#include "gtkr_list.h"
//#include "profile.h"
+#ifdef _WIN32
+#define NVIDIA_AERO_HACK
+#endif
+
#define MAX_TEXTURE_QUALITY 3
enum PrefTypes_t
void UpdateATIHack();
#endif
+#ifdef NVIDIA_AERO_HACK
+ void UpdateNvidiaAeroHack();
+#endif
+
void LoadPrefs();
void SavePrefs();
void LoadTexdefPref(texdef_t* pTexdef, char* pName);
bool m_bQ3Map2Texturing;
#ifdef ATIHACK_812
- bool m_bGlATIHack;
+ bool m_bGlATIHack;
+#endif
+
+#ifdef NVIDIA_AERO_HACK
+ bool m_bGlNvidiaAeroHack;
+ int m_bGlNvidiaAeroHackPrevState;
#endif
void UpdateData (bool retrieve);