void EmitBrushPrimitTextureCoordinates(face_t *, winding_t *);
// EmitTextureCoordinates, is old code used for brush to brush primitive conversion
void EmitTextureCoordinates ( float *xyzst, qtexture_t *q, face_t *f);
+void Face_TexdefFromTextureCoordinates ( float *xyzst1, float *xyzst2, float *xyzst3, qtexture_t *q, face_t *f);
//void BrushPrimit_Parse(brush_t *);
// compute a fake shift scale rot representation from the texture matrix
void TexMatToFakeTexCoords( vec_t texMat[2][3], float shift[2], float *rot, float scale[2] );