/*
-Copyright (C) 1999-2007 id Software, Inc. and contributors.
-For a list of contributors, see the accompanying CONTRIBUTORS file.
+ Copyright (C) 1999-2007 id Software, Inc. and contributors.
+ For a list of contributors, see the accompanying CONTRIBUTORS file.
-This file is part of GtkRadiant.
+ This file is part of GtkRadiant.
-GtkRadiant is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
-(at your option) any later version.
+ GtkRadiant is free software; you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation; either version 2 of the License, or
+ (at your option) any later version.
-GtkRadiant is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
+ GtkRadiant is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
-You should have received a copy of the GNU General Public License
-along with GtkRadiant; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-*/
+ You should have received a copy of the GNU General Public License
+ along with GtkRadiant; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+ */
#ifndef _PLUGINMANAGER_H_
#define _PLUGINMANAGER_H_
extern _QERShadersTable g_ShadersTable;
// NOTE: it's actually a module manager, the name should change to ModuleManager..
-class CPlugInManager
+class CPlugInManager
{
private:
- GSList* m_PlugIns;
- CPtrArray m_BrushHandles;
- CPtrArray m_SelectedBrushHandles;
- CPtrArray m_ActiveBrushHandles;
-
- // v1.70
- //! brushes of the current entity ( see m_SelectedBrushHandles and m_ActiveBrushHandles )
- CPtrArray m_EntityBrushHandles;
- //! allocated entities, not commited yet ( see m_BrushHandles )
- CPtrArray m_EntityHandles;
-
- //! tells in which array to look when given a patch index
- enum EPatchesMode { EActivePatches, ESelectedPatches, EAllocatedPatches } PatchesMode;
- //! patches handles (brush_t*)
- CPtrArray m_PatchesHandles;
- //! plugin-allocated patches, not commited yet (patchMesh_t*)
- CPtrArray m_PluginPatches;
-
- void InitForDir(const Str &dir); ///< init for plguins/modules below this directory
+GSList* m_PlugIns;
+CPtrArray m_BrushHandles;
+CPtrArray m_SelectedBrushHandles;
+CPtrArray m_ActiveBrushHandles;
+
+// v1.70
+//! brushes of the current entity ( see m_SelectedBrushHandles and m_ActiveBrushHandles )
+CPtrArray m_EntityBrushHandles;
+//! allocated entities, not commited yet ( see m_BrushHandles )
+CPtrArray m_EntityHandles;
+
+//! tells in which array to look when given a patch index
+enum EPatchesMode { EActivePatches, ESelectedPatches, EAllocatedPatches } PatchesMode;
+//! patches handles (brush_t*)
+CPtrArray m_PatchesHandles;
+//! plugin-allocated patches, not commited yet (patchMesh_t*)
+CPtrArray m_PluginPatches;
+
+void InitForDir( const Str &dir ); ///< init for plguins/modules below this directory
public:
- CPtrArray& GetActiveHandles() {return m_ActiveBrushHandles; };
- CPtrArray& GetSelectedHandles() {return m_SelectedBrushHandles; };
- CPtrArray& GetPluginPatches() {return m_PluginPatches; };
- brush_t* FindBrushHandle(void *vp);
- patchMesh_t* FindPatchHandle(int index);
- int CreatePatchHandle();
- int AllocateActivePatchHandles();
- int AllocateSelectedPatchHandles();
- void CommitPatchHandleToMap(int index, patchMesh_t *pMesh, char *texName);
- void CommitPatchHandleToEntity(int index, patchMesh_t *pMesh, char *texName, void *vpEntity);
- void ReleasePatchesHandles() { m_PatchesHandles.RemoveAll(); m_PluginPatches.RemoveAll(); }
- void AddFaceToBrushHandle(void *vp, vec3_t v1, vec3_t v2, vec3_t v3);
- void CommitBrushHandleToMap(void *vp);
- void DeleteBrushHandle(void* vp);
- void* CreateBrushHandle();
- void Dispatch(int n, const char *p);
- void Cleanup(); ///< cleanup of data structures allocated for plugins, not a plugin reload
- void Init(); ///< go through the path where we will find modules and plugins
- void LoadImage (const char *name, unsigned char **pic, int *width, int *height);
- void ImportMap (IDataStream *in, CPtrArray *ents, const char *type);
- void ExportMap (CPtrArray *ents, IDataStream *out, const char *type);
- void Shutdown(); ///< shutdown all the plugins/module subsystem
- CPlugInManager();
- virtual ~CPlugInManager();
-
- /*!
- the texture manager front ends the single load
- addins (texture, model, map formats.. etc.)
- */
- _QERTextureInfo* GetTextureInfo();
- void LoadTexture(const char *pFilename);
-
+CPtrArray& GetActiveHandles() {return m_ActiveBrushHandles; };
+CPtrArray& GetSelectedHandles() {return m_SelectedBrushHandles; };
+CPtrArray& GetPluginPatches() {return m_PluginPatches; };
+brush_t* FindBrushHandle( void *vp );
+patchMesh_t* FindPatchHandle( int index );
+int CreatePatchHandle();
+int AllocateActivePatchHandles();
+int AllocateSelectedPatchHandles();
+void CommitPatchHandleToMap( int index, patchMesh_t *pMesh, char *texName );
+void CommitPatchHandleToEntity( int index, patchMesh_t *pMesh, char *texName, void *vpEntity );
+void ReleasePatchesHandles() { m_PatchesHandles.RemoveAll(); m_PluginPatches.RemoveAll(); }
+void AddFaceToBrushHandle( void *vp, vec3_t v1, vec3_t v2, vec3_t v3 );
+void CommitBrushHandleToMap( void *vp );
+void DeleteBrushHandle( void* vp );
+void* CreateBrushHandle();
+void Dispatch( int n, const char *p );
+void Cleanup(); ///< cleanup of data structures allocated for plugins, not a plugin reload
+void Init(); ///< go through the path where we will find modules and plugins
+void LoadImage( const char *name, unsigned char **pic, int *width, int *height );
+void ImportMap( IDataStream *in, CPtrArray *ents, const char *type );
+void ExportMap( CPtrArray *ents, IDataStream *out, const char *type );
+void Shutdown(); ///< shutdown all the plugins/module subsystem
+CPlugInManager();
+virtual ~CPlugInManager();
+
+/*!
+ the texture manager front ends the single load
+ addins (texture, model, map formats.. etc.)
+ */
+_QERTextureInfo* GetTextureInfo();
+void LoadTexture( const char *pFilename );
+
void* GetSurfaceFlags();
-
- // v1.70
- CPtrArray& GetEntityBrushHandles() {return m_EntityBrushHandles; };
- CPtrArray& GetEntityHandles() {return m_EntityHandles; };
- //! the vpBrush needs to be in m_BrushHandles
- void CommitBrushHandleToEntity(void* vpBrush, void* vpEntity );
- //! the vpEntity needs to be in m_EntityHandles
- void CommitEntityHandleToMap( void* vpEntity );
+
+// v1.70
+CPtrArray& GetEntityBrushHandles() {return m_EntityBrushHandles; };
+CPtrArray& GetEntityHandles() {return m_EntityHandles; };
+//! the vpBrush needs to be in m_BrushHandles
+void CommitBrushHandleToEntity( void* vpBrush, void* vpEntity );
+//! the vpEntity needs to be in m_EntityHandles
+void CommitEntityHandleToMap( void* vpEntity );
protected:
- //! read the interfaces this plugin implements
- void LoadFromPath(const char *path); ///< load all modules/plugins in specified path
- void RegisterInterfaces();
+//! read the interfaces this plugin implements
+void LoadFromPath( const char *path ); ///< load all modules/plugins in specified path
+void RegisterInterfaces();
};
class CPluginSlot : public IPlugIn
{
- APIDescriptor_t *mpAPI;
- _QERPluginTable *mpTable;
- /*!
- is false until Init() happened
- */
- bool m_bReady;
- /*!
- below is valid only if m_bReady = true
- */
- GSList *m_CommandStrings;
- GSList *m_CommandIDs;
-
+APIDescriptor_t *mpAPI;
+_QERPluginTable *mpTable;
+/*!
+ is false until Init() happened
+ */
+bool m_bReady;
+/*!
+ below is valid only if m_bReady = true
+ */
+GSList *m_CommandStrings;
+GSList *m_CommandIDs;
+
public:
- /*!
- build directly from a SYN_PROVIDE interface
- */
- CPluginSlot(APIDescriptor_t *pAPI);
- virtual ~CPluginSlot();
-
- APIDescriptor_t* GetDescriptor() { return mpAPI; }
- /*!
- initialize some management data after the synapse interfaces have been hooked up
- */
- void Init();
- /*!
- dispatching a command by name to the plugin
- */
- void Dispatch(const char *p);
-
- // IPlugIn ------------------------------------------------------------
- const char* getMenuName();
- int getCommandCount();
- const char* getCommand(int n);
- void addMenuID(int n);
- bool ownsCommandID(int n);
-
+/*!
+ build directly from a SYN_PROVIDE interface
+ */
+CPluginSlot( APIDescriptor_t *pAPI );
+virtual ~CPluginSlot();
+
+APIDescriptor_t* GetDescriptor() { return mpAPI; }
+/*!
+ initialize some management data after the synapse interfaces have been hooked up
+ */
+void Init();
+/*!
+ dispatching a command by name to the plugin
+ */
+void Dispatch( const char *p );
+
+// IPlugIn ------------------------------------------------------------
+const char* getMenuName();
+int getCommandCount();
+const char* getCommand( int n );
+void addMenuID( int n );
+bool ownsCommandID( int n );
+
};
class CRadiantPluginManager : public CSynapseAPIManager
{
- list<CPluginSlot *> mSlots;
+list<CPluginSlot *> mSlots;
public:
- CRadiantPluginManager() {}
- virtual ~CRadiantPluginManager();
-
- // CSynapseAPIManager interface -------------------
- APIDescriptor_t *BuildRequireAPI(APIDescriptor_t *pAPI);
-
- // CRadiantPluginManager --------------------------
- void PopulateMenu();
- bool Dispatch(int n, const char* p);
+CRadiantPluginManager() {}
+virtual ~CRadiantPluginManager();
+
+// CSynapseAPIManager interface -------------------
+APIDescriptor_t *BuildRequireAPI( APIDescriptor_t *pAPI );
+
+// CRadiantPluginManager --------------------------
+void PopulateMenu();
+bool Dispatch( int n, const char* p );
};
class CImageTableSlot
{
- /*!
- \todo this is a duplicate from the APIDescriptor_t* list that privately stored inside CSynapseAPIManager
- this is probably useless to us in here?
- */
- APIDescriptor_t *mpAPI;
- /*!
- shortcut to mpAPI->mpTable, with correct typing
- this is what we allocate and should free locally
- */
- _QERPlugImageTable *mpTable;
+/*!
+ \todo this is a duplicate from the APIDescriptor_t* list that privately stored inside CSynapseAPIManager
+ this is probably useless to us in here?
+ */
+APIDescriptor_t *mpAPI;
+/*!
+ shortcut to mpAPI->mpTable, with correct typing
+ this is what we allocate and should free locally
+ */
+_QERPlugImageTable *mpTable;
public:
- CImageTableSlot() { }
- virtual ~CImageTableSlot() { } ///\ \todo need to correctly free and release still..
-
- APIDescriptor_t* GetDescriptor() { return mpAPI; }
- _QERPlugImageTable* GetTable() { return mpTable; }
-
- /*!
- don't go through PrepareRequireAPI for init, just get this API and add the table info
- */
- void InitForFillAPITable(APIDescriptor_t *pAPI);
+CImageTableSlot() { }
+virtual ~CImageTableSlot() { } ///\ \todo need to correctly free and release still..
+
+APIDescriptor_t* GetDescriptor() { return mpAPI; }
+_QERPlugImageTable* GetTable() { return mpTable; }
+
+/*!
+ don't go through PrepareRequireAPI for init, just get this API and add the table info
+ */
+void InitForFillAPITable( APIDescriptor_t *pAPI );
};
class CRadiantImageManager : public CSynapseAPIManager
{
- list<CImageTableSlot *> mSlots;
-
- list<CImageTableSlot *>::iterator mExtScanSlot;
+list<CImageTableSlot *> mSlots;
+
+list<CImageTableSlot *>::iterator mExtScanSlot;
public:
- CRadiantImageManager() {}
- virtual ~CRadiantImageManager();
-
- // CSynapseAPIManager interface --------------------
- void FillAPITable(APIDescriptor_t *pAPI);
-
- // CRadiantImageManager ----------------------------
- /*!
- extract the extension, go through the list of image interfaces, and load
- */
- void LoadImage(const char *name, byte **pic, int *width, int *height);
-
- /*!
- we often need to walk through the extensions
- this used to be hardcoded in texwindow.cpp
- the two functions are related, they use a static to go through the list
- */
- void BeginExtensionsScan();
- const char* GetNextExtension(); ///< \return NULL when the list has been completely scanned
+CRadiantImageManager() {}
+virtual ~CRadiantImageManager();
+
+// CSynapseAPIManager interface --------------------
+void FillAPITable( APIDescriptor_t *pAPI );
+
+// CRadiantImageManager ----------------------------
+/*!
+ extract the extension, go through the list of image interfaces, and load
+ */
+void LoadImage( const char *name, byte **pic, int *width, int *height );
+
+/*!
+ we often need to walk through the extensions
+ this used to be hardcoded in texwindow.cpp
+ the two functions are related, they use a static to go through the list
+ */
+void BeginExtensionsScan();
+const char* GetNextExtension(); ///< \return NULL when the list has been completely scanned
};
extern CRadiantImageManager g_ImageManager;