/*
-Copyright (C) 1999-2007 id Software, Inc. and contributors.
-For a list of contributors, see the accompanying CONTRIBUTORS file.
+ Copyright (C) 1999-2006 Id Software, Inc. and contributors.
+ For a list of contributors, see the accompanying CONTRIBUTORS file.
-This file is part of GtkRadiant.
+ This file is part of GtkRadiant.
-GtkRadiant is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
-(at your option) any later version.
+ GtkRadiant is free software; you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation; either version 2 of the License, or
+ (at your option) any later version.
-GtkRadiant is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
+ GtkRadiant is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
-You should have received a copy of the GNU General Public License
-along with GtkRadiant; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-*/
+ You should have received a copy of the GNU General Public License
+ along with GtkRadiant; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+ */
-// map.h -- the state of the current world that all views are displaying
+#if !defined( INCLUDED_MAP_H )
+#define INCLUDED_MAP_H
-extern char currentmap[1024];
+#include "iscenegraph.h"
+#include "generic/callback.h"
+#include "signal/signalfwd.h"
+#include "string/stringfwd.h"
-// head/tail of doubly linked lists
-extern brush_t active_brushes; // brushes currently being displayed
-extern brush_t selected_brushes; // highlighted
+class Map;
-extern CPtrArray& g_ptrSelectedFaces;
-extern CPtrArray& g_ptrSelectedFaceBrushes;
+extern Map g_map;
-extern brush_t filtered_brushes; // brushes that have been filtered or regioned
+class MapFormat;
-extern entity_t entities;
-extern entity_t *world_entity; // the world entity is NOT included in
- // the entities chain
+void Map_addValidCallback(Map &map, const SignalHandler &handler);
-extern int modified; // for quit confirmations
+bool Map_Valid(const Map &map);
-extern vec3_t region_mins, region_maxs;
-extern qboolean region_active;
+class DeferredDraw {
+ Callback<void()> m_draw;
+ bool m_defer;
+ bool m_deferred;
+public:
+ DeferredDraw(const Callback<void()> &draw) : m_draw(draw), m_defer(false), m_deferred(false)
+ {
+ }
-extern brush_t *region_sides[6];
+ void defer()
+ {
+ m_defer = true;
+ }
-void Map_Init();
+ void draw()
+ {
+ if (m_defer) {
+ m_deferred = true;
+ } else {
+ m_draw();
+ }
+ }
-void Map_LoadFile (const char *filename);
-void Map_SaveFile (const char *filename, qboolean use_region);
+ void flush()
+ {
+ if (m_defer && m_deferred) {
+ m_draw();
+ }
+ m_deferred = false;
+ m_defer = false;
+ }
+};
-void Map_New (void);
-void Map_Free (void);
-void Map_BuildBrushData(void);
+inline void DeferredDraw_onMapValidChanged(DeferredDraw &self)
+{
+ if (Map_Valid(g_map)) {
+ self.flush();
+ } else {
+ self.defer();
+ }
+}
-void Map_RegionOff (void);
-void Map_RegionXY (void);
-void Map_RegionTallBrush (void);
-void Map_RegionBrush (void);
-void Map_RegionSelectedBrushes (void);
-qboolean Map_IsBrushFiltered (brush_t *b);
+typedef ReferenceCaller<DeferredDraw, void(), DeferredDraw_onMapValidChanged> DeferredDrawOnMapValidChangedCaller;
-void Map_ImportFile (const char *filename);
-void Map_SaveSelected(const char* filename);
-//void Map_SaveSelected(MemStream* pMemFile, MemStream* pPatchFile = NULL);
-//void Map_ImportBuffer (char* buf);
-void Map_StartPosition(void);
-void Region_SpawnPoint(FILE *f);
+const char *Map_Name(const Map &map);
-void Map_Import(IDataStream *in, const char* type, bool bAddSelected = false);
-void Map_Export(IDataStream *out, const char* type, bool bRegionOnly = false , bool bSelectedOnly = false);
+const MapFormat &Map_getFormat(const Map &map);
+bool Map_Unnamed(const Map &map);
+
+
+namespace scene {
+ class Node;
+
+ class Graph;
+}
+
+scene::Node *Map_GetWorldspawn(const Map &map);
+
+scene::Node *Map_FindWorldspawn(Map &map);
+
+scene::Node &Map_FindOrInsertWorldspawn(Map &map);
+
+template<typename Element>
+class BasicVector3;
+
+typedef BasicVector3<float> Vector3;
+
+extern Vector3 region_mins, region_maxs;
+extern bool region_active;
+
+// used to be #defines, multiple engine support suggests we should go towards dynamic
+extern float g_MaxWorldCoord;
+extern float g_MinWorldCoord;
+
+void Map_LoadFile(const char *filename);
+
+bool Map_SaveFile(const char *filename);
+
+void Map_New();
+
+void Map_Free();
+
+void Map_RegionOff();
+
+bool Map_SaveRegion(const char *filename);
+
+class TextInputStream;
+
+class TextOutputStream;
+
+void Map_ImportSelected(TextInputStream &in, const MapFormat &format);
+
+void Map_ExportSelected(TextOutputStream &out, const MapFormat &format);
+
+bool Map_Modified(const Map &map);
+
+void Map_SetModified(Map &map, bool modified);
+
+bool Map_Save();
+
+bool Map_SaveAs();
+
+scene::Node &Node_Clone(scene::Node &node);
+
+void DoMapInfo();
+
+void Scene_parentSelectedBrushesToEntity(scene::Graph &graph, scene::Node &parent);
+
+std::size_t Scene_countSelectedBrushes(scene::Graph &graph);
+
+void Scene_parentSelected();
+
+void OnUndoSizeChanged();
+
+void NewMap();
+
+void OpenMap();
+
+void ImportMap();
+
+void SaveMapAs();
+
+void SaveMap();
+
+void ExportMap();
+
+void SaveRegion();
+
+
+void Map_Traverse(scene::Node &root, const scene::Traversable::Walker &walker);
+
+
+void SelectBrush(int entitynum, int brushnum);
+
+extern CopiedString g_strLastMap;
+extern bool g_bLoadLastMap;
+
+void Map_Construct();
+
+void Map_Destroy();
+
+
+void Map_gatherNamespaced(scene::Node &root);
+
+void Map_mergeClonedNames();
+
+
+const char *getMapsPath();
+
+#endif