]> de.git.xonotic.org Git - xonotic/netradiant.git/blobdiff - radiant/qe3.cpp
Merge pull request #27 from freemancw/master
[xonotic/netradiant.git] / radiant / qe3.cpp
index a526c608d003cc1e63ed23100d94ec3d08a30aeb..201154ecb48cc393494685fc1377c56c26ebd5b2 100644 (file)
@@ -1,30 +1,23 @@
 /*
-Copyright (C) 1999-2006 Id Software, Inc. and contributors.
-For a list of contributors, see the accompanying CONTRIBUTORS file.
+   Copyright (C) 1999-2007 id Software, Inc. and contributors.
+   For a list of contributors, see the accompanying CONTRIBUTORS file.
 
-This file is part of GtkRadiant.
+   This file is part of GtkRadiant.
 
-GtkRadiant is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
-(at your option) any later version.
+   GtkRadiant is free software; you can redistribute it and/or modify
+   it under the terms of the GNU General Public License as published by
+   the Free Software Foundation; either version 2 of the License, or
+   (at your option) any later version.
 
-GtkRadiant is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
-GNU General Public License for more details.
+   GtkRadiant is distributed in the hope that it will be useful,
+   but WITHOUT ANY WARRANTY; without even the implied warranty of
+   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+   GNU General Public License for more details.
 
-You should have received a copy of the GNU General Public License
-along with GtkRadiant; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
-*/
-
-/*
-The following source code is licensed by Id Software and subject to the terms of 
-its LIMITED USE SOFTWARE LICENSE AGREEMENT, a copy of which is included with 
-GtkRadiant. If you did not receive a LIMITED USE SOFTWARE LICENSE AGREEMENT, 
-please contact Id Software immediately at info@idsoftware.com.
-*/
+   You should have received a copy of the GNU General Public License
+   along with GtkRadiant; if not, write to the Free Software
+   Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
+ */
 
 //
 // Linux stuff
@@ -32,363 +25,1691 @@ please contact Id Software immediately at info@idsoftware.com.
 // Leonardo Zide (leo@lokigames.com)
 //
 
-#include "qe3.h"
+#include "stdafx.h"
+#include <gtk/gtk.h>
+#include <sys/stat.h>
+#include "gtkmisc.h"
+#include <glib/gi18n.h>
+#if defined ( __linux__ ) || defined ( __APPLE__ )
+#include <unistd.h>
+#include <X11/keysym.h>
+#include <gdk/gdkx.h>
+#include <gdk/gdkprivate.h>
+#endif
+// for the logging part
+#include <fcntl.h>
+#include <sys/types.h>
+
+QEGlobals_t g_qeglobals;
+QEGlobals_GUI_t g_qeglobals_gui;
+
+// leo: Track memory allocations for debugging
+// NOTE TTimo this was never used and probably not relevant
+//   there are tools to do that
+#ifdef MEM_DEBUG
+
+static GList *memblocks;
 
-#include "debugging/debugging.h"
+void* debug_malloc( size_t size, const char* file, int line ){
+       void *buf = g_malloc( size + 8 );
 
-#include "ifilesystem.h"
-//#include "imap.h"
+       *( (const char**)buf ) = file;
+       buf = (char*)buf + 4;
+       *( (int*)buf ) = line;
+       buf = (char*)buf + 4;
 
-#include <map>
+       memblocks = g_list_append( memblocks, buf );
 
-#include <gtk/gtktearoffmenuitem.h>
+       return buf;
+}
+
+void debug_free( void *buf, const char* file, int line ){
+       const char *f;
+       int l;
 
-#include "stream/textfilestream.h"
-#include "cmdlib.h"
-#include "stream/stringstream.h"
-#include "os/path.h"
-#include "scenelib.h"
+       if ( g_list_find( memblocks, buf ) ) {
+               memblocks = g_list_remove( memblocks, buf );
 
-#include "gtkutil/messagebox.h"
-#include "error.h"
-#include "map.h"
-#include "build.h"
-#include "points.h"
-#include "camwindow.h"
-#include "mainframe.h"
-#include "preferences.h"
-#include "watchbsp.h"
-#include "autosave.h"
-#include "convert.h"
+               buf = (char*)buf - 4;
+               l = *( (int*)buf );
+               buf = (char*)buf - 4;
+               f = *( (const char**)buf );
 
-QEGlobals_t  g_qeglobals;
+               Sys_FPrintf( SYS_DBG, "free: %s %d", file, line );
+               Sys_FPrintf( SYS_DBG, " allocated: %s %d\n", f, l );
 
+               g_free( buf );
+       }
+//  else
+//    free (buf); // from qmalloc, will leak unless we add this same hack to cmdlib
+}
 
-#if defined(WIN32)
-#define PATH_MAX 260
 #endif
 
+vec_t Rad_rint( vec_t in ){
+       if ( g_PrefsDlg.m_bNoClamp ) {
+               return in;
+       }
+       else{
+               return (float)floor( in + 0.5 );
+       }
+}
+
+void WINAPI QE_CheckOpenGLForErrors( void ){
+       char strMsg[1024];
+       int i = qglGetError();
+       if ( i != GL_NO_ERROR ) {
+               if ( i == GL_OUT_OF_MEMORY ) {
+                       sprintf( strMsg, "OpenGL out of memory error %s\nDo you wish to save before exiting?", qgluErrorString( (GLenum)i ) );
+                       if ( gtk_MessageBox( g_pParentWnd->m_pWidget, strMsg, "Radiant Error", MB_YESNO ) == IDYES ) {
+                               Map_SaveFile( NULL, false );
+                       }
+                       _exit( 1 );
+               }
+               else
+               {
+                       Sys_Printf( "Warning: OpenGL Error %s\n", qgluErrorString( (GLenum)i ) );
+               }
+       }
+}
+
+// NOTE: don't this function, use VFS instead
+char *ExpandReletivePath( char *p ){
+       static char temp[1024];
+       const char  *base;
+
+       if ( !p || !p[0] ) {
+               return NULL;
+       }
+       if ( p[0] == '/' || p[0] == '\\' ) {
+               return p;
+       }
+
+       base = ValueForKey( g_qeglobals.d_project_entity, "basepath" );
+       sprintf( temp, "%s/%s", base, p );
+       return temp;
+}
+
+char *copystring( char *s ){
+       char    *b;
+       b = (char*)malloc( strlen( s ) + 1 );
+       strcpy( b,s );
+       return b;
+}
+
+
+bool DoesFileExist( const char* pBuff, long& lSize ){
+       FileStream file;
+       if ( file.Open( pBuff, "r" ) ) {
+               lSize += file.GetLength();
+               file.Close();
+               return true;
+       }
+       return false;
+}
+
+
+void Map_Snapshot(){
+       CString strMsg;
 
-void QE_InitVFS()
-{
-  // VFS initialization -----------------------
-  // we will call GlobalFileSystem().initDirectory, giving the directories to look in (for files in pk3's and for standalone files)
-  // we need to call in order, the mod ones first, then the base ones .. they will be searched in this order
-  // *nix systems have a dual filesystem in ~/.q3a, which is searched first .. so we need to add that too
+       // I hope the modified flag is kept correctly up to date
+       if ( !modified ) {
+               return;
+       }
 
-  const char* gamename = gamename_get();
-  const char* basegame = basegame_get();
-#if defined(POSIX)
-  const char* userRoot = g_qeglobals.m_userEnginePath.c_str();
+       // we need to do the following
+       // 1. make sure the snapshot directory exists (create it if it doesn't)
+       // 2. find out what the lastest save is based on number
+       // 3. inc that and save the map
+       CString strOrgPath, strOrgFile;
+       ExtractPath_and_Filename( currentmap, strOrgPath, strOrgFile );
+       AddSlash( strOrgPath );
+       strOrgPath += "snapshots";
+       bool bGo = true;
+       struct stat Stat;
+       if ( stat( strOrgPath, &Stat ) == -1 ) {
+#ifdef _WIN32
+               bGo = ( _mkdir( strOrgPath ) != -1 );
 #endif
-  const char* globalRoot = EnginePath_get();
 
-  // if we have a mod dir
-  if(!string_equal(gamename, basegame))
-  {
-#if defined(POSIX)
-    // ~/.<gameprefix>/<fs_game>
-    {
-      StringOutputStream userGamePath(256);
-      userGamePath << userRoot << gamename << '/';
-      GlobalFileSystem().initDirectory(userGamePath.c_str());
-    }
+#if defined ( __linux__ ) || defined ( __APPLE__ )
+               bGo = ( mkdir( strOrgPath,0755 ) != -1 );
+#endif
+       }
+       AddSlash( strOrgPath );
+       if ( bGo ) {
+               int nCount = 0;
+               long lSize = 0;
+               CString strNewPath;
+               strNewPath = strOrgPath;
+               strNewPath += strOrgFile;
+               CString strFile;
+               while ( bGo )
+               {
+                       char buf[PATH_MAX];
+                       sprintf( buf, "%s.%i", strNewPath.GetBuffer(), nCount );
+                       strFile = buf;
+                       bGo = DoesFileExist( strFile, lSize );
+                       nCount++;
+               }
+               // strFile has the next available slot
+               Map_SaveFile( strFile, false );
+               // it is still a modified map (we enter this only if this is a modified map)
+               Sys_SetTitle( currentmap );
+               Sys_MarkMapModified();
+               if ( lSize > 12 * 1024 * 1024 ) { // total size of saves > 4 mb
+                       Sys_Printf( "The snapshot files in %s total more than 4 megabytes. You might consider cleaning up.", strOrgPath.GetBuffer() );
+               }
+       }
+       else
+       {
+               strMsg.Format( "Snapshot save failed.. unabled to create directory\n%s", strOrgPath.GetBuffer() );
+               gtk_MessageBox( g_pParentWnd->m_pWidget, strMsg );
+       }
+       strOrgPath = "";
+       strOrgFile = "";
+}
+/*
+   ===============
+   QE_CheckAutoSave
+
+   If five minutes have passed since making a change
+   and the map hasn't been saved, save it out.
+   ===============
+ */
+
+
+void QE_CheckAutoSave( void ){
+       static time_t s_start;
+       time_t now;
+       time( &now );
+
+       if ( modified != 1 || !s_start ) {
+               s_start = now;
+               return;
+       }
+
+       if ( ( now - s_start ) > ( 60 * g_PrefsDlg.m_nAutoSave ) ) {
+               if ( g_PrefsDlg.m_bAutoSave ) {
+                       CString strMsg;
+                       strMsg = g_PrefsDlg.m_bSnapShots ? "Autosaving snapshot..." : "Autosaving...";
+                       Sys_Printf( strMsg );
+                       Sys_Printf( "\n" );
+                       Sys_Status( strMsg,0 );
+
+                       // only snapshot if not working on a default map
+                       if ( g_PrefsDlg.m_bSnapShots && stricmp( currentmap, "unnamed.map" ) != 0 ) {
+                               Map_Snapshot();
+                       }
+                       else
+                       {
+                               Map_SaveFile( ValueForKey( g_qeglobals.d_project_entity, "autosave" ), false );
+                       }
+
+                       Sys_Status( "Autosaving...Saved.", 0 );
+                       modified = 2;
+               }
+               else
+               {
+                       Sys_Printf( "Autosave skipped...\n" );
+                       Sys_Status( "Autosave skipped...", 0 );
+               }
+               s_start = now;
+       }
+}
+
+
+// NOTE TTimo we don't like that BuildShortPathName too much
+//   the VFS provides a vfsCleanFileName which should perform the cleanup tasks
+//   in the long run I'd like to completely get rid of this
+
+// used to be disabled, but caused problems
+
+// can't work with long win32 names until the BSP commands are not working differently
+#ifdef _WIN32
+int BuildShortPathName( const char* pPath, char* pBuffer, int nBufferLen ){
+       char *pFile = NULL;
+       int nResult = GetFullPathName( pPath, nBufferLen, pBuffer, &pFile );
+       nResult = GetShortPathName( pPath, pBuffer, nBufferLen );
+       if ( nResult == 0 ) {
+               strcpy( pBuffer, pPath );               // Use long filename
+       }
+       return nResult;
+}
 #endif
 
-    // <fs_basepath>/<fs_game>
+#if defined ( __linux__ ) || defined ( __APPLE__ )
+int BuildShortPathName( const char* pPath, char* pBuffer, int nBufferLen ){
+       // remove /../ from directories
+       const char *scr = pPath; char *dst = pBuffer;
+       for ( int i = 0; ( i < nBufferLen ) && ( *scr != 0 ); i++ )
+       {
+               if ( *scr == '/' && *( scr + 1 ) == '.' && *( scr + 2 ) == '.' ) {
+                       scr += 3;
+                       while ( dst != pBuffer && *( --dst ) != '/' )
+                       {
+                               i--;
+                       }
+               }
+
+               *dst = *scr;
+
+               scr++; dst++;
+       }
+       *dst = 0;
+
+       return strlen( pBuffer );
+}
+#endif
+
+/*
+   const char *g_pPathFixups[]=
+   {
+   "basepath",
+   "autosave",
+   };
+
+   const int g_nPathFixupCount = sizeof(g_pPathFixups) / sizeof(const char*);
+
+   void QE_CheckProjectEntity()
+   {
+   char *pFile;
+   char pBuff[PATH_MAX];
+   char pNewPath[PATH_MAX];
+   for (int i = 0; i < g_nPathFixupCount; i++)
+   {
+    char *pPath = ValueForKey (g_qeglobals.d_project_entity, g_pPathFixups[i]);
+
+    strcpy (pNewPath, pPath);
+    if (pPath[0] != '\\' && pPath[0] != '/')
+      if (GetFullPathName(pPath, PATH_MAX, pBuff, &pFile))
+          strcpy (pNewPath, pBuff);
+
+    BuildShortPathName (pNewPath, pBuff, PATH_MAX);
+
+    // check it's not ending with a filename seperator
+    if (pBuff[strlen(pBuff)-1] == '/' || pBuff[strlen(pBuff)-1] == '\\')
     {
-      StringOutputStream globalGamePath(256);
-      globalGamePath << globalRoot << gamename << '/';
-      GlobalFileSystem().initDirectory(globalGamePath.c_str());
+      Sys_FPrintf(SYS_WRN, "WARNING: \"%s\" path in the project file has an ending file seperator, fixing.\n", g_pPathFixups[i]);
+      pBuff[strlen(pBuff)-1]=0;
     }
-  }
-
-#if defined(POSIX)
-  // ~/.<gameprefix>/<fs_main>
-  {
-    StringOutputStream userBasePath(256);
-    userBasePath << userRoot << basegame << '/';
-    GlobalFileSystem().initDirectory(userBasePath.c_str());
-  }
-#endif
 
-  // <fs_basepath>/<fs_main>
-  {
-    StringOutputStream globalBasePath(256);
-    globalBasePath << globalRoot << basegame << '/';
-    GlobalFileSystem().initDirectory(globalBasePath.c_str());
-  }
+    SetKeyValue(g_qeglobals.d_project_entity, g_pPathFixups[i], pBuff);
+   }
+   }
+ */
+
+void HandleXMLError( void* ctxt, const char* text, ... ){
+       va_list argptr;
+       static char buf[32768];
+
+       va_start( argptr,text );
+       vsprintf( buf, text, argptr );
+       Sys_FPrintf( SYS_ERR, "XML %s\n", buf );
+       va_end( argptr );
 }
 
-int g_numbrushes = 0;
-int g_numentities = 0;
+#define DTD_BUFFER_LENGTH 1024
+xmlDocPtr ParseXMLStream( IDataStream *stream, bool validate = false ){
+       xmlDocPtr doc = NULL;
+       bool wellFormed = false, valid = false;
+       int res, size = 1024;
+       char chars[1024];
+       xmlParserCtxtPtr ctxt;
 
-void QE_UpdateStatusBar()
-{
-  char buffer[128];
-  sprintf(buffer, "Brushes: %d Entities: %d", g_numbrushes, g_numentities);
-  g_pParentWnd->SetStatusText(g_pParentWnd->m_brushcount_status, buffer);
+       //if(validate)
+       //  xmlDoValidityCheckingDefaultValue = 1;
+       //else
+       xmlDoValidityCheckingDefaultValue = 0;
+       xmlSetGenericErrorFunc( NULL, HandleXMLError );
+
+       // SPoG
+       // HACK: use AppPath to resolve DTD location
+       // do a buffer-safe string copy and concatenate
+       int i;
+       char* w;
+       const char* r;
+       char buf[DTD_BUFFER_LENGTH];
+
+       w = buf;
+       i = 0;
+       // copy
+       //assert(g_strAppPath.GetBuffer() != NULL);
+       for ( r = g_strAppPath.GetBuffer(); i < DTD_BUFFER_LENGTH && *r != '\0'; i++, r++ ) w[i] = *r;
+       // concatenate
+       for ( r = "dtds/"; i < DTD_BUFFER_LENGTH && *r != '\0'; i++, r++ ) w[i] = *r;
+       // terminate
+       w[i] = '\0';
+
+       if ( i == DTD_BUFFER_LENGTH ) {
+               HandleXMLError( NULL, "ERROR: buffer overflow: DTD path length too large\n" );
+               return NULL;
+       }
+
+       res = stream->Read( chars, 4 );
+       if ( res > 0 ) {
+               ctxt = xmlCreatePushParserCtxt( NULL, NULL, chars, res, buf );
+
+               while ( ( res = stream->Read( chars, size ) ) > 0 )
+               {
+                       xmlParseChunk( ctxt, chars, res, 0 );
+               }
+               xmlParseChunk( ctxt, chars, 0, 1 );
+               doc = ctxt->myDoc;
+
+               wellFormed = ( ctxt->wellFormed == 1 );
+               valid = ( ctxt->valid == 1 );
+
+               xmlFreeParserCtxt( ctxt );
+       }
+
+       if ( wellFormed && ( !validate || ( validate && valid ) ) ) {
+               return doc;
+       }
+
+       if ( doc != NULL ) {
+               xmlFreeDoc( doc );
+       }
+
+       return NULL;
 }
 
-SimpleCounter g_brushCount;
+xmlDocPtr ParseXMLFile( const char* filename, bool validate = false ){
+       FileStream stream;
+       if ( stream.Open( filename, "r" ) ) {
+               return ParseXMLStream( &stream, validate );
+       }
 
-void QE_brushCountChanged()
-{
-  g_numbrushes = int(g_brushCount.get());
-  QE_UpdateStatusBar();
+       Sys_FPrintf( SYS_ERR, "Failed to open file: %s\n",filename );
+       return NULL;
 }
 
-SimpleCounter g_entityCount;
+// copy a string r to a buffer w
+// replace $string as appropriate
+void ReplaceTemplates( char* w, const char* r ){
+       const char *p;
+       const char *__ENGINEPATH = "TEMPLATEenginepath";
+       const char *__USERHOMEPATH = "TEMPLATEuserhomepath";
+       const char *__TOOLSPATH = "TEMPLATEtoolspath";
+       const char *__BASEDIR = "TEMPLATEbasedir";
+       const char *__APPPATH = "TEMPLATEapppath";
+
+       // iterate through string r
+       while ( *r != '\0' )
+       {
+               // check for special character
+               if ( *r == '$' ) {
+                       if ( strncmp( r + 1, __ENGINEPATH, strlen( __ENGINEPATH ) ) == 0 ) {
+                               r += strlen( __ENGINEPATH ) + 1;
+                               p = g_pGameDescription->mEnginePath.GetBuffer();
+                       }
+                       else if ( strncmp( r + 1, __USERHOMEPATH, strlen( __USERHOMEPATH ) ) == 0 ) {
+                               r += strlen( __USERHOMEPATH ) + 1;
+                               p = g_qeglobals.m_strHomeGame.GetBuffer();
+                       }
+                       else if ( strncmp( r + 1, __BASEDIR, strlen( __BASEDIR ) ) == 0 ) {
+                               r += strlen( __BASEDIR ) + 1;
+                               p = g_pGameDescription->mBaseGame;
+                       }
+                       else if ( strncmp( r + 1, __TOOLSPATH, strlen( __TOOLSPATH ) ) == 0 ) {
+                               r += strlen( __TOOLSPATH ) + 1;
+                               p = g_strGameToolsPath.GetBuffer();
+                       }
+                       else if ( strncmp( r + 1, __APPPATH, strlen( __APPPATH ) ) == 0 ) {
+                               r += strlen( __APPPATH ) + 1;
+                               p = g_strAppPath.GetBuffer();
+                       }
+                       else
+                       {
+                               r++;
+                               p = "$";
+                       }
 
-void QE_entityCountChanged()
-{
-  g_numentities = int(g_entityCount.get());
-  QE_UpdateStatusBar();
+                       while ( *p != '\0' ) *w++ = *p++;
+               }
+               else{ *w++ = *r++; }
+       }
+       *w = '\0';
 }
 
-bool ConfirmModified(const char* title)
-{
-  if (!Map_Modified(g_map))
-    return true;
+/*
+   ===========
+   QE_LoadProject
+   TODO TODO TODO (don't think this got fully merged in)
+   TTimo: added project file "version", version 2 adds '#' chars to the BSP command strings
+   version 3 was .. I don't remember .. version 4 adds q3map2 commands
+   TTimo: when QE_LoadProject is called, the prefs are updated with path to the latest project and saved on disk
+   ===========
+ */
+/*\todo decide on a sensible location/name for project files.*/
+bool QE_LoadProject( const char *projectfile ){
+       char buf[1024];
+       xmlDocPtr doc;
+       xmlNodePtr node, project;
 
-  EMessageBoxReturn result = gtk_MessageBox(GTK_WIDGET(MainFrame_getWindow()), "The current map has changed since it was last saved.\nDo you want to save the current map before continuing?", title, eMB_YESNOCANCEL, eMB_ICONQUESTION);
-  if(result == eIDCANCEL)
-  {
-    return false;
-  }
-  if(result == eIDYES)
-  {
-    if(Map_Unnamed(g_map))
-    {
-      return Map_SaveAs();
-    }
-    else
-    {
-      return Map_Save();
-    }
-  }
-  return true;
+       Sys_Printf( "Loading project file: \"%s\"\n", projectfile );
+       doc = ParseXMLFile( projectfile, true );
+
+       if ( doc == NULL ) {
+               return false;
+       }
+
+       node = doc->children;
+       while ( node != NULL && node->type != XML_DTD_NODE ) node = node->next;
+       if ( node == NULL || strcmp( (char*)node->name, "project" ) != 0 ) {
+               Sys_FPrintf( SYS_ERR, "ERROR: invalid file type\n" );
+               return false;
+       }
+
+       while ( node->type != XML_ELEMENT_NODE ) node = node->next;
+       // <project>
+       project = node;
+
+       if ( g_qeglobals.d_project_entity != NULL ) {
+               Entity_Free( g_qeglobals.d_project_entity );
+       }
+       g_qeglobals.d_project_entity = Entity_Alloc();
+
+       for ( node = project->children; node != NULL; node = node->next )
+       {
+               if ( node->type != XML_ELEMENT_NODE ) {
+                       continue;
+               }
+
+               // <key>
+               ReplaceTemplates( buf, (char*)node->properties->next->children->content );
+
+               SetKeyValue( g_qeglobals.d_project_entity, (char*)node->properties->children->content, buf );
+       }
+
+       xmlFreeDoc( doc );
+
+       // project file version checking
+       // add a version checking to avoid people loading later versions of the project file and bitching
+       int ver = IntForKey( g_qeglobals.d_project_entity, "version" );
+       if ( ver > PROJECT_VERSION ) {
+               char strMsg[1024];
+               sprintf( strMsg, "This is a version %d project file. This build only supports <=%d project files.\n"
+                                                "Please choose another project file or upgrade your version of Radiant.", ver, PROJECT_VERSION );
+               gtk_MessageBox( g_pParentWnd->m_pWidget, strMsg, "Can't load project file", MB_ICONERROR | MB_OK );
+               // set the project file to nothing so we are sure we'll ask next time?
+               g_PrefsDlg.m_strLastProject = "";
+               g_PrefsDlg.SavePrefs();
+               return false;
+       }
+
+       // set here some default project settings you need
+       if ( strlen( ValueForKey( g_qeglobals.d_project_entity, "brush_primit" ) ) == 0 ) {
+               SetKeyValue( g_qeglobals.d_project_entity, "brush_primit", "0" );
+       }
+
+       g_qeglobals.m_bBrushPrimitMode = IntForKey( g_qeglobals.d_project_entity, "brush_primit" );
+
+       g_qeglobals.m_strHomeMaps = g_qeglobals.m_strHomeGame;
+       const char* str = ValueForKey( g_qeglobals.d_project_entity, "gamename" );
+       if ( str[0] == '\0' ) {
+               str = g_pGameDescription->mBaseGame.GetBuffer();
+       }
+       g_qeglobals.m_strHomeMaps += str;
+       g_qeglobals.m_strHomeMaps += '/';
+
+       // don't forget to create the dirs
+       Q_mkdir( g_qeglobals.m_strHomeGame.GetBuffer(), 0775 );
+       Q_mkdir( g_qeglobals.m_strHomeMaps.GetBuffer(), 0775 );
+
+       // usefull for the log file and debuggin fucked up configurations from users:
+       // output the basic information of the .qe4 project file
+       // SPoG
+       // all these paths should be unix format, with a trailing slash at the end
+       // if not.. to debug, check that the project file paths are set up correctly
+       Sys_Printf( "basepath    : %s\n", ValueForKey( g_qeglobals.d_project_entity, "basepath" ) );
+       Sys_Printf( "entitypath  : %s\n", ValueForKey( g_qeglobals.d_project_entity, "entitypath" ) );
+
+
+       // check whether user_project key exists..
+       // if not, save the current project under a new name
+       if ( ValueForKey( g_qeglobals.d_project_entity, "user_project" )[0] == '\0' ) {
+               Sys_Printf( "Loaded a template project file\n" );
+
+               // create the user_project key
+               SetKeyValue( g_qeglobals.d_project_entity, "user_project", "1" );
+
+               if ( IntForKey( g_qeglobals.d_project_entity, "version" ) != PROJECT_VERSION ) {
+                       char strMsg[2048];
+                       sprintf( strMsg,
+                                        "The template project '%s' has version %d. The editor binary is configured for version %d.\n"
+                                        "This indicates a problem in your setup.\n"
+                                        "I will keep going with this project till you fix this",
+                                        projectfile, IntForKey( g_qeglobals.d_project_entity, "version" ), PROJECT_VERSION );
+                       gtk_MessageBox( g_pParentWnd->m_pWidget, strMsg, "Can't load project file", MB_ICONERROR | MB_OK );
+               }
+
+               // create the writable project file path
+               strcpy( buf, g_qeglobals.m_strHomeGame.GetBuffer() );
+               strcat( buf, g_pGameDescription->mBaseGame.GetBuffer() );
+               strcat( buf, "/scripts/" );
+               // while the filename is already in use, increment the number we add to the end
+               int counter = 0;
+               char pUser[PATH_MAX];
+               while ( 1 )
+               {
+                       sprintf( pUser, "%suser%d." PROJECT_FILETYPE, buf, counter );
+                       counter++;
+                       if ( access( pUser, R_OK ) != 0 ) {
+                               // this is the one
+                               strcpy( buf, pUser );
+                               break;
+                       }
+               }
+               // saving project will cause a save prefs
+               g_PrefsDlg.m_strLastProject = buf;
+               g_PrefsDlg.m_nLastProjectVer = IntForKey( g_qeglobals.d_project_entity, "version" );
+               QE_SaveProject( buf );
+       }
+       else
+       {
+               // update preferences::LastProject with path of this successfully-loaded project
+               // save preferences
+               Sys_Printf( "Setting current project in prefs to \"%s\"\n", g_PrefsDlg.m_strLastProject.GetBuffer() );
+               g_PrefsDlg.m_strLastProject = projectfile;
+               g_PrefsDlg.SavePrefs();
+       }
+
+       return true;
 }
 
+/*
+   ===========
+   QE_SaveProject
+   TTimo: whenever QE_SaveProject is called, prefs are updated and saved with the path to the project
+   ===========
+ */
+qboolean QE_SaveProject( const char* filename ){
+       Sys_Printf( "Save project file '%s'\n", filename );
+
+       xmlNodePtr node;
+       xmlDocPtr doc = xmlNewDoc( (xmlChar *)"1.0" );
+       // create DTD node
+       xmlCreateIntSubset( doc, (xmlChar *)"project", NULL, (xmlChar *)"project.dtd" );
+       // create project node
+       doc->children->next = xmlNewDocNode( doc, NULL, (xmlChar *)"project", NULL );
+
+       for ( epair_t* epair = g_qeglobals.d_project_entity->epairs; epair != NULL; epair = epair->next )
+       {
+               node = xmlNewChild( doc->children->next, NULL, (xmlChar *)"key", NULL );
+               xmlSetProp( node, (xmlChar*)"name", (xmlChar*)epair->key );
+               xmlSetProp( node, (xmlChar*)"value", (xmlChar*)epair->value );
+       }
+
+       CreateDirectoryPath( filename );
+       if ( xmlSaveFormatFile( filename, doc, 1 ) != -1 ) {
+               xmlFreeDoc( doc );
+               Sys_Printf( "Setting current project in prefs to \"%s\"\n", filename );
+               g_PrefsDlg.m_strLastProject = filename;
+               g_PrefsDlg.SavePrefs();
+               return TRUE;
+       }
+       else
+       {
+               xmlFreeDoc( doc );
+               Sys_FPrintf( SYS_ERR, "failed to save project file: \"%s\"\n", filename );
+               return FALSE;
+       }
+}
+
+
+
+/*
+   ===========
+   QE_KeyDown
+   ===========
+ */
+#define SPEED_MOVE  32
+#define SPEED_TURN  22.5
+
+
+/*
+   ===============
+   ConnectEntities
+
+   Sets target / targetname on the two entities selected
+   from the first selected to the secon
+   ===============
+ */
+void ConnectEntities( void ){
+       entity_t    *e1, *e2;
+       const char      *target;
+       char        *newtarg = NULL;
+
+       if ( g_qeglobals.d_select_count != 2 ) {
+               Sys_Status( "Must have two brushes selected", 0 );
+               Sys_Beep();
+               return;
+       }
+
+       e1 = g_qeglobals.d_select_order[0]->owner;
+       e2 = g_qeglobals.d_select_order[1]->owner;
+
+       if ( e1 == world_entity || e2 == world_entity ) {
+               Sys_Status( "Can't connect to the world", 0 );
+               Sys_Beep();
+               return;
+       }
+
+       if ( e1 == e2 ) {
+               Sys_Status( "Brushes are from same entity", 0 );
+               Sys_Beep();
+               return;
+       }
+
+       target = ValueForKey( e1, "target" );
+       if ( target && target[0] ) {
+               newtarg = g_strdup( target );
+       }
+       else
+       {
+               target = ValueForKey( e2, "targetname" );
+               if ( target && target[0] ) {
+                       newtarg = g_strdup( target );
+               }
+               else{
+                       Entity_Connect( e1, e2 );
+               }
+       }
+
+       if ( newtarg != NULL ) {
+               SetKeyValue( e1, "target", newtarg );
+               SetKeyValue( e2, "targetname", newtarg );
+               g_free( newtarg );
+       }
+
+       Sys_UpdateWindows( W_XY | W_CAMERA );
+
+       Select_Deselect();
+       Select_Brush( g_qeglobals.d_select_order[1] );
+}
+
+qboolean QE_SingleBrush( bool bQuiet ){
+       if ( ( selected_brushes.next == &selected_brushes )
+                || ( selected_brushes.next->next != &selected_brushes ) ) {
+               if ( !bQuiet ) {
+                       Sys_Printf( "Error: you must have a single brush selected\n" );
+               }
+               return false;
+       }
+       if ( selected_brushes.next->owner->eclass->fixedsize ) {
+               if ( !bQuiet ) {
+                       Sys_Printf( "Error: you cannot manipulate fixed size entities\n" );
+               }
+               return false;
+       }
+
+       return true;
+}
+
+void QE_InitVFS( void ){
+       // VFS initialization -----------------------
+       // we will call vfsInitDirectory, giving the directories to look in (for files in pk3's and for standalone files)
+       // we need to call in order, the mod ones first, then the base ones .. they will be searched in this order
+       // *nix systems have a dual filesystem in ~/.q3a, which is searched first .. so we need to add that too
+       Str directory,prefabs;
+
+       // TTimo: let's leave this to HL mode for now
+       if ( g_pGameDescription->mGameFile == "hl.game" ) {
+               // Hydra: we search the "gametools" path first so that we can provide editor
+               // specific pk3's wads and misc files for use by the editor.
+               // the relevant map compiler tools will NOT use this directory, so this helps
+               // to ensure that editor files are not used/required in release versions of maps
+               // it also helps keep your editor files all in once place, with the editor modules,
+               // plugins, scripts and config files.
+               // it also helps when testing maps, as you'll know your files won't/can't be used
+               // by the game engine itself.
+
+               // <gametools>
+               directory = g_pGameDescription->mGameToolsPath;
+               vfsInitDirectory( directory.GetBuffer() );
+       }
+
+       // NOTE TTimo about the mymkdir calls .. this is a bit dirty, but a safe thing on *nix
+
+       // if we have a mod dir
+       if ( *ValueForKey( g_qeglobals.d_project_entity, "gamename" ) != '\0' ) {
+
+#if defined ( __linux__ ) || defined ( __APPLE__ )
+               // ~/.<gameprefix>/<fs_game>
+               directory = g_qeglobals.m_strHomeGame.GetBuffer();
+               Q_mkdir( directory.GetBuffer(), 0775 );
+               directory += ValueForKey( g_qeglobals.d_project_entity, "gamename" );
+               Q_mkdir( directory.GetBuffer(), 0775 );
+               vfsInitDirectory( directory.GetBuffer() );
+               AddSlash( directory );
+               prefabs = directory;
+               // also create the maps dir, it will be used as prompt for load/save
+               directory += "/maps";
+               Q_mkdir( directory, 0775 );
+               // and the prefabs dir
+               prefabs += "/prefabs";
+               Q_mkdir( prefabs, 0775 );
 
-const char* const EXECUTABLE_TYPE = 
-#if defined(__linux__) || defined (__FreeBSD__)
-"x86"
-#elif defined(__APPLE__)
-"ppc"
-#elif defined(WIN32)
-"exe"
-#else
-#error "unknown platform"
 #endif
-;
-
-void bsp_init()
-{
-  build_set_variable("RadiantPath", AppPath_get());
-  build_set_variable("ExecutableType", EXECUTABLE_TYPE);
-  build_set_variable("EnginePath", EnginePath_get());
-  build_set_variable("MonitorAddress", (g_WatchBSP_Enabled) ? "127.0.0.1:39000" : "");
-  build_set_variable("GameName", gamename_get());
-
-  build_set_variable("MapFile", Map_Name(g_map));
-}
-
-void bsp_shutdown()
-{
-  build_clear_variables();
-}
-
-class ArrayCommandListener : public CommandListener
-{
-  GPtrArray* m_array;
-public:
-  ArrayCommandListener()
-  {
-    m_array = g_ptr_array_new();
-  }
-  ~ArrayCommandListener()
-  {
-    g_ptr_array_free(m_array, TRUE);
-  }
-
-  void execute(const char* command)
-  {
-    g_ptr_array_add(m_array, g_strdup(command));
-  }
-
-  GPtrArray* array() const
-  {
-    return m_array;
-  }
-};
-
-class BatchCommandListener : public CommandListener
-{
-  TextOutputStream& m_file;
-  std::size_t m_commandCount;
-  const char* m_outputRedirect;
-public:
-  BatchCommandListener(TextOutputStream& file, const char* outputRedirect) : m_file(file), m_commandCount(0), m_outputRedirect(outputRedirect)
-  {
-  }
-
-  void execute(const char* command)
-  {
-    m_file << command;
-    if (m_commandCount == 0)
-    {
-      m_file << " > ";
-    }
-    else
-    {
-      m_file << " >> ";
-    }
-    m_file << "\"" << m_outputRedirect << "\"";
-    m_file << "\n";
-    ++m_commandCount;
-  }
-};
-
-bool Region_cameraValid()
-{
-  Vector3 vOrig(vector3_snapped(Camera_getOrigin(*g_pParentWnd->GetCamWnd())));
-
-  for (int i=0 ; i<3 ; i++)
-  {
-    if (vOrig[i] > region_maxs[i] || vOrig[i] < region_mins[i])
-    {
-      return false;
-    }
-  }
-  return true;
-}
-
-
-void RunBSP(const char* name)
-{
-  // http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=503
-  // make sure we don't attempt to region compile a map with the camera outside the region
-  if (region_active && !Region_cameraValid())
-  {
-    globalErrorStream() << "The camera must be in the region to start a region compile.\n";
-    return;
-  }
-
-  SaveMap();
-
-  if(Map_Unnamed(g_map))
-  {
-    globalOutputStream() << "build cancelled\n";
-    return;
-  }
-
-  if (g_SnapShots_Enabled && !Map_Unnamed(g_map) && Map_Modified(g_map))
-  {
-    Map_Snapshot();
-  }
-
-  if (region_active)
-  {
-    const char* mapname = Map_Name(g_map);
-    StringOutputStream name(256);
-    name << StringRange(mapname, path_get_filename_base_end(mapname)) << ".reg";
-    Map_SaveRegion(name.c_str());
-  }
-
-  Pointfile_Delete();
-
-  bsp_init();
-
-  if (g_WatchBSP_Enabled)
-  {
-    ArrayCommandListener listener;
-    build_run(name, listener);
-    // grab the file name for engine running
-    const char* fullname = Map_Name(g_map);
-    StringOutputStream bspname(64);
-    bspname << StringRange(path_get_filename_start(fullname), path_get_filename_base_end(fullname));
-    BuildMonitor_Run( listener.array(), bspname.c_str() );
-  }
-  else
-  {
-    char junkpath[PATH_MAX];
-    strcpy(junkpath, SettingsPath_get());
-    strcat(junkpath, "junk.txt");
-
-    char batpath[PATH_MAX];
-#if defined(POSIX)
-    strcpy(batpath, SettingsPath_get());
-    strcat(batpath, "qe3bsp.sh");
-#elif defined(WIN32)
-    strcpy(batpath, SettingsPath_get());
-    strcat(batpath, "qe3bsp.bat");
-#else
-#error "unsupported platform"
+
+               // <fs_basepath>/<fs_game>
+               directory = g_pGameDescription->mEnginePath;
+               directory += ValueForKey( g_qeglobals.d_project_entity, "gamename" );
+               Q_mkdir( directory.GetBuffer(), 0775 );
+               vfsInitDirectory( directory.GetBuffer() );
+               AddSlash( directory );
+               prefabs = directory;
+               // also create the maps dir, it will be used as prompt for load/save
+               directory += "/maps";
+               Q_mkdir( directory.GetBuffer(), 0775 );
+               // and the prefabs dir
+               prefabs += "/prefabs";
+               Q_mkdir( prefabs, 0775 );
+       }
+
+#if defined ( __linux__ ) || defined ( __APPLE__ )
+       // ~/.<gameprefix>/<fs_main>
+       directory = g_qeglobals.m_strHomeGame.GetBuffer();
+       directory += g_pGameDescription->mBaseGame;
+       vfsInitDirectory( directory.GetBuffer() );
 #endif
-    bool written = false;
+
+       // <fs_basepath>/<fs_main>
+       directory = g_pGameDescription->mEnginePath;
+       directory += g_pGameDescription->mBaseGame;
+       vfsInitDirectory( directory.GetBuffer() );
+}
+
+void QE_Init( void ){
+       /*
+       ** initialize variables
+       */
+       g_qeglobals.d_gridsize = 8;
+       g_qeglobals.d_showgrid = true;
+
+       QE_InitVFS();
+
+       Eclass_Init();
+       FillClassList();    // list in entity window
+       Map_Init();
+
+       FillTextureMenu();
+       FillBSPMenu();
+
+       /*
+       ** other stuff
+       */
+       Z_Init();
+}
+
+void WINAPI QE_ConvertDOSToUnixName( char *dst, const char *src ){
+       while ( *src )
+       {
+               if ( *src == '\\' ) {
+                       *dst = '/';
+               }
+               else{
+                       *dst = *src;
+               }
+               dst++; src++;
+       }
+       *dst = 0;
+}
+
+int g_numbrushes, g_numentities;
+
+void QE_CountBrushesAndUpdateStatusBar( void ){
+       static int s_lastbrushcount, s_lastentitycount;
+       static qboolean s_didonce;
+
+       //entity_t   *e;
+       brush_t    *b, *next;
+
+       g_numbrushes = 0;
+       g_numentities = 0;
+
+       if ( active_brushes.next != NULL ) {
+               for ( b = active_brushes.next ; b != NULL && b != &active_brushes ; b = next )
+               {
+                       next = b->next;
+                       if ( b->brush_faces ) {
+                               if ( !b->owner->eclass->fixedsize ) {
+                                       g_numbrushes++;
+                               }
+                               else{
+                                       g_numentities++;
+                               }
+                       }
+               }
+       }
+/*
+    if ( entities.next != NULL )
     {
-      TextFileOutputStream batchFile(batpath);
-      if(!batchFile.failed())
-      {
-#if defined (POSIX)
-        batchFile << "#!/bin/sh \n\n";
-#endif
-        BatchCommandListener listener(batchFile, junkpath);
-        build_run(name, listener);
-        written = true;
-      }
+        for ( e = entities.next ; e != &entities && g_numentities != MAX_MAP_ENTITIES ; e = e->next)
+        {
+            g_numentities++;
+        }
     }
-    if(written)
-    {
-#if defined (POSIX)
-      chmod (batpath, 0744);
+ */
+       if ( ( ( g_numbrushes != s_lastbrushcount ) || ( g_numentities != s_lastentitycount ) ) || ( !s_didonce ) ) {
+               Sys_UpdateStatusBar();
+
+               s_lastbrushcount = g_numbrushes;
+               s_lastentitycount = g_numentities;
+               s_didonce = true;
+       }
+}
+
+char com_token[1024];
+qboolean com_eof;
+
+/*
+   ================
+   I_FloatTime
+   ================
+ */
+double I_FloatTime( void ){
+       time_t t;
+
+       time( &t );
+
+       return t;
+#if 0
+// more precise, less portable
+       struct timeval tp;
+       struct timezone tzp;
+       static int secbase;
+
+       gettimeofday( &tp, &tzp );
+
+       if ( !secbase ) {
+               secbase = tp.tv_sec;
+               return tp.tv_usec / 1000000.0;
+       }
+
+       return ( tp.tv_sec - secbase ) + tp.tv_usec / 1000000.0;
 #endif
-      globalOutputStream() << "Writing the compile script to '" << batpath << "'\n";
-      globalOutputStream() << "The build output will be saved in '" << junkpath << "'\n";
-      Q_Exec(batpath, NULL, NULL, true);
-    }
-  }
+}
+
+
+/*
+   ==============
+   COM_Parse
+
+   Parse a token out of a string
+   ==============
+ */
+char *COM_Parse( char *data ){
+       int c;
+       int len;
+
+       len = 0;
+       com_token[0] = 0;
+
+       if ( !data ) {
+               return NULL;
+       }
+
+// skip whitespace
+skipwhite:
+       while ( ( c = *data ) <= ' ' )
+       {
+               if ( c == 0 ) {
+                       com_eof = true;
+                       return NULL;            // end of file;
+               }
+               data++;
+       }
+
+// skip // comments
+       if ( c == '/' && data[1] == '/' ) {
+               while ( *data && *data != '\n' )
+                       data++;
+               goto skipwhite;
+       }
+
+
+// handle quoted strings specially
+       if ( c == '\"' ) {
+               data++;
+               do
+               {
+                       c = *data++;
+                       if ( c == '\"' ) {
+                               com_token[len] = 0;
+                               return data;
+                       }
+                       com_token[len] = c;
+                       len++;
+               } while ( 1 );
+       }
+
+// parse single characters
+       if ( c == '{' || c == '}' || c == ')' || c == '(' || c == '\'' || c == ':' ) {
+               com_token[len] = c;
+               len++;
+               com_token[len] = 0;
+               return data + 1;
+       }
+
+// parse a regular word
+       do
+       {
+               com_token[len] = c;
+               data++;
+               len++;
+               c = *data;
+               if ( c == '{' || c == '}' || c == ')' || c == '(' || c == '\'' || c == ':' ) {
+                       break;
+               }
+       } while ( c > 32 );
+
+       com_token[len] = 0;
+       return data;
+}
+
+char* Get_COM_Token(){
+       return com_token;
+}
+
+/*
+   =============================================================================
+
+                        MISC FUNCTIONS
+
+   =============================================================================
+ */
+
+
+int argc;
+char    *argv[MAX_NUM_ARGVS];
+
+/*
+   ============
+   ParseCommandLine
+   ============
+ */
+void ParseCommandLine( char *lpCmdLine ){
+       argc = 1;
+       argv[0] = "programname";
+
+       while ( *lpCmdLine && ( argc < MAX_NUM_ARGVS ) )
+       {
+               while ( *lpCmdLine && ( ( *lpCmdLine <= 32 ) || ( *lpCmdLine > 126 ) ) )
+                       lpCmdLine++;
+
+               if ( *lpCmdLine ) {
+                       argv[argc] = lpCmdLine;
+                       argc++;
+
+                       while ( *lpCmdLine && ( ( *lpCmdLine > 32 ) && ( *lpCmdLine <= 126 ) ) )
+                               lpCmdLine++;
 
-  bsp_shutdown();
+                       if ( *lpCmdLine ) {
+                               *lpCmdLine = 0;
+                               lpCmdLine++;
+                       }
+
+               }
+       }
 }
 
+
+
+/*
+   =================
+   CheckParm
+
+   Checks for the given parameter in the program's command line arguments
+   Returns the argument number (1 to argc-1) or 0 if not present
+   =================
+ */
+int CheckParm( const char *check ){
+       int i;
+
+       for ( i = 1; i < argc; i++ )
+       {
+               if ( stricmp( check, argv[i] ) ) {
+                       return i;
+               }
+       }
+
+       return 0;
+}
+
+
+
+
+/*
+   ==============
+   ParseNum / ParseHex
+   ==============
+ */
+int ParseHex( const char *hex ){
+       const char    *str;
+       int num;
+
+       num = 0;
+       str = hex;
+
+       while ( *str )
+       {
+               num <<= 4;
+               if ( *str >= '0' && *str <= '9' ) {
+                       num += *str - '0';
+               }
+               else if ( *str >= 'a' && *str <= 'f' ) {
+                       num += 10 + *str - 'a';
+               }
+               else if ( *str >= 'A' && *str <= 'F' ) {
+                       num += 10 + *str - 'A';
+               }
+               else{
+                       Error( "Bad hex number: %s",hex );
+               }
+               str++;
+       }
+
+       return num;
+}
+
+
+int ParseNum( const char *str ){
+       if ( str[0] == '$' ) {
+               return ParseHex( str + 1 );
+       }
+       if ( str[0] == '0' && str[1] == 'x' ) {
+               return ParseHex( str + 2 );
+       }
+       return atol( str );
+}
+
+// BSP frontend plugin
+// global flag for BSP frontend plugin is g_qeglobals.bBSPFrontendPlugin
+_QERPlugBSPFrontendTable g_BSPFrontendTable;
+
 // =============================================================================
 // Sys_ functions
 
-void Sys_SetTitle(const char *text, bool modified)
-{
-  StringOutputStream title;
-  title << ConvertLocaleToUTF8(text);
+bool Sys_AltDown(){
+#ifdef _WIN32
+       return ( GetKeyState( VK_MENU ) & 0x8000 ) != 0;
+#endif
+
+#if defined ( __linux__ ) || defined ( __APPLE__ )
+       char keys[32];
+       int x;
+
+       XQueryKeymap( GDK_DISPLAY(), keys );
 
-  if(modified)
-  {
-    title << " *";
-  }
+       x = XKeysymToKeycode( GDK_DISPLAY(), XK_Alt_L );
+       if ( keys[x / 8] & ( 1 << ( x % 8 ) ) ) {
+               return true;
+       }
 
-  gtk_window_set_title(MainFrame_getWindow(), title.c_str());
+       x = XKeysymToKeycode( GDK_DISPLAY(), XK_Alt_R );
+       if ( keys[x / 8] & ( 1 << ( x % 8 ) ) ) {
+               return true;
+       }
+
+       return false;
+#endif
+}
+
+bool Sys_ShiftDown(){
+#ifdef _WIN32
+       return ( GetKeyState( VK_SHIFT ) & 0x8000 ) != 0;
+#endif
+
+#if defined ( __linux__ ) || defined ( __APPLE__ )
+       char keys[32];
+       int x;
+
+       XQueryKeymap( GDK_DISPLAY(), keys );
+
+       x = XKeysymToKeycode( GDK_DISPLAY(), XK_Shift_L );
+       if ( keys[x / 8] & ( 1 << ( x % 8 ) ) ) {
+               return true;
+       }
+
+       x = XKeysymToKeycode( GDK_DISPLAY(), XK_Shift_R );
+       if ( keys[x / 8] & ( 1 << ( x % 8 ) ) ) {
+               return true;
+       }
+
+       return false;
+#endif
+}
+
+void Sys_MarkMapModified( void ){
+       char title[PATH_MAX];
+
+       if ( modified != 1 ) {
+               modified = true; // mark the map as changed
+               sprintf( title, "%s *", currentmap );
+
+               QE_ConvertDOSToUnixName( title, title );
+               Sys_SetTitle( title );
+       }
+}
+
+void Sys_SetTitle( const char *text ){
+       gtk_window_set_title( GTK_WINDOW( g_qeglobals_gui.d_main_window ), text );
 }
 
 bool g_bWaitCursor = false;
 
-void Sys_BeginWait (void)
-{
-  ScreenUpdates_Disable("Processing...", "Please Wait");
-  GdkCursor *cursor = gdk_cursor_new (GDK_WATCH);
-  gdk_window_set_cursor(GTK_WIDGET(MainFrame_getWindow())->window, cursor);
-  gdk_cursor_unref (cursor);
-  g_bWaitCursor = true;
+void WINAPI Sys_BeginWait( void ){
+       GdkCursor *cursor = gdk_cursor_new( GDK_WATCH );
+       gdk_window_set_cursor( g_pParentWnd->m_pWidget->window, cursor );
+       gdk_cursor_unref( cursor );
+       g_bWaitCursor = true;
+}
+
+void WINAPI Sys_EndWait( void ){
+       GdkCursor *cursor = gdk_cursor_new( GDK_LEFT_PTR );
+       gdk_window_set_cursor( g_pParentWnd->m_pWidget->window, cursor );
+       gdk_cursor_unref( cursor );
+       g_bWaitCursor = false;
+}
+
+void Sys_GetCursorPos( int *x, int *y ){
+       // FIXME: not multihead safe
+       gdk_window_get_pointer( NULL, x, y, NULL );
+}
+
+void Sys_SetCursorPos( int x, int y ){
+       // NOTE: coordinates are in GDK space, not OS space
+#ifdef _WIN32
+       int sys_x = x - g_pParentWnd->GetGDKOffsetX();
+       int sys_y = y - g_pParentWnd->GetGDKOffsetY();
+
+       SetCursorPos( sys_x, sys_y );
+#endif
+
+#if defined ( __linux__ ) || defined ( __APPLE__ )
+       XWarpPointer( GDK_DISPLAY(), None, GDK_ROOT_WINDOW(), 0, 0, 0, 0, x, y );
+#endif
+}
+
+void Sys_Beep( void ){
+#if defined ( __linux__ ) || defined ( __APPLE__ )
+       gdk_beep();
+#else
+       MessageBeep( MB_ICONASTERISK );
+#endif
+}
+
+double Sys_DoubleTime( void ){
+       return clock() / 1000.0;
+}
+
+/*
+   ===============================================================
+
+   STATUS WINDOW
+
+   ===============================================================
+ */
+
+void Sys_UpdateStatusBar( void ){
+       extern int g_numbrushes, g_numentities;
+
+       char numbrushbuffer[100] = "";
+
+       sprintf( numbrushbuffer, "Brushes: %d Entities: %d", g_numbrushes, g_numentities );
+       g_pParentWnd->SetStatusText( 2, numbrushbuffer );
+       //Sys_Status( numbrushbuffer, 2 );
+}
+
+void Sys_Status( const char *psz, int part ){
+       g_pParentWnd->SetStatusText( part, psz );
+}
+
+// =============================================================================
+// MRU
+
+#define MRU_MAX 4
+static GtkWidget *MRU_items[MRU_MAX];
+static int MRU_used;
+typedef char MRU_filename_t[PATH_MAX];
+MRU_filename_t MRU_filenames[MRU_MAX];
+
+static char* MRU_GetText( int index ){
+       return MRU_filenames[index];
+}
+
+void buffer_write_escaped_mnemonic( char* buffer, const char* string ){
+       while ( *string != '\0' )
+       {
+               if ( *string == '_' ) {
+                       *buffer++ = '_';
+               }
+
+               *buffer++ = *string++;
+       }
+       *buffer = '\0';
+}
+
+static void MRU_SetText( int index, const char *filename ){
+       strcpy( MRU_filenames[index], filename );
+
+       char mnemonic[PATH_MAX * 2 + 4];
+       mnemonic[0] = '_';
+       sprintf( mnemonic + 1, "%d", index + 1 );
+       mnemonic[2] = '-';
+       mnemonic[3] = ' ';
+       buffer_write_escaped_mnemonic( mnemonic + 4, filename );
+       gtk_label_set_text_with_mnemonic( GTK_LABEL( GTK_BIN( MRU_items[index] )->child ), mnemonic );
+}
+
+void MRU_Load(){
+       int i = g_PrefsDlg.m_nMRUCount;
+
+       if ( i > 4 ) {
+               i = 4; //FIXME: make this a define
+
+       }
+       for (; i > 0; i-- )
+               MRU_AddFile( g_PrefsDlg.m_strMRUFiles[i - 1].GetBuffer() );
 }
 
-void Sys_EndWait (void)
-{
-  ScreenUpdates_Enable();
-  gdk_window_set_cursor(GTK_WIDGET(MainFrame_getWindow())->window, 0);
-  g_bWaitCursor = false;
+void MRU_Save(){
+       g_PrefsDlg.m_nMRUCount = MRU_used;
+
+       for ( int i = 0; i < MRU_used; i++ )
+               g_PrefsDlg.m_strMRUFiles[i] = MRU_GetText( i );
 }
 
-void Sys_Beep (void)
-{
-  gdk_beep();
+void MRU_AddWidget( GtkWidget *widget, int pos ){
+       if ( pos < MRU_MAX ) {
+               MRU_items[pos] = widget;
+       }
 }
 
+void MRU_AddFile( const char *str ){
+       int i;
+       char* text;
+
+       // check if file is already in our list
+       for ( i = 0; i < MRU_used; i++ )
+       {
+               text = MRU_GetText( i );
+
+               if ( strcmp( text, str ) == 0 ) {
+                       // reorder menu
+                       for (; i > 0; i-- )
+                               MRU_SetText( i, MRU_GetText( i - 1 ) );
+
+                       MRU_SetText( 0, str );
+
+                       return;
+               }
+       }
+
+       if ( MRU_used < MRU_MAX ) {
+               MRU_used++;
+       }
+
+       // move items down
+       for ( i = MRU_used - 1; i > 0; i-- )
+               MRU_SetText( i, MRU_GetText( i - 1 ) );
+
+       MRU_SetText( 0, str );
+       gtk_widget_set_sensitive( MRU_items[0], TRUE );
+       gtk_widget_show( MRU_items[MRU_used - 1] );
+}
+
+void MRU_Activate( int index ){
+       char *text = MRU_GetText( index );
+
+       if ( access( text, R_OK ) == 0 ) {
+               text = strdup( text );
+               MRU_AddFile( text );
+               Map_LoadFile( text );
+               free( text );
+       }
+       else
+       {
+               MRU_used--;
+
+               for ( int i = index; i < MRU_used; i++ )
+                       MRU_SetText( i, MRU_GetText( i + 1 ) );
+
+               if ( MRU_used == 0 ) {
+                       gtk_label_set_text( GTK_LABEL( GTK_BIN( MRU_items[0] )->child ), "Recent Files" );
+                       gtk_widget_set_sensitive( MRU_items[0], FALSE );
+               }
+               else
+               {
+                       gtk_widget_hide( MRU_items[MRU_used] );
+               }
+       }
+}
+
+/*
+   ======================================================================
+
+   FILE DIALOGS
+
+   ======================================================================
+ */
+
+qboolean ConfirmModified(){
+       if ( !modified ) {
+               return true;
+       }
+
+       if ( gtk_MessageBox( g_pParentWnd->m_pWidget, "This will lose changes to the map", "warning", MB_OKCANCEL ) == IDCANCEL ) {
+               return false;
+       }
+       return true;
+}
+
+void ProjectDialog(){
+       const char *filename;
+       char buffer[NAME_MAX];
+
+       /*
+        * Obtain the system directory name and
+        * store it in buffer.
+        */
+
+       strcpy( buffer, g_qeglobals.m_strHomeGame.GetBuffer() );
+       strcat( buffer, g_pGameDescription->mBaseGame.GetBuffer() );
+       strcat( buffer, "/scripts/" );
+
+       // Display the Open dialog box
+       filename = file_dialog( NULL, TRUE, _( "Open File" ), buffer, "project" );
+
+       if ( filename == NULL ) {
+               return; // canceled
+
+       }
+       // Open the file.
+       // NOTE: QE_LoadProject takes care of saving prefs with new path to the project file
+       if ( !QE_LoadProject( filename ) ) {
+               Sys_Printf( "Failed to load project from file: %s\n", filename );
+       }
+       else{
+               // FIXME TTimo QE_Init is probably broken if you don't call it during startup right now ..
+               QE_Init();
+       }
+}
+
+/*
+   =======================================================
+
+   Menu modifications
+
+   =======================================================
+ */
+
+/*
+   ==================
+   FillBSPMenu
+
+   ==================
+ */
+char *bsp_commands[256];
+
+void FillBSPMenu(){
+       GtkWidget *item, *menu; // menu points to a GtkMenu (not an item)
+       epair_t *ep;
+       GList *lst;
+       int i;
+
+       menu = GTK_WIDGET( g_object_get_data( G_OBJECT( g_qeglobals_gui.d_main_window ), "menu_bsp" ) );
+
+       while ( ( lst = gtk_container_children( GTK_CONTAINER( menu ) ) ) != NULL )
+               gtk_container_remove( GTK_CONTAINER( menu ), GTK_WIDGET( lst->data ) );
+
+       if ( g_PrefsDlg.m_bDetachableMenus ) {
+               item = gtk_tearoff_menu_item_new();
+               gtk_menu_append( GTK_MENU( menu ), item );
+               gtk_widget_set_sensitive( item, TRUE );
+               gtk_widget_show( item );
+       }
+
+       if ( g_qeglobals.bBSPFrontendPlugin ) {
+               CString str = g_BSPFrontendTable.m_pfnGetBSPMenu();
+               char cTemp[1024];
+               strcpy( cTemp, str );
+               char* token = strtok( cTemp, ",;" );
+               if ( token && *token == ' ' ) {
+                       while ( *token == ' ' )
+                               token++;
+               }
+               i = 0;
+
+               // first token is menu name
+               item = gtk_menu_get_attach_widget( GTK_MENU( menu ) );
+               gtk_label_set_text( GTK_LABEL( GTK_BIN( item )->child ), token );
+
+               token = strtok( NULL, ",;" );
+               while ( token != NULL )
+               {
+                       g_BSPFrontendCommands = g_slist_append( g_BSPFrontendCommands, g_strdup( token ) );
+                       item = gtk_menu_item_new_with_label( token );
+                       gtk_widget_show( item );
+                       gtk_container_add( GTK_CONTAINER( menu ), item );
+                       gtk_signal_connect( GTK_OBJECT( item ), "activate",
+                                                               GTK_SIGNAL_FUNC( HandleCommand ), GINT_TO_POINTER( CMD_BSPCOMMAND + i ) );
+                       token = strtok( NULL, ",;" );
+                       i++;
+               }
+       }
+       else
+       {
+               i = 0;
+               for ( ep = g_qeglobals.d_project_entity->epairs; ep; ep = ep->next )
+               {
+                       if ( strncmp( ep->key, "bsp_", 4 ) == 0 ) {
+                               bsp_commands[i] = ep->key;
+                               item = gtk_menu_item_new_with_label( ep->key + 4 );
+                               gtk_widget_show( item );
+                               gtk_container_add( GTK_CONTAINER( menu ), item );
+                               gtk_signal_connect( GTK_OBJECT( item ), "activate",
+                                                                       GTK_SIGNAL_FUNC( HandleCommand ), GINT_TO_POINTER( CMD_BSPCOMMAND + i ) );
+                               i++;
+                       }
+               }
+       }
+}
+
+//==============================================
+
+void AddSlash( CString& strPath ){
+       if ( strPath.GetLength() > 0 ) {
+               if ( ( strPath.GetAt( strPath.GetLength() - 1 ) != '/' ) &&
+                        ( strPath.GetAt( strPath.GetLength() - 1 ) != '\\' ) ) {
+                       strPath += '/';
+               }
+       }
+}
+
+bool ExtractPath_and_Filename( const char* pPath, CString& strPath, CString& strFilename ){
+       CString strPathName;
+       strPathName = pPath;
+       int nSlash = strPathName.ReverseFind( '\\' );
+       if ( nSlash == -1 ) {
+               // TTimo: try forward slash, some are using forward
+               nSlash = strPathName.ReverseFind( '/' );
+       }
+       if ( nSlash >= 0 ) {
+               strPath = strPathName.Left( nSlash + 1 );
+               strFilename = strPathName.Right( strPathName.GetLength() - nSlash - 1 );
+       }
+       // TTimo: try forward slash, some are using forward
+       else{
+               strFilename = pPath;
+       }
+       return true;
+}
+
+//===========================================
+
+//++timo FIXME: no longer used .. remove!
+char *TranslateString( char *buf ){
+       static char buf2[32768];
+       int i, l;
+       char          *out;
+
+       l = strlen( buf );
+       out = buf2;
+       for ( i = 0 ; i < l ; i++ )
+       {
+               if ( buf[i] == '\n' ) {
+                       *out++ = '\r';
+                       *out++ = '\n';
+               }
+               else{
+                       *out++ = buf[i];
+               }
+       }
+       *out++ = 0;
+
+       return buf2;
+}
+
+// called whenever we need to open/close/check the console log file
+void Sys_LogFile( void ){
+       if ( g_PrefsDlg.mGamesDialog.m_bLogConsole && !g_qeglobals.hLogFile ) {
+               // settings say we should be logging and we don't have a log file .. so create it
+               // open a file to log the console (if user prefs say so)
+               // the file handle is g_qeglobals.hLogFile
+               // the log file is erased
+               Str name;
+               name = g_strTempPath;
+               name += "radiant.log";
+#if defined ( __linux__ ) || defined ( __APPLE__ )
+               g_qeglobals.hLogFile = open( name.GetBuffer(), O_TRUNC | O_CREAT | O_WRONLY, S_IREAD | S_IWRITE );
+#endif
+#ifdef _WIN32
+               g_qeglobals.hLogFile = _open( name.GetBuffer(), _O_TRUNC | _O_CREAT | _O_WRONLY, _S_IREAD | _S_IWRITE );
+#endif
+               if ( g_qeglobals.hLogFile ) {
+                       Sys_Printf( "Started logging to %s\n", name.GetBuffer() );
+                       time_t localtime;
+                       time( &localtime );
+                       Sys_Printf( "Today is: %s", ctime( &localtime ) );
+                       Sys_Printf( "This is radiant '" RADIANT_VERSION "' compiled " __DATE__ "\n" );
+                       Sys_Printf( RADIANT_ABOUTMSG "\n" );
+               }
+               else{
+                       gtk_MessageBox( NULL, "Failed to create log file, check write permissions in Radiant directory.\n",
+                                                       "Console logging", MB_OK );
+               }
+       }
+       else if ( !g_PrefsDlg.mGamesDialog.m_bLogConsole && g_qeglobals.hLogFile ) {
+               // settings say we should not be logging but still we have an active logfile .. close it
+               time_t localtime;
+               time( &localtime );
+               Sys_Printf( "Closing log file at %s\n", ctime( &localtime ) );
+               #ifdef _WIN32
+               _close( g_qeglobals.hLogFile );
+               #endif
+               #if defined ( __linux__ ) || defined ( __APPLE__ )
+               close( g_qeglobals.hLogFile );
+               #endif
+               g_qeglobals.hLogFile = 0;
+       }
+}
+
+void Sys_ClearPrintf( void ){
+       GtkTextBuffer* buffer = gtk_text_view_get_buffer( GTK_TEXT_VIEW( g_qeglobals_gui.d_edit ) );
+       gtk_text_buffer_set_text( buffer, "", -1 );
+}
+
+// used to be around 32000, that should be way enough already
+#define BUFFER_SIZE 4096
+
+extern "C" void Sys_FPrintf_VA( int level, const char *text, va_list args ) {
+       char buf[BUFFER_SIZE];
+
+       buf[0] = 0;
+       vsnprintf( buf, BUFFER_SIZE, text, args );
+       buf[BUFFER_SIZE - 1] = 0;
+       const unsigned int length = strlen( buf );
+
+       if ( g_qeglobals.hLogFile ) {
+#ifdef _WIN32
+               _write( g_qeglobals.hLogFile, buf, length );
+               _commit( g_qeglobals.hLogFile );
+#endif
+#if defined ( __linux__ ) || defined ( __APPLE__ )
+               write( g_qeglobals.hLogFile, buf, length );
+#endif
+       }
+
+       if ( level != SYS_NOCON ) {
+               // TTimo: FIXME: killed the console to avoid GDI leak fuckup
+               if ( g_qeglobals_gui.d_edit != NULL ) {
+                       GtkTextBuffer* buffer = gtk_text_view_get_buffer( GTK_TEXT_VIEW( g_qeglobals_gui.d_edit ) );
+
+                       GtkTextIter iter;
+                       gtk_text_buffer_get_end_iter( buffer, &iter );
+
+                       static GtkTextMark* end = gtk_text_buffer_create_mark( buffer, "end", &iter, FALSE );
+
+                       const GdkColor yellow = { 0, 0xb0ff, 0xb0ff, 0x0000 };
+                       const GdkColor red = { 0, 0xffff, 0x0000, 0x0000 };
+                       const GdkColor black = { 0, 0x0000, 0x0000, 0x0000 };
+
+                       static GtkTextTag* error_tag = gtk_text_buffer_create_tag( buffer, "red_foreground", "foreground-gdk", &red, NULL );
+                       static GtkTextTag* warning_tag = gtk_text_buffer_create_tag( buffer, "yellow_foreground", "foreground-gdk", &yellow, NULL );
+                       static GtkTextTag* standard_tag = gtk_text_buffer_create_tag( buffer, "black_foreground", "foreground-gdk", &black, NULL );
+                       GtkTextTag* tag;
+                       switch ( level )
+                       {
+                       case SYS_WRN:
+                               tag = warning_tag;
+                               break;
+                       case SYS_ERR:
+                               tag = error_tag;
+                               break;
+                       case SYS_STD:
+                       case SYS_VRB:
+                       default:
+                               tag = standard_tag;
+                               break;
+                       }
+                       gtk_text_buffer_insert_with_tags( buffer, &iter, buf, length, tag, NULL );
+
+                       gtk_text_view_scroll_mark_onscreen( GTK_TEXT_VIEW( g_qeglobals_gui.d_edit ), end );
+
+                       // update console widget immediatly if we're doing something time-consuming
+                       if ( !g_bScreenUpdates && GTK_WIDGET_REALIZED( g_qeglobals_gui.d_edit ) ) {
+                               gtk_grab_add( g_qeglobals_gui.d_edit );
+
+                               while ( gtk_events_pending() )
+                                       gtk_main_iteration();
+
+                               gtk_grab_remove( g_qeglobals_gui.d_edit );
+                       }
+               }
+       }
+}
+
+// NOTE: this is the handler sent to synapse
+// must match PFN_SYN_PRINTF_VA
+extern "C" void Sys_Printf_VA( const char *text, va_list args ){
+       Sys_FPrintf_VA( SYS_STD, text, args );
+}
+
+extern "C" void Sys_Printf( const char *text, ... ) {
+       va_list args;
+
+       va_start( args, text );
+       Sys_FPrintf_VA( SYS_STD, text, args );
+       va_end( args );
+}
+
+extern "C" void Sys_FPrintf( int level, const char *text, ... ){
+       va_list args;
+
+       va_start( args, text );
+       Sys_FPrintf_VA( level, text, args );
+       va_end( args );
+}