]> de.git.xonotic.org Git - xonotic/netradiant.git/blobdiff - radiant/patch.h
Remove some dead/debug code
[xonotic/netradiant.git] / radiant / patch.h
index a1f1d272a20a682bb987337d12f8f481925d787b..7a11eb9cbbf0945e3aa8dbdc088fbc2b3517c763 100644 (file)
@@ -280,46 +280,33 @@ PatchTesselation& m_tess;
 public:
 RenderablePatchSolid( PatchTesselation& tess ) : m_tess( tess ){
 }
-void RenderNormals() const;
 void render( RenderStateFlags state ) const {
-#if 0
-       if ( ( state & RENDER_FILL ) == 0 ) {
-               RenderablePatchWireframe( m_tess ).render( state );
-       }
-       else
-#endif
-       {
-               if ( ( state & RENDER_BUMP ) != 0 ) {
-                       if ( GlobalShaderCache().useShaderLanguage() ) {
-                               glNormalPointer( GL_FLOAT, sizeof( ArbitraryMeshVertex ), &m_tess.m_vertices.data()->normal );
-                               glVertexAttribPointerARB( c_attr_TexCoord0, 2, GL_FLOAT, 0, sizeof( ArbitraryMeshVertex ), &m_tess.m_vertices.data()->texcoord );
-                               glVertexAttribPointerARB( c_attr_Tangent, 3, GL_FLOAT, 0, sizeof( ArbitraryMeshVertex ), &m_tess.m_vertices.data()->tangent );
-                               glVertexAttribPointerARB( c_attr_Binormal, 3, GL_FLOAT, 0, sizeof( ArbitraryMeshVertex ), &m_tess.m_vertices.data()->bitangent );
-                       }
-                       else
-                       {
-                               glVertexAttribPointerARB( 11, 3, GL_FLOAT, 0, sizeof( ArbitraryMeshVertex ), &m_tess.m_vertices.data()->normal );
-                               glVertexAttribPointerARB( 8, 2, GL_FLOAT, 0, sizeof( ArbitraryMeshVertex ), &m_tess.m_vertices.data()->texcoord );
-                               glVertexAttribPointerARB( 9, 3, GL_FLOAT, 0, sizeof( ArbitraryMeshVertex ), &m_tess.m_vertices.data()->tangent );
-                               glVertexAttribPointerARB( 10, 3, GL_FLOAT, 0, sizeof( ArbitraryMeshVertex ), &m_tess.m_vertices.data()->bitangent );
-                       }
-               }
-               else
-               {
+       if ( ( state & RENDER_BUMP ) != 0 ) {
+               if ( GlobalShaderCache().useShaderLanguage() ) {
                        glNormalPointer( GL_FLOAT, sizeof( ArbitraryMeshVertex ), &m_tess.m_vertices.data()->normal );
-                       glTexCoordPointer( 2, GL_FLOAT, sizeof( ArbitraryMeshVertex ), &m_tess.m_vertices.data()->texcoord );
+                       glVertexAttribPointerARB( c_attr_TexCoord0, 2, GL_FLOAT, 0, sizeof( ArbitraryMeshVertex ), &m_tess.m_vertices.data()->texcoord );
+                       glVertexAttribPointerARB( c_attr_Tangent, 3, GL_FLOAT, 0, sizeof( ArbitraryMeshVertex ), &m_tess.m_vertices.data()->tangent );
+                       glVertexAttribPointerARB( c_attr_Binormal, 3, GL_FLOAT, 0, sizeof( ArbitraryMeshVertex ), &m_tess.m_vertices.data()->bitangent );
                }
-               glVertexPointer( 3, GL_FLOAT, sizeof( ArbitraryMeshVertex ), &m_tess.m_vertices.data()->vertex );
-               const RenderIndex* strip_indices = m_tess.m_indices.data();
-               for ( std::size_t i = 0; i < m_tess.m_numStrips; i++, strip_indices += m_tess.m_lenStrips )
+               else
                {
-                       glDrawElements( GL_QUAD_STRIP, GLsizei( m_tess.m_lenStrips ), RenderIndexTypeID, strip_indices );
+                       glVertexAttribPointerARB( 11, 3, GL_FLOAT, 0, sizeof( ArbitraryMeshVertex ), &m_tess.m_vertices.data()->normal );
+                       glVertexAttribPointerARB( 8, 2, GL_FLOAT, 0, sizeof( ArbitraryMeshVertex ), &m_tess.m_vertices.data()->texcoord );
+                       glVertexAttribPointerARB( 9, 3, GL_FLOAT, 0, sizeof( ArbitraryMeshVertex ), &m_tess.m_vertices.data()->tangent );
+                       glVertexAttribPointerARB( 10, 3, GL_FLOAT, 0, sizeof( ArbitraryMeshVertex ), &m_tess.m_vertices.data()->bitangent );
                }
        }
-
-#if defined( _DEBUG )
-       RenderNormals();
-#endif
+       else
+       {
+               glNormalPointer( GL_FLOAT, sizeof( ArbitraryMeshVertex ), &m_tess.m_vertices.data()->normal );
+               glTexCoordPointer( 2, GL_FLOAT, sizeof( ArbitraryMeshVertex ), &m_tess.m_vertices.data()->texcoord );
+       }
+       glVertexPointer( 3, GL_FLOAT, sizeof( ArbitraryMeshVertex ), &m_tess.m_vertices.data()->vertex );
+       const RenderIndex* strip_indices = m_tess.m_indices.data();
+       for ( std::size_t i = 0; i < m_tess.m_numStrips; i++, strip_indices += m_tess.m_lenStrips )
+       {
+               glDrawElements( GL_QUAD_STRIP, GLsizei( m_tess.m_lenStrips ), RenderIndexTypeID, strip_indices );
+       }
 }
 };
 
@@ -716,7 +703,6 @@ void snapto( float snap ){
 
 
 void RenderDebug( RenderStateFlags state ) const;
-void RenderNormals( RenderStateFlags state ) const;
 
 void pushElement( const XMLElement& element ){
        switch ( m_xml_state.back().state() )
@@ -1432,28 +1418,6 @@ void update_selected() const {
        }
 }
 
-#if 0
-void render( Renderer& renderer, const VolumeTest& volume ) const {
-       if ( GlobalSelectionSystem().Mode() == SelectionSystem::eComponent
-                && m_selectable.isSelected() ) {
-               renderer.Highlight( Renderer::eFace, false );
-
-               m_patch.render( renderer, volume, localToWorld() );
-
-               if ( GlobalSelectionSystem().ComponentMode() == SelectionSystem::eVertex ) {
-                       renderer.Highlight( Renderer::ePrimitive, false );
-
-                       m_patch.render_component( renderer, volume, localToWorld() );
-
-                       renderComponentsSelected( renderer, volume );
-               }
-       }
-       else{
-               m_patch.render( renderer, volume, localToWorld() );
-       }
-}
-#endif
-
 void renderSolid( Renderer& renderer, const VolumeTest& volume ) const {
        m_patch.evaluateTransform();
        renderer.setLights( *m_lightList );