void CGameInstall::Run() {
ScanGames();
+ if (m_availGames[0] == GAME_NONE) {
+ return;
+ }
if ( DoModal() == IDCANCEL ) {
Sys_Printf( "game dialog cancelled\n" );
return;
m_availGames[ iGame++ ] = GAME_JA;
}
}
+ Sys_Printf("No installable games found in: %s\n",
+ pakPaths.GetBuffer() );
}