void Map_Traverse_Selected( scene::Node& root, const scene::Traversable::Walker& walker ){
scene::Traversable* traversable = Node_getTraversable( root );
if ( traversable != 0 ) {
-#if 0
- traversable->traverse( ExcludeWalker( walker, SelectionExcluder() ) );
-#else
traversable->traverse( IncludeSelectedWalker( walker ) );
-#endif
}
}
resource->setNode( clone.get_pointer() );
{
- //ScopeTimer timer("clone subgraph");
Node_getTraversable( GlobalSceneGraph().root() )->traverse( CloneAll( clone ) );
}