#include "missing.h"
#include "gtkmisc.h"
+#ifdef _WIN32
+ // sanity check - some gtk2 win32 runtimes replace sprintf
+ #if defined( sprintf )
+ #error sprintf is a macro. are you sure?
+ #endif
+#endif
+
#ifdef _WIN32
#include <io.h>
#define X_OK 0
void CGameInstall::Run() {
ScanGames();
+ if ( m_availGames[0] == GAME_NONE ) {
+ return;
+ }
if ( DoModal() == IDCANCEL ) {
Sys_Printf( "game dialog cancelled\n" );
return;
gameFilePath += ".game";
Sys_Printf( "game file: %s\n", gameFilePath.GetBuffer() );
- FILE *fg = fopen( gameFilePath.GetBuffer(), "w" );
- if ( fg == NULL || ferror( fg ) ) {
+ FILE * fg = fopen( gameFilePath.GetBuffer(), "w" );
+ if ( fg == NULL ) {
Error( "Failed to open %s for writing\n", gameFilePath.GetBuffer() );
}
fprintf( fg, "<?xml version=\"1.0\" encoding=\"iso-8859-1\" standalone=\"yes\"?>\n<game\n" );
m_availGames[ iGame++ ] = GAME_JA;
}
}
+ Sys_Printf("No installable games found in: %s\n",
+ pakPaths.GetBuffer() );
}