->GetOrigin());\r
- g_pParentWnd->GetCamWnd()->Camera()->angles[YAW] = FloatForKey (ent, "angle");\r
- }\r
- else\r
- {\r
- g_pParentWnd->GetCamWnd()->Camera()->angles[YAW] = 0;\r
- VectorCopy (vec3_origin, g_pParentWnd->GetCamWnd()->Camera()->origin);\r
- VectorCopy (vec3_origin, g_pParentWnd->GetXYWnd()->GetOrigin());\r
- }\r
-}\r
-\r
-void Map_FreeEntities(CPtrArray *ents)\r
-{\r
- int i, j, num_ents, num_brushes;\r
- entity_t* e;\r
- CPtrArray* brushes;\r
-\r
- num_ents = ents->GetSize();\r
- for(i=0; i<num_ents; i++)\r
- {\r
- e = (entity_t*)ents->GetAt(i);\r
- brushes = (CPtrArray*)e->pData;\r
- num_brushes = brushes->GetSize();\r
- for(j=0; j<num_brushes; j++)\r
- Brush_Free((brush_t*)brushes->GetAt(j));\r
- brushes->RemoveAll();\r
- delete (CPtrArray*)e->pData;\r
- e->pData = NULL;\r
- Entity_Free(e);\r
- }\r
- ents->RemoveAll();\r
-}\r
-\r
-/*!\todo Possibly make the import Undo-friendly by calling Undo_End for new brushes and ents */\r
-void Map_ImportEntities(CPtrArray *ents, bool bAddSelected = false)\r
-{\r
- int num_ents, num_brushes;\r
- CPtrArray *brushes;\r
- vec3_t mins, maxs;\r
- entity_t *e;\r
- brush_t *b;\r
- face_t *f;\r
- int i,j;\r
-\r
- GPtrArray *new_ents = g_ptr_array_new();\r
-\r
- g_qeglobals.bPrimitBrushes = false;\r
-\r
- brush_t *pBrushList = (bAddSelected) ? &selected_brushes : &active_brushes;\r
-\r
- bool bDoneBPCheck = false;\r
- g_qeglobals.bNeedConvert = false;\r
- // HACK: find out if this map file was a BP one\r
- // check the first brush in the file that is NOT a patch\r
- // this will not be necessary when we allow both formats in the same file\r
- num_ents = ents->GetSize();\r
- for(i=0; !bDoneBPCheck && i<num_ents; i++)\r
- {\r
- e = (entity_t*)ents->GetAt(i);\r
- brushes = (CPtrArray*)e->pData;\r
- num_brushes = brushes->GetSize();\r
- for(j=0; !bDoneBPCheck && j<num_brushes; j++)\r
- {\r
- /*!todo Allow mixing texdef formats per-face. */\r
- b = (brush_t *)brushes->GetAt(j);\r
- if(b->patchBrush) continue;\r
- bDoneBPCheck = true;\r
- int BP_param = -1;\r
- if(b->bBrushDef && !g_qeglobals.m_bBrushPrimitMode)\r
- BP_param = 0;\r
- else if(!b->bBrushDef && g_qeglobals.m_bBrushPrimitMode)\r
- BP_param = 1;\r
-\r
- if(BP_param != -1)\r
- {\r
- switch(BP_MessageBox(BP_param))\r
- {\r
- case 0:\r
- Map_FreeEntities(ents);\r
- return;\r
- case 1:\r
- g_qeglobals.bNeedConvert = true;\r
- break;\r
- case 2:\r
- g_qeglobals.bNeedConvert = false;\r
- break;\r
- }\r
- }\r
- }\r
- }\r
-\r
- // process the entities into the world geometry\r
- num_ents = ents->GetSize();\r
- for(i=0; i<num_ents; i++)\r
- {\r
- num_brushes = 0;\r
- e = (entity_t*)ents->GetAt(i);\r
- brushes = (CPtrArray*)e->pData;\r
- \r
- num_brushes = brushes->GetSize();\r
- // link brushes into entity\r
- for(j=0; j<num_brushes; j++)\r
- {\r
- Entity_LinkBrush(e, (brush_t *)brushes->GetAt(j));\r
- g_qeglobals.d_parsed_brushes++;\r
- }\r
- brushes->RemoveAll();\r
- delete brushes;\r
- e->pData = NULL;\r
-\r
- // set entity origin\r
- GetVectorForKey (e, "origin", e->origin);\r
- // set entity eclass\r
- /*!\todo Make SetKeyValue check for "classname" change and assign appropriate eclass */\r
- e->eclass = Eclass_ForName (ValueForKey (e, "classname"),\r
- (e->brushes.onext != &e->brushes));\r
-\r
- // go through all parsed brushes and build stuff\r
- for(b = e->brushes.onext; b!=&e->brushes; b=b->onext)\r
- {\r
- for(f = b->brush_faces; f != NULL; f = f->next)\r
- {\r
- f->pShader = QERApp_Shader_ForName(f->texdef.GetName());\r
- f->d_texture = f->pShader->getTexture();\r
- }\r
-\r
- // when brushes are in final state, build the planes and windings\r
- // NOTE: also converts BP brushes if g_qeglobals.bNeedConvert is true\r
- Brush_Build(b);\r
- }\r
-\r
-//#define TERRAIN_HACK\r
-#undef TERRAIN_HACK\r
-\r
-#ifdef TERRAIN_HACK\r
- if ((strcmp(ValueForKey(e, "terrain"),"1") == 0 && strcmp(e->eclass->name,"func_group") == 0))\r
- {\r
- \r
- // two aux pointers to the shaders used in the terrain entity\r
- // we don't keep refcount on them since they are only temporary\r
- // this avoids doing expensive lookups by name for all faces\r
- IShader *pTerrainShader, *pCaulk;\r
- \r
- pTerrainShader = NULL;\r
- pCaulk = QERApp_Shader_ForName(SHADER_CAULK);\r
- \r
- for(b = e->brushes.onext; b!=&e->brushes; b=b->onext)\r
- {\r
- if (pTerrainShader == NULL)\r
- for(f = b->brush_faces; f != NULL; f = f->next)\r
- if (strcmp(f->texdef.GetName(), SHADER_CAULK)!=0)\r
- pTerrainShader = f->pShader;\r
- \r
- if (pTerrainShader)\r
- {\r
- for(f = b->brush_faces; f != NULL; f = f->next)\r
- {\r
- if (strcmp(f->texdef.GetName(), SHADER_CAULK)!=0) // not caulk\r
- Face_SetShader(f, pTerrainShader->getName());\r
- else\r
- Face_SetShader(f, pCaulk->getName());\r
- }\r
- }\r
- else\r
- Sys_Printf("WARNING: no terrain shader found for brush\n");\r
- }\r
- }\r
-#endif\r
-\r
-#define PATCH_HACK\r
-#ifdef PATCH_HACK\r
- for(b = e->brushes.onext; b!=&e->brushes; b=b->onext)\r
- {\r
- // patch hack, to be removed when dependency on brush_faces is removed\r
- if (b->patchBrush)\r
- {\r
- Patch_CalcBounds(b->pPatch, mins, maxs);\r
- for (int i=0; i<3; i++)\r
- {\r
- if ((int)mins[i] == (int)maxs[i])\r
- {\r
- mins[i] -= 4;\r
- maxs[i] += 4;\r
- }\r
- }\r
- Brush_Resize(b, mins, maxs);\r
- Brush_Build(b);\r
- }\r
- }\r
-#endif\r
- // add brush for fixedsize entity\r
- if (e->eclass->fixedsize)\r
- {\r
- vec3_t mins, maxs;\r
- VectorAdd (e->eclass->mins, e->origin, mins);\r
- VectorAdd (e->eclass->maxs, e->origin, maxs);\r
- b = Brush_Create (mins, maxs, &e->eclass->texdef);\r
- Entity_LinkBrush(e, b);\r
- Brush_Build(b);\r
- }\r
-\r
- for(b = e->brushes.onext; b!=&e->brushes; b=b->onext)\r
- Brush_AddToList(b, pBrushList);\r
-\r
- if (strcmp(e->eclass->name, "worldspawn") == 0)\r
- {\r
- if (world_entity)\r
- {\r
- while(e->brushes.onext != &e->brushes)\r
- {\r
- b = e->brushes.onext;\r
- Entity_UnlinkBrush(b);\r
- Entity_LinkBrush(world_entity, b);\r
- }\r
- Entity_Free(e);\r
- }\r
- else\r
- {\r
- world_entity = e;\r
- }\r
- }\r
- else if (strcmp(e->eclass->name, "group_info") == 0)\r
- {\r
- // it's a group thing!\r
- Group_Add(e);\r
- Entity_Free(e);\r
- }\r
- else\r
- {\r
- // fix target/targetname collisions\r
- if ((g_PrefsDlg.m_bDoTargetFix) && (strcmp(ValueForKey(e, "target"), "") != 0))\r
- {\r
- GPtrArray *t_ents = g_ptr_array_new();\r
- entity_t *e_target;\r
- const char *target = ValueForKey(e, "target");\r
- qboolean bCollision=FALSE;\r
- \r
- // check the current map entities for an actual collision\r
- for (e_target = entities.next; e_target != &entities; e_target = e_target->next)\r
- {\r
- if(!strcmp(target, ValueForKey(e_target, "target")))\r
- {\r
- bCollision = TRUE;\r
- // make sure the collision is not between two imported entities\r
- for(j=0; j<(int)new_ents->len; j++)\r
- {\r
- if(e_target == g_ptr_array_index(new_ents, j))\r
- bCollision = FALSE;\r
- }\r
- }\r
- }\r
- \r
- // find the matching targeted entity(s)\r
- if(bCollision)\r
- {\r
- for(j=num_ents-1; j>0; j--)\r
- {\r
- e_target = (entity_t*)ents->GetAt(j);\r
- if(e_target != NULL && e_target != e)\r
- {\r
- const char *targetname = ValueForKey(e_target, "targetname");\r
- if( (targetname != NULL) && (strcmp(target, targetname) == 0) )\r
- g_ptr_array_add(t_ents, (gpointer)e_target);\r
- }\r
- }\r
- if(t_ents->len > 0)\r
- {\r
- // link the first to get a unique target/targetname\r
- Entity_Connect(e, (entity_t*)g_ptr_array_index(t_ents,0));\r
- // set the targetname of the rest of them manually\r
- for(j = 1; j < (int)t_ents->len; j++)\r
- SetKeyValue( (entity_t*)g_ptr_array_index(t_ents, j), "targetname", ValueForKey(e, "target") );\r
- }\r
- g_ptr_array_free(t_ents, FALSE);\r
- }\r
- }\r
- \r
- // add the entity to the end of the entity list\r
- Entity_AddToList(e, &entities);\r
- g_qeglobals.d_num_entities++;\r
- \r
- // keep a list of ents added to avoid testing collisions against them\r
- g_ptr_array_add(new_ents, (gpointer)e);\r
- }\r
- }\r
- g_ptr_array_free(new_ents, FALSE);\r
- \r
- ents->RemoveAll();\r
-\r
- g_qeglobals.bNeedConvert = false;\r
-}\r
-\r
-void Map_Import(IDataStream *in, const char *type, bool bAddSelected)\r
-{\r
- CPtrArray ents;\r
-\r
- g_pParentWnd->GetSynapseClient().ImportMap(in, &ents, type);\r
- Map_ImportEntities(&ents, bAddSelected);\r
-}\r
-\r
-/*\r
-================\r
-Map_LoadFile\r
-================\r
-*/\r
-void Map_LoadFile (const char *filename)\r
-{\r
- clock_t start, finish;\r
- double elapsed_time;\r
- start = clock();\r
-\r
- Sys_BeginWait ();\r
- Select_Deselect();\r
- /*!\r
- \todo FIXME TTimo why is this commented out? \r
- stability issues maybe? or duplicate feature?\r
- forcing to show the console during map load was a good thing IMO\r
- */\r
- //SetInspectorMode(W_CONSOLE);\r
- Sys_Printf ("Loading map from %s\n", filename );\r
-\r
- Map_Free ();\r
- //++timo FIXME: maybe even easier to have Group_Init called from Map_Free?\r
- Group_Init();\r
- g_qeglobals.d_num_entities = 0;\r
- g_qeglobals.d_parsed_brushes = 0;\r
-\r
-\r
- // cancel the map loading process\r
- // used when conversion between standard map format and BP format is required and the user cancels the process\r
- g_bCancel_Map_LoadFile = false;\r
-\r
- strcpy (currentmap, filename);\r
-\r
- g_bScreenUpdates = false; // leo: avoid redraws while loading the map (see fenris:1952)\r
-\r
- // prepare to let the map module do the parsing\r
- FileStream file;\r
- const char* type = strrchr(filename,'.');\r
- if(type!=NULL) type++;\r
- // NOTE TTimo opening has binary doesn't make a lot of sense\r
- // but opening as text confuses the scriptlib parser\r
- // http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=261\r
- // this may be a problem if we "rb" and use the XML parser, might have an incompatibility\r
- if (file.Open(filename, "rb"))\r
- Map_Import(&file, type);\r
- else\r
- Sys_FPrintf(SYS_ERR, "ERROR: failed to open %s for read\n", filename);\r
- file.Close();\r
-\r
- g_bScreenUpdates = true;\r
-\r
- if (g_bCancel_Map_LoadFile)\r
- {\r
- Sys_Printf("Map_LoadFile canceled\n");\r
- Map_New();\r
- Sys_EndWait();\r
- return;\r
- }\r
-\r
- if (!world_entity)\r
- {\r
- Sys_Printf ("No worldspawn in map.\n");\r
- Map_New ();\r
- Sys_EndWait();\r
- return;\r
- }\r
- finish = clock();\r
- elapsed_time = (double)(finish - start) / CLOCKS_PER_SEC;\r
-\r
- Sys_Printf ("--- LoadMapFile ---\n");\r
- Sys_Printf ("%s\n", filename );\r
- \r
- Sys_Printf ("%5i brushes\n", g_qeglobals.d_parsed_brushes );\r
- Sys_Printf ("%5i entities\n", g_qeglobals.d_num_entities);\r
- Sys_Printf ("%5.2f second(s) load time\n", elapsed_time );\r
- \r
- Sys_EndWait();\r
- \r
- Map_RestoreBetween ();\r
- \r
- //\r
- // move the view to a start position\r
- //\r
- Map_StartPosition();\r
-\r
- Map_RegionOff ();\r
-\r
- modified = false;\r
- Sys_SetTitle (filename);\r
-\r
- Texture_ShowInuse ();\r
- QERApp_SortActiveShaders();\r
-\r
- Sys_UpdateWindows (W_ALL);\r
-}\r
-\r
-/*!\r
-===========\r
-Supporting functions for Map_SaveFile, builds a CPtrArray with the filtered / non filtered brushes\r
-===========\r
-*/\r
-void CleanFilter(entity_t *ent)\r
-{\r
- if (ent->pData)\r
- {\r
- delete static_cast<CPtrArray*>(ent->pData);\r
- ent->pData = NULL;\r
- }\r
-}\r
-\r
-/*!\r
-filters out the region brushes if necessary\r
-returns true if this entity as a whole is out of the region\r
-(if all brushes are filtered out, then the entity will be completely dropped .. except if it's worldspawn of course)\r
-*/\r
-bool FilterChildren(entity_t *ent, bool bRegionOnly = false, bool bSelectedOnly = false)\r
-{\r
- if(ent->brushes.onext == &ent->brushes)\r
- return false;\r
- // entity without a brush, ignore it... this can be caused by Undo\r
-\r
- // filter fixedsize ents by their eclass bounding box\r
- // don't add their brushes\r
- if (ent->eclass->fixedsize)\r
- {\r
- if(bSelectedOnly && !IsBrushSelected(ent->brushes.onext))\r
- return false;\r
-\r
- if(bRegionOnly && region_active)\r
- {\r
- for (int i=0 ; i<3 ; i++)\r
- {\r
- if ((ent->origin[i] + ent->eclass->mins[i]) > region_maxs[i])\r
- return false;\r
- if ((ent->origin[i] + ent->eclass->maxs[i]) < region_mins[i])\r
- return false;\r
- }\r
- }\r
- }\r
- else\r
- {\r
- for (brush_t *b = ent->brushes.onext ; b != &ent->brushes ; b=b->onext)\r
- {\r
- // set flag to use brushprimit_texdef\r
- if(g_qeglobals.m_bBrushPrimitMode)\r
- b->bBrushDef = true;\r
- else\r
- b->bBrushDef = false;\r
-\r
- // add brush, unless it's excluded by region\r
- if ( !(bRegionOnly && Map_IsBrushFiltered(b)) &&\r
- !(bSelectedOnly && !IsBrushSelected(b)) )\r
- ((CPtrArray*)ent->pData)->Add(b);\r
- }\r
-\r
- if (((CPtrArray*)ent->pData)->GetSize() <= 0)\r
- return false;\r
- }\r
- return true;\r
-}\r
-\r
-entity_t *region_startpoint = NULL;\r
-void Map_ExportEntities(CPtrArray* ents, bool bRegionOnly = false, bool bSelectedOnly = false)\r
-{\r
- int i;\r
- entity_t *e;\r
-\r
- /*!\r
- \todo the entity_t needs to be reworked and asbtracted some more\r
- \r
- keeping the entity_t as the struct providing access to a list of map objects, a list of epairs and various other info?\r
- but separating some more the data that belongs to the entity_t and the 'sons' data\r
- on a side note, I don't think that doing that with linked list would be a good thing\r
- \r
- for now, we use the blind void* in entity_t casted to a CPtrArray of brush_t* to hand out a list of the brushes for map write\r
- the next step is very likely to be a change of the brush_t* to a more abstract object?\r
- */\r
-\r
- FilterChildren(world_entity, bRegionOnly, bSelectedOnly);\r
- ents->Add(world_entity);\r
-\r
- for (e=entities.next ; e!=&entities ; e=e->next)\r
- {\r
- // not sure this still happens, probably safe to leave it in\r
- if ((!strcmp(ValueForKey (e, "classname"), "worldspawn")) && (e!=world_entity))\r
- {\r
- Sys_FPrintf(SYS_ERR, "Dropping parasite worldspawn entity\n");\r
- continue;\r
- }\r
-\r
- // entities which brushes are completely filtered out by regioning are not printed to the map\r
- if (FilterChildren(e, bRegionOnly, bSelectedOnly))\r
- ents->Add(e);\r
- }\r
-\r
- if (bRegionOnly && region_active)\r
- {\r
- for(i=0; i<6; i++)\r
- ((CPtrArray*)world_entity->pData)->Add(region_sides[i]);\r
-\r
- ents->Add(region_startpoint);\r
- }\r
-}\r
-\r
-void Map_Export(IDataStream *out, const char *type, bool bRegionOnly, bool bSelectedOnly)\r
-{\r
- entity_t *e;\r
-\r
- CPtrArray ents;\r
- \r
- if (bRegionOnly && region_active)\r
- AddRegionBrushes();\r
-\r
- // create the filters\r
- world_entity->pData = new CPtrArray();\r
- for(e = entities.next; e != &entities; e = e->next)\r
- e->pData = new CPtrArray();\r
-\r
- Map_ExportEntities(&ents, bRegionOnly, bSelectedOnly);\r
-\r
- g_pParentWnd->GetSynapseClient().ExportMap(&ents, out, type);\r
-\r
- // cleanup the filters\r
- CleanFilter(world_entity);\r
- for (e=entities.next ; e!=&entities ; e=e->next)\r
- CleanFilter(e);\r
-\r
- if (bRegionOnly && region_active)\r
- RemoveRegionBrushes();\r
-}\r
-\r
-const char* filename_get_extension(const char* filename)\r
-{\r
- const char* type = strrchr(filename,'.');\r
- if(type != NULL)\r
- return ++type;\r
- return "";\r
-}\r
-\r
-/*\r
-===========\r
-Map_SaveFile\r
-\todo FIXME remove the use_region, this is broken .. work with a global flag to set region mode or not\r
-===========\r
-*/\r
-void Map_SaveFile (const char *filename, qboolean use_region )\r
-{\r
- clock_t start, finish;\r
- double elapsed_time;\r
- start = clock();\r
- Sys_Printf("Saving map to %s\n",filename);\r
-\r
- Pointfile_Clear ();\r
-\r
- if (!use_region)\r
- {\r
- char backup[1024];\r
-\r
- // rename current to .bak\r
- strcpy (backup, filename);\r
- StripExtension (backup);\r
- strcat (backup, ".bak");\r
- unlink (backup);\r
- rename (filename, backup);\r
- }\r
-\r
- Sys_Printf ("Map_SaveFile: %s\n", filename);\r
-\r
- // build the out data stream\r
- FileStream file;\r
- if (!file.Open(filename,"w"))\r
- {\r
- Sys_FPrintf(SYS_ERR, "ERROR: couldn't open %s for write\n", filename);\r
- return;\r
- }\r
-\r
- // extract filetype\r
- Map_Export(&file, filename_get_extension(filename), use_region);\r
-\r
- file.Close();\r
-\r
- finish = clock();\r
- elapsed_time = (double)(finish - start) / CLOCKS_PER_SEC;\r
-\r
- Sys_Printf ("Saved in %-.2f second(s).\n",elapsed_time);\r
- modified = false;\r
-\r
- if ( !strstr( filename, "autosave" ) )\r
- Sys_SetTitle (filename);\r
-\r
- if (!use_region)\r
- {\r
- time_t timer;\r
-\r
- time (&timer);\r
-\r
- Sys_Beep ();\r
-\r
- Sys_Status ("Saved.", 0);\r
- }\r
-}\r
-\r
-/*\r
-===========\r
-Map_New\r
-\r
-===========\r
-*/\r
-void Map_New (void)\r
-{\r
- Sys_Printf ("Map_New\n");\r
- Map_Free ();\r
-\r
- strcpy (currentmap, "unnamed.map");\r
- Sys_SetTitle (currentmap);\r
-\r
- world_entity = (entity_s*)qmalloc(sizeof(*world_entity));\r
- world_entity->brushes.onext = \r
- world_entity->brushes.oprev = &world_entity->brushes;\r
- SetKeyValue (world_entity, "classname", "worldspawn");\r
- world_entity->eclass = Eclass_ForName ("worldspawn", true);\r
-\r
- g_pParentWnd->GetCamWnd()->Camera()->angles[YAW] = 0;\r
- g_pParentWnd->GetCamWnd()->Camera()->angles[PITCH] = 0;\r
- VectorCopy (vec3_origin, g_pParentWnd->GetCamWnd()->Camera()->origin);\r
- g_pParentWnd->GetCamWnd()->Camera()->origin[2] = 48;\r
- VectorCopy (vec3_origin, g_pParentWnd->GetXYWnd()->GetOrigin());\r
-\r
- Map_RestoreBetween ();\r
-\r
- Group_Init();\r
-\r
- Sys_UpdateWindows (W_ALL);\r
- modified = false;\r
-}\r
-\r
-/*\r
-===========================================================\r
-\r
- REGION\r
-\r
-===========================================================\r
-*/\r
-qboolean region_active;\r
-vec3_t region_mins = {g_MinWorldCoord, g_MinWorldCoord, g_MinWorldCoord};\r
-vec3_t region_maxs = {g_MaxWorldCoord, g_MaxWorldCoord, g_MaxWorldCoord};\r
-\r
-brush_t *region_sides[6];\r
-\r
-/*\r
-===========\r
-AddRegionBrushes\r
-a regioned map will have temp walls put up at the region boundary\r
-\todo TODO TTimo old implementation of region brushes\r
- we still add them straight in the worldspawn and take them out after the map is saved\r
- with the new implementation we should be able to append them in a temporary manner to the data we pass to the map module\r
-===========\r
-*/\r
-void AddRegionBrushes (void)\r
-{\r
- vec3_t mins, maxs;\r
- int i;\r
- texdef_t td;\r
-\r
- if (!region_active)\r
- {\r
-#ifdef _DEBUG\r
- Sys_FPrintf( SYS_WRN, "Unexpected AddRegionBrushes call.\n");\r
-#endif\r
- return;\r
- }\r
-\r
- memset (&td, 0, sizeof(td));\r
- td.SetName(SHADER_NOT_FOUND);\r
-\r
- // set mins\r
- VectorSet(mins, region_mins[0]-32, region_mins[1]-32, region_mins[2]-32);\r
-\r
- // vary maxs\r
- for(i=0; i<3; i++)\r
- {\r
- VectorSet(maxs, region_maxs[0]+32, region_maxs[1]+32, region_maxs[2]+32);\r
- maxs[i] = region_mins[i];\r
- region_sides[i] = Brush_Create (mins, maxs, &td);\r
- }\r
-\r
- // set maxs\r
- VectorSet(maxs, region_maxs[0]+32, region_maxs[1]+32, region_maxs[2]+32);\r
-\r
- // vary mins\r
- for(i=0; i<3; i++)\r
- {\r
- VectorSet(mins, region_mins[0]-32, region_mins[1]-32, region_mins[2]-32);\r
- mins[i] = region_maxs[i];\r
- region_sides[i+3] = Brush_Create (mins, maxs, &td);\r
- }\r
-\r
- \r
- // http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=503\r
- // this is a safe check, but it should not really happen anymore \r
- vec3_t vOrig;\r
- VectorSet(vOrig,\r
- (int)g_pParentWnd->GetCamWnd()->Camera()->origin[0],\r
- (int)g_pParentWnd->GetCamWnd()->Camera()->origin[1], \r
- (int)g_pParentWnd->GetCamWnd()->Camera()->origin[2]);\r
-\r
- for (i=0 ; i<3 ; i++)\r
- {\r
- if (vOrig[i] > region_maxs[i] || vOrig[i] < region_mins[i])\r
- {\r
- Sys_FPrintf(SYS_ERR, "Camera is NOT in the region, it's likely that the region won't compile correctly\n");\r
- }\r
- }\r
- \r
- // write the info_playerstart\r
- region_startpoint = Entity_Alloc();\r
- SetKeyValue(region_startpoint, "classname", "info_player_start");\r
- region_startpoint->eclass = Eclass_ForName ("info_player_start", false);\r
- char sTmp[1024];\r
- sprintf(sTmp, "%d %d %d", (int)vOrig[0], (int)vOrig[1], (int)vOrig[2]);\r
- SetKeyValue(region_startpoint, "origin", sTmp);\r
- sprintf(sTmp, "%d", (int)g_pParentWnd->GetCamWnd()->Camera()->angles[YAW]);\r
- SetKeyValue(region_startpoint, "angle", sTmp);\r
- // empty array of children\r
- region_startpoint->pData = new CPtrArray;\r
-}\r
-\r
-void RemoveRegionBrushes (void)\r
-{\r
- int i;\r
-\r
- if (!region_active)\r
- return;\r
- for (i=0 ; i<6 ; i++)\r
- Brush_Free (region_sides[i]);\r
-\r
- CleanFilter(region_startpoint);\r
- Entity_Free(region_startpoint);\r
-}\r
-\r
-qboolean Map_IsBrushFiltered (brush_t *b)\r
-{\r
- int i;\r
-\r
- for (i=0 ; i<3 ; i++)\r
- {\r
- if (b->mins[i] > region_maxs[i])\r
- return true;\r
- if (b->maxs[i] < region_mins[i])\r
- return true;\r
- }\r
- return false;\r
-}\r
-\r
-/*\r
-===========\r
-Map_RegionOff\r
-\r
-Other filtering options may still be on\r
-===========\r
-*/\r
-void Map_RegionOff (void)\r
-{\r
- brush_t *b, *next;\r
- int i;\r
-\r
- region_active = false;\r
- for (i=0 ; i<3 ; i++)\r
- {\r
- region_maxs[i] = g_MaxWorldCoord-64;\r
- region_mins[i] = g_MinWorldCoord+64;\r
- }\r
- \r
- for (b=filtered_brushes.next ; b != &filtered_brushes ; b=next)\r
- {\r
- next = b->next;\r
- if (Map_IsBrushFiltered (b))\r
- continue; // still filtered\r
- Brush_RemoveFromList (b);\r
- if (active_brushes.next == NULL || active_brushes.prev == NULL)\r
- {\r
- active_brushes.next = &active_brushes;\r
- active_brushes.prev = &active_brushes;\r
- }\r
- Brush_AddToList (b, &active_brushes);\r
- b->bFiltered = FilterBrush(b);\r
- }\r
- Sys_UpdateWindows (W_ALL);\r
-}\r
-\r
-void Map_ApplyRegion (void)\r
-{\r
- brush_t *b, *next;\r
-\r
- region_active = true;\r
- for (b=active_brushes.next ; b != &active_brushes ; b=next)\r
- {\r
- next = b->next;\r
- if (!Map_IsBrushFiltered (b))\r
- continue; // still filtered\r
- Brush_RemoveFromList (b);\r
- Brush_AddToList (b, &filtered_brushes);\r
- }\r
-\r
- Sys_UpdateWindows (W_ALL);\r
-}\r
-\r
-\r
-/*\r
-========================\r
-Map_RegionSelectedBrushes\r
-========================\r
-*/\r
-void Map_RegionSelectedBrushes (void)\r
-{\r
- Map_RegionOff ();\r
-\r
- if (selected_brushes.next == &selected_brushes) // nothing selected\r
- {\r
- Sys_Printf("Tried to region with no selection...\n");\r
- return;\r
- }\r
- region_active = true;\r
- Select_GetBounds (region_mins, region_maxs);\r
-\r
-#ifdef _DEBUG\r
- if (filtered_brushes.next != &filtered_brushes)\r
- Sys_Printf("WARNING: filtered_brushes list may not be empty in Map_RegionSelectedBrushes\n");\r
-#endif\r
-\r
- if (active_brushes.next == &active_brushes)\r
- {\r
- // just have an empty filtered_brushes list\r
- // this happens if you set region after selecting all the brushes in your map (some weird people do that, ask MrE!)\r
- filtered_brushes.next = filtered_brushes.prev = &filtered_brushes;\r
- }\r
- else\r
- {\r
- // move the entire active_brushes list to filtered_brushes\r
- filtered_brushes.next = active_brushes.next;\r
- filtered_brushes.prev = active_brushes.prev;\r
- filtered_brushes.next->prev = &filtered_brushes;\r
- filtered_brushes.prev->next = &filtered_brushes;\r
- }\r
-\r
- // move the entire selected_brushes list to active_brushes\r
- active_brushes.next = selected_brushes.next;\r
- active_brushes.prev = selected_brushes.prev;\r
- active_brushes.next->prev = &active_brushes;\r
- active_brushes.prev->next = &active_brushes;\r
-\r
- // deselect patches\r
- for (brush_t *b = active_brushes.next; b != &active_brushes; b = b->next)\r
- if (b->patchBrush)\r
- b->pPatch->bSelected = false;\r
-\r
- // clear selected_brushes\r
- selected_brushes.next = selected_brushes.prev = &selected_brushes;\r
-\r
- Sys_UpdateWindows (W_ALL);\r
-}\r
-\r
-\r
-/*\r
-===========\r
-Map_RegionXY\r
-===========\r
-*/\r
-void Map_RegionXY (void)\r
-{\r
- Map_RegionOff ();\r
-\r
- region_mins[0] = g_pParentWnd->GetXYWnd()->GetOrigin()[0] - 0.5 * g_pParentWnd->GetXYWnd()->Width() / g_pParentWnd->GetXYWnd()->Scale();\r
- region_maxs[0] = g_pParentWnd->GetXYWnd()->GetOrigin()[0] + 0.5 * g_pParentWnd->GetXYWnd()->Width() / g_pParentWnd->GetXYWnd()->Scale();\r
- region_mins[1] = g_pParentWnd->GetXYWnd()->GetOrigin()[1] - 0.5 * g_pParentWnd->GetXYWnd()->Height() / g_pParentWnd->GetXYWnd()->Scale();\r
- region_maxs[1] = g_pParentWnd->GetXYWnd()->GetOrigin()[1] + 0.5 * g_pParentWnd->GetXYWnd()->Height() / g_pParentWnd->GetXYWnd()->Scale();\r
- region_mins[2] = g_MinWorldCoord+64;\r
- region_maxs[2] = g_MaxWorldCoord-64;\r
- Map_ApplyRegion ();\r
-}\r
-\r
-/*\r
-===========\r
-Map_RegionTallBrush\r
-===========\r
-*/\r
-void Map_RegionTallBrush (void)\r
-{\r
- brush_t *b;\r
-\r
- if (!QE_SingleBrush ())\r
- return;\r
-\r
- b = selected_brushes.next;\r
-\r
- Map_RegionOff ();\r
-\r
- VectorCopy (b->mins, region_mins);\r
- VectorCopy (b->maxs, region_maxs);\r
- region_mins[2] = g_MinWorldCoord+64;\r
- region_maxs[2] = g_MaxWorldCoord-64;\r
-\r
- Undo_Start("delete");\r
- Undo_AddBrushList(&selected_brushes);\r
- Undo_AddEntity(b->owner);\r
- Select_Delete ();\r
- Undo_EndBrushList(&selected_brushes);\r
- Undo_End();\r
-\r
- Map_ApplyRegion ();\r
-}\r
-\r
-/*\r
-===========\r
-Map_RegionBrush\r
-===========\r
-*/\r
-void Map_RegionBrush (void)\r
-{\r
- brush_t *b;\r
-\r
- if (!QE_SingleBrush ())\r
- return;\r
-\r
- b = selected_brushes.next;\r
-\r
- Map_RegionOff ();\r
-\r
- VectorCopy (b->mins, region_mins);\r
- VectorCopy (b->maxs, region_maxs);\r
-\r
- Undo_Start("delete");\r
- Undo_AddBrushList(&selected_brushes);\r
- Undo_AddEntity(b->owner);\r
- Select_Delete ();\r
- Undo_EndBrushList(&selected_brushes);\r
- Undo_End();\r
-\r
- Map_ApplyRegion ();\r
-}\r
-\r
-GList *find_string(GList *glist, const char *buf)\r
-{\r
- while (glist)\r
- {\r
- if (strcmp((char *)glist->data, buf) == 0)\r
- break; // this name is in our list already\r
- glist = glist->next;\r
- }\r
- return glist;\r
-}\r
-\r
-void Map_ImportBuffer(char *buf)\r
-{\r
- Select_Deselect();\r
- \r
- Undo_Start("import buffer");\r
-\r
- MemStream stream;\r
-\r
- stream.Write(buf, strlen(buf));\r
- Map_Import(&stream, "xmap");\r
- stream.Close();\r
- \r
- Sys_UpdateWindows (W_ALL);\r
- Sys_MarkMapModified();\r
- \r
- Undo_End();\r
-}\r
-\r
-\r
-//\r
-//================\r
-//Map_ImportFile\r
-//================\r
-//\r
-void Map_ImportFile (const char *filename)\r
-{\r
- FileStream file;\r
- Sys_BeginWait ();\r
-\r
- Sys_Printf("Importing map from %s\n",filename);\r
-\r
- const char* type = strrchr(filename,'.');\r
- if(type!=NULL) type++;\r
- /*!\todo Resolve "r" problem in scriptlib" */\r
- if(file.Open(filename, "rb"))\r
- Map_Import(&file, type, true);\r
- else\r
- Sys_FPrintf(SYS_ERR, "ERROR: couldn't open %s for read\n", filename);\r
-\r
- file.Close();\r
-\r
- Sys_UpdateWindows (W_ALL);\r
- modified = true;\r
- Sys_EndWait();\r
-}\r
-\r
-//\r
-//===========\r
-//Map_SaveSelected\r
-//===========\r
-//\r
-// Saves selected world brushes and whole entities with partial/full selections\r
-//\r
-void Map_SaveSelected(const char* filename)\r
-{\r
- FileStream file;\r
-\r
- Sys_Printf("Saving selection to %s\n",filename);\r
-\r
- const char* type = strrchr(filename,'.');\r
- if(type!=NULL) type++;\r
- if(file.Open(filename, "w"))\r
- Map_Export (&file, type, false, true);\r
- else\r
- Sys_FPrintf(SYS_ERR, "ERROR: failed to open %s for write\n", filename);\r
-\r
- file.Close();\r
-\r
-}\r
-\r
-//\r
-//===========\r
-//Map_SaveSelected\r
-//===========\r
-//\r
-// Saves selected world brushes and whole entities with partial/full selections\r
-//\r
-void Map_SaveSelected (MemStream* pMemFile, MemStream* pPatchFile)\r
-{\r
- Map_Export (pMemFile, "xmap", false, true);\r
-\r
- /*\r
- // write world entity first\r
- Entity_WriteSelected(world_entity, pMemFile);\r
-\r
- // then write all other ents\r
- count = 1;\r
- for (e=entities.next ; e != &entities ; e=next)\r
- {\r
- MemFile_fprintf(pMemFile, "// entity %i\n", count);\r
- count++;\r
- Entity_WriteSelected(e, pMemFile);\r
- next = e->next;\r
- }\r
-\r
- //if (pPatchFile)\r
- // Patch_WriteFile(pPatchFile);\r
- */\r
-}\r
-\r
-\r
-void MemFile_fprintf(MemStream* pMemFile, const char* pText, ...)\r
-{\r
- char Buffer[4096];\r
- va_list args;\r
- va_start (args,pText);\r
- vsprintf(Buffer, pText, args);\r
- pMemFile->Write(Buffer, strlen(Buffer));\r
-}\r
-\r
-/*!\r
-==============\r
-Region_SpawnPoint\r
-push the region spawn point\r
-\todo FIXME TTimo this was in the #1 MAP module implementation (in the core)\r
-not sure it has any use anymore, should prolly drop it\r
-==============\r
-*/\r
-void Region_SpawnPoint(FILE *f)\r
-{\r
- // write the info_player_start, we use the camera position\r
- fprintf (f, "{\n");\r
- fprintf (f, "\"classname\" \"info_player_start\"\n");\r
- fprintf (f, "\"origin\" \"%i %i %i\"\n", \r
- (int)g_pParentWnd->GetCamWnd()->Camera()->origin[0],\r
- (int)g_pParentWnd->GetCamWnd()->Camera()->origin[1], \r
- (int)g_pParentWnd->GetCamWnd()->Camera()->origin[2]);\r
- fprintf (f, "\"angle\" \"%i\"\n", (int)g_pParentWnd->GetCamWnd()->Camera()->angles[YAW]);\r
- fprintf (f, "}\n");\r
-}\r
+/*
+Copyright (C) 1999-2007 id Software, Inc. and contributors.
+For a list of contributors, see the accompanying CONTRIBUTORS file.
+
+This file is part of GtkRadiant.
+
+GtkRadiant is free software; you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation; either version 2 of the License, or
+(at your option) any later version.
+
+GtkRadiant is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with GtkRadiant; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+*/
+
+#include "stdafx.h"
+#include <string.h>
+#if defined (__linux__) || defined (__APPLE__)
+#include <unistd.h>
+#endif
+#include "preferences.h"
+#include "mainframe.h"
+#include "gtkmisc.h"
+#include "filters.h"
+
+extern MainFrame* g_pParentWnd;
+
+int modified; // for quit confirmation (0 = clean, 1 = unsaved,
+ // 2 = autosaved, but not regular saved)
+
+char currentmap[1024];
+
+brush_t active_brushes; // brushes currently being displayed
+brush_t selected_brushes; // highlighted
+
+face_t *selected_face;
+brush_t *selected_face_brush;
+
+brush_t filtered_brushes; // brushes that have been filtered or regioned
+
+entity_t entities; // head/tail of doubly linked list
+
+entity_t *world_entity = NULL; // "classname" "worldspawn" !
+
+void Map_Init()
+{
+ Map_Free();
+}
+
+
+bool g_bCancel_Map_LoadFile; // Hydra: moved this here
+
+// TTimo
+// need that in a variable, will have to tweak depending on the game
+int g_MaxWorldCoord = 64*1024;
+int g_MinWorldCoord = -64*1024;
+
+// the max size we allow on brushes, this is dependant on world coords too
+// makes more sense to say smaller I think?
+int g_MaxBrushSize = (g_MaxWorldCoord-1)*2;
+
+void AddRegionBrushes (void);
+void RemoveRegionBrushes (void);
+
+/*
+=============================================================
+
+ Cross map selection saving
+
+ this could fuck up if you have only part of a complex entity selected...
+=============================================================
+*/
+
+brush_t between_brushes;
+entity_t between_entities;
+
+bool g_bRestoreBetween = false;
+
+void Map_SaveBetween (void)
+{
+ if (g_pParentWnd->ActiveXY())
+ {
+ g_bRestoreBetween = true;
+ g_pParentWnd->ActiveXY()->Copy();
+ }
+ return;
+}
+
+void Map_RestoreBetween (void)
+{
+ if (g_pParentWnd->ActiveXY() && g_bRestoreBetween)
+ g_pParentWnd->ActiveXY()->Paste();
+}
+
+//============================================================================
+
+bool CheckForTinyBrush(brush_t* b, int n, float fSize)
+{
+ bool bTiny = false;
+ for (int i=0 ; i<3 ; i++)
+ {
+ if (b->maxs[i] - b->mins[i] < fSize)
+ bTiny = true;
+ }
+ if (bTiny)
+ Sys_Printf("Possible problem brush (too small) #%i ", n);
+ return bTiny;
+}
+
+void Map_BuildBrushData(void)
+{
+ brush_t *b, *next;
+
+ if (active_brushes.next == NULL)
+ return;
+
+ Sys_BeginWait (); // this could take a while
+
+ int n = 0;
+ for (b=active_brushes.next ; b != NULL && b != &active_brushes ; b=next)
+ {
+ next = b->next;
+ Brush_Build( b, true, false, false );
+ if (!b->brush_faces || (g_PrefsDlg.m_bCleanTiny && CheckForTinyBrush(b, n++, g_PrefsDlg.m_fTinySize)))
+ {
+ Brush_Free (b);
+ Sys_Printf ("Removed degenerate brush\n");
+ }
+ }
+ Sys_EndWait();
+}
+
+entity_t *Map_FindClass (char *cname)
+{
+ entity_t *ent;
+
+ for (ent = entities.next ; ent != &entities ; ent=ent->next)
+ {
+ if (!strcmp(cname, ValueForKey (ent, "classname")))
+ return ent;
+ }
+ return NULL;
+}
+
+/*
+================
+Map_Free
+free all map elements, reinitialize the structures that depend on them
+================
+*/
+void Map_Free (void)
+{
+ g_bRestoreBetween = false;
+ if (selected_brushes.next &&
+ (selected_brushes.next != &selected_brushes))
+ {
+ if (gtk_MessageBox (g_pParentWnd->m_pWidget, "Copy selection?", " ", MB_YESNO) == IDYES)
+ Map_SaveBetween ();
+ }
+
+ QERApp_ActiveShaders_SetInUse( false );
+ Pointfile_Clear ();
+ g_qeglobals.d_num_entities = 0;
+
+ if (!active_brushes.next)
+ {
+ // first map
+ active_brushes.prev = active_brushes.next = &active_brushes;
+ selected_brushes.prev = selected_brushes.next = &selected_brushes;
+ filtered_brushes.prev = filtered_brushes.next = &filtered_brushes;
+ entities.prev = entities.next = &entities;
+ }
+ else
+ {
+ // free selected faces array
+ g_ptrSelectedFaces.RemoveAll();
+ g_ptrSelectedFaceBrushes.RemoveAll();
+ while (active_brushes.next != &active_brushes)
+ Brush_Free (active_brushes.next);
+ while (selected_brushes.next != &selected_brushes)
+ Brush_Free (selected_brushes.next);
+ while (filtered_brushes.next != &filtered_brushes)
+ Brush_Free (filtered_brushes.next);
+ while (entities.next != &entities)
+ Entity_Free (entities.next);
+ }
+
+ if (world_entity)
+ Entity_Free(world_entity);
+ world_entity = NULL;
+}
+
+entity_t *AngledEntity()
+{
+ entity_t *ent = Map_FindClass ("info_player_start");
+ if (!ent)
+ {
+ ent = Map_FindClass ("info_player_deathmatch");
+ }
+ if (!ent)
+ {
+ ent = Map_FindClass ("info_player_deathmatch");
+ }
+ if (!ent)
+ {
+ ent = Map_FindClass ("team_CTF_redplayer");
+ }
+ if (!ent)
+ {
+ ent = Map_FindClass ("team_CTF_blueplayer");
+ }
+ if (!ent)
+ {
+ ent = Map_FindClass ("team_CTF_redspawn");
+ }
+ if (!ent)
+ {
+ ent = Map_FindClass ("team_CTF_bluespawn");
+ }
+ return ent;
+}
+
+//
+// move the view to a start position
+//
+void Map_StartPosition()
+{
+ entity_t *ent = AngledEntity();
+
+ g_pParentWnd->GetCamWnd()->Camera()->angles[PITCH] = 0;
+ if (ent)
+ {
+ GetVectorForKey (ent, "origin", g_pParentWnd->GetCamWnd()->Camera()->origin);
+ GetVectorForKey (ent, "origin", g_pParentWnd->GetXYWnd()->GetOrigin());
+ g_pParentWnd->GetCamWnd()->Camera()->angles[YAW] = FloatForKey (ent, "angle");
+ }
+ else
+ {
+ g_pParentWnd->GetCamWnd()->Camera()->angles[YAW] = 0;
+ VectorCopy (vec3_origin, g_pParentWnd->GetCamWnd()->Camera()->origin);
+ VectorCopy (vec3_origin, g_pParentWnd->GetXYWnd()->GetOrigin());
+ }
+}
+
+void Map_FreeEntities(CPtrArray *ents)
+{
+ int i, j, num_ents, num_brushes;
+ entity_t* e;
+ CPtrArray* brushes;
+
+ num_ents = ents->GetSize();
+ for(i=0; i<num_ents; i++)
+ {
+ e = (entity_t*)ents->GetAt(i);
+ brushes = (CPtrArray*)e->pData;
+ num_brushes = brushes->GetSize();
+ for(j=0; j<num_brushes; j++)
+ Brush_Free((brush_t*)brushes->GetAt(j));
+ brushes->RemoveAll();
+ delete (CPtrArray*)e->pData;
+ e->pData = NULL;
+ Entity_Free(e);
+ }
+ ents->RemoveAll();
+}
+
+/*!\todo Possibly make the import Undo-friendly by calling Undo_End for new brushes and ents */
+void Map_ImportEntities(CPtrArray *ents, bool bAddSelected = false)
+{
+ int num_ents, num_brushes;
+ CPtrArray *brushes;
+ vec3_t mins, maxs;
+ entity_t *e;
+ brush_t *b;
+ face_t *f;
+ int i,j;
+
+ GPtrArray *new_ents = g_ptr_array_new();
+
+ g_qeglobals.bPrimitBrushes = false;
+
+ brush_t *pBrushList = (bAddSelected) ? &selected_brushes : &active_brushes;
+
+ bool bDoneBPCheck = false;
+ g_qeglobals.bNeedConvert = false;
+ // HACK: find out if this map file was a BP one
+ // check the first brush in the file that is NOT a patch
+ // this will not be necessary when we allow both formats in the same file
+ num_ents = ents->GetSize();
+ for(i=0; !bDoneBPCheck && i<num_ents; i++)
+ {
+ e = (entity_t*)ents->GetAt(i);
+ brushes = (CPtrArray*)e->pData;
+ num_brushes = brushes->GetSize();
+ for(j=0; !bDoneBPCheck && j<num_brushes; j++)
+ {
+ /*!todo Allow mixing texdef formats per-face. */
+ b = (brush_t *)brushes->GetAt(j);
+ if(b->patchBrush) continue;
+ bDoneBPCheck = true;
+ int BP_param = -1;
+ if(b->bBrushDef && !g_qeglobals.m_bBrushPrimitMode)
+ BP_param = 0;
+ else if(!b->bBrushDef && g_qeglobals.m_bBrushPrimitMode)
+ BP_param = 1;
+
+ if(BP_param != -1)
+ {
+ switch(BP_MessageBox(BP_param))
+ {
+ case 0:
+ Map_FreeEntities(ents);
+ return;
+ case 1:
+ g_qeglobals.bNeedConvert = true;
+ break;
+ case 2:
+ g_qeglobals.bNeedConvert = false;
+ break;
+ }
+ }
+ }
+ }
+
+ // process the entities into the world geometry
+ num_ents = ents->GetSize();
+ for(i=0; i<num_ents; i++)
+ {
+ num_brushes = 0;
+ e = (entity_t*)ents->GetAt(i);
+ brushes = (CPtrArray*)e->pData;
+
+ num_brushes = brushes->GetSize();
+ // link brushes into entity
+ for(j=0; j<num_brushes; j++)
+ {
+ Entity_LinkBrush(e, (brush_t *)brushes->GetAt(j));
+ g_qeglobals.d_parsed_brushes++;
+ }
+ brushes->RemoveAll();
+ delete brushes;
+ e->pData = NULL;
+
+ // set entity origin
+ GetVectorForKey (e, "origin", e->origin);
+ // set entity eclass
+ /*!\todo Make SetKeyValue check for "classname" change and assign appropriate eclass */
+ e->eclass = Eclass_ForName (ValueForKey (e, "classname"),
+ (e->brushes.onext != &e->brushes));
+
+ // go through all parsed brushes and build stuff
+ for(b = e->brushes.onext; b!=&e->brushes; b=b->onext)
+ {
+ for(f = b->brush_faces; f != NULL; f = f->next)
+ {
+ f->pShader = QERApp_Shader_ForName(f->texdef.GetName());
+ f->d_texture = f->pShader->getTexture();
+ }
+
+ // when brushes are in final state, build the planes and windings
+ // NOTE: also converts BP brushes if g_qeglobals.bNeedConvert is true
+ Brush_Build(b);
+ }
+
+//#define TERRAIN_HACK
+#undef TERRAIN_HACK
+
+#ifdef TERRAIN_HACK
+ if ((strcmp(ValueForKey(e, "terrain"),"1") == 0 && strcmp(e->eclass->name,"func_group") == 0))
+ {
+
+ // two aux pointers to the shaders used in the terrain entity
+ // we don't keep refcount on them since they are only temporary
+ // this avoids doing expensive lookups by name for all faces
+ IShader *pTerrainShader, *pCaulk;
+
+ pTerrainShader = NULL;
+ pCaulk = QERApp_Shader_ForName(SHADER_CAULK);
+
+ for(b = e->brushes.onext; b!=&e->brushes; b=b->onext)
+ {
+ if (pTerrainShader == NULL)
+ for(f = b->brush_faces; f != NULL; f = f->next)
+ if (strcmp(f->texdef.GetName(), SHADER_CAULK)!=0)
+ pTerrainShader = f->pShader;
+
+ if (pTerrainShader)
+ {
+ for(f = b->brush_faces; f != NULL; f = f->next)
+ {
+ if (strcmp(f->texdef.GetName(), SHADER_CAULK)!=0) // not caulk
+ Face_SetShader(f, pTerrainShader->getName());
+ else
+ Face_SetShader(f, pCaulk->getName());
+ }
+ }
+ else
+ Sys_Printf("WARNING: no terrain shader found for brush\n");
+ }
+ }
+#endif
+
+#define PATCH_HACK
+#ifdef PATCH_HACK
+ for(b = e->brushes.onext; b!=&e->brushes; b=b->onext)
+ {
+ // patch hack, to be removed when dependency on brush_faces is removed
+ if (b->patchBrush)
+ {
+ Patch_CalcBounds(b->pPatch, mins, maxs);
+ for (int i=0; i<3; i++)
+ {
+ if ((int)mins[i] == (int)maxs[i])
+ {
+ mins[i] -= 4;
+ maxs[i] += 4;
+ }
+ }
+ Brush_Resize(b, mins, maxs);
+ Brush_Build(b);
+ }
+ }
+#endif
+ // add brush for fixedsize entity
+ if (e->eclass->fixedsize)
+ {
+ vec3_t mins, maxs;
+ VectorAdd (e->eclass->mins, e->origin, mins);
+ VectorAdd (e->eclass->maxs, e->origin, maxs);
+ b = Brush_Create (mins, maxs, &e->eclass->texdef);
+ Entity_LinkBrush(e, b);
+ Brush_Build(b);
+ }
+
+ for(b = e->brushes.onext; b!=&e->brushes; b=b->onext)
+ Brush_AddToList(b, pBrushList);
+
+ if (strcmp(e->eclass->name, "worldspawn") == 0)
+ {
+ if (world_entity)
+ {
+ while(e->brushes.onext != &e->brushes)
+ {
+ b = e->brushes.onext;
+ Entity_UnlinkBrush(b);
+ Entity_LinkBrush(world_entity, b);
+ }
+ Entity_Free(e);
+ }
+ else
+ {
+ world_entity = e;
+ }
+ }
+ else if (strcmp(e->eclass->name, "group_info") == 0)
+ {
+ // it's a group thing!
+ Group_Add(e);
+ Entity_Free(e);
+ }
+ else
+ {
+ // fix target/targetname collisions
+ if ((g_PrefsDlg.m_bDoTargetFix) && (strcmp(ValueForKey(e, "target"), "") != 0))
+ {
+ GPtrArray *t_ents = g_ptr_array_new();
+ entity_t *e_target;
+ const char *target = ValueForKey(e, "target");
+ qboolean bCollision=FALSE;
+
+ // check the current map entities for an actual collision
+ for (e_target = entities.next; e_target != &entities; e_target = e_target->next)
+ {
+ if(!strcmp(target, ValueForKey(e_target, "target")))
+ {
+ bCollision = TRUE;
+ // make sure the collision is not between two imported entities
+ for(j=0; j<(int)new_ents->len; j++)
+ {
+ if(e_target == g_ptr_array_index(new_ents, j))
+ bCollision = FALSE;
+ }
+ }
+ }
+
+ // find the matching targeted entity(s)
+ if(bCollision)
+ {
+ for(j=num_ents-1; j>0; j--)
+ {
+ e_target = (entity_t*)ents->GetAt(j);
+ if(e_target != NULL && e_target != e)
+ {
+ const char *targetname = ValueForKey(e_target, "targetname");
+ if( (targetname != NULL) && (strcmp(target, targetname) == 0) )
+ g_ptr_array_add(t_ents, (gpointer)e_target);
+ }
+ }
+ if(t_ents->len > 0)
+ {
+ // link the first to get a unique target/targetname
+ Entity_Connect(e, (entity_t*)g_ptr_array_index(t_ents,0));
+ // set the targetname of the rest of them manually
+ for(j = 1; j < (int)t_ents->len; j++)
+ SetKeyValue( (entity_t*)g_ptr_array_index(t_ents, j), "targetname", ValueForKey(e, "target") );
+ }
+ g_ptr_array_free(t_ents, FALSE);
+ }
+ }
+
+ // add the entity to the end of the entity list
+ Entity_AddToList(e, &entities);
+ g_qeglobals.d_num_entities++;
+
+ // keep a list of ents added to avoid testing collisions against them
+ g_ptr_array_add(new_ents, (gpointer)e);
+ }
+ }
+ g_ptr_array_free(new_ents, FALSE);
+
+ ents->RemoveAll();
+
+ g_qeglobals.bNeedConvert = false;
+}
+
+void Map_Import(IDataStream *in, const char *type, bool bAddSelected)
+{
+ CPtrArray ents;
+
+ g_pParentWnd->GetSynapseClient().ImportMap(in, &ents, type);
+ Map_ImportEntities(&ents, bAddSelected);
+}
+
+/*
+================
+Map_LoadFile
+================
+*/
+void Map_LoadFile (const char *filename)
+{
+ clock_t start, finish;
+ double elapsed_time;
+ start = clock();
+
+ Sys_BeginWait ();
+ Select_Deselect();
+ /*!
+ \todo FIXME TTimo why is this commented out?
+ stability issues maybe? or duplicate feature?
+ forcing to show the console during map load was a good thing IMO
+ */
+ //SetInspectorMode(W_CONSOLE);
+ Sys_Printf ("Loading map from %s\n", filename );
+
+ Map_Free ();
+ //++timo FIXME: maybe even easier to have Group_Init called from Map_Free?
+ Group_Init();
+ g_qeglobals.d_num_entities = 0;
+ g_qeglobals.d_parsed_brushes = 0;
+
+
+ // cancel the map loading process
+ // used when conversion between standard map format and BP format is required and the user cancels the process
+ g_bCancel_Map_LoadFile = false;
+
+ strcpy (currentmap, filename);
+
+ g_bScreenUpdates = false; // leo: avoid redraws while loading the map (see fenris:1952)
+
+ // prepare to let the map module do the parsing
+ FileStream file;
+ const char* type = strrchr(filename,'.');
+ if(type!=NULL) type++;
+ // NOTE TTimo opening has binary doesn't make a lot of sense
+ // but opening as text confuses the scriptlib parser
+ // http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=261
+ // this may be a problem if we "rb" and use the XML parser, might have an incompatibility
+ if (file.Open(filename, "rb"))
+ Map_Import(&file, type);
+ else
+ Sys_FPrintf(SYS_ERR, "ERROR: failed to open %s for read\n", filename);
+ file.Close();
+
+ g_bScreenUpdates = true;
+
+ if (g_bCancel_Map_LoadFile)
+ {
+ Sys_Printf("Map_LoadFile canceled\n");
+ Map_New();
+ Sys_EndWait();
+ return;
+ }
+
+ if (!world_entity)
+ {
+ Sys_Printf ("No worldspawn in map.\n");
+ Map_New ();
+ Sys_EndWait();
+ return;
+ }
+ finish = clock();
+ elapsed_time = (double)(finish - start) / CLOCKS_PER_SEC;
+
+ Sys_Printf ("--- LoadMapFile ---\n");
+ Sys_Printf ("%s\n", filename );
+
+ Sys_Printf ("%5i brushes\n", g_qeglobals.d_parsed_brushes );
+ Sys_Printf ("%5i entities\n", g_qeglobals.d_num_entities);
+ Sys_Printf ("%5.2f second(s) load time\n", elapsed_time );
+
+ Sys_EndWait();
+
+ Map_RestoreBetween ();
+
+ //
+ // move the view to a start position
+ //
+ Map_StartPosition();
+
+ Map_RegionOff ();
+
+ modified = false;
+ Sys_SetTitle (filename);
+
+ Texture_ShowInuse ();
+ QERApp_SortActiveShaders();
+
+ Sys_UpdateWindows (W_ALL);
+}
+
+/*!
+===========
+Supporting functions for Map_SaveFile, builds a CPtrArray with the filtered / non filtered brushes
+===========
+*/
+void CleanFilter(entity_t *ent)
+{
+ if (ent->pData)
+ {
+ delete static_cast<CPtrArray*>(ent->pData);
+ ent->pData = NULL;
+ }
+}
+
+/*!
+filters out the region brushes if necessary
+returns true if this entity as a whole is out of the region
+(if all brushes are filtered out, then the entity will be completely dropped .. except if it's worldspawn of course)
+*/
+bool FilterChildren(entity_t *ent, bool bRegionOnly = false, bool bSelectedOnly = false)
+{
+ if(ent->brushes.onext == &ent->brushes)
+ return false;
+ // entity without a brush, ignore it... this can be caused by Undo
+
+ // filter fixedsize ents by their eclass bounding box
+ // don't add their brushes
+ if (ent->eclass->fixedsize)
+ {
+ if(bSelectedOnly && !IsBrushSelected(ent->brushes.onext))
+ return false;
+
+ if(bRegionOnly && region_active)
+ {
+ for (int i=0 ; i<3 ; i++)
+ {
+ if ((ent->origin[i] + ent->eclass->mins[i]) > region_maxs[i])
+ return false;
+ if ((ent->origin[i] + ent->eclass->maxs[i]) < region_mins[i])
+ return false;
+ }
+ }
+ }
+ else
+ {
+ for (brush_t *b = ent->brushes.onext ; b != &ent->brushes ; b=b->onext)
+ {
+ // set flag to use brushprimit_texdef
+ if(g_qeglobals.m_bBrushPrimitMode)
+ b->bBrushDef = true;
+ else
+ b->bBrushDef = false;
+
+ // add brush, unless it's excluded by region
+ if ( !(bRegionOnly && Map_IsBrushFiltered(b)) &&
+ !(bSelectedOnly && !IsBrushSelected(b)) )
+ ((CPtrArray*)ent->pData)->Add(b);
+ }
+
+ if (((CPtrArray*)ent->pData)->GetSize() <= 0)
+ return false;
+ }
+ return true;
+}
+
+entity_t *region_startpoint = NULL;
+void Map_ExportEntities(CPtrArray* ents, bool bRegionOnly = false, bool bSelectedOnly = false)
+{
+ int i;
+ entity_t *e;
+
+ /*!
+ \todo the entity_t needs to be reworked and asbtracted some more
+
+ keeping the entity_t as the struct providing access to a list of map objects, a list of epairs and various other info?
+ but separating some more the data that belongs to the entity_t and the 'sons' data
+ on a side note, I don't think that doing that with linked list would be a good thing
+
+ for now, we use the blind void* in entity_t casted to a CPtrArray of brush_t* to hand out a list of the brushes for map write
+ the next step is very likely to be a change of the brush_t* to a more abstract object?
+ */
+
+ FilterChildren(world_entity, bRegionOnly, bSelectedOnly);
+ ents->Add(world_entity);
+
+ for (e=entities.next ; e!=&entities ; e=e->next)
+ {
+ // not sure this still happens, probably safe to leave it in
+ if ((!strcmp(ValueForKey (e, "classname"), "worldspawn")) && (e!=world_entity))
+ {
+ Sys_FPrintf(SYS_ERR, "Dropping parasite worldspawn entity\n");
+ continue;
+ }
+
+ // entities which brushes are completely filtered out by regioning are not printed to the map
+ if (FilterChildren(e, bRegionOnly, bSelectedOnly))
+ ents->Add(e);
+ }
+
+ if (bRegionOnly && region_active)
+ {
+ for(i=0; i<6; i++)
+ ((CPtrArray*)world_entity->pData)->Add(region_sides[i]);
+
+ ents->Add(region_startpoint);
+ }
+}
+
+void Map_Export(IDataStream *out, const char *type, bool bRegionOnly, bool bSelectedOnly)
+{
+ entity_t *e;
+
+ CPtrArray ents;
+
+ if (bRegionOnly && region_active)
+ AddRegionBrushes();
+
+ // create the filters
+ world_entity->pData = new CPtrArray();
+ for(e = entities.next; e != &entities; e = e->next)
+ e->pData = new CPtrArray();
+
+ Map_ExportEntities(&ents, bRegionOnly, bSelectedOnly);
+
+ g_pParentWnd->GetSynapseClient().ExportMap(&ents, out, type);
+
+ // cleanup the filters
+ CleanFilter(world_entity);
+ for (e=entities.next ; e!=&entities ; e=e->next)
+ CleanFilter(e);
+
+ if (bRegionOnly && region_active)
+ RemoveRegionBrushes();
+}
+
+const char* filename_get_extension(const char* filename)
+{
+ const char* type = strrchr(filename,'.');
+ if(type != NULL)
+ return ++type;
+ return "";
+}
+
+/*
+===========
+Map_SaveFile
+\todo FIXME remove the use_region, this is broken .. work with a global flag to set region mode or not
+===========
+*/
+void Map_SaveFile (const char *filename, qboolean use_region )
+{
+ clock_t start, finish;
+ double elapsed_time;
+ start = clock();
+ Sys_Printf("Saving map to %s\n",filename);
+
+ Pointfile_Clear ();
+
+ if (!use_region)
+ {
+ char backup[1024];
+
+ // rename current to .bak
+ strcpy (backup, filename);
+ StripExtension (backup);
+ strcat (backup, ".bak");
+ unlink (backup);
+ rename (filename, backup);
+ }
+
+ Sys_Printf ("Map_SaveFile: %s\n", filename);
+
+ // build the out data stream
+ FileStream file;
+ if (!file.Open(filename,"w"))
+ {
+ Sys_FPrintf(SYS_ERR, "ERROR: couldn't open %s for write\n", filename);
+ return;
+ }
+
+ // extract filetype
+ Map_Export(&file, filename_get_extension(filename), use_region);
+
+ file.Close();
+
+ finish = clock();
+ elapsed_time = (double)(finish - start) / CLOCKS_PER_SEC;
+
+ Sys_Printf ("Saved in %-.2f second(s).\n",elapsed_time);
+ modified = false;
+
+ if ( !strstr( filename, "autosave" ) )
+ Sys_SetTitle (filename);
+
+ if (!use_region)
+ {
+ time_t timer;
+
+ time (&timer);
+
+ Sys_Beep ();
+
+ Sys_Status ("Saved.", 0);
+ }
+}
+
+/*
+===========
+Map_New
+
+===========
+*/
+void Map_New (void)
+{
+ Sys_Printf ("Map_New\n");
+ Map_Free ();
+
+ strcpy (currentmap, "unnamed.map");
+ Sys_SetTitle (currentmap);
+
+ world_entity = (entity_s*)qmalloc(sizeof(*world_entity));
+ world_entity->brushes.onext =
+ world_entity->brushes.oprev = &world_entity->brushes;
+ SetKeyValue (world_entity, "classname", "worldspawn");
+ world_entity->eclass = Eclass_ForName ("worldspawn", true);
+
+ g_pParentWnd->GetCamWnd()->Camera()->angles[YAW] = 0;
+ g_pParentWnd->GetCamWnd()->Camera()->angles[PITCH] = 0;
+ VectorCopy (vec3_origin, g_pParentWnd->GetCamWnd()->Camera()->origin);
+ g_pParentWnd->GetCamWnd()->Camera()->origin[2] = 48;
+ VectorCopy (vec3_origin, g_pParentWnd->GetXYWnd()->GetOrigin());
+
+ Map_RestoreBetween ();
+
+ Group_Init();
+
+ Sys_UpdateWindows (W_ALL);
+ modified = false;
+}
+
+/*
+===========================================================
+
+ REGION
+
+===========================================================
+*/
+qboolean region_active;
+vec3_t region_mins = {g_MinWorldCoord, g_MinWorldCoord, g_MinWorldCoord};
+vec3_t region_maxs = {g_MaxWorldCoord, g_MaxWorldCoord, g_MaxWorldCoord};
+
+brush_t *region_sides[6];
+
+/*
+===========
+AddRegionBrushes
+a regioned map will have temp walls put up at the region boundary
+\todo TODO TTimo old implementation of region brushes
+ we still add them straight in the worldspawn and take them out after the map is saved
+ with the new implementation we should be able to append them in a temporary manner to the data we pass to the map module
+===========
+*/
+void AddRegionBrushes (void)
+{
+ vec3_t mins, maxs;
+ int i;
+ texdef_t td;
+
+ if (!region_active)
+ {
+#ifdef _DEBUG
+ Sys_FPrintf( SYS_WRN, "Unexpected AddRegionBrushes call.\n");
+#endif
+ return;
+ }
+
+ memset (&td, 0, sizeof(td));
+ td.SetName(SHADER_NOT_FOUND);
+
+ // set mins
+ VectorSet(mins, region_mins[0]-32, region_mins[1]-32, region_mins[2]-32);
+
+ // vary maxs
+ for(i=0; i<3; i++)
+ {
+ VectorSet(maxs, region_maxs[0]+32, region_maxs[1]+32, region_maxs[2]+32);
+ maxs[i] = region_mins[i];
+ region_sides[i] = Brush_Create (mins, maxs, &td);
+ }
+
+ // set maxs
+ VectorSet(maxs, region_maxs[0]+32, region_maxs[1]+32, region_maxs[2]+32);
+
+ // vary mins
+ for(i=0; i<3; i++)
+ {
+ VectorSet(mins, region_mins[0]-32, region_mins[1]-32, region_mins[2]-32);
+ mins[i] = region_maxs[i];
+ region_sides[i+3] = Brush_Create (mins, maxs, &td);
+ }
+
+
+ // http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=503
+ // this is a safe check, but it should not really happen anymore
+ vec3_t vOrig;
+ VectorSet(vOrig,
+ (int)g_pParentWnd->GetCamWnd()->Camera()->origin[0],
+ (int)g_pParentWnd->GetCamWnd()->Camera()->origin[1],
+ (int)g_pParentWnd->GetCamWnd()->Camera()->origin[2]);
+
+ for (i=0 ; i<3 ; i++)
+ {
+ if (vOrig[i] > region_maxs[i] || vOrig[i] < region_mins[i])
+ {
+ Sys_FPrintf(SYS_ERR, "Camera is NOT in the region, it's likely that the region won't compile correctly\n");
+ }
+ }
+
+ // write the info_playerstart
+ region_startpoint = Entity_Alloc();
+ SetKeyValue(region_startpoint, "classname", "info_player_start");
+ region_startpoint->eclass = Eclass_ForName ("info_player_start", false);
+ char sTmp[1024];
+ sprintf(sTmp, "%d %d %d", (int)vOrig[0], (int)vOrig[1], (int)vOrig[2]);
+ SetKeyValue(region_startpoint, "origin", sTmp);
+ sprintf(sTmp, "%d", (int)g_pParentWnd->GetCamWnd()->Camera()->angles[YAW]);
+ SetKeyValue(region_startpoint, "angle", sTmp);
+ // empty array of children
+ region_startpoint->pData = new CPtrArray;
+}
+
+void RemoveRegionBrushes (void)
+{
+ int i;
+
+ if (!region_active)
+ return;
+ for (i=0 ; i<6 ; i++)
+ Brush_Free (region_sides[i]);
+
+ CleanFilter(region_startpoint);
+ Entity_Free(region_startpoint);
+}
+
+qboolean Map_IsBrushFiltered (brush_t *b)
+{
+ int i;
+
+ for (i=0 ; i<3 ; i++)
+ {
+ if (b->mins[i] > region_maxs[i])
+ return true;
+ if (b->maxs[i] < region_mins[i])
+ return true;
+ }
+ return false;
+}
+
+/*
+===========
+Map_RegionOff
+
+Other filtering options may still be on
+===========
+*/
+void Map_RegionOff (void)
+{
+ brush_t *b, *next;
+ int i;
+
+ region_active = false;
+ for (i=0 ; i<3 ; i++)
+ {
+ region_maxs[i] = g_MaxWorldCoord-64;
+ region_mins[i] = g_MinWorldCoord+64;
+ }
+
+ for (b=filtered_brushes.next ; b != &filtered_brushes ; b=next)
+ {
+ next = b->next;
+ if (Map_IsBrushFiltered (b))
+ continue; // still filtered
+ Brush_RemoveFromList (b);
+ if (active_brushes.next == NULL || active_brushes.prev == NULL)
+ {
+ active_brushes.next = &active_brushes;
+ active_brushes.prev = &active_brushes;
+ }
+ Brush_AddToList (b, &active_brushes);
+ b->bFiltered = FilterBrush(b);
+ }
+ Sys_UpdateWindows (W_ALL);
+}
+
+void Map_ApplyRegion (void)
+{
+ brush_t *b, *next;
+
+ region_active = true;
+ for (b=active_brushes.next ; b != &active_brushes ; b=next)
+ {
+ next = b->next;
+ if (!Map_IsBrushFiltered (b))
+ continue; // still filtered
+ Brush_RemoveFromList (b);
+ Brush_AddToList (b, &filtered_brushes);
+ }
+
+ Sys_UpdateWindows (W_ALL);
+}
+
+
+/*
+========================
+Map_RegionSelectedBrushes
+========================
+*/
+void Map_RegionSelectedBrushes (void)
+{
+ Map_RegionOff ();
+
+ if (selected_brushes.next == &selected_brushes) // nothing selected
+ {
+ Sys_Printf("Tried to region with no selection...\n");
+ return;
+ }
+ region_active = true;
+ Select_GetBounds (region_mins, region_maxs);
+
+#ifdef _DEBUG
+ if (filtered_brushes.next != &filtered_brushes)
+ Sys_Printf("WARNING: filtered_brushes list may not be empty in Map_RegionSelectedBrushes\n");
+#endif
+
+ if (active_brushes.next == &active_brushes)
+ {
+ // just have an empty filtered_brushes list
+ // this happens if you set region after selecting all the brushes in your map (some weird people do that, ask MrE!)
+ filtered_brushes.next = filtered_brushes.prev = &filtered_brushes;
+ }
+ else
+ {
+ // move the entire active_brushes list to filtered_brushes
+ filtered_brushes.next = active_brushes.next;
+ filtered_brushes.prev = active_brushes.prev;
+ filtered_brushes.next->prev = &filtered_brushes;
+ filtered_brushes.prev->next = &filtered_brushes;
+ }
+
+ // move the entire selected_brushes list to active_brushes
+ active_brushes.next = selected_brushes.next;
+ active_brushes.prev = selected_brushes.prev;
+ active_brushes.next->prev = &active_brushes;
+ active_brushes.prev->next = &active_brushes;
+
+ // deselect patches
+ for (brush_t *b = active_brushes.next; b != &active_brushes; b = b->next)
+ if (b->patchBrush)
+ b->pPatch->bSelected = false;
+
+ // clear selected_brushes
+ selected_brushes.next = selected_brushes.prev = &selected_brushes;
+
+ Sys_UpdateWindows (W_ALL);
+}
+
+
+/*
+===========
+Map_RegionXY
+===========
+*/
+void Map_RegionXY (void)
+{
+ Map_RegionOff ();
+
+ region_mins[0] = g_pParentWnd->GetXYWnd()->GetOrigin()[0] - 0.5 * g_pParentWnd->GetXYWnd()->Width() / g_pParentWnd->GetXYWnd()->Scale();
+ region_maxs[0] = g_pParentWnd->GetXYWnd()->GetOrigin()[0] + 0.5 * g_pParentWnd->GetXYWnd()->Width() / g_pParentWnd->GetXYWnd()->Scale();
+ region_mins[1] = g_pParentWnd->GetXYWnd()->GetOrigin()[1] - 0.5 * g_pParentWnd->GetXYWnd()->Height() / g_pParentWnd->GetXYWnd()->Scale();
+ region_maxs[1] = g_pParentWnd->GetXYWnd()->GetOrigin()[1] + 0.5 * g_pParentWnd->GetXYWnd()->Height() / g_pParentWnd->GetXYWnd()->Scale();
+ region_mins[2] = g_MinWorldCoord+64;
+ region_maxs[2] = g_MaxWorldCoord-64;
+ Map_ApplyRegion ();
+}
+
+/*
+===========
+Map_RegionTallBrush
+===========
+*/
+void Map_RegionTallBrush (void)
+{
+ brush_t *b;
+
+ if (!QE_SingleBrush ())
+ return;
+
+ b = selected_brushes.next;
+
+ Map_RegionOff ();
+
+ VectorCopy (b->mins, region_mins);
+ VectorCopy (b->maxs, region_maxs);
+ region_mins[2] = g_MinWorldCoord+64;
+ region_maxs[2] = g_MaxWorldCoord-64;
+
+ Undo_Start("delete");
+ Undo_AddBrushList(&selected_brushes);
+ Undo_AddEntity(b->owner);
+ Select_Delete ();
+ Undo_EndBrushList(&selected_brushes);
+ Undo_End();
+
+ Map_ApplyRegion ();
+}
+
+/*
+===========
+Map_RegionBrush
+===========
+*/
+void Map_RegionBrush (void)
+{
+ brush_t *b;
+
+ if (!QE_SingleBrush ())
+ return;
+
+ b = selected_brushes.next;
+
+ Map_RegionOff ();
+
+ VectorCopy (b->mins, region_mins);
+ VectorCopy (b->maxs, region_maxs);
+
+ Undo_Start("delete");
+ Undo_AddBrushList(&selected_brushes);
+ Undo_AddEntity(b->owner);
+ Select_Delete ();
+ Undo_EndBrushList(&selected_brushes);
+ Undo_End();
+
+ Map_ApplyRegion ();
+}
+
+GList *find_string(GList *glist, const char *buf)
+{
+ while (glist)
+ {
+ if (strcmp((char *)glist->data, buf) == 0)
+ break; // this name is in our list already
+ glist = glist->next;
+ }
+ return glist;
+}
+
+void Map_ImportBuffer(char *buf)
+{
+ Select_Deselect();
+
+ Undo_Start("import buffer");
+
+ MemStream stream;
+
+ stream.Write(buf, strlen(buf));
+ Map_Import(&stream, "xmap");
+ stream.Close();
+
+ Sys_UpdateWindows (W_ALL);
+ Sys_MarkMapModified();
+
+ Undo_End();
+}
+
+
+//
+//================
+//Map_ImportFile
+//================
+//
+void Map_ImportFile (const char *filename)
+{
+ FileStream file;
+ Sys_BeginWait ();
+
+ Sys_Printf("Importing map from %s\n",filename);
+
+ const char* type = strrchr(filename,'.');
+ if(type!=NULL) type++;
+ /*!\todo Resolve "r" problem in scriptlib" */
+ if(file.Open(filename, "rb"))
+ Map_Import(&file, type, true);
+ else
+ Sys_FPrintf(SYS_ERR, "ERROR: couldn't open %s for read\n", filename);
+
+ file.Close();
+
+ Sys_UpdateWindows (W_ALL);
+ modified = true;
+ Sys_EndWait();
+}
+
+//
+//===========
+//Map_SaveSelected
+//===========
+//
+// Saves selected world brushes and whole entities with partial/full selections
+//
+void Map_SaveSelected(const char* filename)
+{
+ FileStream file;
+
+ Sys_Printf("Saving selection to %s\n",filename);
+
+ const char* type = strrchr(filename,'.');
+ if(type!=NULL) type++;
+ if(file.Open(filename, "w"))
+ Map_Export (&file, type, false, true);
+ else
+ Sys_FPrintf(SYS_ERR, "ERROR: failed to open %s for write\n", filename);
+
+ file.Close();
+
+}
+
+//
+//===========
+//Map_SaveSelected
+//===========
+//
+// Saves selected world brushes and whole entities with partial/full selections
+//
+void Map_SaveSelected (MemStream* pMemFile, MemStream* pPatchFile)
+{
+ Map_Export (pMemFile, "xmap", false, true);
+
+ /*
+ // write world entity first
+ Entity_WriteSelected(world_entity, pMemFile);
+
+ // then write all other ents
+ count = 1;
+ for (e=entities.next ; e != &entities ; e=next)
+ {
+ MemFile_fprintf(pMemFile, "// entity %i\n", count);
+ count++;
+ Entity_WriteSelected(e, pMemFile);
+ next = e->next;
+ }
+
+ //if (pPatchFile)
+ // Patch_WriteFile(pPatchFile);
+ */
+}
+
+
+void MemFile_fprintf(MemStream* pMemFile, const char* pText, ...)
+{
+ char Buffer[4096];
+ va_list args;
+ va_start (args,pText);
+ vsprintf(Buffer, pText, args);
+ pMemFile->Write(Buffer, strlen(Buffer));
+}
+
+/*!
+==============
+Region_SpawnPoint
+push the region spawn point
+\todo FIXME TTimo this was in the #1 MAP module implementation (in the core)
+not sure it has any use anymore, should prolly drop it
+==============
+*/
+void Region_SpawnPoint(FILE *f)
+{
+ // write the info_player_start, we use the camera position
+ fprintf (f, "{\n");
+ fprintf (f, "\"classname\" \"info_player_start\"\n");
+ fprintf (f, "\"origin\" \"%i %i %i\"\n",
+ (int)g_pParentWnd->GetCamWnd()->Camera()->origin[0],
+ (int)g_pParentWnd->GetCamWnd()->Camera()->origin[1],
+ (int)g_pParentWnd->GetCamWnd()->Camera()->origin[2]);
+ fprintf (f, "\"angle\" \"%i\"\n", (int)g_pParentWnd->GetCamWnd()->Camera()->angles[YAW]);
+ fprintf (f, "}\n");
+}