]> de.git.xonotic.org Git - xonotic/netradiant.git/blobdiff - radiant/preferences.cpp
uncrustify! now the code is only ugly on the *inside*
[xonotic/netradiant.git] / radiant / preferences.cpp
index 3869361159136b1095677f4ef8b88c55c8f04617..3a43c35a2a04d668982c2f8b354aafd27355f836 100644 (file)
@@ -1,23 +1,23 @@
 /*
-Copyright (C) 1999-2006 Id Software, Inc. and contributors.
-For a list of contributors, see the accompanying CONTRIBUTORS file.
+   Copyright (C) 1999-2007 id Software, Inc. and contributors.
+   For a list of contributors, see the accompanying CONTRIBUTORS file.
 
-This file is part of GtkRadiant.
+   This file is part of GtkRadiant.
 
-GtkRadiant is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
-(at your option) any later version.
+   GtkRadiant is free software; you can redistribute it and/or modify
+   it under the terms of the GNU General Public License as published by
+   the Free Software Foundation; either version 2 of the License, or
+   (at your option) any later version.
 
-GtkRadiant is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
-GNU General Public License for more details.
+   GtkRadiant is distributed in the hope that it will be useful,
+   but WITHOUT ANY WARRANTY; without even the implied warranty of
+   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+   GNU General Public License for more details.
 
-You should have received a copy of the GNU General Public License
-along with GtkRadiant; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
-*/
+   You should have received a copy of the GNU General Public License
+   along with GtkRadiant; if not, write to the Free Software
+   Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
+ */
 
 //
 // User preferences
@@ -25,1031 +25,3574 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 // Leonardo Zide (leo@lokigames.com)
 //
 
-#include "preferences.h"
-
-#include "debugging/debugging.h"
-
-#include <gtk/gtkmain.h>
-#include <gtk/gtkvbox.h>
-#include <gtk/gtkhbox.h>
-#include <gtk/gtkframe.h>
-#include <gtk/gtklabel.h>
-#include <gtk/gtktogglebutton.h>
-#include <gtk/gtkspinbutton.h>
-#include <gtk/gtkscrolledwindow.h>
-#include <gtk/gtktreemodel.h>
-#include <gtk/gtktreeview.h>
-#include <gtk/gtktreestore.h>
-#include <gtk/gtktreeselection.h>
-#include <gtk/gtkcellrenderertext.h>
-#include <gtk/gtknotebook.h>
-
-#include "generic/callback.h"
-#include "math/vector.h"
-#include "string/string.h"
-#include "stream/stringstream.h"
-#include "os/file.h"
-#include "os/path.h"
-#include "os/dir.h"
-#include "gtkutil/filechooser.h"
-#include "gtkutil/messagebox.h"
-#include "cmdlib.h"
-
-#include "error.h"
-#include "console.h"
-#include "xywindow.h"
-#include "mainframe.h"
-#include "qe3.h"
-#include "gtkdlgs.h"
-
-
-
-void Global_constructPreferences(PreferencesPage& page)
-{
-  page.appendCheckBox("Console", "Enable Logging", g_Console_enableLogging);
-}
-
-void Interface_constructPreferences(PreferencesPage& page)
-{
-#ifdef WIN32
-  page.appendCheckBox("", "Default Text Editor", g_TextEditor_useWin32Editor);
-#else
-  {
-    GtkWidget* use_custom = page.appendCheckBox("Text Editor", "Custom", g_TextEditor_useCustomEditor);
-    GtkWidget* custom_editor = page.appendPathEntry("Text Editor Command", g_TextEditor_editorCommand, true);
-    Widget_connectToggleDependency(custom_editor, use_custom);
-  }
+#include "stdafx.h"
+#include <glib.h>
+#include <glib/gi18n.h>
+#include <assert.h>
+#if defined ( __linux__ ) || defined ( __APPLE__ )
+#include <sys/stat.h>
+#include <sys/types.h>
+#include <fcntl.h>
+#include <unistd.h>
+#include <dirent.h>
 #endif
-}
+#include "missing.h"
+#include "gtkmisc.h"
 
-void Mouse_constructPreferences(PreferencesPage& page)
-{
-  {
-    const char* buttons[] = { "2 button", "3 button", };
-    page.appendRadio("Mouse Type",  g_glwindow_globals.m_nMouseType, STRING_ARRAY_RANGE(buttons));
-  }
-  page.appendCheckBox("Right Button", "Activates Context Menu", g_xywindow_globals.m_bRightClick);
-}
-void Mouse_constructPage(PreferenceGroup& group)
-{
-  PreferencesPage page(group.createPage("Mouse", "Mouse Preferences"));
-  Mouse_constructPreferences(page);
-}
-void Mouse_registerPreferencesPage()
-{
-  PreferencesDialog_addInterfacePage(FreeCaller1<PreferenceGroup&, Mouse_constructPage>());
+#ifdef _WIN32
+#include <io.h>
+#define X_OK 0
+#include <sys/stat.h>
+#endif
+
+#define PREF_SECTION            "Prefs"
+#define INTERNAL_SECTION        "Internals"
+#define MOUSE_KEY               "MouseButtons"
+#define WINDOW_KEY              "QE4StyleWindows"
+#define LAYOUT_KEY              "WindowLayout"
+#define RUNQ2_KEY               "RunQuake2Run"
+#define TLOCK_KEY               "TextureLock"
+#define RLOCK_KEY               "RotateLock"
+#define LOADLAST_KEY            "LoadLast"
+#define LOADLASTMAP_KEY         "LoadLastMap"
+#define LASTPROJ_KEY            "LastProject"
+#define LASTPROJVER_KEY         "LastProjectKey"
+#define LASTMAP_KEY             "LastMap"
+#define FACE_KEY                "NewFaceGrab"
+#define BSP_KEY                 "InternalBSP"
+#define RCLICK_KEY              "NewRightClick"
+#define VERTEX_KEY              "NewVertex"
+#define AUTOSAVE_KEY            "Autosave"
+#define AUTOSAVETIME_KEY        "AutosaveMinutes"
+#define PAK_KEY                 "UsePAK"
+#define NEWAPPLY_KEY            "ApplyDismissesSurface"
+#define HACK_KEY                "Gatewayescapehack"
+#define TEXTURE_KEY             "NewTextureWindowStuff"
+#define TINYBRUSH_KEY           "CleanTinyBrushes"
+#define TINYSIZE_KEY            "CleanTinyBrusheSize"
+#define SNAPSHOT_KEY            "Snapshots"
+#define MOVESPEED_KEY           "MoveSpeed"
+#define ANGLESPEED_KEY          "AngleSpeed"
+#define SETGAME_KEY             "UseSetGame"
+#define CAMXYUPDATE_KEY         "CamXYUpdate"
+#define CAMDRAGMULTISELECT_KEY  "CamDragMultiSelect"
+#define CAMFREELOOK_KEY         "CamFreeLook"
+#define CAMINVERSEMOUSE_KEY     "CamInverseMouse"
+#define CAMDISCRETE_KEY         "CamDiscrete"
+#define LIGHTDRAW_KEY           "NewLightStyle"
+#define WHATGAME_KEY            "WhichGame"
+#define CUBICCLIP_KEY           "CubicClipping"
+#define CUBICSCALE_KEY          "CubicScale"
+#define ALTEDGE_KEY             "ALTEdgeDrag"
+#define FACECOLORS_KEY          "FaceColors"
+#define SNAPT_KEY               "SnapT"
+#define XZVIS_KEY               "XZVIS"
+#define YZVIS_KEY               "YZVIS"
+#define ZVIS_KEY                "ZVIS"
+#define SIZEPAINT_KEY           "SizePainting"
+#define DLLENTITIES_KEY         "DLLEntities"
+#define DETACHABLEMENUS_KEY     "DetachableMenus"
+#define PATCHTOOLBAR_KEY        "PatchToolBar"
+#define WIDETOOLBAR_KEY         "WideToolBar"
+#define PLUGINTOOLBAR_KEY "PluginToolBar"
+#define NOCLAMP_KEY             "NoClamp"
+#define SNAP_KEY                "Snap"
+#define PREFAB_KEY              "PrefabPath"
+#define USERINI_KEY             "UserINIPath"
+#define ROTATION_KEY            "Rotation"
+#define BUGGYICD_KEY            "BuggyICD"
+#define CHASEMOUSE_KEY          "ChaseMouse"
+#define ENTITYSHOW_KEY          "EntityShow"
+#define TEXTURESCALE_KEY        "TextureScale"
+#define TEXTURESCROLLBAR_KEY    "TextureScrollbar"
+#define DISPLAYLISTS_KEY        "UseDisplayLists"
+#define ANTIALIASEDLINES_KEY    "UseAntialiasedPointsAndLines" // Fishman - Add antialiazed points and lines support. 09/03/00
+#define NORMALIZECOLORS_KEY     "NormalizeColors"
+#define SHADERS_KEY             "UseShaders"
+#define SWITCHCLIP_KEY          "SwitchClipKey"
+#define SELWHOLEENTS_KEY            "SelectWholeEntitiesKey"
+#define TEXTURESUBSET_KEY         "UseTextureSubsetLoading"
+#define TEXTUREQUALITY_KEY      "TextureQuality"
+#define SHOWSHADERS_KEY           "ShowShaders"
+#define SHADERTEST_KEY          "ShaderTest"
+#define GLLIGHTING_KEY          "UseGLLighting"
+#define LOADSHADERS_KEY         "LoadShaders"
+#define NOSTIPPLE_KEY           "NoStipple"
+#define UNDOLEVELS_KEY          "UndoLevels"
+#define VERTEXMODE_KEY          "VertexSplit"
+#define ENGINEPATH_KEY          "EnginePath"
+#define ENGINE_KEY              "Engine"
+#define LOGCONSOLE_KEY          "LogConsole"
+#define SELECTCURVES_KEY        "SelectCurves"
+#define SELECTMODELS_KEY        "SelectModels"
+#define SHADERLISTONLY_KEY      "ShowShaderlistOnly"
+#define WATCHBSP_KEY            "WatchBSP"
+#define LEAKSTOP_KEY            "LeakStop"
+#define DOSLEEP_KEY             "SleepMode"
+#define SUBDIVISIONS_KEY        "Subdivisions"
+#define DEFAULTTEXURESCALE_KEY  "DefaultTextureScale"
+#define CLIPCAULK_KEY           "ClipCaulk"
+#define PATCHSHOWBOUNDS_KEY     "PatchShowBounds"
+#define NATIVEGUI_KEY           "NativeGUI"
+#define STARTONPRIMMON_KEY      "StartOnPrimMon"
+#define NOSYSMENUPOPUPS_KEY     "NoSysMenuPopups"
+#define SNAPTTOGRID_KEY         "SnapTToGrid"
+#define FLOATINGZ_KEY           "FloatingZ"
+#define TARGETFIX_KEY           "TargetFix"
+#define GLPOINTWORKAROUND_KEY   "GlPointWorkaround"     // Gef: Workaround for broken Kyro * gl driver 25-aug-2001
+#define WHEELINC_KEY            "WheelMouseInc"
+#define PATCHBBOXSEL_KEY        "PatchBBoxSel"
+#define LASTLIGHTINTENSITY_KEY  "LastLightIntensity"
+#define CUSTOMSHADEREDITOR_KEY        "UseCustomShaderEditor"
+#define CUSTOMSHADEREDITORCOMMAND_KEY "CustomShaderEditorCommand"
+#define TEXTURECOMPRESSIONFORMAT_KEY "TextureCompressionFormat"
+#define LIGHTRADIUS_KEY "LightRadiuses"
+#define Q3MAP2TEX_KEY "Q3Map2Tex"
+
+#ifdef ATIHACK_812
+#define ATIHACK_KEY "ATIHack"
+#endif
+
+#ifdef NVIDIA_AERO_HACK
+#define NVAEROHACK_KEY "NvidiaAeroHack"
+#endif
+
+// window stuff
+#define ENTITYSPLIT1_KEY  "EntitySplit1"
+#define ENTITYSPLIT2_KEY  "EntitySplit2"
+#define POSITIONX_KEY     "PositionX"
+#define POSITIONY_KEY     "PositionY"
+#define ENTITYWND_KEY     "EntityWnd"
+#define MAPINFOWND_KEY    "MapInfoDlg"
+#define CAMWND_KEY        "CamWnd"
+#define ZWND_KEY          "ZWnd"
+#define XYWND_KEY         "XYWnd"
+#define XZWND_KEY         "XZWnd"
+#define YZWND_KEY         "YZWnd"
+#define PATCHWND_KEY      "PatchWnd"
+#define SURFACEWND_KEY    "SurfaceWnd"
+#define ENTITYINFOWND_KEY "EntityInfoDlg"
+#define WIDTH_KEY         "Width"
+#define HEIGHT_KEY        "Height"
+#define ZWIDTH_KEY        "ZWidth"
+#define XYHEIGHT_KEY      "XYHeight"
+#define XYWIDTH_KEY       "XYWidth"
+#define CAMWIDTH_KEY      "CamWidth"
+#define CAMHEIGHT_KEY     "CamHeight"
+#define ZFLOATWIDTH_KEY   "ZWidthFloating"
+#define STATE_KEY         "State"
+
+// menu stuff
+#define COUNT_KEY         "Count"
+#define FILE_KEY          "File"
+
+//saved info
+#define SI_TEXMENU_KEY          "SI_TexMenu"
+#define SI_GAMMA_KEY            "SI_Gamma"
+#define SI_COLORS_KEY           "SI_Colors"
+#define SI_EXCLUDE_KEY          "SI_Exclude"
+#define SI_INCLUDE_KEY          "SI_Include"
+#define SI_SURFACE_TEXDEF_KEY   "SI_SurfaceTexdef"
+#define SI_PATCH_TEXDEF_KEY     "SI_PatchTexdef"
+#define SI_AXISCOLORS_KEY       "SI_AxisColors"
+#define SI_SHOWNAMES_KEY        "SI_ShowNames"
+#define SI_SHOWCOORDS_KEY       "SI_ShowCoords"
+#define SI_SHOWANGLES_KEY       "SI_ShowAngles"
+#define SI_SHOWOUTLINES_KEY     "SI_ShowOutlines"
+#define SI_SHOWAXIS_KEY         "SI_ShowAxis"
+#define SI_NOSELOUTLINES_KEY    "SI_NoSelectedOutlines"
+#define SI_OUTLINESTYLE_KEY "SI_OutLineStyle"
+
+//for texdefs
+#define TD_SCALE1_KEY           "_Scale1"
+#define TD_SCALE2_KEY           "_Scale2"
+#define TD_SHIFT1_KEY           "_Shift1"
+#define TD_SHIFT2_KEY           "_Shift2"
+#define TD_ROTATE_KEY           "_Rotate"
+
+#define MOUSE_DEF 1
+#define WINDOW_DEF 0
+#define RUNQ2_DEF 0
+#define WATCHBSP_DEF 1
+#define TLOCK_DEF 1
+#define LOADLAST_DEF 1
+#define RUN_DEF 0
+#define SUBDIVISIONS_DEF 4
+
+void WindowPosition_Parse( window_position_t& m_value, const CString& value ){
+       if ( sscanf( value.GetBuffer(), "%d %d %d %d", &m_value.x, &m_value.y, &m_value.w, &m_value.h ) != 4 ) {
+               m_value.x = m_value.y = m_value.w = m_value.h = -1;
+       }
+}
+
+void WindowPosition_Write( const window_position_t& m_value, CString& value ){
+       char buffer[64];
+       sprintf( buffer, "%d %d %d %d", m_value.x, m_value.y, m_value.w, m_value.h );
+       value = buffer;
+}
+
+
+CXMLPropertyBag::CXMLPropertyBag() {
+       mStrFilename = "";
+       mpDoc = NULL;
+       mbEmpty = false;
+}
+
+// generic preference functions
+
+void CXMLPropertyBag::PushAssignment( const char *name, PrefTypes_t type, void *pV ){
+       list<CPrefAssignment>::iterator iAssign;
+       for ( iAssign = mPrefAssignments.begin(); iAssign != mPrefAssignments.end(); iAssign++ )
+       {
+               if ( ( *iAssign ).mName == name ) {
+                       // we have it already, check anyway
+                       if ( pV != ( *iAssign ).mVal ) {
+                               Sys_FPrintf( SYS_ERR, "PushAssignment, '%s' has different mVal\n", name );
+                               return;
+                       }
+               }
+       }
+       // ok, it's not in our list yet
+       mPrefAssignments.push_front( CPrefAssignment( name, type, pV ) );
+}
+
+xmlNodePtr CXMLPropertyBag::EpairForName( const char *name ){
+       xmlNodePtr ret = NULL;
+
+       xmlNodePtr pNode = mpDocNode->children;
+       while ( pNode != NULL )
+       {
+               if ( pNode->type == XML_ELEMENT_NODE ) {
+                       xmlAttrPtr tmp_attr_ptr = xmlHasProp( pNode, (xmlChar *)"name" );
+                       if ( tmp_attr_ptr != NULL && !strcmp( name, (char *)tmp_attr_ptr->children->content ) ) {
+                               if ( ret ) {
+                                       Sys_FPrintf( SYS_WRN, "WARNING: dupe property in CXMLPropertyBag::EpairForName '%s'\n", name );
+                               }
+                               else {
+                                       ret = pNode;
+                               }
+                       }
+               }
+               pNode = pNode->next;
+       }
+       return ret;
+}
+
+void CXMLPropertyBag::GetPref( const char *name, Str *pV, const char *V ){
+       xmlNodePtr pNode = EpairForName( name );
+       if ( pNode ) {
+               if ( pNode->children && pNode->children->content ) {
+                       *pV = pNode->children->content;
+               }
+               else {
+                       // means the pref exists, and that the value is ""
+                       *pV = "";
+               }
+       }
+       else
+       {
+               pNode = xmlNewChild( mpDocNode, NULL, (xmlChar *)"epair", (xmlChar *)V );
+               xmlSetProp( pNode, (xmlChar *)"name", (xmlChar *)name );
+       }
+       // push the pref assignment if needed
+       PushAssignment( name, PREF_STR, pV );
+}
+
+void CXMLPropertyBag::GetPref( const char *name, int *pV, int V ){
+       xmlNodePtr pNode;
+       if ( ( pNode = EpairForName( name ) ) && pNode->children && pNode->children->content ) {
+               *pV = atoi( (char *)pNode->children->content );
+       }
+       else
+       {
+               char s[10];
+               sprintf( s, "%d", V );
+               pNode = xmlNewChild( mpDocNode, NULL, (xmlChar *)"epair", (xmlChar *)s );
+               xmlSetProp( pNode, (xmlChar *)"name", (xmlChar *)name );
+               *pV = V;
+       }
+       // push the pref assignment if needed
+       PushAssignment( name, PREF_INT, pV );
+}
+
+void CXMLPropertyBag::GetPref( const char *name, bool *pV, bool V ){
+       xmlNodePtr pNode;
+       if ( ( pNode = EpairForName( name ) ) && pNode->children && pNode->children->content ) {
+               if ( !strcmp( (char *)pNode->children->content, "true" ) ) {
+                       *pV = true;
+               }
+               else
+               {
+                       *pV = false;
+               }
+       }
+       else
+       {
+               char s[10];
+               V ? strcpy( s, "true" ) : strcpy( s, "false" );
+               pNode = xmlNewChild( mpDocNode, NULL, (xmlChar *)"epair", (xmlChar *)s );
+               xmlSetProp( pNode, (xmlChar *)"name", (xmlChar *)name );
+               *pV = V;
+       }
+       // push the pref assignment
+       PushAssignment( name, PREF_BOOL, pV );
+}
+
+void CXMLPropertyBag::GetPref( const char *name, float *pV, float V ){
+       xmlNodePtr pNode;
+       if ( ( pNode = EpairForName( name ) ) && pNode->children && pNode->children->content ) {
+               *pV = atof( (char *)pNode->children->content );
+       }
+       else
+       {
+               char s[10];
+               sprintf( s, "%f", V );
+               pNode = xmlNewChild( mpDocNode, NULL, (xmlChar *)"epair", (xmlChar *)s );
+               xmlSetProp( pNode, (xmlChar *)"name", (xmlChar *)name );
+               *pV = V;
+       }
+       // push the pref assignment if needed
+       PushAssignment( name, PREF_FLOAT, pV );
+}
+
+void CXMLPropertyBag::GetPref( const char *name, float* pV, float* V ){
+       xmlNodePtr pNode;
+       if ( ( pNode = EpairForName( name ) ) && pNode->children && pNode->children->content ) {
+               sscanf( (char *)pNode->children->content, "%f %f %f", &pV[0], &pV[1], &pV[2] );
+       }
+       else
+       {
+               char s[128];
+               sprintf( s, "%f %f %f", V[0], V[1], V[2] );
+               pNode = xmlNewChild( mpDocNode, NULL, (xmlChar *)"epair", (xmlChar *)s );
+               xmlSetProp( pNode, (xmlChar *)"name", (xmlChar *)name );
+               pV[0] = V[0];
+               pV[1] = V[1];
+               pV[2] = V[2];
+       }
+       // push the pref assignment if needed
+       PushAssignment( name, PREF_VEC3, pV );
+}
+
+void CXMLPropertyBag::GetPref( const char *name, window_position_t* pV, window_position_t V ){
+       xmlNodePtr pNode;
+       if ( ( pNode = EpairForName( name ) ) && pNode->children && pNode->children->content ) {
+               WindowPosition_Parse( *pV, CString( (xmlChar *)pNode->children->content ) );
+       }
+       else
+       {
+               CString str;
+               WindowPosition_Write( V, str );
+               pNode = xmlNewChild( mpDocNode, NULL, (xmlChar *)"epair", (xmlChar *)str.GetBuffer() );
+               xmlSetProp( pNode, (xmlChar *)"name", (xmlChar *)name );
+               *pV = V;
+       }
+       // push the pref assignment if needed
+       PushAssignment( name, PREF_WNDPOS, pV );
+}
+
+void CXMLPropertyBag::UpdatePrefTree(){
+       // read the assignments and update the tree
+       list<CPrefAssignment>::iterator iPref;
+       for ( iPref = mPrefAssignments.begin(); iPref != mPrefAssignments.end(); iPref++ )
+       {
+               CPrefAssignment *pPref = &( *iPref );
+               // look for the node
+               xmlNodePtr pNode;
+               char s[64];
+
+               pNode = EpairForName( pPref->mName.GetBuffer() );
+               // we never expect that the node could not be found, because this is supposed to happen
+               // after the tree was built with GetPref calls, never on a blank tree
+               if ( !pNode ) {
+                       Sys_FPrintf( SYS_ERR, "Unexpected EpairForName '%s' not found in UpdatePrefTree\n", pPref->mName.GetBuffer() );
+                       return;
+               }
+               switch ( ( *iPref ).mType )
+               {
+               case PREF_STR:
+                       xmlNodeSetContent( pNode, (const xmlChar *)( (Str *)pPref->mVal )->GetBuffer() );
+                       break;
+               case PREF_INT:
+                       sprintf( s, "%d", *(int *)pPref->mVal );
+                       xmlNodeSetContent( pNode, (xmlChar *)s );
+                       break;
+               case PREF_FLOAT:
+                       sprintf( s, "%f", *(float *)pPref->mVal );
+                       xmlNodeSetContent( pNode, (xmlChar *)s );
+                       break;
+               case PREF_BOOL:
+                       *(bool *)pPref->mVal ? strcpy( s, "true" ) : strcpy( s, "false" );
+                       xmlNodeSetContent( pNode, (xmlChar *)s );
+                       break;
+               case PREF_VEC3:
+               {
+                       float* v = (float*)pPref->mVal;
+                       sprintf( s, "%f %f %f", v[0], v[1], v[2] );
+                       xmlNodeSetContent( pNode, (xmlChar *)s );
+               }
+               break;
+               case PREF_WNDPOS:
+               {
+                       CString str;
+                       WindowPosition_Write( *(window_position_t*)pPref->mVal, str );
+                       xmlNodeSetContent( pNode, (xmlChar*)str.GetBuffer() );
+               }
+               break;
+               }
+       }
+}
+
+void CXMLPropertyBag::Clear(){
+       if ( !InUse() ) {
+               return;
+       }
+
+       xmlFreeDoc( mpDoc );
+       mpDoc = NULL;
+       mpDocNode = NULL;
+       mbEmpty = false;
+}
+
+void CXMLPropertyBag::ReadXMLFile( const char* pFilename ){
+       mpDoc = xmlParseFile( pFilename );
+
+       // basic checks
+       if ( mpDoc ) {
+               mpDocNode = mpDoc->children;
+               xmlAttrPtr tmp_attr_ptr = xmlHasProp( mpDocNode, (xmlChar *)"version" );
+               if ( strcmp( (char *)mpDocNode->name, "qpref" ) ) {
+                       Sys_FPrintf( SYS_ERR, "Unrecognized node '%s' in '%s'\n", mpDocNode->name, mpDoc->URL );
+                       xmlFreeDoc( mpDoc );
+                       mpDoc = NULL;
+               }
+               else if ( tmp_attr_ptr != NULL && strcmp( (char*)tmp_attr_ptr->children->content, "1" ) ) {
+                       Sys_FPrintf( SYS_ERR, "Wrong version '%s' in <qpref> node for '%s'\n", (char*)tmp_attr_ptr->children->content, mpDoc->URL );
+                       xmlFreeDoc( mpDoc );
+                       mpDoc = NULL;
+               }
+               Sys_Printf( "Opened XML property file: '%s'\n", pFilename );
+       }
+
+       if ( !mpDoc ) {
+               mbEmpty = true;
+               // no document, create one
+               mpDoc = xmlNewDoc( (xmlChar *)"1.0" );
+               mpDocNode = xmlNewDocNode( mpDoc, NULL, (xmlChar *)"qpref", NULL );
+               xmlDocSetRootElement( mpDoc, mpDocNode );
+               xmlSetProp( mpDocNode, (xmlChar *)"version", (xmlChar *)"1" );
+               Sys_Printf( "XML property file '%s' invalid/not found, creating blank properties tree\n", pFilename );
+       }
+}
+
+qboolean CXMLPropertyBag::WriteXMLFile( const char* pFilename ){
+       int res = xmlSaveFormatFile( pFilename, mpDoc, 1 );
+
+       if ( res == -1 ) {
+               return false;
+       }
+
+       Sys_Printf( "Wrote XML property file '%s'\n", pFilename );
+       return true;
 }
 
+// =============================================================================
+// Widget callbacks for PrefsDlg
 
-/*!
-=========================================================
-Games selection dialog
-=========================================================
-*/
-
-#include <map>
-
-inline const char* xmlAttr_getName(xmlAttrPtr attr)
-{
-  return reinterpret_cast<const char*>(attr->name);
-}
-
-inline const char* xmlAttr_getValue(xmlAttrPtr attr)
-{
-  return reinterpret_cast<const char*>(attr->children->content);
-}
-
-CGameDescription::CGameDescription(xmlDocPtr pDoc, const CopiedString& gameFile)
-{
-  // read the user-friendly game name 
-  xmlNodePtr pNode = pDoc->children;
-
-  while (strcmp((const char*)pNode->name, "game") && pNode != 0)
-  {
-    pNode=pNode->next;
-  }
-  if (!pNode)
-  {
-    Error("Didn't find 'game' node in the game description file '%s'\n", pDoc->URL);
-  }
-
-  for(xmlAttrPtr attr = pNode->properties; attr != 0; attr = attr->next)
-  {
-    m_gameDescription.insert(GameDescription::value_type(xmlAttr_getName(attr), xmlAttr_getValue(attr)));
-  }
-
-  {
-    StringOutputStream path(256);
-    path << AppPath_get() << gameFile.c_str() << "/";
-    mGameToolsPath = path.c_str();
-  }
+#if !defined( WIN32 )
+// browse for custom editor executable
+static void OnBtnBrowseEditor( GtkWidget *widget, gpointer data ){
+       PrefsDlg *dlg = (PrefsDlg*)data;
 
-  ASSERT_MESSAGE(file_exists(mGameToolsPath.c_str()), "game directory not found: " << makeQuoted(mGameToolsPath.c_str()));
+       const char *filename = file_dialog( g_PrefsDlg.GetWidget(), TRUE, _( "Executable for Custom Editor" ) );
 
-  mGameFile = gameFile;
-  {
-    GameDescription::iterator i = m_gameDescription.find("type");
-    if(i == m_gameDescription.end())
-    {
-      globalErrorStream() << "Warning, 'type' attribute not found in '" << reinterpret_cast<const char*>(pDoc->URL) << "'\n";
-      // default
-      mGameType = "q3";
-    }
-    else
-    {
-      mGameType = (*i).second.c_str();
-    }
-  }
+       if ( filename != NULL ) {
+               dlg->m_strEditorCommand = filename;
+               dlg->UpdateData( FALSE );
+       }
 }
+#endif
 
-void CGameDescription::Dump()
-{
-  globalOutputStream() << "game description file: " << makeQuoted(mGameFile.c_str()) << "\n";
-  for(GameDescription::iterator i = m_gameDescription.begin(); i != m_gameDescription.end(); ++i)
-  {
-    globalOutputStream() << (*i).first.c_str() << " = " << makeQuoted((*i).second.c_str()) << "\n";
-  }
+static void OnBtnBrowseprefab( GtkWidget *widget, gpointer data ){
+       PrefsDlg *dlg = (PrefsDlg*)data;
+       char *path = dlg->m_strPrefabPath;
+       if ( strlen( path ) == 0 ) {
+               path = g_strGameToolsPath;
+       }
+       char *dir = dir_dialog( g_PrefsDlg.GetWidget(), _( "Set prefab path" ), path );
+       dlg->UpdateData( TRUE );
+
+       if ( dir != NULL ) {
+               CString strPath;
+               strPath = dir;
+               AddSlash( strPath );
+               dlg->m_strPrefabPath = strPath;
+               dlg->UpdateData( FALSE );
+               free( dir );
+       }
+}
+
+static void OnBtnBrowseuserini( GtkWidget *widget, gpointer data ){
+       PrefsDlg *dlg = (PrefsDlg*)data;
+       char *path = dlg->m_strUserPath;
+       if ( strlen( path ) == 0 ) {
+               path = g_strGameToolsPath;
+       }
+       // TODO: INI filter?
+       const char *filename = file_dialog( g_PrefsDlg.GetWidget(), TRUE, _( "Find INI file" ), path );
+
+       if ( filename != NULL ) {
+               dlg->UpdateData( TRUE );
+               dlg->m_strUserPath = filename;
+               dlg->UpdateData( FALSE );
+       }
+}
+
+static void OnButtonClean( GtkWidget *widget, gpointer data ){
+       // make sure this is what the user wants
+       if ( gtk_MessageBox( g_PrefsDlg.GetWidget(), _( "This will close Radiant and clean the corresponding registry entries.\n"
+                                                                                                       "Next time you start Radiant it will be good as new. Do you wish to continue?" ),
+                                                _( "Reset Registry" ), MB_YESNO ) == IDYES ) {
+               PrefsDlg *dlg = (PrefsDlg*)data;
+               dlg->EndModal( IDCANCEL );
+
+               g_qeglobals.disable_ini = true;
+               remove( dlg->m_inipath->str );
+               char buf[PATH_MAX];
+               sprintf( buf, "%sSavedInfo.bin", dlg->m_rc_path->str );
+               remove( buf );
+               HandleCommand( NULL, GINT_TO_POINTER( ID_FILE_EXIT ) );
+               _exit( 0 );
+       }
 }
 
-CGameDescription *g_pGameDescription; ///< shortcut to g_GamesDialog.m_pCurrentDescription
+// =============================================================================
+// PrefsDlg class
 
+// IMPORTANT NOTE: the values here don't matter very much
+// the actual intialization if you start with an empty .ini is done when loading the prefs for the first time
+// profile_load_int takes an argument to use if the value is not found
+PrefsDlg::PrefsDlg (){
+       m_bWarn = TRUE;
+       m_nMouse = 1;
+       m_nView = MainFrame::eRegular;
+       m_bLoadLast = FALSE;
+       m_bInternalBSP = FALSE;
+       m_bRightClick = FALSE;
+       m_bSetGame = FALSE;
+       m_bAutoSave = TRUE;
+       m_nAutoSave = 5;
+       m_bLoadLastMap = FALSE;
+       m_bTextureWindow = FALSE;
+       m_bSnapShots = FALSE;
+       m_fTinySize = 0.5;
+       m_bCleanTiny = FALSE;
+       m_bCamXYUpdate = TRUE;
+       m_bCamDragMultiSelect = FALSE;
+       m_bCamFreeLook = TRUE;
+       m_bCamFreeLookStrafe = FALSE;
+       m_bCamInverseMouse = FALSE;
+       m_bCamDiscrete = TRUE;
+       m_bNewLightDraw = FALSE;
+       m_strPrefabPath = "";
+       m_nWhatGame = 0;
+       m_bALTEdge = FALSE;
+       m_bFaceColors = FALSE;
+       m_bXZVis = FALSE;
+       m_bYZVis = FALSE;
+       m_bZVis = FALSE;
+       m_bSizePaint = FALSE;
+       m_bDLLEntities = FALSE;
+#ifdef _WIN32
+       m_bDetachableMenus = FALSE; // Most win32 users will find detachable menus annoying
+#else
+       m_bDetachableMenus = TRUE;  // Linux/Apple users are used to them...
+#endif
+       m_bPatchToolbar = TRUE;
+       m_bWideToolbar = TRUE;
+       m_bPluginToolbar = TRUE;
+       m_bNoClamp = FALSE;
+       m_bSnap = TRUE;
+       m_strUserPath = "";
+       m_nRotation = 0;
+       m_bChaseMouse = FALSE;
+       m_bTextureScrollbar = TRUE;
+       m_bDisplayLists = TRUE;
+       m_bAntialiasedPointsAndLines = FALSE; // Fishman - Add antialiazed points and lines support. 09/03/00
+       m_bShowShaders = FALSE;
+       m_nShader = -1;
+       m_bNoStipple = FALSE;
+       m_bVertexSplit = FALSE;
+       m_bSelectCurves = TRUE;
+       m_bSelectModels = TRUE;
+       m_nEntityShowState = ENTITY_SKINNED_BOXED;
+       m_nTextureScale = 2;
+       m_bSwitchClip = FALSE;
+       m_bSelectWholeEntities = TRUE;
+       m_nTextureQuality = 3;
+       m_bShowShaders = TRUE;
+       m_bGLLighting = FALSE;
+       m_nShader = 0;
+       m_nUndoLevels = 30;
+       m_bTexturesShaderlistOnly = FALSE;
+       // paths to ini files
+       m_rc_path = NULL;
+       m_inipath = NULL;
+       m_bWatchBSP = TRUE;
+       m_bLeakStop = TRUE;
+       m_iTimeout = 15;
+       m_bRunQuake = TRUE;
+       m_bDoSleep = FALSE;
+       m_nSubdivisions = 4;
+       // not prefs
+       m_bFloatingZ = FALSE;
+       m_bGlPtWorkaround = FALSE;  // Gef: Kyro/GL_POINTS workaround 25-aug-2001
+#ifdef _WIN32
+       m_bNativeGUI = FALSE;
+       m_bStartOnPrimMon = FALSE;
+#endif
+       m_global_rc_path = NULL;
+#ifdef _WIN32
+       m_bUseWin32Editor = TRUE;
+#else
+       // custom shader editor options
+       m_bUseCustomEditor = FALSE;
+       m_strEditorCommand = "";
+#endif
+       m_nLightRadiuses = 1;
+       m_bQ3Map2Texturing = TRUE;
+#ifdef ATIHACK_812
+       m_bGlATIHack = FALSE;
+#endif
+#ifdef NVIDIA_AERO_HACK
+       m_bGlNvidiaAeroHack = TRUE;
+       m_bGlNvidiaAeroHackPrevState = -1; // -1 is uninitialized, 0 is FALSE, 1 is TRUE
+#endif
+}
 
-#include "warnings.h"
-#include "stream/textfilestream.h"
-#include "container/array.h"
-#include "xml/ixml.h"
-#include "xml/xmlparser.h"
-#include "xml/xmlwriter.h"
+/*!
+   =========================================================
+   Games selection dialog
+   =========================================================
+ */
+
+#if defined( WIN32 )
+#define TOOLS_ATTRIBUTE "gametools_win32"
+#define ENGINE_ATTRIBUTE "engine_win32"
+#define ENGINEPATH_ATTRIBUTE "enginepath_win32"
+#define MP_ENGINE_ATTRIBUTE "mp_engine_win32"
+#elif defined( __linux__ ) || defined ( __FreeBSD__ )
+#define TOOLS_ATTRIBUTE "gametools_linux"
+#define ENGINE_ATTRIBUTE "engine_linux"
+#define ENGINEPATH_ATTRIBUTE "enginepath_linux"
+#define MP_ENGINE_ATTRIBUTE "mp_engine_linux"
+#elif defined( __APPLE__ )
+#define TOOLS_ATTRIBUTE "gametools_macos"
+#define ENGINE_ATTRIBUTE "engine_macos"
+#define ENGINEPATH_ATTRIBUTE "enginepath_macos"
+#define MP_ENGINE_ATTRIBUTE "mp_engine_macos"
+#else
+#error "unsupported platform"
+#endif
 
-#include "preferencedictionary.h"
-#include "stringio.h"
+CGameDescription::CGameDescription( xmlDocPtr pDoc, const Str &GameFile ){
+       char *p, *prop;
+       mpDoc = pDoc;
+       // read the user-friendly game name
+       xmlNodePtr pNode = mpDoc->children;
+
+       while ( strcmp( (const char*)pNode->name, "game" ) && pNode != NULL ) pNode = pNode->next;
+       if ( !pNode ) {
+               ///< \todo add the file name (this node and gametools should all be part of CGameDescription anyway)
+               Error( "Didn't find 'game' node in the game description file '%s'\n", pDoc->URL );
+       }
+       // on win32, game tools path can now be specified relative to the exe's cwd
+       prop = (char*)xmlGetProp( pNode, (xmlChar*)TOOLS_ATTRIBUTE );
+       if ( prop == NULL ) {
+               Error( "Didn't find '"TOOLS_ATTRIBUTE "' node in the game description file '%s'\n", pDoc->URL );
+       }
+       {
+               char full[PATH_MAX];
+#ifdef _WIN32
+               _fullpath( full, prop, PATH_MAX );
+#else
+               strncpy( full, prop, PATH_MAX );
+#endif
+               xmlFree( prop );
+               prop = NULL;
+               for ( p = full; *p != '\0'; p++ ) {
+                       if ( *p == '\\' ) {
+                               *p = '/';
+                       }
+                       mGameToolsPath = full;
+                       if ( p != full && *( p - 1 ) != '/' ) {
+                               mGameToolsPath += "/";
+                       }
+               }
+       }
+
+       prop = (char*)xmlGetProp( pNode, (xmlChar*)"name" );
+       if ( prop == NULL ) {
+               Sys_FPrintf( SYS_WRN, "Warning, 'name' attribute not found in '%s'\n", pDoc->URL );
+               mGameName = pDoc->URL;
+       }
+       else
+       {
+               mGameName = prop;
+               xmlFree( prop );
+       }
+
+       mGameFile = GameFile;
+
+       prop = (char*)xmlGetProp( pNode, (xmlChar*)"quake2" );
+       if ( prop == NULL ) {
+               // default
+               quake2 = false;
+       }
+       else
+       {
+               quake2 = true;
+               xmlFree( prop );
+       }
+
+       // if this is set, the open maps dialoge will open the engine path not the
+       // home dir for map loading and saving
+       prop = (char*)xmlGetProp( pNode, (xmlChar*)"no_maps_in_home" );
+       if ( prop == NULL ) {
+               // default
+               noMapsInHome = false;
+       }
+       else
+       {
+               noMapsInHome = true;
+               xmlFree( prop );
+       }
+
+       prop = (char*)xmlGetProp( pNode, (xmlChar*)"basegame" );
+       if ( prop == NULL ) {
+               // default
+               mBaseGame = "baseq3";
+       }
+       else
+       {
+               mBaseGame = prop;
+               xmlFree( prop );
+       }
+
+
+       prop = (char*)xmlGetProp( pNode, (const xmlChar*)ENGINE_ATTRIBUTE );
+       if ( prop == NULL ) {
+#ifdef _WIN32
+               mEngine = "quake3.exe";
+#elif __linux__
+               mEngine = "quake3";
+#elif __APPLE__
+               mEngine = "Quake3.app";
+#endif
+       }
+       else
+       {
+               mEngine = prop;
+               xmlFree( prop );
+       }
+
+       prop = (char*)xmlGetProp( pNode, (const xmlChar*)MP_ENGINE_ATTRIBUTE );
+       if ( prop == NULL ) {
+#ifdef _WIN32
+               mMultiplayerEngine = "quake3.exe";
+#elif __linux__
+               mMultiplayerEngine = "quake3";
+#elif __APPLE__
+               mMultiplayerEngine = "Quake3.app";
+#endif
+       }
+       else
+       {
+               mMultiplayerEngine = prop;
+               xmlFree( prop );
+       }
+
+       {
+               // on win32, engine path can now be specified relative to the exe's cwd
+               prop = (char*)xmlGetProp( pNode, (const xmlChar *)ENGINEPATH_ATTRIBUTE );
+               if ( prop != NULL ) {
+                       char full[PATH_MAX];
+               #ifdef _WIN32
+                       _fullpath( full, prop, PATH_MAX );
+               #else
+                       strncpy( full, prop, PATH_MAX );
+               #endif
+                       xmlFree( prop );
+                       prop = NULL;
+                       // process seperators
+                       for ( p = full; *p != '\0'; p++ ) {
+                               if ( *p == '\\' ) {
+                                       *p = '/';
+                               }
+                       }
+                       mEnginePath = full;
+                       if ( p != full && *( p - 1 ) != '/' ) {
+                               mEnginePath += "/";
+                       }
+               }
+               else
+               {
+                       // if engine path was not specified in the .game, it implies we can guess it from the gametools path
+                       // on win32, and for most game package, the gametools are installed with the game
+                       char aux_path[PATH_MAX]; // aux
+                       strcpy( aux_path, mGameToolsPath.GetBuffer() );
+                       if ( ( aux_path[ strlen( aux_path ) - 1 ] == '/' ) || ( aux_path[ strlen( aux_path ) - 1 ] == '\\' ) ) {
+                               aux_path[strlen( aux_path ) - 1] = '\0'; // strip ending '/' if any
+                       }
+                       char up_path[PATH_MAX]; // up one level
+                       ExtractFilePath( aux_path, up_path );
+                       mEnginePath = up_path;
+               }
+       }
+
+#if defined ( __linux__ ) || defined ( __APPLE__ )
+       // *nix specific
+       prop = (char*)xmlGetProp( pNode, (const xmlChar *)"prefix" );
+       if ( prop != NULL ) {
+               mUserPathPrefix = prop;
+               xmlFree( prop );
+       }
+#endif
+       mShaderPath = xmlGetProp( pNode, (const xmlChar *)"shaderpath" );
+       if ( !mShaderPath.GetLength() ) {
+               mShaderPath = "scripts/";
+               mShaderlist = "scripts/shaderlist.txt";
+       }
+       else
+       {
+               AddSlash( mShaderPath );
+               mShaderlist = mShaderPath;
+               mShaderlist += "shaderlist.txt";
+       }
+       xmlChar* default_scale = xmlGetProp( pNode, (const xmlChar *)"default_scale" );
+       if ( default_scale ) {
+               mTextureDefaultScale = atof( (const char *)default_scale );
+               xmlFree( default_scale );
+       }
+       else{
+               mTextureDefaultScale = 0.5f;
+       }
+       xmlChar* eclass_singleload = xmlGetProp( pNode, (const xmlChar*)"eclass_singleload" );
+       if ( eclass_singleload ) {
+               mEClassSingleLoad = true;
+               xmlFree( eclass_singleload );
+       }
+       else{
+               mEClassSingleLoad = false;
+       }
+       xmlChar* no_patch = xmlGetProp( pNode, (const xmlChar *)"no_patch" );
+       if ( no_patch ) {
+               mNoPatch = true;
+               xmlFree( no_patch );
+       }
+       else{
+               mNoPatch = false;
+       }
+       xmlChar* caulk_shader = xmlGetProp( pNode, (const xmlChar *)"caulk_shader" );
+       if ( caulk_shader ) {
+               mCaulkShader = caulk_shader;
+               xmlFree( caulk_shader );
+       }
+       else{
+               mCaulkShader = "textures/common/caulk";
+       }
+}
+
+void CGameDescription::Dump(){
+#ifdef _WIN32
+       if ( CGameDialog::GetNetrun() ) {
+               Sys_Printf( "Running in network mode, prefs path set to '%s'\n", g_strTempPath.GetBuffer() );
+       }
+#endif
+       Sys_Printf( "game name            : '%s'\n", mGameName.GetBuffer() );
+       Sys_Printf( "game file            : '%s'\n", mGameFile.GetBuffer() );
+       Sys_Printf( "game path            : '%s'\n", mGameToolsPath.GetBuffer() );
+       Sys_Printf( "base game            : '%s'\n", mBaseGame.GetBuffer() );
+       Sys_Printf( "engine path          : '%s'\n", mEnginePath.GetBuffer() );
+       Sys_Printf( "engine               : '%s'\n", mEngine.GetBuffer() );
+       Sys_Printf( "shaderlist           : '%s'\n", mShaderlist.GetBuffer() );
+       Sys_Printf( "caulk shader: '%s'\n", mCaulkShader.GetBuffer() );
+#if defined ( __linux__ ) || defined ( __APPLE__ )
+       Sys_Printf( "prefix               : '%s'\n", mUserPathPrefix.GetBuffer() );
+#endif
+       Sys_Printf( "default texture scale: %g\n", mTextureDefaultScale );
+       Sys_Printf( "single eclass load   : %s\n", mEClassSingleLoad ? "Yes" : "No" );
+       Sys_Printf( "patches supported    : %s\n", mNoPatch ? "No" : "Yes" );
+}
 
-const char* const PREFERENCES_VERSION = "1.0";
+CPrefAssignment& CPrefAssignment::operator =( const CPrefAssignment& ass ){
+       if ( &ass != this ) {
+               mName = ass.mName;
+               mType = ass.mType;
+               mVal = ass.mVal;
+       }
+       return *this;
+}
 
-bool Preferences_Load(PreferenceDictionary& preferences, const char* filename)
-{
-  TextFileInputStream file(filename);
-  if(!file.failed())
-  {
-    XMLStreamParser parser(file);
-    XMLPreferenceDictionaryImporter importer(preferences, PREFERENCES_VERSION);
-    parser.exportXML(importer);
-    return true;
-  }
-  return false;
-}
-
-bool Preferences_Save(PreferenceDictionary& preferences, const char* filename)
-{
-  TextFileOutputStream file(filename);
-  if(!file.failed())
-  {
-    XMLStreamWriter writer(file);
-    XMLPreferenceDictionaryExporter exporter(preferences, PREFERENCES_VERSION);
-    exporter.exportXML(writer);
-    return true;
-  }
-  return false;
-}
-
-bool Preferences_Save_Safe(PreferenceDictionary& preferences, const char* filename)
-{
-  Array<char> tmpName(filename, filename + strlen(filename) + 1 + 3);
-  *(tmpName.end() - 4) = 'T';
-  *(tmpName.end() - 3) = 'M';
-  *(tmpName.end() - 2) = 'P';
-  *(tmpName.end() - 1) = '\0';
-
-  return Preferences_Save(preferences, tmpName.data())
-    && (!file_exists(filename) || file_remove(filename))
-    && file_move(tmpName.data(), filename);
+CPrefAssignment::CPrefAssignment( const CPrefAssignment& ass ){
+       *this = ass;
 }
 
+void CGameDialog::LoadPrefs(){
+       // if we already have a document loaded, we will free and reload from file
+       if ( mGlobalPrefs.InUse() ) {
+               Sys_Printf( "Reloading global prefs from file\n" );
+               mGlobalPrefs.Clear();
+       }
 
+       // load global .pref file
+       CString strGlobalPref = g_PrefsDlg.m_global_rc_path->str;
+       strGlobalPref += "global.pref";
 
-void LogConsole_importString(const char* string)
-{
-  g_Console_enableLogging = string_equal(string, "true");
-  Sys_LogFile(g_Console_enableLogging);
-}
-typedef FreeCaller1<const char*, LogConsole_importString> LogConsoleImportStringCaller;
-
-
-void RegisterGlobalPreferences(PreferenceSystem& preferences)
-{
-  preferences.registerPreference("gamefile", CopiedStringImportStringCaller(g_GamesDialog.m_sGameFile), CopiedStringExportStringCaller(g_GamesDialog.m_sGameFile));
-  preferences.registerPreference("gamePrompt", BoolImportStringCaller(g_GamesDialog.m_bGamePrompt), BoolExportStringCaller(g_GamesDialog.m_bGamePrompt));
-  preferences.registerPreference("log console", LogConsoleImportStringCaller(), BoolExportStringCaller(g_Console_enableLogging));
-}
-
+       mGlobalPrefs.ReadXMLFile( strGlobalPref.GetBuffer() );
 
-PreferenceDictionary g_global_preferences;
-
-void GlobalPreferences_Init()
-{
-  RegisterGlobalPreferences(g_global_preferences);
-}
+       mGlobalPrefs.GetPref( "gamefile", &m_sGameFile, "" ); // NOTE: there's no default, user HAS to select something
+       mGlobalPrefs.GetPref( "autoload", &m_bAutoLoadGame, false );
+       mGlobalPrefs.GetPref( "log console", &m_bLogConsole, false );
+       // in a very particular post-.pid startup
+       // we may have the console turned on and want to keep it that way
+       // so we use a latching system
+       if ( m_bForceLogConsole ) {
+               m_bLogConsole = true;
+               Sys_Printf( "console logging has been latched on, saving prefs\n" );
+               SavePrefs();
+               m_bForceLogConsole = false;
+       }
 
-void CGameDialog::LoadPrefs()
-{
-  // load global .pref file
-  StringOutputStream strGlobalPref(256);
-  strGlobalPref << g_Preferences.m_global_rc_path->str << "global.pref";
+       // console logging: call Sys_LogConsole to check console logging status
+       // it is important that we would log console as early as possible to make it useful
+       Sys_LogFile();
+
+       if ( mGlobalPrefs.mbEmpty ) {
+               Sys_Printf( "Saving global.pref with default pref values\n" );
+               SavePrefs();
+       }
+}
 
-  globalOutputStream() << "loading global preferences from " << makeQuoted(strGlobalPref.c_str()) << "\n";
+void CGameDialog::SavePrefs(){
+       // update the tree and save it
+       mGlobalPrefs.UpdatePrefTree();
 
-  if(!Preferences_Load(g_global_preferences, strGlobalPref.c_str()))
-  {
-    globalOutputStream() << "failed to load global preferences from " << strGlobalPref.c_str() << "\n";
-  }
+       CString strGlobalPref = g_PrefsDlg.m_global_rc_path->str;
+       strGlobalPref += "global.pref";
+
+       if ( !mGlobalPrefs.WriteXMLFile( strGlobalPref.GetBuffer() ) ) {
+               Sys_FPrintf( SYS_ERR, "Error occured while saving global prefs file '%s'\n", strGlobalPref.GetBuffer() );
+       }
 }
 
-void CGameDialog::SavePrefs()
-{
-  StringOutputStream strGlobalPref(256);
-  strGlobalPref << g_Preferences.m_global_rc_path->str << "global.pref";
+void CGameDialog::DoGameInstall() {
+       // make sure console logging is on whenever we enter the installation loop
+       g_PrefsDlg.mGamesDialog.m_bLogConsole = true;
+       Sys_LogFile();
+       mGameInstall.Run();
+}
 
-  globalOutputStream() << "saving global preferences to " << strGlobalPref.c_str() << "\n";
+void CGameDialog::DoGameDialog() {
+       // allow looping the game selection dialog with calls to the game configure dialog in between
+       while ( m_bDoGameInstall ) {
 
-  if(!Preferences_Save_Safe(g_global_preferences, strGlobalPref.c_str()))
-  {
-    globalOutputStream() << "failed to save global preferences to " << strGlobalPref.c_str() << "\n";
-  }
-}
-
-void CGameDialog::DoGameDialog()
-{
-  // show the UI
-  DoModal();
-
-  // we save the prefs file
-  SavePrefs();
-}
-
-void CGameDialog::GameFileImport(int value)
-{
-  m_nComboSelect = value;
-  // use value to set m_sGameFile
-  std::list<CGameDescription *>::iterator iGame = mGames.begin();
-  int i;
-  for(i=0; i<value; i++)
-  {
-    ++iGame;
-  }
-  m_sGameFile = (*iGame)->mGameFile;
-}
-
-void CGameDialog::GameFileExport(const IntImportCallback& importCallback) const
-{
-  // use m_sGameFile to set value
-  std::list<CGameDescription *>::const_iterator iGame;
-  int i = 0;
-  for(iGame=mGames.begin(); iGame!=mGames.end(); ++iGame)
-  {
-    if ((*iGame)->mGameFile == m_sGameFile)
-    {
-      m_nComboSelect = i;
-      break;
-    }
-    i++;
-  }
-  importCallback(m_nComboSelect);
-}
-
-void CGameDialog_GameFileImport(CGameDialog& self, int value)
-{
-  self.GameFileImport(value);
-}
-
-void CGameDialog_GameFileExport(CGameDialog& self, const IntImportCallback& importCallback)
-{
-  self.GameFileExport(importCallback);
-}
-
-void CGameDialog::CreateGlobalFrame(PreferencesPage& page)
-{
-  std::vector<const char*> games;
-  games.reserve(mGames.size());
-  for(std::list<CGameDescription *>::iterator i = mGames.begin(); i != mGames.end(); ++i)
-  {
-    games.push_back((*i)->getRequiredKeyValue("name"));
-  }
-  page.appendCombo(
-    "Select the game",
-    StringArrayRange(&(*games.begin()), &(*games.end())),
-    ReferenceCaller1<CGameDialog, int, CGameDialog_GameFileImport>(*this),
-    ReferenceCaller1<CGameDialog, const IntImportCallback&, CGameDialog_GameFileExport>(*this)
-  );
-  page.appendCheckBox("Startup", "Show Global Preferences", m_bGamePrompt);
-}
-
-GtkWindow* CGameDialog::BuildDialog()
-{
-  GtkFrame* frame = create_dialog_frame("Game settings", GTK_SHADOW_ETCHED_IN);
-
-  GtkVBox* vbox2 = create_dialog_vbox(0, 4);
-  gtk_container_add(GTK_CONTAINER(frame), GTK_WIDGET(vbox2));
-
-  {
-    PreferencesPage preferencesPage(*this, GTK_WIDGET(vbox2));
-    Global_constructPreferences(preferencesPage);
-    CreateGlobalFrame(preferencesPage);
-  }
-
-  return create_simple_modal_dialog_window("Global Preferences", m_modal, GTK_WIDGET(frame));
-}
-
-class LoadGameFile
-{
-  std::list<CGameDescription*>& mGames;
-  const char* mPath;
-public:
-  LoadGameFile(std::list<CGameDescription*>& games, const char* path) : mGames(games), mPath(path)
-  {
-  }
-  void operator()(const char* name) const
-  {
-    if(!extension_equal(path_get_extension(name), "game"))
-    {
-      return;
-    }
-    StringOutputStream strPath(256);
-    strPath << mPath << name;
-    globalOutputStream() << strPath.c_str() << '\n';
-
-    xmlDocPtr pDoc = xmlParseFile(strPath.c_str());
-    if(pDoc)
-    {
-      mGames.push_front(new CGameDescription(pDoc, name));
-      xmlFreeDoc(pDoc);
-    }
-    else
-    {
-      globalErrorStream() << "XML parser failed on '" << strPath.c_str() << "'\n";
-    }
-  }
-};
-
-void CGameDialog::ScanForGames()
-{
-  StringOutputStream strGamesPath(256);
-  strGamesPath << AppPath_get() << "games/";
-  const char *path = strGamesPath.c_str();
-
-  globalOutputStream() << "Scanning for game description files: " << path << '\n';
-
-  /*!
-  \todo FIXME LINUX:
-  do we put game description files below AppPath, or in ~/.radiant
-  i.e. read only or read/write?
-  my guess .. readonly cause it's an install
-  we will probably want to add ~/.radiant/<version>/games/ scanning on top of that for developers
-  (if that's really needed)
-  */
-
-  Directory_forEach(path, LoadGameFile(mGames, path));
-}
-
-CGameDescription* CGameDialog::GameDescriptionForComboItem()
-{
-  std::list<CGameDescription *>::iterator iGame;
-  int i=0;
-  for(iGame=mGames.begin(); iGame!=mGames.end(); ++iGame,i++)
-  {
-    if (i == m_nComboSelect)
-    {
-      return (*iGame);
-    }
-  }
-  return 0; // not found
-}
-
-void CGameDialog::InitGlobalPrefPath()
-{
-  g_Preferences.m_global_rc_path = g_string_new(SettingsPath_get());
-}
-
-void CGameDialog::Reset()
-{
-  if (!g_Preferences.m_global_rc_path)
-    InitGlobalPrefPath();
-  StringOutputStream strGlobalPref(256);
-  strGlobalPref << g_Preferences.m_global_rc_path->str << "global.pref";
-  file_remove(strGlobalPref.c_str());
-}
-
-void CGameDialog::Init()
-{
-  InitGlobalPrefPath();
-  LoadPrefs();
-  ScanForGames();
-  if (mGames.empty())
-  {
-    Error("Didn't find any valid game file descriptions, aborting\n");
-  }
-  CGameDescription* currentGameDescription = 0;
-
-  if (!m_bGamePrompt)
-  {
-    // search by .game name
-    std::list<CGameDescription *>::iterator iGame;
-    for(iGame=mGames.begin(); iGame!=mGames.end(); ++iGame)
-    {
-      if ((*iGame)->mGameFile == m_sGameFile)
-      {
-        currentGameDescription = (*iGame);
-        break;
-      }
-    }
-  }
-  if (m_bGamePrompt || !currentGameDescription)
-  {
-    Create();
-    DoGameDialog();
-    // use m_nComboSelect to identify the game to run as and set the globals
-    currentGameDescription = GameDescriptionForComboItem();
-    ASSERT_NOTNULL(currentGameDescription);
-  }
-  g_pGameDescription = currentGameDescription;
-
-  g_pGameDescription->Dump();
-}
-
-CGameDialog::~CGameDialog()
-{
-  // free all the game descriptions
-  std::list<CGameDescription *>::iterator iGame;
-  for(iGame=mGames.begin(); iGame!=mGames.end(); ++iGame)
-  {
-    delete (*iGame);
-    *iGame = 0;
-  }
-  if(GetWidget() != 0)
-  {
-    Destroy();
-  }
-}
-
-inline const char* GameDescription_getIdentifier(const CGameDescription& gameDescription)
-{
-  const char* identifier = gameDescription.getKeyValue("index");
-  if(string_empty(identifier))
-  {
-    identifier = "1";
-  }
-  return identifier;
-}
-
-void CGameDialog::AddPacksURL(StringOutputStream &URL)
-{
-  // add the URLs for the list of game packs installed
-  // FIXME: this is kinda hardcoded for now..
-  std::list<CGameDescription *>::iterator iGame;
-  for(iGame=mGames.begin(); iGame!=mGames.end(); ++iGame)
-  {
-    URL << "&Games_dlup%5B%5D=" << GameDescription_getIdentifier(*(*iGame));
-  }
-}
-
-CGameDialog g_GamesDialog;
+               m_bDoGameInstall = false;
 
+               if ( DoModal() == IDCANCEL ) {
+                       Error( "game selection dialog canceled, cannot continue" );
+                       return;
+               }
 
-// =============================================================================
-// Widget callbacks for PrefsDlg
+               if ( m_bDoGameInstall ) {
+                       DoGameInstall();
+                       ScanForGames();
+                       // and we will loop to do another DoModal dialog
+               }
+       }
 
-static void OnButtonClean (GtkWidget *widget, gpointer data) 
-{
-  // make sure this is what the user wants
-  if (gtk_MessageBox(GTK_WIDGET(g_Preferences.GetWidget()), "This will close Radiant and clean the corresponding registry entries.\n"
-      "Next time you start Radiant it will be good as new. Do you wish to continue?",
-      "Reset Registry", eMB_YESNO, eMB_ICONASTERISK) == eIDYES)
-  {
-    PrefsDlg *dlg = (PrefsDlg*)data;
-    dlg->EndModal (eIDCANCEL);
+       // unhook so we can use in other places
+       // we manually incref'ed it when creating, it won't be freed (destructor)
+       gtk_container_remove( GTK_CONTAINER( mTopBox ), GetGlobalFrame() );
 
-    g_preferences_globals.disable_ini = true;
-    Preferences_Reset();
-    gtk_main_quit();
-  }
+       // we save the prefs file
+       SavePrefs();
 }
 
-// =============================================================================
-// PrefsDlg class
+GtkWidget* CGameDialog::GetGlobalFrame(){
+       GtkWidget *vbox, *text, *combo, *check;
 
-/*
-========
+       if ( mFrame != NULL ) {
+               return mFrame;
+       }
+
+       mFrame = gtk_frame_new( NULL );
+       gtk_container_set_border_width( GTK_CONTAINER( mFrame ), 5 );
+       gtk_widget_show( mFrame );
 
-very first prefs init deals with selecting the game and the game tools path
-then we can load .ini stuff
+       vbox = gtk_vbox_new( FALSE, 6 );
+       gtk_widget_show( vbox );
+       gtk_container_add( GTK_CONTAINER( mFrame ), vbox );
+       gtk_container_set_border_width( GTK_CONTAINER( vbox ), 5 );
 
-using prefs / ini settings:
-those are per-game
+       text = gtk_label_new( _( "Select the game:" ) );
+       gtk_widget_show( text );
+       gtk_box_pack_start( GTK_BOX( vbox ), text, FALSE, FALSE, 0 );
+
+       combo = gtk_combo_box_new_text();
+       gtk_widget_show( combo );
+       gtk_box_pack_start( GTK_BOX( vbox ), combo, FALSE, FALSE, 0 );
+       AddDialogData( combo, &m_nComboSelect, DLG_COMBO_BOX_INT );
+       mGameCombo = GTK_COMBO_BOX( combo );
 
-look in ~/.radiant/<version>/gamename
-========
-*/
+       UpdateGameCombo();
 
-#define PREFS_LOCAL_FILENAME "local.pref"
-
-void PrefsDlg::Init()
-{
-  // m_global_rc_path has been set above
-  // m_rc_path is for game specific preferences
-  // takes the form: global-pref-path/gamename/prefs-file
+       check = gtk_check_button_new_with_label( _( "Auto load selected game on startup" ) );
+       gtk_widget_show( check );
+       gtk_box_pack_start( GTK_BOX( vbox ), check, FALSE, FALSE, 0 );
+       AddDialogData( check, &m_bAutoLoadGame, DLG_CHECK_BOOL );
+
+       text = gtk_label_new( _( "(this frame is available in the prefs menu if you set auto-select)" ) );
+       gtk_widget_show( text );
+       gtk_box_pack_start( GTK_BOX( vbox ), text, FALSE, FALSE, 0 );
 
-  // this is common to win32 and Linux init now
-  m_rc_path = g_string_new (m_global_rc_path->str);
-  
-  // game sub-dir
-  g_string_append (m_rc_path, g_pGameDescription->mGameFile.c_str());
-  g_string_append (m_rc_path, "/");
-  Q_mkdir (m_rc_path->str);
-  
-  // then the ini file
-  m_inipath = g_string_new (m_rc_path->str);
-  g_string_append (m_inipath, PREFS_LOCAL_FILENAME);
-}
+#ifdef _WIN32
+       check = gtk_check_button_new_with_label( _( "Networked install - per-user settings" ) );
+       gtk_widget_show( check );
+       gtk_box_pack_start( GTK_BOX( vbox ), check, FALSE, FALSE, 0 );
+       AddDialogData( check, &m_bNetRun, DLG_CHECK_BOOL );
+#endif
 
-void notebook_set_page(GtkWidget* notebook, GtkWidget* page)
-{
-  int pagenum = gtk_notebook_page_num(GTK_NOTEBOOK(notebook), page);
-  if(gtk_notebook_get_current_page(GTK_NOTEBOOK(notebook)) != pagenum)
-  {
-    gtk_notebook_set_current_page(GTK_NOTEBOOK(notebook), pagenum);
-  }
-}
+       check = gtk_check_button_new_with_label( _( "Log the console to radiant.log" ) );
+       gtk_widget_show( check );
+       gtk_box_pack_start( GTK_BOX( vbox ), check, FALSE, FALSE, 0 );
+       AddDialogData( check, &m_bLogConsole, DLG_CHECK_BOOL );
+
+       // incref it so we can pass it around
+       gtk_widget_ref( GTK_WIDGET( mFrame ) );
+
+       return mFrame;
+}
+
+void CGameDialog::UpdateData( bool retrieve ) {
+       if ( !retrieve ) {
+               // use m_sGameFile to set m_nComboSelect
+               list<CGameDescription *>::iterator iGame;
+               int i = 0;
+               for ( iGame = mGames.begin(); iGame != mGames.end(); iGame++ )
+               {
+                       if ( ( *iGame )->mGameFile == m_sGameFile ) {
+                               m_nComboSelect = i;
+                               break;
+                       }
+                       i++;
+               }
+#ifdef _WIN32
+               UpdateNetrun( false );
+#endif
+       }
+       Dialog::UpdateData( retrieve );
+       if ( retrieve ) {
+               // use m_nComboSelect to set m_sGameFile
+               list<CGameDescription *>::iterator iGame = mGames.begin();
+               int i;
+               for ( i = 0; i < m_nComboSelect; i++ )
+               {
+                       iGame++;
+               }
+               m_sGameFile = ( *iGame )->mGameFile;
+#ifdef _WIN32
+               UpdateNetrun( true );
+#endif
+       }
+}
+
+void CGameDialog::SInstallCallback( GtkWidget *widget, gpointer data ) {
+       CGameDialog *d = static_cast< CGameDialog* >( data );
+       d->m_bDoGameInstall = true;
+       d->EndModal( 0 );
+}
+
+void CGameDialog::BuildDialog() {
+       GtkWidget *dlg, *vbox1, *button, *setup_button;
+
+       dlg = m_pWidget;
+       gtk_window_set_title( GTK_WINDOW( dlg ), _( "Select Game" ) );
+
+       vbox1 = gtk_vbox_new( FALSE, 0 );
+       gtk_widget_show( vbox1 );
+       gtk_container_add( GTK_CONTAINER( dlg ), vbox1 );
+
+       gtk_container_add( GTK_CONTAINER( vbox1 ), GetGlobalFrame() );
+       mTopBox = vbox1;
+
+       setup_button = gtk_button_new_with_label( _( "Configure more games" ) );
+       gtk_widget_show( setup_button );
+       gtk_box_pack_start( GTK_BOX( vbox1 ), setup_button, FALSE, FALSE, 0 );
+       gtk_signal_connect( GTK_OBJECT( setup_button ), "clicked",
+                                               GTK_SIGNAL_FUNC( SInstallCallback ), this );
+
+       button = gtk_button_new_with_label( _( "OK" ) );
+       gtk_widget_show( button );
+       gtk_box_pack_start( GTK_BOX( vbox1 ), button, FALSE, FALSE, 0 );
+       AddModalButton( button, IDOK );
+
+       button = gtk_button_new_with_label( _( "Cancel" ) );
+       gtk_widget_show( button );
+       gtk_box_pack_start( GTK_BOX( vbox1 ), button, FALSE, FALSE, 0 );
+       AddModalButton( button, IDCANCEL );
+
+       gtk_widget_set_usize( button, 60, -2 );
+}
+
+void CGameDialog::UpdateGameCombo() {
+       // fill in with the game descriptions
+       list<CGameDescription *>::iterator iGame;
+
+       if ( mGameCombo == NULL ) {
+               Sys_Printf( "mGameCombo == NULL\n" );
+               return;
+       }
+
+       // clear whatever is in - wtf no way to know how many text entries?
+       // use set/get active to track
+       gtk_combo_box_set_active( mGameCombo, 0 );
+       while ( gtk_combo_box_get_active( mGameCombo ) == 0 ) {
+               gtk_combo_box_remove_text( mGameCombo, 0 );
+               gtk_combo_box_set_active( mGameCombo, 0 );
+       }
+
+       for ( iGame = mGames.begin(); iGame != mGames.end(); iGame++ ) {
+               gtk_combo_box_append_text( mGameCombo, ( *iGame )->mGameName.GetBuffer() );
+       }
+       gtk_combo_box_set_active( mGameCombo, 0 );
+}
+
+void CGameDialog::ScanForGames(){
+       CString strPath;
+       char *dirlist;
+       GDir *dir;
+       CString strGamesPath = g_strAppPath.GetBuffer();
+       strGamesPath += "games";
+       const char *path = strGamesPath.GetBuffer();
+
+       if ( !mGames.empty() ) {
+               Sys_Printf( "Clearing game list\n" );
+               list<CGameDescription*>::iterator iGame;
+               for ( iGame = mGames.begin(); iGame != mGames.end(); iGame++ ) {
+                       delete ( *iGame );
+               }
+               mGames.clear();
+       }
+
+       Sys_Printf( "Scanning for game description files: %s\n", path );
+
+       /*!
+          \todo FIXME LINUX:
+          do we put game description files below g_strAppPath, or in ~/.radiant
+          i.e. read only or read/write?
+          my guess .. readonly cause it's an install
+          we will probably want to add ~/.radiant/<version>/games/ scanning on top of that for developers
+          (if that's really needed)
+        */
+
+       // FIXME need to catch the 'no game description' situation and exit with a clean error
+
+       dir = g_dir_open( path, 0, NULL );
+
+       if ( dir != NULL ) {
+               while ( 1 )
+               {
+                       const gchar* name = g_dir_read_name( dir );
+                       if ( name == NULL ) {
+                               break;
+                       }
+
+                       dirlist = g_strdup( name );
+#ifdef _WIN32
+                       strlwr( dirlist );
+#endif
+                       char *ext = strrchr( dirlist, '.' );
+                       if ( ( ext == NULL ) || ( strcmp( ext, ".game" ) != 0 ) ) {
+                               continue;
+                       }
+                       strPath.Format( "%s/%s", path, dirlist );
+                       Sys_Printf( "%s\n", strPath.GetBuffer() );
+                       // got one, load it
+                       xmlDocPtr pDoc = xmlParseFile( strPath.GetBuffer() );
+                       if ( pDoc ) {
+                               mGames.push_front( new CGameDescription( pDoc, dirlist ) );
+                       }
+                       else
+                       {
+                               Sys_FPrintf( SYS_ERR, "XML parser failed on '%s'\n", strPath.GetBuffer() );
+                       }
+
+                       g_free( dirlist );
+               }
+               g_dir_close( dir );
+       }
+
+       // entries in the combo need to be updated
+       UpdateGameCombo();
+}
+
+CGameDescription* CGameDialog::GameDescriptionForComboItem(){
+       list<CGameDescription *>::iterator iGame;
+       int i = 0;
+       for ( iGame = mGames.begin(); iGame != mGames.end(); iGame++,i++ ) {
+               if ( i == m_nComboSelect ) {
+                       return ( *iGame );
+               }
+       }
+       return NULL; // not found
+}
+
+void CGameDialog::InitGlobalPrefPath(){
+       GString *global_rc_path;
+       // configure m_global_rc_path
+       // this is the g_strTempPath, and it has already been mkdir'ed
+       global_rc_path = g_string_new( g_strTempPath.GetBuffer() );
+       g_PrefsDlg.m_global_rc_path = global_rc_path;
+}
+
+void CGameDialog::Reset(){
+       if ( !g_PrefsDlg.m_global_rc_path ) {
+               InitGlobalPrefPath();
+       }
+       CString strGlobalPref = g_PrefsDlg.m_global_rc_path->str;
+       strGlobalPref += "global.pref";
+       remove( strGlobalPref.GetBuffer() );
+}
+
+void CGameDialog::Init(){
+       InitGlobalPrefPath();
+       ScanForGames();
+       if ( mGames.empty() ) {
+               DoGameInstall();
+               ScanForGames();
+               if ( mGames.empty() ) {
+                       Error( "No games setup, aborting\n" );
+               }
+       }
+       LoadPrefs();
+       if ( m_bAutoLoadGame ) {
+               // search by .game name
+               list<CGameDescription *>::iterator iGame;
+               for ( iGame = mGames.begin(); iGame != mGames.end(); iGame++ )
+               {
+                       if ( ( *iGame )->mGameFile == m_sGameFile ) {
+                               m_pCurrentGameDescription = ( *iGame );
+                               break;
+                       }
+               }
+       }
+       if ( !m_bAutoLoadGame || !m_pCurrentGameDescription ) {
+               DoGameDialog();
+               // use m_nComboSelect to identify the game to run as and set the globals
+               m_pCurrentGameDescription = GameDescriptionForComboItem();
+               if ( !m_pCurrentGameDescription ) {
+                       Error( "Lookup of game description object failed, can't continue\n" );
+               }
+       }
+       g_pGameDescription = m_pCurrentGameDescription;
+
+       g_strGameToolsPath = g_pGameDescription->mGameToolsPath;
+
+       // NOTE TTimo: this is moved from QE_LoadProject in 1.2
+       // (probably broken)
+       // NOTE Hydra: was broken for win32, we don't use m_strHomeGame or m_strFSBasePath
+#if defined ( __linux__ ) || defined ( __APPLE__ )
+       g_qeglobals.m_strHomeGame = g_get_home_dir();
+       g_qeglobals.m_strHomeGame += "/";
+       g_qeglobals.m_strHomeGame += m_pCurrentGameDescription->mUserPathPrefix.GetBuffer();
+       g_qeglobals.m_strHomeGame += "/";
+#else
+       g_qeglobals.m_strHomeGame = g_pGameDescription->mEnginePath.GetBuffer();
+#endif
 
-void PrefsDlg::showPrefPage(GtkWidget* prefpage)
-{
-  notebook_set_page(m_notebook, prefpage);
-  return;
+       g_pGameDescription->Dump();
+}
+
+CGameDialog::~CGameDialog(){
+       if ( mFrame ) {
+               // NOTE I'm not too sure how reliable this is
+               gtk_widget_unref( GTK_WIDGET( mFrame ) );
+       }
+       // free all the game descriptions
+       list<CGameDescription *>::iterator iGame;
+       for ( iGame = mGames.begin(); iGame != mGames.end(); iGame++ )
+       {
+               delete ( *iGame );
+               *iGame = NULL;
+       }
+}
+
+void CGameDialog::AddPacksURL( Str &URL ){
+       // add the URLs for the list of game packs installed
+       // FIXME: this is kinda hardcoded for now..
+       list<CGameDescription *>::iterator iGame;
+       for ( iGame = mGames.begin(); iGame != mGames.end(); iGame++ )
+       {
+               if ( ( *iGame )->mGameFile == "q3.game" ) {
+                       URL += "&Games_dlup%5B%5D=1";
+               }
+               else if ( ( *iGame )->mGameFile == "wolf.game" ) {
+                       URL += "&Games_dlup%5B%5D=2";
+               }
+               // FIXME: double entry
+               else if ( ( *iGame )->mGameFile == "wolf.game" ) {
+                       URL += "&Games_dlup%5B%5D=3";
+               }
+               else if ( ( *iGame )->mGameFile == "jk2.game" ) {
+                       URL += "&Games_dlup%5B%5D=4";
+               }
+               else if ( ( *iGame )->mGameFile == "stvef.game" ) {
+                       URL += "&Games_dlup%5B%5D=5";
+               }
+               else if ( ( *iGame )->mGameFile == "sof2.game" ) {
+                       URL += "&Games_dlup%5B%5D=6";
+               }
+               else if ( ( *iGame )->mGameFile == "ja.game" ) {
+                       URL += "&Games_dlup%5B%5D=7";
+               }
+       }
+}
+
+#ifdef _WIN32
+
+#define NETRUN_FILENAME "netrun.conf"
+
+bool CGameDialog::m_bNetRun;
+
+void CGameDialog::UpdateNetrun( bool retrieve ){
+       FILE *f_netrun;
+       CString strNetrun;
+       strNetrun = g_strAppPath; strNetrun += NETRUN_FILENAME;
+       if ( !retrieve ) {
+               // now check if we are running from a network installation
+               // use a dummy file as the flag
+               f_netrun = fopen( strNetrun.GetBuffer(), "r" );
+               if ( f_netrun ) {
+                       fclose( f_netrun );
+                       m_bNetRun = true;
+               }
+               else{
+                       m_bNetRun = false;
+               }
+       }
+       else
+       {
+               if ( m_bNetRun ) {
+                       f_netrun = fopen( strNetrun.GetBuffer(), "w" );
+                       if ( !f_netrun ) {
+                               Sys_FPrintf( SYS_ERR, "ERROR: Failed to create netrun file '%s'\n", strNetrun.GetBuffer() );
+                               m_bNetRun = false;
+                       }
+                       else
+                       {
+                               fclose( f_netrun );
+                               Sys_Printf( "Created/Checked '%s'\n", strNetrun.GetBuffer() );
+                       }
+               }
+               else
+               {
+                       if ( remove( strNetrun.GetBuffer() ) == -1 ) {
+                               if ( errno != ENOENT ) {
+                                       Sys_FPrintf( SYS_ERR, "Failed to remove netrun file '%s'\n", strNetrun.GetBuffer() );
+                               }
+                               m_bNetRun = true;
+                       }
+                       else
+                       {
+                               Sys_Printf( "Netrun mode is disabled\n" );
+                       }
+               }
+       }
+}
+
+bool CGameDialog::GetNetrun(){
+       return m_bNetRun;
 }
+#endif
 
-static void treeSelection(GtkTreeSelection* selection, gpointer data)
-{
-  PrefsDlg *dlg = (PrefsDlg*)data;
+/*
+   ========
 
-  GtkTreeModel* model;
-  GtkTreeIter selected;
-  if(gtk_tree_selection_get_selected(selection, &model, &selected))
-  {
-    GtkWidget* prefpage;
-    gtk_tree_model_get(model, &selected, 1, (gpointer*)&prefpage, -1);
-    dlg->showPrefPage(prefpage);
-  }
-}
+   very first prefs init deals with selecting the game and the game tools path
+   then we can load .ini stuff
 
-typedef std::list<PreferenceGroupCallback> PreferenceGroupCallbacks;
+   using prefs / ini settings:
+   those are per-game
 
-inline void PreferenceGroupCallbacks_constructGroup(const PreferenceGroupCallbacks& callbacks, PreferenceGroup& group)
-{
-  for(PreferenceGroupCallbacks::const_iterator i = callbacks.begin(); i != callbacks.end(); ++i)
-  {
-    (*i)(group);
-  }
-}
+   win32:
+   look in g_strGameToolsPath for .ini
 
+   linux:
+   look in ~/.radiant/<version>/gamename
+   ========
+ */
 
-inline void PreferenceGroupCallbacks_pushBack(PreferenceGroupCallbacks& callbacks, const PreferenceGroupCallback& callback)
-{
-  callbacks.push_back(callback);
-}
+#define PREFS_LOCAL_FILENAME "local.pref"
 
-typedef std::list<PreferencesPageCallback> PreferencesPageCallbacks;
+void PrefsDlg::Init(){
+       mGamesDialog.Init();
+
+       // m_global_rc_path has been set above, do m_rc_path with game specific stuff now
+       // the win32 and linux versions have been unified for network mode
+#ifdef _WIN32
+       if ( !CGameDialog::GetNetrun() ) {
+               // legacy prefs settings, this goes where the game pack is installed
+               m_rc_path = g_string_new( g_strGameToolsPath.GetBuffer() );
+               m_inipath = g_string_new( m_rc_path->str );
+               g_string_append( m_inipath, PREFS_LOCAL_FILENAME );
+               return;
+       }
+#endif
+       // this is common to win32 and Linux init now
+       m_rc_path = g_string_new( m_global_rc_path->str );
 
-inline void PreferencesPageCallbacks_constructPage(const PreferencesPageCallbacks& callbacks, PreferencesPage& page)
-{
-  for(PreferencesPageCallbacks::const_iterator i = callbacks.begin(); i != callbacks.end(); ++i)
-  {
-    (*i)(page);
-  }
-}
+       // game sub-dir
+       g_string_append( m_rc_path, g_pGameDescription->mGameFile.GetBuffer() );
+       g_string_append( m_rc_path, "/" );
+       Q_mkdir( m_rc_path->str, 0775 );
 
-inline void PreferencesPageCallbacks_pushBack(PreferencesPageCallbacks& callbacks, const PreferencesPageCallback& callback)
-{
-  callbacks.push_back(callback);
-}
+       // then the ini file
+       m_inipath = g_string_new( m_rc_path->str );
+       g_string_append( m_inipath, PREFS_LOCAL_FILENAME );
 
-PreferencesPageCallbacks g_interfacePreferences;
-void PreferencesDialog_addInterfacePreferences(const PreferencesPageCallback& callback)
-{
-  PreferencesPageCallbacks_pushBack(g_interfacePreferences, callback);
-}
-PreferenceGroupCallbacks g_interfaceCallbacks;
-void PreferencesDialog_addInterfacePage(const PreferenceGroupCallback& callback)
-{
-  PreferenceGroupCallbacks_pushBack(g_interfaceCallbacks, callback);
 }
 
-PreferencesPageCallbacks g_displayPreferences;
-void PreferencesDialog_addDisplayPreferences(const PreferencesPageCallback& callback)
-{
-  PreferencesPageCallbacks_pushBack(g_displayPreferences, callback);
-}
-PreferenceGroupCallbacks g_displayCallbacks;
-void PreferencesDialog_addDisplayPage(const PreferenceGroupCallback& callback)
-{
-  PreferenceGroupCallbacks_pushBack(g_displayCallbacks, callback);
+void PrefsDlg::UpdateData( bool retrieve ){
+       // leo: the "changed" signal confuses the update function
+       if ( m_pWidget == NULL ) {
+               return;
+       }
+       mGamesDialog.UpdateData( retrieve );
+       Dialog::UpdateData( retrieve );
 }
 
-PreferencesPageCallbacks g_settingsPreferences;
-void PreferencesDialog_addSettingsPreferences(const PreferencesPageCallback& callback)
-{
-  PreferencesPageCallbacks_pushBack(g_settingsPreferences, callback);
-}
-PreferenceGroupCallbacks g_settingsCallbacks;
-void PreferencesDialog_addSettingsPage(const PreferenceGroupCallback& callback)
-{
-  PreferenceGroupCallbacks_pushBack(g_settingsCallbacks, callback);
-}
+#ifdef _WIN32
+#define PREFSHSPACE 5
+#else
+#define PREFSHSPACE 0
+#endif
 
-void Widget_updateDependency(GtkWidget* self, GtkWidget* toggleButton)
-{
-  gtk_widget_set_sensitive(self, gtk_toggle_button_get_active(GTK_TOGGLE_BUTTON(toggleButton)) && GTK_WIDGET_IS_SENSITIVE(toggleButton));
+static void UpdateSensitivity( GtkWidget *widget, gpointer data ){
+       PrefsDlg *dlg = (PrefsDlg*)data;
+       dlg->DoSensitivity();
 }
 
-void ToggleButton_toggled_Widget_updateDependency(GtkWidget *toggleButton, GtkWidget* self)
-{
-  Widget_updateDependency(self, toggleButton);
+static void UpdateEditorSensitivity( GtkWidget *widget, gpointer data ){
+       PrefsDlg *dlg = (PrefsDlg*)data;
+       dlg->DoEditorSensitivity();
 }
 
-void ToggleButton_state_changed_Widget_updateDependency(GtkWidget* toggleButton, GtkStateType state, GtkWidget* self)
-{
-  if(state == GTK_STATE_INSENSITIVE)
-  {
-    Widget_updateDependency(self, toggleButton);
-  }
-}
-
-void Widget_connectToggleDependency(GtkWidget* self, GtkWidget* toggleButton)
-{
-  g_signal_connect(G_OBJECT(toggleButton), "state_changed", G_CALLBACK(ToggleButton_state_changed_Widget_updateDependency), self);
-  g_signal_connect(G_OBJECT(toggleButton), "toggled", G_CALLBACK(ToggleButton_toggled_Widget_updateDependency), self);
-  Widget_updateDependency(self, toggleButton);
-}
-
-
-inline GtkWidget* getVBox(GtkWidget* page)
-{
-  return gtk_bin_get_child(GTK_BIN(page));
-}
-
-GtkTreeIter PreferenceTree_appendPage(GtkTreeStore* store, GtkTreeIter* parent, const char* name, GtkWidget* page)
-{
-  GtkTreeIter group;
-  gtk_tree_store_append(store, &group, parent);
-  gtk_tree_store_set(store, &group, 0, name, 1, page, -1);
-  return group;
-}
-
-GtkWidget* PreferencePages_addPage(GtkWidget* notebook, const char* name)
-{
-  GtkWidget* preflabel = gtk_label_new(name);
-  gtk_widget_show(preflabel);
-
-  GtkWidget* pageframe = gtk_frame_new(name);
-  gtk_container_set_border_width(GTK_CONTAINER(pageframe), 4);
-  gtk_widget_show(pageframe);
-
-  GtkWidget* vbox = gtk_vbox_new(FALSE, 4);
-  gtk_widget_show(vbox);
-  gtk_container_set_border_width(GTK_CONTAINER(vbox), 4);
-  gtk_container_add(GTK_CONTAINER(pageframe), vbox);
-
-  // Add the page to the notebook
-  gtk_notebook_append_page(GTK_NOTEBOOK(notebook), pageframe, preflabel);
-
-  return pageframe;
-}
-
-class PreferenceTreeGroup : public PreferenceGroup
-{
-  Dialog& m_dialog;
-  GtkWidget* m_notebook;
-  GtkTreeStore* m_store;
-  GtkTreeIter m_group;
-public:
-  PreferenceTreeGroup(Dialog& dialog, GtkWidget* notebook, GtkTreeStore* store, GtkTreeIter group) :
-    m_dialog(dialog),
-    m_notebook(notebook),
-    m_store(store),
-    m_group(group)
-  {
-  }
-  PreferencesPage createPage(const char* treeName, const char* frameName)
-  {
-    GtkWidget* page = PreferencePages_addPage(m_notebook, frameName);
-    PreferenceTree_appendPage(m_store, &m_group, treeName, page);
-    return PreferencesPage(m_dialog, getVBox(page));
-  }
-};
-
-GtkWindow* PrefsDlg::BuildDialog()
-{
-  PreferencesDialog_addInterfacePreferences(FreeCaller1<PreferencesPage&, Interface_constructPreferences>());
-  Mouse_registerPreferencesPage();
-
-  GtkWindow* dialog = create_floating_window("GtkRadiant Preferences", m_parent);
-
-  {
-    GtkWidget* mainvbox = gtk_vbox_new(FALSE, 5);
-    gtk_container_add(GTK_CONTAINER(dialog), mainvbox);
-    gtk_container_set_border_width(GTK_CONTAINER(mainvbox), 5);
-    gtk_widget_show(mainvbox);
-  
-    {
-      GtkWidget* hbox = gtk_hbox_new(FALSE, 5);
-      gtk_widget_show(hbox);
-      gtk_box_pack_end(GTK_BOX(mainvbox), hbox, FALSE, TRUE, 0);
-
-      {
-        GtkButton* button = create_dialog_button("OK", G_CALLBACK(dialog_button_ok), &m_modal);
-        gtk_box_pack_end(GTK_BOX(hbox), GTK_WIDGET(button), FALSE, FALSE, 0);
-      }
-      {
-        GtkButton* button = create_dialog_button("Cancel", G_CALLBACK(dialog_button_cancel), &m_modal);
-        gtk_box_pack_end(GTK_BOX(hbox), GTK_WIDGET(button), FALSE, FALSE, 0);
-      }
-      {
-        GtkButton* button = create_dialog_button("Clean", G_CALLBACK(OnButtonClean), this);
-        gtk_box_pack_end(GTK_BOX(hbox), GTK_WIDGET(button), FALSE, FALSE, 0);
-      }
-    }
-  
-    {
-      GtkWidget* hbox = gtk_hbox_new(FALSE, 5);
-      gtk_box_pack_start(GTK_BOX(mainvbox), hbox, TRUE, TRUE, 0);
-      gtk_widget_show(hbox);
-  
-      {
-        GtkWidget* sc_win = gtk_scrolled_window_new(0, 0);
-        gtk_scrolled_window_set_policy(GTK_SCROLLED_WINDOW(sc_win), GTK_POLICY_NEVER, GTK_POLICY_AUTOMATIC);
-        gtk_box_pack_start(GTK_BOX(hbox), sc_win, FALSE, FALSE, 0);
-        gtk_widget_show(sc_win);
-        gtk_scrolled_window_set_shadow_type(GTK_SCROLLED_WINDOW(sc_win), GTK_SHADOW_IN);
-
-        // prefs pages notebook
-        m_notebook = gtk_notebook_new();
-        // hide the notebook tabs since its not supposed to look like a notebook
-        gtk_notebook_set_show_tabs(GTK_NOTEBOOK(m_notebook), FALSE);
-        gtk_box_pack_start(GTK_BOX(hbox), m_notebook, TRUE, TRUE, 0);
-        gtk_widget_show(m_notebook);
-
-
-        {
-          GtkTreeStore* store = gtk_tree_store_new(2, G_TYPE_STRING, G_TYPE_POINTER);
-
-          GtkWidget* view = gtk_tree_view_new_with_model(GTK_TREE_MODEL(store));
-          gtk_tree_view_set_headers_visible(GTK_TREE_VIEW(view), FALSE);
-
-          {
-            GtkCellRenderer* renderer = gtk_cell_renderer_text_new();
-            GtkTreeViewColumn* column = gtk_tree_view_column_new_with_attributes("Preferences", renderer, "text", 0, 0);
-            gtk_tree_view_append_column(GTK_TREE_VIEW(view), column);
-          }
-
-          {
-            GtkTreeSelection* selection = gtk_tree_view_get_selection(GTK_TREE_VIEW(view));
-            g_signal_connect(G_OBJECT(selection), "changed", G_CALLBACK(treeSelection), this);
-          }
-
-          gtk_widget_show(view);
-
-          gtk_container_add(GTK_CONTAINER (sc_win), view);
-
-          {
-            /********************************************************************/
-            /* Add preference tree options                                      */
-            /********************************************************************/
-            // Front page... 
-            //GtkWidget* front =
-            PreferencePages_addPage(m_notebook, "Front Page");
-
-            {
-              GtkWidget* global = PreferencePages_addPage(m_notebook, "Global Preferences");
-              {
-                PreferencesPage preferencesPage(*this, getVBox(global));
-                Global_constructPreferences(preferencesPage);
-              }
-              GtkTreeIter group = PreferenceTree_appendPage(store, 0, "Global", global);
-              {
-                GtkWidget* game = PreferencePages_addPage(m_notebook, "Game");
-                PreferencesPage preferencesPage(*this, getVBox(game));
-                g_GamesDialog.CreateGlobalFrame(preferencesPage);
-
-                PreferenceTree_appendPage(store, &group, "Game", game);
-              }
-            }
-
-            {
-              GtkWidget* interfacePage = PreferencePages_addPage(m_notebook, "Interface Preferences");
-              {
-                PreferencesPage preferencesPage(*this, getVBox(interfacePage));
-                PreferencesPageCallbacks_constructPage(g_interfacePreferences, preferencesPage);
-              }
-
-              GtkTreeIter group = PreferenceTree_appendPage(store, 0, "Interface", interfacePage);
-              PreferenceTreeGroup preferenceGroup(*this, m_notebook, store, group);
-
-              PreferenceGroupCallbacks_constructGroup(g_interfaceCallbacks, preferenceGroup);
-            }
-
-            {
-              GtkWidget* display = PreferencePages_addPage(m_notebook, "Display Preferences");
-              {
-                PreferencesPage preferencesPage(*this, getVBox(display));
-                PreferencesPageCallbacks_constructPage(g_displayPreferences, preferencesPage);
-              }
-              GtkTreeIter group = PreferenceTree_appendPage(store, 0, "Display", display);
-              PreferenceTreeGroup preferenceGroup(*this, m_notebook, store, group);
-
-              PreferenceGroupCallbacks_constructGroup(g_displayCallbacks, preferenceGroup);
-            }
-
-            {
-              GtkWidget* settings = PreferencePages_addPage(m_notebook, "General Settings");
-              {
-                PreferencesPage preferencesPage(*this, getVBox(settings));
-                PreferencesPageCallbacks_constructPage(g_settingsPreferences, preferencesPage);
-              }
-
-              GtkTreeIter group = PreferenceTree_appendPage(store, 0, "Settings", settings);
-              PreferenceTreeGroup preferenceGroup(*this, m_notebook, store, group);
+// start new prefs dialog
 
-              PreferenceGroupCallbacks_constructGroup(g_settingsCallbacks, preferenceGroup);
-            }
-          }
+/*! Utility function for swapping notebook pages for tree list selections */
+void PrefsDlg::showPrefPage( int prefpage ){
+       if ( gtk_notebook_get_current_page( GTK_NOTEBOOK( notebook ) ) != prefpage ) {
+               gtk_notebook_set_page( GTK_NOTEBOOK( notebook ), prefpage );
+       }
 
-          gtk_tree_view_expand_all(GTK_TREE_VIEW(view));
-    
-          g_object_unref(G_OBJECT(store));
-        }
-      }
-    }
-  }
+       return;
+}
 
-  gtk_notebook_set_page(GTK_NOTEBOOK(m_notebook), 0);
+static void treeSelection( GtkTreeSelection* selection, gpointer data ){
+       PrefsDlg *dlg = (PrefsDlg*)data;
 
-  return dialog;
+       GtkTreeModel* model;
+       GtkTreeIter selected;
+       if ( gtk_tree_selection_get_selected( selection, &model, &selected ) ) {
+               int prefpage;
+               gtk_tree_model_get( model, &selected, 1, (gpointer*)&prefpage, -1 );
+               dlg->showPrefPage( prefpage );
+       }
 }
 
-preferences_globals_t g_preferences_globals;
-
-PrefsDlg g_Preferences;               // global prefs instance
+void PrefsDlg::BuildDialog(){
+       // Main Preferences dialog
+       GtkWidget *dialog, *mainvbox, *hbox, *sc_win, *preflabel;
+
+       // Widgets on notebook pages
+       GtkWidget *check, *label, *scale, *hbox2, *combo,
+       *table, *spin,  *entry, *pixmap,
+       *radio, *button, *pageframe, *vbox;
+
+       GList *combo_list = (GList*)NULL;
+
+       GtkObject *adj;
+
+       dialog = m_pWidget;
+       gtk_window_set_title( GTK_WINDOW( dialog ), _( "GtkRadiant Preferences" ) );
+       gtk_widget_realize( dialog );
+
+       mainvbox = gtk_vbox_new( FALSE, 5 );
+       gtk_container_add( GTK_CONTAINER( dialog ), mainvbox );
+       gtk_container_set_border_width( GTK_CONTAINER( mainvbox ), 5 );
+       gtk_widget_show( mainvbox );
+
+       hbox = gtk_hbox_new( FALSE, 5 );
+       gtk_widget_show( hbox );
+       gtk_box_pack_end( GTK_BOX( mainvbox ), hbox, FALSE, TRUE, 0 );
+
+       button = gtk_button_new_with_label( _( "OK" ) );
+       gtk_widget_show( button );
+       gtk_box_pack_end( GTK_BOX( hbox ), button, FALSE, FALSE, 0 );
+       gtk_widget_set_usize( button, 60, -2 );
+       AddModalButton( button, IDOK );
+
+       button = gtk_button_new_with_label( _( "Cancel" ) );
+       gtk_widget_show( button );
+       gtk_box_pack_end( GTK_BOX( hbox ), button, FALSE, FALSE, 0 );
+       gtk_widget_set_usize( button, 60, -2 );
+       AddModalButton( button, IDCANCEL );
+
+       button = gtk_button_new_with_label( _( "Clean" ) );
+       gtk_widget_show( button );
+       gtk_signal_connect( GTK_OBJECT( button ), "clicked", GTK_SIGNAL_FUNC( OnButtonClean ), this );
+       gtk_box_pack_start( GTK_BOX( hbox ), button, FALSE, FALSE, 0 );
+       gtk_widget_set_usize( button, 60, -2 );
+
+       hbox = gtk_hbox_new( FALSE, 5 );
+       gtk_box_pack_start( GTK_BOX( mainvbox ), hbox, TRUE, TRUE, 0 );
+       gtk_widget_show( hbox );
+
+       sc_win = gtk_scrolled_window_new( NULL, NULL );
+       gtk_scrolled_window_set_policy( GTK_SCROLLED_WINDOW( sc_win ), GTK_POLICY_NEVER, GTK_POLICY_AUTOMATIC );
+       gtk_box_pack_start( GTK_BOX( hbox ), sc_win, FALSE, FALSE, 0 );
+       gtk_widget_show( sc_win );
+
+       // prefs pages notebook
+       notebook = gtk_notebook_new();
+       // hide the notebook tabs since its not supposed to look like a notebook
+       gtk_notebook_set_show_tabs( GTK_NOTEBOOK( notebook ), FALSE );
+       gtk_box_pack_start( GTK_BOX( hbox ), notebook, TRUE, TRUE, 0 );
+       gtk_widget_show( notebook );
+
+       gtk_scrolled_window_set_shadow_type( GTK_SCROLLED_WINDOW( sc_win ), GTK_SHADOW_IN );
+
+       {
+               GtkTreeStore* store = gtk_tree_store_new( 2, G_TYPE_STRING, G_TYPE_POINTER );
+
+               GtkWidget* view = gtk_tree_view_new_with_model( GTK_TREE_MODEL( store ) );
+               gtk_tree_view_set_headers_visible( GTK_TREE_VIEW( view ), FALSE );
+
+               {
+                       GtkCellRenderer* renderer = gtk_cell_renderer_text_new();
+                       GtkTreeViewColumn* column = gtk_tree_view_column_new_with_attributes( _( "Preferences" ), renderer, "text", 0, NULL );
+                       gtk_tree_view_append_column( GTK_TREE_VIEW( view ), column );
+               }
+
+               {
+                       GtkTreeSelection* selection = gtk_tree_view_get_selection( GTK_TREE_VIEW( view ) );
+                       g_signal_connect( G_OBJECT( selection ), "changed", G_CALLBACK( treeSelection ), this );
+               }
+
+               gtk_widget_show( view );
+
+               gtk_container_add( GTK_CONTAINER( sc_win ), view );
+
+               {
+                       /********************************************************************/
+                       /* Add preference tree options                                      */
+                       /********************************************************************/
+                       {
+                               GtkTreeIter group;
+                               gtk_tree_store_append( store, &group, NULL );
+                               gtk_tree_store_set( store, &group, 0, _( "Globals" ), 1, PTAB_FRONT, -1 );
+                               {
+                                       GtkTreeIter tab;
+                                       gtk_tree_store_append( store, &tab, &group );
+                                       gtk_tree_store_set( store, &tab, 0, _( "Game settings" ), 1, (gpointer)PTAB_GAME_SETTINGS, -1 );
+                               }
+                       }
+
+                       {
+                               GtkTreeIter group;
+                               gtk_tree_store_append( store, &group, NULL );
+                               gtk_tree_store_set( store, &group, 0, _( "Display" ), 1, PTAB_FRONT, -1 );
+                               {
+                                       GtkTreeIter tab;
+                                       gtk_tree_store_append( store, &tab, &group );
+                                       gtk_tree_store_set( store, &tab, 0, _( "2D Display/Rendering" ), 1, (gpointer)PTAB_2D, -1 );
+                               }
+                               {
+                                       GtkTreeIter tab;
+                                       gtk_tree_store_append( store, &tab, &group );
+                                       gtk_tree_store_set( store, &tab, 0, _( "3D View" ), 1, (gpointer)PTAB_CAMERA, -1 );
+                               }
+                               {
+                                       GtkTreeIter tab;
+                                       gtk_tree_store_append( store, &tab, &group );
+                                       gtk_tree_store_set( store, &tab, 0, _( "Texture Settings" ), 1, (gpointer)PTAB_TEXTURE, -1 );
+                               }
+                       }
+
+                       {
+                               GtkTreeIter group;
+                               gtk_tree_store_append( store, &group, NULL );
+                               gtk_tree_store_set( store, &group, 0, _( "Interface" ), 1, PTAB_FRONT, -1 );
+                               {
+                                       GtkTreeIter tab;
+                                       gtk_tree_store_append( store, &tab, &group );
+                                       gtk_tree_store_set( store, &tab, 0, _( "Layout" ), 1, (gpointer)PTAB_LAYOUT, -1 );
+                               }
+                               {
+                                       GtkTreeIter tab;
+                                       gtk_tree_store_append( store, &tab, &group );
+                                       gtk_tree_store_set( store, &tab, 0, _( "Mouse" ), 1, (gpointer)PTAB_MOUSE, -1 );
+                               }
+                               {
+                                       GtkTreeIter tab;
+                                       gtk_tree_store_append( store, &tab, &group );
+                                       gtk_tree_store_set( store, &tab, 0, _( "Editing" ), 1, (gpointer)PTAB_EDITING, -1 );
+                               }
+                       }
+
+                       {
+                               GtkTreeIter group;
+                               gtk_tree_store_append( store, &group, NULL );
+                               gtk_tree_store_set( store, &group, 0, _( "Other" ), 1, PTAB_FRONT, -1 );
+                               {
+                                       GtkTreeIter tab;
+                                       gtk_tree_store_append( store, &tab, &group );
+                                       gtk_tree_store_set( store, &tab, 0, _( "Startup/Auto save" ), 1, (gpointer)PTAB_STARTUP, -1 );
+                               }
+                               {
+                                       GtkTreeIter tab;
+                                       gtk_tree_store_append( store, &tab, &group );
+                                       gtk_tree_store_set( store, &tab, 0, _( "Paths" ), 1, (gpointer)PTAB_PATHS, -1 );
+                               }
+                               {
+                                       GtkTreeIter tab;
+                                       gtk_tree_store_append( store, &tab, &group );
+                                       gtk_tree_store_set( store, &tab, 0, _( "Brush" ), 1, (gpointer)PTAB_BRUSH, -1 );
+                               }
+                               {
+                                       GtkTreeIter tab;
+                                       gtk_tree_store_append( store, &tab, &group );
+                                       gtk_tree_store_set( store, &tab, 0, _( "Misc" ), 1, (gpointer)PTAB_MISC, -1 );
+                               }
+                               if ( !g_qeglobals.bBSPFrontendPlugin ) {
+                                       GtkTreeIter tab;
+                                       gtk_tree_store_append( store, &tab, &group );
+                                       gtk_tree_store_set( store, &tab, 0, _( "BSP Monitoring" ), 1, (gpointer)PTAB_BSPMONITOR, -1 );
+                               }
+                       }
+               }
+
+               gtk_tree_view_expand_all( GTK_TREE_VIEW( view ) );
+
+               g_object_unref( G_OBJECT( store ) );
+       }
+
+       /**********************************************************************/
+       /* build the prefs pages                                              */
+       /**********************************************************************/
+
+       // Front page...
+       // todo : add something interesting here
+       // NOTE TTimo: tip of the day? or a logo?
+       preflabel = gtk_label_new( _( "Front Page" ) );
+       gtk_widget_show( preflabel );
+       pageframe = gtk_frame_new( NULL );
+       gtk_container_set_border_width( GTK_CONTAINER( pageframe ), 5 );
+       gtk_widget_show( pageframe );
+       vbox = gtk_vbox_new( FALSE, 5 );
+       gtk_widget_show( vbox );
+       gtk_widget_set_usize( GTK_WIDGET( vbox ), 350, -2 );
+       gtk_container_set_border_width( GTK_CONTAINER( vbox ), 5 );
+       gtk_container_add( GTK_CONTAINER( pageframe ), vbox );
+
+       gtk_notebook_append_page( GTK_NOTEBOOK( notebook ), pageframe, preflabel );
+
+       /******** global preferences group ****************************/
+       preflabel = gtk_label_new( _( "Globals" ) );
+       gtk_widget_show( preflabel );
+
+       pageframe = mGamesDialog.GetGlobalFrame();
+       gtk_notebook_append_page( GTK_NOTEBOOK( notebook ), pageframe, preflabel );
+
+       /******** 2D prefs group (xy views/rendering options) *********/
+       preflabel = gtk_label_new( _( "2D Display" ) );
+       gtk_widget_show( preflabel );
+       pageframe = gtk_frame_new( _( "2D Display" ) );
+       gtk_container_set_border_width( GTK_CONTAINER( pageframe ), 5 );
+       gtk_widget_show( pageframe );
+       vbox = gtk_vbox_new( FALSE, 5 );
+       gtk_widget_show( vbox );
+       gtk_container_set_border_width( GTK_CONTAINER( vbox ), 5 );
+       gtk_container_add( GTK_CONTAINER( pageframe ), vbox );
+
+       // OpenGL Display Lists
+       check = gtk_check_button_new_with_label( _( "OpenGL Display Lists" ) );
+       gtk_widget_show( check );
+       gtk_box_pack_start( GTK_BOX( vbox ), check, FALSE, FALSE, 0 );
+       AddDialogData( check, &m_bDisplayLists, DLG_CHECK_BOOL );
+
+       // Antialiased points & lines
+       // Fishman - Add antialiazed points and lines support. 09/03/00
+       check = gtk_check_button_new_with_label( _( "OpenGL antialiased points and lines" ) );
+       gtk_widget_show( check );
+       gtk_box_pack_start( GTK_BOX( vbox ), check, FALSE, FALSE, 0 );
+       AddDialogData( check, &m_bAntialiasedPointsAndLines, DLG_CHECK_BOOL );
+
+       // Solid selection boxes
+       check = gtk_check_button_new_with_label( _( "Solid selection boxes" ) );
+       gtk_widget_show( check );
+       gtk_box_pack_start( GTK_BOX( vbox ), check, FALSE, FALSE, 0 );
+       AddDialogData( check, &m_bNoStipple, DLG_CHECK_BOOL );
+
+       // Display size info
+       check = gtk_check_button_new_with_label( _( "Display size info" ) );
+       gtk_widget_show( check );
+       gtk_box_pack_start( GTK_BOX( vbox ), check, FALSE, FALSE, 0 );
+       AddDialogData( check, &m_bSizePaint, DLG_CHECK_BOOL );
+
+       // Alternate vertex/edge handles
+       // Gef: Kyro GL_POINT work around 25-aug-2001
+       check = gtk_check_button_new_with_label( _( "Alternate vertex/edge handles" ) );
+       gtk_widget_show( check );
+       gtk_box_pack_start( GTK_BOX( vbox ), check, FALSE, FALSE, 0 );
+       AddDialogData( check, &m_bGlPtWorkaround, DLG_CHECK_BOOL );
+
+       g_list_free( combo_list );
+
+#ifdef ATIHACK_812
+       // ATI bugs
+       check = gtk_check_button_new_with_label( _( "ATI and Intel cards w/ buggy drivers (disappearing polygons)" ) );
+       gtk_widget_show( check );
+       gtk_box_pack_start( GTK_BOX( vbox ), check, FALSE, FALSE, 0 );
+       AddDialogData( check, &m_bGlATIHack, DLG_CHECK_BOOL );
+#endif
 
+#ifdef NVIDIA_AERO_HACK
+       check = gtk_check_button_new_with_label( _( "NVIDIA/Aero bug - disable Windows composition" ) );
+       gtk_widget_show( check );
+       gtk_box_pack_start( GTK_BOX( vbox ), check, FALSE, FALSE, 0 );
+       AddDialogData( check, &m_bGlNvidiaAeroHack, DLG_CHECK_BOOL );
+#endif
 
-void PreferencesDialog_constructWindow(GtkWindow* main_window)
-{
-  g_Preferences.m_parent = main_window;
-  g_Preferences.Create();
-}
-void PreferencesDialog_destroyWindow()
-{
-  g_Preferences.Destroy();
-}
+       // Add the page to the notebook
+       gtk_notebook_append_page( GTK_NOTEBOOK( notebook ), pageframe, preflabel );
+
+       /******** 3D Camera view group *********/
+       preflabel = gtk_label_new( _( "3D View" ) );
+       gtk_widget_show( preflabel );
+       pageframe = gtk_frame_new( _( "3D View" ) );
+       gtk_container_set_border_width( GTK_CONTAINER( pageframe ), 5 );
+       gtk_widget_show( pageframe );
+       vbox = gtk_vbox_new( FALSE, 5 );
+       gtk_widget_show( vbox );
+       gtk_container_set_border_width( GTK_CONTAINER( vbox ), 5 );
+       gtk_container_add( GTK_CONTAINER( pageframe ), vbox );
+
+       // Directional velocity (Movement Velocity)
+       // label container
+       hbox2 = gtk_hbox_new( FALSE, 0 );
+       gtk_widget_show( hbox2 );
+       gtk_box_pack_start( GTK_BOX( vbox ), hbox2, FALSE, FALSE, 0 );
+
+       // label
+       label = gtk_label_new( _( "Movement Velocity" ) );
+       gtk_label_set_justify( GTK_LABEL( label ), GTK_JUSTIFY_LEFT );
+       gtk_widget_show( label );
+       gtk_box_pack_start( GTK_BOX( hbox2 ), label, FALSE, FALSE, 0 );
+
+       // adjustment
+       adj = gtk_adjustment_new( 100, 50, 300, 1, 10, 10 );
+       AddDialogData( adj, &m_nMoveSpeed, DLG_ADJ_INT );
+
+       // scale
+       scale = gtk_hscale_new( GTK_ADJUSTMENT( adj ) );
+       gtk_widget_show( scale );
+       gtk_box_pack_start( GTK_BOX( vbox ), scale, FALSE, TRUE, 2 );
+
+       gtk_scale_set_draw_value( GTK_SCALE( scale ), TRUE );
+
+       // Angular velocity (Rotational Velocity)
+       // label container
+       hbox2 = gtk_hbox_new( FALSE, 0 );
+       gtk_widget_show( hbox2 );
+       gtk_box_pack_start( GTK_BOX( vbox ), hbox2, FALSE, FALSE, 0 );
+
+       // label
+       label = gtk_label_new( _( "Rotational Velocity" ) );
+       gtk_label_set_justify( GTK_LABEL( label ), GTK_JUSTIFY_LEFT );
+       gtk_widget_show( label );
+       gtk_box_pack_start( GTK_BOX( hbox2 ), label, FALSE, FALSE, 0 );
+
+       // adjustment
+       adj = gtk_adjustment_new( 3, 1, 180, 1, 10, 10 ); // value, low, high, step, page_step, page_size
+       AddDialogData( adj, &m_nAngleSpeed, DLG_ADJ_INT );
+
+       // scale
+       scale = gtk_hscale_new( GTK_ADJUSTMENT( adj ) );
+       gtk_widget_show( scale );
+       gtk_box_pack_start( GTK_BOX( vbox ), scale, FALSE, TRUE, 2 );
+       gtk_scale_set_draw_value( GTK_SCALE( scale ), TRUE );
+
+       // Text under the velocity sliders
+       // container
+       hbox2 = gtk_hbox_new( FALSE, 0 );
+       gtk_widget_show( hbox2 );
+       gtk_box_pack_start( GTK_BOX( vbox ), hbox2, FALSE, FALSE, 0 );
+
+       // label
+       label = gtk_label_new( _( "slow" ) );
+       gtk_widget_show( label );
+       gtk_box_pack_start( GTK_BOX( hbox2 ), label, FALSE, FALSE, 0 );
+
+       // label
+       label = gtk_label_new( _( "fast" ) );
+       gtk_widget_show( label );
+       gtk_box_pack_end( GTK_BOX( hbox2 ), label, FALSE, FALSE, 0 );
+
+       // Allow drag to select multiple faces/brushes
+       // container
+       table = gtk_table_new( 2, 1, FALSE );
+       gtk_widget_show( table );
+       gtk_box_pack_start( GTK_BOX( vbox ), table, FALSE, TRUE, 0 );
+       gtk_table_set_row_spacings( GTK_TABLE( table ), 5 );
+       gtk_table_set_col_spacings( GTK_TABLE( table ), 5 );
+
+       label = gtk_label_new( _( "Use paint-select in camera view:" ) );
+       gtk_widget_show( label );
+       gtk_label_set_justify( GTK_LABEL( label ), GTK_JUSTIFY_LEFT );
+       gtk_table_attach( GTK_TABLE( table ), label, 0, 1, 0, 1,
+                                         (GtkAttachOptions) ( 0 ),
+                                         (GtkAttachOptions) ( 0 ), 0, 0 );
+
+       combo_list = NULL;
+       combo_list = g_list_append( combo_list, (void *)_( "No" ) );
+       combo_list = g_list_append( combo_list, (void *)_( "Yes" ) );
+       combo_list = g_list_append( combo_list, (void *)_( "Yes (Classic Key Setup)" ) );
+
+       combo = gtk_combo_new();
+       gtk_combo_set_popdown_strings( GTK_COMBO( combo ), combo_list );
+       gtk_widget_show( combo );
+       gtk_table_attach( GTK_TABLE( table ), combo, 1, 2, 0, 1,
+                                         (GtkAttachOptions) ( GTK_FILL ),
+                                         (GtkAttachOptions) ( 0 ), 0, 0 );
+       gtk_entry_set_editable( GTK_ENTRY( GTK_COMBO( combo )->entry ), FALSE );
+       AddDialogData( combo, &m_nCamDragMultiSelect, DLG_COMBO_INT );
+
+       // Freelook in Camera view
+       check = gtk_check_button_new_with_label( _( "Freelook in Camera view" ) );
+       gtk_widget_show( check );
+       gtk_box_pack_start( GTK_BOX( vbox ), check, FALSE, FALSE, 0 );
+       gtk_label_set_justify( GTK_LABEL( GTK_BIN( check )->child ), GTK_JUSTIFY_LEFT );
+       AddDialogData( check, &m_bCamFreeLook, DLG_CHECK_BOOL );
+
+       // Freelook in Camera view w/ forward & back strafing instead of up and down looking
+       check = gtk_check_button_new_with_label( _( "Freelook strafes Forward and Back" ) );
+       gtk_widget_show( check );
+       gtk_box_pack_start( GTK_BOX( vbox ), check, FALSE, FALSE, 0 );
+       gtk_label_set_justify( GTK_LABEL( GTK_BIN( check )->child ), GTK_JUSTIFY_LEFT );
+       AddDialogData( check, &m_bCamFreeLookStrafe, DLG_CHECK_BOOL );
+
+       // Invert mouse in freelook
+       check = gtk_check_button_new_with_label( _( "Invert mouse in freelook" ) );
+       gtk_widget_show( check );
+       gtk_box_pack_start( GTK_BOX( vbox ), check, FALSE, FALSE, 0 );
+       gtk_label_set_justify( GTK_LABEL( GTK_BIN( check )->child ), GTK_JUSTIFY_LEFT );
+       AddDialogData( check, &m_bCamInverseMouse, DLG_CHECK_BOOL );
+
+       // Discrete movement
+       check = gtk_check_button_new_with_label( _( "Discrete movement" ) );
+       gtk_widget_show( check );
+       gtk_box_pack_start( GTK_BOX( vbox ), check, FALSE, FALSE, 0 );
+       gtk_label_set_justify( GTK_LABEL( GTK_BIN( check )->child ), GTK_JUSTIFY_LEFT );
+       AddDialogData( check, &m_bCamDiscrete, DLG_CHECK_BOOL );
+
+       // Update XY views on camera move
+       check = gtk_check_button_new_with_label( _( "Update XY views on camera move" ) );
+       gtk_widget_show( check );
+       gtk_box_pack_start( GTK_BOX( vbox ), check, FALSE, FALSE, 0 );
+       gtk_label_set_justify( GTK_LABEL( GTK_BIN( check )->child ), GTK_JUSTIFY_LEFT );
+       AddDialogData( check, &m_bCamXYUpdate, DLG_CHECK_BOOL );
+
+       // Add the page to the notebook
+       gtk_notebook_append_page( GTK_NOTEBOOK( notebook ), pageframe, preflabel );
+
+       /******** Texture group *********/
+       preflabel = gtk_label_new( _( "Textures" ) );
+       gtk_widget_show( preflabel );
+       pageframe = gtk_frame_new( _( "Textures" ) );
+       gtk_container_set_border_width( GTK_CONTAINER( pageframe ), 5 );
+       gtk_widget_show( pageframe );
+       vbox = gtk_vbox_new( FALSE, 6 );
+       gtk_widget_show( vbox );
+       gtk_container_set_border_width( GTK_CONTAINER( vbox ), 5 );
+       gtk_container_add( GTK_CONTAINER( pageframe ), vbox );
+
+       // Texture quality slider
+       // label
+       label = gtk_label_new( _( "Texture quality" ) );
+       gtk_widget_show( label );
+       gtk_box_pack_start( GTK_BOX( vbox ), label, FALSE, FALSE, 0 );
+       gtk_misc_set_alignment( GTK_MISC( label ), 0, 0.5 );
+       gtk_label_set_justify( GTK_LABEL( label ), GTK_JUSTIFY_LEFT );
+
+       // adjustment
+       adj = gtk_adjustment_new( 0, 0, 4, 1, 1, 1 );
+       AddDialogData( adj, &m_nLatchedTextureQuality, DLG_ADJ_INT );
+
+       // scale
+       scale = gtk_hscale_new( GTK_ADJUSTMENT( adj ) );
+       gtk_widget_show( scale );
+       gtk_box_pack_start( GTK_BOX( vbox ), scale, FALSE, FALSE, 0 );
+       gtk_scale_set_draw_value( GTK_SCALE( scale ), FALSE );
+
+       // text under the texture slider
+       hbox2 = gtk_hbox_new( FALSE, 0 );
+       gtk_widget_show( hbox2 );
+       gtk_box_pack_start( GTK_BOX( vbox ), hbox2, FALSE, FALSE, 0 );
+       label = gtk_label_new( _( "low" ) );
+       gtk_widget_show( label );
+       gtk_box_pack_start( GTK_BOX( hbox2 ), label, FALSE, FALSE, 0 );
+       label = gtk_label_new( _( "high" ) );
+       gtk_widget_show( label );
+       gtk_box_pack_end( GTK_BOX( hbox2 ), label, FALSE, FALSE, 0 );
+
+       // texture subsets
+       check = gtk_check_button_new_with_label( _( "Texture subsets" ) );
+       gtk_widget_show( check );
+       gtk_box_pack_start( GTK_BOX( vbox ), check, FALSE, FALSE, 0 );
+       AddDialogData( check, &m_bTextureWindow, DLG_CHECK_BOOL );
+
+       // texture scrollbar
+       check = gtk_check_button_new_with_label( _( "Texture scrollbar" ) );
+       gtk_widget_show( check );
+       gtk_box_pack_start( GTK_BOX( vbox ), check, FALSE, FALSE, 0 );
+       AddDialogData( check, &m_bTextureScrollbar, DLG_CHECK_BOOL );
+
+       // texture increment matches grid
+       check = gtk_check_button_new_with_label( _( "Tex increment matches grid" ) );
+       gtk_widget_show( check );
+       gtk_box_pack_start( GTK_BOX( vbox ), check, FALSE, FALSE, 0 );
+       AddDialogData( check, &m_bSnapTToGrid, DLG_CHECK_BOOL );
+
+       // RIANT
+       // Texture compression choice label
+       // container
+       table = gtk_table_new( 2, 1, FALSE );
+       gtk_widget_show( table );
+       gtk_box_pack_start( GTK_BOX( vbox ), table, FALSE, TRUE, 0 );
+       gtk_table_set_row_spacings( GTK_TABLE( table ), 5 );
+       gtk_table_set_col_spacings( GTK_TABLE( table ), 5 );
+
+       label = gtk_label_new( _( "Texture Compression (if available):" ) );
+       gtk_widget_show( label );
+       gtk_label_set_justify( GTK_LABEL( label ), GTK_JUSTIFY_LEFT );
+       gtk_table_attach( GTK_TABLE( table ), label, 0, 1, 0, 1,
+                                         (GtkAttachOptions) ( 0 ),
+                                         (GtkAttachOptions) ( 0 ), 0, 0 );
+       gtk_misc_set_alignment( GTK_MISC( label ), 0, 0.5 );
+
+       // Texture compression choice label
+       combo_list = NULL;
+       // NONE will always be in pos 0
+       combo_list = g_list_append( combo_list, (void *)_( "None" ) );
+
+       // if OpenGL compression is enabled it will always be
+       // in pos 1
+       if ( g_qeglobals.m_bOpenGLCompressionSupported ) {
+               combo_list = g_list_append( combo_list, (void *)_( "OpenGL ARB" ) );
+       }
+
+       // If S3 is enabled offer all 3 valid compression schemes in RGBA
+       if ( g_qeglobals.m_bS3CompressionSupported ) {
+               combo_list = g_list_append( combo_list, (void *)_( "S3TC DXT1" ) );
+               combo_list = g_list_append( combo_list, (void *)_( "S3TC DXT3" ) );
+               combo_list = g_list_append( combo_list, (void *)_( "S3TC DXT5" ) );
+       }
+
+       combo = gtk_combo_new();
+       gtk_combo_set_popdown_strings( GTK_COMBO( combo ), combo_list );
+       gtk_widget_show( combo );
+       gtk_table_attach( GTK_TABLE( table ), combo, 1, 2, 0, 1,
+                                         (GtkAttachOptions) ( GTK_FILL ),
+                                         (GtkAttachOptions) ( 0 ), 0, 0 );
+       gtk_entry_set_editable( GTK_ENTRY( GTK_COMBO( combo )->entry ), FALSE );
+       AddDialogData( combo, &m_nTextureCompressionFormat, DLG_COMBO_INT );
+       g_list_free( combo_list );
+
+       // container
+       table = gtk_table_new( 2, 1, FALSE );
+       gtk_widget_show( table );
+       gtk_box_pack_start( GTK_BOX( vbox ), table, FALSE, TRUE, 0 );
+       gtk_table_set_row_spacings( GTK_TABLE( table ), 5 );
+       gtk_table_set_col_spacings( GTK_TABLE( table ), 5 );
+
+       // Startup shaders
+       // label
+       label = gtk_label_new( _( "Startup Shaders:" ) );
+       gtk_widget_show( label );
+       gtk_label_set_justify( GTK_LABEL( label ), GTK_JUSTIFY_LEFT );
+       gtk_table_attach( GTK_TABLE( table ), label, 0, 1, 0, 1,
+                                         (GtkAttachOptions) ( 0 ),
+                                         (GtkAttachOptions) ( 0 ), 0, 0 );
+       gtk_misc_set_alignment( GTK_MISC( label ), 0, 0.5 );
+
+       // combo list
+       combo_list = NULL;
+       combo_list = g_list_append( combo_list, (void *)_( "None" ) );
+       if ( g_pGameDescription->mGameFile == "jk2.game" || g_pGameDescription->mGameFile == "ja.game" ) {
+               combo_list = g_list_append( combo_list, (void *)_( "System" ) );
+       }
+       else if ( g_pGameDescription->mGameFile == "sof2.game" ) {
+               combo_list = g_list_append( combo_list, (void *)( "Tools" ) );
+       }
+       else{
+               combo_list = g_list_append( combo_list, (void *)_( "Common" ) );
+       }
+       combo_list = g_list_append( combo_list, (void *)_( "All" ) );
+       combo = gtk_combo_new();
+       gtk_combo_set_popdown_strings( GTK_COMBO( combo ), combo_list );
+       gtk_widget_show( combo );
+       gtk_table_attach( GTK_TABLE( table ), combo, 1, 2, 0, 1,
+                                         (GtkAttachOptions) ( GTK_FILL ),
+                                         (GtkAttachOptions) ( 0 ), 0, 0 );
+       gtk_entry_set_editable( GTK_ENTRY( GTK_COMBO( combo )->entry ), FALSE );
+       AddDialogData( combo, &m_nLatchedShader, DLG_COMBO_INT );
+       g_list_free( combo_list );
+
+       // Add the page to the notebook
+       gtk_notebook_append_page( GTK_NOTEBOOK( notebook ), pageframe, preflabel );
+
+       /******** Layout group *********/
+       preflabel = gtk_label_new( _( "Layout" ) );
+       gtk_widget_show( preflabel );
+       pageframe = gtk_frame_new( _( "Layout" ) );
+       gtk_container_set_border_width( GTK_CONTAINER( pageframe ), 5 );
+       gtk_widget_show( pageframe );
+       vbox = gtk_vbox_new( FALSE, 5 );
+       gtk_widget_show( vbox );
+       gtk_container_set_border_width( GTK_CONTAINER( vbox ), 5 );
+       gtk_container_add( GTK_CONTAINER( pageframe ), vbox );
+
+       // View types
+       // table
+       table = gtk_table_new( 2, 4, FALSE );
+       gtk_widget_show( table );
+       gtk_box_pack_start( GTK_BOX( vbox ), table, FALSE, TRUE, 0 );
+       gtk_table_set_row_spacings( GTK_TABLE( table ), 5 );
+       gtk_table_set_col_spacings( GTK_TABLE( table ), 5 );
+
+       // view type 1
+       pixmap = new_pixmap( g_pParentWnd->m_pWidget, "window1.bmp" );
+       gtk_widget_show( pixmap );
+       gtk_table_attach( GTK_TABLE( table ), pixmap, 0, 1, 0, 1,
+                                         (GtkAttachOptions) ( 0 ),
+                                         (GtkAttachOptions) ( 0 ), 0, 0 );
+
+       // view type 2
+       pixmap = new_pixmap( g_pParentWnd->m_pWidget, "window2.bmp" );
+       gtk_widget_show( pixmap );
+       gtk_table_attach( GTK_TABLE( table ), pixmap, 1, 2, 0, 1,
+                                         (GtkAttachOptions) ( 0 ),
+                                         (GtkAttachOptions) ( 0 ), 0, 0 );
+
+       // view type 3
+       pixmap = new_pixmap( g_pParentWnd->m_pWidget, "window3.bmp" );
+       gtk_widget_show( pixmap );
+       gtk_table_attach( GTK_TABLE( table ), pixmap, 2, 3, 0, 1,
+                                         (GtkAttachOptions) ( 0 ),
+                                         (GtkAttachOptions) ( 0 ), 0, 0 );
+
+       // view type 4
+       pixmap = new_pixmap( g_pParentWnd->m_pWidget, "window4.bmp" );
+       gtk_widget_show( pixmap );
+       gtk_table_attach( GTK_TABLE( table ), pixmap, 3, 4, 0, 1,
+                                         (GtkAttachOptions) ( 0 ),
+                                         (GtkAttachOptions) ( 0 ), 0, 0 );
+
+       // view type 1 selector
+       radio = gtk_radio_button_new( NULL );
+       gtk_widget_show( radio );
+       gtk_table_attach( GTK_TABLE( table ), radio, 0, 1, 1, 2,
+                                         (GtkAttachOptions) ( 0 ),
+                                         (GtkAttachOptions) ( 0 ), 0, 0 );
+
+       // view type 2 selector
+       radio = gtk_radio_button_new_from_widget( GTK_RADIO_BUTTON( radio ) );
+       gtk_widget_show( radio );
+       gtk_table_attach( GTK_TABLE( table ), radio, 1, 2, 1, 2,
+                                         (GtkAttachOptions) ( 0 ),
+                                         (GtkAttachOptions) ( 0 ), 0, 0 );
+
+       // view type 3 selector
+       radio = gtk_radio_button_new_from_widget( GTK_RADIO_BUTTON( radio ) );
+       gtk_widget_show( radio );
+       gtk_table_attach( GTK_TABLE( table ), radio, 2, 3, 1, 2,
+                                         (GtkAttachOptions) ( 0 ),
+                                         (GtkAttachOptions) ( 0 ), 0, 0 );
+
+       // view type 4 selector
+       radio = gtk_radio_button_new_from_widget( GTK_RADIO_BUTTON( radio ) );
+       gtk_widget_show( radio );
+       gtk_table_attach( GTK_TABLE( table ), radio, 3, 4, 1, 2,
+                                         (GtkAttachOptions) ( 0 ),
+                                         (GtkAttachOptions) ( 0 ), 0, 0 );
+       AddDialogData( radio, &m_nLatchedView, DLG_RADIO_INT );
+
+       // Floating Z window
+       check = gtk_check_button_new_with_label( _( "Floating Z Window" ) );
+       gtk_widget_show( check );
+       gtk_box_pack_start( GTK_BOX( vbox ), check, FALSE, FALSE, 0 );
+       AddDialogData( check, &m_bLatchedFloatingZ, DLG_CHECK_BOOL );
+
+       // show menu tear-off seperators
+       check = gtk_check_button_new_with_label( _( "Detachable Menus" ) );
+       gtk_widget_show( check );
+       gtk_box_pack_start( GTK_BOX( vbox ), check, FALSE, FALSE, 0 );
+       AddDialogData( check, &m_bLatchedDetachableMenus, DLG_CHECK_BOOL );
+
+       if ( !g_pGameDescription->mNoPatch ) {
+               // show patch toolbar
+               check = gtk_check_button_new_with_label( _( "Patch Toolbar" ) );
+               gtk_widget_show( check );
+               gtk_box_pack_start( GTK_BOX( vbox ), check, FALSE, FALSE, 0 );
+               g_object_set_data( G_OBJECT( dialog ), "check_patchtoolbar", check ); // Allow to be disabled for Q1/Q2
+               AddDialogData( check, &m_bLatchedPatchToolbar, DLG_CHECK_BOOL );
+       }
+
+       // use wide toolbar
+       check = gtk_check_button_new_with_label( _( "Wide Toolbar" ) );
+       gtk_widget_show( check );
+       gtk_box_pack_start( GTK_BOX( vbox ), check, FALSE, FALSE, 0 );
+       AddDialogData( check, &m_bLatchedWideToolbar, DLG_CHECK_BOOL );
+
+       // use plugin toolbar
+       check = gtk_check_button_new_with_label( _( "Plugin Toolbar" ) );
+       gtk_widget_show( check );
+       gtk_box_pack_start( GTK_BOX( vbox ), check, FALSE, FALSE, 0 );
+       AddDialogData( check, &m_bLatchedPluginToolbar, DLG_CHECK_BOOL );
+
+#ifdef _WIN32
+       // win32 file dialog
+       check = gtk_check_button_new_with_label( _( "Use win32 file dialog (hacky)" ) );
+       gtk_widget_show( check );
+       // gtk_container_add (GTK_CONTAINER (vbox), check);
+       gtk_box_pack_start( GTK_BOX( vbox ), check, FALSE, FALSE, 0 );
+       AddDialogData( check, &m_bNativeGUI, DLG_CHECK_BOOL );
+
+       // position on primary monitor
+       check = gtk_check_button_new_with_label( _( "Start on Primary Monitor" ) );
+       gtk_widget_show( check );
+       gtk_box_pack_start( GTK_BOX( vbox ), check, FALSE, FALSE, 0 );
+       g_object_set_data( G_OBJECT( dialog ), "check_startonprimary", check );
+       gtk_signal_connect( GTK_OBJECT( check ), "clicked", GTK_SIGNAL_FUNC( UpdateSensitivity ), this );
+       AddDialogData( check, &m_bStartOnPrimMon, DLG_CHECK_BOOL );
+#endif
 
+       // Add the page to the notebook
+       gtk_notebook_append_page( GTK_NOTEBOOK( notebook ), pageframe, preflabel );
+
+       /******** Mouse group *********/
+       preflabel = gtk_label_new( _( "Mouse" ) );
+       gtk_widget_show( preflabel );
+       pageframe = gtk_frame_new( _( "Mouse" ) );
+       gtk_container_set_border_width( GTK_CONTAINER( pageframe ), 5 );
+       gtk_widget_show( pageframe );
+       vbox = gtk_vbox_new( FALSE, 5 );
+       gtk_widget_show( vbox );
+       gtk_container_set_border_width( GTK_CONTAINER( vbox ), 5 );
+       gtk_container_add( GTK_CONTAINER( pageframe ), vbox );
+
+       // Buttons
+       // container
+       hbox2 = gtk_hbox_new( FALSE, 5 );
+       gtk_widget_show( hbox2 );
+       gtk_box_pack_start( GTK_BOX( vbox ), hbox2, FALSE, FALSE, 0 );
+
+       // 2 button radio
+       radio = gtk_radio_button_new_with_label( NULL, _( "2 button" ) );
+       gtk_widget_show( radio );
+       gtk_box_pack_start( GTK_BOX( hbox2 ), radio, FALSE, FALSE, 0 );
+
+       // 3 button radio
+       radio = gtk_radio_button_new_with_label_from_widget( GTK_RADIO_BUTTON( radio ), _( "3 button" ) );
+       gtk_widget_show( radio );
+       gtk_box_pack_start( GTK_BOX( hbox2 ), radio, FALSE, FALSE, 0 );
+       AddDialogData( radio, &m_nMouse, DLG_RADIO_INT );
+
+       // right click to drop entity
+       check = gtk_check_button_new_with_label( _( "Right click to drop entities" ) );
+       gtk_widget_show( check );
+       gtk_box_pack_start( GTK_BOX( vbox ), check, FALSE, FALSE, 0 );
+       AddDialogData( check, &m_bRightClick, DLG_CHECK_BOOL );
+
+       // Mouse chaser (and this does what?)
+       check = gtk_check_button_new_with_label( _( "Mouse chaser" ) );
+       gtk_widget_show( check );
+       gtk_box_pack_start( GTK_BOX( vbox ), check, FALSE, FALSE, 0 );
+       AddDialogData( check, &m_bChaseMouse, DLG_CHECK_BOOL );
+
+       // Alt + multi-drag
+       check = gtk_check_button_new_with_label( _( "ALT + multi-drag" ) );
+       gtk_widget_show( check );
+       gtk_box_pack_start( GTK_BOX( vbox ), check, FALSE, FALSE, 0 );
+       AddDialogData( check, &m_bALTEdge, DLG_CHECK_BOOL );
+
+       // Mouse wheel increments
+       // container
+       hbox2 = gtk_hbox_new( FALSE, 5 );
+       gtk_widget_show( hbox2 );
+       gtk_box_pack_start( GTK_BOX( vbox ), hbox2, FALSE, FALSE, 0 );
+
+       // label
+       label = gtk_label_new( _( "Wheel Mouse inc:" ) );
+       gtk_widget_show( label );
+       gtk_box_pack_start( GTK_BOX( hbox2 ), label, FALSE, FALSE, 0 );
+
+       // entry
+       entry = gtk_entry_new();
+       gtk_widget_show( entry );
+       gtk_widget_set_usize( entry, 40, -2 );
+       gtk_box_pack_start( GTK_BOX( hbox2 ), entry, FALSE, FALSE, 0 );
+       AddDialogData( entry, &m_nWheelInc, DLG_ENTRY_INT );
+
+       // Add the page to the notebook
+       gtk_notebook_append_page( GTK_NOTEBOOK( notebook ), pageframe, preflabel );
+
+       /******** Editing group *********/
+       preflabel = gtk_label_new( _( "Editing" ) );
+       gtk_widget_show( preflabel );
+       pageframe = gtk_frame_new( _( "Editing" ) );
+       gtk_container_set_border_width( GTK_CONTAINER( pageframe ), 5 );
+       gtk_widget_show( pageframe );
+       vbox = gtk_vbox_new( FALSE, 5 );
+       gtk_widget_show( vbox );
+       gtk_container_set_border_width( GTK_CONTAINER( vbox ), 5 );
+       gtk_container_add( GTK_CONTAINER( pageframe ), vbox );
+
+       // Vertex editing splits faces
+       check = gtk_check_button_new_with_label( _( "Vertex editing splits face" ) );
+       gtk_widget_show( check );
+       gtk_box_pack_start( GTK_BOX( vbox ), check, FALSE, FALSE, 0 );
+       AddDialogData( check, &m_bVertexSplit, DLG_CHECK_BOOL );
+
+       // Fix target/targetname collisions
+       check = gtk_check_button_new_with_label( _( "Fix target/targetname collisions" ) );
+       gtk_widget_show( check );
+       gtk_box_pack_start( GTK_BOX( vbox ), check, FALSE, FALSE, 0 );
+       AddDialogData( check, &m_bDoTargetFix, DLG_CHECK_BOOL );
+
+       // Clipper tool uses caulk
+       check = gtk_check_button_new_with_label( _( "Clipper tool uses caulk" ) );
+       gtk_widget_show( check );
+       gtk_box_pack_start( GTK_BOX( vbox ), check, FALSE, FALSE, 0 );
+       AddDialogData( check, &m_bClipCaulk, DLG_CHECK_BOOL );
+
+       // Don't clamp plane points
+       check = gtk_check_button_new_with_label( _( "Don't clamp plane points" ) );
+       gtk_widget_show( check );
+       gtk_box_pack_start( GTK_BOX( vbox ), check, FALSE, FALSE, 0 );
+       AddDialogData( check, &m_bNoClamp, DLG_CHECK_BOOL );
+
+       // Snap to grid
+       check = gtk_check_button_new_with_label( _( "Snap to grid" ) );
+       gtk_widget_show( check );
+       gtk_box_pack_start( GTK_BOX( vbox ), check, FALSE, FALSE, 0 );
+       AddDialogData( check, &m_bSnap, DLG_CHECK_BOOL );
+
+       // Select patch by bounding box
+       check = gtk_check_button_new_with_label( _( "Select patches by bounding box" ) );
+       gtk_widget_show( check );
+       gtk_box_pack_start( GTK_BOX( vbox ), check, FALSE, FALSE, 0 );
+       AddDialogData( check, &m_bPatchBBoxSelect, DLG_CHECK_BOOL );
+
+       // Rotation increment
+       // container
+       table = gtk_table_new( 2, 3, FALSE );
+       gtk_widget_show( table );
+       gtk_box_pack_start( GTK_BOX( vbox ), table, FALSE, TRUE, 0 );
+       gtk_table_set_row_spacings( GTK_TABLE( table ), 5 );
+       gtk_table_set_col_spacings( GTK_TABLE( table ), 5 );
+
+       // label
+       label = gtk_label_new( _( "Rotation increment:" ) );
+       gtk_widget_show( label );
+       gtk_table_attach( GTK_TABLE( table ), label, 0, 1, 0, 1,
+                                         (GtkAttachOptions) ( 0 ),
+                                         (GtkAttachOptions) ( 0 ), 0, 0 );
+
+       // entry
+       entry = gtk_entry_new();
+       gtk_widget_show( entry );
+       gtk_widget_set_usize( entry, 60, -2 );
+       gtk_table_attach( GTK_TABLE( table ), entry, 1, 2, 0, 1,
+                                         (GtkAttachOptions) ( GTK_FILL ),
+                                         (GtkAttachOptions) ( 0 ), 0, 0 );
+       AddDialogData( entry, &m_nRotation, DLG_ENTRY_INT );
+
+       // Undo levels
+       // label
+       label = gtk_label_new( _( "Undo Levels:" ) );
+       gtk_widget_show( label );
+       gtk_table_attach( GTK_TABLE( table ), label, 0, 1, 1, 2,
+                                         (GtkAttachOptions) ( 0 ),
+                                         (GtkAttachOptions) ( 0 ), 0, 0 );
+
+       // spinner (allows undo levels to be set to zero)
+       spin = gtk_spin_button_new( GTK_ADJUSTMENT( gtk_adjustment_new( 1, 0, 64, 1, 10, 10 ) ), 1, 0 );
+       gtk_widget_show( spin );
+       gtk_table_attach( GTK_TABLE( table ), spin, 1, 2, 1, 2,
+                                         (GtkAttachOptions) ( GTK_FILL ),
+                                         (GtkAttachOptions) ( 0 ), 0, 0 );
+       gtk_widget_set_usize( spin, 60, -2 );
+       AddDialogData( spin, &m_nUndoLevels, DLG_SPIN_INT );
+
+       // Patch subdivisions
+       // label
+       label = gtk_label_new( _( "Patch subdivisions:" ) );
+       gtk_widget_show( label );
+       gtk_table_attach( GTK_TABLE( table ), label, 0, 1, 2, 3,
+                                         (GtkAttachOptions) ( 0 ),
+                                         (GtkAttachOptions) ( 0 ), 0, 0 );
+
+       // entry (spinner perhaps? [2-16])
+       entry = gtk_entry_new();
+       gtk_widget_show( entry );
+       gtk_widget_set_usize( entry, 60, -2 );
+       gtk_table_attach( GTK_TABLE( table ), entry, 1, 2, 2, 3,
+                                         (GtkAttachOptions) ( GTK_FILL ),
+                                         (GtkAttachOptions) ( 0 ), 0, 0 );
+       AddDialogData( entry, &m_nSubdivisions, DLG_ENTRY_INT );
+
+       // Add the page to the notebook
+       gtk_notebook_append_page( GTK_NOTEBOOK( notebook ), pageframe, preflabel );
+
+       /******** Save/Load group *********/
+       preflabel = gtk_label_new( _( "Startup/Auto save" ) );
+       gtk_widget_show( preflabel );
+       pageframe = gtk_frame_new( _( "Startup/Auto save" ) );
+       gtk_container_set_border_width( GTK_CONTAINER( pageframe ), 5 );
+       gtk_widget_show( pageframe );
+       vbox = gtk_vbox_new( FALSE, 5 );
+       gtk_widget_show( vbox );
+       gtk_container_set_border_width( GTK_CONTAINER( vbox ), 5 );
+       gtk_container_add( GTK_CONTAINER( pageframe ), vbox );
+
+       // Snapshots
+       check = gtk_check_button_new_with_label( _( "Snapshots" ) );
+       gtk_widget_show( check );
+       gtk_box_pack_start( GTK_BOX( vbox ), check, FALSE, FALSE, 0 );
+       AddDialogData( check, &m_bSnapShots, DLG_CHECK_BOOL );
+
+       // load last project on open
+       check = gtk_check_button_new_with_label( _( "Load last project on open" ) );
+       gtk_widget_show( check );
+       gtk_box_pack_start( GTK_BOX( vbox ), check, FALSE, FALSE, 0 );
+       AddDialogData( check, &m_bLoadLast, DLG_CHECK_BOOL );
+
+       // load last map on open
+       check = gtk_check_button_new_with_label( _( "Load last map on open" ) );
+       gtk_widget_show( check );
+       gtk_box_pack_start( GTK_BOX( vbox ), check, FALSE, FALSE, 0 );
+       AddDialogData( check, &m_bLoadLastMap, DLG_CHECK_BOOL );
+
+       // Auto save..
+       // container
+       hbox2 = gtk_hbox_new( FALSE, 5 );
+       gtk_widget_show( hbox2 );
+       gtk_box_pack_start( GTK_BOX( vbox ), hbox2, FALSE, FALSE, 0 );
+       gtk_container_set_border_width( GTK_CONTAINER( hbox2 ), 0 );
+
+       // label
+       check = gtk_check_button_new_with_label( _( "Auto save every" ) );
+       gtk_widget_show( check );
+       gtk_box_pack_start( GTK_BOX( hbox2 ), check, FALSE, FALSE, 0 );
+       AddDialogData( check, &m_bAutoSave, DLG_CHECK_BOOL );
+
+       // spinner
+       spin = gtk_spin_button_new( GTK_ADJUSTMENT( gtk_adjustment_new( 1, 1, 60, 1, 10, 10 ) ), 1, 0 );
+       gtk_widget_show( spin );
+       gtk_box_pack_start( GTK_BOX( hbox2 ), spin, FALSE, FALSE, 0 );
+       gtk_widget_set_usize( spin, 60, -2 );
+       AddDialogData( spin, &m_nAutoSave, DLG_SPIN_INT );
+
+       // label
+       label = gtk_label_new( _( "minutes" ) );
+       gtk_widget_show( label );
+       gtk_box_pack_start( GTK_BOX( hbox2 ), label, FALSE, FALSE, 0 );
+
+       // Add the page to the notebook
+       gtk_notebook_append_page( GTK_NOTEBOOK( notebook ), pageframe, preflabel );
+
+       /******** Paths group *********/
+       preflabel = gtk_label_new( _( "Paths" ) );
+       gtk_widget_show( preflabel );
+       pageframe = gtk_frame_new( _( "Paths" ) );
+       gtk_container_set_border_width( GTK_CONTAINER( pageframe ), 5 );
+       gtk_widget_show( pageframe );
+       vbox = gtk_vbox_new( FALSE, 5 );
+       gtk_widget_show( vbox );
+       gtk_container_set_border_width( GTK_CONTAINER( vbox ), 5 );
+       gtk_container_add( GTK_CONTAINER( pageframe ), vbox );
+
+       // prefab path
+       // table
+       table = gtk_table_new( 3, 3, FALSE );
+       gtk_widget_show( table );
+       gtk_box_pack_start( GTK_BOX( vbox ), table, FALSE, TRUE, 0 );
+       gtk_table_set_row_spacings( GTK_TABLE( table ), 5 );
+       gtk_table_set_col_spacings( GTK_TABLE( table ), 5 );
+
+       // label
+       label = gtk_label_new( _( "Prefab path:" ) );
+       gtk_widget_show( label );
+       gtk_table_attach( GTK_TABLE( table ), label, 0, 1, 0, 1,
+                                         (GtkAttachOptions) ( 0 ),
+                                         (GtkAttachOptions) ( 0 ), 0, 0 );
+       gtk_misc_set_alignment( GTK_MISC( label ), 1, 0.5 );
+
+       // path entry
+       entry = gtk_entry_new();
+       gtk_widget_show( entry );
+       gtk_widget_set_usize( GTK_WIDGET( entry ), 240, -2 );
+       gtk_table_attach( GTK_TABLE( table ), entry, 1, 2, 0, 1,
+                                         (GtkAttachOptions) ( GTK_FILL ),
+                                         (GtkAttachOptions) ( 0 ), 1, 0 );
+       AddDialogData( entry, &m_strPrefabPath, DLG_ENTRY_TEXT );
+
+#if 0
+       // browse button
+       button = gtk_button_new_with_label( "..." );
+       gtk_widget_show( button );
+       gtk_signal_connect( GTK_OBJECT( button ), "clicked", GTK_SIGNAL_FUNC( OnBtnBrowseprefab ), this );
+       gtk_table_attach( GTK_TABLE( table ), button, 2, 3, 0, 1,
+                                         (GtkAttachOptions) ( 0 ),
+                                         (GtkAttachOptions) ( 0 ), 0, 0 );
+#endif
 
-PreferenceDictionary g_preferences;
+       // User ini path
+       // label
+       label = gtk_label_new( _( "User INI path:" ) );
+       gtk_widget_show( label );
+       gtk_table_attach( GTK_TABLE( table ), label, 0, 1, 1, 2,
+                                         (GtkAttachOptions) ( 0 ),
+                                         (GtkAttachOptions) ( 0 ), 0, 0 );
+       gtk_misc_set_alignment( GTK_MISC( label ), 1, 0.5 );
+
+       // user ini path entry
+       entry = gtk_entry_new();
+       gtk_widget_show( entry );
+       gtk_table_attach( GTK_TABLE( table ), entry, 1, 2, 1, 2,
+                                         (GtkAttachOptions) ( GTK_FILL ),
+                                         (GtkAttachOptions) ( 0 ), 1, 0 );
+       AddDialogData( entry, &m_strUserPath, DLG_ENTRY_TEXT );
+
+       // user ini browse button
+       button = gtk_button_new_with_label( "..." );
+       gtk_widget_show( button );
+       gtk_signal_connect( GTK_OBJECT( button ), "clicked", GTK_SIGNAL_FUNC( OnBtnBrowseuserini ), this );
+       gtk_table_attach( GTK_TABLE( table ), button, 2, 3, 1, 2,
+                                         (GtkAttachOptions) ( 0 ),
+                                         (GtkAttachOptions) ( 0 ), 0, 0 );
+
+       // Add the page to the notebook
+       gtk_notebook_append_page( GTK_NOTEBOOK( notebook ), pageframe, preflabel );
+
+       /******** Brush group ********/
+       preflabel = gtk_label_new( _( "Brush" ) );
+       gtk_widget_show( preflabel );
+       pageframe = gtk_frame_new( _( "Brush" ) );
+       gtk_container_set_border_width( GTK_CONTAINER( pageframe ), 5 );
+       gtk_widget_show( pageframe );
+       vbox = gtk_vbox_new( FALSE, 5 );
+       gtk_widget_show( vbox );
+       gtk_container_set_border_width( GTK_CONTAINER( vbox ), 5 );
+       gtk_container_add( GTK_CONTAINER( pageframe ), vbox );
+
+       // default texture scale
+       // table
+       table = gtk_table_new( 2, 1, FALSE ); // I believe that the 2 and 1 are switched here, and this is
+                                             // intentional to be consistent with other calls to gtk_table_new()
+                                             // [that are probably also switched].
+       gtk_widget_show( table );
+       gtk_box_pack_start( GTK_BOX( vbox ), table, FALSE, TRUE, 0 );
+       gtk_table_set_row_spacings( GTK_TABLE( table ), 5 );
+       gtk_table_set_col_spacings( GTK_TABLE( table ), 5 );
+
+       // label
+       label = gtk_label_new( _( "Default texture scale:" ) );
+       gtk_widget_show( label );
+       gtk_label_set_justify( GTK_LABEL( label ), GTK_JUSTIFY_LEFT );
+       gtk_table_attach( GTK_TABLE( table ), label, 0, 1, 0, 1,
+                                         (GtkAttachOptions) ( 0 ),
+                                         (GtkAttachOptions) ( 0 ), 0, 0 );
+
+       // scale entry
+       entry = gtk_entry_new();
+       gtk_widget_show( entry );
+       gtk_widget_set_usize( GTK_WIDGET( entry ), 60, -2 );
+       gtk_table_attach( GTK_TABLE( table ), entry, 1, 2, 0, 1,
+                                         (GtkAttachOptions) ( GTK_FILL ),
+                                         (GtkAttachOptions) ( 0 ), 0, 0 );
+       AddDialogData( entry, &m_fDefTextureScale, DLG_ENTRY_FLOAT );
+
+       // Add the page to the notebook
+       gtk_notebook_append_page( GTK_NOTEBOOK( notebook ), pageframe, preflabel );
+
+       /******** Misc group *********/
+       preflabel = gtk_label_new( _( "Misc" ) );
+       gtk_widget_show( preflabel );
+       pageframe = gtk_frame_new( _( "Misc" ) );
+       gtk_container_set_border_width( GTK_CONTAINER( pageframe ), 5 );
+       gtk_widget_show( pageframe );
+       vbox = gtk_vbox_new( FALSE, 5 );
+       gtk_widget_show( vbox );
+       gtk_container_set_border_width( GTK_CONTAINER( vbox ), 5 );
+       gtk_container_add( GTK_CONTAINER( pageframe ), vbox );
+
+       // Light drawing
+       check = gtk_check_button_new_with_label( _( "Light drawing" ) );
+       gtk_widget_show( check );
+       gtk_box_pack_start( GTK_BOX( vbox ), check, FALSE, FALSE, 0 );
+       AddDialogData( check, &m_bNewLightDraw, DLG_CHECK_BOOL );
+
+       // Light radiuses
+       // container
+       table = gtk_table_new( 2, 1, FALSE );
+       gtk_widget_show( table );
+       gtk_box_pack_start( GTK_BOX( vbox ), table, FALSE, TRUE, 0 );
+       gtk_table_set_row_spacings( GTK_TABLE( table ), 5 );
+       gtk_table_set_col_spacings( GTK_TABLE( table ), 5 );
+
+       label = gtk_label_new( _( "Light radiuses:" ) );
+       gtk_widget_show( label );
+       gtk_label_set_justify( GTK_LABEL( label ), GTK_JUSTIFY_LEFT );
+       gtk_table_attach( GTK_TABLE( table ), label, 0, 1, 0, 1,
+                                         (GtkAttachOptions) ( 0 ),
+                                         (GtkAttachOptions) ( 0 ), 0, 0 );
+
+       combo_list = NULL;
+       combo_list = g_list_append( combo_list, (void *)_( "Disabled" ) );
+       combo_list = g_list_append( combo_list, (void *)_( "True Q3Map2 Style" ) );
+       combo_list = g_list_append( combo_list, (void *)_( "Classic Style" ) );
+
+       combo = gtk_combo_new();
+       gtk_combo_set_popdown_strings( GTK_COMBO( combo ), combo_list );
+       gtk_widget_show( combo );
+       gtk_table_attach( GTK_TABLE( table ), combo, 1, 2, 0, 1,
+                                         (GtkAttachOptions) ( GTK_FILL ),
+                                         (GtkAttachOptions) ( 0 ), 0, 0 );
+       gtk_entry_set_editable( GTK_ENTRY( GTK_COMBO( combo )->entry ), FALSE );
+       AddDialogData( combo, &m_nLightRadiuses, DLG_COMBO_INT );
+
+#ifdef _WIN32
+       check = gtk_check_button_new_with_label( _( "Use win32 file associations to open text files instead of builtin editor" ) );
+       gtk_widget_show( check );
+       gtk_box_pack_start( GTK_BOX( vbox ), check, FALSE, FALSE, 0 );
+       AddDialogData( check, &g_PrefsDlg.m_bUseWin32Editor, DLG_CHECK_BOOL );
+#else
+       // use custom shader editor
+       check = gtk_check_button_new_with_label( _( "Use Custom Shader Editor" ) );
+       gtk_widget_show( check );
+       gtk_box_pack_start( GTK_BOX( vbox ), check, FALSE, FALSE, 0 );
+       gtk_signal_connect( GTK_OBJECT( check ), "clicked", GTK_SIGNAL_FUNC( UpdateEditorSensitivity ), this );
+       g_object_set_data( G_OBJECT( dialog ), "check_customeditor", check );
+       AddDialogData( check, &g_PrefsDlg.m_bUseCustomEditor, DLG_CHECK_BOOL );
+
+       // custom shader editor executable
+       // table
+       table = gtk_table_new( 3, 1, FALSE );
+       gtk_widget_show( table );
+       gtk_box_pack_start( GTK_BOX( vbox ), table, FALSE, TRUE, 0 );
+       gtk_table_set_row_spacings( GTK_TABLE( table ), 5 );
+       gtk_table_set_col_spacings( GTK_TABLE( table ), 5 );
+
+       // label
+       label = gtk_label_new( _( "Custom Editor Command" ) );
+       gtk_widget_show( label );
+       gtk_table_attach( GTK_TABLE( table ), label, 0, 1, 0, 1,
+                                         (GtkAttachOptions) ( 0 ),
+                                         (GtkAttachOptions) ( 0 ), 0, 0 );
+       gtk_misc_set_alignment( GTK_MISC( label ), 1, 0.5 );
+       g_object_set_data( G_OBJECT( dialog ), "label_customeditor", label );
+       gtk_widget_set_sensitive( label, g_PrefsDlg.m_bUseCustomEditor );
+
+       // custom editor command entry
+       entry = gtk_entry_new();
+       gtk_widget_show( entry );
+       gtk_widget_set_usize( GTK_WIDGET( entry ), 240, -2 );
+       gtk_table_attach( GTK_TABLE( table ), entry, 1, 2, 0, 1,
+                                         (GtkAttachOptions) ( GTK_FILL ),
+                                         (GtkAttachOptions) ( 0 ), 1, 0 );
+       AddDialogData( entry, &m_strEditorCommand, DLG_ENTRY_TEXT );
+       gtk_widget_set_sensitive( entry, g_PrefsDlg.m_bUseCustomEditor );
+       g_object_set_data( G_OBJECT( dialog ), "entry_customeditor", entry );
+
+       // browse button
+       button = gtk_button_new_with_label( _( "..." ) );
+       gtk_widget_show( button );
+       gtk_signal_connect( GTK_OBJECT( button ), "clicked", GTK_SIGNAL_FUNC( OnBtnBrowseEditor ), this );
+       gtk_table_attach( GTK_TABLE( table ), button, 2, 3, 0, 1,
+                                         (GtkAttachOptions) ( 0 ),
+                                         (GtkAttachOptions) ( 0 ), 0, 0 );
+       g_object_set_data( G_OBJECT( dialog ), "button_customeditor", button );
+       gtk_widget_set_sensitive( button, g_PrefsDlg.m_bUseCustomEditor );
+#endif
 
-PreferenceSystem& GetPreferenceSystem()
-{
-  return g_preferences;
+       // Add the page to the notebook
+       gtk_notebook_append_page( GTK_NOTEBOOK( notebook ), pageframe, preflabel );
+
+       /******** BSP Monitoring group *********/
+       // this is never displayed if the plugin isn't available
+       preflabel = gtk_label_new( _( "BSP Monitoring" ) );
+       gtk_widget_show( preflabel );
+       pageframe = gtk_frame_new( _( "BSP Monitoring" ) );
+       gtk_container_set_border_width( GTK_CONTAINER( pageframe ), 5 );
+       gtk_widget_show( pageframe );
+       vbox = gtk_vbox_new( FALSE, 5 );
+       gtk_widget_show( vbox );
+       gtk_container_set_border_width( GTK_CONTAINER( vbox ), 5 );
+       gtk_container_add( GTK_CONTAINER( pageframe ), vbox );
+
+       // Enable BSP process monitoring
+       check = gtk_check_button_new_with_label( _( "Enable BSP process monitoring" ) );
+       gtk_widget_show( check );
+       gtk_box_pack_start( GTK_BOX( vbox ), check, FALSE, FALSE, 0 );
+       g_object_set_data( G_OBJECT( dialog ), "check_monitorbsp", check );
+       gtk_signal_connect( GTK_OBJECT( check ), "clicked", GTK_SIGNAL_FUNC( UpdateSensitivity ), this );
+       AddDialogData( check, &g_PrefsDlg.m_bWatchBSP, DLG_CHECK_BOOL );
+
+       // Stop on leak
+       check = gtk_check_button_new_with_label( _( "Stop compilation on leak" ) );
+       gtk_widget_show( check );
+       gtk_box_pack_start( GTK_BOX( vbox ), check, FALSE, FALSE, 0 );
+       g_object_set_data( G_OBJECT( dialog ), "check_leakstop", check );
+       AddDialogData( check, &g_PrefsDlg.m_bLeakStop, DLG_CHECK_BOOL );
+
+       // engine after compile
+       check = gtk_check_button_new_with_label( _( "Run engine after compile" ) );
+       gtk_widget_show( check );
+       gtk_box_pack_start( GTK_BOX( vbox ), check, FALSE, FALSE, 0 );
+       g_object_set_data( G_OBJECT( dialog ), "check_runengine", check );
+       gtk_signal_connect( GTK_OBJECT( check ), "clicked", GTK_SIGNAL_FUNC( UpdateSensitivity ), this );
+       AddDialogData( check, &g_PrefsDlg.m_bRunQuake, DLG_CHECK_BOOL );
+
+       // sleep mode when running engine
+       check = gtk_check_button_new_with_label( _( "Activate sleep mode when running the engine" ) );
+       gtk_widget_show( check );
+       gtk_box_pack_start( GTK_BOX( vbox ), check, FALSE, FALSE, 0 );
+       g_object_set_data( G_OBJECT( dialog ), "check_sleep", check );
+       AddDialogData( check, &g_PrefsDlg.m_bDoSleep, DLG_CHECK_BOOL );
+
+       // use q3map2's texture projection
+       check = gtk_check_button_new_with_label( _( "Texturing compatible with q3map2" ) );
+       gtk_widget_show( check );
+       gtk_box_pack_start( GTK_BOX( vbox ), check, FALSE, FALSE, 0 );
+       g_object_set_data( G_OBJECT( dialog ), "check_q3map2", check );
+       AddDialogData( check, &g_PrefsDlg.m_bQ3Map2Texturing, DLG_CHECK_BOOL );
+
+       // Add the page to the notebook
+       gtk_notebook_append_page( GTK_NOTEBOOK( notebook ), pageframe, preflabel );
+
+       gtk_notebook_set_page( GTK_NOTEBOOK( notebook ), PTAB_FRONT );
+
+       return;
+}
+
+// end new prefs dialog
+
+void PrefsDlg::LoadTexdefPref( texdef_t* pTexdef, char* pName ){
+       char buffer[256];
+
+       memset( pTexdef, 0, sizeof( texdef_t ) );
+
+       sprintf( buffer, "%s%s", pName, TD_SCALE1_KEY );
+       mLocalPrefs.GetPref( buffer, &pTexdef->scale[0],   0.5f );
+
+       sprintf( buffer, "%s%s", pName, TD_SCALE2_KEY );
+       mLocalPrefs.GetPref( buffer, &pTexdef->scale[1],   0.5f );
+
+       sprintf( buffer, "%s%s", pName, TD_SHIFT1_KEY );
+       mLocalPrefs.GetPref( buffer, &pTexdef->shift[0],   8.f );
+
+       sprintf( buffer, "%s%s", pName, TD_SHIFT2_KEY );
+       mLocalPrefs.GetPref( buffer, &pTexdef->shift[1],   8.f );
+
+       sprintf( buffer, "%s%s", pName, TD_ROTATE_KEY );
+       mLocalPrefs.GetPref( buffer, &pTexdef->rotate,     45 );
+}
+
+void PrefsDlg::UpdateTextureCompression(){
+       // if OpenGL is not ready yet, don't do anything
+       if ( !g_qeglobals.m_bOpenGLReady ) {
+               Sys_Printf( "OpenGL not ready - postpone texture compression capability check\n" );
+               return;
+       }
+
+       if ( g_qeglobals.bTextureCompressionSupported ) {
+               if ( m_nTextureCompressionFormat >= 2 && !g_qeglobals.m_bS3CompressionSupported ) {
+                       Sys_Printf( "Inconsistant pref setting for texture compression (%d), rolling back\n", m_nTextureCompressionFormat );
+                       m_nTextureCompressionFormat = 1; // if this is not supported either, see below
+               }
+               if ( m_nTextureCompressionFormat == 1 && !g_qeglobals.m_bOpenGLCompressionSupported ) {
+                       Sys_Printf( "Inconsistant pref setting for texture compression (GL_COMPRESSED_RGBA), rolling back\n" );
+                       m_nTextureCompressionFormat = 0;
+               }
+               switch ( m_nTextureCompressionFormat )
+               {
+               case ( 0 ):
+               {
+                       g_qeglobals.texture_components = GL_RGBA;
+                       Sys_Printf( "texture compression disabled by preferences settings\n" );
+                       break;
+               }
+               case ( 1 ):
+               {
+                       g_qeglobals.texture_components = GL_COMPRESSED_RGBA;
+                       Sys_Printf( "OpenGL texture compression enabled\n" );
+                       break;
+               }
+               case ( 2 ):
+               {
+                       g_qeglobals.texture_components = GL_COMPRESSED_RGBA_S3TC_DXT1_EXT;
+                       Sys_Printf( "S3TC DXT1 texture compression enabled\n" );
+                       break;
+               }
+               case ( 3 ):
+               {
+                       g_qeglobals.texture_components = GL_COMPRESSED_RGBA_S3TC_DXT3_EXT;
+                       Sys_Printf( "S3TC DXT3 texture compression enabled\n" );
+                       break;
+               }
+               case ( 4 ):
+               {
+                       g_qeglobals.texture_components = GL_COMPRESSED_RGBA_S3TC_DXT5_EXT;
+                       Sys_Printf( "S3TC DXT5 texture compression enabled\n" );
+                       break;
+               }
+               }
+       }
+       else
+       {
+               Sys_Printf( "texture compression is not supported by your current graphic card/drivers\n" );
+               g_qeglobals.texture_components = GL_RGBA;
+               m_nTextureCompressionFormat = 0;
+       }
+}
+
+#ifdef ATIHACK_812
+void PrefsDlg::UpdateATIHack() {
+       // if OpenGL is not ready yet, don't do anything
+       if ( !g_qeglobals.m_bOpenGLReady ) {
+               Sys_Printf( "OpenGL not ready - postpone ATI bug workaround setup\n" );
+               return;
+       }
+
+       if ( m_bGlATIHack ) {
+               qglCullFace = &qglCullFace_ATIHack;
+               qglDisable = &qglDisable_ATIHack;
+               qglEnable = &qglEnable_ATIHack;
+               qglPolygonMode = &qglPolygonMode_ATIHack;
+               Sys_Printf( "ATI bug workaround enabled\n" );
+       }
+       else {
+               qglCullFace = qglCullFace_real;
+               qglDisable = qglDisable_real;
+               qglEnable = qglEnable_real;
+               qglPolygonMode = qglPolygonMode_real;
+               Sys_Printf( "ATI bug workaround disabled\n" );
+       }
 }
+#endif
 
-class PreferenceSystemAPI
-{
-  PreferenceSystem* m_preferencesystem;
-public:
-  typedef PreferenceSystem Type;
-  STRING_CONSTANT(Name, "*");
+#ifdef NVIDIA_AERO_HACK
+void PrefsDlg::UpdateNvidiaAeroHack() {
+       if ( m_bGlNvidiaAeroHack && m_bGlNvidiaAeroHackPrevState == 1 ) {
+               return;
+       }
+       if ( ( !m_bGlNvidiaAeroHack ) && m_bGlNvidiaAeroHackPrevState == 0 ) {
+               return;
+       }
+       if ( ( !m_bGlNvidiaAeroHack ) && m_bGlNvidiaAeroHackPrevState < 0 ) {
+               // The hack state is uninitialized, meaning that this is the first call
+               // to this function.  I prefer not to explicitly enable composition because
+               // the user may have set the application to disable it, and I don't want to
+               // override that.  Leave the state of composition as-is if the hack checkbox
+               // isn't checked.
+               m_bGlNvidiaAeroHackPrevState = 0;
+               return;
+       }
+       HMODULE lib = LoadLibrary( "dwmapi.dll" );
+       if ( lib ) {
+               void ( WINAPI *qDwmEnableComposition )( bool bEnable ) =
+                       ( void (WINAPI *) ( bool bEnable ) )GetProcAddress( lib, "DwmEnableComposition" );
+               if ( qDwmEnableComposition ) {
+                       if ( m_bGlNvidiaAeroHack ) {
+                               Sys_Printf( "Disabling Windows composition\n" );
+                               qDwmEnableComposition( 0 );
+                               m_bGlNvidiaAeroHackPrevState = 1;
+                       }
+                       else {
+                               Sys_Printf( "Enabling Windows composition\n" );
+                               qDwmEnableComposition( 1 );
+                               m_bGlNvidiaAeroHackPrevState = 0;
+                       }
+               }
+               FreeLibrary( lib );
+       }
+}
+#endif
 
-  PreferenceSystemAPI()
-  {
-    m_preferencesystem = &GetPreferenceSystem();
-  }
-  PreferenceSystem* getTable()
-  {
-    return m_preferencesystem;
-  }
-};
+// TTimo: m_strEnginePath has a special status, if not found in registry we need to
+// initiliaze it for sure. It is not totally failsafe but we can use the same
+// code than in q3map, expecting to find some "quake" above us. If not, we prompt
+// for the engine executable path
+void PrefsDlg::LoadPrefs(){
+       int i;
+
+       // first things first, load prefs from global prefs
+       mGamesDialog.LoadPrefs();
+
+       // if we already have a document loaded, we will free and reload from file
+       if ( mLocalPrefs.InUse() ) {
+               mLocalPrefs.Clear();
+       }
+
+       // load local.pref file
+       mLocalPrefs.ReadXMLFile( m_inipath->str );
+
+       mLocalPrefs.GetPref( PATCHSHOWBOUNDS_KEY,  &g_bPatchShowBounds,  FALSE );
+       mLocalPrefs.GetPref( MOUSE_KEY,            &m_nMouse,            MOUSE_DEF );
+       m_nMouseButtons = m_nMouse ? 3 : 2;
+
+       // project file
+       // if it's not found here, mainframe.cpp will take care of finding one
+       mLocalPrefs.GetPref( LASTPROJ_KEY, &m_strLastProject, "" );
+       mLocalPrefs.GetPref( LASTPROJVER_KEY, &m_nLastProjectVer, -1 );
+
+       // prefab path
+       // NOTE TTimo: I'm not sure why this is in prefs
+       // should probably be a project setting
+       // and I'm not sure that we really have a way to set this reliably either
+       CString strPrefab;
+       strPrefab = g_qeglobals.m_strHomeGame.GetBuffer();
+       strPrefab += g_pGameDescription->mBaseGame.GetBuffer();
+       strPrefab += "/prefabs/";
+       mLocalPrefs.GetPref( PREFAB_KEY, &m_strPrefabPath, strPrefab );
+
+       mLocalPrefs.GetPref( LASTLIGHTINTENSITY_KEY, &m_iLastLightIntensity, 300 );
+       mLocalPrefs.GetPref( TLOCK_KEY,              &m_bTextureLock,        TLOCK_DEF );
+       mLocalPrefs.GetPref( RLOCK_KEY,              &m_bRotateLock,         TLOCK_DEF );
+       mLocalPrefs.GetPref( LASTMAP_KEY,            &m_strLastMap,          "" );
+       mLocalPrefs.GetPref( LOADLAST_KEY,           &m_bLoadLast,           LOADLAST_DEF );
+       mLocalPrefs.GetPref( BSP_KEY,                &m_bInternalBSP,        FALSE );
+       mLocalPrefs.GetPref( RCLICK_KEY,             &m_bRightClick,         TRUE );
+       mLocalPrefs.GetPref( AUTOSAVE_KEY,           &m_bAutoSave,           TRUE );
+       mLocalPrefs.GetPref( LOADLASTMAP_KEY,        &m_bLoadLastMap,        FALSE );
+       mLocalPrefs.GetPref( TINYBRUSH_KEY,          &m_bCleanTiny,          FALSE );
+       mLocalPrefs.GetPref( TINYSIZE_KEY,           &m_fTinySize,           0.5f );
+       mLocalPrefs.GetPref( AUTOSAVETIME_KEY,       &m_nAutoSave,           5 );
+       mLocalPrefs.GetPref( SNAPSHOT_KEY,           &m_bSnapShots,          FALSE );
+       mLocalPrefs.GetPref( MOVESPEED_KEY,          &m_nMoveSpeed,          100 );
+       mLocalPrefs.GetPref( ANGLESPEED_KEY,         &m_nAngleSpeed,         3 );
+       mLocalPrefs.GetPref( SETGAME_KEY,            &m_bSetGame,            FALSE );
+       mLocalPrefs.GetPref( CAMXYUPDATE_KEY,        &m_bCamXYUpdate,        TRUE );
+       mLocalPrefs.GetPref( CAMDRAGMULTISELECT_KEY, &m_nCamDragMultiSelect, TRUE );
+       mLocalPrefs.GetPref( CAMFREELOOK_KEY,        &m_bCamFreeLook,        TRUE );
+       mLocalPrefs.GetPref( CAMINVERSEMOUSE_KEY,    &m_bCamInverseMouse,    FALSE );
+       mLocalPrefs.GetPref( CAMDISCRETE_KEY,        &m_bCamDiscrete,        TRUE );
+       mLocalPrefs.GetPref( LIGHTDRAW_KEY,          &m_bNewLightDraw,       TRUE );
+       mLocalPrefs.GetPref( CUBICCLIP_KEY,          &m_bCubicClipping,      TRUE );
+       mLocalPrefs.GetPref( CUBICSCALE_KEY,         &m_nCubicScale,         13 );
+       mLocalPrefs.GetPref( ALTEDGE_KEY,            &m_bALTEdge,            FALSE );
+       mLocalPrefs.GetPref( FACECOLORS_KEY,         &m_bFaceColors,         FALSE );
+       mLocalPrefs.GetPref( XZVIS_KEY,              &m_bXZVis,              FALSE );
+       mLocalPrefs.GetPref( YZVIS_KEY,              &m_bYZVis,              FALSE );
+       mLocalPrefs.GetPref( ZVIS_KEY,               &m_bZVis,               FALSE );
+       mLocalPrefs.GetPref( SIZEPAINT_KEY,          &m_bSizePaint,                  FALSE );
+       mLocalPrefs.GetPref( DLLENTITIES_KEY,        &m_bDLLEntities,                FALSE );
+
+       mLocalPrefs.GetPref( DETACHABLEMENUS_KEY,    &m_bLatchedDetachableMenus,            TRUE );
+       m_bDetachableMenus = m_bLatchedDetachableMenus;
+
+       if ( g_pGameDescription->mNoPatch ) {
+               m_bPatchToolbar = false;
+       }
+       else
+       {
+               mLocalPrefs.GetPref( PATCHTOOLBAR_KEY,       &m_bLatchedPatchToolbar,               TRUE );
+               m_bPatchToolbar = m_bLatchedPatchToolbar;
+       }
+
+       mLocalPrefs.GetPref( WIDETOOLBAR_KEY,        &m_bLatchedWideToolbar,                TRUE );
+       m_bWideToolbar = m_bLatchedWideToolbar;
+
+       mLocalPrefs.GetPref( PLUGINTOOLBAR_KEY, &m_bLatchedPluginToolbar, TRUE );
+       m_bPluginToolbar = m_bLatchedPluginToolbar;
+
+       mLocalPrefs.GetPref( WINDOW_KEY,             (int*)&m_nLatchedView,  WINDOW_DEF );
+       m_nView = m_nLatchedView;
+
+       mLocalPrefs.GetPref( FLOATINGZ_KEY,          &m_bLatchedFloatingZ,           FALSE );
+       m_bFloatingZ = m_bLatchedFloatingZ;
+
+       mLocalPrefs.GetPref( TEXTUREQUALITY_KEY,     &m_nLatchedTextureQuality,             3 );
+       m_nTextureQuality = m_nLatchedTextureQuality;
+
+       mLocalPrefs.GetPref( LOADSHADERS_KEY,        &m_nLatchedShader,                     0 );
+       m_nShader = m_nLatchedShader;
+
+       mLocalPrefs.GetPref( NOCLAMP_KEY,            &m_bNoClamp,                    FALSE );
+       mLocalPrefs.GetPref( SNAP_KEY,               &m_bSnap,                       TRUE );
+       mLocalPrefs.GetPref( USERINI_KEY,            &m_strUserPath,                 "" );
+       mLocalPrefs.GetPref( ROTATION_KEY,           &m_nRotation,                   45 );
+       mLocalPrefs.GetPref( CHASEMOUSE_KEY,         &m_bChaseMouse,                 TRUE );
+       mLocalPrefs.GetPref( ENTITYSHOW_KEY,         &m_nEntityShowState,            ENTITY_SKINNED_BOXED );
+
+       // this will probably need to be 75 or 100 for Q1.
+       mLocalPrefs.GetPref( TEXTURESCALE_KEY,       &m_nTextureScale,               50 );
+
+       // FIXME: Hydra - actually, this stuff is Q1,Q2 and HL specific.
+       if ( ( g_pGameDescription->mGameFile == "hl.game" ) ) {
+               // No BSP monitoring in the default compiler tools for Half-life (yet)
+               mLocalPrefs.GetPref( WATCHBSP_KEY,           &m_bWatchBSP,                   FALSE );
+
+               // Texture subset on by default (HL specific really, because of halflife.wad's size)
+               mLocalPrefs.GetPref( TEXTURE_KEY,            &m_bTextureWindow,              TRUE );
+       }
+       else if ( g_pGameDescription->quake2 ) {
+               // BSP monitoring is implemented in Quake2 and Heretic2 tools
+               mLocalPrefs.GetPref( WATCHBSP_KEY,           &m_bWatchBSP,                   TRUE );
+
+               // Texture subset on by default (HL specific really, because of halflife.wad's size)
+               mLocalPrefs.GetPref( TEXTURE_KEY,            &m_bTextureWindow,              TRUE );
+       }
+       else
+       {
+               mLocalPrefs.GetPref( WATCHBSP_KEY,           &m_bWatchBSP,                   WATCHBSP_DEF );
+               mLocalPrefs.GetPref( TEXTURE_KEY,            &m_bTextureWindow,              FALSE );
+       }
+
+
+       mLocalPrefs.GetPref( TEXTURESCROLLBAR_KEY,   &m_bTextureScrollbar,           TRUE );
+       mLocalPrefs.GetPref( DISPLAYLISTS_KEY,       &m_bDisplayLists,               TRUE );
+       mLocalPrefs.GetPref( ANTIALIASEDLINES_KEY,   &m_bAntialiasedPointsAndLines,  FALSE );
+       mLocalPrefs.GetPref( SWITCHCLIP_KEY,         &m_bSwitchClip,                 TRUE );
+       mLocalPrefs.GetPref( SELWHOLEENTS_KEY,       &m_bSelectWholeEntities,        TRUE );
+       mLocalPrefs.GetPref( SHOWSHADERS_KEY,        &m_bShowShaders,                TRUE );
+       mLocalPrefs.GetPref( GLLIGHTING_KEY,         &m_bGLLighting,                 FALSE );
+       mLocalPrefs.GetPref( NOSTIPPLE_KEY,          &m_bNoStipple,                  FALSE );
+       mLocalPrefs.GetPref( UNDOLEVELS_KEY,         &m_nUndoLevels,                 30 );
+       mLocalPrefs.GetPref( VERTEXMODE_KEY,         &m_bVertexSplit,                TRUE );
+       mLocalPrefs.GetPref( RUNQ2_KEY,              &m_bRunQuake,                   RUNQ2_DEF );
+       mLocalPrefs.GetPref( LEAKSTOP_KEY,           &m_bLeakStop,                   TRUE );
+       mLocalPrefs.GetPref( DOSLEEP_KEY,            &m_bDoSleep,                    FALSE );
+       mLocalPrefs.GetPref( SELECTCURVES_KEY,       &m_bSelectCurves,               TRUE );
+       mLocalPrefs.GetPref( SELECTMODELS_KEY,       &m_bSelectModels,               TRUE );
+       mLocalPrefs.GetPref( SHADERLISTONLY_KEY,     &m_bTexturesShaderlistOnly,     FALSE );
+       mLocalPrefs.GetPref( DEFAULTTEXURESCALE_KEY, &m_fDefTextureScale,            g_pGameDescription->mTextureDefaultScale );
+       mLocalPrefs.GetPref( SUBDIVISIONS_KEY,       &m_nSubdivisions,               SUBDIVISIONS_DEF );
+       mLocalPrefs.GetPref( CLIPCAULK_KEY,          &m_bClipCaulk,                  FALSE );
+       mLocalPrefs.GetPref( SNAPTTOGRID_KEY,        &m_bSnapTToGrid,                FALSE );
+       mLocalPrefs.GetPref( TARGETFIX_KEY,          &m_bDoTargetFix,                TRUE );
+       mLocalPrefs.GetPref( WHEELINC_KEY,           &m_nWheelInc,                   64 );
+       mLocalPrefs.GetPref( PATCHBBOXSEL_KEY,       &m_bPatchBBoxSelect,            FALSE );
+
+       // Gef: Kyro GL_POINT workaround
+       mLocalPrefs.GetPref( GLPOINTWORKAROUND_KEY,  &m_bGlPtWorkaround,             FALSE );
+
+       // window positioning
+       mLocalPrefs.GetPref( ENTITYSPLIT1_KEY,       &mWindowInfo.nEntitySplit1,     -1 );
+       mLocalPrefs.GetPref( ENTITYSPLIT2_KEY,       &mWindowInfo.nEntitySplit2,     -1 );
+
+       mLocalPrefs.GetPref( POSITIONX_KEY,          &mWindowInfo.position.x,        -1 );
+       mLocalPrefs.GetPref( POSITIONY_KEY,          &mWindowInfo.position.y,        -1 );
+       mLocalPrefs.GetPref( WIDTH_KEY,              &mWindowInfo.position.w,        -1 );
+       mLocalPrefs.GetPref( HEIGHT_KEY,             &mWindowInfo.position.h,        450 );
+
+       const window_position_t default_window_pos = { 0, 0, 200, 200, };
+
+       mLocalPrefs.GetPref( ENTITYWND_KEY,          &mWindowInfo.posEntityWnd,      default_window_pos );
+       mLocalPrefs.GetPref( MAPINFOWND_KEY,         &mWindowInfo.posMapInfoWnd,     default_window_pos );
+       mLocalPrefs.GetPref( CAMWND_KEY,             &mWindowInfo.posCamWnd,         default_window_pos );
+       mLocalPrefs.GetPref( ZWND_KEY,               &mWindowInfo.posZWnd,           default_window_pos );
+       mLocalPrefs.GetPref( XYWND_KEY,              &mWindowInfo.posXYWnd,          default_window_pos );
+       mLocalPrefs.GetPref( YZWND_KEY,              &mWindowInfo.posYZWnd,          default_window_pos );
+       mLocalPrefs.GetPref( XZWND_KEY,              &mWindowInfo.posXZWnd,          default_window_pos );
+       mLocalPrefs.GetPref( PATCHWND_KEY,           &mWindowInfo.posPatchWnd,       default_window_pos );
+       mLocalPrefs.GetPref( SURFACEWND_KEY,         &mWindowInfo.posSurfaceWnd,     default_window_pos );
+       mLocalPrefs.GetPref( ENTITYINFOWND_KEY,      &mWindowInfo.posEntityInfoWnd,  default_window_pos );
+
+       mLocalPrefs.GetPref( ZWIDTH_KEY,             &mWindowInfo.nZWidth,           30 );
+       mLocalPrefs.GetPref( XYHEIGHT_KEY,           &mWindowInfo.nXYHeight,         300 );
+       mLocalPrefs.GetPref( XYWIDTH_KEY,            &mWindowInfo.nXYWidth,          300 );
+       mLocalPrefs.GetPref( CAMWIDTH_KEY,           &mWindowInfo.nCamWidth,         200 );
+       mLocalPrefs.GetPref( CAMHEIGHT_KEY,          &mWindowInfo.nCamHeight,        200 );
+       mLocalPrefs.GetPref( ZFLOATWIDTH_KEY,        &mWindowInfo.nZFloatWidth,      300 );
+#ifdef _WIN32
+       mLocalPrefs.GetPref( STATE_KEY,              &mWindowInfo.nState,            SW_SHOW );
+#endif
 
-#include "modulesystem/singletonmodule.h"
-#include "modulesystem/moduleregistry.h"
+       // menu stuff
+       mLocalPrefs.GetPref( COUNT_KEY,              &m_nMRUCount,                   0 );
+       for ( i = 0; i < 4; i++ )
+       {
+               char buf[64];
+               sprintf( buf, "%s%d", FILE_KEY, i );
+               mLocalPrefs.GetPref( buf,                  &m_strMRUFiles[i],              "" );
+       }
+
+       // some platform specific prefs
+#ifdef _WIN32
+       mLocalPrefs.GetPref( NATIVEGUI_KEY,          &m_bNativeGUI,                  TRUE );
+       mLocalPrefs.GetPref( STARTONPRIMMON_KEY,     &m_bStartOnPrimMon,             FALSE );
+#endif
 
-typedef SingletonModule<PreferenceSystemAPI> PreferenceSystemModule;
-typedef Static<PreferenceSystemModule> StaticPreferenceSystemModule;
-StaticRegisterModule staticRegisterPreferenceSystem(StaticPreferenceSystemModule::instance());
+       mLocalPrefs.GetPref( SI_TEXMENU_KEY,         &g_qeglobals.d_savedinfo.iTexMenu,                ID_VIEW_BILINEARMIPMAP );
+       mLocalPrefs.GetPref( SI_GAMMA_KEY,           &g_qeglobals.d_savedinfo.fGamma,                  1.0f );
+       mLocalPrefs.GetPref( SI_EXCLUDE_KEY,         &g_qeglobals.d_savedinfo.exclude,                 0 ); // nothing filtered by default
+       mLocalPrefs.GetPref( SI_INCLUDE_KEY,         &g_qeglobals.d_savedinfo.include,                 INCLUDE_NAMES | INCLUDE_COORDS | INCLUDE_ANGLES | INCLUDE_CAMERATINT );
+       mLocalPrefs.GetPref( SI_SHOWNAMES_KEY,       &g_qeglobals.d_savedinfo.show_names,              FALSE );
+       mLocalPrefs.GetPref( SI_SHOWCOORDS_KEY,      &g_qeglobals.d_savedinfo.show_coordinates,        TRUE );
+       mLocalPrefs.GetPref( SI_SHOWANGLES_KEY,      &g_qeglobals.d_savedinfo.show_angles,             TRUE );
+       mLocalPrefs.GetPref( SI_SHOWOUTLINES_KEY,    &g_qeglobals.d_savedinfo.show_outline,            FALSE );
+       mLocalPrefs.GetPref( SI_SHOWAXIS_KEY,        &g_qeglobals.d_savedinfo.show_axis,               TRUE );
+       mLocalPrefs.GetPref( SI_NOSELOUTLINES_KEY,   &g_qeglobals.d_savedinfo.bNoSelectedOutlines,     FALSE );
+
+       mLocalPrefs.GetPref( SI_OUTLINESTYLE_KEY,   &g_qeglobals.d_savedinfo.iSelectedOutlinesStyle,  OUTLINE_ZBUF | OUTLINE_BSEL );
+
+       LoadTexdefPref( &g_qeglobals.d_savedinfo.m_SIIncrement, SI_SURFACE_TEXDEF_KEY );
+       LoadTexdefPref( &g_qeglobals.d_savedinfo.m_PIIncrement, SI_PATCH_TEXDEF_KEY );
+
+       // text editor binding
+#ifdef _WIN32
+       mLocalPrefs.GetPref( CUSTOMSHADEREDITOR_KEY, &m_bUseWin32Editor, TRUE );
+#else
+       mLocalPrefs.GetPref( CUSTOMSHADEREDITOR_KEY, &m_bUseCustomEditor, FALSE );
+       mLocalPrefs.GetPref( CUSTOMSHADEREDITORCOMMAND_KEY, &m_strEditorCommand, "" );
+#endif
 
-void Preferences_Load()
-{
-  g_GamesDialog.LoadPrefs();
 
-  globalOutputStream() << "loading local preferences from " << g_Preferences.m_inipath->str << "\n";
+       vec3_t vDefaultAxisColours[3] = {
+               {0.f, 0.5f, 0.f},
+               {0.f, 0.f, 1.f},
+               {1.f, 0.f, 0.f},
+       };
+
+       for ( i = 0; i < 3; i++ ) {
+               char buf[64];
+               sprintf( buf, "%s%d", SI_AXISCOLORS_KEY, i );
+               mLocalPrefs.GetPref( buf,   g_qeglobals.d_savedinfo.AxisColors[i], vDefaultAxisColours[i] );
+       }
+
+       vec3_t vDefaultColours[COLOR_LAST] = {
+               {0.25f, 0.25f,  0.25f},
+               {1.f,   1.f,    1.f},
+               {0.75f, 0.75f,  0.75f},
+               {0.5f,  0.5f,   0.5f},
+               {0.25f, 0.25f,  0.25f},
+               {0.0f,  0.0f,   0.0f},
+               {0.f,   0.f,    1.f},
+               {0.f,   0.f,    0.f},
+               {0.f,   0.f,    0.f},
+               {1.f,   0.f,    0.f},
+               {0.f,   0.f,    1.f},
+               {0.5f,  0.f,    0.75f},
+               {1.0f,  0.f,    0.f},
+               {0.f,   0.f,    0.f},
+               {0.f,   0.f,    0.f},
+       };
+
+       for ( i = 0; i < COLOR_LAST; i++ ) {
+               char buf[64];
+               sprintf( buf, "%s%d", SI_COLORS_KEY, i );
+               mLocalPrefs.GetPref( buf,   g_qeglobals.d_savedinfo.colors[i], vDefaultColours[i] );
+       }
+
+       mLocalPrefs.GetPref( TEXTURECOMPRESSIONFORMAT_KEY, &m_nTextureCompressionFormat, 1 );
+
+       mLocalPrefs.GetPref( LIGHTRADIUS_KEY, &m_nLightRadiuses, TRUE );
+
+       mLocalPrefs.GetPref( Q3MAP2TEX_KEY, &m_bQ3Map2Texturing, TRUE );
+
+#ifdef ATIHACK_812
+       mLocalPrefs.GetPref( ATIHACK_KEY, &m_bGlATIHack, FALSE );
+#endif
 
-  if(!Preferences_Load(g_preferences, g_Preferences.m_inipath->str))
-  {
-    globalOutputStream() << "failed to load local preferences from " << g_Preferences.m_inipath->str << "\n";
-  }
-}
+#ifdef NVIDIA_AERO_HACK
+       mLocalPrefs.GetPref( NVAEROHACK_KEY, &m_bGlNvidiaAeroHack, TRUE );
+#endif
 
-void Preferences_Save()
-{
-  if (g_preferences_globals.disable_ini)
-    return;
+       Undo_SetMaxSize( m_nUndoLevels ); // set it internally as well / FIXME: why not just have one global value?
 
-  g_GamesDialog.SavePrefs();
+       UpdateTextureCompression();
 
-  globalOutputStream() << "saving local preferences to " << g_Preferences.m_inipath->str << "\n";
+#ifdef ATIHACK_812
+       UpdateATIHack();
+#endif
 
-  if(!Preferences_Save_Safe(g_preferences, g_Preferences.m_inipath->str))
-  {
-    globalOutputStream() << "failed to save local preferences to " << g_Preferences.m_inipath->str << "\n";
-  }
-}
+#ifdef NVIDIA_AERO_HACK
+       UpdateNvidiaAeroHack();
+#endif
 
-void Preferences_Reset()
-{
-  file_remove(g_Preferences.m_inipath->str);
+       if ( mLocalPrefs.mbEmpty ) {
+               mLocalPrefs.mbEmpty = false;
+               Sys_Printf( "Saving local.pref with default pref values\n" );
+               SavePrefs();
+       }
 }
 
+void PrefsDlg::SavePrefs(){
+       if ( g_qeglobals.disable_ini ) {
+               return;
+       }
 
-void PrefsDlg::PostModal (EMessageBoxReturn code)
-{
-  if (code == eIDOK)
-  {
-    Preferences_Save();
-    UpdateAllWindows();
-  }
-}
+#ifdef _DEBUG
+       Sys_Printf( "PrefsDlg::SavePrefs\n" );
+#endif
 
-std::vector<const char*> g_restart_required;
+       // this will take care of copying back from the dialog to the variables
+       // NOTE: it may be overkill to call systematically before a SavePrefs, but it's safer
+       // this will also cause an UpdateData for the mGamesDialog
+       UpdateData( TRUE );
 
-void PreferencesDialog_restartRequired(const char* staticName)
-{
-  g_restart_required.push_back(staticName);
-}
+       mGamesDialog.SavePrefs();
 
-void PreferencesDialog_showDialog()
-{
-  if(ConfirmModified("Edit Preferences") && g_Preferences.DoModal() == eIDOK)
-  {
-    if(!g_restart_required.empty())
-    {
-      StringOutputStream message(256);
-      message << "Preference changes require a restart:\n";
-      for(std::vector<const char*>::iterator i = g_restart_required.begin(); i != g_restart_required.end(); ++i)
-      {
-        message << (*i) << '\n';
-      }
-      gtk_MessageBox(GTK_WIDGET(MainFrame_getWindow()), message.c_str());
-      g_restart_required.clear();
-    }
-  }
-}
+       // update the tree and save it
+       mLocalPrefs.UpdatePrefTree();
+       if ( !mLocalPrefs.WriteXMLFile( m_inipath->str ) ) {
+               Sys_FPrintf( SYS_ERR, "Error occured while saving local prefs file '%s'\n", m_inipath->str );
+       }
 
+       if ( m_nMouse == 0 ) {
+               m_nMouseButtons = 2;
+       }
+       else {
+               m_nMouseButtons = 3;
+       }
 
+}
 
+void PrefsDlg::PostModal( int code ){
+       if ( code == IDOK ) {
+               SavePrefs();
+               // make sure the logfile is ok
+               Sys_LogFile();
+#ifdef ATIHACK_812
+               UpdateATIHack();
+#endif
+#ifdef NVIDIA_AERO_HACK
+               UpdateNvidiaAeroHack();
+#endif
+               if ( g_pParentWnd ) {
+                       g_pParentWnd->SetGridStatus();
+               }
+               Sys_UpdateWindows( W_ALL );
+               if ( m_nUndoLevels != 0 ) {
+                       Undo_SetMaxSize( m_nUndoLevels );
+               }
+       }
+}
+
+void PrefsDlg::DoEditorSensitivity(){
+       if ( gtk_toggle_button_get_active( GTK_TOGGLE_BUTTON( g_object_get_data( G_OBJECT( m_pWidget ), "check_customeditor" ) ) ) ) {
+               gtk_widget_set_sensitive( GTK_WIDGET( g_object_get_data( G_OBJECT( m_pWidget ), "label_customeditor" ) ), TRUE );
+               gtk_widget_set_sensitive( GTK_WIDGET( g_object_get_data( G_OBJECT( m_pWidget ), "entry_customeditor" ) ), TRUE );
+               gtk_widget_set_sensitive( GTK_WIDGET( g_object_get_data( G_OBJECT( m_pWidget ), "button_customeditor" ) ), TRUE );
+       }
+       else
+       {
+               gtk_widget_set_sensitive( GTK_WIDGET( g_object_get_data( G_OBJECT( m_pWidget ), "label_customeditor" ) ), FALSE );
+               gtk_widget_set_sensitive( GTK_WIDGET( g_object_get_data( G_OBJECT( m_pWidget ), "entry_customeditor" ) ), FALSE );
+               gtk_widget_set_sensitive( GTK_WIDGET( g_object_get_data( G_OBJECT( m_pWidget ), "button_customeditor" ) ), FALSE );
+       }
+}
+
+void PrefsDlg::DoSensitivity(){
+#if 0
+       // first, look at the project file version ... will monitoring work?
+       // project files now XML, guaranteed to be at least version 2
+       if ( 0 ) { //IntForKey( g_qeglobals.d_project_entity, "version" ) < 2)
+               if ( m_bWarn ) {
+                       Str Msg;
+                       Msg = "The current project file (";
+                       Msg += g_PrefsDlg.m_strLastProject;
+                       Msg += ") is not at least version 2.\nI need version 2 or above to setup BSP monitoring correctly.";
+                       gtk_MessageBox( m_pWidget, Msg.GetBuffer(), MB_OK );
+
+                       m_bWarn = false;
+               }
+
+               // go ahead, disable everybuddy
+               gtk_widget_set_sensitive( GTK_WIDGET( g_object_get_data( G_OBJECT( m_pWidget ), "check_leakstop" ) ), FALSE );
+               gtk_widget_set_sensitive( GTK_WIDGET( g_object_get_data( G_OBJECT( m_pWidget ), "check_monitorbsp" ) ), FALSE );
+               gtk_widget_set_sensitive( GTK_WIDGET( g_object_get_data( G_OBJECT( m_pWidget ), "check_runengine" ) ), FALSE );
+               gtk_widget_set_sensitive( GTK_WIDGET( g_object_get_data( G_OBJECT( m_pWidget ), "check_sleep" ) ), FALSE );
+       }
+       else
+       {
+#endif
+//    m_bWarn = true;
 
+       gtk_widget_set_sensitive( GTK_WIDGET( g_object_get_data( G_OBJECT( m_pWidget ), "check_leakstop" ) ), TRUE );
+       gtk_widget_set_sensitive( GTK_WIDGET( g_object_get_data( G_OBJECT( m_pWidget ), "check_monitorbsp" ) ), TRUE );
+       gtk_widget_set_sensitive( GTK_WIDGET( g_object_get_data( G_OBJECT( m_pWidget ), "check_runengine" ) ), TRUE );
+       gtk_widget_set_sensitive( GTK_WIDGET( g_object_get_data( G_OBJECT( m_pWidget ), "check_sleep" ) ), TRUE );
 
-void GameName_importString(const char* value)
-{
-  gamename_set(value);
-}
-typedef FreeCaller1<const char*, GameName_importString> GameNameImportStringCaller;
-void GameName_exportString(const StringImportCallback& importer)
-{
-  importer(gamename_get());
+       if ( !gtk_toggle_button_get_active( GTK_TOGGLE_BUTTON( g_object_get_data( G_OBJECT( m_pWidget ), "check_monitorbsp" ) ) ) ) {
+               gtk_widget_set_sensitive( GTK_WIDGET( g_object_get_data( G_OBJECT( m_pWidget ), "check_leakstop" ) ), FALSE );
+               gtk_widget_set_sensitive( GTK_WIDGET( g_object_get_data( G_OBJECT( m_pWidget ), "check_runengine" ) ), FALSE );
+               gtk_widget_set_sensitive( GTK_WIDGET( g_object_get_data( G_OBJECT( m_pWidget ), "check_sleep" ) ), FALSE );
+       }
+       else if ( !gtk_toggle_button_get_active( GTK_TOGGLE_BUTTON( g_object_get_data( G_OBJECT( m_pWidget ), "check_runengine" ) ) ) ) {
+               gtk_widget_set_sensitive( GTK_WIDGET( g_object_get_data( G_OBJECT( m_pWidget ), "check_sleep" ) ), FALSE );
+       }
 }
-typedef FreeCaller1<const StringImportCallback&, GameName_exportString> GameNameExportStringCaller;
 
-void GameMode_importString(const char* value)
-{
-  gamemode_set(value);
-}
-typedef FreeCaller1<const char*, GameMode_importString> GameModeImportStringCaller;
-void GameMode_exportString(const StringImportCallback& importer)
-{
-  importer(gamemode_get());
-}
-typedef FreeCaller1<const StringImportCallback&, GameMode_exportString> GameModeExportStringCaller;
-
-
-void RegisterPreferences(PreferenceSystem& preferences)
-{
-#ifdef WIN32
-  preferences.registerPreference("UseCustomShaderEditor", BoolImportStringCaller(g_TextEditor_useWin32Editor), BoolExportStringCaller(g_TextEditor_useWin32Editor));
-#else
-  preferences.registerPreference("UseCustomShaderEditor", BoolImportStringCaller(g_TextEditor_useCustomEditor), BoolExportStringCaller(g_TextEditor_useCustomEditor));
-  preferences.registerPreference("CustomShaderEditorCommand", CopiedStringImportStringCaller(g_TextEditor_editorCommand), CopiedStringExportStringCaller(g_TextEditor_editorCommand));
+/*
+   ============================================================
+   CGameInstall
+   ============================================================
+ */
+
+CGameInstall::CGameInstall() {
+       memset( m_availGames, 0, sizeof( m_availGames ) );
+}
+
+void CGameInstall::OnBtnBrowseEngine( GtkWidget *widget, gpointer data ) {
+       Sys_Printf( "OnBtnBrowseEngine\n" );
+
+       CGameInstall* i = static_cast<CGameInstall*>( data );
+       char *dir = dir_dialog( i->m_pWidget, _( "Select game directory" ), NULL );
+
+       i->UpdateData( TRUE );
+
+       if ( dir != NULL ) {
+               i->m_strEngine = dir;
+               i->UpdateData( FALSE );
+               g_free( dir );
+       }
+}
+
+void CGameInstall::OnGameSelectChanged( GtkWidget *widget, gpointer data ) {
+       Sys_Printf( "OnGameSelectChanged\n" );
+
+       CGameInstall* i = static_cast<CGameInstall*>( data );
+       i->UpdateData( TRUE );
+       i->m_strName = gtk_combo_box_get_active_text( GTK_COMBO_BOX( widget ) );
+       i->UpdateData( FALSE );
+}
+
+void CGameInstall::BuildDialog() {
+       GtkWidget *dlg, *vbox1, *button, *text, *combo, *entry, *hbox;
+
+       dlg = m_pWidget;
+       gtk_window_set_title( GTK_WINDOW( dlg ), _( "Configure games" ) );
+
+       vbox1 = gtk_vbox_new( FALSE, 0 );
+       gtk_widget_show( vbox1 );
+       gtk_container_add( GTK_CONTAINER( dlg ), vbox1 );
+
+       text = gtk_label_new( _( "Select the game to configure" ) );
+       gtk_widget_show( text );
+       gtk_box_pack_start( GTK_BOX( vbox1 ), text, FALSE, FALSE, 0 );
+
+       combo = gtk_combo_box_new_text();
+       gtk_widget_show( combo );
+       gtk_box_pack_start( GTK_BOX( vbox1 ), combo, FALSE, FALSE, 0 );
+
+       //      GList *combo_list = NULL;
+       int iGame = 0;
+       while ( m_availGames[ iGame ] != GAME_NONE ) {
+               switch ( m_availGames[ iGame ] ) {
+               case GAME_Q2:
+                       gtk_combo_box_append_text( GTK_COMBO_BOX( combo ), _( "Quake II" ) );
+                       break;
+               case GAME_Q3:
+                       gtk_combo_box_append_text( GTK_COMBO_BOX( combo ), _( "Quake III Arena and mods" ) );
+                       break;
+               case GAME_URT:
+                       gtk_combo_box_append_text( GTK_COMBO_BOX( combo ), _( "Urban Terror (standalone)" ) );
+                       break;
+               case GAME_UFOAI:
+                       gtk_combo_box_append_text( GTK_COMBO_BOX( combo ), _( "UFO: Alien Invasion" ) );
+                       break;
+               case GAME_Q2W:
+                       gtk_combo_box_append_text( GTK_COMBO_BOX( combo ), _( "Quake2World" ) );
+                       break;
+               case GAME_WARSOW:
+                       gtk_combo_box_append_text( GTK_COMBO_BOX( combo ), _( "Warsow" ) );
+                       break;
+               case GAME_NEXUIZ:
+                       gtk_combo_box_append_text( GTK_COMBO_BOX( combo ), _( "Nexuiz" ) );
+                       break;
+               case GAME_TREMULOUS:
+                       gtk_combo_box_append_text( GTK_COMBO_BOX( combo ), _( "Tremulous" ) );
+                       break;
+               case GAME_JA:
+                       gtk_combo_box_append_text( GTK_COMBO_BOX( combo ), _( "Jedi Academy and mods" ) );
+                       break;
+               case GAME_REACTION:
+                       gtk_combo_box_append_text( GTK_COMBO_BOX( combo ), _( "Reaction Quake 3" ) );
+                       break;
+               }
+               iGame++;
+       }
+       AddDialogData( combo, &m_nComboSelect, DLG_COMBO_BOX_INT );
+       gtk_signal_connect( GTK_OBJECT( combo ), "changed", G_CALLBACK( OnGameSelectChanged ), this );
+       gtk_combo_box_set_active( GTK_COMBO_BOX( combo ), 0 );  // NOTE: will trigger signal
+
+       text = gtk_label_new( _( "Name:" ) );
+       gtk_widget_show( text );
+       gtk_box_pack_start( GTK_BOX( vbox1 ), text, FALSE, FALSE, 0 );
+
+       entry = gtk_entry_new();
+       gtk_widget_show( entry );
+       gtk_box_pack_start( GTK_BOX( vbox1 ), entry, FALSE, FALSE, 0 );
+       AddDialogData( entry, &m_strName, DLG_ENTRY_TEXT );
+
+       text = gtk_label_new( _( "Engine directory:" ) );
+       gtk_widget_show( text );
+       gtk_box_pack_start( GTK_BOX( vbox1 ), text, FALSE, FALSE, 0 );
+
+       hbox = gtk_hbox_new( FALSE, 0 );
+       gtk_widget_show( hbox );
+       gtk_box_pack_start( GTK_BOX( vbox1 ), hbox, FALSE, FALSE, 0 );
+
+       entry = gtk_entry_new();
+       gtk_widget_show( entry );
+       gtk_box_pack_start( GTK_BOX( hbox ), entry, FALSE, FALSE, 0 );
+       AddDialogData( entry, &m_strEngine, DLG_ENTRY_TEXT );
+
+       button = gtk_button_new_with_label( _( "..." ) );
+       gtk_widget_show( button );
+       gtk_signal_connect( GTK_OBJECT( button ), "clicked", GTK_SIGNAL_FUNC( OnBtnBrowseEngine ), this );
+       gtk_box_pack_start( GTK_BOX( hbox ), button, FALSE, FALSE, 0 );
+
+       // this gets done in the project stuff atm
+#if 0
+       text = gtk_label_new( _( "Mod subdirectory:" ) );
+       gtk_widget_show( text );
+       gtk_box_pack_start( GTK_BOX( vbox1 ), text, FALSE, FALSE, 0 );
+
+       entry = gtk_entry_new();
+       gtk_widget_show( entry );
+       gtk_box_pack_start( GTK_BOX( vbox1 ), entry, FALSE, FALSE, 0 );
+       AddDialogData( entry, &m_strMod, DLG_ENTRY_TEXT );
 #endif
 
-  preferences.registerPreference("GameName", GameNameImportStringCaller(), GameNameExportStringCaller());
-  preferences.registerPreference("GameMode", GameModeImportStringCaller(), GameModeExportStringCaller());
+       button = gtk_button_new_with_label( _( "OK" ) );
+       gtk_widget_show( button );
+       gtk_box_pack_start( GTK_BOX( vbox1 ), button, FALSE, FALSE, 0 );
+       AddModalButton( button, IDOK );
+
+       button = gtk_button_new_with_label( _( "Cancel" ) );
+       gtk_widget_show( button );
+       gtk_box_pack_start( GTK_BOX( vbox1 ), button, FALSE, FALSE, 0 );
+       AddModalButton( button, IDCANCEL );
+
+       gtk_widget_set_usize( button, 60, -2 );
+}
+
+void CGameInstall::Run() {
+       ScanGames();
+       if ( m_availGames[0] == GAME_NONE ) {
+               return;
+       }
+       if ( DoModal() == IDCANCEL ) {
+               Sys_Printf( "game dialog cancelled\n" );
+               return;
+       }
+       Sys_Printf( "combo: %d name: %s engine: %s mod: %s\n", m_nComboSelect, m_strName.GetBuffer(), m_strEngine.GetBuffer(), m_strMod.GetBuffer() );
+
+       // write out the game file
+       Str gameFilePath = g_strAppPath.GetBuffer();
+       gameFilePath += "games/";
+       gameFilePath += m_strName.GetBuffer();
+       gameFilePath += ".game";
+       Sys_Printf( "game file: %s\n", gameFilePath.GetBuffer() );
+
+       FILE * fg = fopen( gameFilePath.GetBuffer(), "w" );
+       if ( fg == NULL ) {
+               Error( "Failed to open %s for writing\n", gameFilePath.GetBuffer() );
+       }
+       fprintf( fg, "<?xml version=\"1.0\" encoding=\"iso-8859-1\" standalone=\"yes\"?>\n<game\n" );
+       fprintf( fg, "  name=\"%s\"\n", m_strName.GetBuffer() );
+       fprintf( fg, "  "ENGINEPATH_ATTRIBUTE "=\"%s\"\n", m_strEngine.GetBuffer() );
+       switch ( m_availGames[ m_nComboSelect ] ) {
+       case GAME_Q2: {
+               fprintf( fg, "  "TOOLS_ATTRIBUTE "=\"%sinstalls/Quake2Pack/game\"\n", g_strAppPath.GetBuffer() );
+               fprintf( fg, "  prefix=\".quake2\"\n" );
+               Str source = g_strAppPath.GetBuffer();
+               source += "installs/";
+               source += Q2_PACK;
+               source += "/install/";
+               Str dest = m_strEngine.GetBuffer();
+               CopyTree( source.GetBuffer(), dest.GetBuffer() );
+               fprintf( fg, "  basegame=\"baseq2\"\n" );
+               break;
+       }
+       case GAME_Q3: {
+               fprintf( fg, "  "TOOLS_ATTRIBUTE "=\"%sinstalls/Q3Pack/game\"\n", g_strAppPath.GetBuffer() );
+               fprintf( fg, "  prefix=\".q3a\"\n" );
+               Str source = g_strAppPath.GetBuffer();
+               source += "installs/";
+               source += Q3_PACK;
+               source += "/install/";
+               Str dest = m_strEngine.GetBuffer();
+               CopyTree( source.GetBuffer(), dest.GetBuffer() );
+               fprintf( fg, "  basegame=\"baseq3\"\n" );
+               break;
+       }
+       case GAME_URT: {
+               fprintf( fg, "  "TOOLS_ATTRIBUTE "=\"%sinstalls/UrTPack/game\"\n", g_strAppPath.GetBuffer() );
+               fprintf( fg, "  prefix=\".q3a\"\n" );
+               Str source = g_strAppPath.GetBuffer();
+               source += "installs/";
+               source += URT_PACK;
+               source += "/install/";
+               Str dest = m_strEngine.GetBuffer();
+               CopyTree( source.GetBuffer(), dest.GetBuffer() );
+               fprintf( fg, "  basegame=\"q3ut4\"\n" );
+               break;
+       }
+       case GAME_UFOAI: {
+               fprintf( fg, "  "TOOLS_ATTRIBUTE "=\"%sinstalls/UFOAIPack/game\"\n", g_strAppPath.GetBuffer() );
+               fprintf( fg, "  prefix=\".ufoai\"\n" );
+               Str source = g_strAppPath.GetBuffer();
+               source += "installs/";
+               source += UFOAI_PACK;
+               source += "/install/";
+               Str dest = m_strEngine.GetBuffer();
+               CopyTree( source.GetBuffer(), dest.GetBuffer() );
+               fprintf( fg, "  basegame=\"base\"\n" );
+               break;
+       }
+       case GAME_Q2W: {
+               fprintf( fg, "  "TOOLS_ATTRIBUTE "=\"%sinstalls/Q2WPack/game\"\n", g_strAppPath.GetBuffer() );
+               fprintf( fg, "  prefix=\".quake2world\"\n" );
+               Str source = g_strAppPath.GetBuffer();
+               source += "installs/";
+               source += Q2W_PACK;
+               source += "/install/";
+               Str dest = m_strEngine.GetBuffer();
+               CopyTree( source.GetBuffer(), dest.GetBuffer() );
+               fprintf( fg, "  basegame=\"default\"\n" );
+               break;
+       }
+       case GAME_WARSOW: {
+               fprintf( fg, "  "TOOLS_ATTRIBUTE "=\"%sinstalls/WarsowPack/game\"\n", g_strAppPath.GetBuffer() );
+               fprintf( fg, "  prefix=\".warsow\"\n" );
+               Str source = g_strAppPath.GetBuffer();
+               source += "installs/";
+               source += WARSOW_PACK;
+               source += "/install/";
+               Str dest = m_strEngine.GetBuffer();
+               CopyTree( source.GetBuffer(), dest.GetBuffer() );
+               fprintf( fg, "  basegame=\"basewsw\"\n" );
+               break;
+       }
+       case GAME_NEXUIZ: {
+               fprintf( fg, "  "TOOLS_ATTRIBUTE "=\"%sinstalls/NexuizPack/game\"\n", g_strAppPath.GetBuffer() );
+               fprintf( fg, "  prefix=\".nexuiz\"\n" );
+               Str source = g_strAppPath.GetBuffer();
+               source += "installs/";
+               source += NEXUIZ_PACK;
+               source += "/install/";
+               Str dest = m_strEngine.GetBuffer();
+               CopyTree( source.GetBuffer(), dest.GetBuffer() );
+               fprintf( fg, "  basegame=\"data\"\n" );
+               break;
+       }
+       case GAME_TREMULOUS: {
+               fprintf( fg, "  "TOOLS_ATTRIBUTE "=\"%sinstalls/TremulousPack/game\"\n", g_strAppPath.GetBuffer() );
+               fprintf( fg, "  prefix=\".tremulous\"\n" );
+               Str source = g_strAppPath.GetBuffer();
+               source += "installs/";
+               source += TREMULOUS_PACK;
+               source += "/install/";
+               Str dest = m_strEngine.GetBuffer();
+               CopyTree( source.GetBuffer(), dest.GetBuffer() );
+               fprintf( fg, "  basegame=\"base\"\n" );
+               break;
+       }
+       case GAME_JA: {
+               fprintf( fg, "  "TOOLS_ATTRIBUTE "=\"%sinstalls/JAPack/game\"\n", g_strAppPath.GetBuffer() );
+               fprintf( fg, "  prefix=\".ja\"\n" );
+               Str source = g_strAppPath.GetBuffer();
+               source += "installs/";
+               source += JA_PACK;
+               source += "/install/";
+               Str dest = m_strEngine.GetBuffer();
+               CopyTree( source.GetBuffer(), dest.GetBuffer() );
+               fprintf( fg, "  basegame=\"base\"\n" );
+               break;
+       }
+       case GAME_REACTION: {
+               fprintf( fg, "  "TOOLS_ATTRIBUTE "=\"%sinstalls/"REACTION_PACK "/game\"\n", g_strAppPath.GetBuffer() );
+               fprintf( fg, "  prefix=\".Reaction\"\n" );
+               Str source = g_strAppPath.GetBuffer();
+               source += "installs/";
+               source += REACTION_PACK;
+               source += "/install/";
+               Str dest = m_strEngine.GetBuffer();
+               CopyTree( source.GetBuffer(), dest.GetBuffer() );
+               fprintf( fg, "  basegame=\"Boomstick\"\n" );
+               fprintf( fg, "  default_scale=\"0.5\"\n" ); // Superfluous because the default is already 0.5,
+               // but demonstrates how to set the default texture scale
+               // for a specific game.
+               break;
+       }
+       }
+       fprintf( fg, "/>\n" );
+       fclose( fg );
 }
 
-void Preferences_Init()
-{
-  RegisterPreferences(GetPreferenceSystem());
+/*
+   ===============
+   CGameInstall::ScanGames
+   scan for active games that can be installed, based on the presence
+   ===============
+ */
+void CGameInstall::ScanGames() {
+       Str pakPaths = g_strAppPath.GetBuffer();
+       int iGame = 0;
+       const char      *dirname;
+
+       pakPaths += "installs/";
+       FindFiles fileScan( pakPaths.GetBuffer() );
+       while ( ( dirname = fileScan.NextFile() ) != NULL ) {
+               if ( stricmp( dirname, Q3_PACK ) == 0 ) {
+                       m_availGames[ iGame++ ] = GAME_Q3;
+               }
+               if ( stricmp( dirname, URT_PACK ) == 0 ) {
+                       m_availGames[ iGame++ ] = GAME_URT;
+               }
+               if ( stricmp( dirname, UFOAI_PACK ) == 0 ) {
+                       m_availGames[ iGame++ ] = GAME_UFOAI;
+               }
+               if ( stricmp( dirname, Q2W_PACK ) == 0 ) {
+                       m_availGames[ iGame++ ] = GAME_Q2W;
+               }
+               if ( stricmp( dirname, WARSOW_PACK ) == 0 ) {
+                       m_availGames[ iGame++ ] = GAME_WARSOW;
+               }
+               if ( stricmp( dirname, NEXUIZ_PACK ) == 0 ) {
+                       m_availGames[ iGame++ ] = GAME_NEXUIZ;
+               }
+               if ( stricmp( dirname, Q2_PACK ) == 0 ) {
+                       m_availGames[ iGame++ ] = GAME_Q2;
+               }
+               if ( stricmp( dirname, TREMULOUS_PACK ) == 0 ) {
+                       m_availGames[ iGame++ ] = GAME_TREMULOUS;
+               }
+               if ( stricmp( dirname, JA_PACK ) == 0 ) {
+                       m_availGames[ iGame++ ] = GAME_JA;
+               }
+               if ( stricmp( dirname, REACTION_PACK ) == 0 ) {
+                       m_availGames[ iGame++ ] = GAME_REACTION;
+               }
+       }
+       Sys_Printf( "No installable games found in: %s\n",
+                               pakPaths.GetBuffer() );
 }