xmlFree(prop);
}
+ // if this is set, the open maps dialoge will open the engine path not the
+ // home dir for map loading and saving
+ prop = (char*)xmlGetProp(pNode, (xmlChar*)"no_maps_in_home");
+ if (prop == NULL)
+ {
+ // default
+ noMapsInHome = false;
+ }
+ else
+ {
+ noMapsInHome = true;
+ xmlFree(prop);
+ }
+
prop = (char*)xmlGetProp(pNode, (xmlChar*)"basegame");
if (prop == NULL)
{