/// The surface is recursively tesselated until the angle between each triangle
/// edge is smaller than a specified tolerance.
-
+#include "globaldefs.h"
#include "nameable.h"
#include "ifilter.h"
#include "imap.h"
}
}
-#if defined( _DEBUG )
+#if GDEF_DEBUG
RenderNormals();
#endif
}