]> de.git.xonotic.org Git - xonotic/netradiant.git/blobdiff - radiant/qe3.cpp
radiant: replace StringBuffer with std::string
[xonotic/netradiant.git] / radiant / qe3.cpp
index bc1b6ed8a63f2363cbfe9604ca4b9bb488fb139b..3b015aa4aeb70564722bbc074304c08780438e6a 100644 (file)
@@ -79,44 +79,58 @@ void QE_InitVFS(){
        // we need to call in order, the mod ones first, then the base ones .. they will be searched in this order
        // *nix systems have a dual filesystem in ~/.q3a, which is searched first .. so we need to add that too
 
-       const char* gamename = gamename_get();
+       const char* enginepath = EnginePath_get();
+       const char* homepath = g_qeglobals.m_userEnginePath.c_str(); // returns enginepath if not homepath is not set
+
        const char* basegame = basegame_get();
-       const char* userRoot = g_qeglobals.m_userEnginePath.c_str();
-       const char* globalRoot = EnginePath_get();
+       const char* gamename = gamename_get(); // returns basegame if gamename is not set
 
        // editor builtin VFS
        StringOutputStream editorGamePath( 256 );
        editorGamePath << GlobalRadiant().getDataPath() << DEFAULT_EDITORVFS_DIRNAME;
        GlobalFileSystem().initDirectory( editorGamePath.c_str() );
 
+       globalOutputStream() << "engine path: " << enginepath << "\n";
+       globalOutputStream() << "home path: " << homepath << "\n";
+       globalOutputStream() << "base game: " << basegame << "\n";
+       globalOutputStream() << "game name: " << gamename << "\n";
+
        // if we have a mod dir
        if ( !string_equal( gamename, basegame ) ) {
-               // ~/.<gameprefix>/<fs_game>
-               if ( userRoot && !g_disableHomePath ) {
-                       StringOutputStream userGamePath( 256 );
-                       userGamePath << userRoot << gamename << '/';
-                       GlobalFileSystem().initDirectory( userGamePath.c_str() );
+               // if we have a home dir
+               if ( !string_equal( homepath, enginepath ) )
+               {
+                       // ~/.<gameprefix>/<fs_game>
+                       if ( homepath && !g_disableHomePath ) {
+                               StringOutputStream userGamePath( 256 );
+                               userGamePath << homepath << gamename << '/';
+                               GlobalFileSystem().initDirectory( userGamePath.c_str() );
+                       }
                }
 
                // <fs_basepath>/<fs_game>
                if ( !g_disableEnginePath ) {
                        StringOutputStream globalGamePath( 256 );
-                       globalGamePath << globalRoot << gamename << '/';
+                       globalGamePath << enginepath << gamename << '/';
                        GlobalFileSystem().initDirectory( globalGamePath.c_str() );
                }
        }
 
-       // ~/.<gameprefix>/<fs_main>
-       if ( userRoot && !g_disableHomePath ) {
-               StringOutputStream userBasePath( 256 );
-               userBasePath << userRoot << basegame << '/';
-               GlobalFileSystem().initDirectory( userBasePath.c_str() );
+       // if we have a home dir
+       if ( !string_equal( homepath, enginepath ) )
+       {
+               // ~/.<gameprefix>/<fs_main>
+               if ( homepath && !g_disableHomePath ) {
+                       StringOutputStream userBasePath( 256 );
+                       userBasePath << homepath << basegame << '/';
+                       GlobalFileSystem().initDirectory( userBasePath.c_str() );
+               }
        }
 
        // <fs_basepath>/<fs_main>
        if ( !g_disableEnginePath ) {
                StringOutputStream globalBasePath( 256 );
-               globalBasePath << globalRoot << basegame << '/';
+               globalBasePath << enginepath << basegame << '/';
                GlobalFileSystem().initDirectory( globalBasePath.c_str() );
        }
 
@@ -177,7 +191,7 @@ void bsp_init(){
        // ".[ExecutableType]" is replaced by "[ExecutableExt]"
        const char *exe_ext = GDEF_OS_EXE_EXT;
        build_set_variable( "ExecutableType", exe_ext[0] == '\0' ? exe_ext : exe_ext + 1 );
-       
+
        build_set_variable( "ExecutableExt", GDEF_OS_EXE_EXT );
        build_set_variable( "RadiantPath", AppPath_get() );
        build_set_variable( "EnginePath", EnginePath_get() );
@@ -187,30 +201,31 @@ void bsp_init(){
 
        build_set_variable( "GameName", gamename_get() );
 
-       StringBuffer ExtraQ3map2Args;
+       std::string ExtraQ3map2Args;
        // extra pakpaths
        for ( int i = 0; i < g_pakPathCount; i++ ) {
                if ( g_strcmp0( g_strPakPath[i].c_str(), "") ) {
-                       ExtraQ3map2Args.push_string( " -fs_pakpath \"" );
-                       ExtraQ3map2Args.push_string( g_strPakPath[i].c_str() );
-                       ExtraQ3map2Args.push_string( "\"" );
+                       ExtraQ3map2Args += " -fs_pakpath \"";
+                       ExtraQ3map2Args += g_strPakPath[i].c_str();
+                       ExtraQ3map2Args += "\"";
                }
        }
 
        // extra switches
        if ( g_disableEnginePath ) {
-               ExtraQ3map2Args.push_string( " -fs_nobasepath " );
+               ExtraQ3map2Args += " -fs_nobasepath ";
        }
 
        if ( g_disableHomePath ) {
-               ExtraQ3map2Args.push_string( " -fs_nohomepath " );
+               ExtraQ3map2Args += " -fs_nohomepath ";
        }
 
        build_set_variable( "ExtraQ3map2Args", ExtraQ3map2Args.c_str() );
 
        const char* mapname = Map_Name( g_map );
-       StringOutputStream name( 256 );
-       name << StringRange( mapname, path_get_filename_base_end( mapname ) ) << ".bsp";
+       std::string name;
+       name.append( mapname, path_get_filename_base_end( mapname ) - mapname );
+       name += ".bsp";
 
        build_set_variable( "MapFile", mapname );
        build_set_variable( "BspFile", name.c_str() );