-/*\r
-Copyright (C) 1999-2007 id Software, Inc. and contributors.\r
-For a list of contributors, see the accompanying CONTRIBUTORS file.\r
-\r
-This file is part of GtkRadiant.\r
-\r
-GtkRadiant is free software; you can redistribute it and/or modify\r
-it under the terms of the GNU General Public License as published by\r
-the Free Software Foundation; either version 2 of the License, or\r
-(at your option) any later version.\r
-\r
-GtkRadiant is distributed in the hope that it will be useful,\r
-but WITHOUT ANY WARRANTY; without even the implied warranty of\r
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the\r
-GNU General Public License for more details.\r
-\r
-You should have received a copy of the GNU General Public License\r
-along with GtkRadiant; if not, write to the Free Software\r
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA\r
-*/\r
-\r
-/*\r
-** QGL_WIN.C\r
-**\r
-** This file implements the operating system binding of GL to QGL function\r
-** pointers. When doing a port of Quake2 you must implement the following\r
-** two functions:\r
-**\r
-** QGL_Init() - loads libraries, assigns function pointers, etc.\r
-** QGL_Shutdown() - unloads libraries, NULLs function pointers\r
-*/\r
-\r
-/*\r
- * This causes glDisable(), glEnable(), glCullFace() and glPolygonMode() to\r
- * be wrapped in order to get around a bug in ATI's FireGL drivers.\r
- */\r
-#include <stdio.h>\r
-#include <float.h>\r
-#include <string.h>\r
-#if defined (__linux__) || defined (__APPLE__)\r
-#include <dlfcn.h>\r
-#endif\r
-\r
-#ifdef _WIN32\r
-#include <windows.h>\r
-#endif\r
-\r
-#include "qgl.h"\r
-void Sys_Printf(const char *format, ...);\r
-\r
-#ifdef _WIN32\r
-HMODULE g_hGLDLL = NULL;\r
-\r
-#pragma warning (disable : 4113 4133 4047 4018 )\r
-\r
-int ( WINAPI * qwglChoosePixelFormat )(HDC, CONST PIXELFORMATDESCRIPTOR *);\r
-int ( WINAPI * qwglDescribePixelFormat) (HDC, int, UINT, LPPIXELFORMATDESCRIPTOR);\r
-int ( WINAPI * qwglGetPixelFormat)(HDC);\r
-BOOL ( WINAPI * qwglSetPixelFormat)(HDC, int, CONST PIXELFORMATDESCRIPTOR *);\r
-BOOL ( WINAPI * qwglSwapBuffers)(HDC);\r
-\r
-BOOL ( WINAPI * qwglCopyContext)(HGLRC, HGLRC, UINT);\r
-HGLRC ( WINAPI * qwglCreateContext)(HDC);\r
-HGLRC ( WINAPI * qwglCreateLayerContext)(HDC, int);\r
-BOOL ( WINAPI * qwglDeleteContext)(HGLRC);\r
-HGLRC ( WINAPI * qwglGetCurrentContext)(VOID);\r
-HDC ( WINAPI * qwglGetCurrentDC)(VOID);\r
-PROC ( WINAPI * qwglGetProcAddress)(LPCSTR);\r
-BOOL ( WINAPI * qwglMakeCurrent)(HDC, HGLRC);\r
-BOOL ( WINAPI * qwglShareLists)(HGLRC, HGLRC);\r
-BOOL ( WINAPI * qwglUseFontBitmaps)(HDC, DWORD, DWORD, DWORD);\r
-\r
-BOOL ( WINAPI * qwglUseFontOutlines)(HDC, DWORD, DWORD, DWORD, FLOAT,\r
- FLOAT, int, LPGLYPHMETRICSFLOAT);\r
-\r
-BOOL ( WINAPI * qwglDescribeLayerPlane)(HDC, int, int, UINT, LPLAYERPLANEDESCRIPTOR);\r
-int ( WINAPI * qwglSetLayerPaletteEntries)(HDC, int, int, int, CONST COLORREF *);\r
-int ( WINAPI * qwglGetLayerPaletteEntries)(HDC, int, int, int, COLORREF *);\r
-BOOL ( WINAPI * qwglRealizeLayerPalette)(HDC, int, BOOL);\r
-BOOL ( WINAPI * qwglSwapLayerBuffers)(HDC, UINT);\r
-\r
-BOOL ( WINAPI * qwglGetDeviceGammaRampEXT)( unsigned char *, unsigned char *, unsigned char * );\r
-BOOL ( WINAPI * qwglSetDeviceGammaRampEXT)( const unsigned char *, const unsigned char *,\r
- const unsigned char * );\r
-BOOL ( WINAPI * qwglSwapIntervalEXT)( int interval );\r
-\r
-#else\r
-#define WINAPI\r
-#endif\r
-\r
-#if defined (__linux__) || defined (__APPLE__)\r
-void* g_hGLDLL;\r
-\r
-XVisualInfo* (*qglXChooseVisual)(Display *dpy, int screen, int *attribList);\r
-GLXContext (*qglXCreateContext)(Display *dpy, XVisualInfo *vis, GLXContext shareList, Bool direct);\r
-void (*qglXDestroyContext)(Display *dpy, GLXContext ctx);\r
-Bool (*qglXMakeCurrent)(Display *dpy, GLXDrawable drawable, GLXContext ctx);\r
-void (*qglXCopyContext)(Display *dpy, GLXContext src, GLXContext dst, GLuint mask);\r
-void (*qglXSwapBuffers)( Display *dpy, GLXDrawable drawable );\r
-GLXPixmap (*qglXCreateGLXPixmap)( Display *dpy, XVisualInfo *visual, Pixmap pixmap );\r
-void (*qglXDestroyGLXPixmap)( Display *dpy, GLXPixmap pixmap );\r
-Bool (*qglXQueryExtension)( Display *dpy, int *errorb, int *event );\r
-Bool (*qglXQueryVersion)( Display *dpy, int *maj, int *min );\r
-Bool (*qglXIsDirect)( Display *dpy, GLXContext ctx );\r
-int (*qglXGetConfig)( Display *dpy, XVisualInfo *visual, int attrib, int *value );\r
-GLXContext (*qglXGetCurrentContext)( void );\r
-GLXDrawable (*qglXGetCurrentDrawable)( void );\r
-void (*qglXWaitGL)( void );\r
-void (*qglXWaitX)( void );\r
-void (*qglXUseXFont)( Font font, int first, int count, int list );\r
-void* (*qglXGetProcAddressARB) (const GLubyte *procName);\r
-#endif\r
-\r
-void ( APIENTRY * qglAccum )(GLenum op, GLfloat value);\r
-void ( APIENTRY * qglAlphaFunc )(GLenum func, GLclampf ref);\r
-GLboolean ( APIENTRY * qglAreTexturesResident )(GLsizei n, const GLuint *textures, GLboolean *residences);\r
-void ( APIENTRY * qglArrayElement )(GLint i);\r
-void ( APIENTRY * qglBegin )(GLenum mode);\r
-void ( APIENTRY * qglBindTexture )(GLenum target, GLuint texture);\r
-void ( APIENTRY * qglBitmap )(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap);\r
-void ( APIENTRY * qglBlendFunc )(GLenum sfactor, GLenum dfactor);\r
-void ( APIENTRY * qglCallList )(GLuint list);\r
-void ( APIENTRY * qglCallLists )(GLsizei n, GLenum type, const GLvoid *lists);\r
-void ( APIENTRY * qglClear )(GLbitfield mask);\r
-void ( APIENTRY * qglClearAccum )(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);\r
-void ( APIENTRY * qglClearColor )(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);\r
-void ( APIENTRY * qglClearDepth )(GLclampd depth);\r
-void ( APIENTRY * qglClearIndex )(GLfloat c);\r
-void ( APIENTRY * qglClearStencil )(GLint s);\r
-void ( APIENTRY * qglClipPlane )(GLenum plane, const GLdouble *equation);\r
-void ( APIENTRY * qglColor3b )(GLbyte red, GLbyte green, GLbyte blue);\r
-void ( APIENTRY * qglColor3bv )(const GLbyte *v);\r
-void ( APIENTRY * qglColor3d )(GLdouble red, GLdouble green, GLdouble blue);\r
-void ( APIENTRY * qglColor3dv )(const GLdouble *v);\r
-void ( APIENTRY * qglColor3f )(GLfloat red, GLfloat green, GLfloat blue);\r
-void ( APIENTRY * qglColor3fv )(const GLfloat *v);\r
-void ( APIENTRY * qglColor3i )(GLint red, GLint green, GLint blue);\r
-void ( APIENTRY * qglColor3iv )(const GLint *v);\r
-void ( APIENTRY * qglColor3s )(GLshort red, GLshort green, GLshort blue);\r
-void ( APIENTRY * qglColor3sv )(const GLshort *v);\r
-void ( APIENTRY * qglColor3ub )(GLubyte red, GLubyte green, GLubyte blue);\r
-void ( APIENTRY * qglColor3ubv )(const GLubyte *v);\r
-void ( APIENTRY * qglColor3ui )(GLuint red, GLuint green, GLuint blue);\r
-void ( APIENTRY * qglColor3uiv )(const GLuint *v);\r
-void ( APIENTRY * qglColor3us )(GLushort red, GLushort green, GLushort blue);\r
-void ( APIENTRY * qglColor3usv )(const GLushort *v);\r
-void ( APIENTRY * qglColor4b )(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);\r
-void ( APIENTRY * qglColor4bv )(const GLbyte *v);\r
-void ( APIENTRY * qglColor4d )(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);\r
-void ( APIENTRY * qglColor4dv )(const GLdouble *v);\r
-void ( APIENTRY * qglColor4f )(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);\r
-void ( APIENTRY * qglColor4fv )(const GLfloat *v);\r
-void ( APIENTRY * qglColor4i )(GLint red, GLint green, GLint blue, GLint alpha);\r
-void ( APIENTRY * qglColor4iv )(const GLint *v);\r
-void ( APIENTRY * qglColor4s )(GLshort red, GLshort green, GLshort blue, GLshort alpha);\r
-void ( APIENTRY * qglColor4sv )(const GLshort *v);\r
-void ( APIENTRY * qglColor4ub )(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);\r
-void ( APIENTRY * qglColor4ubv )(const GLubyte *v);\r
-void ( APIENTRY * qglColor4ui )(GLuint red, GLuint green, GLuint blue, GLuint alpha);\r
-void ( APIENTRY * qglColor4uiv )(const GLuint *v);\r
-void ( APIENTRY * qglColor4us )(GLushort red, GLushort green, GLushort blue, GLushort alpha);\r
-void ( APIENTRY * qglColor4usv )(const GLushort *v);\r
-void ( APIENTRY * qglColorMask )(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);\r
-void ( APIENTRY * qglColorMaterial )(GLenum face, GLenum mode);\r
-void ( APIENTRY * qglColorPointer )(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);\r
-void ( APIENTRY * qglCopyPixels )(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);\r
-void ( APIENTRY * qglCopyTexImage1D )(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border);\r
-void ( APIENTRY * qglCopyTexImage2D )(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);\r
-void ( APIENTRY * qglCopyTexSubImage1D )(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);\r
-void ( APIENTRY * qglCopyTexSubImage2D )(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);\r
-void ( APIENTRY * qglCullFace )(GLenum mode);\r
-void ( APIENTRY * qglDeleteLists )(GLuint list, GLsizei range);\r
-void ( APIENTRY * qglDeleteTextures )(GLsizei n, const GLuint *textures);\r
-void ( APIENTRY * qglDepthFunc )(GLenum func);\r
-void ( APIENTRY * qglDepthMask )(GLboolean flag);\r
-void ( APIENTRY * qglDepthRange )(GLclampd zNear, GLclampd zFar);\r
-void ( APIENTRY * qglDisable )(GLenum cap);\r
-void ( APIENTRY * qglDisableClientState )(GLenum array);\r
-void ( APIENTRY * qglDrawArrays )(GLenum mode, GLint first, GLsizei count);\r
-void ( APIENTRY * qglDrawBuffer )(GLenum mode);\r
-void ( APIENTRY * qglDrawElements )(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);\r
-void ( APIENTRY * qglDrawPixels )(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);\r
-void ( APIENTRY * qglEdgeFlag )(GLboolean flag);\r
-void ( APIENTRY * qglEdgeFlagPointer )(GLsizei stride, const GLvoid *pointer);\r
-void ( APIENTRY * qglEdgeFlagv )(const GLboolean *flag);\r
-void ( APIENTRY * qglEnable )(GLenum cap);\r
-void ( APIENTRY * qglEnableClientState )(GLenum array);\r
-void ( APIENTRY * qglEnd )(void);\r
-void ( APIENTRY * qglEndList )(void);\r
-void ( APIENTRY * qglEvalCoord1d )(GLdouble u);\r
-void ( APIENTRY * qglEvalCoord1dv )(const GLdouble *u);\r
-void ( APIENTRY * qglEvalCoord1f )(GLfloat u);\r
-void ( APIENTRY * qglEvalCoord1fv )(const GLfloat *u);\r
-void ( APIENTRY * qglEvalCoord2d )(GLdouble u, GLdouble v);\r
-void ( APIENTRY * qglEvalCoord2dv )(const GLdouble *u);\r
-void ( APIENTRY * qglEvalCoord2f )(GLfloat u, GLfloat v);\r
-void ( APIENTRY * qglEvalCoord2fv )(const GLfloat *u);\r
-void ( APIENTRY * qglEvalMesh1 )(GLenum mode, GLint i1, GLint i2);\r
-void ( APIENTRY * qglEvalMesh2 )(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);\r
-void ( APIENTRY * qglEvalPoint1 )(GLint i);\r
-void ( APIENTRY * qglEvalPoint2 )(GLint i, GLint j);\r
-void ( APIENTRY * qglFeedbackBuffer )(GLsizei size, GLenum type, GLfloat *buffer);\r
-void ( APIENTRY * qglFinish )(void);\r
-void ( APIENTRY * qglFlush )(void);\r
-void ( APIENTRY * qglFogf )(GLenum pname, GLfloat param);\r
-void ( APIENTRY * qglFogfv )(GLenum pname, const GLfloat *params);\r
-void ( APIENTRY * qglFogi )(GLenum pname, GLint param);\r
-void ( APIENTRY * qglFogiv )(GLenum pname, const GLint *params);\r
-void ( APIENTRY * qglFrontFace )(GLenum mode);\r
-void ( APIENTRY * qglFrustum )(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);\r
-GLuint ( APIENTRY * qglGenLists )(GLsizei range);\r
-void ( APIENTRY * qglGenTextures )(GLsizei n, GLuint *textures);\r
-void ( APIENTRY * qglGetBooleanv )(GLenum pname, GLboolean *params);\r
-void ( APIENTRY * qglGetClipPlane )(GLenum plane, GLdouble *equation);\r
-void ( APIENTRY * qglGetDoublev )(GLenum pname, GLdouble *params);\r
-GLenum ( APIENTRY * qglGetError )(void);\r
-void ( APIENTRY * qglGetFloatv )(GLenum pname, GLfloat *params);\r
-void ( APIENTRY * qglGetIntegerv )(GLenum pname, GLint *params);\r
-void ( APIENTRY * qglGetLightfv )(GLenum light, GLenum pname, GLfloat *params);\r
-void ( APIENTRY * qglGetLightiv )(GLenum light, GLenum pname, GLint *params);\r
-void ( APIENTRY * qglGetMapdv )(GLenum target, GLenum query, GLdouble *v);\r
-void ( APIENTRY * qglGetMapfv )(GLenum target, GLenum query, GLfloat *v);\r
-void ( APIENTRY * qglGetMapiv )(GLenum target, GLenum query, GLint *v);\r
-void ( APIENTRY * qglGetMaterialfv )(GLenum face, GLenum pname, GLfloat *params);\r
-void ( APIENTRY * qglGetMaterialiv )(GLenum face, GLenum pname, GLint *params);\r
-void ( APIENTRY * qglGetPixelMapfv )(GLenum map, GLfloat *values);\r
-void ( APIENTRY * qglGetPixelMapuiv )(GLenum map, GLuint *values);\r
-void ( APIENTRY * qglGetPixelMapusv )(GLenum map, GLushort *values);\r
-void ( APIENTRY * qglGetPointerv )(GLenum pname, GLvoid* *params);\r
-void ( APIENTRY * qglGetPolygonStipple )(GLubyte *mask);\r
-const GLubyte * ( APIENTRY * qglGetString )(GLenum name);\r
-void ( APIENTRY * qglGetTexEnvfv )(GLenum target, GLenum pname, GLfloat *params);\r
-void ( APIENTRY * qglGetTexEnviv )(GLenum target, GLenum pname, GLint *params);\r
-void ( APIENTRY * qglGetTexGendv )(GLenum coord, GLenum pname, GLdouble *params);\r
-void ( APIENTRY * qglGetTexGenfv )(GLenum coord, GLenum pname, GLfloat *params);\r
-void ( APIENTRY * qglGetTexGeniv )(GLenum coord, GLenum pname, GLint *params);\r
-void ( APIENTRY * qglGetTexImage )(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels);\r
-void ( APIENTRY * qglGetTexLevelParameterfv )(GLenum target, GLint level, GLenum pname, GLfloat *params);\r
-void ( APIENTRY * qglGetTexLevelParameteriv )(GLenum target, GLint level, GLenum pname, GLint *params);\r
-void ( APIENTRY * qglGetTexParameterfv )(GLenum target, GLenum pname, GLfloat *params);\r
-void ( APIENTRY * qglGetTexParameteriv )(GLenum target, GLenum pname, GLint *params);\r
-void ( APIENTRY * qglHint )(GLenum target, GLenum mode);\r
-void ( APIENTRY * qglIndexMask )(GLuint mask);\r
-void ( APIENTRY * qglIndexPointer )(GLenum type, GLsizei stride, const GLvoid *pointer);\r
-void ( APIENTRY * qglIndexd )(GLdouble c);\r
-void ( APIENTRY * qglIndexdv )(const GLdouble *c);\r
-void ( APIENTRY * qglIndexf )(GLfloat c);\r
-void ( APIENTRY * qglIndexfv )(const GLfloat *c);\r
-void ( APIENTRY * qglIndexi )(GLint c);\r
-void ( APIENTRY * qglIndexiv )(const GLint *c);\r
-void ( APIENTRY * qglIndexs )(GLshort c);\r
-void ( APIENTRY * qglIndexsv )(const GLshort *c);\r
-void ( APIENTRY * qglIndexub )(GLubyte c);\r
-void ( APIENTRY * qglIndexubv )(const GLubyte *c);\r
-void ( APIENTRY * qglInitNames )(void);\r
-void ( APIENTRY * qglInterleavedArrays )(GLenum format, GLsizei stride, const GLvoid *pointer);\r
-GLboolean ( APIENTRY * qglIsEnabled )(GLenum cap);\r
-GLboolean ( APIENTRY * qglIsList )(GLuint list);\r
-GLboolean ( APIENTRY * qglIsTexture )(GLuint texture);\r
-void ( APIENTRY * qglLightModelf )(GLenum pname, GLfloat param);\r
-void ( APIENTRY * qglLightModelfv )(GLenum pname, const GLfloat *params);\r
-void ( APIENTRY * qglLightModeli )(GLenum pname, GLint param);\r
-void ( APIENTRY * qglLightModeliv )(GLenum pname, const GLint *params);\r
-void ( APIENTRY * qglLightf )(GLenum light, GLenum pname, GLfloat param);\r
-void ( APIENTRY * qglLightfv )(GLenum light, GLenum pname, const GLfloat *params);\r
-void ( APIENTRY * qglLighti )(GLenum light, GLenum pname, GLint param);\r
-void ( APIENTRY * qglLightiv )(GLenum light, GLenum pname, const GLint *params);\r
-void ( APIENTRY * qglLineStipple )(GLint factor, GLushort pattern);\r
-void ( APIENTRY * qglLineWidth )(GLfloat width);\r
-void ( APIENTRY * qglListBase )(GLuint base);\r
-void ( APIENTRY * qglLoadIdentity )(void);\r
-void ( APIENTRY * qglLoadMatrixd )(const GLdouble *m);\r
-void ( APIENTRY * qglLoadMatrixf )(const GLfloat *m);\r
-void ( APIENTRY * qglLoadName )(GLuint name);\r
-void ( APIENTRY * qglLogicOp )(GLenum opcode);\r
-void ( APIENTRY * qglMap1d )(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points);\r
-void ( APIENTRY * qglMap1f )(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points);\r
-void ( APIENTRY * qglMap2d )(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points);\r
-void ( APIENTRY * qglMap2f )(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points);\r
-void ( APIENTRY * qglMapGrid1d )(GLint un, GLdouble u1, GLdouble u2);\r
-void ( APIENTRY * qglMapGrid1f )(GLint un, GLfloat u1, GLfloat u2);\r
-void ( APIENTRY * qglMapGrid2d )(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);\r
-void ( APIENTRY * qglMapGrid2f )(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);\r
-void ( APIENTRY * qglMaterialf )(GLenum face, GLenum pname, GLfloat param);\r
-void ( APIENTRY * qglMaterialfv )(GLenum face, GLenum pname, const GLfloat *params);\r
-void ( APIENTRY * qglMateriali )(GLenum face, GLenum pname, GLint param);\r
-void ( APIENTRY * qglMaterialiv )(GLenum face, GLenum pname, const GLint *params);\r
-void ( APIENTRY * qglMatrixMode )(GLenum mode);\r
-void ( APIENTRY * qglMultMatrixd )(const GLdouble *m);\r
-void ( APIENTRY * qglMultMatrixf )(const GLfloat *m);\r
-void ( APIENTRY * qglNewList )(GLuint list, GLenum mode);\r
-void ( APIENTRY * qglNormal3b )(GLbyte nx, GLbyte ny, GLbyte nz);\r
-void ( APIENTRY * qglNormal3bv )(const GLbyte *v);\r
-void ( APIENTRY * qglNormal3d )(GLdouble nx, GLdouble ny, GLdouble nz);\r
-void ( APIENTRY * qglNormal3dv )(const GLdouble *v);\r
-void ( APIENTRY * qglNormal3f )(GLfloat nx, GLfloat ny, GLfloat nz);\r
-void ( APIENTRY * qglNormal3fv )(const GLfloat *v);\r
-void ( APIENTRY * qglNormal3i )(GLint nx, GLint ny, GLint nz);\r
-void ( APIENTRY * qglNormal3iv )(const GLint *v);\r
-void ( APIENTRY * qglNormal3s )(GLshort nx, GLshort ny, GLshort nz);\r
-void ( APIENTRY * qglNormal3sv )(const GLshort *v);\r
-void ( APIENTRY * qglNormalPointer )(GLenum type, GLsizei stride, const GLvoid *pointer);\r
-void ( APIENTRY * qglOrtho )(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);\r
-void ( APIENTRY * qglPassThrough )(GLfloat token);\r
-void ( APIENTRY * qglPixelMapfv )(GLenum map, GLsizei mapsize, const GLfloat *values);\r
-void ( APIENTRY * qglPixelMapuiv )(GLenum map, GLsizei mapsize, const GLuint *values);\r
-void ( APIENTRY * qglPixelMapusv )(GLenum map, GLsizei mapsize, const GLushort *values);\r
-void ( APIENTRY * qglPixelStoref )(GLenum pname, GLfloat param);\r
-void ( APIENTRY * qglPixelStorei )(GLenum pname, GLint param);\r
-void ( APIENTRY * qglPixelTransferf )(GLenum pname, GLfloat param);\r
-void ( APIENTRY * qglPixelTransferi )(GLenum pname, GLint param);\r
-void ( APIENTRY * qglPixelZoom )(GLfloat xfactor, GLfloat yfactor);\r
-void ( APIENTRY * qglPointSize )(GLfloat size);\r
-void ( APIENTRY * qglPolygonMode )(GLenum face, GLenum mode);\r
-void ( APIENTRY * qglPolygonOffset )(GLfloat factor, GLfloat units);\r
-void ( APIENTRY * qglPolygonStipple )(const GLubyte *mask);\r
-void ( APIENTRY * qglPopAttrib )(void);\r
-void ( APIENTRY * qglPopClientAttrib )(void);\r
-void ( APIENTRY * qglPopMatrix )(void);\r
-void ( APIENTRY * qglPopName )(void);\r
-void ( APIENTRY * qglPrioritizeTextures )(GLsizei n, const GLuint *textures, const GLclampf *priorities);\r
-void ( APIENTRY * qglPushAttrib )(GLbitfield mask);\r
-void ( APIENTRY * qglPushClientAttrib )(GLbitfield mask);\r
-void ( APIENTRY * qglPushMatrix )(void);\r
-void ( APIENTRY * qglPushName )(GLuint name);\r
-void ( APIENTRY * qglRasterPos2d )(GLdouble x, GLdouble y);\r
-void ( APIENTRY * qglRasterPos2dv )(const GLdouble *v);\r
-void ( APIENTRY * qglRasterPos2f )(GLfloat x, GLfloat y);\r
-void ( APIENTRY * qglRasterPos2fv )(const GLfloat *v);\r
-void ( APIENTRY * qglRasterPos2i )(GLint x, GLint y);\r
-void ( APIENTRY * qglRasterPos2iv )(const GLint *v);\r
-void ( APIENTRY * qglRasterPos2s )(GLshort x, GLshort y);\r
-void ( APIENTRY * qglRasterPos2sv )(const GLshort *v);\r
-void ( APIENTRY * qglRasterPos3d )(GLdouble x, GLdouble y, GLdouble z);\r
-void ( APIENTRY * qglRasterPos3dv )(const GLdouble *v);\r
-void ( APIENTRY * qglRasterPos3f )(GLfloat x, GLfloat y, GLfloat z);\r
-void ( APIENTRY * qglRasterPos3fv )(const GLfloat *v);\r
-void ( APIENTRY * qglRasterPos3i )(GLint x, GLint y, GLint z);\r
-void ( APIENTRY * qglRasterPos3iv )(const GLint *v);\r
-void ( APIENTRY * qglRasterPos3s )(GLshort x, GLshort y, GLshort z);\r
-void ( APIENTRY * qglRasterPos3sv )(const GLshort *v);\r
-void ( APIENTRY * qglRasterPos4d )(GLdouble x, GLdouble y, GLdouble z, GLdouble w);\r
-void ( APIENTRY * qglRasterPos4dv )(const GLdouble *v);\r
-void ( APIENTRY * qglRasterPos4f )(GLfloat x, GLfloat y, GLfloat z, GLfloat w);\r
-void ( APIENTRY * qglRasterPos4fv )(const GLfloat *v);\r
-void ( APIENTRY * qglRasterPos4i )(GLint x, GLint y, GLint z, GLint w);\r
-void ( APIENTRY * qglRasterPos4iv )(const GLint *v);\r
-void ( APIENTRY * qglRasterPos4s )(GLshort x, GLshort y, GLshort z, GLshort w);\r
-void ( APIENTRY * qglRasterPos4sv )(const GLshort *v);\r
-void ( APIENTRY * qglReadBuffer )(GLenum mode);\r
-void ( APIENTRY * qglReadPixels )(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);\r
-void ( APIENTRY * qglRectd )(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);\r
-void ( APIENTRY * qglRectdv )(const GLdouble *v1, const GLdouble *v2);\r
-void ( APIENTRY * qglRectf )(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);\r
-void ( APIENTRY * qglRectfv )(const GLfloat *v1, const GLfloat *v2);\r
-void ( APIENTRY * qglRecti )(GLint x1, GLint y1, GLint x2, GLint y2);\r
-void ( APIENTRY * qglRectiv )(const GLint *v1, const GLint *v2);\r
-void ( APIENTRY * qglRects )(GLshort x1, GLshort y1, GLshort x2, GLshort y2);\r
-void ( APIENTRY * qglRectsv )(const GLshort *v1, const GLshort *v2);\r
-GLint ( APIENTRY * qglRenderMode )(GLenum mode);\r
-void ( APIENTRY * qglRotated )(GLdouble angle, GLdouble x, GLdouble y, GLdouble z);\r
-void ( APIENTRY * qglRotatef )(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);\r
-void ( APIENTRY * qglScaled )(GLdouble x, GLdouble y, GLdouble z);\r
-void ( APIENTRY * qglScalef )(GLfloat x, GLfloat y, GLfloat z);\r
-void ( APIENTRY * qglScissor )(GLint x, GLint y, GLsizei width, GLsizei height);\r
-void ( APIENTRY * qglSelectBuffer )(GLsizei size, GLuint *buffer);\r
-void ( APIENTRY * qglShadeModel )(GLenum mode);\r
-void ( APIENTRY * qglStencilFunc )(GLenum func, GLint ref, GLuint mask);\r
-void ( APIENTRY * qglStencilMask )(GLuint mask);\r
-void ( APIENTRY * qglStencilOp )(GLenum fail, GLenum zfail, GLenum zpass);\r
-void ( APIENTRY * qglTexCoord1d )(GLdouble s);\r
-void ( APIENTRY * qglTexCoord1dv )(const GLdouble *v);\r
-void ( APIENTRY * qglTexCoord1f )(GLfloat s);\r
-void ( APIENTRY * qglTexCoord1fv )(const GLfloat *v);\r
-void ( APIENTRY * qglTexCoord1i )(GLint s);\r
-void ( APIENTRY * qglTexCoord1iv )(const GLint *v);\r
-void ( APIENTRY * qglTexCoord1s )(GLshort s);\r
-void ( APIENTRY * qglTexCoord1sv )(const GLshort *v);\r
-void ( APIENTRY * qglTexCoord2d )(GLdouble s, GLdouble t);\r
-void ( APIENTRY * qglTexCoord2dv )(const GLdouble *v);\r
-void ( APIENTRY * qglTexCoord2f )(GLfloat s, GLfloat t);\r
-void ( APIENTRY * qglTexCoord2fv )(const GLfloat *v);\r
-void ( APIENTRY * qglTexCoord2i )(GLint s, GLint t);\r
-void ( APIENTRY * qglTexCoord2iv )(const GLint *v);\r
-void ( APIENTRY * qglTexCoord2s )(GLshort s, GLshort t);\r
-void ( APIENTRY * qglTexCoord2sv )(const GLshort *v);\r
-void ( APIENTRY * qglTexCoord3d )(GLdouble s, GLdouble t, GLdouble r);\r
-void ( APIENTRY * qglTexCoord3dv )(const GLdouble *v);\r
-void ( APIENTRY * qglTexCoord3f )(GLfloat s, GLfloat t, GLfloat r);\r
-void ( APIENTRY * qglTexCoord3fv )(const GLfloat *v);\r
-void ( APIENTRY * qglTexCoord3i )(GLint s, GLint t, GLint r);\r
-void ( APIENTRY * qglTexCoord3iv )(const GLint *v);\r
-void ( APIENTRY * qglTexCoord3s )(GLshort s, GLshort t, GLshort r);\r
-void ( APIENTRY * qglTexCoord3sv )(const GLshort *v);\r
-void ( APIENTRY * qglTexCoord4d )(GLdouble s, GLdouble t, GLdouble r, GLdouble q);\r
-void ( APIENTRY * qglTexCoord4dv )(const GLdouble *v);\r
-void ( APIENTRY * qglTexCoord4f )(GLfloat s, GLfloat t, GLfloat r, GLfloat q);\r
-void ( APIENTRY * qglTexCoord4fv )(const GLfloat *v);\r
-void ( APIENTRY * qglTexCoord4i )(GLint s, GLint t, GLint r, GLint q);\r
-void ( APIENTRY * qglTexCoord4iv )(const GLint *v);\r
-void ( APIENTRY * qglTexCoord4s )(GLshort s, GLshort t, GLshort r, GLshort q);\r
-void ( APIENTRY * qglTexCoord4sv )(const GLshort *v);\r
-void ( APIENTRY * qglTexCoordPointer )(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);\r
-void ( APIENTRY * qglTexEnvf )(GLenum target, GLenum pname, GLfloat param);\r
-void ( APIENTRY * qglTexEnvfv )(GLenum target, GLenum pname, const GLfloat *params);\r
-void ( APIENTRY * qglTexEnvi )(GLenum target, GLenum pname, GLint param);\r
-void ( APIENTRY * qglTexEnviv )(GLenum target, GLenum pname, const GLint *params);\r
-void ( APIENTRY * qglTexGend )(GLenum coord, GLenum pname, GLdouble param);\r
-void ( APIENTRY * qglTexGendv )(GLenum coord, GLenum pname, const GLdouble *params);\r
-void ( APIENTRY * qglTexGenf )(GLenum coord, GLenum pname, GLfloat param);\r
-void ( APIENTRY * qglTexGenfv )(GLenum coord, GLenum pname, const GLfloat *params);\r
-void ( APIENTRY * qglTexGeni )(GLenum coord, GLenum pname, GLint param);\r
-void ( APIENTRY * qglTexGeniv )(GLenum coord, GLenum pname, const GLint *params);\r
-void ( APIENTRY * qglTexImage1D )(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels);\r
-void ( APIENTRY * qglTexImage2D )(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);\r
-void ( APIENTRY * qglTexParameterf )(GLenum target, GLenum pname, GLfloat param);\r
-void ( APIENTRY * qglTexParameterfv )(GLenum target, GLenum pname, const GLfloat *params);\r
-void ( APIENTRY * qglTexParameteri )(GLenum target, GLenum pname, GLint param);\r
-void ( APIENTRY * qglTexParameteriv )(GLenum target, GLenum pname, const GLint *params);\r
-void ( APIENTRY * qglTexSubImage1D )(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);\r
-void ( APIENTRY * qglTexSubImage2D )(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);\r
-void ( APIENTRY * qglTranslated )(GLdouble x, GLdouble y, GLdouble z);\r
-void ( APIENTRY * qglTranslatef )(GLfloat x, GLfloat y, GLfloat z);\r
-void ( APIENTRY * qglVertex2d )(GLdouble x, GLdouble y);\r
-void ( APIENTRY * qglVertex2dv )(const GLdouble *v);\r
-void ( APIENTRY * qglVertex2f )(GLfloat x, GLfloat y);\r
-void ( APIENTRY * qglVertex2fv )(const GLfloat *v);\r
-void ( APIENTRY * qglVertex2i )(GLint x, GLint y);\r
-void ( APIENTRY * qglVertex2iv )(const GLint *v);\r
-void ( APIENTRY * qglVertex2s )(GLshort x, GLshort y);\r
-void ( APIENTRY * qglVertex2sv )(const GLshort *v);\r
-void ( APIENTRY * qglVertex3d )(GLdouble x, GLdouble y, GLdouble z);\r
-void ( APIENTRY * qglVertex3dv )(const GLdouble *v);\r
-void ( APIENTRY * qglVertex3f )(GLfloat x, GLfloat y, GLfloat z);\r
-void ( APIENTRY * qglVertex3fv )(const GLfloat *v);\r
-void ( APIENTRY * qglVertex3i )(GLint x, GLint y, GLint z);\r
-void ( APIENTRY * qglVertex3iv )(const GLint *v);\r
-void ( APIENTRY * qglVertex3s )(GLshort x, GLshort y, GLshort z);\r
-void ( APIENTRY * qglVertex3sv )(const GLshort *v);\r
-void ( APIENTRY * qglVertex4d )(GLdouble x, GLdouble y, GLdouble z, GLdouble w);\r
-void ( APIENTRY * qglVertex4dv )(const GLdouble *v);\r
-void ( APIENTRY * qglVertex4f )(GLfloat x, GLfloat y, GLfloat z, GLfloat w);\r
-void ( APIENTRY * qglVertex4fv )(const GLfloat *v);\r
-void ( APIENTRY * qglVertex4i )(GLint x, GLint y, GLint z, GLint w);\r
-void ( APIENTRY * qglVertex4iv )(const GLint *v);\r
-void ( APIENTRY * qglVertex4s )(GLshort x, GLshort y, GLshort z, GLshort w);\r
-void ( APIENTRY * qglVertex4sv )(const GLshort *v);\r
-void ( APIENTRY * qglVertexPointer )(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);\r
-void ( APIENTRY * qglViewport )(GLint x, GLint y, GLsizei width, GLsizei height);\r
-\r
-void ( APIENTRY * qglPointParameterfEXT)( GLenum param, GLfloat value );\r
-void ( APIENTRY * qglPointParameterfvEXT)( GLenum param, const GLfloat *value );\r
-void ( APIENTRY * qglColorTableEXT)( int, int, int, int, int, const void * );\r
-void ( APIENTRY * qglSelectTextureSGIS)( GLenum );\r
-void ( APIENTRY * qglMTexCoord2fSGIS)( GLenum, GLfloat, GLfloat );\r
-\r
-void ( APIENTRY * qglActiveTextureARB) (GLenum texture);\r
-void ( APIENTRY * qglClientActiveTextureARB) (GLenum texture);\r
-void ( APIENTRY * qglMultiTexCoord1dARB) (GLenum target, GLdouble s);\r
-void ( APIENTRY * qglMultiTexCoord1dvARB) (GLenum target, const GLdouble *v);\r
-void ( APIENTRY * qglMultiTexCoord1fARB) (GLenum target, GLfloat s);\r
-void ( APIENTRY * qglMultiTexCoord1fvARB) (GLenum target, const GLfloat *v);\r
-void ( APIENTRY * qglMultiTexCoord1iARB) (GLenum target, GLint s);\r
-void ( APIENTRY * qglMultiTexCoord1ivARB) (GLenum target, const GLint *v);\r
-void ( APIENTRY * qglMultiTexCoord1sARB) (GLenum target, GLshort s);\r
-void ( APIENTRY * qglMultiTexCoord1svARB) (GLenum target, const GLshort *v);\r
-void ( APIENTRY * qglMultiTexCoord2dARB) (GLenum target, GLdouble s);\r
-void ( APIENTRY * qglMultiTexCoord2dvARB) (GLenum target, const GLdouble *v);\r
-void ( APIENTRY * qglMultiTexCoord2fARB) (GLenum target, GLfloat s);\r
-void ( APIENTRY * qglMultiTexCoord2fvARB) (GLenum target, const GLfloat *v);\r
-void ( APIENTRY * qglMultiTexCoord2iARB) (GLenum target, GLint s);\r
-void ( APIENTRY * qglMultiTexCoord2ivARB) (GLenum target, const GLint *v);\r
-void ( APIENTRY * qglMultiTexCoord2sARB) (GLenum target, GLshort s);\r
-void ( APIENTRY * qglMultiTexCoord2svARB) (GLenum target, const GLshort *v);\r
-void ( APIENTRY * qglMultiTexCoord3dARB) (GLenum target, GLdouble s);\r
-void ( APIENTRY * qglMultiTexCoord3dvARB) (GLenum target, const GLdouble *v);\r
-void ( APIENTRY * qglMultiTexCoord3fARB) (GLenum target, GLfloat s);\r
-void ( APIENTRY * qglMultiTexCoord3fvARB) (GLenum target, const GLfloat *v);\r
-void ( APIENTRY * qglMultiTexCoord3iARB) (GLenum target, GLint s);\r
-void ( APIENTRY * qglMultiTexCoord3ivARB) (GLenum target, const GLint *v);\r
-void ( APIENTRY * qglMultiTexCoord3sARB) (GLenum target, GLshort s);\r
-void ( APIENTRY * qglMultiTexCoord3svARB) (GLenum target, const GLshort *v);\r
-void ( APIENTRY * qglMultiTexCoord4dARB) (GLenum target, GLdouble s);\r
-void ( APIENTRY * qglMultiTexCoord4dvARB) (GLenum target, const GLdouble *v);\r
-void ( APIENTRY * qglMultiTexCoord4fARB) (GLenum target, GLfloat s);\r
-void ( APIENTRY * qglMultiTexCoord4fvARB) (GLenum target, const GLfloat *v);\r
-void ( APIENTRY * qglMultiTexCoord4iARB) (GLenum target, GLint s);\r
-void ( APIENTRY * qglMultiTexCoord4ivARB) (GLenum target, const GLint *v);\r
-void ( APIENTRY * qglMultiTexCoord4sARB) (GLenum target, GLshort s);\r
-void ( APIENTRY * qglMultiTexCoord4svARB) (GLenum target, const GLshort *v);\r
-\r
-// glu stuff\r
-void (APIENTRY * qgluPerspective) (GLdouble fovy, GLdouble aspect, GLdouble zNear, GLdouble zFar);\r
-\r
-// added for plugins\r
-void (APIENTRY * qgluLookAt)(\r
- GLdouble eyex,\r
- GLdouble eyey,\r
- GLdouble eyez,\r
- GLdouble centerx,\r
- GLdouble centery,\r
- GLdouble centerz,\r
- GLdouble upx,\r
- GLdouble upy,\r
- GLdouble upz);\r
-const GLubyte* (APIENTRY * qgluErrorString) (GLenum errCode );\r
-\r
-#ifdef ATIHACK_812\r
-void ( APIENTRY * qglCullFace_real )(GLenum mode);\r
-void ( APIENTRY * qglDisable_real )(GLenum cap);\r
-void ( APIENTRY * qglEnable_real )(GLenum cap);\r
-void ( APIENTRY * qglPolygonMode_real )(GLenum face, GLenum mode);\r
-#endif\r
-\r
-/*\r
-** QGL_Shutdown\r
-**\r
-** Unloads the specified DLL then nulls out all the proc pointers.\r
-*/\r
-void QGL_Shutdown()\r
-{\r
- Sys_Printf("Shutting down GL ...");\r
-\r
- if (g_hGLDLL)\r
- {\r
-#ifdef _WIN32\r
- FreeLibrary(g_hGLDLL);\r
-#endif\r
-\r
-#if defined (__linux__) || defined (__APPLE__)\r
- dlclose (g_hGLDLL);\r
-#endif\r
-\r
- g_hGLDLL = NULL;\r
- }\r
-\r
- Sys_Printf("Done.\n");\r
-\r
- qglAccum = NULL;\r
- qglAlphaFunc = NULL;\r
- qglAreTexturesResident = NULL;\r
- qglArrayElement = NULL;\r
- qglBegin = NULL;\r
- qglBindTexture = NULL;\r
- qglBitmap = NULL;\r
- qglBlendFunc = NULL;\r
- qglCallList = NULL;\r
- qglCallLists = NULL;\r
- qglClear = NULL;\r
- qglClearAccum = NULL;\r
- qglClearColor = NULL;\r
- qglClearDepth = NULL;\r
- qglClearIndex = NULL;\r
- qglClearStencil = NULL;\r
- qglClipPlane = NULL;\r
- qglColor3b = NULL;\r
- qglColor3bv = NULL;\r
- qglColor3d = NULL;\r
- qglColor3dv = NULL;\r
- qglColor3f = NULL;\r
- qglColor3fv = NULL;\r
- qglColor3i = NULL;\r
- qglColor3iv = NULL;\r
- qglColor3s = NULL;\r
- qglColor3sv = NULL;\r
- qglColor3ub = NULL;\r
- qglColor3ubv = NULL;\r
- qglColor3ui = NULL;\r
- qglColor3uiv = NULL;\r
- qglColor3us = NULL;\r
- qglColor3usv = NULL;\r
- qglColor4b = NULL;\r
- qglColor4bv = NULL;\r
- qglColor4d = NULL;\r
- qglColor4dv = NULL;\r
- qglColor4f = NULL;\r
- qglColor4fv = NULL;\r
- qglColor4i = NULL;\r
- qglColor4iv = NULL;\r
- qglColor4s = NULL;\r
- qglColor4sv = NULL;\r
- qglColor4ub = NULL;\r
- qglColor4ubv = NULL;\r
- qglColor4ui = NULL;\r
- qglColor4uiv = NULL;\r
- qglColor4us = NULL;\r
- qglColor4usv = NULL;\r
- qglColorMask = NULL;\r
- qglColorMaterial = NULL;\r
- qglColorPointer = NULL;\r
- qglCopyPixels = NULL;\r
- qglCopyTexImage1D = NULL;\r
- qglCopyTexImage2D = NULL;\r
- qglCopyTexSubImage1D = NULL;\r
- qglCopyTexSubImage2D = NULL;\r
- qglCullFace = NULL;\r
- qglDeleteLists = NULL;\r
- qglDeleteTextures = NULL;\r
- qglDepthFunc = NULL;\r
- qglDepthMask = NULL;\r
- qglDepthRange = NULL;\r
- qglDisable = NULL;\r
- qglDisableClientState = NULL;\r
- qglDrawArrays = NULL;\r
- qglDrawBuffer = NULL;\r
- qglDrawElements = NULL;\r
- qglDrawPixels = NULL;\r
- qglEdgeFlag = NULL;\r
- qglEdgeFlagPointer = NULL;\r
- qglEdgeFlagv = NULL;\r
- qglEnable = NULL;\r
- qglEnableClientState = NULL;\r
- qglEnd = NULL;\r
- qglEndList = NULL;\r
- qglEvalCoord1d = NULL;\r
- qglEvalCoord1dv = NULL;\r
- qglEvalCoord1f = NULL;\r
- qglEvalCoord1fv = NULL;\r
- qglEvalCoord2d = NULL;\r
- qglEvalCoord2dv = NULL;\r
- qglEvalCoord2f = NULL;\r
- qglEvalCoord2fv = NULL;\r
- qglEvalMesh1 = NULL;\r
- qglEvalMesh2 = NULL;\r
- qglEvalPoint1 = NULL;\r
- qglEvalPoint2 = NULL;\r
- qglFeedbackBuffer = NULL;\r
- qglFinish = NULL;\r
- qglFlush = NULL;\r
- qglFogf = NULL;\r
- qglFogfv = NULL;\r
- qglFogi = NULL;\r
- qglFogiv = NULL;\r
- qglFrontFace = NULL;\r
- qglFrustum = NULL;\r
- qglGenLists = NULL;\r
- qglGenTextures = NULL;\r
- qglGetBooleanv = NULL;\r
- qglGetClipPlane = NULL;\r
- qglGetDoublev = NULL;\r
- qglGetError = NULL;\r
- qglGetFloatv = NULL;\r
- qglGetIntegerv = NULL;\r
- qglGetLightfv = NULL;\r
- qglGetLightiv = NULL;\r
- qglGetMapdv = NULL;\r
- qglGetMapfv = NULL;\r
- qglGetMapiv = NULL;\r
- qglGetMaterialfv = NULL;\r
- qglGetMaterialiv = NULL;\r
- qglGetPixelMapfv = NULL;\r
- qglGetPixelMapuiv = NULL;\r
- qglGetPixelMapusv = NULL;\r
- qglGetPointerv = NULL;\r
- qglGetPolygonStipple = NULL;\r
- qglGetString = NULL;\r
- qglGetTexEnvfv = NULL;\r
- qglGetTexEnviv = NULL;\r
- qglGetTexGendv = NULL;\r
- qglGetTexGenfv = NULL;\r
- qglGetTexGeniv = NULL;\r
- qglGetTexImage = NULL;\r
- qglGetTexLevelParameterfv = NULL;\r
- qglGetTexLevelParameteriv = NULL;\r
- qglGetTexParameterfv = NULL;\r
- qglGetTexParameteriv = NULL;\r
- qglHint = NULL;\r
- qglIndexMask = NULL;\r
- qglIndexPointer = NULL;\r
- qglIndexd = NULL;\r
- qglIndexdv = NULL;\r
- qglIndexf = NULL;\r
- qglIndexfv = NULL;\r
- qglIndexi = NULL;\r
- qglIndexiv = NULL;\r
- qglIndexs = NULL;\r
- qglIndexsv = NULL;\r
- qglIndexub = NULL;\r
- qglIndexubv = NULL;\r
- qglInitNames = NULL;\r
- qglInterleavedArrays = NULL;\r
- qglIsEnabled = NULL;\r
- qglIsList = NULL;\r
- qglIsTexture = NULL;\r
- qglLightModelf = NULL;\r
- qglLightModelfv = NULL;\r
- qglLightModeli = NULL;\r
- qglLightModeliv = NULL;\r
- qglLightf = NULL;\r
- qglLightfv = NULL;\r
- qglLighti = NULL;\r
- qglLightiv = NULL;\r
- qglLineStipple = NULL;\r
- qglLineWidth = NULL;\r
- qglListBase = NULL;\r
- qglLoadIdentity = NULL;\r
- qglLoadMatrixd = NULL;\r
- qglLoadMatrixf = NULL;\r
- qglLoadName = NULL;\r
- qglLogicOp = NULL;\r
- qglMap1d = NULL;\r
- qglMap1f = NULL;\r
- qglMap2d = NULL;\r
- qglMap2f = NULL;\r
- qglMapGrid1d = NULL;\r
- qglMapGrid1f = NULL;\r
- qglMapGrid2d = NULL;\r
- qglMapGrid2f = NULL;\r
- qglMaterialf = NULL;\r
- qglMaterialfv = NULL;\r
- qglMateriali = NULL;\r
- qglMaterialiv = NULL;\r
- qglMatrixMode = NULL;\r
- qglMultMatrixd = NULL;\r
- qglMultMatrixf = NULL;\r
- qglNewList = NULL;\r
- qglNormal3b = NULL;\r
- qglNormal3bv = NULL;\r
- qglNormal3d = NULL;\r
- qglNormal3dv = NULL;\r
- qglNormal3f = NULL;\r
- qglNormal3fv = NULL;\r
- qglNormal3i = NULL;\r
- qglNormal3iv = NULL;\r
- qglNormal3s = NULL;\r
- qglNormal3sv = NULL;\r
- qglNormalPointer = NULL;\r
- qglOrtho = NULL;\r
- qglPassThrough = NULL;\r
- qglPixelMapfv = NULL;\r
- qglPixelMapuiv = NULL;\r
- qglPixelMapusv = NULL;\r
- qglPixelStoref = NULL;\r
- qglPixelStorei = NULL;\r
- qglPixelTransferf = NULL;\r
- qglPixelTransferi = NULL;\r
- qglPixelZoom = NULL;\r
- qglPointSize = NULL;\r
- qglPolygonMode = NULL;\r
- qglPolygonOffset = NULL;\r
- qglPolygonStipple = NULL;\r
- qglPopAttrib = NULL;\r
- qglPopClientAttrib = NULL;\r
- qglPopMatrix = NULL;\r
- qglPopName = NULL;\r
- qglPrioritizeTextures = NULL;\r
- qglPushAttrib = NULL;\r
- qglPushClientAttrib = NULL;\r
- qglPushMatrix = NULL;\r
- qglPushName = NULL;\r
- qglRasterPos2d = NULL;\r
- qglRasterPos2dv = NULL;\r
- qglRasterPos2f = NULL;\r
- qglRasterPos2fv = NULL;\r
- qglRasterPos2i = NULL;\r
- qglRasterPos2iv = NULL;\r
- qglRasterPos2s = NULL;\r
- qglRasterPos2sv = NULL;\r
- qglRasterPos3d = NULL;\r
- qglRasterPos3dv = NULL;\r
- qglRasterPos3f = NULL;\r
- qglRasterPos3fv = NULL;\r
- qglRasterPos3i = NULL;\r
- qglRasterPos3iv = NULL;\r
- qglRasterPos3s = NULL;\r
- qglRasterPos3sv = NULL;\r
- qglRasterPos4d = NULL;\r
- qglRasterPos4dv = NULL;\r
- qglRasterPos4f = NULL;\r
- qglRasterPos4fv = NULL;\r
- qglRasterPos4i = NULL;\r
- qglRasterPos4iv = NULL;\r
- qglRasterPos4s = NULL;\r
- qglRasterPos4sv = NULL;\r
- qglReadBuffer = NULL;\r
- qglReadPixels = NULL;\r
- qglRectd = NULL;\r
- qglRectdv = NULL;\r
- qglRectf = NULL;\r
- qglRectfv = NULL;\r
- qglRecti = NULL;\r
- qglRectiv = NULL;\r
- qglRects = NULL;\r
- qglRectsv = NULL;\r
- qglRenderMode = NULL;\r
- qglRotated = NULL;\r
- qglRotatef = NULL;\r
- qglScaled = NULL;\r
- qglScalef = NULL;\r
- qglScissor = NULL;\r
- qglSelectBuffer = NULL;\r
- qglShadeModel = NULL;\r
- qglStencilFunc = NULL;\r
- qglStencilMask = NULL;\r
- qglStencilOp = NULL;\r
- qglTexCoord1d = NULL;\r
- qglTexCoord1dv = NULL;\r
- qglTexCoord1f = NULL;\r
- qglTexCoord1fv = NULL;\r
- qglTexCoord1i = NULL;\r
- qglTexCoord1iv = NULL;\r
- qglTexCoord1s = NULL;\r
- qglTexCoord1sv = NULL;\r
- qglTexCoord2d = NULL;\r
- qglTexCoord2dv = NULL;\r
- qglTexCoord2f = NULL;\r
- qglTexCoord2fv = NULL;\r
- qglTexCoord2i = NULL;\r
- qglTexCoord2iv = NULL;\r
- qglTexCoord2s = NULL;\r
- qglTexCoord2sv = NULL;\r
- qglTexCoord3d = NULL;\r
- qglTexCoord3dv = NULL;\r
- qglTexCoord3f = NULL;\r
- qglTexCoord3fv = NULL;\r
- qglTexCoord3i = NULL;\r
- qglTexCoord3iv = NULL;\r
- qglTexCoord3s = NULL;\r
- qglTexCoord3sv = NULL;\r
- qglTexCoord4d = NULL;\r
- qglTexCoord4dv = NULL;\r
- qglTexCoord4f = NULL;\r
- qglTexCoord4fv = NULL;\r
- qglTexCoord4i = NULL;\r
- qglTexCoord4iv = NULL;\r
- qglTexCoord4s = NULL;\r
- qglTexCoord4sv = NULL;\r
- qglTexCoordPointer = NULL;\r
- qglTexEnvf = NULL;\r
- qglTexEnvfv = NULL;\r
- qglTexEnvi = NULL;\r
- qglTexEnviv = NULL;\r
- qglTexGend = NULL;\r
- qglTexGendv = NULL;\r
- qglTexGenf = NULL;\r
- qglTexGenfv = NULL;\r
- qglTexGeni = NULL;\r
- qglTexGeniv = NULL;\r
- qglTexImage1D = NULL;\r
- qglTexImage2D = NULL;\r
- qglTexParameterf = NULL;\r
- qglTexParameterfv = NULL;\r
- qglTexParameteri = NULL;\r
- qglTexParameteriv = NULL;\r
- qglTexSubImage1D = NULL;\r
- qglTexSubImage2D = NULL;\r
- qglTranslated = NULL;\r
- qglTranslatef = NULL;\r
- qglVertex2d = NULL;\r
- qglVertex2dv = NULL;\r
- qglVertex2f = NULL;\r
- qglVertex2fv = NULL;\r
- qglVertex2i = NULL;\r
- qglVertex2iv = NULL;\r
- qglVertex2s = NULL;\r
- qglVertex2sv = NULL;\r
- qglVertex3d = NULL;\r
- qglVertex3dv = NULL;\r
- qglVertex3f = NULL;\r
- qglVertex3fv = NULL;\r
- qglVertex3i = NULL;\r
- qglVertex3iv = NULL;\r
- qglVertex3s = NULL;\r
- qglVertex3sv = NULL;\r
- qglVertex4d = NULL;\r
- qglVertex4dv = NULL;\r
- qglVertex4f = NULL;\r
- qglVertex4fv = NULL;\r
- qglVertex4i = NULL;\r
- qglVertex4iv = NULL;\r
- qglVertex4s = NULL;\r
- qglVertex4sv = NULL;\r
- qglVertexPointer = NULL;\r
- qglViewport = NULL;\r
-\r
- qglActiveTextureARB = NULL;\r
- qglClientActiveTextureARB = NULL;\r
- qglMultiTexCoord1dARB = NULL;\r
- qglMultiTexCoord1dvARB = NULL;\r
- qglMultiTexCoord1fARB = NULL;\r
- qglMultiTexCoord1fvARB = NULL;\r
- qglMultiTexCoord1iARB = NULL;\r
- qglMultiTexCoord1ivARB = NULL;\r
- qglMultiTexCoord1sARB = NULL;\r
- qglMultiTexCoord1svARB = NULL;\r
- qglMultiTexCoord2dARB = NULL;\r
- qglMultiTexCoord2dvARB = NULL;\r
- qglMultiTexCoord2fARB = NULL;\r
- qglMultiTexCoord2fvARB = NULL;\r
- qglMultiTexCoord2iARB = NULL;\r
- qglMultiTexCoord2ivARB = NULL;\r
- qglMultiTexCoord2sARB = NULL;\r
- qglMultiTexCoord2svARB = NULL;\r
- qglMultiTexCoord3dARB = NULL;\r
- qglMultiTexCoord3dvARB = NULL;\r
- qglMultiTexCoord3fARB = NULL;\r
- qglMultiTexCoord3fvARB = NULL;\r
- qglMultiTexCoord3iARB = NULL;\r
- qglMultiTexCoord3ivARB = NULL;\r
- qglMultiTexCoord3sARB = NULL;\r
- qglMultiTexCoord3svARB = NULL;\r
- qglMultiTexCoord4dARB = NULL;\r
- qglMultiTexCoord4dvARB = NULL;\r
- qglMultiTexCoord4fARB = NULL;\r
- qglMultiTexCoord4fvARB = NULL;\r
- qglMultiTexCoord4iARB = NULL;\r
- qglMultiTexCoord4ivARB = NULL;\r
- qglMultiTexCoord4sARB = NULL;\r
- qglMultiTexCoord4svARB = NULL;\r
-\r
-#ifdef _WIN32\r
- qwglCopyContext = NULL;\r
- qwglCreateContext = NULL;\r
- qwglCreateLayerContext = NULL;\r
- qwglDeleteContext = NULL;\r
- qwglDescribeLayerPlane = NULL;\r
- qwglGetCurrentContext = NULL;\r
- qwglGetCurrentDC = NULL;\r
- qwglGetLayerPaletteEntries = NULL;\r
- qwglGetProcAddress = NULL;\r
- qwglMakeCurrent = NULL;\r
- qwglRealizeLayerPalette = NULL;\r
- qwglSetLayerPaletteEntries = NULL;\r
- qwglShareLists = NULL;\r
- qwglSwapLayerBuffers = NULL;\r
- qwglUseFontBitmaps = NULL;\r
- qwglUseFontOutlines = NULL;\r
-\r
- qwglChoosePixelFormat = NULL;\r
- qwglDescribePixelFormat = NULL;\r
- qwglGetPixelFormat = NULL;\r
- qwglSetPixelFormat = NULL;\r
- qwglSwapBuffers = NULL;\r
-\r
- qwglSwapIntervalEXT = NULL;\r
-\r
- qwglGetDeviceGammaRampEXT = NULL;\r
- qwglSetDeviceGammaRampEXT = NULL;\r
-#endif\r
-\r
-#if defined (__linux__) || defined (__APPLE__)\r
- qglXChooseVisual = NULL;\r
- qglXCreateContext = NULL;\r
- qglXDestroyContext = NULL;\r
- qglXMakeCurrent = NULL;\r
- qglXCopyContext = NULL;\r
- qglXSwapBuffers = NULL;\r
- qglXCreateGLXPixmap = NULL;\r
- qglXDestroyGLXPixmap = NULL;\r
- qglXQueryExtension = NULL;\r
- qglXQueryVersion = NULL;\r
- qglXIsDirect = NULL;\r
- qglXGetConfig = NULL;\r
- qglXGetCurrentContext = NULL;\r
- qglXGetCurrentDrawable = NULL;\r
- qglXWaitGL = NULL;\r
- qglXWaitX = NULL;\r
- qglXUseXFont = NULL;\r
- qglXGetProcAddressARB = NULL;\r
-#endif\r
-\r
- qgluPerspective = NULL;\r
- qgluErrorString = NULL;\r
- qgluLookAt = NULL;\r
-\r
-#ifdef ATIHACK_812\r
- qglCullFace_real = NULL;\r
- qglDisable_real = NULL;\r
- qglEnable_real = NULL;\r
- qglPolygonMode_real = NULL;\r
-#endif\r
-}\r
-\r
-/*\r
-** QGL_Init\r
-**\r
-** This is responsible for binding our qgl function pointers to \r
-** the appropriate GL stuff. In Windows this means doing a \r
-** LoadLibrary and a bunch of calls to GetProcAddress. On other\r
-** operating systems we need to do the right thing, whatever that\r
-** might be.\r
-** \r
-*/\r
-static int init_error;\r
-\r
-static void* safe_dlsym (void *handle, char *symbol)\r
-{\r
-#ifdef _WIN32\r
- return GetProcAddress (handle, symbol);\r
-#endif\r
-\r
-#if defined (__linux__) || defined (__APPLE__)\r
- void* ret = dlsym (handle, symbol);\r
- const char *err = dlerror();\r
- if (err)\r
- {\r
- init_error = 1;\r
-#ifndef __APPLE__\r
- printf ("Error loading OpenGL libraries: %s\n", err);\r
-#else\r
- printf ("Error loading OpenGL libraries: %s %s\n", err, symbol);\r
-#endif\r
- }\r
- return ret;\r
-#endif\r
-}\r
-\r
-#include <math.h>\r
-#include <stdlib.h>\r
-#ifdef _WIN32\r
-#define M_PI 3.14159\r
-#endif\r
-\r
-void WINAPI gluLookAt2 (GLdouble ex, GLdouble ey, GLdouble ez, GLdouble cx, GLdouble cy, GLdouble cz,\r
- GLdouble ux, GLdouble uy, GLdouble uz)\r
-{\r
- GLdouble x[3], y[3], z[3] = { ex-cx, ey-cy, ez-cz };\r
- GLdouble inv;\r
-\r
- inv = sqrt (z[0]*z[0] + z[1]*z[1] + z[2]*z[2]);\r
- if (inv)\r
- {\r
- inv = 1.0/inv;\r
- z[0] *= inv;\r
- z[1] *= inv;\r
- z[2] *= inv;\r
- }\r
-\r
- x[0] = uy*z[2] - uz*z[1];\r
- x[1] = -ux*z[2] + uz*z[0];\r
- x[2] = ux*z[1] - uy*z[0];\r
-\r
- y[0] = z[1]*x[2] - z[2]*x[1];\r
- y[1] = -z[0]*x[2] + z[2]*x[0];\r
- y[2] = z[0]*x[1] - z[1]*x[0];\r
-\r
- inv = sqrt(x[0]*x[0] + x[1]*x[1] + x[2]*x[2]);\r
- if (inv)\r
- {\r
- x[0] *= inv;\r
- x[1] *= inv;\r
- x[2] *= inv;\r
- }\r
-\r
- inv = sqrt(y[0]*y[0] + y[1]*y[1] + y[2]*y[2]);\r
- if (inv)\r
- {\r
- y[0] *= inv;\r
- y[1] *= inv;\r
- y[2] *= inv;\r
- }\r
-\r
- {\r
- GLdouble m[16] = { x[0], y[0], z[0], 0, x[1], y[1], z[1], 0, x[2], y[2], z[2], 0, 0, 0, 0, 1 };\r
- qglMultMatrixd(m);\r
- qglTranslated(-ex, -ey, -ez);\r
- }\r
-}\r
-\r
-void WINAPI gluPerspective2 (GLdouble fovy, GLdouble aspect, GLdouble zNear, GLdouble zFar)\r
-{\r
- GLdouble y = zNear * tan (fovy * M_PI / 360.0);\r
- qglFrustum (-y*aspect, y*aspect, -y, y, zNear, zFar);\r
-}\r
-\r
-static void* WINAPI ResizeImage (GLubyte* old_image, int srcw, int srch, int destw, int desth)\r
-{\r
- int i, j;\r
- float sx, sy;\r
- GLubyte* new_image = (GLubyte *)malloc (destw*desth*4*sizeof(GLubyte));\r
- if (new_image == NULL)\r
- return NULL;\r
-\r
- if (destw > 1)\r
- sx = (GLfloat) (srcw-1) / (GLfloat) (destw-1);\r
- else\r
- sx = (GLfloat) (srcw-1);\r
- if (desth > 1)\r
- sy = (GLfloat) (srch-1) / (GLfloat) (desth-1);\r
- else\r
- sy = (GLfloat) (srch-1);\r
-\r
- for (i = 0; i < desth; i++)\r
- {\r
- GLint ii = (GLint)(i * sy);\r
- for (j = 0; j < destw; j++)\r
- {\r
- GLint jj = (GLint)(j * sx);\r
- GLubyte *src = old_image + (ii * srcw + jj) * 4;\r
- GLubyte *dst = new_image + (i * destw + j) * 4;\r
-\r
- *dst++ = *src++;\r
- *dst++ = *src++;\r
- *dst++ = *src++;\r
- *dst++ = *src++;\r
- }\r
- }\r
-\r
- return new_image;\r
-}\r
-\r
-#define CEILING(A, B) ( (A) % (B) == 0 ? (A)/(B) : (A)/(B)+1 )\r
-\r
-typedef struct glu_error_struct\r
-{\r
- int errnum;\r
- const char *errstr;\r
-} GLU_ERROR_STRUCT;\r
-\r
-GLU_ERROR_STRUCT glu_errlist[] = {\r
- {GL_NO_ERROR, "GL_NO_ERROR - no error"},\r
- {GL_INVALID_ENUM, "GL_INVALID_ENUM - An unacceptable value is specified for an enumerated argument."},\r
- {GL_INVALID_VALUE, "GL_INVALID_VALUE - A numeric argument is out of range."},\r
- {GL_INVALID_OPERATION, "GL_INVALID_OPERATION - The specified operation is not allowed in the current state."},\r
- {GL_STACK_OVERFLOW, "GL_STACK_OVERFLOW - Function would cause a stack overflow."},\r
- {GL_STACK_UNDERFLOW, "GL_STACK_UNDERFLOW - Function would cause a stack underflow."},\r
- {GL_OUT_OF_MEMORY, "GL_OUT_OF_MEMORY - There is not enough memory left to execute the function."},\r
- {-1, NULL}\r
-};\r
-\r
-const GLubyte* WINAPI gluErrorString(GLenum errCode )\r
-{\r
- int search = 0;\r
- for (search = 0; glu_errlist[search].errstr; search++)\r
- {\r
- if (errCode == glu_errlist[search].errnum)\r
- return (const char *)glu_errlist[search].errstr;\r
- } //end for\r
- return "Unknown error";\r
-}\r
-\r
-#ifdef ATIHACK_812\r
-int ATIhack_culling;\r
-GLenum ATIhack_cullmode;\r
-GLenum ATIhack_backmode;\r
-GLenum ATIhack_frontmode;\r
-\r
-static void ATIhack_update(void)\r
-{\r
- if(!ATIhack_culling || (GL_FRONT_AND_BACK == ATIhack_cullmode))\r
- {\r
- qglPolygonMode_real(GL_FRONT, ATIhack_frontmode);\r
- qglPolygonMode_real(GL_BACK, ATIhack_backmode);\r
- }\r
- else\r
- switch(ATIhack_cullmode)\r
- {\r
- case GL_FRONT:\r
- qglPolygonMode_real(GL_FRONT_AND_BACK, ATIhack_backmode);\r
- break;\r
- case GL_BACK:\r
- qglPolygonMode_real(GL_FRONT_AND_BACK, ATIhack_frontmode);\r
- default:\r
- break;\r
- }\r
-}\r
-\r
-void APIENTRY qglEnable_ATIHack(GLenum cap)\r
-{\r
- qglEnable_real(cap);\r
- if(GL_CULL_FACE != cap)\r
- return;\r
- if(ATIhack_culling)\r
- return;\r
- ATIhack_culling = 1;\r
- ATIhack_update();\r
-}\r
-\r
-void APIENTRY qglDisable_ATIHack(GLenum cap)\r
-{\r
- qglDisable_real(cap);\r
- if(GL_CULL_FACE != cap)\r
- return;\r
- if(!ATIhack_culling)\r
- return;\r
- ATIhack_culling = 0;\r
- ATIhack_update();\r
-}\r
-\r
-void APIENTRY qglCullFace_ATIHack(GLenum mode)\r
-{\r
- if(ATIhack_cullmode == mode)\r
- return;\r
- qglCullFace_real(mode);\r
- ATIhack_cullmode = mode;\r
- ATIhack_update();\r
-}\r
-\r
-void APIENTRY qglPolygonMode_ATIHack(GLenum face, GLenum mode)\r
-{\r
- switch(face)\r
- {\r
- case GL_FRONT:\r
- if(ATIhack_frontmode == mode)\r
- return;\r
- ATIhack_frontmode = mode;\r
- break;\r
- case GL_BACK:\r
- if(ATIhack_backmode == mode)\r
- return;\r
- ATIhack_backmode = mode;\r
- break;\r
- case GL_FRONT_AND_BACK:\r
- if((ATIhack_frontmode == mode) && (ATIhack_backmode == mode))\r
- return;\r
- ATIhack_frontmode = ATIhack_backmode = mode;\r
- default:\r
- break;\r
- }\r
- ATIhack_update();\r
-}\r
-#endif\r
-\r
-int QGL_Init(const char *dllname, const char* gluname)\r
-{\r
-#ifdef _WIN32\r
- g_hGLDLL = LoadLibrary(dllname); \r
-#endif\r
-\r
-#if defined (__linux__) || (__APPLE__)\r
- const char *err;\r
-\r
- // NOTE TTimo\r
- // I don't like RTLD_LAZY|RTLD_GLOBAL too much .. it's dangerous\r
- // maybe try RTLD_NOW? or would that break compatibility .. you never know when that stuff is going to explode\r
- g_hGLDLL = dlopen(dllname, RTLD_LAZY|RTLD_GLOBAL);\r
- err = dlerror();\r
- if (err)\r
- printf ("Error loading GL lib:\n%s\n", err);\r
-#endif\r
- init_error = 0;\r
-\r
- if (g_hGLDLL == NULL)\r
- return 0;\r
-\r
- Sys_Printf ("Loading GL library: %s ...", dllname);\r
-\r
- qgluPerspective = &gluPerspective2;\r
-\r
- qgluLookAt = &gluLookAt2;\r
- qgluErrorString = &gluErrorString;\r
- qglAccum = safe_dlsym (g_hGLDLL, "glAccum" );\r
- qglAlphaFunc = safe_dlsym (g_hGLDLL, "glAlphaFunc" );\r
- qglAreTexturesResident = safe_dlsym (g_hGLDLL, "glAreTexturesResident" );\r
- qglArrayElement = safe_dlsym (g_hGLDLL, "glArrayElement" );\r
- qglBegin = safe_dlsym (g_hGLDLL, "glBegin" );\r
- qglBindTexture = safe_dlsym (g_hGLDLL, "glBindTexture" );\r
- qglBitmap = safe_dlsym (g_hGLDLL, "glBitmap" );\r
- qglBlendFunc = safe_dlsym (g_hGLDLL, "glBlendFunc" );\r
- qglCallList = safe_dlsym (g_hGLDLL, "glCallList" );\r
- qglCallLists = safe_dlsym (g_hGLDLL, "glCallLists" );\r
- qglClear = safe_dlsym (g_hGLDLL, "glClear" );\r
- qglClearAccum = safe_dlsym (g_hGLDLL, "glClearAccum" );\r
- qglClearColor = safe_dlsym (g_hGLDLL, "glClearColor" );\r
- qglClearDepth = safe_dlsym (g_hGLDLL, "glClearDepth" );\r
- qglClearIndex = safe_dlsym (g_hGLDLL, "glClearIndex" );\r
- qglClearStencil = safe_dlsym (g_hGLDLL, "glClearStencil" );\r
- qglClipPlane = safe_dlsym (g_hGLDLL, "glClipPlane" );\r
- qglColor3b = safe_dlsym (g_hGLDLL, "glColor3b" );\r
- qglColor3bv = safe_dlsym (g_hGLDLL, "glColor3bv" );\r
- qglColor3d = safe_dlsym (g_hGLDLL, "glColor3d" );\r
- qglColor3dv = safe_dlsym (g_hGLDLL, "glColor3dv" );\r
- qglColor3f = safe_dlsym (g_hGLDLL, "glColor3f" );\r
- qglColor3fv = safe_dlsym (g_hGLDLL, "glColor3fv" );\r
- qglColor3i = safe_dlsym (g_hGLDLL, "glColor3i" );\r
- qglColor3iv = safe_dlsym (g_hGLDLL, "glColor3iv" );\r
- qglColor3s = safe_dlsym (g_hGLDLL, "glColor3s" );\r
- qglColor3sv = safe_dlsym (g_hGLDLL, "glColor3sv" );\r
- qglColor3ub = safe_dlsym (g_hGLDLL, "glColor3ub" );\r
- qglColor3ubv = safe_dlsym (g_hGLDLL, "glColor3ubv" );\r
- qglColor3ui = safe_dlsym (g_hGLDLL, "glColor3ui" );\r
- qglColor3uiv = safe_dlsym (g_hGLDLL, "glColor3uiv" );\r
- qglColor3us = safe_dlsym (g_hGLDLL, "glColor3us" );\r
- qglColor3usv = safe_dlsym (g_hGLDLL, "glColor3usv" );\r
- qglColor4b = safe_dlsym (g_hGLDLL, "glColor4b" );\r
- qglColor4bv = safe_dlsym (g_hGLDLL, "glColor4bv" );\r
- qglColor4d = safe_dlsym (g_hGLDLL, "glColor4d" );\r
- qglColor4dv = safe_dlsym (g_hGLDLL, "glColor4dv" );\r
- qglColor4f = safe_dlsym (g_hGLDLL, "glColor4f" );\r
- qglColor4fv = safe_dlsym (g_hGLDLL, "glColor4fv" );\r
- qglColor4i = safe_dlsym (g_hGLDLL, "glColor4i" );\r
- qglColor4iv = safe_dlsym (g_hGLDLL, "glColor4iv" );\r
- qglColor4s = safe_dlsym (g_hGLDLL, "glColor4s" );\r
- qglColor4sv = safe_dlsym (g_hGLDLL, "glColor4sv" );\r
- qglColor4ub = safe_dlsym (g_hGLDLL, "glColor4ub" );\r
- qglColor4ubv = safe_dlsym (g_hGLDLL, "glColor4ubv" );\r
- qglColor4ui = safe_dlsym (g_hGLDLL, "glColor4ui" );\r
- qglColor4uiv = safe_dlsym (g_hGLDLL, "glColor4uiv" );\r
- qglColor4us = safe_dlsym (g_hGLDLL, "glColor4us" );\r
- qglColor4usv = safe_dlsym (g_hGLDLL, "glColor4usv" );\r
- qglColorMask = safe_dlsym (g_hGLDLL, "glColorMask" );\r
- qglColorMaterial = safe_dlsym (g_hGLDLL, "glColorMaterial" );\r
- qglColorPointer = safe_dlsym (g_hGLDLL, "glColorPointer" );\r
- qglCopyPixels = safe_dlsym (g_hGLDLL, "glCopyPixels" );\r
- qglCopyTexImage1D = safe_dlsym (g_hGLDLL, "glCopyTexImage1D" );\r
- qglCopyTexImage2D = safe_dlsym (g_hGLDLL, "glCopyTexImage2D" );\r
- qglCopyTexSubImage1D = safe_dlsym (g_hGLDLL, "glCopyTexSubImage1D" );\r
- qglCopyTexSubImage2D = safe_dlsym (g_hGLDLL, "glCopyTexSubImage2D" );\r
-#ifdef ATIHACK_812\r
- qglCullFace_real = safe_dlsym (g_hGLDLL, "glCullFace" );\r
- qglCullFace = qglCullFace_real;\r
-#else\r
- qglCullFace = safe_dlsym (g_hGLDLL, "glCullFace" );\r
-#endif\r
- qglDeleteLists = safe_dlsym (g_hGLDLL, "glDeleteLists" );\r
- qglDeleteTextures = safe_dlsym (g_hGLDLL, "glDeleteTextures" );\r
- qglDepthFunc = safe_dlsym (g_hGLDLL, "glDepthFunc" );\r
- qglDepthMask = safe_dlsym (g_hGLDLL, "glDepthMask" );\r
- qglDepthRange = safe_dlsym (g_hGLDLL, "glDepthRange" );\r
-#ifdef ATIHACK_812\r
- qglDisable_real = safe_dlsym (g_hGLDLL, "glDisable" );\r
- qglDisable = qglDisable_real;\r
-#else\r
- qglDisable = safe_dlsym (g_hGLDLL, "glDisable" );\r
-#endif\r
- qglDisableClientState = safe_dlsym (g_hGLDLL, "glDisableClientState" );\r
- qglDrawArrays = safe_dlsym (g_hGLDLL, "glDrawArrays" );\r
- qglDrawBuffer = safe_dlsym (g_hGLDLL, "glDrawBuffer" );\r
- qglDrawElements = safe_dlsym (g_hGLDLL, "glDrawElements" );\r
- qglDrawPixels = safe_dlsym (g_hGLDLL, "glDrawPixels" );\r
- qglEdgeFlag = safe_dlsym (g_hGLDLL, "glEdgeFlag" );\r
- qglEdgeFlagPointer = safe_dlsym (g_hGLDLL, "glEdgeFlagPointer" );\r
- qglEdgeFlagv = safe_dlsym (g_hGLDLL, "glEdgeFlagv" );\r
-#ifdef ATIHACK_812\r
- qglEnable_real = safe_dlsym (g_hGLDLL, "glEnable" );\r
- qglEnable = qglEnable_real;\r
-#else\r
- qglEnable = safe_dlsym (g_hGLDLL, "glEnable" );\r
-#endif\r
- qglEnableClientState = safe_dlsym (g_hGLDLL, "glEnableClientState" );\r
- qglEnd = safe_dlsym (g_hGLDLL, "glEnd" );\r
- qglEndList = safe_dlsym (g_hGLDLL, "glEndList" );\r
- qglEvalCoord1d = safe_dlsym (g_hGLDLL, "glEvalCoord1d" );\r
- qglEvalCoord1dv = safe_dlsym (g_hGLDLL, "glEvalCoord1dv" );\r
- qglEvalCoord1f = safe_dlsym (g_hGLDLL, "glEvalCoord1f" );\r
- qglEvalCoord1fv = safe_dlsym (g_hGLDLL, "glEvalCoord1fv" );\r
- qglEvalCoord2d = safe_dlsym (g_hGLDLL, "glEvalCoord2d" );\r
- qglEvalCoord2dv = safe_dlsym (g_hGLDLL, "glEvalCoord2dv" );\r
- qglEvalCoord2f = safe_dlsym (g_hGLDLL, "glEvalCoord2f" );\r
- qglEvalCoord2fv = safe_dlsym (g_hGLDLL, "glEvalCoord2fv" );\r
- qglEvalMesh1 = safe_dlsym (g_hGLDLL, "glEvalMesh1" );\r
- qglEvalMesh2 = safe_dlsym (g_hGLDLL, "glEvalMesh2" );\r
- qglEvalPoint1 = safe_dlsym (g_hGLDLL, "glEvalPoint1" );\r
- qglEvalPoint2 = safe_dlsym (g_hGLDLL, "glEvalPoint2" );\r
- qglFeedbackBuffer = safe_dlsym (g_hGLDLL, "glFeedbackBuffer" );\r
- qglFinish = safe_dlsym (g_hGLDLL, "glFinish" );\r
- qglFlush = safe_dlsym (g_hGLDLL, "glFlush" );\r
- qglFogf = safe_dlsym (g_hGLDLL, "glFogf" );\r
- qglFogfv = safe_dlsym (g_hGLDLL, "glFogfv" );\r
- qglFogi = safe_dlsym (g_hGLDLL, "glFogi" );\r
- qglFogiv = safe_dlsym (g_hGLDLL, "glFogiv" );\r
- qglFrontFace = safe_dlsym (g_hGLDLL, "glFrontFace" );\r
- qglFrustum = safe_dlsym (g_hGLDLL, "glFrustum" );\r
- qglGenLists = safe_dlsym (g_hGLDLL, "glGenLists" );\r
- qglGenTextures = safe_dlsym (g_hGLDLL, "glGenTextures" );\r
- qglGetBooleanv = safe_dlsym (g_hGLDLL, "glGetBooleanv" );\r
- qglGetClipPlane = safe_dlsym (g_hGLDLL, "glGetClipPlane" );\r
- qglGetDoublev = safe_dlsym (g_hGLDLL, "glGetDoublev" );\r
- qglGetError = safe_dlsym (g_hGLDLL, "glGetError" );\r
- qglGetFloatv = safe_dlsym (g_hGLDLL, "glGetFloatv" );\r
- qglGetIntegerv = safe_dlsym (g_hGLDLL, "glGetIntegerv" );\r
- qglGetLightfv = safe_dlsym (g_hGLDLL, "glGetLightfv" );\r
- qglGetLightiv = safe_dlsym (g_hGLDLL, "glGetLightiv" );\r
- qglGetMapdv = safe_dlsym (g_hGLDLL, "glGetMapdv" );\r
- qglGetMapfv = safe_dlsym (g_hGLDLL, "glGetMapfv" );\r
- qglGetMapiv = safe_dlsym (g_hGLDLL, "glGetMapiv" );\r
- qglGetMaterialfv = safe_dlsym (g_hGLDLL, "glGetMaterialfv" );\r
- qglGetMaterialiv = safe_dlsym (g_hGLDLL, "glGetMaterialiv" );\r
- qglGetPixelMapfv = safe_dlsym (g_hGLDLL, "glGetPixelMapfv" );\r
- qglGetPixelMapuiv = safe_dlsym (g_hGLDLL, "glGetPixelMapuiv" );\r
- qglGetPixelMapusv = safe_dlsym (g_hGLDLL, "glGetPixelMapusv" );\r
- qglGetPointerv = safe_dlsym (g_hGLDLL, "glGetPointerv" );\r
- qglGetPolygonStipple = safe_dlsym (g_hGLDLL, "glGetPolygonStipple" );\r
- qglGetString = safe_dlsym (g_hGLDLL, "glGetString" );\r
- qglGetTexEnvfv = safe_dlsym (g_hGLDLL, "glGetTexEnvfv" );\r
- qglGetTexEnviv = safe_dlsym (g_hGLDLL, "glGetTexEnviv" );\r
- qglGetTexGendv = safe_dlsym (g_hGLDLL, "glGetTexGendv" );\r
- qglGetTexGenfv = safe_dlsym (g_hGLDLL, "glGetTexGenfv" );\r
- qglGetTexGeniv = safe_dlsym (g_hGLDLL, "glGetTexGeniv" );\r
- qglGetTexImage = safe_dlsym (g_hGLDLL, "glGetTexImage" );\r
- qglGetTexLevelParameterfv = safe_dlsym (g_hGLDLL, "glGetTexLevelParameterfv" );\r
- qglGetTexLevelParameteriv = safe_dlsym (g_hGLDLL, "glGetTexLevelParameteriv" );\r
- qglGetTexParameterfv = safe_dlsym (g_hGLDLL, "glGetTexParameterfv" );\r
- qglGetTexParameteriv = safe_dlsym (g_hGLDLL, "glGetTexParameteriv" );\r
- qglHint = safe_dlsym (g_hGLDLL, "glHint" );\r
- qglIndexMask = safe_dlsym (g_hGLDLL, "glIndexMask" );\r
- qglIndexPointer = safe_dlsym (g_hGLDLL, "glIndexPointer" );\r
- qglIndexd = safe_dlsym (g_hGLDLL, "glIndexd" );\r
- qglIndexdv = safe_dlsym (g_hGLDLL, "glIndexdv" );\r
- qglIndexf = safe_dlsym (g_hGLDLL, "glIndexf" );\r
- qglIndexfv = safe_dlsym (g_hGLDLL, "glIndexfv" );\r
- qglIndexi = safe_dlsym (g_hGLDLL, "glIndexi" );\r
- qglIndexiv = safe_dlsym (g_hGLDLL, "glIndexiv" );\r
- qglIndexs = safe_dlsym (g_hGLDLL, "glIndexs" );\r
- qglIndexsv = safe_dlsym (g_hGLDLL, "glIndexsv" );\r
- qglIndexub = safe_dlsym (g_hGLDLL, "glIndexub" );\r
- qglIndexubv = safe_dlsym (g_hGLDLL, "glIndexubv" );\r
- qglInitNames = safe_dlsym (g_hGLDLL, "glInitNames" );\r
- qglInterleavedArrays = safe_dlsym (g_hGLDLL, "glInterleavedArrays" );\r
- qglIsEnabled = safe_dlsym (g_hGLDLL, "glIsEnabled" );\r
- qglIsList = safe_dlsym (g_hGLDLL, "glIsList" );\r
- qglIsTexture = safe_dlsym (g_hGLDLL, "glIsTexture" );\r
- qglLightModelf = safe_dlsym (g_hGLDLL, "glLightModelf" );\r
- qglLightModelfv = safe_dlsym (g_hGLDLL, "glLightModelfv" );\r
- qglLightModeli = safe_dlsym (g_hGLDLL, "glLightModeli" );\r
- qglLightModeliv = safe_dlsym (g_hGLDLL, "glLightModeliv" );\r
- qglLightf = safe_dlsym (g_hGLDLL, "glLightf" );\r
- qglLightfv = safe_dlsym (g_hGLDLL, "glLightfv" );\r
- qglLighti = safe_dlsym (g_hGLDLL, "glLighti" );\r
- qglLightiv = safe_dlsym (g_hGLDLL, "glLightiv" );\r
- qglLineStipple = safe_dlsym (g_hGLDLL, "glLineStipple" );\r
- qglLineWidth = safe_dlsym (g_hGLDLL, "glLineWidth" );\r
- qglListBase = safe_dlsym (g_hGLDLL, "glListBase" );\r
- qglLoadIdentity = safe_dlsym (g_hGLDLL, "glLoadIdentity" );\r
- qglLoadMatrixd = safe_dlsym (g_hGLDLL, "glLoadMatrixd" );\r
- qglLoadMatrixf = safe_dlsym (g_hGLDLL, "glLoadMatrixf" );\r
- qglLoadName = safe_dlsym (g_hGLDLL, "glLoadName" );\r
- qglLogicOp = safe_dlsym (g_hGLDLL, "glLogicOp" );\r
- qglMap1d = safe_dlsym (g_hGLDLL, "glMap1d" );\r
- qglMap1f = safe_dlsym (g_hGLDLL, "glMap1f" );\r
- qglMap2d = safe_dlsym (g_hGLDLL, "glMap2d" );\r
- qglMap2f = safe_dlsym (g_hGLDLL, "glMap2f" );\r
- qglMapGrid1d = safe_dlsym (g_hGLDLL, "glMapGrid1d" );\r
- qglMapGrid1f = safe_dlsym (g_hGLDLL, "glMapGrid1f" );\r
- qglMapGrid2d = safe_dlsym (g_hGLDLL, "glMapGrid2d" );\r
- qglMapGrid2f = safe_dlsym (g_hGLDLL, "glMapGrid2f" );\r
- qglMaterialf = safe_dlsym (g_hGLDLL, "glMaterialf" );\r
- qglMaterialfv = safe_dlsym (g_hGLDLL, "glMaterialfv" );\r
- qglMateriali = safe_dlsym (g_hGLDLL, "glMateriali" );\r
- qglMaterialiv = safe_dlsym (g_hGLDLL, "glMaterialiv" );\r
- qglMatrixMode = safe_dlsym (g_hGLDLL, "glMatrixMode" );\r
- qglMultMatrixd = safe_dlsym (g_hGLDLL, "glMultMatrixd" );\r
- qglMultMatrixf = safe_dlsym (g_hGLDLL, "glMultMatrixf" );\r
- qglNewList = safe_dlsym (g_hGLDLL, "glNewList" );\r
- qglNormal3b = safe_dlsym (g_hGLDLL, "glNormal3b" );\r
- qglNormal3bv = safe_dlsym (g_hGLDLL, "glNormal3bv" );\r
- qglNormal3d = safe_dlsym (g_hGLDLL, "glNormal3d" );\r
- qglNormal3dv = safe_dlsym (g_hGLDLL, "glNormal3dv" );\r
- qglNormal3f = safe_dlsym (g_hGLDLL, "glNormal3f" );\r
- qglNormal3fv = safe_dlsym (g_hGLDLL, "glNormal3fv" );\r
- qglNormal3i = safe_dlsym (g_hGLDLL, "glNormal3i" );\r
- qglNormal3iv = safe_dlsym (g_hGLDLL, "glNormal3iv" );\r
- qglNormal3s = safe_dlsym (g_hGLDLL, "glNormal3s" );\r
- qglNormal3sv = safe_dlsym (g_hGLDLL, "glNormal3sv" );\r
- qglNormalPointer = safe_dlsym (g_hGLDLL, "glNormalPointer" );\r
- qglOrtho = safe_dlsym (g_hGLDLL, "glOrtho" );\r
- qglPassThrough = safe_dlsym (g_hGLDLL, "glPassThrough" );\r
- qglPixelMapfv = safe_dlsym (g_hGLDLL, "glPixelMapfv" );\r
- qglPixelMapuiv = safe_dlsym (g_hGLDLL, "glPixelMapuiv" );\r
- qglPixelMapusv = safe_dlsym (g_hGLDLL, "glPixelMapusv" );\r
- qglPixelStoref = safe_dlsym (g_hGLDLL, "glPixelStoref" );\r
- qglPixelStorei = safe_dlsym (g_hGLDLL, "glPixelStorei" );\r
- qglPixelTransferf = safe_dlsym (g_hGLDLL, "glPixelTransferf" );\r
- qglPixelTransferi = safe_dlsym (g_hGLDLL, "glPixelTransferi" );\r
- qglPixelZoom = safe_dlsym (g_hGLDLL, "glPixelZoom" );\r
- qglPointSize = safe_dlsym (g_hGLDLL, "glPointSize" );\r
-#ifdef ATIHACK_812\r
- qglPolygonMode_real = safe_dlsym (g_hGLDLL, "glPolygonMode" );\r
- qglPolygonMode = qglPolygonMode_real;\r
-#else\r
- qglPolygonMode = safe_dlsym (g_hGLDLL, "glPolygonMode" );\r
-#endif\r
- qglPolygonOffset = safe_dlsym (g_hGLDLL, "glPolygonOffset" );\r
- qglPolygonStipple = safe_dlsym (g_hGLDLL, "glPolygonStipple" );\r
- qglPopAttrib = safe_dlsym (g_hGLDLL, "glPopAttrib" );\r
- qglPopClientAttrib = safe_dlsym (g_hGLDLL, "glPopClientAttrib" );\r
- qglPopMatrix = safe_dlsym (g_hGLDLL, "glPopMatrix" );\r
- qglPopName = safe_dlsym (g_hGLDLL, "glPopName" );\r
- qglPrioritizeTextures = safe_dlsym (g_hGLDLL, "glPrioritizeTextures" );\r
- qglPushAttrib = safe_dlsym (g_hGLDLL, "glPushAttrib" );\r
- qglPushClientAttrib = safe_dlsym (g_hGLDLL, "glPushClientAttrib" );\r
- qglPushMatrix = safe_dlsym (g_hGLDLL, "glPushMatrix" );\r
- qglPushName = safe_dlsym (g_hGLDLL, "glPushName" );\r
- qglRasterPos2d = safe_dlsym (g_hGLDLL, "glRasterPos2d" );\r
- qglRasterPos2dv = safe_dlsym (g_hGLDLL, "glRasterPos2dv" );\r
- qglRasterPos2f = safe_dlsym (g_hGLDLL, "glRasterPos2f" );\r
- qglRasterPos2fv = safe_dlsym (g_hGLDLL, "glRasterPos2fv" );\r
- qglRasterPos2i = safe_dlsym (g_hGLDLL, "glRasterPos2i" );\r
- qglRasterPos2iv = safe_dlsym (g_hGLDLL, "glRasterPos2iv" );\r
- qglRasterPos2s = safe_dlsym (g_hGLDLL, "glRasterPos2s" );\r
- qglRasterPos2sv = safe_dlsym (g_hGLDLL, "glRasterPos2sv" );\r
- qglRasterPos3d = safe_dlsym (g_hGLDLL, "glRasterPos3d" );\r
- qglRasterPos3dv = safe_dlsym (g_hGLDLL, "glRasterPos3dv" );\r
- qglRasterPos3f = safe_dlsym (g_hGLDLL, "glRasterPos3f" );\r
- qglRasterPos3fv = safe_dlsym (g_hGLDLL, "glRasterPos3fv" );\r
- qglRasterPos3i = safe_dlsym (g_hGLDLL, "glRasterPos3i" );\r
- qglRasterPos3iv = safe_dlsym (g_hGLDLL, "glRasterPos3iv" );\r
- qglRasterPos3s = safe_dlsym (g_hGLDLL, "glRasterPos3s" );\r
- qglRasterPos3sv = safe_dlsym (g_hGLDLL, "glRasterPos3sv" );\r
- qglRasterPos4d = safe_dlsym (g_hGLDLL, "glRasterPos4d" );\r
- qglRasterPos4dv = safe_dlsym (g_hGLDLL, "glRasterPos4dv" );\r
- qglRasterPos4f = safe_dlsym (g_hGLDLL, "glRasterPos4f" );\r
- qglRasterPos4fv = safe_dlsym (g_hGLDLL, "glRasterPos4fv" );\r
- qglRasterPos4i = safe_dlsym (g_hGLDLL, "glRasterPos4i" );\r
- qglRasterPos4iv = safe_dlsym (g_hGLDLL, "glRasterPos4iv" );\r
- qglRasterPos4s = safe_dlsym (g_hGLDLL, "glRasterPos4s" );\r
- qglRasterPos4sv = safe_dlsym (g_hGLDLL, "glRasterPos4sv" );\r
- qglReadBuffer = safe_dlsym (g_hGLDLL, "glReadBuffer" );\r
- qglReadPixels = safe_dlsym (g_hGLDLL, "glReadPixels" );\r
- qglRectd = safe_dlsym (g_hGLDLL, "glRectd" );\r
- qglRectdv = safe_dlsym (g_hGLDLL, "glRectdv" );\r
- qglRectf = safe_dlsym (g_hGLDLL, "glRectf" );\r
- qglRectfv = safe_dlsym (g_hGLDLL, "glRectfv" );\r
- qglRecti = safe_dlsym (g_hGLDLL, "glRecti" );\r
- qglRectiv = safe_dlsym (g_hGLDLL, "glRectiv" );\r
- qglRects = safe_dlsym (g_hGLDLL, "glRects" );\r
- qglRectsv = safe_dlsym (g_hGLDLL, "glRectsv" );\r
- qglRenderMode = safe_dlsym (g_hGLDLL, "glRenderMode" );\r
- qglRotated = safe_dlsym (g_hGLDLL, "glRotated" );\r
- qglRotatef = safe_dlsym (g_hGLDLL, "glRotatef" );\r
- qglScaled = safe_dlsym (g_hGLDLL, "glScaled" );\r
- qglScalef = safe_dlsym (g_hGLDLL, "glScalef" );\r
- qglScissor = safe_dlsym (g_hGLDLL, "glScissor" );\r
- qglSelectBuffer = safe_dlsym (g_hGLDLL, "glSelectBuffer" );\r
- qglShadeModel = safe_dlsym (g_hGLDLL, "glShadeModel" );\r
- qglStencilFunc = safe_dlsym (g_hGLDLL, "glStencilFunc" );\r
- qglStencilMask = safe_dlsym (g_hGLDLL, "glStencilMask" );\r
- qglStencilOp = safe_dlsym (g_hGLDLL, "glStencilOp" );\r
- qglTexCoord1d = safe_dlsym (g_hGLDLL, "glTexCoord1d" );\r
- qglTexCoord1dv = safe_dlsym (g_hGLDLL, "glTexCoord1dv" );\r
- qglTexCoord1f = safe_dlsym (g_hGLDLL, "glTexCoord1f" );\r
- qglTexCoord1fv = safe_dlsym (g_hGLDLL, "glTexCoord1fv" );\r
- qglTexCoord1i = safe_dlsym (g_hGLDLL, "glTexCoord1i" );\r
- qglTexCoord1iv = safe_dlsym (g_hGLDLL, "glTexCoord1iv" );\r
- qglTexCoord1s = safe_dlsym (g_hGLDLL, "glTexCoord1s" );\r
- qglTexCoord1sv = safe_dlsym (g_hGLDLL, "glTexCoord1sv" );\r
- qglTexCoord2d = safe_dlsym (g_hGLDLL, "glTexCoord2d" );\r
- qglTexCoord2dv = safe_dlsym (g_hGLDLL, "glTexCoord2dv" );\r
- qglTexCoord2f = safe_dlsym (g_hGLDLL, "glTexCoord2f" );\r
- qglTexCoord2fv = safe_dlsym (g_hGLDLL, "glTexCoord2fv" );\r
- qglTexCoord2i = safe_dlsym (g_hGLDLL, "glTexCoord2i" );\r
- qglTexCoord2iv = safe_dlsym (g_hGLDLL, "glTexCoord2iv" );\r
- qglTexCoord2s = safe_dlsym (g_hGLDLL, "glTexCoord2s" );\r
- qglTexCoord2sv = safe_dlsym (g_hGLDLL, "glTexCoord2sv" );\r
- qglTexCoord3d = safe_dlsym (g_hGLDLL, "glTexCoord3d" );\r
- qglTexCoord3dv = safe_dlsym (g_hGLDLL, "glTexCoord3dv" );\r
- qglTexCoord3f = safe_dlsym (g_hGLDLL, "glTexCoord3f" );\r
- qglTexCoord3fv = safe_dlsym (g_hGLDLL, "glTexCoord3fv" );\r
- qglTexCoord3i = safe_dlsym (g_hGLDLL, "glTexCoord3i" );\r
- qglTexCoord3iv = safe_dlsym (g_hGLDLL, "glTexCoord3iv" );\r
- qglTexCoord3s = safe_dlsym (g_hGLDLL, "glTexCoord3s" );\r
- qglTexCoord3sv = safe_dlsym (g_hGLDLL, "glTexCoord3sv" );\r
- qglTexCoord4d = safe_dlsym (g_hGLDLL, "glTexCoord4d" );\r
- qglTexCoord4dv = safe_dlsym (g_hGLDLL, "glTexCoord4dv" );\r
- qglTexCoord4f = safe_dlsym (g_hGLDLL, "glTexCoord4f" );\r
- qglTexCoord4fv = safe_dlsym (g_hGLDLL, "glTexCoord4fv" );\r
- qglTexCoord4i = safe_dlsym (g_hGLDLL, "glTexCoord4i" );\r
- qglTexCoord4iv = safe_dlsym (g_hGLDLL, "glTexCoord4iv" );\r
- qglTexCoord4s = safe_dlsym (g_hGLDLL, "glTexCoord4s" );\r
- qglTexCoord4sv = safe_dlsym (g_hGLDLL, "glTexCoord4sv" );\r
- qglTexCoordPointer = safe_dlsym (g_hGLDLL, "glTexCoordPointer" );\r
- qglTexEnvf = safe_dlsym (g_hGLDLL, "glTexEnvf" );\r
- qglTexEnvfv = safe_dlsym (g_hGLDLL, "glTexEnvfv" );\r
- qglTexEnvi = safe_dlsym (g_hGLDLL, "glTexEnvi" );\r
- qglTexEnviv = safe_dlsym (g_hGLDLL, "glTexEnviv" );\r
- qglTexGend = safe_dlsym (g_hGLDLL, "glTexGend" );\r
- qglTexGendv = safe_dlsym (g_hGLDLL, "glTexGendv" );\r
- qglTexGenf = safe_dlsym (g_hGLDLL, "glTexGenf" );\r
- qglTexGenfv = safe_dlsym (g_hGLDLL, "glTexGenfv" );\r
- qglTexGeni = safe_dlsym (g_hGLDLL, "glTexGeni" );\r
- qglTexGeniv = safe_dlsym (g_hGLDLL, "glTexGeniv" );\r
- qglTexImage1D = safe_dlsym (g_hGLDLL, "glTexImage1D" );\r
- qglTexImage2D = safe_dlsym (g_hGLDLL, "glTexImage2D" );\r
- qglTexParameterf = safe_dlsym (g_hGLDLL, "glTexParameterf" );\r
- qglTexParameterfv = safe_dlsym (g_hGLDLL, "glTexParameterfv" );\r
- qglTexParameteri = safe_dlsym (g_hGLDLL, "glTexParameteri" );\r
- qglTexParameteriv = safe_dlsym (g_hGLDLL, "glTexParameteriv" );\r
- qglTexSubImage1D = safe_dlsym (g_hGLDLL, "glTexSubImage1D" );\r
- qglTexSubImage2D = safe_dlsym (g_hGLDLL, "glTexSubImage2D" );\r
- qglTranslated = safe_dlsym (g_hGLDLL, "glTranslated" );\r
- qglTranslatef = safe_dlsym (g_hGLDLL, "glTranslatef" );\r
- qglVertex2d = safe_dlsym (g_hGLDLL, "glVertex2d" );\r
- qglVertex2dv = safe_dlsym (g_hGLDLL, "glVertex2dv" );\r
- qglVertex2f = safe_dlsym (g_hGLDLL, "glVertex2f" );\r
- qglVertex2fv = safe_dlsym (g_hGLDLL, "glVertex2fv" );\r
- qglVertex2i = safe_dlsym (g_hGLDLL, "glVertex2i" );\r
- qglVertex2iv = safe_dlsym (g_hGLDLL, "glVertex2iv" );\r
- qglVertex2s = safe_dlsym (g_hGLDLL, "glVertex2s" );\r
- qglVertex2sv = safe_dlsym (g_hGLDLL, "glVertex2sv" );\r
- qglVertex3d = safe_dlsym (g_hGLDLL, "glVertex3d" );\r
- qglVertex3dv = safe_dlsym (g_hGLDLL, "glVertex3dv" );\r
- qglVertex3f = safe_dlsym (g_hGLDLL, "glVertex3f" );\r
- qglVertex3fv = safe_dlsym (g_hGLDLL, "glVertex3fv" );\r
- qglVertex3i = safe_dlsym (g_hGLDLL, "glVertex3i" );\r
- qglVertex3iv = safe_dlsym (g_hGLDLL, "glVertex3iv" );\r
- qglVertex3s = safe_dlsym (g_hGLDLL, "glVertex3s" );\r
- qglVertex3sv = safe_dlsym (g_hGLDLL, "glVertex3sv" );\r
- qglVertex4d = safe_dlsym (g_hGLDLL, "glVertex4d" );\r
- qglVertex4dv = safe_dlsym (g_hGLDLL, "glVertex4dv" );\r
- qglVertex4f = safe_dlsym (g_hGLDLL, "glVertex4f" );\r
- qglVertex4fv = safe_dlsym (g_hGLDLL, "glVertex4fv" );\r
- qglVertex4i = safe_dlsym (g_hGLDLL, "glVertex4i" );\r
- qglVertex4iv = safe_dlsym (g_hGLDLL, "glVertex4iv" );\r
- qglVertex4s = safe_dlsym (g_hGLDLL, "glVertex4s" );\r
- qglVertex4sv = safe_dlsym (g_hGLDLL, "glVertex4sv" );\r
- qglVertexPointer = safe_dlsym (g_hGLDLL, "glVertexPointer" );\r
- qglViewport = safe_dlsym (g_hGLDLL, "glViewport" );\r
-\r
- // must be init with an active context\r
- qglActiveTextureARB = NULL;\r
- qglClientActiveTextureARB = NULL;\r
- qglMultiTexCoord1dARB = NULL;\r
- qglMultiTexCoord1dvARB = NULL;\r
- qglMultiTexCoord1fARB = NULL;\r
- qglMultiTexCoord1fvARB = NULL;\r
- qglMultiTexCoord1iARB = NULL;\r
- qglMultiTexCoord1ivARB = NULL;\r
- qglMultiTexCoord1sARB = NULL;\r
- qglMultiTexCoord1svARB = NULL;\r
- qglMultiTexCoord2dARB = NULL;\r
- qglMultiTexCoord2dvARB = NULL;\r
- qglMultiTexCoord2fARB = NULL;\r
- qglMultiTexCoord2fvARB = NULL;\r
- qglMultiTexCoord2iARB = NULL;\r
- qglMultiTexCoord2ivARB = NULL;\r
- qglMultiTexCoord2sARB = NULL;\r
- qglMultiTexCoord2svARB = NULL;\r
- qglMultiTexCoord3dARB = NULL;\r
- qglMultiTexCoord3dvARB = NULL;\r
- qglMultiTexCoord3fARB = NULL;\r
- qglMultiTexCoord3fvARB = NULL;\r
- qglMultiTexCoord3iARB = NULL;\r
- qglMultiTexCoord3ivARB = NULL;\r
- qglMultiTexCoord3sARB = NULL;\r
- qglMultiTexCoord3svARB = NULL;\r
- qglMultiTexCoord4dARB = NULL;\r
- qglMultiTexCoord4dvARB = NULL;\r
- qglMultiTexCoord4fARB = NULL;\r
- qglMultiTexCoord4fvARB = NULL;\r
- qglMultiTexCoord4iARB = NULL;\r
- qglMultiTexCoord4ivARB = NULL;\r
- qglMultiTexCoord4sARB = NULL;\r
- qglMultiTexCoord4svARB = NULL;\r
-\r
-#ifdef _WIN32\r
- qwglCopyContext = safe_dlsym(g_hGLDLL, "wglCopyContext" );\r
- qwglCreateContext = safe_dlsym(g_hGLDLL, "wglCreateContext");\r
- qwglCreateLayerContext = safe_dlsym(g_hGLDLL, "wglCreateLayerContext" );\r
- qwglDeleteContext = safe_dlsym(g_hGLDLL, "wglDeleteContext");\r
- qwglDescribeLayerPlane = safe_dlsym(g_hGLDLL, "wglDescribeLayerPlane" );\r
- qwglGetCurrentContext = safe_dlsym(g_hGLDLL, "wglGetCurrentContext" );\r
- qwglGetCurrentDC = safe_dlsym(g_hGLDLL, "wglGetCurrentDC" );\r
- qwglGetLayerPaletteEntries = safe_dlsym(g_hGLDLL, "wglGetLayerPaletteEntries" );\r
- qwglGetProcAddress = safe_dlsym(g_hGLDLL, "wglGetProcAddress" );\r
- qwglMakeCurrent = safe_dlsym(g_hGLDLL, "wglMakeCurrent" );\r
- qwglRealizeLayerPalette = safe_dlsym(g_hGLDLL, "wglRealizeLayerPalette" );\r
- qwglSetLayerPaletteEntries = safe_dlsym(g_hGLDLL, "wglSetLayerPaletteEntries" );\r
- qwglShareLists = safe_dlsym(g_hGLDLL, "wglShareLists" );\r
- qwglSwapLayerBuffers = safe_dlsym(g_hGLDLL, "wglSwapLayerBuffers" );\r
- qwglUseFontBitmaps = safe_dlsym(g_hGLDLL, "wglUseFontBitmapsA" );\r
- qwglUseFontOutlines = safe_dlsym(g_hGLDLL, "wglUseFontOutlinesA" );\r
-\r
- qwglChoosePixelFormat = safe_dlsym(g_hGLDLL, "wglChoosePixelFormat" );\r
- qwglDescribePixelFormat = safe_dlsym(g_hGLDLL, "wglDescribePixelFormat" );\r
- qwglGetPixelFormat = safe_dlsym(g_hGLDLL, "wglGetPixelFormat" );\r
- qwglSetPixelFormat = safe_dlsym(g_hGLDLL, "wglSetPixelFormat" );\r
- qwglSwapBuffers = safe_dlsym(g_hGLDLL, "wglSwapBuffers" );\r
-\r
- qwglSwapIntervalEXT = 0;\r
- qglPointParameterfEXT = 0;\r
- qglPointParameterfvEXT = 0;\r
- qglColorTableEXT = 0;\r
- qglSelectTextureSGIS = 0;\r
- qglMTexCoord2fSGIS = 0;\r
-#endif\r
-\r
-#if defined (__linux__) || defined (__APPLE__)\r
- qglXChooseVisual = safe_dlsym (g_hGLDLL, "glXChooseVisual");\r
- qglXCreateContext = safe_dlsym (g_hGLDLL, "glXCreateContext");\r
- qglXDestroyContext = safe_dlsym (g_hGLDLL, "glXDestroyContext");\r
- qglXMakeCurrent = safe_dlsym (g_hGLDLL, "glXMakeCurrent");\r
- qglXCopyContext = safe_dlsym (g_hGLDLL, "glXCopyContext");\r
- qglXSwapBuffers = safe_dlsym (g_hGLDLL, "glXSwapBuffers");\r
- qglXCreateGLXPixmap = safe_dlsym (g_hGLDLL, "glXCreateGLXPixmap");\r
- qglXDestroyGLXPixmap = safe_dlsym (g_hGLDLL, "glXDestroyGLXPixmap");\r
- qglXQueryExtension = safe_dlsym (g_hGLDLL, "glXQueryExtension");\r
- qglXQueryVersion = safe_dlsym (g_hGLDLL, "glXQueryVersion");\r
- qglXIsDirect = safe_dlsym (g_hGLDLL, "glXIsDirect");\r
- qglXGetConfig = safe_dlsym (g_hGLDLL, "glXGetConfig");\r
- qglXGetCurrentContext = safe_dlsym (g_hGLDLL, "glXGetCurrentContext");\r
- qglXGetCurrentDrawable = safe_dlsym (g_hGLDLL, "glXGetCurrentDrawable");\r
- qglXWaitGL = safe_dlsym (g_hGLDLL, "glXWaitGL");\r
- qglXWaitX = safe_dlsym (g_hGLDLL, "glXWaitX");\r
- qglXUseXFont = safe_dlsym (g_hGLDLL, "glXUseXFont");\r
-// qglXGetProcAddressARB = dlsym (g_hGLDLL, "glXGetProcAddressARB"); // Utah-GLX fix\r
-#endif\r
-\r
- qglPointParameterfEXT = 0;\r
- qglPointParameterfvEXT = 0;\r
- qglColorTableEXT = 0;\r
- qglSelectTextureSGIS = 0;\r
- qglMTexCoord2fSGIS = 0;\r
-\r
- // texture compression \r
- Sys_Printf ("Done.\n");\r
-\r
-#ifdef ATIHACK_812\r
- ATIhack_culling = 0;\r
- ATIhack_cullmode = GL_BACK;\r
- ATIhack_backmode = GL_FILL;\r
- ATIhack_frontmode = GL_FILL;\r
-#endif\r
-\r
- if (init_error == 1)\r
- return 0;\r
-\r
- return 1;\r
-}\r
-\r
-int GL_ExtensionSupported (const char *extension)\r
-{\r
- const GLubyte *extensions = NULL;\r
- const GLubyte *start;\r
- GLubyte *where, *terminator;\r
-\r
- // Extension names should not have spaces.\r
- where = (GLubyte *) strchr (extension, ' ');\r
- if (where || *extension == '\0')\r
- return 0;\r
-\r
- extensions = qglGetString (GL_EXTENSIONS);\r
-#ifndef __APPLE__\r
- if (!extensions)\r
- return 0;\r
-#endif\r
-\r
- // It takes a bit of care to be fool-proof about parsing the\r
- // OpenGL extensions string. Don't be fooled by sub-strings, etc.\r
- for (start = extensions; ;)\r
- {\r
- where = (GLubyte *) strstr ((const char *) start, extension);\r
- if (!where)\r
- break;\r
-\r
- terminator = where + strlen (extension);\r
- if (where == start || *(where - 1) == ' ')\r
- if (*terminator == ' ' || *terminator == '\0')\r
- return 1;\r
-\r
- start = terminator;\r
- }\r
-\r
- return 0;\r
-}\r
-\r
-void* Sys_GLGetExtension (const char *symbol)\r
-{\r
-#if defined (__linux__) || defined (__APPLE__)\r
- if (qglXGetProcAddressARB == NULL)\r
- return NULL;\r
- else\r
- return qglXGetProcAddressARB ((GLubyte*)symbol);\r
-#else\r
- return qwglGetProcAddress (symbol);\r
-#endif\r
-}\r
-\r
-void QGL_InitExtensions ()\r
-{\r
- if (GL_ExtensionSupported ("GL_ARB_multitexture"))\r
- {\r
- qglActiveTextureARB = Sys_GLGetExtension ("glActiveTextureARB");\r
- qglClientActiveTextureARB = Sys_GLGetExtension ("glClientActiveTextureARB");\r
- qglMultiTexCoord1dARB = Sys_GLGetExtension ("glMultiTexCoord1dARB");\r
- qglMultiTexCoord1dvARB = Sys_GLGetExtension ("glMultiTexCoord1dvARB");\r
- qglMultiTexCoord1fARB = Sys_GLGetExtension ("glMultiTexCoord1fARB");\r
- qglMultiTexCoord1fvARB = Sys_GLGetExtension ("glMultiTexCoord1fvARB");\r
- qglMultiTexCoord1iARB = Sys_GLGetExtension ("glMultiTexCoord1iARB");\r
- qglMultiTexCoord1ivARB = Sys_GLGetExtension ("glMultiTexCoord1ivARB");\r
- qglMultiTexCoord1sARB = Sys_GLGetExtension ("glMultiTexCoord1sARB");\r
- qglMultiTexCoord1svARB = Sys_GLGetExtension ("glMultiTexCoord1svARB");\r
- qglMultiTexCoord2dARB = Sys_GLGetExtension ("glMultiTexCoord2dARB");\r
- qglMultiTexCoord2dvARB = Sys_GLGetExtension ("glMultiTexCoord2dvARB");\r
- qglMultiTexCoord2fARB = Sys_GLGetExtension ("glMultiTexCoord2fARB");\r
- qglMultiTexCoord2fvARB = Sys_GLGetExtension ("glMultiTexCoord2fvARB");\r
- qglMultiTexCoord2iARB = Sys_GLGetExtension ("glMultiTexCoord2iARB");\r
- qglMultiTexCoord2ivARB = Sys_GLGetExtension ("glMultiTexCoord2ivARB");\r
- qglMultiTexCoord2sARB = Sys_GLGetExtension ("glMultiTexCoord2sARB");\r
- qglMultiTexCoord2svARB = Sys_GLGetExtension ("glMultiTexCoord2svARB");\r
- qglMultiTexCoord3dARB = Sys_GLGetExtension ("glMultiTexCoord3dARB");\r
- qglMultiTexCoord3dvARB = Sys_GLGetExtension ("glMultiTexCoord3dvARB");\r
- qglMultiTexCoord3fARB = Sys_GLGetExtension ("glMultiTexCoord3fARB");\r
- qglMultiTexCoord3fvARB = Sys_GLGetExtension ("glMultiTexCoord3fvARB");\r
- qglMultiTexCoord3iARB = Sys_GLGetExtension ("glMultiTexCoord3iARB");\r
- qglMultiTexCoord3ivARB = Sys_GLGetExtension ("glMultiTexCoord3ivARB");\r
- qglMultiTexCoord3sARB = Sys_GLGetExtension ("glMultiTexCoord3sARB");\r
- qglMultiTexCoord3svARB = Sys_GLGetExtension ("glMultiTexCoord3svARB");\r
- qglMultiTexCoord4dARB = Sys_GLGetExtension ("glMultiTexCoord4dARB");\r
- qglMultiTexCoord4dvARB = Sys_GLGetExtension ("glMultiTexCoord4dvARB");\r
- qglMultiTexCoord4fARB = Sys_GLGetExtension ("glMultiTexCoord4fARB");\r
- qglMultiTexCoord4fvARB = Sys_GLGetExtension ("glMultiTexCoord4fvARB");\r
- qglMultiTexCoord4iARB = Sys_GLGetExtension ("glMultiTexCoord4iARB");\r
- qglMultiTexCoord4ivARB = Sys_GLGetExtension ("glMultiTexCoord4ivARB");\r
- qglMultiTexCoord4sARB = Sys_GLGetExtension ("glMultiTexCoord4sARB");\r
- qglMultiTexCoord4svARB = Sys_GLGetExtension ("glMultiTexCoord4svARB");\r
- }\r
-}\r
+/*
+Copyright (C) 1999-2007 id Software, Inc. and contributors.
+For a list of contributors, see the accompanying CONTRIBUTORS file.
+
+This file is part of GtkRadiant.
+
+GtkRadiant is free software; you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation; either version 2 of the License, or
+(at your option) any later version.
+
+GtkRadiant is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with GtkRadiant; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+*/
+
+/*
+** QGL_WIN.C
+**
+** This file implements the operating system binding of GL to QGL function
+** pointers. When doing a port of Quake2 you must implement the following
+** two functions:
+**
+** QGL_Init() - loads libraries, assigns function pointers, etc.
+** QGL_Shutdown() - unloads libraries, NULLs function pointers
+*/
+
+/*
+ * This causes glDisable(), glEnable(), glCullFace() and glPolygonMode() to
+ * be wrapped in order to get around a bug in ATI's FireGL drivers.
+ */
+#include <stdio.h>
+#include <float.h>
+#include <string.h>
+#if defined (__linux__) || defined (__APPLE__)
+#include <dlfcn.h>
+#endif
+
+#ifdef _WIN32
+#include <windows.h>
+#endif
+
+#include "qgl.h"
+void Sys_Printf(const char *format, ...);
+
+#ifdef _WIN32
+HMODULE g_hGLDLL = NULL;
+
+#pragma warning (disable : 4113 4133 4047 4018 )
+
+int ( WINAPI * qwglChoosePixelFormat )(HDC, CONST PIXELFORMATDESCRIPTOR *);
+int ( WINAPI * qwglDescribePixelFormat) (HDC, int, UINT, LPPIXELFORMATDESCRIPTOR);
+int ( WINAPI * qwglGetPixelFormat)(HDC);
+BOOL ( WINAPI * qwglSetPixelFormat)(HDC, int, CONST PIXELFORMATDESCRIPTOR *);
+BOOL ( WINAPI * qwglSwapBuffers)(HDC);
+
+BOOL ( WINAPI * qwglCopyContext)(HGLRC, HGLRC, UINT);
+HGLRC ( WINAPI * qwglCreateContext)(HDC);
+HGLRC ( WINAPI * qwglCreateLayerContext)(HDC, int);
+BOOL ( WINAPI * qwglDeleteContext)(HGLRC);
+HGLRC ( WINAPI * qwglGetCurrentContext)(VOID);
+HDC ( WINAPI * qwglGetCurrentDC)(VOID);
+PROC ( WINAPI * qwglGetProcAddress)(LPCSTR);
+BOOL ( WINAPI * qwglMakeCurrent)(HDC, HGLRC);
+BOOL ( WINAPI * qwglShareLists)(HGLRC, HGLRC);
+BOOL ( WINAPI * qwglUseFontBitmaps)(HDC, DWORD, DWORD, DWORD);
+
+BOOL ( WINAPI * qwglUseFontOutlines)(HDC, DWORD, DWORD, DWORD, FLOAT,
+ FLOAT, int, LPGLYPHMETRICSFLOAT);
+
+BOOL ( WINAPI * qwglDescribeLayerPlane)(HDC, int, int, UINT, LPLAYERPLANEDESCRIPTOR);
+int ( WINAPI * qwglSetLayerPaletteEntries)(HDC, int, int, int, CONST COLORREF *);
+int ( WINAPI * qwglGetLayerPaletteEntries)(HDC, int, int, int, COLORREF *);
+BOOL ( WINAPI * qwglRealizeLayerPalette)(HDC, int, BOOL);
+BOOL ( WINAPI * qwglSwapLayerBuffers)(HDC, UINT);
+
+BOOL ( WINAPI * qwglGetDeviceGammaRampEXT)( unsigned char *, unsigned char *, unsigned char * );
+BOOL ( WINAPI * qwglSetDeviceGammaRampEXT)( const unsigned char *, const unsigned char *,
+ const unsigned char * );
+BOOL ( WINAPI * qwglSwapIntervalEXT)( int interval );
+
+#else
+#define WINAPI
+#endif
+
+#if defined (__linux__) || defined (__APPLE__)
+void* g_hGLDLL;
+
+XVisualInfo* (*qglXChooseVisual)(Display *dpy, int screen, int *attribList);
+GLXContext (*qglXCreateContext)(Display *dpy, XVisualInfo *vis, GLXContext shareList, Bool direct);
+void (*qglXDestroyContext)(Display *dpy, GLXContext ctx);
+Bool (*qglXMakeCurrent)(Display *dpy, GLXDrawable drawable, GLXContext ctx);
+void (*qglXCopyContext)(Display *dpy, GLXContext src, GLXContext dst, GLuint mask);
+void (*qglXSwapBuffers)( Display *dpy, GLXDrawable drawable );
+GLXPixmap (*qglXCreateGLXPixmap)( Display *dpy, XVisualInfo *visual, Pixmap pixmap );
+void (*qglXDestroyGLXPixmap)( Display *dpy, GLXPixmap pixmap );
+Bool (*qglXQueryExtension)( Display *dpy, int *errorb, int *event );
+Bool (*qglXQueryVersion)( Display *dpy, int *maj, int *min );
+Bool (*qglXIsDirect)( Display *dpy, GLXContext ctx );
+int (*qglXGetConfig)( Display *dpy, XVisualInfo *visual, int attrib, int *value );
+GLXContext (*qglXGetCurrentContext)( void );
+GLXDrawable (*qglXGetCurrentDrawable)( void );
+void (*qglXWaitGL)( void );
+void (*qglXWaitX)( void );
+void (*qglXUseXFont)( Font font, int first, int count, int list );
+void* (*qglXGetProcAddressARB) (const GLubyte *procName);
+#endif
+
+void ( APIENTRY * qglAccum )(GLenum op, GLfloat value);
+void ( APIENTRY * qglAlphaFunc )(GLenum func, GLclampf ref);
+GLboolean ( APIENTRY * qglAreTexturesResident )(GLsizei n, const GLuint *textures, GLboolean *residences);
+void ( APIENTRY * qglArrayElement )(GLint i);
+void ( APIENTRY * qglBegin )(GLenum mode);
+void ( APIENTRY * qglBindTexture )(GLenum target, GLuint texture);
+void ( APIENTRY * qglBitmap )(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap);
+void ( APIENTRY * qglBlendFunc )(GLenum sfactor, GLenum dfactor);
+void ( APIENTRY * qglCallList )(GLuint list);
+void ( APIENTRY * qglCallLists )(GLsizei n, GLenum type, const GLvoid *lists);
+void ( APIENTRY * qglClear )(GLbitfield mask);
+void ( APIENTRY * qglClearAccum )(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+void ( APIENTRY * qglClearColor )(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
+void ( APIENTRY * qglClearDepth )(GLclampd depth);
+void ( APIENTRY * qglClearIndex )(GLfloat c);
+void ( APIENTRY * qglClearStencil )(GLint s);
+void ( APIENTRY * qglClipPlane )(GLenum plane, const GLdouble *equation);
+void ( APIENTRY * qglColor3b )(GLbyte red, GLbyte green, GLbyte blue);
+void ( APIENTRY * qglColor3bv )(const GLbyte *v);
+void ( APIENTRY * qglColor3d )(GLdouble red, GLdouble green, GLdouble blue);
+void ( APIENTRY * qglColor3dv )(const GLdouble *v);
+void ( APIENTRY * qglColor3f )(GLfloat red, GLfloat green, GLfloat blue);
+void ( APIENTRY * qglColor3fv )(const GLfloat *v);
+void ( APIENTRY * qglColor3i )(GLint red, GLint green, GLint blue);
+void ( APIENTRY * qglColor3iv )(const GLint *v);
+void ( APIENTRY * qglColor3s )(GLshort red, GLshort green, GLshort blue);
+void ( APIENTRY * qglColor3sv )(const GLshort *v);
+void ( APIENTRY * qglColor3ub )(GLubyte red, GLubyte green, GLubyte blue);
+void ( APIENTRY * qglColor3ubv )(const GLubyte *v);
+void ( APIENTRY * qglColor3ui )(GLuint red, GLuint green, GLuint blue);
+void ( APIENTRY * qglColor3uiv )(const GLuint *v);
+void ( APIENTRY * qglColor3us )(GLushort red, GLushort green, GLushort blue);
+void ( APIENTRY * qglColor3usv )(const GLushort *v);
+void ( APIENTRY * qglColor4b )(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
+void ( APIENTRY * qglColor4bv )(const GLbyte *v);
+void ( APIENTRY * qglColor4d )(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
+void ( APIENTRY * qglColor4dv )(const GLdouble *v);
+void ( APIENTRY * qglColor4f )(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+void ( APIENTRY * qglColor4fv )(const GLfloat *v);
+void ( APIENTRY * qglColor4i )(GLint red, GLint green, GLint blue, GLint alpha);
+void ( APIENTRY * qglColor4iv )(const GLint *v);
+void ( APIENTRY * qglColor4s )(GLshort red, GLshort green, GLshort blue, GLshort alpha);
+void ( APIENTRY * qglColor4sv )(const GLshort *v);
+void ( APIENTRY * qglColor4ub )(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
+void ( APIENTRY * qglColor4ubv )(const GLubyte *v);
+void ( APIENTRY * qglColor4ui )(GLuint red, GLuint green, GLuint blue, GLuint alpha);
+void ( APIENTRY * qglColor4uiv )(const GLuint *v);
+void ( APIENTRY * qglColor4us )(GLushort red, GLushort green, GLushort blue, GLushort alpha);
+void ( APIENTRY * qglColor4usv )(const GLushort *v);
+void ( APIENTRY * qglColorMask )(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
+void ( APIENTRY * qglColorMaterial )(GLenum face, GLenum mode);
+void ( APIENTRY * qglColorPointer )(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+void ( APIENTRY * qglCopyPixels )(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);
+void ( APIENTRY * qglCopyTexImage1D )(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border);
+void ( APIENTRY * qglCopyTexImage2D )(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
+void ( APIENTRY * qglCopyTexSubImage1D )(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
+void ( APIENTRY * qglCopyTexSubImage2D )(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+void ( APIENTRY * qglCullFace )(GLenum mode);
+void ( APIENTRY * qglDeleteLists )(GLuint list, GLsizei range);
+void ( APIENTRY * qglDeleteTextures )(GLsizei n, const GLuint *textures);
+void ( APIENTRY * qglDepthFunc )(GLenum func);
+void ( APIENTRY * qglDepthMask )(GLboolean flag);
+void ( APIENTRY * qglDepthRange )(GLclampd zNear, GLclampd zFar);
+void ( APIENTRY * qglDisable )(GLenum cap);
+void ( APIENTRY * qglDisableClientState )(GLenum array);
+void ( APIENTRY * qglDrawArrays )(GLenum mode, GLint first, GLsizei count);
+void ( APIENTRY * qglDrawBuffer )(GLenum mode);
+void ( APIENTRY * qglDrawElements )(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
+void ( APIENTRY * qglDrawPixels )(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
+void ( APIENTRY * qglEdgeFlag )(GLboolean flag);
+void ( APIENTRY * qglEdgeFlagPointer )(GLsizei stride, const GLvoid *pointer);
+void ( APIENTRY * qglEdgeFlagv )(const GLboolean *flag);
+void ( APIENTRY * qglEnable )(GLenum cap);
+void ( APIENTRY * qglEnableClientState )(GLenum array);
+void ( APIENTRY * qglEnd )(void);
+void ( APIENTRY * qglEndList )(void);
+void ( APIENTRY * qglEvalCoord1d )(GLdouble u);
+void ( APIENTRY * qglEvalCoord1dv )(const GLdouble *u);
+void ( APIENTRY * qglEvalCoord1f )(GLfloat u);
+void ( APIENTRY * qglEvalCoord1fv )(const GLfloat *u);
+void ( APIENTRY * qglEvalCoord2d )(GLdouble u, GLdouble v);
+void ( APIENTRY * qglEvalCoord2dv )(const GLdouble *u);
+void ( APIENTRY * qglEvalCoord2f )(GLfloat u, GLfloat v);
+void ( APIENTRY * qglEvalCoord2fv )(const GLfloat *u);
+void ( APIENTRY * qglEvalMesh1 )(GLenum mode, GLint i1, GLint i2);
+void ( APIENTRY * qglEvalMesh2 )(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
+void ( APIENTRY * qglEvalPoint1 )(GLint i);
+void ( APIENTRY * qglEvalPoint2 )(GLint i, GLint j);
+void ( APIENTRY * qglFeedbackBuffer )(GLsizei size, GLenum type, GLfloat *buffer);
+void ( APIENTRY * qglFinish )(void);
+void ( APIENTRY * qglFlush )(void);
+void ( APIENTRY * qglFogf )(GLenum pname, GLfloat param);
+void ( APIENTRY * qglFogfv )(GLenum pname, const GLfloat *params);
+void ( APIENTRY * qglFogi )(GLenum pname, GLint param);
+void ( APIENTRY * qglFogiv )(GLenum pname, const GLint *params);
+void ( APIENTRY * qglFrontFace )(GLenum mode);
+void ( APIENTRY * qglFrustum )(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
+GLuint ( APIENTRY * qglGenLists )(GLsizei range);
+void ( APIENTRY * qglGenTextures )(GLsizei n, GLuint *textures);
+void ( APIENTRY * qglGetBooleanv )(GLenum pname, GLboolean *params);
+void ( APIENTRY * qglGetClipPlane )(GLenum plane, GLdouble *equation);
+void ( APIENTRY * qglGetDoublev )(GLenum pname, GLdouble *params);
+GLenum ( APIENTRY * qglGetError )(void);
+void ( APIENTRY * qglGetFloatv )(GLenum pname, GLfloat *params);
+void ( APIENTRY * qglGetIntegerv )(GLenum pname, GLint *params);
+void ( APIENTRY * qglGetLightfv )(GLenum light, GLenum pname, GLfloat *params);
+void ( APIENTRY * qglGetLightiv )(GLenum light, GLenum pname, GLint *params);
+void ( APIENTRY * qglGetMapdv )(GLenum target, GLenum query, GLdouble *v);
+void ( APIENTRY * qglGetMapfv )(GLenum target, GLenum query, GLfloat *v);
+void ( APIENTRY * qglGetMapiv )(GLenum target, GLenum query, GLint *v);
+void ( APIENTRY * qglGetMaterialfv )(GLenum face, GLenum pname, GLfloat *params);
+void ( APIENTRY * qglGetMaterialiv )(GLenum face, GLenum pname, GLint *params);
+void ( APIENTRY * qglGetPixelMapfv )(GLenum map, GLfloat *values);
+void ( APIENTRY * qglGetPixelMapuiv )(GLenum map, GLuint *values);
+void ( APIENTRY * qglGetPixelMapusv )(GLenum map, GLushort *values);
+void ( APIENTRY * qglGetPointerv )(GLenum pname, GLvoid* *params);
+void ( APIENTRY * qglGetPolygonStipple )(GLubyte *mask);
+const GLubyte * ( APIENTRY * qglGetString )(GLenum name);
+void ( APIENTRY * qglGetTexEnvfv )(GLenum target, GLenum pname, GLfloat *params);
+void ( APIENTRY * qglGetTexEnviv )(GLenum target, GLenum pname, GLint *params);
+void ( APIENTRY * qglGetTexGendv )(GLenum coord, GLenum pname, GLdouble *params);
+void ( APIENTRY * qglGetTexGenfv )(GLenum coord, GLenum pname, GLfloat *params);
+void ( APIENTRY * qglGetTexGeniv )(GLenum coord, GLenum pname, GLint *params);
+void ( APIENTRY * qglGetTexImage )(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels);
+void ( APIENTRY * qglGetTexLevelParameterfv )(GLenum target, GLint level, GLenum pname, GLfloat *params);
+void ( APIENTRY * qglGetTexLevelParameteriv )(GLenum target, GLint level, GLenum pname, GLint *params);
+void ( APIENTRY * qglGetTexParameterfv )(GLenum target, GLenum pname, GLfloat *params);
+void ( APIENTRY * qglGetTexParameteriv )(GLenum target, GLenum pname, GLint *params);
+void ( APIENTRY * qglHint )(GLenum target, GLenum mode);
+void ( APIENTRY * qglIndexMask )(GLuint mask);
+void ( APIENTRY * qglIndexPointer )(GLenum type, GLsizei stride, const GLvoid *pointer);
+void ( APIENTRY * qglIndexd )(GLdouble c);
+void ( APIENTRY * qglIndexdv )(const GLdouble *c);
+void ( APIENTRY * qglIndexf )(GLfloat c);
+void ( APIENTRY * qglIndexfv )(const GLfloat *c);
+void ( APIENTRY * qglIndexi )(GLint c);
+void ( APIENTRY * qglIndexiv )(const GLint *c);
+void ( APIENTRY * qglIndexs )(GLshort c);
+void ( APIENTRY * qglIndexsv )(const GLshort *c);
+void ( APIENTRY * qglIndexub )(GLubyte c);
+void ( APIENTRY * qglIndexubv )(const GLubyte *c);
+void ( APIENTRY * qglInitNames )(void);
+void ( APIENTRY * qglInterleavedArrays )(GLenum format, GLsizei stride, const GLvoid *pointer);
+GLboolean ( APIENTRY * qglIsEnabled )(GLenum cap);
+GLboolean ( APIENTRY * qglIsList )(GLuint list);
+GLboolean ( APIENTRY * qglIsTexture )(GLuint texture);
+void ( APIENTRY * qglLightModelf )(GLenum pname, GLfloat param);
+void ( APIENTRY * qglLightModelfv )(GLenum pname, const GLfloat *params);
+void ( APIENTRY * qglLightModeli )(GLenum pname, GLint param);
+void ( APIENTRY * qglLightModeliv )(GLenum pname, const GLint *params);
+void ( APIENTRY * qglLightf )(GLenum light, GLenum pname, GLfloat param);
+void ( APIENTRY * qglLightfv )(GLenum light, GLenum pname, const GLfloat *params);
+void ( APIENTRY * qglLighti )(GLenum light, GLenum pname, GLint param);
+void ( APIENTRY * qglLightiv )(GLenum light, GLenum pname, const GLint *params);
+void ( APIENTRY * qglLineStipple )(GLint factor, GLushort pattern);
+void ( APIENTRY * qglLineWidth )(GLfloat width);
+void ( APIENTRY * qglListBase )(GLuint base);
+void ( APIENTRY * qglLoadIdentity )(void);
+void ( APIENTRY * qglLoadMatrixd )(const GLdouble *m);
+void ( APIENTRY * qglLoadMatrixf )(const GLfloat *m);
+void ( APIENTRY * qglLoadName )(GLuint name);
+void ( APIENTRY * qglLogicOp )(GLenum opcode);
+void ( APIENTRY * qglMap1d )(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points);
+void ( APIENTRY * qglMap1f )(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points);
+void ( APIENTRY * qglMap2d )(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points);
+void ( APIENTRY * qglMap2f )(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points);
+void ( APIENTRY * qglMapGrid1d )(GLint un, GLdouble u1, GLdouble u2);
+void ( APIENTRY * qglMapGrid1f )(GLint un, GLfloat u1, GLfloat u2);
+void ( APIENTRY * qglMapGrid2d )(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
+void ( APIENTRY * qglMapGrid2f )(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
+void ( APIENTRY * qglMaterialf )(GLenum face, GLenum pname, GLfloat param);
+void ( APIENTRY * qglMaterialfv )(GLenum face, GLenum pname, const GLfloat *params);
+void ( APIENTRY * qglMateriali )(GLenum face, GLenum pname, GLint param);
+void ( APIENTRY * qglMaterialiv )(GLenum face, GLenum pname, const GLint *params);
+void ( APIENTRY * qglMatrixMode )(GLenum mode);
+void ( APIENTRY * qglMultMatrixd )(const GLdouble *m);
+void ( APIENTRY * qglMultMatrixf )(const GLfloat *m);
+void ( APIENTRY * qglNewList )(GLuint list, GLenum mode);
+void ( APIENTRY * qglNormal3b )(GLbyte nx, GLbyte ny, GLbyte nz);
+void ( APIENTRY * qglNormal3bv )(const GLbyte *v);
+void ( APIENTRY * qglNormal3d )(GLdouble nx, GLdouble ny, GLdouble nz);
+void ( APIENTRY * qglNormal3dv )(const GLdouble *v);
+void ( APIENTRY * qglNormal3f )(GLfloat nx, GLfloat ny, GLfloat nz);
+void ( APIENTRY * qglNormal3fv )(const GLfloat *v);
+void ( APIENTRY * qglNormal3i )(GLint nx, GLint ny, GLint nz);
+void ( APIENTRY * qglNormal3iv )(const GLint *v);
+void ( APIENTRY * qglNormal3s )(GLshort nx, GLshort ny, GLshort nz);
+void ( APIENTRY * qglNormal3sv )(const GLshort *v);
+void ( APIENTRY * qglNormalPointer )(GLenum type, GLsizei stride, const GLvoid *pointer);
+void ( APIENTRY * qglOrtho )(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
+void ( APIENTRY * qglPassThrough )(GLfloat token);
+void ( APIENTRY * qglPixelMapfv )(GLenum map, GLsizei mapsize, const GLfloat *values);
+void ( APIENTRY * qglPixelMapuiv )(GLenum map, GLsizei mapsize, const GLuint *values);
+void ( APIENTRY * qglPixelMapusv )(GLenum map, GLsizei mapsize, const GLushort *values);
+void ( APIENTRY * qglPixelStoref )(GLenum pname, GLfloat param);
+void ( APIENTRY * qglPixelStorei )(GLenum pname, GLint param);
+void ( APIENTRY * qglPixelTransferf )(GLenum pname, GLfloat param);
+void ( APIENTRY * qglPixelTransferi )(GLenum pname, GLint param);
+void ( APIENTRY * qglPixelZoom )(GLfloat xfactor, GLfloat yfactor);
+void ( APIENTRY * qglPointSize )(GLfloat size);
+void ( APIENTRY * qglPolygonMode )(GLenum face, GLenum mode);
+void ( APIENTRY * qglPolygonOffset )(GLfloat factor, GLfloat units);
+void ( APIENTRY * qglPolygonStipple )(const GLubyte *mask);
+void ( APIENTRY * qglPopAttrib )(void);
+void ( APIENTRY * qglPopClientAttrib )(void);
+void ( APIENTRY * qglPopMatrix )(void);
+void ( APIENTRY * qglPopName )(void);
+void ( APIENTRY * qglPrioritizeTextures )(GLsizei n, const GLuint *textures, const GLclampf *priorities);
+void ( APIENTRY * qglPushAttrib )(GLbitfield mask);
+void ( APIENTRY * qglPushClientAttrib )(GLbitfield mask);
+void ( APIENTRY * qglPushMatrix )(void);
+void ( APIENTRY * qglPushName )(GLuint name);
+void ( APIENTRY * qglRasterPos2d )(GLdouble x, GLdouble y);
+void ( APIENTRY * qglRasterPos2dv )(const GLdouble *v);
+void ( APIENTRY * qglRasterPos2f )(GLfloat x, GLfloat y);
+void ( APIENTRY * qglRasterPos2fv )(const GLfloat *v);
+void ( APIENTRY * qglRasterPos2i )(GLint x, GLint y);
+void ( APIENTRY * qglRasterPos2iv )(const GLint *v);
+void ( APIENTRY * qglRasterPos2s )(GLshort x, GLshort y);
+void ( APIENTRY * qglRasterPos2sv )(const GLshort *v);
+void ( APIENTRY * qglRasterPos3d )(GLdouble x, GLdouble y, GLdouble z);
+void ( APIENTRY * qglRasterPos3dv )(const GLdouble *v);
+void ( APIENTRY * qglRasterPos3f )(GLfloat x, GLfloat y, GLfloat z);
+void ( APIENTRY * qglRasterPos3fv )(const GLfloat *v);
+void ( APIENTRY * qglRasterPos3i )(GLint x, GLint y, GLint z);
+void ( APIENTRY * qglRasterPos3iv )(const GLint *v);
+void ( APIENTRY * qglRasterPos3s )(GLshort x, GLshort y, GLshort z);
+void ( APIENTRY * qglRasterPos3sv )(const GLshort *v);
+void ( APIENTRY * qglRasterPos4d )(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+void ( APIENTRY * qglRasterPos4dv )(const GLdouble *v);
+void ( APIENTRY * qglRasterPos4f )(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+void ( APIENTRY * qglRasterPos4fv )(const GLfloat *v);
+void ( APIENTRY * qglRasterPos4i )(GLint x, GLint y, GLint z, GLint w);
+void ( APIENTRY * qglRasterPos4iv )(const GLint *v);
+void ( APIENTRY * qglRasterPos4s )(GLshort x, GLshort y, GLshort z, GLshort w);
+void ( APIENTRY * qglRasterPos4sv )(const GLshort *v);
+void ( APIENTRY * qglReadBuffer )(GLenum mode);
+void ( APIENTRY * qglReadPixels )(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
+void ( APIENTRY * qglRectd )(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
+void ( APIENTRY * qglRectdv )(const GLdouble *v1, const GLdouble *v2);
+void ( APIENTRY * qglRectf )(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
+void ( APIENTRY * qglRectfv )(const GLfloat *v1, const GLfloat *v2);
+void ( APIENTRY * qglRecti )(GLint x1, GLint y1, GLint x2, GLint y2);
+void ( APIENTRY * qglRectiv )(const GLint *v1, const GLint *v2);
+void ( APIENTRY * qglRects )(GLshort x1, GLshort y1, GLshort x2, GLshort y2);
+void ( APIENTRY * qglRectsv )(const GLshort *v1, const GLshort *v2);
+GLint ( APIENTRY * qglRenderMode )(GLenum mode);
+void ( APIENTRY * qglRotated )(GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
+void ( APIENTRY * qglRotatef )(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
+void ( APIENTRY * qglScaled )(GLdouble x, GLdouble y, GLdouble z);
+void ( APIENTRY * qglScalef )(GLfloat x, GLfloat y, GLfloat z);
+void ( APIENTRY * qglScissor )(GLint x, GLint y, GLsizei width, GLsizei height);
+void ( APIENTRY * qglSelectBuffer )(GLsizei size, GLuint *buffer);
+void ( APIENTRY * qglShadeModel )(GLenum mode);
+void ( APIENTRY * qglStencilFunc )(GLenum func, GLint ref, GLuint mask);
+void ( APIENTRY * qglStencilMask )(GLuint mask);
+void ( APIENTRY * qglStencilOp )(GLenum fail, GLenum zfail, GLenum zpass);
+void ( APIENTRY * qglTexCoord1d )(GLdouble s);
+void ( APIENTRY * qglTexCoord1dv )(const GLdouble *v);
+void ( APIENTRY * qglTexCoord1f )(GLfloat s);
+void ( APIENTRY * qglTexCoord1fv )(const GLfloat *v);
+void ( APIENTRY * qglTexCoord1i )(GLint s);
+void ( APIENTRY * qglTexCoord1iv )(const GLint *v);
+void ( APIENTRY * qglTexCoord1s )(GLshort s);
+void ( APIENTRY * qglTexCoord1sv )(const GLshort *v);
+void ( APIENTRY * qglTexCoord2d )(GLdouble s, GLdouble t);
+void ( APIENTRY * qglTexCoord2dv )(const GLdouble *v);
+void ( APIENTRY * qglTexCoord2f )(GLfloat s, GLfloat t);
+void ( APIENTRY * qglTexCoord2fv )(const GLfloat *v);
+void ( APIENTRY * qglTexCoord2i )(GLint s, GLint t);
+void ( APIENTRY * qglTexCoord2iv )(const GLint *v);
+void ( APIENTRY * qglTexCoord2s )(GLshort s, GLshort t);
+void ( APIENTRY * qglTexCoord2sv )(const GLshort *v);
+void ( APIENTRY * qglTexCoord3d )(GLdouble s, GLdouble t, GLdouble r);
+void ( APIENTRY * qglTexCoord3dv )(const GLdouble *v);
+void ( APIENTRY * qglTexCoord3f )(GLfloat s, GLfloat t, GLfloat r);
+void ( APIENTRY * qglTexCoord3fv )(const GLfloat *v);
+void ( APIENTRY * qglTexCoord3i )(GLint s, GLint t, GLint r);
+void ( APIENTRY * qglTexCoord3iv )(const GLint *v);
+void ( APIENTRY * qglTexCoord3s )(GLshort s, GLshort t, GLshort r);
+void ( APIENTRY * qglTexCoord3sv )(const GLshort *v);
+void ( APIENTRY * qglTexCoord4d )(GLdouble s, GLdouble t, GLdouble r, GLdouble q);
+void ( APIENTRY * qglTexCoord4dv )(const GLdouble *v);
+void ( APIENTRY * qglTexCoord4f )(GLfloat s, GLfloat t, GLfloat r, GLfloat q);
+void ( APIENTRY * qglTexCoord4fv )(const GLfloat *v);
+void ( APIENTRY * qglTexCoord4i )(GLint s, GLint t, GLint r, GLint q);
+void ( APIENTRY * qglTexCoord4iv )(const GLint *v);
+void ( APIENTRY * qglTexCoord4s )(GLshort s, GLshort t, GLshort r, GLshort q);
+void ( APIENTRY * qglTexCoord4sv )(const GLshort *v);
+void ( APIENTRY * qglTexCoordPointer )(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+void ( APIENTRY * qglTexEnvf )(GLenum target, GLenum pname, GLfloat param);
+void ( APIENTRY * qglTexEnvfv )(GLenum target, GLenum pname, const GLfloat *params);
+void ( APIENTRY * qglTexEnvi )(GLenum target, GLenum pname, GLint param);
+void ( APIENTRY * qglTexEnviv )(GLenum target, GLenum pname, const GLint *params);
+void ( APIENTRY * qglTexGend )(GLenum coord, GLenum pname, GLdouble param);
+void ( APIENTRY * qglTexGendv )(GLenum coord, GLenum pname, const GLdouble *params);
+void ( APIENTRY * qglTexGenf )(GLenum coord, GLenum pname, GLfloat param);
+void ( APIENTRY * qglTexGenfv )(GLenum coord, GLenum pname, const GLfloat *params);
+void ( APIENTRY * qglTexGeni )(GLenum coord, GLenum pname, GLint param);
+void ( APIENTRY * qglTexGeniv )(GLenum coord, GLenum pname, const GLint *params);
+void ( APIENTRY * qglTexImage1D )(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+void ( APIENTRY * qglTexImage2D )(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+void ( APIENTRY * qglTexParameterf )(GLenum target, GLenum pname, GLfloat param);
+void ( APIENTRY * qglTexParameterfv )(GLenum target, GLenum pname, const GLfloat *params);
+void ( APIENTRY * qglTexParameteri )(GLenum target, GLenum pname, GLint param);
+void ( APIENTRY * qglTexParameteriv )(GLenum target, GLenum pname, const GLint *params);
+void ( APIENTRY * qglTexSubImage1D )(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
+void ( APIENTRY * qglTexSubImage2D )(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
+void ( APIENTRY * qglTranslated )(GLdouble x, GLdouble y, GLdouble z);
+void ( APIENTRY * qglTranslatef )(GLfloat x, GLfloat y, GLfloat z);
+void ( APIENTRY * qglVertex2d )(GLdouble x, GLdouble y);
+void ( APIENTRY * qglVertex2dv )(const GLdouble *v);
+void ( APIENTRY * qglVertex2f )(GLfloat x, GLfloat y);
+void ( APIENTRY * qglVertex2fv )(const GLfloat *v);
+void ( APIENTRY * qglVertex2i )(GLint x, GLint y);
+void ( APIENTRY * qglVertex2iv )(const GLint *v);
+void ( APIENTRY * qglVertex2s )(GLshort x, GLshort y);
+void ( APIENTRY * qglVertex2sv )(const GLshort *v);
+void ( APIENTRY * qglVertex3d )(GLdouble x, GLdouble y, GLdouble z);
+void ( APIENTRY * qglVertex3dv )(const GLdouble *v);
+void ( APIENTRY * qglVertex3f )(GLfloat x, GLfloat y, GLfloat z);
+void ( APIENTRY * qglVertex3fv )(const GLfloat *v);
+void ( APIENTRY * qglVertex3i )(GLint x, GLint y, GLint z);
+void ( APIENTRY * qglVertex3iv )(const GLint *v);
+void ( APIENTRY * qglVertex3s )(GLshort x, GLshort y, GLshort z);
+void ( APIENTRY * qglVertex3sv )(const GLshort *v);
+void ( APIENTRY * qglVertex4d )(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+void ( APIENTRY * qglVertex4dv )(const GLdouble *v);
+void ( APIENTRY * qglVertex4f )(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+void ( APIENTRY * qglVertex4fv )(const GLfloat *v);
+void ( APIENTRY * qglVertex4i )(GLint x, GLint y, GLint z, GLint w);
+void ( APIENTRY * qglVertex4iv )(const GLint *v);
+void ( APIENTRY * qglVertex4s )(GLshort x, GLshort y, GLshort z, GLshort w);
+void ( APIENTRY * qglVertex4sv )(const GLshort *v);
+void ( APIENTRY * qglVertexPointer )(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+void ( APIENTRY * qglViewport )(GLint x, GLint y, GLsizei width, GLsizei height);
+
+void ( APIENTRY * qglPointParameterfEXT)( GLenum param, GLfloat value );
+void ( APIENTRY * qglPointParameterfvEXT)( GLenum param, const GLfloat *value );
+void ( APIENTRY * qglColorTableEXT)( int, int, int, int, int, const void * );
+void ( APIENTRY * qglSelectTextureSGIS)( GLenum );
+void ( APIENTRY * qglMTexCoord2fSGIS)( GLenum, GLfloat, GLfloat );
+
+void ( APIENTRY * qglActiveTextureARB) (GLenum texture);
+void ( APIENTRY * qglClientActiveTextureARB) (GLenum texture);
+void ( APIENTRY * qglMultiTexCoord1dARB) (GLenum target, GLdouble s);
+void ( APIENTRY * qglMultiTexCoord1dvARB) (GLenum target, const GLdouble *v);
+void ( APIENTRY * qglMultiTexCoord1fARB) (GLenum target, GLfloat s);
+void ( APIENTRY * qglMultiTexCoord1fvARB) (GLenum target, const GLfloat *v);
+void ( APIENTRY * qglMultiTexCoord1iARB) (GLenum target, GLint s);
+void ( APIENTRY * qglMultiTexCoord1ivARB) (GLenum target, const GLint *v);
+void ( APIENTRY * qglMultiTexCoord1sARB) (GLenum target, GLshort s);
+void ( APIENTRY * qglMultiTexCoord1svARB) (GLenum target, const GLshort *v);
+void ( APIENTRY * qglMultiTexCoord2dARB) (GLenum target, GLdouble s);
+void ( APIENTRY * qglMultiTexCoord2dvARB) (GLenum target, const GLdouble *v);
+void ( APIENTRY * qglMultiTexCoord2fARB) (GLenum target, GLfloat s);
+void ( APIENTRY * qglMultiTexCoord2fvARB) (GLenum target, const GLfloat *v);
+void ( APIENTRY * qglMultiTexCoord2iARB) (GLenum target, GLint s);
+void ( APIENTRY * qglMultiTexCoord2ivARB) (GLenum target, const GLint *v);
+void ( APIENTRY * qglMultiTexCoord2sARB) (GLenum target, GLshort s);
+void ( APIENTRY * qglMultiTexCoord2svARB) (GLenum target, const GLshort *v);
+void ( APIENTRY * qglMultiTexCoord3dARB) (GLenum target, GLdouble s);
+void ( APIENTRY * qglMultiTexCoord3dvARB) (GLenum target, const GLdouble *v);
+void ( APIENTRY * qglMultiTexCoord3fARB) (GLenum target, GLfloat s);
+void ( APIENTRY * qglMultiTexCoord3fvARB) (GLenum target, const GLfloat *v);
+void ( APIENTRY * qglMultiTexCoord3iARB) (GLenum target, GLint s);
+void ( APIENTRY * qglMultiTexCoord3ivARB) (GLenum target, const GLint *v);
+void ( APIENTRY * qglMultiTexCoord3sARB) (GLenum target, GLshort s);
+void ( APIENTRY * qglMultiTexCoord3svARB) (GLenum target, const GLshort *v);
+void ( APIENTRY * qglMultiTexCoord4dARB) (GLenum target, GLdouble s);
+void ( APIENTRY * qglMultiTexCoord4dvARB) (GLenum target, const GLdouble *v);
+void ( APIENTRY * qglMultiTexCoord4fARB) (GLenum target, GLfloat s);
+void ( APIENTRY * qglMultiTexCoord4fvARB) (GLenum target, const GLfloat *v);
+void ( APIENTRY * qglMultiTexCoord4iARB) (GLenum target, GLint s);
+void ( APIENTRY * qglMultiTexCoord4ivARB) (GLenum target, const GLint *v);
+void ( APIENTRY * qglMultiTexCoord4sARB) (GLenum target, GLshort s);
+void ( APIENTRY * qglMultiTexCoord4svARB) (GLenum target, const GLshort *v);
+
+// glu stuff
+void (APIENTRY * qgluPerspective) (GLdouble fovy, GLdouble aspect, GLdouble zNear, GLdouble zFar);
+
+// added for plugins
+void (APIENTRY * qgluLookAt)(
+ GLdouble eyex,
+ GLdouble eyey,
+ GLdouble eyez,
+ GLdouble centerx,
+ GLdouble centery,
+ GLdouble centerz,
+ GLdouble upx,
+ GLdouble upy,
+ GLdouble upz);
+const GLubyte* (APIENTRY * qgluErrorString) (GLenum errCode );
+
+#ifdef ATIHACK_812
+void ( APIENTRY * qglCullFace_real )(GLenum mode);
+void ( APIENTRY * qglDisable_real )(GLenum cap);
+void ( APIENTRY * qglEnable_real )(GLenum cap);
+void ( APIENTRY * qglPolygonMode_real )(GLenum face, GLenum mode);
+#endif
+
+/*
+** QGL_Shutdown
+**
+** Unloads the specified DLL then nulls out all the proc pointers.
+*/
+void QGL_Shutdown()
+{
+ Sys_Printf("Shutting down GL ...");
+
+ if (g_hGLDLL)
+ {
+#ifdef _WIN32
+ FreeLibrary(g_hGLDLL);
+#endif
+
+#if defined (__linux__) || defined (__APPLE__)
+ dlclose (g_hGLDLL);
+#endif
+
+ g_hGLDLL = NULL;
+ }
+
+ Sys_Printf("Done.\n");
+
+ qglAccum = NULL;
+ qglAlphaFunc = NULL;
+ qglAreTexturesResident = NULL;
+ qglArrayElement = NULL;
+ qglBegin = NULL;
+ qglBindTexture = NULL;
+ qglBitmap = NULL;
+ qglBlendFunc = NULL;
+ qglCallList = NULL;
+ qglCallLists = NULL;
+ qglClear = NULL;
+ qglClearAccum = NULL;
+ qglClearColor = NULL;
+ qglClearDepth = NULL;
+ qglClearIndex = NULL;
+ qglClearStencil = NULL;
+ qglClipPlane = NULL;
+ qglColor3b = NULL;
+ qglColor3bv = NULL;
+ qglColor3d = NULL;
+ qglColor3dv = NULL;
+ qglColor3f = NULL;
+ qglColor3fv = NULL;
+ qglColor3i = NULL;
+ qglColor3iv = NULL;
+ qglColor3s = NULL;
+ qglColor3sv = NULL;
+ qglColor3ub = NULL;
+ qglColor3ubv = NULL;
+ qglColor3ui = NULL;
+ qglColor3uiv = NULL;
+ qglColor3us = NULL;
+ qglColor3usv = NULL;
+ qglColor4b = NULL;
+ qglColor4bv = NULL;
+ qglColor4d = NULL;
+ qglColor4dv = NULL;
+ qglColor4f = NULL;
+ qglColor4fv = NULL;
+ qglColor4i = NULL;
+ qglColor4iv = NULL;
+ qglColor4s = NULL;
+ qglColor4sv = NULL;
+ qglColor4ub = NULL;
+ qglColor4ubv = NULL;
+ qglColor4ui = NULL;
+ qglColor4uiv = NULL;
+ qglColor4us = NULL;
+ qglColor4usv = NULL;
+ qglColorMask = NULL;
+ qglColorMaterial = NULL;
+ qglColorPointer = NULL;
+ qglCopyPixels = NULL;
+ qglCopyTexImage1D = NULL;
+ qglCopyTexImage2D = NULL;
+ qglCopyTexSubImage1D = NULL;
+ qglCopyTexSubImage2D = NULL;
+ qglCullFace = NULL;
+ qglDeleteLists = NULL;
+ qglDeleteTextures = NULL;
+ qglDepthFunc = NULL;
+ qglDepthMask = NULL;
+ qglDepthRange = NULL;
+ qglDisable = NULL;
+ qglDisableClientState = NULL;
+ qglDrawArrays = NULL;
+ qglDrawBuffer = NULL;
+ qglDrawElements = NULL;
+ qglDrawPixels = NULL;
+ qglEdgeFlag = NULL;
+ qglEdgeFlagPointer = NULL;
+ qglEdgeFlagv = NULL;
+ qglEnable = NULL;
+ qglEnableClientState = NULL;
+ qglEnd = NULL;
+ qglEndList = NULL;
+ qglEvalCoord1d = NULL;
+ qglEvalCoord1dv = NULL;
+ qglEvalCoord1f = NULL;
+ qglEvalCoord1fv = NULL;
+ qglEvalCoord2d = NULL;
+ qglEvalCoord2dv = NULL;
+ qglEvalCoord2f = NULL;
+ qglEvalCoord2fv = NULL;
+ qglEvalMesh1 = NULL;
+ qglEvalMesh2 = NULL;
+ qglEvalPoint1 = NULL;
+ qglEvalPoint2 = NULL;
+ qglFeedbackBuffer = NULL;
+ qglFinish = NULL;
+ qglFlush = NULL;
+ qglFogf = NULL;
+ qglFogfv = NULL;
+ qglFogi = NULL;
+ qglFogiv = NULL;
+ qglFrontFace = NULL;
+ qglFrustum = NULL;
+ qglGenLists = NULL;
+ qglGenTextures = NULL;
+ qglGetBooleanv = NULL;
+ qglGetClipPlane = NULL;
+ qglGetDoublev = NULL;
+ qglGetError = NULL;
+ qglGetFloatv = NULL;
+ qglGetIntegerv = NULL;
+ qglGetLightfv = NULL;
+ qglGetLightiv = NULL;
+ qglGetMapdv = NULL;
+ qglGetMapfv = NULL;
+ qglGetMapiv = NULL;
+ qglGetMaterialfv = NULL;
+ qglGetMaterialiv = NULL;
+ qglGetPixelMapfv = NULL;
+ qglGetPixelMapuiv = NULL;
+ qglGetPixelMapusv = NULL;
+ qglGetPointerv = NULL;
+ qglGetPolygonStipple = NULL;
+ qglGetString = NULL;
+ qglGetTexEnvfv = NULL;
+ qglGetTexEnviv = NULL;
+ qglGetTexGendv = NULL;
+ qglGetTexGenfv = NULL;
+ qglGetTexGeniv = NULL;
+ qglGetTexImage = NULL;
+ qglGetTexLevelParameterfv = NULL;
+ qglGetTexLevelParameteriv = NULL;
+ qglGetTexParameterfv = NULL;
+ qglGetTexParameteriv = NULL;
+ qglHint = NULL;
+ qglIndexMask = NULL;
+ qglIndexPointer = NULL;
+ qglIndexd = NULL;
+ qglIndexdv = NULL;
+ qglIndexf = NULL;
+ qglIndexfv = NULL;
+ qglIndexi = NULL;
+ qglIndexiv = NULL;
+ qglIndexs = NULL;
+ qglIndexsv = NULL;
+ qglIndexub = NULL;
+ qglIndexubv = NULL;
+ qglInitNames = NULL;
+ qglInterleavedArrays = NULL;
+ qglIsEnabled = NULL;
+ qglIsList = NULL;
+ qglIsTexture = NULL;
+ qglLightModelf = NULL;
+ qglLightModelfv = NULL;
+ qglLightModeli = NULL;
+ qglLightModeliv = NULL;
+ qglLightf = NULL;
+ qglLightfv = NULL;
+ qglLighti = NULL;
+ qglLightiv = NULL;
+ qglLineStipple = NULL;
+ qglLineWidth = NULL;
+ qglListBase = NULL;
+ qglLoadIdentity = NULL;
+ qglLoadMatrixd = NULL;
+ qglLoadMatrixf = NULL;
+ qglLoadName = NULL;
+ qglLogicOp = NULL;
+ qglMap1d = NULL;
+ qglMap1f = NULL;
+ qglMap2d = NULL;
+ qglMap2f = NULL;
+ qglMapGrid1d = NULL;
+ qglMapGrid1f = NULL;
+ qglMapGrid2d = NULL;
+ qglMapGrid2f = NULL;
+ qglMaterialf = NULL;
+ qglMaterialfv = NULL;
+ qglMateriali = NULL;
+ qglMaterialiv = NULL;
+ qglMatrixMode = NULL;
+ qglMultMatrixd = NULL;
+ qglMultMatrixf = NULL;
+ qglNewList = NULL;
+ qglNormal3b = NULL;
+ qglNormal3bv = NULL;
+ qglNormal3d = NULL;
+ qglNormal3dv = NULL;
+ qglNormal3f = NULL;
+ qglNormal3fv = NULL;
+ qglNormal3i = NULL;
+ qglNormal3iv = NULL;
+ qglNormal3s = NULL;
+ qglNormal3sv = NULL;
+ qglNormalPointer = NULL;
+ qglOrtho = NULL;
+ qglPassThrough = NULL;
+ qglPixelMapfv = NULL;
+ qglPixelMapuiv = NULL;
+ qglPixelMapusv = NULL;
+ qglPixelStoref = NULL;
+ qglPixelStorei = NULL;
+ qglPixelTransferf = NULL;
+ qglPixelTransferi = NULL;
+ qglPixelZoom = NULL;
+ qglPointSize = NULL;
+ qglPolygonMode = NULL;
+ qglPolygonOffset = NULL;
+ qglPolygonStipple = NULL;
+ qglPopAttrib = NULL;
+ qglPopClientAttrib = NULL;
+ qglPopMatrix = NULL;
+ qglPopName = NULL;
+ qglPrioritizeTextures = NULL;
+ qglPushAttrib = NULL;
+ qglPushClientAttrib = NULL;
+ qglPushMatrix = NULL;
+ qglPushName = NULL;
+ qglRasterPos2d = NULL;
+ qglRasterPos2dv = NULL;
+ qglRasterPos2f = NULL;
+ qglRasterPos2fv = NULL;
+ qglRasterPos2i = NULL;
+ qglRasterPos2iv = NULL;
+ qglRasterPos2s = NULL;
+ qglRasterPos2sv = NULL;
+ qglRasterPos3d = NULL;
+ qglRasterPos3dv = NULL;
+ qglRasterPos3f = NULL;
+ qglRasterPos3fv = NULL;
+ qglRasterPos3i = NULL;
+ qglRasterPos3iv = NULL;
+ qglRasterPos3s = NULL;
+ qglRasterPos3sv = NULL;
+ qglRasterPos4d = NULL;
+ qglRasterPos4dv = NULL;
+ qglRasterPos4f = NULL;
+ qglRasterPos4fv = NULL;
+ qglRasterPos4i = NULL;
+ qglRasterPos4iv = NULL;
+ qglRasterPos4s = NULL;
+ qglRasterPos4sv = NULL;
+ qglReadBuffer = NULL;
+ qglReadPixels = NULL;
+ qglRectd = NULL;
+ qglRectdv = NULL;
+ qglRectf = NULL;
+ qglRectfv = NULL;
+ qglRecti = NULL;
+ qglRectiv = NULL;
+ qglRects = NULL;
+ qglRectsv = NULL;
+ qglRenderMode = NULL;
+ qglRotated = NULL;
+ qglRotatef = NULL;
+ qglScaled = NULL;
+ qglScalef = NULL;
+ qglScissor = NULL;
+ qglSelectBuffer = NULL;
+ qglShadeModel = NULL;
+ qglStencilFunc = NULL;
+ qglStencilMask = NULL;
+ qglStencilOp = NULL;
+ qglTexCoord1d = NULL;
+ qglTexCoord1dv = NULL;
+ qglTexCoord1f = NULL;
+ qglTexCoord1fv = NULL;
+ qglTexCoord1i = NULL;
+ qglTexCoord1iv = NULL;
+ qglTexCoord1s = NULL;
+ qglTexCoord1sv = NULL;
+ qglTexCoord2d = NULL;
+ qglTexCoord2dv = NULL;
+ qglTexCoord2f = NULL;
+ qglTexCoord2fv = NULL;
+ qglTexCoord2i = NULL;
+ qglTexCoord2iv = NULL;
+ qglTexCoord2s = NULL;
+ qglTexCoord2sv = NULL;
+ qglTexCoord3d = NULL;
+ qglTexCoord3dv = NULL;
+ qglTexCoord3f = NULL;
+ qglTexCoord3fv = NULL;
+ qglTexCoord3i = NULL;
+ qglTexCoord3iv = NULL;
+ qglTexCoord3s = NULL;
+ qglTexCoord3sv = NULL;
+ qglTexCoord4d = NULL;
+ qglTexCoord4dv = NULL;
+ qglTexCoord4f = NULL;
+ qglTexCoord4fv = NULL;
+ qglTexCoord4i = NULL;
+ qglTexCoord4iv = NULL;
+ qglTexCoord4s = NULL;
+ qglTexCoord4sv = NULL;
+ qglTexCoordPointer = NULL;
+ qglTexEnvf = NULL;
+ qglTexEnvfv = NULL;
+ qglTexEnvi = NULL;
+ qglTexEnviv = NULL;
+ qglTexGend = NULL;
+ qglTexGendv = NULL;
+ qglTexGenf = NULL;
+ qglTexGenfv = NULL;
+ qglTexGeni = NULL;
+ qglTexGeniv = NULL;
+ qglTexImage1D = NULL;
+ qglTexImage2D = NULL;
+ qglTexParameterf = NULL;
+ qglTexParameterfv = NULL;
+ qglTexParameteri = NULL;
+ qglTexParameteriv = NULL;
+ qglTexSubImage1D = NULL;
+ qglTexSubImage2D = NULL;
+ qglTranslated = NULL;
+ qglTranslatef = NULL;
+ qglVertex2d = NULL;
+ qglVertex2dv = NULL;
+ qglVertex2f = NULL;
+ qglVertex2fv = NULL;
+ qglVertex2i = NULL;
+ qglVertex2iv = NULL;
+ qglVertex2s = NULL;
+ qglVertex2sv = NULL;
+ qglVertex3d = NULL;
+ qglVertex3dv = NULL;
+ qglVertex3f = NULL;
+ qglVertex3fv = NULL;
+ qglVertex3i = NULL;
+ qglVertex3iv = NULL;
+ qglVertex3s = NULL;
+ qglVertex3sv = NULL;
+ qglVertex4d = NULL;
+ qglVertex4dv = NULL;
+ qglVertex4f = NULL;
+ qglVertex4fv = NULL;
+ qglVertex4i = NULL;
+ qglVertex4iv = NULL;
+ qglVertex4s = NULL;
+ qglVertex4sv = NULL;
+ qglVertexPointer = NULL;
+ qglViewport = NULL;
+
+ qglActiveTextureARB = NULL;
+ qglClientActiveTextureARB = NULL;
+ qglMultiTexCoord1dARB = NULL;
+ qglMultiTexCoord1dvARB = NULL;
+ qglMultiTexCoord1fARB = NULL;
+ qglMultiTexCoord1fvARB = NULL;
+ qglMultiTexCoord1iARB = NULL;
+ qglMultiTexCoord1ivARB = NULL;
+ qglMultiTexCoord1sARB = NULL;
+ qglMultiTexCoord1svARB = NULL;
+ qglMultiTexCoord2dARB = NULL;
+ qglMultiTexCoord2dvARB = NULL;
+ qglMultiTexCoord2fARB = NULL;
+ qglMultiTexCoord2fvARB = NULL;
+ qglMultiTexCoord2iARB = NULL;
+ qglMultiTexCoord2ivARB = NULL;
+ qglMultiTexCoord2sARB = NULL;
+ qglMultiTexCoord2svARB = NULL;
+ qglMultiTexCoord3dARB = NULL;
+ qglMultiTexCoord3dvARB = NULL;
+ qglMultiTexCoord3fARB = NULL;
+ qglMultiTexCoord3fvARB = NULL;
+ qglMultiTexCoord3iARB = NULL;
+ qglMultiTexCoord3ivARB = NULL;
+ qglMultiTexCoord3sARB = NULL;
+ qglMultiTexCoord3svARB = NULL;
+ qglMultiTexCoord4dARB = NULL;
+ qglMultiTexCoord4dvARB = NULL;
+ qglMultiTexCoord4fARB = NULL;
+ qglMultiTexCoord4fvARB = NULL;
+ qglMultiTexCoord4iARB = NULL;
+ qglMultiTexCoord4ivARB = NULL;
+ qglMultiTexCoord4sARB = NULL;
+ qglMultiTexCoord4svARB = NULL;
+
+#ifdef _WIN32
+ qwglCopyContext = NULL;
+ qwglCreateContext = NULL;
+ qwglCreateLayerContext = NULL;
+ qwglDeleteContext = NULL;
+ qwglDescribeLayerPlane = NULL;
+ qwglGetCurrentContext = NULL;
+ qwglGetCurrentDC = NULL;
+ qwglGetLayerPaletteEntries = NULL;
+ qwglGetProcAddress = NULL;
+ qwglMakeCurrent = NULL;
+ qwglRealizeLayerPalette = NULL;
+ qwglSetLayerPaletteEntries = NULL;
+ qwglShareLists = NULL;
+ qwglSwapLayerBuffers = NULL;
+ qwglUseFontBitmaps = NULL;
+ qwglUseFontOutlines = NULL;
+
+ qwglChoosePixelFormat = NULL;
+ qwglDescribePixelFormat = NULL;
+ qwglGetPixelFormat = NULL;
+ qwglSetPixelFormat = NULL;
+ qwglSwapBuffers = NULL;
+
+ qwglSwapIntervalEXT = NULL;
+
+ qwglGetDeviceGammaRampEXT = NULL;
+ qwglSetDeviceGammaRampEXT = NULL;
+#endif
+
+#if defined (__linux__) || defined (__APPLE__)
+ qglXChooseVisual = NULL;
+ qglXCreateContext = NULL;
+ qglXDestroyContext = NULL;
+ qglXMakeCurrent = NULL;
+ qglXCopyContext = NULL;
+ qglXSwapBuffers = NULL;
+ qglXCreateGLXPixmap = NULL;
+ qglXDestroyGLXPixmap = NULL;
+ qglXQueryExtension = NULL;
+ qglXQueryVersion = NULL;
+ qglXIsDirect = NULL;
+ qglXGetConfig = NULL;
+ qglXGetCurrentContext = NULL;
+ qglXGetCurrentDrawable = NULL;
+ qglXWaitGL = NULL;
+ qglXWaitX = NULL;
+ qglXUseXFont = NULL;
+ qglXGetProcAddressARB = NULL;
+#endif
+
+ qgluPerspective = NULL;
+ qgluErrorString = NULL;
+ qgluLookAt = NULL;
+
+#ifdef ATIHACK_812
+ qglCullFace_real = NULL;
+ qglDisable_real = NULL;
+ qglEnable_real = NULL;
+ qglPolygonMode_real = NULL;
+#endif
+}
+
+/*
+** QGL_Init
+**
+** This is responsible for binding our qgl function pointers to
+** the appropriate GL stuff. In Windows this means doing a
+** LoadLibrary and a bunch of calls to GetProcAddress. On other
+** operating systems we need to do the right thing, whatever that
+** might be.
+**
+*/
+static int init_error;
+
+static void* safe_dlsym (void *handle, char *symbol)
+{
+#ifdef _WIN32
+ return GetProcAddress (handle, symbol);
+#endif
+
+#if defined (__linux__) || defined (__APPLE__)
+ void* ret = dlsym (handle, symbol);
+ const char *err = dlerror();
+ if (err)
+ {
+ init_error = 1;
+#ifndef __APPLE__
+ printf ("Error loading OpenGL libraries: %s\n", err);
+#else
+ printf ("Error loading OpenGL libraries: %s %s\n", err, symbol);
+#endif
+ }
+ return ret;
+#endif
+}
+
+#include <math.h>
+#include <stdlib.h>
+#ifdef _WIN32
+#define M_PI 3.14159
+#endif
+
+void WINAPI gluLookAt2 (GLdouble ex, GLdouble ey, GLdouble ez, GLdouble cx, GLdouble cy, GLdouble cz,
+ GLdouble ux, GLdouble uy, GLdouble uz)
+{
+ GLdouble x[3], y[3], z[3] = { ex-cx, ey-cy, ez-cz };
+ GLdouble inv;
+
+ inv = sqrt (z[0]*z[0] + z[1]*z[1] + z[2]*z[2]);
+ if (inv)
+ {
+ inv = 1.0/inv;
+ z[0] *= inv;
+ z[1] *= inv;
+ z[2] *= inv;
+ }
+
+ x[0] = uy*z[2] - uz*z[1];
+ x[1] = -ux*z[2] + uz*z[0];
+ x[2] = ux*z[1] - uy*z[0];
+
+ y[0] = z[1]*x[2] - z[2]*x[1];
+ y[1] = -z[0]*x[2] + z[2]*x[0];
+ y[2] = z[0]*x[1] - z[1]*x[0];
+
+ inv = sqrt(x[0]*x[0] + x[1]*x[1] + x[2]*x[2]);
+ if (inv)
+ {
+ x[0] *= inv;
+ x[1] *= inv;
+ x[2] *= inv;
+ }
+
+ inv = sqrt(y[0]*y[0] + y[1]*y[1] + y[2]*y[2]);
+ if (inv)
+ {
+ y[0] *= inv;
+ y[1] *= inv;
+ y[2] *= inv;
+ }
+
+ {
+ GLdouble m[16] = { x[0], y[0], z[0], 0, x[1], y[1], z[1], 0, x[2], y[2], z[2], 0, 0, 0, 0, 1 };
+ qglMultMatrixd(m);
+ qglTranslated(-ex, -ey, -ez);
+ }
+}
+
+void WINAPI gluPerspective2 (GLdouble fovy, GLdouble aspect, GLdouble zNear, GLdouble zFar)
+{
+ GLdouble y = zNear * tan (fovy * M_PI / 360.0);
+ qglFrustum (-y*aspect, y*aspect, -y, y, zNear, zFar);
+}
+
+static void* WINAPI ResizeImage (GLubyte* old_image, int srcw, int srch, int destw, int desth)
+{
+ int i, j;
+ float sx, sy;
+ GLubyte* new_image = (GLubyte *)malloc (destw*desth*4*sizeof(GLubyte));
+ if (new_image == NULL)
+ return NULL;
+
+ if (destw > 1)
+ sx = (GLfloat) (srcw-1) / (GLfloat) (destw-1);
+ else
+ sx = (GLfloat) (srcw-1);
+ if (desth > 1)
+ sy = (GLfloat) (srch-1) / (GLfloat) (desth-1);
+ else
+ sy = (GLfloat) (srch-1);
+
+ for (i = 0; i < desth; i++)
+ {
+ GLint ii = (GLint)(i * sy);
+ for (j = 0; j < destw; j++)
+ {
+ GLint jj = (GLint)(j * sx);
+ GLubyte *src = old_image + (ii * srcw + jj) * 4;
+ GLubyte *dst = new_image + (i * destw + j) * 4;
+
+ *dst++ = *src++;
+ *dst++ = *src++;
+ *dst++ = *src++;
+ *dst++ = *src++;
+ }
+ }
+
+ return new_image;
+}
+
+#define CEILING(A, B) ( (A) % (B) == 0 ? (A)/(B) : (A)/(B)+1 )
+
+typedef struct glu_error_struct
+{
+ int errnum;
+ const char *errstr;
+} GLU_ERROR_STRUCT;
+
+GLU_ERROR_STRUCT glu_errlist[] = {
+ {GL_NO_ERROR, "GL_NO_ERROR - no error"},
+ {GL_INVALID_ENUM, "GL_INVALID_ENUM - An unacceptable value is specified for an enumerated argument."},
+ {GL_INVALID_VALUE, "GL_INVALID_VALUE - A numeric argument is out of range."},
+ {GL_INVALID_OPERATION, "GL_INVALID_OPERATION - The specified operation is not allowed in the current state."},
+ {GL_STACK_OVERFLOW, "GL_STACK_OVERFLOW - Function would cause a stack overflow."},
+ {GL_STACK_UNDERFLOW, "GL_STACK_UNDERFLOW - Function would cause a stack underflow."},
+ {GL_OUT_OF_MEMORY, "GL_OUT_OF_MEMORY - There is not enough memory left to execute the function."},
+ {-1, NULL}
+};
+
+const GLubyte* WINAPI gluErrorString(GLenum errCode )
+{
+ int search = 0;
+ for (search = 0; glu_errlist[search].errstr; search++)
+ {
+ if (errCode == glu_errlist[search].errnum)
+ return (const char *)glu_errlist[search].errstr;
+ } //end for
+ return "Unknown error";
+}
+
+#ifdef ATIHACK_812
+int ATIhack_culling;
+GLenum ATIhack_cullmode;
+GLenum ATIhack_backmode;
+GLenum ATIhack_frontmode;
+
+static void ATIhack_update(void)
+{
+ if(!ATIhack_culling || (GL_FRONT_AND_BACK == ATIhack_cullmode))
+ {
+ qglPolygonMode_real(GL_FRONT, ATIhack_frontmode);
+ qglPolygonMode_real(GL_BACK, ATIhack_backmode);
+ }
+ else
+ switch(ATIhack_cullmode)
+ {
+ case GL_FRONT:
+ qglPolygonMode_real(GL_FRONT_AND_BACK, ATIhack_backmode);
+ break;
+ case GL_BACK:
+ qglPolygonMode_real(GL_FRONT_AND_BACK, ATIhack_frontmode);
+ default:
+ break;
+ }
+}
+
+void APIENTRY qglEnable_ATIHack(GLenum cap)
+{
+ qglEnable_real(cap);
+ if(GL_CULL_FACE != cap)
+ return;
+ if(ATIhack_culling)
+ return;
+ ATIhack_culling = 1;
+ ATIhack_update();
+}
+
+void APIENTRY qglDisable_ATIHack(GLenum cap)
+{
+ qglDisable_real(cap);
+ if(GL_CULL_FACE != cap)
+ return;
+ if(!ATIhack_culling)
+ return;
+ ATIhack_culling = 0;
+ ATIhack_update();
+}
+
+void APIENTRY qglCullFace_ATIHack(GLenum mode)
+{
+ if(ATIhack_cullmode == mode)
+ return;
+ qglCullFace_real(mode);
+ ATIhack_cullmode = mode;
+ ATIhack_update();
+}
+
+void APIENTRY qglPolygonMode_ATIHack(GLenum face, GLenum mode)
+{
+ switch(face)
+ {
+ case GL_FRONT:
+ if(ATIhack_frontmode == mode)
+ return;
+ ATIhack_frontmode = mode;
+ break;
+ case GL_BACK:
+ if(ATIhack_backmode == mode)
+ return;
+ ATIhack_backmode = mode;
+ break;
+ case GL_FRONT_AND_BACK:
+ if((ATIhack_frontmode == mode) && (ATIhack_backmode == mode))
+ return;
+ ATIhack_frontmode = ATIhack_backmode = mode;
+ default:
+ break;
+ }
+ ATIhack_update();
+}
+#endif
+
+int QGL_Init(const char *dllname, const char* gluname)
+{
+#ifdef _WIN32
+ g_hGLDLL = LoadLibrary(dllname);
+#endif
+
+#if defined (__linux__) || (__APPLE__)
+ const char *err;
+
+ // NOTE TTimo
+ // I don't like RTLD_LAZY|RTLD_GLOBAL too much .. it's dangerous
+ // maybe try RTLD_NOW? or would that break compatibility .. you never know when that stuff is going to explode
+ g_hGLDLL = dlopen(dllname, RTLD_LAZY|RTLD_GLOBAL);
+ err = dlerror();
+ if (err)
+ printf ("Error loading GL lib:\n%s\n", err);
+#endif
+ init_error = 0;
+
+ if (g_hGLDLL == NULL)
+ return 0;
+
+ Sys_Printf ("Loading GL library: %s ...", dllname);
+
+ qgluPerspective = &gluPerspective2;
+
+ qgluLookAt = &gluLookAt2;
+ qgluErrorString = &gluErrorString;
+ qglAccum = safe_dlsym (g_hGLDLL, "glAccum" );
+ qglAlphaFunc = safe_dlsym (g_hGLDLL, "glAlphaFunc" );
+ qglAreTexturesResident = safe_dlsym (g_hGLDLL, "glAreTexturesResident" );
+ qglArrayElement = safe_dlsym (g_hGLDLL, "glArrayElement" );
+ qglBegin = safe_dlsym (g_hGLDLL, "glBegin" );
+ qglBindTexture = safe_dlsym (g_hGLDLL, "glBindTexture" );
+ qglBitmap = safe_dlsym (g_hGLDLL, "glBitmap" );
+ qglBlendFunc = safe_dlsym (g_hGLDLL, "glBlendFunc" );
+ qglCallList = safe_dlsym (g_hGLDLL, "glCallList" );
+ qglCallLists = safe_dlsym (g_hGLDLL, "glCallLists" );
+ qglClear = safe_dlsym (g_hGLDLL, "glClear" );
+ qglClearAccum = safe_dlsym (g_hGLDLL, "glClearAccum" );
+ qglClearColor = safe_dlsym (g_hGLDLL, "glClearColor" );
+ qglClearDepth = safe_dlsym (g_hGLDLL, "glClearDepth" );
+ qglClearIndex = safe_dlsym (g_hGLDLL, "glClearIndex" );
+ qglClearStencil = safe_dlsym (g_hGLDLL, "glClearStencil" );
+ qglClipPlane = safe_dlsym (g_hGLDLL, "glClipPlane" );
+ qglColor3b = safe_dlsym (g_hGLDLL, "glColor3b" );
+ qglColor3bv = safe_dlsym (g_hGLDLL, "glColor3bv" );
+ qglColor3d = safe_dlsym (g_hGLDLL, "glColor3d" );
+ qglColor3dv = safe_dlsym (g_hGLDLL, "glColor3dv" );
+ qglColor3f = safe_dlsym (g_hGLDLL, "glColor3f" );
+ qglColor3fv = safe_dlsym (g_hGLDLL, "glColor3fv" );
+ qglColor3i = safe_dlsym (g_hGLDLL, "glColor3i" );
+ qglColor3iv = safe_dlsym (g_hGLDLL, "glColor3iv" );
+ qglColor3s = safe_dlsym (g_hGLDLL, "glColor3s" );
+ qglColor3sv = safe_dlsym (g_hGLDLL, "glColor3sv" );
+ qglColor3ub = safe_dlsym (g_hGLDLL, "glColor3ub" );
+ qglColor3ubv = safe_dlsym (g_hGLDLL, "glColor3ubv" );
+ qglColor3ui = safe_dlsym (g_hGLDLL, "glColor3ui" );
+ qglColor3uiv = safe_dlsym (g_hGLDLL, "glColor3uiv" );
+ qglColor3us = safe_dlsym (g_hGLDLL, "glColor3us" );
+ qglColor3usv = safe_dlsym (g_hGLDLL, "glColor3usv" );
+ qglColor4b = safe_dlsym (g_hGLDLL, "glColor4b" );
+ qglColor4bv = safe_dlsym (g_hGLDLL, "glColor4bv" );
+ qglColor4d = safe_dlsym (g_hGLDLL, "glColor4d" );
+ qglColor4dv = safe_dlsym (g_hGLDLL, "glColor4dv" );
+ qglColor4f = safe_dlsym (g_hGLDLL, "glColor4f" );
+ qglColor4fv = safe_dlsym (g_hGLDLL, "glColor4fv" );
+ qglColor4i = safe_dlsym (g_hGLDLL, "glColor4i" );
+ qglColor4iv = safe_dlsym (g_hGLDLL, "glColor4iv" );
+ qglColor4s = safe_dlsym (g_hGLDLL, "glColor4s" );
+ qglColor4sv = safe_dlsym (g_hGLDLL, "glColor4sv" );
+ qglColor4ub = safe_dlsym (g_hGLDLL, "glColor4ub" );
+ qglColor4ubv = safe_dlsym (g_hGLDLL, "glColor4ubv" );
+ qglColor4ui = safe_dlsym (g_hGLDLL, "glColor4ui" );
+ qglColor4uiv = safe_dlsym (g_hGLDLL, "glColor4uiv" );
+ qglColor4us = safe_dlsym (g_hGLDLL, "glColor4us" );
+ qglColor4usv = safe_dlsym (g_hGLDLL, "glColor4usv" );
+ qglColorMask = safe_dlsym (g_hGLDLL, "glColorMask" );
+ qglColorMaterial = safe_dlsym (g_hGLDLL, "glColorMaterial" );
+ qglColorPointer = safe_dlsym (g_hGLDLL, "glColorPointer" );
+ qglCopyPixels = safe_dlsym (g_hGLDLL, "glCopyPixels" );
+ qglCopyTexImage1D = safe_dlsym (g_hGLDLL, "glCopyTexImage1D" );
+ qglCopyTexImage2D = safe_dlsym (g_hGLDLL, "glCopyTexImage2D" );
+ qglCopyTexSubImage1D = safe_dlsym (g_hGLDLL, "glCopyTexSubImage1D" );
+ qglCopyTexSubImage2D = safe_dlsym (g_hGLDLL, "glCopyTexSubImage2D" );
+#ifdef ATIHACK_812
+ qglCullFace_real = safe_dlsym (g_hGLDLL, "glCullFace" );
+ qglCullFace = qglCullFace_real;
+#else
+ qglCullFace = safe_dlsym (g_hGLDLL, "glCullFace" );
+#endif
+ qglDeleteLists = safe_dlsym (g_hGLDLL, "glDeleteLists" );
+ qglDeleteTextures = safe_dlsym (g_hGLDLL, "glDeleteTextures" );
+ qglDepthFunc = safe_dlsym (g_hGLDLL, "glDepthFunc" );
+ qglDepthMask = safe_dlsym (g_hGLDLL, "glDepthMask" );
+ qglDepthRange = safe_dlsym (g_hGLDLL, "glDepthRange" );
+#ifdef ATIHACK_812
+ qglDisable_real = safe_dlsym (g_hGLDLL, "glDisable" );
+ qglDisable = qglDisable_real;
+#else
+ qglDisable = safe_dlsym (g_hGLDLL, "glDisable" );
+#endif
+ qglDisableClientState = safe_dlsym (g_hGLDLL, "glDisableClientState" );
+ qglDrawArrays = safe_dlsym (g_hGLDLL, "glDrawArrays" );
+ qglDrawBuffer = safe_dlsym (g_hGLDLL, "glDrawBuffer" );
+ qglDrawElements = safe_dlsym (g_hGLDLL, "glDrawElements" );
+ qglDrawPixels = safe_dlsym (g_hGLDLL, "glDrawPixels" );
+ qglEdgeFlag = safe_dlsym (g_hGLDLL, "glEdgeFlag" );
+ qglEdgeFlagPointer = safe_dlsym (g_hGLDLL, "glEdgeFlagPointer" );
+ qglEdgeFlagv = safe_dlsym (g_hGLDLL, "glEdgeFlagv" );
+#ifdef ATIHACK_812
+ qglEnable_real = safe_dlsym (g_hGLDLL, "glEnable" );
+ qglEnable = qglEnable_real;
+#else
+ qglEnable = safe_dlsym (g_hGLDLL, "glEnable" );
+#endif
+ qglEnableClientState = safe_dlsym (g_hGLDLL, "glEnableClientState" );
+ qglEnd = safe_dlsym (g_hGLDLL, "glEnd" );
+ qglEndList = safe_dlsym (g_hGLDLL, "glEndList" );
+ qglEvalCoord1d = safe_dlsym (g_hGLDLL, "glEvalCoord1d" );
+ qglEvalCoord1dv = safe_dlsym (g_hGLDLL, "glEvalCoord1dv" );
+ qglEvalCoord1f = safe_dlsym (g_hGLDLL, "glEvalCoord1f" );
+ qglEvalCoord1fv = safe_dlsym (g_hGLDLL, "glEvalCoord1fv" );
+ qglEvalCoord2d = safe_dlsym (g_hGLDLL, "glEvalCoord2d" );
+ qglEvalCoord2dv = safe_dlsym (g_hGLDLL, "glEvalCoord2dv" );
+ qglEvalCoord2f = safe_dlsym (g_hGLDLL, "glEvalCoord2f" );
+ qglEvalCoord2fv = safe_dlsym (g_hGLDLL, "glEvalCoord2fv" );
+ qglEvalMesh1 = safe_dlsym (g_hGLDLL, "glEvalMesh1" );
+ qglEvalMesh2 = safe_dlsym (g_hGLDLL, "glEvalMesh2" );
+ qglEvalPoint1 = safe_dlsym (g_hGLDLL, "glEvalPoint1" );
+ qglEvalPoint2 = safe_dlsym (g_hGLDLL, "glEvalPoint2" );
+ qglFeedbackBuffer = safe_dlsym (g_hGLDLL, "glFeedbackBuffer" );
+ qglFinish = safe_dlsym (g_hGLDLL, "glFinish" );
+ qglFlush = safe_dlsym (g_hGLDLL, "glFlush" );
+ qglFogf = safe_dlsym (g_hGLDLL, "glFogf" );
+ qglFogfv = safe_dlsym (g_hGLDLL, "glFogfv" );
+ qglFogi = safe_dlsym (g_hGLDLL, "glFogi" );
+ qglFogiv = safe_dlsym (g_hGLDLL, "glFogiv" );
+ qglFrontFace = safe_dlsym (g_hGLDLL, "glFrontFace" );
+ qglFrustum = safe_dlsym (g_hGLDLL, "glFrustum" );
+ qglGenLists = safe_dlsym (g_hGLDLL, "glGenLists" );
+ qglGenTextures = safe_dlsym (g_hGLDLL, "glGenTextures" );
+ qglGetBooleanv = safe_dlsym (g_hGLDLL, "glGetBooleanv" );
+ qglGetClipPlane = safe_dlsym (g_hGLDLL, "glGetClipPlane" );
+ qglGetDoublev = safe_dlsym (g_hGLDLL, "glGetDoublev" );
+ qglGetError = safe_dlsym (g_hGLDLL, "glGetError" );
+ qglGetFloatv = safe_dlsym (g_hGLDLL, "glGetFloatv" );
+ qglGetIntegerv = safe_dlsym (g_hGLDLL, "glGetIntegerv" );
+ qglGetLightfv = safe_dlsym (g_hGLDLL, "glGetLightfv" );
+ qglGetLightiv = safe_dlsym (g_hGLDLL, "glGetLightiv" );
+ qglGetMapdv = safe_dlsym (g_hGLDLL, "glGetMapdv" );
+ qglGetMapfv = safe_dlsym (g_hGLDLL, "glGetMapfv" );
+ qglGetMapiv = safe_dlsym (g_hGLDLL, "glGetMapiv" );
+ qglGetMaterialfv = safe_dlsym (g_hGLDLL, "glGetMaterialfv" );
+ qglGetMaterialiv = safe_dlsym (g_hGLDLL, "glGetMaterialiv" );
+ qglGetPixelMapfv = safe_dlsym (g_hGLDLL, "glGetPixelMapfv" );
+ qglGetPixelMapuiv = safe_dlsym (g_hGLDLL, "glGetPixelMapuiv" );
+ qglGetPixelMapusv = safe_dlsym (g_hGLDLL, "glGetPixelMapusv" );
+ qglGetPointerv = safe_dlsym (g_hGLDLL, "glGetPointerv" );
+ qglGetPolygonStipple = safe_dlsym (g_hGLDLL, "glGetPolygonStipple" );
+ qglGetString = safe_dlsym (g_hGLDLL, "glGetString" );
+ qglGetTexEnvfv = safe_dlsym (g_hGLDLL, "glGetTexEnvfv" );
+ qglGetTexEnviv = safe_dlsym (g_hGLDLL, "glGetTexEnviv" );
+ qglGetTexGendv = safe_dlsym (g_hGLDLL, "glGetTexGendv" );
+ qglGetTexGenfv = safe_dlsym (g_hGLDLL, "glGetTexGenfv" );
+ qglGetTexGeniv = safe_dlsym (g_hGLDLL, "glGetTexGeniv" );
+ qglGetTexImage = safe_dlsym (g_hGLDLL, "glGetTexImage" );
+ qglGetTexLevelParameterfv = safe_dlsym (g_hGLDLL, "glGetTexLevelParameterfv" );
+ qglGetTexLevelParameteriv = safe_dlsym (g_hGLDLL, "glGetTexLevelParameteriv" );
+ qglGetTexParameterfv = safe_dlsym (g_hGLDLL, "glGetTexParameterfv" );
+ qglGetTexParameteriv = safe_dlsym (g_hGLDLL, "glGetTexParameteriv" );
+ qglHint = safe_dlsym (g_hGLDLL, "glHint" );
+ qglIndexMask = safe_dlsym (g_hGLDLL, "glIndexMask" );
+ qglIndexPointer = safe_dlsym (g_hGLDLL, "glIndexPointer" );
+ qglIndexd = safe_dlsym (g_hGLDLL, "glIndexd" );
+ qglIndexdv = safe_dlsym (g_hGLDLL, "glIndexdv" );
+ qglIndexf = safe_dlsym (g_hGLDLL, "glIndexf" );
+ qglIndexfv = safe_dlsym (g_hGLDLL, "glIndexfv" );
+ qglIndexi = safe_dlsym (g_hGLDLL, "glIndexi" );
+ qglIndexiv = safe_dlsym (g_hGLDLL, "glIndexiv" );
+ qglIndexs = safe_dlsym (g_hGLDLL, "glIndexs" );
+ qglIndexsv = safe_dlsym (g_hGLDLL, "glIndexsv" );
+ qglIndexub = safe_dlsym (g_hGLDLL, "glIndexub" );
+ qglIndexubv = safe_dlsym (g_hGLDLL, "glIndexubv" );
+ qglInitNames = safe_dlsym (g_hGLDLL, "glInitNames" );
+ qglInterleavedArrays = safe_dlsym (g_hGLDLL, "glInterleavedArrays" );
+ qglIsEnabled = safe_dlsym (g_hGLDLL, "glIsEnabled" );
+ qglIsList = safe_dlsym (g_hGLDLL, "glIsList" );
+ qglIsTexture = safe_dlsym (g_hGLDLL, "glIsTexture" );
+ qglLightModelf = safe_dlsym (g_hGLDLL, "glLightModelf" );
+ qglLightModelfv = safe_dlsym (g_hGLDLL, "glLightModelfv" );
+ qglLightModeli = safe_dlsym (g_hGLDLL, "glLightModeli" );
+ qglLightModeliv = safe_dlsym (g_hGLDLL, "glLightModeliv" );
+ qglLightf = safe_dlsym (g_hGLDLL, "glLightf" );
+ qglLightfv = safe_dlsym (g_hGLDLL, "glLightfv" );
+ qglLighti = safe_dlsym (g_hGLDLL, "glLighti" );
+ qglLightiv = safe_dlsym (g_hGLDLL, "glLightiv" );
+ qglLineStipple = safe_dlsym (g_hGLDLL, "glLineStipple" );
+ qglLineWidth = safe_dlsym (g_hGLDLL, "glLineWidth" );
+ qglListBase = safe_dlsym (g_hGLDLL, "glListBase" );
+ qglLoadIdentity = safe_dlsym (g_hGLDLL, "glLoadIdentity" );
+ qglLoadMatrixd = safe_dlsym (g_hGLDLL, "glLoadMatrixd" );
+ qglLoadMatrixf = safe_dlsym (g_hGLDLL, "glLoadMatrixf" );
+ qglLoadName = safe_dlsym (g_hGLDLL, "glLoadName" );
+ qglLogicOp = safe_dlsym (g_hGLDLL, "glLogicOp" );
+ qglMap1d = safe_dlsym (g_hGLDLL, "glMap1d" );
+ qglMap1f = safe_dlsym (g_hGLDLL, "glMap1f" );
+ qglMap2d = safe_dlsym (g_hGLDLL, "glMap2d" );
+ qglMap2f = safe_dlsym (g_hGLDLL, "glMap2f" );
+ qglMapGrid1d = safe_dlsym (g_hGLDLL, "glMapGrid1d" );
+ qglMapGrid1f = safe_dlsym (g_hGLDLL, "glMapGrid1f" );
+ qglMapGrid2d = safe_dlsym (g_hGLDLL, "glMapGrid2d" );
+ qglMapGrid2f = safe_dlsym (g_hGLDLL, "glMapGrid2f" );
+ qglMaterialf = safe_dlsym (g_hGLDLL, "glMaterialf" );
+ qglMaterialfv = safe_dlsym (g_hGLDLL, "glMaterialfv" );
+ qglMateriali = safe_dlsym (g_hGLDLL, "glMateriali" );
+ qglMaterialiv = safe_dlsym (g_hGLDLL, "glMaterialiv" );
+ qglMatrixMode = safe_dlsym (g_hGLDLL, "glMatrixMode" );
+ qglMultMatrixd = safe_dlsym (g_hGLDLL, "glMultMatrixd" );
+ qglMultMatrixf = safe_dlsym (g_hGLDLL, "glMultMatrixf" );
+ qglNewList = safe_dlsym (g_hGLDLL, "glNewList" );
+ qglNormal3b = safe_dlsym (g_hGLDLL, "glNormal3b" );
+ qglNormal3bv = safe_dlsym (g_hGLDLL, "glNormal3bv" );
+ qglNormal3d = safe_dlsym (g_hGLDLL, "glNormal3d" );
+ qglNormal3dv = safe_dlsym (g_hGLDLL, "glNormal3dv" );
+ qglNormal3f = safe_dlsym (g_hGLDLL, "glNormal3f" );
+ qglNormal3fv = safe_dlsym (g_hGLDLL, "glNormal3fv" );
+ qglNormal3i = safe_dlsym (g_hGLDLL, "glNormal3i" );
+ qglNormal3iv = safe_dlsym (g_hGLDLL, "glNormal3iv" );
+ qglNormal3s = safe_dlsym (g_hGLDLL, "glNormal3s" );
+ qglNormal3sv = safe_dlsym (g_hGLDLL, "glNormal3sv" );
+ qglNormalPointer = safe_dlsym (g_hGLDLL, "glNormalPointer" );
+ qglOrtho = safe_dlsym (g_hGLDLL, "glOrtho" );
+ qglPassThrough = safe_dlsym (g_hGLDLL, "glPassThrough" );
+ qglPixelMapfv = safe_dlsym (g_hGLDLL, "glPixelMapfv" );
+ qglPixelMapuiv = safe_dlsym (g_hGLDLL, "glPixelMapuiv" );
+ qglPixelMapusv = safe_dlsym (g_hGLDLL, "glPixelMapusv" );
+ qglPixelStoref = safe_dlsym (g_hGLDLL, "glPixelStoref" );
+ qglPixelStorei = safe_dlsym (g_hGLDLL, "glPixelStorei" );
+ qglPixelTransferf = safe_dlsym (g_hGLDLL, "glPixelTransferf" );
+ qglPixelTransferi = safe_dlsym (g_hGLDLL, "glPixelTransferi" );
+ qglPixelZoom = safe_dlsym (g_hGLDLL, "glPixelZoom" );
+ qglPointSize = safe_dlsym (g_hGLDLL, "glPointSize" );
+#ifdef ATIHACK_812
+ qglPolygonMode_real = safe_dlsym (g_hGLDLL, "glPolygonMode" );
+ qglPolygonMode = qglPolygonMode_real;
+#else
+ qglPolygonMode = safe_dlsym (g_hGLDLL, "glPolygonMode" );
+#endif
+ qglPolygonOffset = safe_dlsym (g_hGLDLL, "glPolygonOffset" );
+ qglPolygonStipple = safe_dlsym (g_hGLDLL, "glPolygonStipple" );
+ qglPopAttrib = safe_dlsym (g_hGLDLL, "glPopAttrib" );
+ qglPopClientAttrib = safe_dlsym (g_hGLDLL, "glPopClientAttrib" );
+ qglPopMatrix = safe_dlsym (g_hGLDLL, "glPopMatrix" );
+ qglPopName = safe_dlsym (g_hGLDLL, "glPopName" );
+ qglPrioritizeTextures = safe_dlsym (g_hGLDLL, "glPrioritizeTextures" );
+ qglPushAttrib = safe_dlsym (g_hGLDLL, "glPushAttrib" );
+ qglPushClientAttrib = safe_dlsym (g_hGLDLL, "glPushClientAttrib" );
+ qglPushMatrix = safe_dlsym (g_hGLDLL, "glPushMatrix" );
+ qglPushName = safe_dlsym (g_hGLDLL, "glPushName" );
+ qglRasterPos2d = safe_dlsym (g_hGLDLL, "glRasterPos2d" );
+ qglRasterPos2dv = safe_dlsym (g_hGLDLL, "glRasterPos2dv" );
+ qglRasterPos2f = safe_dlsym (g_hGLDLL, "glRasterPos2f" );
+ qglRasterPos2fv = safe_dlsym (g_hGLDLL, "glRasterPos2fv" );
+ qglRasterPos2i = safe_dlsym (g_hGLDLL, "glRasterPos2i" );
+ qglRasterPos2iv = safe_dlsym (g_hGLDLL, "glRasterPos2iv" );
+ qglRasterPos2s = safe_dlsym (g_hGLDLL, "glRasterPos2s" );
+ qglRasterPos2sv = safe_dlsym (g_hGLDLL, "glRasterPos2sv" );
+ qglRasterPos3d = safe_dlsym (g_hGLDLL, "glRasterPos3d" );
+ qglRasterPos3dv = safe_dlsym (g_hGLDLL, "glRasterPos3dv" );
+ qglRasterPos3f = safe_dlsym (g_hGLDLL, "glRasterPos3f" );
+ qglRasterPos3fv = safe_dlsym (g_hGLDLL, "glRasterPos3fv" );
+ qglRasterPos3i = safe_dlsym (g_hGLDLL, "glRasterPos3i" );
+ qglRasterPos3iv = safe_dlsym (g_hGLDLL, "glRasterPos3iv" );
+ qglRasterPos3s = safe_dlsym (g_hGLDLL, "glRasterPos3s" );
+ qglRasterPos3sv = safe_dlsym (g_hGLDLL, "glRasterPos3sv" );
+ qglRasterPos4d = safe_dlsym (g_hGLDLL, "glRasterPos4d" );
+ qglRasterPos4dv = safe_dlsym (g_hGLDLL, "glRasterPos4dv" );
+ qglRasterPos4f = safe_dlsym (g_hGLDLL, "glRasterPos4f" );
+ qglRasterPos4fv = safe_dlsym (g_hGLDLL, "glRasterPos4fv" );
+ qglRasterPos4i = safe_dlsym (g_hGLDLL, "glRasterPos4i" );
+ qglRasterPos4iv = safe_dlsym (g_hGLDLL, "glRasterPos4iv" );
+ qglRasterPos4s = safe_dlsym (g_hGLDLL, "glRasterPos4s" );
+ qglRasterPos4sv = safe_dlsym (g_hGLDLL, "glRasterPos4sv" );
+ qglReadBuffer = safe_dlsym (g_hGLDLL, "glReadBuffer" );
+ qglReadPixels = safe_dlsym (g_hGLDLL, "glReadPixels" );
+ qglRectd = safe_dlsym (g_hGLDLL, "glRectd" );
+ qglRectdv = safe_dlsym (g_hGLDLL, "glRectdv" );
+ qglRectf = safe_dlsym (g_hGLDLL, "glRectf" );
+ qglRectfv = safe_dlsym (g_hGLDLL, "glRectfv" );
+ qglRecti = safe_dlsym (g_hGLDLL, "glRecti" );
+ qglRectiv = safe_dlsym (g_hGLDLL, "glRectiv" );
+ qglRects = safe_dlsym (g_hGLDLL, "glRects" );
+ qglRectsv = safe_dlsym (g_hGLDLL, "glRectsv" );
+ qglRenderMode = safe_dlsym (g_hGLDLL, "glRenderMode" );
+ qglRotated = safe_dlsym (g_hGLDLL, "glRotated" );
+ qglRotatef = safe_dlsym (g_hGLDLL, "glRotatef" );
+ qglScaled = safe_dlsym (g_hGLDLL, "glScaled" );
+ qglScalef = safe_dlsym (g_hGLDLL, "glScalef" );
+ qglScissor = safe_dlsym (g_hGLDLL, "glScissor" );
+ qglSelectBuffer = safe_dlsym (g_hGLDLL, "glSelectBuffer" );
+ qglShadeModel = safe_dlsym (g_hGLDLL, "glShadeModel" );
+ qglStencilFunc = safe_dlsym (g_hGLDLL, "glStencilFunc" );
+ qglStencilMask = safe_dlsym (g_hGLDLL, "glStencilMask" );
+ qglStencilOp = safe_dlsym (g_hGLDLL, "glStencilOp" );
+ qglTexCoord1d = safe_dlsym (g_hGLDLL, "glTexCoord1d" );
+ qglTexCoord1dv = safe_dlsym (g_hGLDLL, "glTexCoord1dv" );
+ qglTexCoord1f = safe_dlsym (g_hGLDLL, "glTexCoord1f" );
+ qglTexCoord1fv = safe_dlsym (g_hGLDLL, "glTexCoord1fv" );
+ qglTexCoord1i = safe_dlsym (g_hGLDLL, "glTexCoord1i" );
+ qglTexCoord1iv = safe_dlsym (g_hGLDLL, "glTexCoord1iv" );
+ qglTexCoord1s = safe_dlsym (g_hGLDLL, "glTexCoord1s" );
+ qglTexCoord1sv = safe_dlsym (g_hGLDLL, "glTexCoord1sv" );
+ qglTexCoord2d = safe_dlsym (g_hGLDLL, "glTexCoord2d" );
+ qglTexCoord2dv = safe_dlsym (g_hGLDLL, "glTexCoord2dv" );
+ qglTexCoord2f = safe_dlsym (g_hGLDLL, "glTexCoord2f" );
+ qglTexCoord2fv = safe_dlsym (g_hGLDLL, "glTexCoord2fv" );
+ qglTexCoord2i = safe_dlsym (g_hGLDLL, "glTexCoord2i" );
+ qglTexCoord2iv = safe_dlsym (g_hGLDLL, "glTexCoord2iv" );
+ qglTexCoord2s = safe_dlsym (g_hGLDLL, "glTexCoord2s" );
+ qglTexCoord2sv = safe_dlsym (g_hGLDLL, "glTexCoord2sv" );
+ qglTexCoord3d = safe_dlsym (g_hGLDLL, "glTexCoord3d" );
+ qglTexCoord3dv = safe_dlsym (g_hGLDLL, "glTexCoord3dv" );
+ qglTexCoord3f = safe_dlsym (g_hGLDLL, "glTexCoord3f" );
+ qglTexCoord3fv = safe_dlsym (g_hGLDLL, "glTexCoord3fv" );
+ qglTexCoord3i = safe_dlsym (g_hGLDLL, "glTexCoord3i" );
+ qglTexCoord3iv = safe_dlsym (g_hGLDLL, "glTexCoord3iv" );
+ qglTexCoord3s = safe_dlsym (g_hGLDLL, "glTexCoord3s" );
+ qglTexCoord3sv = safe_dlsym (g_hGLDLL, "glTexCoord3sv" );
+ qglTexCoord4d = safe_dlsym (g_hGLDLL, "glTexCoord4d" );
+ qglTexCoord4dv = safe_dlsym (g_hGLDLL, "glTexCoord4dv" );
+ qglTexCoord4f = safe_dlsym (g_hGLDLL, "glTexCoord4f" );
+ qglTexCoord4fv = safe_dlsym (g_hGLDLL, "glTexCoord4fv" );
+ qglTexCoord4i = safe_dlsym (g_hGLDLL, "glTexCoord4i" );
+ qglTexCoord4iv = safe_dlsym (g_hGLDLL, "glTexCoord4iv" );
+ qglTexCoord4s = safe_dlsym (g_hGLDLL, "glTexCoord4s" );
+ qglTexCoord4sv = safe_dlsym (g_hGLDLL, "glTexCoord4sv" );
+ qglTexCoordPointer = safe_dlsym (g_hGLDLL, "glTexCoordPointer" );
+ qglTexEnvf = safe_dlsym (g_hGLDLL, "glTexEnvf" );
+ qglTexEnvfv = safe_dlsym (g_hGLDLL, "glTexEnvfv" );
+ qglTexEnvi = safe_dlsym (g_hGLDLL, "glTexEnvi" );
+ qglTexEnviv = safe_dlsym (g_hGLDLL, "glTexEnviv" );
+ qglTexGend = safe_dlsym (g_hGLDLL, "glTexGend" );
+ qglTexGendv = safe_dlsym (g_hGLDLL, "glTexGendv" );
+ qglTexGenf = safe_dlsym (g_hGLDLL, "glTexGenf" );
+ qglTexGenfv = safe_dlsym (g_hGLDLL, "glTexGenfv" );
+ qglTexGeni = safe_dlsym (g_hGLDLL, "glTexGeni" );
+ qglTexGeniv = safe_dlsym (g_hGLDLL, "glTexGeniv" );
+ qglTexImage1D = safe_dlsym (g_hGLDLL, "glTexImage1D" );
+ qglTexImage2D = safe_dlsym (g_hGLDLL, "glTexImage2D" );
+ qglTexParameterf = safe_dlsym (g_hGLDLL, "glTexParameterf" );
+ qglTexParameterfv = safe_dlsym (g_hGLDLL, "glTexParameterfv" );
+ qglTexParameteri = safe_dlsym (g_hGLDLL, "glTexParameteri" );
+ qglTexParameteriv = safe_dlsym (g_hGLDLL, "glTexParameteriv" );
+ qglTexSubImage1D = safe_dlsym (g_hGLDLL, "glTexSubImage1D" );
+ qglTexSubImage2D = safe_dlsym (g_hGLDLL, "glTexSubImage2D" );
+ qglTranslated = safe_dlsym (g_hGLDLL, "glTranslated" );
+ qglTranslatef = safe_dlsym (g_hGLDLL, "glTranslatef" );
+ qglVertex2d = safe_dlsym (g_hGLDLL, "glVertex2d" );
+ qglVertex2dv = safe_dlsym (g_hGLDLL, "glVertex2dv" );
+ qglVertex2f = safe_dlsym (g_hGLDLL, "glVertex2f" );
+ qglVertex2fv = safe_dlsym (g_hGLDLL, "glVertex2fv" );
+ qglVertex2i = safe_dlsym (g_hGLDLL, "glVertex2i" );
+ qglVertex2iv = safe_dlsym (g_hGLDLL, "glVertex2iv" );
+ qglVertex2s = safe_dlsym (g_hGLDLL, "glVertex2s" );
+ qglVertex2sv = safe_dlsym (g_hGLDLL, "glVertex2sv" );
+ qglVertex3d = safe_dlsym (g_hGLDLL, "glVertex3d" );
+ qglVertex3dv = safe_dlsym (g_hGLDLL, "glVertex3dv" );
+ qglVertex3f = safe_dlsym (g_hGLDLL, "glVertex3f" );
+ qglVertex3fv = safe_dlsym (g_hGLDLL, "glVertex3fv" );
+ qglVertex3i = safe_dlsym (g_hGLDLL, "glVertex3i" );
+ qglVertex3iv = safe_dlsym (g_hGLDLL, "glVertex3iv" );
+ qglVertex3s = safe_dlsym (g_hGLDLL, "glVertex3s" );
+ qglVertex3sv = safe_dlsym (g_hGLDLL, "glVertex3sv" );
+ qglVertex4d = safe_dlsym (g_hGLDLL, "glVertex4d" );
+ qglVertex4dv = safe_dlsym (g_hGLDLL, "glVertex4dv" );
+ qglVertex4f = safe_dlsym (g_hGLDLL, "glVertex4f" );
+ qglVertex4fv = safe_dlsym (g_hGLDLL, "glVertex4fv" );
+ qglVertex4i = safe_dlsym (g_hGLDLL, "glVertex4i" );
+ qglVertex4iv = safe_dlsym (g_hGLDLL, "glVertex4iv" );
+ qglVertex4s = safe_dlsym (g_hGLDLL, "glVertex4s" );
+ qglVertex4sv = safe_dlsym (g_hGLDLL, "glVertex4sv" );
+ qglVertexPointer = safe_dlsym (g_hGLDLL, "glVertexPointer" );
+ qglViewport = safe_dlsym (g_hGLDLL, "glViewport" );
+
+ // must be init with an active context
+ qglActiveTextureARB = NULL;
+ qglClientActiveTextureARB = NULL;
+ qglMultiTexCoord1dARB = NULL;
+ qglMultiTexCoord1dvARB = NULL;
+ qglMultiTexCoord1fARB = NULL;
+ qglMultiTexCoord1fvARB = NULL;
+ qglMultiTexCoord1iARB = NULL;
+ qglMultiTexCoord1ivARB = NULL;
+ qglMultiTexCoord1sARB = NULL;
+ qglMultiTexCoord1svARB = NULL;
+ qglMultiTexCoord2dARB = NULL;
+ qglMultiTexCoord2dvARB = NULL;
+ qglMultiTexCoord2fARB = NULL;
+ qglMultiTexCoord2fvARB = NULL;
+ qglMultiTexCoord2iARB = NULL;
+ qglMultiTexCoord2ivARB = NULL;
+ qglMultiTexCoord2sARB = NULL;
+ qglMultiTexCoord2svARB = NULL;
+ qglMultiTexCoord3dARB = NULL;
+ qglMultiTexCoord3dvARB = NULL;
+ qglMultiTexCoord3fARB = NULL;
+ qglMultiTexCoord3fvARB = NULL;
+ qglMultiTexCoord3iARB = NULL;
+ qglMultiTexCoord3ivARB = NULL;
+ qglMultiTexCoord3sARB = NULL;
+ qglMultiTexCoord3svARB = NULL;
+ qglMultiTexCoord4dARB = NULL;
+ qglMultiTexCoord4dvARB = NULL;
+ qglMultiTexCoord4fARB = NULL;
+ qglMultiTexCoord4fvARB = NULL;
+ qglMultiTexCoord4iARB = NULL;
+ qglMultiTexCoord4ivARB = NULL;
+ qglMultiTexCoord4sARB = NULL;
+ qglMultiTexCoord4svARB = NULL;
+
+#ifdef _WIN32
+ qwglCopyContext = safe_dlsym(g_hGLDLL, "wglCopyContext" );
+ qwglCreateContext = safe_dlsym(g_hGLDLL, "wglCreateContext");
+ qwglCreateLayerContext = safe_dlsym(g_hGLDLL, "wglCreateLayerContext" );
+ qwglDeleteContext = safe_dlsym(g_hGLDLL, "wglDeleteContext");
+ qwglDescribeLayerPlane = safe_dlsym(g_hGLDLL, "wglDescribeLayerPlane" );
+ qwglGetCurrentContext = safe_dlsym(g_hGLDLL, "wglGetCurrentContext" );
+ qwglGetCurrentDC = safe_dlsym(g_hGLDLL, "wglGetCurrentDC" );
+ qwglGetLayerPaletteEntries = safe_dlsym(g_hGLDLL, "wglGetLayerPaletteEntries" );
+ qwglGetProcAddress = safe_dlsym(g_hGLDLL, "wglGetProcAddress" );
+ qwglMakeCurrent = safe_dlsym(g_hGLDLL, "wglMakeCurrent" );
+ qwglRealizeLayerPalette = safe_dlsym(g_hGLDLL, "wglRealizeLayerPalette" );
+ qwglSetLayerPaletteEntries = safe_dlsym(g_hGLDLL, "wglSetLayerPaletteEntries" );
+ qwglShareLists = safe_dlsym(g_hGLDLL, "wglShareLists" );
+ qwglSwapLayerBuffers = safe_dlsym(g_hGLDLL, "wglSwapLayerBuffers" );
+ qwglUseFontBitmaps = safe_dlsym(g_hGLDLL, "wglUseFontBitmapsA" );
+ qwglUseFontOutlines = safe_dlsym(g_hGLDLL, "wglUseFontOutlinesA" );
+
+ qwglChoosePixelFormat = safe_dlsym(g_hGLDLL, "wglChoosePixelFormat" );
+ qwglDescribePixelFormat = safe_dlsym(g_hGLDLL, "wglDescribePixelFormat" );
+ qwglGetPixelFormat = safe_dlsym(g_hGLDLL, "wglGetPixelFormat" );
+ qwglSetPixelFormat = safe_dlsym(g_hGLDLL, "wglSetPixelFormat" );
+ qwglSwapBuffers = safe_dlsym(g_hGLDLL, "wglSwapBuffers" );
+
+ qwglSwapIntervalEXT = 0;
+ qglPointParameterfEXT = 0;
+ qglPointParameterfvEXT = 0;
+ qglColorTableEXT = 0;
+ qglSelectTextureSGIS = 0;
+ qglMTexCoord2fSGIS = 0;
+#endif
+
+#if defined (__linux__) || defined (__APPLE__)
+ qglXChooseVisual = safe_dlsym (g_hGLDLL, "glXChooseVisual");
+ qglXCreateContext = safe_dlsym (g_hGLDLL, "glXCreateContext");
+ qglXDestroyContext = safe_dlsym (g_hGLDLL, "glXDestroyContext");
+ qglXMakeCurrent = safe_dlsym (g_hGLDLL, "glXMakeCurrent");
+ qglXCopyContext = safe_dlsym (g_hGLDLL, "glXCopyContext");
+ qglXSwapBuffers = safe_dlsym (g_hGLDLL, "glXSwapBuffers");
+ qglXCreateGLXPixmap = safe_dlsym (g_hGLDLL, "glXCreateGLXPixmap");
+ qglXDestroyGLXPixmap = safe_dlsym (g_hGLDLL, "glXDestroyGLXPixmap");
+ qglXQueryExtension = safe_dlsym (g_hGLDLL, "glXQueryExtension");
+ qglXQueryVersion = safe_dlsym (g_hGLDLL, "glXQueryVersion");
+ qglXIsDirect = safe_dlsym (g_hGLDLL, "glXIsDirect");
+ qglXGetConfig = safe_dlsym (g_hGLDLL, "glXGetConfig");
+ qglXGetCurrentContext = safe_dlsym (g_hGLDLL, "glXGetCurrentContext");
+ qglXGetCurrentDrawable = safe_dlsym (g_hGLDLL, "glXGetCurrentDrawable");
+ qglXWaitGL = safe_dlsym (g_hGLDLL, "glXWaitGL");
+ qglXWaitX = safe_dlsym (g_hGLDLL, "glXWaitX");
+ qglXUseXFont = safe_dlsym (g_hGLDLL, "glXUseXFont");
+// qglXGetProcAddressARB = dlsym (g_hGLDLL, "glXGetProcAddressARB"); // Utah-GLX fix
+#endif
+
+ qglPointParameterfEXT = 0;
+ qglPointParameterfvEXT = 0;
+ qglColorTableEXT = 0;
+ qglSelectTextureSGIS = 0;
+ qglMTexCoord2fSGIS = 0;
+
+ // texture compression
+ Sys_Printf ("Done.\n");
+
+#ifdef ATIHACK_812
+ ATIhack_culling = 0;
+ ATIhack_cullmode = GL_BACK;
+ ATIhack_backmode = GL_FILL;
+ ATIhack_frontmode = GL_FILL;
+#endif
+
+ if (init_error == 1)
+ return 0;
+
+ return 1;
+}
+
+int GL_ExtensionSupported (const char *extension)
+{
+ const GLubyte *extensions = NULL;
+ const GLubyte *start;
+ GLubyte *where, *terminator;
+
+ // Extension names should not have spaces.
+ where = (GLubyte *) strchr (extension, ' ');
+ if (where || *extension == '\0')
+ return 0;
+
+ extensions = qglGetString (GL_EXTENSIONS);
+#ifndef __APPLE__
+ if (!extensions)
+ return 0;
+#endif
+
+ // It takes a bit of care to be fool-proof about parsing the
+ // OpenGL extensions string. Don't be fooled by sub-strings, etc.
+ for (start = extensions; ;)
+ {
+ where = (GLubyte *) strstr ((const char *) start, extension);
+ if (!where)
+ break;
+
+ terminator = where + strlen (extension);
+ if (where == start || *(where - 1) == ' ')
+ if (*terminator == ' ' || *terminator == '\0')
+ return 1;
+
+ start = terminator;
+ }
+
+ return 0;
+}
+
+void* Sys_GLGetExtension (const char *symbol)
+{
+#if defined (__linux__) || defined (__APPLE__)
+ if (qglXGetProcAddressARB == NULL)
+ return NULL;
+ else
+ return qglXGetProcAddressARB ((GLubyte*)symbol);
+#else
+ return qwglGetProcAddress (symbol);
+#endif
+}
+
+void QGL_InitExtensions ()
+{
+ if (GL_ExtensionSupported ("GL_ARB_multitexture"))
+ {
+ qglActiveTextureARB = Sys_GLGetExtension ("glActiveTextureARB");
+ qglClientActiveTextureARB = Sys_GLGetExtension ("glClientActiveTextureARB");
+ qglMultiTexCoord1dARB = Sys_GLGetExtension ("glMultiTexCoord1dARB");
+ qglMultiTexCoord1dvARB = Sys_GLGetExtension ("glMultiTexCoord1dvARB");
+ qglMultiTexCoord1fARB = Sys_GLGetExtension ("glMultiTexCoord1fARB");
+ qglMultiTexCoord1fvARB = Sys_GLGetExtension ("glMultiTexCoord1fvARB");
+ qglMultiTexCoord1iARB = Sys_GLGetExtension ("glMultiTexCoord1iARB");
+ qglMultiTexCoord1ivARB = Sys_GLGetExtension ("glMultiTexCoord1ivARB");
+ qglMultiTexCoord1sARB = Sys_GLGetExtension ("glMultiTexCoord1sARB");
+ qglMultiTexCoord1svARB = Sys_GLGetExtension ("glMultiTexCoord1svARB");
+ qglMultiTexCoord2dARB = Sys_GLGetExtension ("glMultiTexCoord2dARB");
+ qglMultiTexCoord2dvARB = Sys_GLGetExtension ("glMultiTexCoord2dvARB");
+ qglMultiTexCoord2fARB = Sys_GLGetExtension ("glMultiTexCoord2fARB");
+ qglMultiTexCoord2fvARB = Sys_GLGetExtension ("glMultiTexCoord2fvARB");
+ qglMultiTexCoord2iARB = Sys_GLGetExtension ("glMultiTexCoord2iARB");
+ qglMultiTexCoord2ivARB = Sys_GLGetExtension ("glMultiTexCoord2ivARB");
+ qglMultiTexCoord2sARB = Sys_GLGetExtension ("glMultiTexCoord2sARB");
+ qglMultiTexCoord2svARB = Sys_GLGetExtension ("glMultiTexCoord2svARB");
+ qglMultiTexCoord3dARB = Sys_GLGetExtension ("glMultiTexCoord3dARB");
+ qglMultiTexCoord3dvARB = Sys_GLGetExtension ("glMultiTexCoord3dvARB");
+ qglMultiTexCoord3fARB = Sys_GLGetExtension ("glMultiTexCoord3fARB");
+ qglMultiTexCoord3fvARB = Sys_GLGetExtension ("glMultiTexCoord3fvARB");
+ qglMultiTexCoord3iARB = Sys_GLGetExtension ("glMultiTexCoord3iARB");
+ qglMultiTexCoord3ivARB = Sys_GLGetExtension ("glMultiTexCoord3ivARB");
+ qglMultiTexCoord3sARB = Sys_GLGetExtension ("glMultiTexCoord3sARB");
+ qglMultiTexCoord3svARB = Sys_GLGetExtension ("glMultiTexCoord3svARB");
+ qglMultiTexCoord4dARB = Sys_GLGetExtension ("glMultiTexCoord4dARB");
+ qglMultiTexCoord4dvARB = Sys_GLGetExtension ("glMultiTexCoord4dvARB");
+ qglMultiTexCoord4fARB = Sys_GLGetExtension ("glMultiTexCoord4fARB");
+ qglMultiTexCoord4fvARB = Sys_GLGetExtension ("glMultiTexCoord4fvARB");
+ qglMultiTexCoord4iARB = Sys_GLGetExtension ("glMultiTexCoord4iARB");
+ qglMultiTexCoord4ivARB = Sys_GLGetExtension ("glMultiTexCoord4ivARB");
+ qglMultiTexCoord4sARB = Sys_GLGetExtension ("glMultiTexCoord4sARB");
+ qglMultiTexCoord4svARB = Sys_GLGetExtension ("glMultiTexCoord4svARB");
+ }
+}