]> de.git.xonotic.org Git - xonotic/netradiant.git/blobdiff - radiant/select.cpp
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[xonotic/netradiant.git] / radiant / select.cpp
index 72637684b8f3e783bdeb63413d30745f54c81e29..3364fd3bd32ab573ee442d01cba1042b5f0f704e 100644 (file)
-/*\r
-Copyright (C) 1999-2007 id Software, Inc. and contributors.\r
-For a list of contributors, see the accompanying CONTRIBUTORS file.\r
-\r
-This file is part of GtkRadiant.\r
-\r
-GtkRadiant is free software; you can redistribute it and/or modify\r
-it under the terms of the GNU General Public License as published by\r
-the Free Software Foundation; either version 2 of the License, or\r
-(at your option) any later version.\r
-\r
-GtkRadiant is distributed in the hope that it will be useful,\r
-but WITHOUT ANY WARRANTY; without even the implied warranty of\r
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the\r
-GNU General Public License for more details.\r
-\r
-You should have received a copy of the GNU General Public License\r
-along with GtkRadiant; if not, write to the Free Software\r
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA\r
-*/\r
-\r
-// select.c\r
-#include "stdafx.h"\r
-#include <assert.h>\r
-#include "filters.h"\r
-\r
-// externs\r
-CPtrArray g_SelectedFaces;\r
-CPtrArray g_SelectedFaceBrushes;\r
-CPtrArray& g_ptrSelectedFaces = g_SelectedFaces;\r
-CPtrArray& g_ptrSelectedFaceBrushes = g_SelectedFaceBrushes;\r
-\r
-/*\r
-===========\r
-Test_Ray\r
-===========\r
-*/\r
-#define        DIST_START      999999\r
-trace_t Test_Ray (vec3_t origin, vec3_t dir, int flags)\r
-{\r
-       brush_t *brush;\r
-       face_t  *face;\r
-       float   dist;\r
-       trace_t t;\r
-\r
-       memset (&t, 0, sizeof(t));\r
-       t.dist = DIST_START;\r
-\r
-       if (flags & SF_CYCLE)\r
-       {\r
-               CPtrArray array;\r
-               brush_t *pToSelect = (selected_brushes.next != &selected_brushes) ? selected_brushes.next : NULL;\r
-               Select_Deselect();\r
-\r
-               // go through active brushes and accumulate all "hit" brushes\r
-               for (brush = active_brushes.next ; brush != &active_brushes ; brush=brush->next)\r
-               {\r
-                       //if ( (flags & SF_ENTITIES_FIRST) && brush->owner == world_entity)\r
-                       //  continue;\r
-                \r
-                       if (brush->bFiltered)\r
-                               continue;\r
-\r
-                       if (!g_PrefsDlg.m_bSelectCurves && brush->patchBrush)\r
-                               continue;\r
-\r
-                       if (!g_PrefsDlg.m_bSelectModels && (brush->owner->eclass->nShowFlags & ECLASS_MISCMODEL))\r
-                               continue;\r
-\r
-                       //if (!g_bShowPatchBounds && brush->patchBrush)\r
-                       //  continue;\r
-\r
-                       face = Brush_Ray (origin, dir, brush, &dist, flags);\r
-\r
-                       if (face)\r
-                               array.Add(brush);\r
-               }\r
-\r
-               int nSize = array.GetSize();\r
-               if (nSize > 0)\r
-               {\r
-                       bool bFound = false;\r
-                       for (int i = 0; i < nSize; i++)\r
-                       {\r
-                               brush_t *b = reinterpret_cast<brush_t*>(array.GetAt(i));\r
-                               // did we hit the last one selected yet ?\r
-                               if (b == pToSelect)\r
-                               {\r
-                                       // yes we want to select the next one in the list \r
-                                       int n = (i > 0) ? i-1 : nSize-1;\r
-                                       pToSelect = reinterpret_cast<brush_t*>(array.GetAt(n));\r
-                                       bFound = true;\r
-                                       break;\r
-                               }\r
-                       }\r
-                       if (!bFound)\r
-                               pToSelect = reinterpret_cast<brush_t*>(array.GetAt(0));\r
-               }\r
-               if (pToSelect)\r
-               {\r
-                       face = Brush_Ray (origin, dir, pToSelect, &dist, flags);\r
-                       t.dist = dist;\r
-                       t.brush = pToSelect;\r
-                       t.face = face;\r
-                       t.selected = false;\r
-                       return t;\r
-               }\r
-       }\r
-\r
-       if (! (flags & SF_SELECTED_ONLY) )\r
-  {\r
-               for (brush = active_brushes.next ; brush != &active_brushes ; brush=brush->next)\r
-               {\r
-      if ( (flags & SF_ENTITIES_FIRST) && (brush->owner == world_entity || !brush->owner->eclass->fixedsize))\r
-                               continue;\r
-                       \r
-                       if (brush->bFiltered)\r
-                               continue;\r
-\r
-      if (!g_PrefsDlg.m_bSelectCurves && brush->patchBrush)\r
-        continue;\r
-\r
-                       if (!g_PrefsDlg.m_bSelectModels && (brush->owner->eclass->nShowFlags & ECLASS_MISCMODEL))\r
-                               continue;\r
-\r
-      //if (!g_bShowPatchBounds && brush->patchBrush)\r
-      //  continue;\r
-\r
-                       face = Brush_Ray (origin, dir, brush, &dist, flags);\r
-                       if (face && dist > 0 && dist < t.dist)\r
-                       {\r
-                               t.dist = dist;\r
-                               t.brush = brush;\r
-                               t.face = face;\r
-                               t.selected = false;\r
-                       }\r
-               }\r
-  }\r
-\r
-\r
-       for (brush = selected_brushes.next ; brush != &selected_brushes ; brush=brush->next)\r
-       {\r
-               if ( (flags & SF_ENTITIES_FIRST) && (brush->owner == world_entity || !brush->owner->eclass->fixedsize))\r
-                       continue;\r
-\r
-               if (brush->bFiltered)\r
-                       continue;\r
-\r
-    if (!g_PrefsDlg.m_bSelectCurves && brush->patchBrush)\r
-      continue;\r
-\r
-         if (!g_PrefsDlg.m_bSelectModels && (brush->owner->eclass->nShowFlags & ECLASS_MISCMODEL))\r
-                       continue;\r
-\r
-               face = Brush_Ray (origin, dir, brush, &dist, flags);\r
-               if (dist > 0 && dist < t.dist)\r
-               {\r
-                       t.dist = dist;\r
-                       t.brush = brush;\r
-                       t.face = face;\r
-                       t.selected = true;\r
-               }\r
-       }\r
-\r
-       // if entites first, but didn't find any, check regular\r
-\r
-       if ( (flags & SF_ENTITIES_FIRST) && t.brush == NULL)\r
-               return Test_Ray (origin, dir, flags & ~SF_ENTITIES_FIRST);\r
-\r
-       return t;\r
-\r
-}\r
-\r
-\r
-/*\r
-============\r
-Select_Brush\r
-\r
-============\r
-*/\r
-void Select_Brush (brush_t *brush, bool bComplete, bool bStatus)\r
-{\r
-       brush_t *b;\r
-       entity_t        *e;\r
-\r
-  g_ptrSelectedFaces.RemoveAll();\r
-  g_ptrSelectedFaceBrushes.RemoveAll();\r
-       if (g_qeglobals.d_select_count < 2)\r
-               g_qeglobals.d_select_order[g_qeglobals.d_select_count] = brush;\r
-       g_qeglobals.d_select_count++;\r
-\r
-       e = brush->owner;\r
-       if (e)\r
-       {\r
-               // select complete entity on first click\r
-               if (e != world_entity && bComplete == true)\r
-               {\r
-                       for (b=selected_brushes.next ; b != &selected_brushes ; b=b->next)\r
-                               if (b->owner == e)\r
-                                       goto singleselect;\r
-                       for (b=e->brushes.onext ; b != &e->brushes ; b=b->onext)\r
-                       {\r
-                               if( b == brush ) // make sure we add the actual selected brush last, mainly for cycle select\r
-                                       continue;\r
-                                       Brush_RemoveFromList (b);\r
-                               Brush_AddToList (b, &selected_brushes);\r
-                       }\r
-                       Brush_RemoveFromList (brush);\r
-                       Brush_AddToList (brush, &selected_brushes);\r
-               }\r
-               else\r
-               {\r
-               singleselect:\r
-                       Brush_RemoveFromList (brush);\r
-                       Brush_AddToList (brush, &selected_brushes);\r
-                       UpdatePatchInspector();\r
-               }\r
-\r
-               if (e->eclass)\r
-               {\r
-                       UpdateEntitySel(brush->owner->eclass);\r
-               }\r
-\r
-       UpdateSurfaceDialog();\r
-       }\r
-\r
-  if (bStatus)\r
-  {\r
-    vec3_t vMin, vMax, vSize;\r
-         Select_GetBounds (vMin, vMax);\r
-    VectorSubtract(vMax, vMin, vSize);\r
-    CString strStatus;\r
-    strStatus.Format("Selection X:: %.1f  Y:: %.1f  Z:: %.1f", vSize[0], vSize[1], vSize[2]);\r
-    g_pParentWnd->SetStatusText(2, strStatus);\r
-  }\r
-}\r
-\r
-/*\r
-=============\r
-Select_FaceInSelectedBrushes\r
-=============\r
-*/\r
-bool Select_FaceInSelectedBrushes( face_t *face )\r
-{\r
-  brush_t *brush;\r
-  face_t  *tface;\r
-\r
-  for(brush = selected_brushes.next; brush != &selected_brushes; brush = brush->next)\r
-  {\r
-    for(tface = brush->brush_faces; tface; tface = tface->next)\r
-    {\r
-      if(tface == face)\r
-      {\r
-        return true;\r
-      }\r
-    }\r
-  }\r
-\r
-       return false;\r
-}\r
-\r
-/*\r
-============\r
-Select_Ray\r
-\r
-If the origin is inside a brush, that brush will be ignored.\r
-============\r
-*/\r
-void Select_Ray (vec3_t origin, vec3_t dir, int flags)\r
-{\r
-       trace_t t;\r
-       face_t  *tface;\r
-  bool    bOk;\r
-  static  trace_t lastTrace = {\r
-    NULL,      //      brush\r
-    NULL,      //      face\r
-    0,         //      dist\r
-    false      //      selected\r
-  };\r
-\r
-       t = Test_Ray (origin, dir, flags);\r
-       if (!t.brush)\r
-               return;\r
-\r
-  if (flags & SF_SINGLEFACE)\r
-  {\r
-    if( flags & SF_DRAG )\r
-    {\r
-      if ( t.brush == lastTrace.brush && t.face == lastTrace.face )\r
-        return;\r
-               }\r
-    lastTrace = t;\r
-\r
-    if(Select_FaceInSelectedBrushes(t.face))\r
-    {\r
-      // Deselect the brush\r
-      Brush_RemoveFromList (t.brush);\r
-      Brush_AddToList (t.brush, &active_brushes);\r
-      UpdatePatchInspector();\r
-\r
-      // Select all of the brush's faces except the one we are pointing at\r
-      for( tface = t.brush->brush_faces; tface; tface = tface->next )\r
-      {\r
-        if( tface == t.face )\r
-          continue;\r
-\r
-        bOk = true;\r
-        // NOTE: keep the size check in the loop, we remove stuff inside\r
-        for (int i = 0; i < g_SelectedFaces.GetSize(); i++)\r
-        {\r
-          if (tface == reinterpret_cast<face_t*>(g_SelectedFaces.GetAt(i)))\r
-                                               bOk = false;\r
-        }\r
-\r
-        if(bOk)\r
-        {\r
-          g_SelectedFaces.Add(tface);\r
-          g_SelectedFaceBrushes.Add(t.brush);\r
-        }\r
-      }\r
-      g_qeglobals.d_select_mode = sel_facets_off;\r
-    }\r
-    else\r
-    {\r
-      bOk = true;\r
-      // NOTE: keep the size check in the loop, we remove stuff inside\r
-      for (int i = 0; i < g_SelectedFaces.GetSize(); i++)\r
-      {\r
-        if (t.face == reinterpret_cast<face_t*>(g_SelectedFaces.GetAt(i)))\r
-        {\r
-          bOk = false;\r
-          if( flags & SF_DRAG_ON )\r
-            continue;\r
-\r
-          g_qeglobals.d_select_mode = sel_facets_off;\r
-          // need to remove i'th entry\r
-          g_SelectedFaces.RemoveAt(i, 1);\r
-          g_SelectedFaceBrushes.RemoveAt(i, 1);\r
-        }\r
-      }\r
-\r
-      if (bOk && !(flags & SF_DRAG_OFF))\r
-      {\r
-        g_SelectedFaces.Add(t.face);\r
-        g_SelectedFaceBrushes.Add(t.brush);\r
-        g_qeglobals.d_select_mode = sel_facets_on;\r
-      }\r
-    }\r
-    UpdateSurfaceDialog();\r
-    Sys_UpdateWindows (W_ALL);\r
-    //g_qeglobals.d_select_mode = sel_brush;\r
-    // Texture_SetTexture requires a brushprimit_texdef fitted to the default width=2 height=2 texture\r
-    brushprimit_texdef_t brushprimit_texdef;\r
-    ConvertTexMatWithQTexture ( &t.face->brushprimit_texdef, t.face->d_texture, &brushprimit_texdef, NULL );\r
-    Texture_SetTexture ( &t.face->texdef, &brushprimit_texdef, false, NULL, false );\r
-    return;\r
-  }\r
-\r
-       // move the brush to the other list\r
-  if (t.selected)\r
-  {\r
-    if( flags & SF_DRAG_ON )\r
-      return;\r
-               \r
-    g_qeglobals.d_select_mode = sel_brush_off;\r
-    Brush_RemoveFromList (t.brush);\r
-    Brush_AddToList (t.brush, &active_brushes);\r
-\r
-    UpdatePatchInspector();\r
-  } \r
-  else\r
-  {\r
-    if( flags & SF_DRAG_OFF )\r
-      return;\r
-\r
-    g_qeglobals.d_select_mode = sel_brush_on;\r
-    Select_Brush (t.brush, g_PrefsDlg.m_nCamDragMultiSelect == 1 ? Sys_AltDown () : !Sys_AltDown ());\r
-  }\r
-  UpdateSurfaceDialog();\r
-  Sys_UpdateWindows (W_ALL);\r
-}\r
-\r
-\r
-void Select_Delete (void)\r
-{\r
-  brush_t *brush;\r
-  entity_t *e;\r
-\r
-  g_ptrSelectedFaces.RemoveAll();\r
-  g_ptrSelectedFaceBrushes.RemoveAll();\r
-\r
-  g_qeglobals.d_select_mode = sel_brush;\r
-\r
-  g_qeglobals.d_select_count = 0;\r
-  g_qeglobals.d_num_move_points = 0;\r
-  while (selected_brushes.next != &selected_brushes)\r
-  {\r
-    brush = selected_brushes.next;\r
-    if (brush->patchBrush)\r
-    {\r
-      Patch_Delete(brush->pPatch);\r
-    }\r
-    e = brush->owner;\r
-    Brush_Free (brush);\r
-    // remove if no brushes\r
-    if (e != world_entity && e->brushes.onext == &e->brushes)\r
-      Entity_Free(e);\r
-  }\r
-\r
-  Sys_MarkMapModified ();\r
-  UpdateSurfaceDialog();\r
-  Sys_UpdateWindows (W_ALL);\r
-}\r
-\r
-// update the workzone to a given brush\r
-void UpdateWorkzone_ForBrush( brush_t* b )\r
-{\r
-  VectorCopy( b->mins, g_qeglobals.d_work_min );\r
-  VectorCopy( b->maxs, g_qeglobals.d_work_max );\r
-  //++timo clean\r
-#if 0\r
-       // will update the workzone to the given brush\r
-       // g_pParentWnd->ActiveXY()->GetViewType()\r
-       // cf VIEWTYPE defintion: enum VIEWTYPE {YZ, XZ, XY};\r
-       // we fit our work zone to the last brush on the list (b)\r
-       int nViewType = g_pParentWnd->ActiveXY()->GetViewType();\r
-  int nDim1 = (nViewType == YZ) ? 1 : 0;\r
-  int nDim2 = (nViewType == XY) ? 1 : 2;\r
-       g_qeglobals.d_work_min[nDim1] = b->mins[nDim1];\r
-       g_qeglobals.d_work_max[nDim1] = b->maxs[nDim1];\r
-       g_qeglobals.d_work_min[nDim2] = b->mins[nDim2];\r
-       g_qeglobals.d_work_max[nDim2] = b->maxs[nDim2];\r
-#endif\r
-}\r
-\r
-// here to filter new brushes once unselected\r
-extern void PerformFiltering();\r
-\r
-void Select_Deselect (bool bDeselectFaces)\r
-{\r
-       brush_t *b;\r
-\r
-  Patch_Deselect();\r
-\r
-  g_pParentWnd->ActiveXY()->UndoClear();\r
-\r
-  g_qeglobals.d_workcount++;\r
-       g_qeglobals.d_select_count = 0;\r
-       g_qeglobals.d_num_move_points = 0;\r
-       b = selected_brushes.next;\r
-\r
-       if (b == &selected_brushes)\r
-       {\r
-               if (bDeselectFaces)\r
-               {\r
-                       g_ptrSelectedFaces.RemoveAll();\r
-      g_ptrSelectedFaceBrushes.RemoveAll();\r
-               }\r
-    PerformFiltering();\r
-               UpdateSurfaceDialog();\r
-               Sys_UpdateWindows (W_ALL);\r
-               return;\r
-       }\r
-\r
-  if (bDeselectFaces)\r
-  {\r
-       g_ptrSelectedFaces.RemoveAll();\r
-    g_ptrSelectedFaceBrushes.RemoveAll();\r
-  }\r
-\r
-       g_qeglobals.d_select_mode = sel_brush;\r
-\r
-       UpdateWorkzone_ForBrush(b);\r
-\r
-       selected_brushes.next->prev = &active_brushes;\r
-       selected_brushes.prev->next = active_brushes.next;\r
-       active_brushes.next->prev = selected_brushes.prev;\r
-       active_brushes.next = selected_brushes.next;\r
-       selected_brushes.prev = selected_brushes.next = &selected_brushes;\r
-\r
-  // filter newly created stuff once it's unselected\r
-  PerformFiltering();\r
-       UpdateSurfaceDialog();\r
-       Sys_UpdateWindows (W_ALL);\r
-}\r
-\r
-/*\r
-============\r
-Select_Move\r
-============\r
-*/\r
-/*! Moves the currently selected brush/patch\r
-    \param delta How far to move the selection (x,y,z)\r
-    \param bSnap If the move should snap to grid points\r
-*/\r
-void Select_Move (vec3_t delta, bool bSnap)\r
-{\r
-       brush_t *b;\r
-\r
-  // actually move the selected brushes\r
-  for (b = selected_brushes.next ; b != &selected_brushes ; b=b->next)\r
-    Brush_Move (b, delta, bSnap);\r
-\r
-  vec3_t vMin, vMax;\r
-       Select_GetBounds (vMin, vMax);\r
-  CString strStatus;\r
-  strStatus.Format("Origin X:: %.1f  Y:: %.1f  Z:: %.1f", vMin[0], vMax[1], vMax[2]);\r
-  g_pParentWnd->SetStatusText(2, strStatus);\r
-\r
-  //Sys_UpdateWindows (W_ALL);\r
-}\r
-\r
-/*\r
-=================\r
-Select_NudgeVerts\r
-=================\r
-*/\r
-/*! Moves the currently selected brush/patch vertices\r
-    \param delta How far to move the vertices (x,y,z)\r
-    \param bSnap If the move should snap to grid points\r
-*/\r
-void Select_NudgePoint(vec3_t delta, qboolean bSnap)\r
-{\r
-  if (g_qeglobals.d_select_mode == sel_vertex)\r
-  {\r
-    // move selected verts\r
-    brush_t *b;\r
-    vec3_t end;\r
-    qboolean success = true;\r
-    for (b = selected_brushes.next; b != &selected_brushes; b = b->next)\r
-    {\r
-      success &= (qboolean)Brush_MoveVertex(b, g_qeglobals.d_move_points[0], delta, end, bSnap);\r
-    }\r
-    if (success)\r
-      VectorCopy(end, g_qeglobals.d_move_points[0]);\r
-  }\r
-  else if (g_qeglobals.d_select_mode == sel_curvepoint)\r
-  {\r
-    // move selected patch control points\r
-    Patch_UpdateSelected(delta);\r
-  }\r
-}\r
-\r
-/*\r
-============\r
-Select_Clone\r
-\r
-Creates an exact duplicate of the selection in place, then moves\r
-the selected brushes off of their old positions\r
-============\r
-*/\r
-void Select_Clone (void)\r
-{\r
-  g_bScreenUpdates = false;  \r
-  g_pParentWnd->Copy();\r
-  Select_Deselect();\r
-  g_pParentWnd->Paste();\r
-  g_pParentWnd->NudgeSelection(2, g_qeglobals.d_gridsize);\r
-  g_pParentWnd->NudgeSelection(3, g_qeglobals.d_gridsize);\r
-  Undo_Start("clone");\r
-  Undo_EndBrushList(&selected_brushes);\r
-  Undo_End();\r
-  g_bScreenUpdates = true;  \r
-  Sys_UpdateWindows(W_ALL);\r
-}\r
-\r
-//++timo clean\r
-#if 0\r
-/*\r
-============\r
-Select_SetTexture\r
-Timo : bFitScale to compute scale on the plane and counteract plane / axial plane snapping\r
-Timo : brush primitive texturing\r
-               the brushprimit_texdef given must be understood as a qtexture_t width=2 height=2 ( HiRes )\r
-Timo :  texture plugin, added an IPluginTexdef* parameter\r
-               must be casted to an IPluginTexdef!\r
-               if not NULL, get ->Copy() of it into each face or brush ( and remember to hook )\r
-               if NULL, means we have no information, ask for a default\r
-TTimo - shader code cleanup\r
-  added IShader* parameter\r
-============\r
-*/\r
-void WINAPI Select_SetTexture2 (IShader* pShader, texdef_t *texdef, brushprimit_texdef_t *brushprimit_texdef, bool bFitScale, void* pPlugTexdef )\r
-{\r
-       brush_t *b;\r
-       int nCount = g_ptrSelectedFaces.GetSize();\r
-       if (nCount > 0)\r
-       {\r
-               Undo_Start("set face textures");\r
-               ASSERT(g_ptrSelectedFaces.GetSize() == g_ptrSelectedFaceBrushes.GetSize());\r
-               for (int i = 0; i < nCount; i++)\r
-               {\r
-                       face_t *selFace = reinterpret_cast<face_t*>(g_ptrSelectedFaces.GetAt(i));\r
-                       brush_t *selBrush = reinterpret_cast<brush_t*>(g_ptrSelectedFaceBrushes.GetAt(i));\r
-                       Undo_AddBrush(selBrush);\r
-                       //++timo TODO: propagate the IShader* ..\r
-                       SetFaceTexdef (selFace, texdef, brushprimit_texdef, bFitScale, static_cast<IPluginTexdef *>(pPlugTexdef) );\r
-                       Brush_Build(selBrush, bFitScale);\r
-                       Undo_EndBrush(selBrush);\r
-               }\r
-               Undo_End();\r
-       }\r
-       else if (selected_brushes.next != &selected_brushes)\r
-       {\r
-               Undo_Start("set brush textures");\r
-               for (b=selected_brushes.next ; b != &selected_brushes ; b=b->next)\r
-                       if (!b->owner->eclass->fixedsize)\r
-                       {\r
-                               Undo_AddBrush(b);\r
-                               Brush_SetTexture2 (b, pShader, texdef, brushprimit_texdef, bFitScale, static_cast<IPluginTexdef *>(pPlugTexdef) );\r
-                               Undo_EndBrush(b);\r
-                       }\r
-               Undo_End();\r
-       }\r
-       Sys_UpdateWindows (W_ALL);\r
-}\r
-#endif\r
-\r
-/*\r
-============\r
-Select_SetTexture\r
-Timo : bFitScale to compute scale on the plane and counteract plane / axial plane snapping\r
-Timo : brush primitive texturing\r
-               the brushprimit_texdef given must be understood as a qtexture_t width=2 height=2 ( HiRes )\r
-Timo :  texture plugin, added an IPluginTexdef* parameter\r
-               must be casted to an IPluginTexdef!\r
-               if not NULL, get ->Copy() of it into each face or brush ( and remember to hook )\r
-               if NULL, means we have no information, ask for a default\r
-============\r
-*/\r
-void WINAPI Select_SetTexture (texdef_t *texdef, brushprimit_texdef_t *brushprimit_texdef, bool bFitScale, void* pPlugTexdef )\r
-{\r
-  /*\r
-#ifdef _DEBUG\r
-  static int count = 0;\r
-#endif\r
-  */\r
-       brush_t *b;\r
-  /*\r
-#ifdef _DEBUG\r
-  count++;\r
-  Sys_Printf("count: %d\n", count);\r
-  if(count==4)\r
-    Sys_Printf("break!\n");\r
-#endif\r
-  */\r
-       int nCount = g_ptrSelectedFaces.GetSize();\r
-       if (nCount > 0)\r
-       {\r
-               Undo_Start("set face textures");\r
-               assert(g_ptrSelectedFaces.GetSize() == g_ptrSelectedFaceBrushes.GetSize());\r
-               for (int i = 0; i < nCount; i++)\r
-               {\r
-                       face_t *selFace = reinterpret_cast<face_t*>(g_ptrSelectedFaces.GetAt(i));\r
-                       brush_t *selBrush = reinterpret_cast<brush_t*>(g_ptrSelectedFaceBrushes.GetAt(i));\r
-                       Undo_AddBrush(selBrush);\r
-                       SetFaceTexdef (selFace, texdef, brushprimit_texdef, bFitScale, static_cast<IPluginTexdef *>(pPlugTexdef) );\r
-                       Brush_Build(selBrush, bFitScale);\r
-                       Undo_EndBrush(selBrush);\r
-               }\r
-               Undo_End();\r
-       }\r
-       else if (selected_brushes.next != &selected_brushes)\r
-       {\r
-               Undo_Start("set brush textures");\r
-               for (b=selected_brushes.next ; b != &selected_brushes ; b=b->next)\r
-                       if (!b->owner->eclass->fixedsize)\r
-                       {\r
-                               Undo_AddBrush(b);\r
-                               Brush_SetTexture (b, texdef, brushprimit_texdef, bFitScale, static_cast<IPluginTexdef *>(pPlugTexdef) );\r
-                               Undo_EndBrush(b);\r
-                       }\r
-               Undo_End();\r
-       }\r
-       //++timo FIXME: not necessary in every cases, write a message defering / move one level up\r
-       Sys_UpdateWindows (W_ALL);\r
-}\r
-\r
-\r
-/*\r
-================================================================\r
-\r
-  TRANSFORMATIONS\r
-\r
-================================================================\r
-*/\r
-\r
-void Select_GetBounds (vec3_t mins, vec3_t maxs)\r
-{\r
-       brush_t *b;\r
-       int             i;\r
-\r
-       for (i=0 ; i<3 ; i++)\r
-       {\r
-               mins[i] = 99999;\r
-               maxs[i] = -99999;\r
-       }\r
-\r
-       for (b=selected_brushes.next ; b != &selected_brushes ; b=b->next)\r
-       {\r
-               if (b->owner->eclass->fixedsize)\r
-               {\r
-                       for (i=0 ; i<3 ; i++)\r
-                       {\r
-                               if (b->owner->origin[i] < mins[i])\r
-                                       mins[i] = b->owner->origin[i];\r
-                               if (b->owner->origin[i] > maxs[i])\r
-                                       maxs[i] = b->owner->origin[i];\r
-                       }\r
-               }\r
-               else\r
-               {\r
-                       for (i=0 ; i<3 ; i++)\r
-                       {\r
-                               if (b->mins[i] < mins[i])\r
-                                       mins[i] = b->mins[i];\r
-                               if (b->maxs[i] > maxs[i])\r
-                                       maxs[i] = b->maxs[i];\r
-                       }\r
-               }\r
-       }\r
-}\r
-\r
-void Select_GetTrueMid (vec3_t mid)\r
-{\r
-       vec3_t  mins, maxs;\r
-       Select_GetBounds (mins, maxs);\r
-\r
-  for (int i=0 ; i<3 ; i++)\r
-    mid[i] = (mins[i] + ((maxs[i] - mins[i]) / 2));\r
-}\r
-\r
-void Select_GetMid (vec3_t mid)\r
-{\r
-       vec3_t  mins, maxs;\r
-       int             i;\r
-\r
-  if (g_PrefsDlg.m_bNoClamp)\r
-  {\r
-    Select_GetTrueMid(mid);\r
-    return;\r
-  }\r
-\r
-  Select_GetBounds (mins, maxs);\r
-\r
-  for (i=0 ; i<3 ; i++)\r
-               mid[i] = g_qeglobals.d_gridsize*floor ( ( (mins[i] + maxs[i])*0.5 )/g_qeglobals.d_gridsize );\r
-}\r
-\r
-vec3_t select_origin;\r
-vec3_t select_matrix[3];\r
-qboolean       select_fliporder;\r
-\r
-// FIXME: bApplyBPrimit is supposed to be temporary\r
-// TODO: manage Brush_Build calls, too many of them with the texture processing\r
-// FIXME: the undo doesn't seem to work correctly on texturing and flip/rotate operations?? this is not supposed to be related to the texture locking code, so what is happening?\r
-// FIXME: ApplyMatrix works on flipping operation, b0rks on Rotations (so does the "regular" rotation code??)\r
-// FIXME: what is getting called in free rotation mode? that used to work right?\r
-void Select_ApplyMatrix (bool bSnap, bool bRotation, int nAxis, float fDeg)//, qboolean bApplyBPrimit)\r
-{\r
-       brush_t *b;\r
-       face_t  *f;\r
-       int             i, j;\r
-       vec3_t  temp, tmporigin;\r
-\r
-       for (b=selected_brushes.next ; b != &selected_brushes ; b=b->next)\r
-       {\r
-               if(b->owner->eclass->fixedsize)\r
-               {\r
-                       VectorCopy (b->owner->origin, tmporigin);\r
-                       // transform the origin point\r
-                       VectorSubtract (b->owner->origin, select_origin, temp);\r
-                       for (j=0 ; j<3 ; j++)\r
-                               b->owner->origin[j] = DotProduct(temp, select_matrix[j]) + select_origin[j];\r
-                       \r
-      // update the origin key\r
-      char text[64];\r
-      sprintf (text, "%i %i %i",\r
-        (int)b->owner->origin[0], (int)b->owner->origin[1], (int)b->owner->origin[2]);\r
-      SetKeyValue(b->owner, "origin", text);\r
\r
-      /*\todo remove brush-based bounding box for fixedsize entities */\r
-      VectorSubtract (b->owner->origin, tmporigin, temp);\r
-                       for (f=b->brush_faces ; f ; f=f->next)\r
-                       {\r
-                               // move fixedsize bbox to new origin\r
-                               for (i=0 ; i<3 ; i++)\r
-                                       VectorAdd (f->planepts[i], temp, f->planepts[i]);\r
-                       }\r
-                       Brush_Build(b, bSnap,true,false,false); // don't filter\r
-\r
-               }\r
-               else if (b->patchBrush)\r
-               {\r
-                       if (!bRotation && !((g_qeglobals.d_select_mode == sel_curvepoint && g_qeglobals.d_num_move_points != 0) || g_bPatchBendMode))\r
-                               // invert patch if this is a mirroring operation, unless points are selected or bendmode is active\r
-                               patchInvert(b->pPatch);\r
-                       // NOTE: does not clamp points to integers\r
-                       Patch_ApplyMatrix(b->pPatch, select_origin, select_matrix, false);\r
-               }\r
-               else\r
-               {\r
-                       for (f=b->brush_faces ; f ; f=f->next)\r
-                       {\r
-                               // FIXME: only in BP mode!\r
-                               // if we are using Brush Primitives texturing, we need to compute the texture matrix after the geometric transformation\r
-                               // (with the default texturing you don't need to compute anything for flipping and mirroring operations)\r
-                               //      if (bApplyBPrimit) {\r
-                               //        ApplyMatrix_BrushPrimit (f, select_matrix, select_origin, select_fliporder);\r
-                               //      }\r
-                               for (i=0 ; i<3 ; i++)\r
-                               {\r
-                                       VectorSubtract (f->planepts[i], select_origin, temp);\r
-                                       for (j=0 ; j<3 ; j++)\r
-                                               f->planepts[i][j] = DotProduct(temp, select_matrix[j]) + select_origin[j];\r
-                               }\r
-                               if (select_fliporder)\r
-                               {\r
-                                       VectorCopy (f->planepts[0], temp);\r
-                                       VectorCopy (f->planepts[2], f->planepts[0]);\r
-                                       VectorCopy (temp, f->planepts[2]);\r
-                               }\r
-                       }\r
-                       Brush_Build(b, bSnap,true,false,false); // don't filter\r
-               }\r
-       }\r
-}\r
-\r
-void ProjectOnPlane(vec3_t& normal,float dist,vec3_t& ez, vec3_t& p)\r
-{\r
-       if (fabs(ez[0]) == 1)\r
-               p[0] = (dist - normal[1] * p[1] - normal[2] * p[2]) / normal[0];\r
-       else if (fabs(ez[1]) == 1)\r
-               p[1] = (dist - normal[0] * p[0] - normal[2] * p[2]) / normal[1];\r
-       else\r
-               p[2] = (dist - normal[0] * p[0] - normal[1] * p[1]) / normal[2];\r
-}\r
-\r
-void Back(vec3_t& dir, vec3_t& p)\r
-{\r
-       if (fabs(dir[0]) == 1)\r
-               p[0] = 0;\r
-       else if (fabs(dir[1]) == 1)\r
-               p[1] = 0;\r
-       else p[2] = 0;\r
-}\r
-\r
-\r
-\r
-// using scale[0] and scale[1]\r
-void ComputeScale(vec3_t& rex, vec3_t& rey, vec3_t& p, face_t* f)\r
-{\r
-       float px = DotProduct(rex, p);\r
-       float py = DotProduct(rey, p);\r
-       px *= f->texdef.scale[0];\r
-       py *= f->texdef.scale[1];\r
-  vec3_t aux;\r
-  VectorCopy(rex, aux);\r
-  VectorScale(aux, px, aux);\r
-  VectorCopy(aux, p);\r
-  VectorCopy(rey, aux);\r
-  VectorScale(aux, py, aux);\r
-  VectorAdd(p, aux, p);\r
-}\r
-\r
-void ComputeAbsolute(face_t* f, vec3_t& p1, vec3_t& p2, vec3_t& p3)\r
-{\r
-       vec3_t ex,ey,ez;                // local axis base\r
-\r
-#ifdef _DEBUG\r
-       if (g_qeglobals.m_bBrushPrimitMode)\r
-               Sys_Printf("Warning : illegal call of ComputeAbsolute in brush primitive mode\n");\r
-#endif\r
-\r
-  // compute first local axis base\r
-  TextureAxisFromPlane(&f->plane, ex, ey);\r
-  CrossProduct(ex, ey, ez);\r
-           \r
-       vec3_t aux;\r
-  VectorCopy(ex, aux);\r
-  VectorScale(aux, -f->texdef.shift[0], aux);\r
-  VectorCopy(aux, p1);\r
-  VectorCopy(ey, aux);\r
-  VectorScale(aux, -f->texdef.shift[1], aux);\r
-  VectorAdd(p1, aux, p1);\r
-  VectorCopy(p1, p2);\r
-  VectorAdd(p2, ex, p2);\r
-  VectorCopy(p1, p3);\r
-  VectorAdd(p3, ey, p3);\r
-  VectorCopy(ez, aux);\r
-  VectorScale(aux, -f->texdef.rotate, aux);\r
-  VectorRotate(p1, aux, p1);\r
-  VectorRotate(p2, aux, p2);\r
-  VectorRotate(p3, aux, p3);\r
-       // computing rotated local axis base\r
-       vec3_t rex,rey;\r
-  VectorCopy(ex, rex);\r
-  VectorRotate(rex, aux, rex);\r
-  VectorCopy(ey, rey);\r
-  VectorRotate(rey, aux, rey);\r
-\r
-  ComputeScale(rex,rey,p1,f);\r
-       ComputeScale(rex,rey,p2,f);\r
-       ComputeScale(rex,rey,p3,f);\r
-\r
-       // project on normal plane\r
-       // along ez \r
-       // assumes plane normal is normalized\r
-       ProjectOnPlane(f->plane.normal,f->plane.dist,ez,p1);\r
-       ProjectOnPlane(f->plane.normal,f->plane.dist,ez,p2);\r
-       ProjectOnPlane(f->plane.normal,f->plane.dist,ez,p3);\r
-};\r
-\r
-\r
-void AbsoluteToLocal(plane_t normal2, face_t* f, vec3_t& p1, vec3_t& p2, vec3_t& p3)\r
-{\r
-       vec3_t ex,ey,ez;\r
-\r
-#ifdef _DEBUG\r
-       if (g_qeglobals.m_bBrushPrimitMode)\r
-               Sys_Printf("Warning : illegal call of AbsoluteToLocal in brush primitive mode\n");\r
-#endif\r
-\r
-       // computing new local axis base\r
-  TextureAxisFromPlane(&normal2, ex, ey);\r
-  CrossProduct(ex, ey, ez);\r
-\r
-  // projecting back on (ex,ey)\r
-       Back(ez,p1);\r
-       Back(ez,p2);\r
-       Back(ez,p3);\r
-\r
-       vec3_t aux;\r
-       // rotation\r
-  VectorCopy(p2, aux);\r
-  VectorSubtract(aux, p1,aux);\r
-       \r
-       float x = DotProduct(aux,ex);\r
-       float y = DotProduct(aux,ey);\r
-  f->texdef.rotate = 180 * atan2(y,x) / Q_PI;\r
-\r
-       vec3_t rex,rey;\r
-       // computing rotated local axis base\r
-  VectorCopy(ez, aux);\r
-  VectorScale(aux, f->texdef.rotate, aux);\r
-  VectorCopy(ex, rex);\r
-  VectorRotate(rex, aux, rex);\r
-  VectorCopy(ey, rey);\r
-  VectorRotate(rey, aux, rey);\r
-\r
-       // scale\r
-  VectorCopy(p2, aux);\r
-  VectorSubtract(aux, p1, aux);\r
-  f->texdef.scale[0] = DotProduct(aux, rex);\r
-  VectorCopy(p3, aux);\r
-  VectorSubtract(aux, p1, aux);\r
-  f->texdef.scale[1] = DotProduct(aux, rey);\r
-\r
-       // shift\r
-       // only using p1\r
-       x = DotProduct(rex,p1);\r
-       y = DotProduct(rey,p1);                 \r
-       x /= f->texdef.scale[0];\r
-       y /= f->texdef.scale[1];\r
-\r
-  VectorCopy(rex, p1);\r
-  VectorScale(p1, x, p1);\r
-  VectorCopy(rey, aux);\r
-  VectorScale(aux, y, aux);\r
-  VectorAdd(p1, aux, p1);\r
-  VectorCopy(ez, aux);\r
-  VectorScale(aux, -f->texdef.rotate, aux);\r
-  VectorRotate(p1, aux, p1);\r
-       f->texdef.shift[0] = -DotProduct(p1, ex);\r
-       f->texdef.shift[1] = -DotProduct(p1, ey);\r
-\r
-       // stored rot is good considering local axis base\r
-       // change it if necessary\r
-       f->texdef.rotate = -f->texdef.rotate;\r
-\r
-  Clamp(f->texdef.shift[0], f->d_texture->width);\r
-  Clamp(f->texdef.shift[1], f->d_texture->height);\r
-  Clamp(f->texdef.rotate, 360);\r
-\r
-}\r
-\r
-void RotateFaceTexture(face_t* f, int nAxis, float fDeg)\r
-{\r
-       vec3_t p1,p2,p3, rota;   \r
-       p1[0] = p1[1] = p1[2] = 0;\r
-       VectorCopy(p1, p2);\r
-       VectorCopy(p1, p3);\r
-       VectorCopy(p1, rota);\r
-       ComputeAbsolute(f, p1, p2, p3);\r
-  \r
-       rota[nAxis] = fDeg;\r
-       VectorRotateOrigin (p1, rota, select_origin, p1);\r
-       VectorRotateOrigin (p2, rota, select_origin, p2);\r
-       VectorRotateOrigin (p3, rota, select_origin, p3);\r
-\r
-       plane_t normal2;\r
-       vec3_t vNormal;\r
-       vNormal[0] = f->plane.normal[0];\r
-       vNormal[1] = f->plane.normal[1];\r
-       vNormal[2] = f->plane.normal[2];\r
-       VectorRotate(vNormal, rota, vNormal);\r
-       normal2.normal[0] = vNormal[0];\r
-       normal2.normal[1] = vNormal[1];\r
-       normal2.normal[2] = vNormal[2];\r
-       AbsoluteToLocal(normal2, f, p1, p2 ,p3);\r
-\r
-}\r
-\r
-void RotateTextures(int nAxis, float fDeg, vec3_t vOrigin)\r
-{\r
-       for (brush_t* b=selected_brushes.next ; b != &selected_brushes ; b=b->next)\r
-       {\r
-               for (face_t* f=b->brush_faces ; f ; f=f->next)\r
-               {\r
-                       if (g_qeglobals.m_bBrushPrimitMode)\r
-                               RotateFaceTexture_BrushPrimit (f, nAxis, fDeg, vOrigin);\r
-                       else\r
-                               RotateFaceTexture (f, nAxis, fDeg);\r
-               }\r
-               Brush_Build(b, false,true,false,false); // don't filter\r
-       }\r
-}\r
-\r
-void Select_ApplyMatrix_BrushPrimit()\r
-{\r
-  #ifdef _DEBUG\r
-  if (!g_qeglobals.m_bBrushPrimitMode) {\r
-    Sys_FPrintf(SYS_ERR,"ERROR: Select_ApplyMatrix_BrushPrimit called in non-BP mode\n");\r
-  }\r
-  #endif\r
-       for (brush_t* b=selected_brushes.next ; b != &selected_brushes ; b=b->next)\r
-       {\r
-               for (face_t* f=b->brush_faces ; f ; f=f->next)\r
-               {\r
-      ApplyMatrix_BrushPrimit (f, select_matrix, select_origin);\r
-    }\r
-  }\r
-}\r
-\r
-void Select_FlipAxis (int axis)\r
-{\r
-       int             i;\r
-\r
-       Select_GetMid (select_origin);\r
-       for (i=0 ; i<3 ; i++)\r
-       {\r
-               VectorCopy (vec3_origin, select_matrix[i]);\r
-               select_matrix[i][i] = 1;\r
-       }\r
-       select_matrix[axis][axis] = -1;\r
-       select_fliporder = true;\r
-\r
-  // texture locking\r
-  if (g_PrefsDlg.m_bRotateLock) {\r
-    // axis flipping inverts space orientation, we have to use a general texture locking algorithm instead of the RotateFaceTexture\r
-    if (g_qeglobals.m_bBrushPrimitMode) {\r
-      Select_ApplyMatrix_BrushPrimit();\r
-    }\r
-    else\r
-    {\r
-      // there's never been flip locking for non BP mode, this would be tricky to write and there's not much interest for it with the coming of BP format\r
-      // what could be done is converting regular to BP, locking, then back to regular :)\r
-      Sys_FPrintf(SYS_WRN, "WARNING: regular texturing doesn't have texture lock on flipping operations\n");\r
-    }\r
-  }\r
-  // geometric transformation\r
-       Select_ApplyMatrix (true, false, 0, 0);\r
-       Sys_UpdateWindows (W_ALL);\r
-}\r
-\r
-\r
-void Select_Scale(float x, float y, float z)\r
-{\r
-  Select_GetMid (select_origin);\r
-       for (brush_t* b=selected_brushes.next ; b != &selected_brushes ; b=b->next)\r
-       {\r
-    // ignore fixedsize entities\r
-    if(b->owner->eclass->fixedsize) continue;\r
-               for (face_t* f=b->brush_faces ; f ; f=f->next)\r
-               {\r
-                       for (int i=0 ; i<3 ; i++)\r
-                       {\r
-        f->planepts[i][0] -= select_origin[0];\r
-        f->planepts[i][1] -= select_origin[1];\r
-        f->planepts[i][2] -= select_origin[2];\r
-        f->planepts[i][0] *= x;\r
-        f->planepts[i][1] *= y;\r
-        f->planepts[i][2] *= z;\r
-        \r
-        f->planepts[i][0] += select_origin[0];\r
-        f->planepts[i][1] += select_origin[1];\r
-        f->planepts[i][2] += select_origin[2];\r
-                       }\r
-               }\r
-               Brush_Build(b, false,true,false,false); // don't filter\r
-    if (b->patchBrush)\r
-    {\r
-      vec3_t v;\r
-      v[0] = x;\r
-      v[1] = y;\r
-      v[2] = z;\r
-      Patch_Scale(b->pPatch, select_origin, v);\r
-    }\r
-       }\r
-}\r
-\r
-void Select_RotateAxis (int axis, float deg, bool bPaint, bool bMouse)\r
-{\r
-       int             i;\r
-       vec_t   c, s;\r
-\r
-       if (deg == 0)\r
-  {\r
-               return;\r
-  }\r
-\r
-  if (bMouse)\r
-  {\r
-    VectorCopy(g_pParentWnd->ActiveXY()->RotateOrigin(), select_origin);\r
-  }\r
-  else\r
-  {\r
-         Select_GetMid (select_origin);\r
-  }\r
-\r
-  /*\r
-  if(axis == 2)\r
-  {\r
-    vec3_t rotation;\r
-    VectorSet(rotation, 0, 0, 360 - deg);\r
-    for(brush_t *b = selected_brushes.next; b != &selected_brushes; b = b->next)\r
-      if(b->owner->model.pEdit)\r
-        b->owner->model.pEdit->Rotate(select_origin, rotation);\r
-  }\r
-  */\r
-\r
-       select_fliporder = false;\r
-\r
-  // the "90" degrees algorithm is mostly used on axis rotate as a speedup and possibly avoiding rounding errors as much as possible\r
-  // previous implementation was doing an indirect-oriented rotation over the plane whereas the general algo below was doing a direct-oriented rotation\r
-  // this was confusing the texture locking algorithms, fixed it to be direct-oriented (side consequence is that the axis rotate toolbar button rotates the other way now)\r
-  // NOTE: previous algo was using vec3_origin in the matrix computation.. \r
-  //   I don't see what an origin does in linear transformations (3x3 matrixes always relate to a (0,0,0) origin)\r
-  //   in Radiant it's initialized as (0,0,0) and never set to another value\r
-  //   so I got rid of it when it's not used for initialisation tasks (and even if it's not (0,0,0) it should not matter\r
-       if (deg == 90)\r
-       {\r
-               c = 0;\r
-               s = 1;\r
-       }\r
-       else\r
-       {\r
-    c = cos(deg * Q_PI / 180.0);\r
-    s = sin(deg * Q_PI / 180.0);\r
-       }\r
-\r
-       for (i=0 ; i<3 ; i++)\r
-       {\r
-               VectorCopy (vec3_origin, select_matrix[i]);\r
-               select_matrix[i][i] = 1;\r
-       }\r
-       \r
-       switch (axis)\r
-       {\r
-       case 0:\r
-               select_matrix[1][1] = c;\r
-               select_matrix[1][2] = s;\r
-               select_matrix[2][1] = -s;\r
-               select_matrix[2][2] = c;\r
-               break;\r
-       case 1:\r
-               select_matrix[0][0] = c;\r
-               select_matrix[0][2] = s;\r
-               select_matrix[2][0] = -s;\r
-               select_matrix[2][2] = c;\r
-               break;\r
-       case 2:\r
-               select_matrix[0][0] = c;\r
-               select_matrix[0][1] = s;\r
-               select_matrix[1][0] = -s;\r
-               select_matrix[1][1] = c;\r
-               break;\r
-       }\r
-       \r
-\r
-  // texture locking\r
-       if (g_PrefsDlg.m_bRotateLock)\r
-  {\r
-               // Terrible hack, reversing input rotation angle to correct\r
-               // texture rotation direction for X and Z axes.\r
-               // RotateTextures needs to be changed to fix this properly?\r
-               if (axis == 1)\r
-                       RotateTextures(axis, deg, select_origin);\r
-               else\r
-                       RotateTextures(axis, deg * -1, select_origin);\r
-  }\r
-  // geometric transformation\r
-       Select_ApplyMatrix(!bMouse, true, axis, deg);//, false);\r
-\r
-       if (bPaint)\r
-               Sys_UpdateWindows (W_ALL);\r
-}\r
-\r
-/*\r
-================================================================\r
-\r
-GROUP SELECTIONS\r
-\r
-================================================================\r
-*/\r
-\r
-void Select_RealCompleteTall(vec3_t mins, vec3_t maxs)\r
-{\r
-       brush_t *b, *next;\r
-\r
-  int nDim1 = (g_pParentWnd->ActiveXY()->GetViewType() == YZ) ? 1 : 0;\r
-  int nDim2 = (g_pParentWnd->ActiveXY()->GetViewType() == XY) ? 1 : 2;\r
-\r
-  g_qeglobals.d_select_mode = sel_brush;\r
-\r
-       for (b=active_brushes.next ; b != &active_brushes ; b=next)\r
-       {\r
-               next = b->next;\r
-\r
-               if (b->bFiltered)\r
-                       continue;\r
-\r
-               if ( (b->maxs[nDim1] > maxs[nDim1] || b->mins[nDim1] < mins[nDim1]) \r
-                       || (b->maxs[nDim2] > maxs[nDim2] || b->mins[nDim2] < mins[nDim2]) )\r
-                       continue;\r
-\r
-               Brush_RemoveFromList (b);\r
-               Brush_AddToList (b, &selected_brushes);\r
-       }\r
-}\r
-\r
-void Select_CompleteTall (void)\r
-{\r
-  vec3_t mins, maxs;\r
-\r
-  if (!QE_SingleBrush ())\r
-    return;\r
-\r
-  Undo_Start ("select complete tall");\r
-  Undo_AddBrushList (&selected_brushes);\r
-  Undo_End();\r
-\r
-  VectorCopy (selected_brushes.next->mins, mins);\r
-  VectorCopy (selected_brushes.next->maxs, maxs);\r
-  Select_Delete ();\r
-\r
-  Select_RealCompleteTall(mins, maxs);\r
-  Sys_UpdateWindows (W_ALL);\r
-}\r
-\r
-void Select_PartialTall (void)\r
-{\r
-       brush_t *b, *next;\r
-       vec3_t  mins, maxs;\r
-\r
-       if (!QE_SingleBrush ())\r
-               return;\r
-\r
-  Undo_Start ("select complete tall");\r
-  Undo_AddBrushList (&selected_brushes);\r
-  Undo_End();\r
-\r
-       g_qeglobals.d_select_mode = sel_brush;\r
-\r
-       VectorCopy (selected_brushes.next->mins, mins);\r
-       VectorCopy (selected_brushes.next->maxs, maxs);\r
-       Select_Delete ();\r
-\r
-  int nDim1 = (g_pParentWnd->ActiveXY()->GetViewType() == YZ) ? 1 : 0;\r
-  int nDim2 = (g_pParentWnd->ActiveXY()->GetViewType() == XY) ? 1 : 2;\r
-\r
-       for (b=active_brushes.next ; b != &active_brushes ; b=next)\r
-       {\r
-               next = b->next;\r
-\r
-               if (b->bFiltered)\r
-                       continue;\r
-\r
-               if ( (b->mins[nDim1] > maxs[nDim1] || b->maxs[nDim1] < mins[nDim1]) \r
-                       || (b->mins[nDim2] > maxs[nDim2] || b->maxs[nDim2] < mins[nDim2]) )\r
-                       continue;\r
-\r
-\r
-               Brush_RemoveFromList (b);\r
-               Brush_AddToList (b, &selected_brushes);\r
-       }\r
-\r
-       Sys_UpdateWindows (W_ALL);\r
-}\r
-\r
-void Select_Touching (void)\r
-{\r
-       brush_t *b, *next;\r
-       int             i;\r
-       vec3_t  mins, maxs;\r
-\r
-       if (!QE_SingleBrush ())\r
-               return;\r
-\r
-       g_qeglobals.d_select_mode = sel_brush;\r
-\r
-       VectorCopy (selected_brushes.next->mins, mins);\r
-       VectorCopy (selected_brushes.next->maxs, maxs);\r
-\r
-       for (b=active_brushes.next ; b != &active_brushes ; b=next)\r
-       {\r
-               next = b->next;\r
-\r
-               if (b->bFiltered)\r
-                       continue;\r
-\r
-               for (i=0 ; i<3 ; i++)\r
-                       if (b->mins[i] > maxs[i]+1 || b->maxs[i] < mins[i]-1)\r
-                               break;\r
-\r
-               if (i == 3)\r
-               {\r
-                       Brush_RemoveFromList (b);\r
-                       Brush_AddToList (b, &selected_brushes);\r
-               }\r
-       }\r
-\r
-       Sys_UpdateWindows (W_ALL);\r
-}\r
-\r
-void Select_Inside (void)\r
-{\r
-       brush_t *b, *next;\r
-       int             i;\r
-       vec3_t  mins, maxs;\r
-\r
-       if (!QE_SingleBrush ())\r
-               return;\r
-\r
-  Undo_Start ("select inside");\r
-  Undo_AddBrushList (&selected_brushes);\r
-  Undo_End();\r
-\r
-       g_qeglobals.d_select_mode = sel_brush;\r
-\r
-       VectorCopy (selected_brushes.next->mins, mins);\r
-       VectorCopy (selected_brushes.next->maxs, maxs);\r
-       Select_Delete ();\r
-\r
-       for (b=active_brushes.next ; b != &active_brushes ; b=next)\r
-       {\r
-               next = b->next;\r
-\r
-               if (b->bFiltered)\r
-                       continue;\r
-\r
-               for (i=0 ; i<3 ; i++)\r
-                       if (b->maxs[i] > maxs[i] || b->mins[i] < mins[i])\r
-                               break;\r
-               if (i == 3)\r
-               {\r
-                       Brush_RemoveFromList (b);\r
-                       Brush_AddToList (b, &selected_brushes);\r
-               }\r
-       }\r
-\r
-       Sys_UpdateWindows (W_ALL);\r
-}\r
-\r
-void Select_Ungroup(void)\r
-{\r
-       int numselectedgroups;\r
-       entity_t        *e;\r
-       brush_t         *b,* sb;\r
-\r
-       numselectedgroups = 0;\r
-       for (sb = selected_brushes.next; sb != &selected_brushes; sb = sb->next)\r
-       {\r
-               e = sb->owner;\r
-\r
-               if (e == world_entity || e->eclass->fixedsize)\r
-               {\r
-                       continue;\r
-               }\r
-\r
-               for (b = e->brushes.onext; b != &e->brushes; b = e->brushes.onext)\r
-               {\r
-                       Entity_UnlinkBrush (b);\r
-                       Entity_LinkBrush (world_entity, b);\r
-               }\r
-               Entity_Free (e);\r
-               numselectedgroups++;\r
-       }\r
-\r
-       if (numselectedgroups <= 0)\r
-       {\r
-               Sys_Printf("No grouped entities selected.\n");\r
-               return;\r
-       }\r
-       Sys_Printf("Ungrouped %d entit%s.\n", numselectedgroups, (numselectedgroups == 1)?"y":"ies");\r
-       Sys_UpdateWindows (W_ALL);\r
-}\r
-\r
-/*!\r
-group selected brushes into specified entity\r
-if an entity is empty afterwards, destroy it\r
-*/\r
-void Select_GroupEntity(entity_t* group)\r
-{\r
-  entity_t* e;\r
-  brush_t *b;\r
-\r
-  if(group->eclass->fixedsize)\r
-  {\r
-    Sys_FPrintf (SYS_ERR, "Select_GroupEntity: can't group anything to a fixedsize entity\n");\r
-    return;\r
-  }\r
-\r
-  for (b = selected_brushes.next; b != &selected_brushes; b = b->next)\r
-  {\r
-    if(b->owner->eclass->fixedsize) continue;\r
-    e = b->owner; \r
-    Entity_UnlinkBrush(b);\r
-    Entity_LinkBrush(group, b);\r
-    if(e != world_entity && e->brushes.onext == &e->brushes)\r
-    {\r
-      Undo_AddEntity(e);\r
-      Entity_Free(e);\r
-    }\r
-  }\r
-}\r
-\r
-/*!\r
-merge all selected entities together into the first one selected\r
-NOTE: makes use of order of selected_brushes list\r
-can be used to move world brushes in an entity, or to merge several ents together\r
-NOTE: didn't devise a strategy on the epairs, we merge into the first entity and use those\r
-*/\r
-void Select_MergeEntity()\r
-{\r
-  entity_t* e = NULL;\r
-  brush_t* b;\r
-  for (b = selected_brushes.next; b != &selected_brushes; b = b->next)\r
-  {\r
-    if(!b->owner->eclass->fixedsize)\r
-    {\r
-      e = b->owner;\r
-      break;\r
-    }\r
-  }\r
-\r
-  if(e != NULL)\r
-  {\r
-    Select_GroupEntity(e);\r
-\r
-    int count = 0;\r
-    for(b = e->brushes.onext; b != &e->brushes; b=b->onext)\r
-    {\r
-      //Brush_RemoveFromList (b);\r
-         //Brush_AddToList(b, &active_brushes);\r
-      count++;\r
-    }\r
-    Sys_Printf ("Merged %d brushes into %s entity\n", count, ValueForKey (e, "classname"));\r
-  }\r
-}\r
-\r
-/*\r
-====================\r
-Select_Seperate\r
-====================\r
-*/\r
-void Select_Seperate( void ) {\r
-  Select_GroupEntity( world_entity );\r
-}\r
-\r
-/*\r
-====================\r
-Select_MakeStructural\r
-====================\r
-*/\r
-void Select_MakeStructural (void)\r
-{\r
-       brush_t *b;\r
-       face_t  *f;\r
-\r
-       for (b=selected_brushes.next ; b != &selected_brushes ; b=b->next)\r
-       {\r
-               for (f=b->brush_faces ; f ; f=f->next)\r
-                       f->texdef.contents &= ~CONTENTS_DETAIL;\r
-               b->bFiltered = FilterBrush(b);\r
-       }\r
-       Select_Deselect ();\r
-       Sys_UpdateWindows (W_ALL);\r
-}\r
-\r
-void Select_MakeDetail (void)\r
-{\r
-       brush_t *b;\r
-       face_t  *f;\r
-\r
-       for (b=selected_brushes.next ; b != &selected_brushes ; b=b->next)\r
-       {\r
-               for (f=b->brush_faces ; f ; f=f->next)\r
-                       f->texdef.contents |= CONTENTS_DETAIL;\r
-               b->bFiltered = FilterBrush(b);\r
-       }\r
-       Select_Deselect ();\r
-       Sys_UpdateWindows (W_ALL);\r
-}\r
-\r
-// brush primitive texture adjustments, use the camera view to map adjustments\r
-// ShiftTextureRelative_BrushPrimit ( s , t ) will shift relative to the texture\r
-void ShiftTextureRelative_Camera(face_t *f, int x, int y)\r
-{\r
-  vec3_t vecS, vecT;\r
-  vec_t XY[2]; // the values we are going to send for translation\r
-  vec_t sgn[2]; // +1 or -1\r
-  int axis[2];\r
-  CamWnd* pCam;\r
-\r
-  // get the two relative texture axes for the current texturing\r
-  BrushPrimit_GetRelativeAxes(f, vecS, vecT);\r
-\r
-  // center point of the face, project it on the camera space\r
-  vec3_t C;\r
-  VectorClear(C);\r
-  int i;\r
-  for (i=0; i<f->face_winding->numpoints; i++)\r
-  {\r
-    VectorAdd(C,f->face_winding->points[i],C);\r
-  }\r
-  VectorScale(C,1.0/f->face_winding->numpoints,C);\r
-\r
-  pCam = g_pParentWnd->GetCamWnd();\r
-  pCam->MatchViewAxes(C, vecS, axis[0], sgn[0]);\r
-  pCam->MatchViewAxes(C, vecT, axis[1], sgn[1]);\r
-  \r
-  // this happens when the two directions can't be mapped on two different directions on the screen\r
-  // then the move will occur against a single axis\r
-  // (i.e. the user is not positioned well enough to send understandable shift commands)\r
-  // NOTE: in most cases this warning is not very relevant because the user would use one of the two axes\r
-  // for which the solution is easy (the other one being unknown)\r
-  // so this warning could be removed\r
-  if (axis[0] == axis[1])\r
-    Sys_FPrintf(SYS_WRN, "Warning: degenerate in ShiftTextureRelative_Camera\n");\r
-\r
-  // compute the X Y geometric increments\r
-  // those geometric increments will be applied along the texture axes (the ones we computed above)\r
-  XY[0] = 0;\r
-  XY[1] = 0;\r
-  if (x!=0)\r
-  {\r
-    // moving right/left\r
-    XY[axis[0]] += sgn[0]*x;\r
-  }\r
-  if (y!=0)\r
-  {\r
-    XY[axis[1]] += sgn[1]*y;\r
-  }\r
-  // we worked out a move along vecS vecT, and we now it's geometric amplitude\r
-  // apply it\r
-  ShiftTextureRelative_BrushPrimit(f, XY[0], XY[1]);\r
-}\r
-\r
-void Select_ShiftTexture(int x, int y)\r
-{\r
-       brush_t         *b;\r
-       face_t          *f;\r
-\r
-  int nFaceCount = g_ptrSelectedFaces.GetSize();\r
-\r
-       if(selected_brushes.next == &selected_brushes && nFaceCount == 0)\r
-               return;\r
-\r
-       for (b=selected_brushes.next ; b != &selected_brushes ; b=b->next)\r
-       {\r
-               for (f=b->brush_faces ; f ; f=f->next)\r
-               {\r
-                       if (g_qeglobals.m_bBrushPrimitMode)\r
-                       {\r
-        ShiftTextureRelative_Camera( f, x, y );\r
-                       }\r
-                       else\r
-                       {\r
-                               f->texdef.shift[0] += x;\r
-                               f->texdef.shift[1] += y;\r
-                       }\r
-               }\r
-               Brush_Build(b,true,true,false,false); // don't filter\r
-               if (b->patchBrush)\r
-               {\r
-                       Patch_ShiftTexture(b->pPatch, x, y);\r
-               }\r
-       }\r
-\r
-       if (nFaceCount > 0)\r
-       {\r
-    for (int i = 0; i < nFaceCount; i++)\r
-    {\r
-      face_t *selFace = reinterpret_cast<face_t*>(g_ptrSelectedFaces.GetAt(i));\r
-      brush_t *selBrush = reinterpret_cast<brush_t*>(g_ptrSelectedFaceBrushes.GetAt(i));\r
-               if (g_qeglobals.m_bBrushPrimitMode)\r
-               {\r
-        ShiftTextureRelative_Camera( selFace, x, y );\r
-      }\r
-               else\r
-               {\r
-                       selFace->texdef.shift[0] += x;\r
-                         selFace->texdef.shift[1] += y;\r
-               }\r
-               Brush_Build(selBrush,true,true,false,false); // don't filter\r
-    }\r
-       }\r
-\r
-       Sys_UpdateWindows (W_CAMERA);\r
-}\r
-\r
-//  setting float as input\r
-void Select_ScaleTexture(float x, float y)\r
-{\r
-       brush_t         *b;\r
-       face_t          *f;\r
-\r
-  int nFaceCount = g_ptrSelectedFaces.GetSize();\r
-\r
-  if(selected_brushes.next == &selected_brushes && nFaceCount == 0)\r
-       {\r
-               return;\r
-       }\r
-\r
-       for (b=selected_brushes.next ; b != &selected_brushes ; b=b->next)\r
-       {\r
-               for (f=b->brush_faces ; f ; f=f->next)\r
-               {\r
-                       if (g_qeglobals.m_bBrushPrimitMode)\r
-                       {\r
-                               // apply same scale as the spinner button of the surface inspector\r
-                               float   shift[2];\r
-                               float   rotate;\r
-                               float   scale[2];\r
-                               brushprimit_texdef_t bp; \r
-                               // compute normalized texture matrix\r
-                               ConvertTexMatWithQTexture( &f->brushprimit_texdef, f->d_texture, &bp, NULL );\r
-                               // compute fake shift scale rot\r
-                               TexMatToFakeTexCoords( bp.coords, shift, &rotate, scale );\r
-                               // update\r
-                               scale[0]+=static_cast<float>(x)*0.1;\r
-                               scale[1]+=static_cast<float>(y)*0.1;\r
-                               // compute new normalized texture matrix\r
-                               FakeTexCoordsToTexMat( shift, rotate, scale, bp.coords );\r
-                               // apply to face texture matrix\r
-                               ConvertTexMatWithQTexture( &bp, NULL, &f->brushprimit_texdef, f->d_texture );\r
-                       }\r
-                       else\r
-                       {\r
-                               f->texdef.scale[0] += x;\r
-                               f->texdef.scale[1] += y;\r
-                       }\r
-               }\r
-               Brush_Build(b,true,true,false,false); // don't filter\r
-               if (b->patchBrush)\r
-               {\r
-                       Patch_ScaleTexture(b->pPatch, x, y);\r
-               }\r
-       }\r
-\r
-       if (nFaceCount > 0)\r
-       {\r
-    for (int i = 0; i < nFaceCount; i++)\r
-    {\r
-      face_t *selFace = reinterpret_cast<face_t*>(g_ptrSelectedFaces.GetAt(i));\r
-      brush_t *selBrush = reinterpret_cast<brush_t*>(g_ptrSelectedFaceBrushes.GetAt(i));\r
-                 if (g_qeglobals.m_bBrushPrimitMode)\r
-                 {\r
-                         float shift[2];\r
-                         float rotate;\r
-                         float scale[2];\r
-                         brushprimit_texdef_t bp; \r
-                         ConvertTexMatWithQTexture( &selFace->brushprimit_texdef, selFace->d_texture, &bp, NULL );\r
-                         TexMatToFakeTexCoords( bp.coords, shift, &rotate, scale );\r
-                         scale[0]+=static_cast<float>(x)*0.1;\r
-                         scale[1]+=static_cast<float>(y)*0.1;\r
-                         FakeTexCoordsToTexMat( shift, rotate, scale, bp.coords );\r
-                         ConvertTexMatWithQTexture( &bp, NULL, &selFace->brushprimit_texdef, selFace->d_texture );\r
-                 }\r
-                 else\r
-                 {\r
-                         selFace->texdef.scale[0] += x;\r
-                         selFace->texdef.scale[1] += y;\r
-                 }\r
-                 Brush_Build(selBrush,true,true,false,false); // don't filter\r
-    }\r
-       }\r
-\r
-       Sys_UpdateWindows (W_CAMERA);\r
-}\r
-\r
-void Select_RotateTexture(int amt)\r
-{\r
-       brush_t         *b;\r
-       face_t          *f;\r
-\r
-  int nFaceCount = g_ptrSelectedFaces.GetSize();\r
-\r
-  if(selected_brushes.next == &selected_brushes && nFaceCount == 0)\r
-       {\r
-               return;\r
-       }\r
-\r
-       for (b=selected_brushes.next ; b != &selected_brushes ; b=b->next)\r
-       {\r
-               for (f=b->brush_faces ; f ; f=f->next)\r
-               {\r
-                       if (g_qeglobals.m_bBrushPrimitMode)\r
-                       {\r
-                               // apply same scale as the spinner button of the surface inspector\r
-                               float   shift[2];\r
-                               float   rotate;\r
-                               float   scale[2];\r
-                               brushprimit_texdef_t bp; \r
-                               // compute normalized texture matrix\r
-                               ConvertTexMatWithQTexture( &f->brushprimit_texdef, f->d_texture, &bp, NULL );\r
-                               // compute fake shift scale rot\r
-                               TexMatToFakeTexCoords( bp.coords, shift, &rotate, scale );\r
-                               // update\r
-                               rotate += amt;\r
-                               // compute new normalized texture matrix\r
-                               FakeTexCoordsToTexMat( shift, rotate, scale, bp.coords );\r
-                               // apply to face texture matrix\r
-                               ConvertTexMatWithQTexture( &bp, NULL, &f->brushprimit_texdef, f->d_texture );\r
-                       }\r
-                       else\r
-                       {\r
-                               f->texdef.rotate += amt;\r
-                               f->texdef.rotate = static_cast<int>(f->texdef.rotate) % 360;\r
-                       }\r
-               }\r
-               Brush_Build(b,true,true,false,false); // don't filter\r
-               if (b->patchBrush)\r
-               {\r
-                       //Patch_RotateTexture(b->nPatchID, amt);\r
-                       Patch_RotateTexture(b->pPatch, amt);\r
-               }\r
-       }\r
-       \r
-       if (nFaceCount > 0)\r
-       {\r
-    for (int i = 0; i < nFaceCount; i++)\r
-    {\r
-      face_t *selFace = reinterpret_cast<face_t*>(g_ptrSelectedFaces.GetAt(i));\r
-      brush_t *selBrush = reinterpret_cast<brush_t*>(g_ptrSelectedFaceBrushes.GetAt(i));\r
-                 if (g_qeglobals.m_bBrushPrimitMode)\r
-                 {\r
-                         float shift[2];\r
-                         float rotate;\r
-                         float scale[2];\r
-                         brushprimit_texdef_t bp; \r
-                         ConvertTexMatWithQTexture( &selFace->brushprimit_texdef, selFace->d_texture, &bp, NULL );\r
-                         TexMatToFakeTexCoords( bp.coords, shift, &rotate, scale );\r
-                         rotate += amt;\r
-                         FakeTexCoordsToTexMat( shift, rotate, scale, bp.coords );\r
-                         ConvertTexMatWithQTexture( &bp, NULL, &selFace->brushprimit_texdef, selFace->d_texture );\r
-                 }\r
-                 else\r
-                 {\r
-                         selFace->texdef.rotate += amt;\r
-                         selFace->texdef.rotate = static_cast<int>(selFace->texdef.rotate) % 360;\r
-                 }\r
-                 Brush_Build(selBrush,true,true,false,false); // don't filter\r
-    }\r
-       }\r
-\r
-       Sys_UpdateWindows (W_CAMERA);\r
-}\r
-\r
-// TTimo modified to handle shader architecture:\r
-// expects shader names at input, comparison relies on shader names .. texture names no longer relevant\r
-void FindReplaceTextures(const char* pFind, const char* pReplace, bool bSelected, bool bForce, bool bSelectMatchingFaces)\r
-{\r
-  // http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=391\r
-  if (strchr(pFind, ' ') || strchr(pReplace, ' '))\r
-  {\r
-    Sys_FPrintf(SYS_WRN, "FindReplaceTextures: '%s' or '%s' have spaces, aborted\n", pFind, pReplace);\r
-    return;\r
-  }\r
-  \r
-       brush_t* pList = (bSelected) ? &selected_brushes : &active_brushes;\r
-       if (!bSelected)\r
-               Select_Deselect();\r
-\r
-  //++timo BP mode: replacing a texture in BP mode is not that easy, you need to recompute the texture matrix\r
-  // if the size of the replacing texture differs, otherwise you get wrong scaling\r
-  if (g_qeglobals.m_bBrushPrimitMode)\r
-    Sys_Printf("TODO: finalize find/replace code for brush primitives");\r
-\r
-  CPtrArray mFaces;\r
-  for (brush_t* pBrush = pList->next ; pBrush != pList; pBrush = pBrush->next)\r
-  {\r
-    if (!bSelectMatchingFaces && pBrush->patchBrush)\r
-    {\r
-      Patch_FindReplaceTexture(pBrush, pFind, pReplace, bForce);\r
-    }\r
-       \r
-    bool found = false; //spog\r
-    for (face_t* pFace = pBrush->brush_faces; pFace; pFace = pFace->next)\r
-    {\r
-      if(bForce || strcmpi(pFace->pShader->getName(), pFind) == 0)\r
-      {\r
-        if (!bSelectMatchingFaces) {\r
-          pFace->pShader->DecRef();\r
-          pFace->pShader = QERApp_Shader_ForName( pReplace );\r
-          pFace->pShader->IncRef();\r
-          pFace->d_texture = pFace->pShader->getTexture();\r
-          pFace->texdef.SetName(pReplace);\r
-          found = true;\r
-        } else if (bSelectMatchingFaces) {\r
-          mFaces.Add(pFace);\r
-        }\r
-      }\r
-    }\r
-\r
-    if (found) // spog - speed increase, only build brushes that changed\r
-      Brush_Build(pBrush);\r
-\r
-  }\r
-\r
-  if (bSelectMatchingFaces) {\r
-    if (bSelected)\r
-      Select_Deselect();\r
-\r
-    int nSize = mFaces.GetSize();\r
-    for (int i = 0; i < nSize; i++) {\r
-      g_SelectedFaces.Add(reinterpret_cast<face_t *>(mFaces.GetAt(i)));\r
-    }\r
-  }\r
-\r
-  Sys_UpdateWindows (W_CAMERA);\r
-}\r
-\r
-void Select_AllOfType()\r
-{\r
-       brush_t *b, *next;\r
-       entity_t        *e;\r
-  // if no brush selected, we will select based on texture\r
-  //   the first selected face's texture if any, or the current texture\r
-  // if a brush is selected, we will select entities (first non-worldspawn owner in selected brushes)\r
-       if (selected_brushes.next == &selected_brushes)\r
-       {\r
-\r
-    CString strName;\r
-    if (g_ptrSelectedFaces.GetSize() == 0)\r
-    {\r
-      strName = g_qeglobals.d_texturewin.texdef.GetName();\r
-    }\r
-    else\r
-    {\r
-      face_t *selFace = reinterpret_cast<face_t*>(g_ptrSelectedFaces.GetAt(0));\r
-      strName = selFace->texdef.GetName();\r
-    }\r
-\r
-    Sys_Printf("Selecting all brushes with the texture %s\n", strName.GetBuffer());\r
-\r
-    Select_Deselect();\r
-         for (b=active_brushes.next ; b != &active_brushes ; b=next)\r
-    {\r
-                 next = b->next;\r
-       \r
-      if (b->bFiltered)\r
-           continue;\r
-\r
-      if (b->patchBrush)\r
-      {\r
-        if (strcmpi(strName, b->pPatch->pShader->getName()) == 0)\r
-        {\r
-                           Brush_RemoveFromList (b);\r
-                           Brush_AddToList (b, &selected_brushes);\r
-        }\r
-      }\r
-      else\r
-      {\r
-        for (face_t* pFace = b->brush_faces; pFace; pFace = pFace->next)\r
-        {\r
-          if (strcmpi(strName, pFace->texdef.GetName()) == 0)\r
-          {\r
-                             Brush_RemoveFromList (b);\r
-                             Brush_AddToList (b, &selected_brushes);\r
-          }\r
-        }\r
-      }\r
-    }\r
-    Sys_UpdateWindows(W_ALL);\r
-    return;\r
-  }\r
-\r
-  \r
-  b = selected_brushes.next;\r
-       e = b->owner;\r
-\r
-  if (e != NULL)\r
-  {\r
-    if (e != world_entity)\r
-    {\r
-      CString strName = e->eclass->name;\r
-      CString strKey, strVal;\r
-      bool bCriteria = GetSelectAllCriteria(strKey, strVal);\r
-      Sys_Printf("Selecting all %s entities\n", strName.GetBuffer());\r
-      Select_Deselect();\r
-\r
-           for (b=active_brushes.next ; b != &active_brushes ; b=next)\r
-       {\r
-                   next = b->next;\r
-               \r
-                       if (b->bFiltered)\r
-                       continue;\r
-\r
-        e = b->owner;\r
-        if (e != NULL)\r
-        {\r
-          if (strcmpi(e->eclass->name, strName) == 0)\r
-          {\r
-            bool doIt = true;\r
-            if (bCriteria) {\r
-              CString str = ValueForKey (e, strKey);\r
-              if (str.CompareNoCase(strVal) != 0) {\r
-                doIt = false;\r
-              }\r
-            }\r
-            if (doIt) {\r
-                       Brush_RemoveFromList (b);\r
-                       Brush_AddToList (b, &selected_brushes);\r
-            }\r
-          }\r
-        }\r
-      }\r
-    }\r
-  }\r
-       Sys_UpdateWindows (W_ALL);\r
-\r
-}\r
-\r
-void Select_Reselect()\r
-{\r
-  Select_Brush(selected_brushes.next);  \r
-  Sys_UpdateWindows (W_ALL);\r
-}\r
-\r
-\r
-void Select_FitTexture(int nHeight, int nWidth)\r
-{\r
-       brush_t         *b;\r
-\r
-  int nFaceCount = g_ptrSelectedFaces.GetSize();\r
-\r
-  if(selected_brushes.next == &selected_brushes && nFaceCount == 0)\r
-               return;\r
-\r
-  for (b=selected_brushes.next ; b != &selected_brushes ; b=b->next)\r
-       {\r
-    Brush_FitTexture(b, nHeight, nWidth);\r
-               Brush_Build(b,true,true,false,false); // don't filter\r
-       }\r
-\r
-       if (nFaceCount > 0)\r
-       {\r
-    for (int i = 0; i < nFaceCount; i++)\r
-    {\r
-      face_t *selFace = reinterpret_cast<face_t*>(g_ptrSelectedFaces.GetAt(i));\r
-      brush_t *selBrush = reinterpret_cast<brush_t*>(g_ptrSelectedFaceBrushes.GetAt(i));\r
-      Face_FitTexture(selFace, nHeight, nWidth);\r
-               Brush_Build(selBrush,true,true,false,false); // don't filter\r
-    }\r
-       }\r
-\r
-       Sys_UpdateWindows (W_CAMERA);\r
-}\r
-\r
-void Select_Hide()\r
-{\r
-  for (brush_t* b=selected_brushes.next ; b && b != &selected_brushes ; b=b->next)\r
-  {\r
-       b->hiddenBrush = true;\r
-    b->bFiltered = true;\r
-  }\r
-  Sys_UpdateWindows (W_ALL);\r
-}\r
-\r
-void Select_ShowAllHidden()\r
-{\r
-  brush_t* b;\r
-  for (b=selected_brushes.next ; b && b != &selected_brushes ; b=b->next)\r
-  {\r
-       if (b->hiddenBrush)\r
-       {\r
-               b->hiddenBrush = false;\r
-               b->bFiltered = FilterBrush(b);\r
-       }\r
-  }\r
-  for (b=active_brushes.next ; b && b != &active_brushes ; b=b->next)\r
-  {\r
-       if (b->hiddenBrush)\r
-       {\r
-               b->hiddenBrush = false;\r
-               b->bFiltered = FilterBrush(b);\r
-       }\r
-  }\r
-  Sys_UpdateWindows (W_ALL);\r
-}\r
-\r
-\r
-/*\r
-============\r
-Select_Invert\r
-============\r
-*/\r
-void Select_Invert(void)\r
-{\r
-  brush_t *next, *prev, *b;\r
-\r
-  Sys_Printf("inverting selection...\n");\r
-\r
-  next = active_brushes.next;\r
-  prev = active_brushes.prev;\r
-  if (selected_brushes.next != &selected_brushes)\r
-  {\r
-    active_brushes.next = selected_brushes.next;\r
-    active_brushes.prev = selected_brushes.prev;\r
-    active_brushes.next->prev = &active_brushes;\r
-    active_brushes.prev->next = &active_brushes;\r
-  }\r
-  else\r
-  {\r
-    active_brushes.next = &active_brushes;\r
-    active_brushes.prev = &active_brushes;\r
-  }\r
-  if (next != &active_brushes)\r
-  {\r
-    selected_brushes.next = next;\r
-    selected_brushes.prev = prev;\r
-    selected_brushes.next->prev = &selected_brushes;\r
-    selected_brushes.prev->next = &selected_brushes;\r
-  }\r
-  else\r
-  {\r
-    selected_brushes.next = &selected_brushes;\r
-    selected_brushes.prev = &selected_brushes;\r
-  }\r
-\r
-  // now check if any hidden brush is selected\r
-  for (b = selected_brushes.next; b != &selected_brushes; )\r
-  {\r
-       if (b->patchBrush)\r
-               b->pPatch->bSelected = true;\r
-\r
-    if (b->bFiltered)\r
-    {\r
-      brush_t *pb = b;\r
-                       b = b->next;\r
-      Brush_RemoveFromList (pb);\r
-      Brush_AddToList (pb, &active_brushes);\r
-    }\r
-    else b = b->next;\r
-\r
-  }\r
-  \r
-  for (b = active_brushes.next; b != &active_brushes; b = b->next)\r
-  {\r
-         if (b->patchBrush)\r
-    {\r
-                 b->pPatch->bSelected = false;\r
-    }\r
-  }\r
-  \r
-  // since invert selection only works at the brush level, \r
-  // set g_qeglobals.d_select_mode accordingly\r
-  g_qeglobals.d_select_mode = sel_brush;\r
-\r
-  // since invert selection only works at the brush level,\r
-  // set g_qeglobals.d_select_mode accordingly\r
-  g_qeglobals.d_select_mode = sel_brush;\r
-\r
-  Sys_UpdateWindows(W_ALL);\r
-\r
-  Sys_Printf("done.\n");\r
-}\r
-\r
-#ifdef ENABLE_GROUPS\r
-/* \r
-===========\r
-Select_Name\r
-===========\r
-*/\r
-void Select_Name(const char *pName)\r
-{\r
-       if (g_qeglobals.m_bBrushPrimitMode)\r
-  {\r
-         for (brush_t* b=selected_brushes.next ; b && b != &selected_brushes ; b=b->next)\r
-         {\r
-      Brush_SetEpair(b, "Name", pName);\r
-         }\r
-  }\r
-}\r
-\r
-/* \r
-=================\r
-Select_AddToGroup\r
-add selected brushes to a group, update the tree\r
-=================\r
-*/\r
-void Select_AddToGroup(const char *pName)\r
-{\r
-       if (g_qeglobals.m_bBrushPrimitMode)\r
-  {\r
-         for (brush_t* b=selected_brushes.next ; b && b != &selected_brushes ; b=b->next)\r
-         {\r
-      Brush_SetEpair(b, "group", pName);\r
-                       Group_AddToProperGroup(b);\r
-         }\r
-  }\r
-}\r
-#endif\r
+/*
+Copyright (C) 1999-2007 id Software, Inc. and contributors.
+For a list of contributors, see the accompanying CONTRIBUTORS file.
+
+This file is part of GtkRadiant.
+
+GtkRadiant is free software; you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation; either version 2 of the License, or
+(at your option) any later version.
+
+GtkRadiant is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with GtkRadiant; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
+*/
+
+// select.c
+#include "stdafx.h"
+#include <assert.h>
+#include "filters.h"
+
+// externs
+CPtrArray g_SelectedFaces;
+CPtrArray g_SelectedFaceBrushes;
+CPtrArray& g_ptrSelectedFaces = g_SelectedFaces;
+CPtrArray& g_ptrSelectedFaceBrushes = g_SelectedFaceBrushes;
+
+/*
+===========
+Test_Ray
+===========
+*/
+#define        DIST_START      999999
+trace_t Test_Ray (vec3_t origin, vec3_t dir, int flags)
+{
+       brush_t *brush;
+       face_t  *face;
+       float   dist;
+       trace_t t;
+
+       memset (&t, 0, sizeof(t));
+       t.dist = DIST_START;
+
+       if (flags & SF_CYCLE)
+       {
+               CPtrArray array;
+               brush_t *pToSelect = (selected_brushes.next != &selected_brushes) ? selected_brushes.next : NULL;
+               Select_Deselect();
+
+               // go through active brushes and accumulate all "hit" brushes
+               for (brush = active_brushes.next ; brush != &active_brushes ; brush=brush->next)
+               {
+                       //if ( (flags & SF_ENTITIES_FIRST) && brush->owner == world_entity)
+                       //  continue;
+
+                       if (brush->bFiltered)
+                               continue;
+
+                       if (!g_PrefsDlg.m_bSelectCurves && brush->patchBrush)
+                               continue;
+
+                       if (!g_PrefsDlg.m_bSelectModels && (brush->owner->eclass->nShowFlags & ECLASS_MISCMODEL))
+                               continue;
+
+                       //if (!g_bShowPatchBounds && brush->patchBrush)
+                       //  continue;
+
+                       face = Brush_Ray (origin, dir, brush, &dist, flags);
+
+                       if (face)
+                               array.Add(brush);
+               }
+
+               int nSize = array.GetSize();
+               if (nSize > 0)
+               {
+                       bool bFound = false;
+                       for (int i = 0; i < nSize; i++)
+                       {
+                               brush_t *b = reinterpret_cast<brush_t*>(array.GetAt(i));
+                               // did we hit the last one selected yet ?
+                               if (b == pToSelect)
+                               {
+                                       // yes we want to select the next one in the list
+                                       int n = (i > 0) ? i-1 : nSize-1;
+                                       pToSelect = reinterpret_cast<brush_t*>(array.GetAt(n));
+                                       bFound = true;
+                                       break;
+                               }
+                       }
+                       if (!bFound)
+                               pToSelect = reinterpret_cast<brush_t*>(array.GetAt(0));
+               }
+               if (pToSelect)
+               {
+                       face = Brush_Ray (origin, dir, pToSelect, &dist, flags);
+                       t.dist = dist;
+                       t.brush = pToSelect;
+                       t.face = face;
+                       t.selected = false;
+                       return t;
+               }
+       }
+
+       if (! (flags & SF_SELECTED_ONLY) )
+  {
+               for (brush = active_brushes.next ; brush != &active_brushes ; brush=brush->next)
+               {
+      if ( (flags & SF_ENTITIES_FIRST) && (brush->owner == world_entity || !brush->owner->eclass->fixedsize))
+                               continue;
+
+                       if (brush->bFiltered)
+                               continue;
+
+      if (!g_PrefsDlg.m_bSelectCurves && brush->patchBrush)
+        continue;
+
+                       if (!g_PrefsDlg.m_bSelectModels && (brush->owner->eclass->nShowFlags & ECLASS_MISCMODEL))
+                               continue;
+
+      //if (!g_bShowPatchBounds && brush->patchBrush)
+      //  continue;
+
+                       face = Brush_Ray (origin, dir, brush, &dist, flags);
+                       if (face && dist > 0 && dist < t.dist)
+                       {
+                               t.dist = dist;
+                               t.brush = brush;
+                               t.face = face;
+                               t.selected = false;
+                       }
+               }
+  }
+
+
+       for (brush = selected_brushes.next ; brush != &selected_brushes ; brush=brush->next)
+       {
+               if ( (flags & SF_ENTITIES_FIRST) && (brush->owner == world_entity || !brush->owner->eclass->fixedsize))
+                       continue;
+
+               if (brush->bFiltered)
+                       continue;
+
+    if (!g_PrefsDlg.m_bSelectCurves && brush->patchBrush)
+      continue;
+
+         if (!g_PrefsDlg.m_bSelectModels && (brush->owner->eclass->nShowFlags & ECLASS_MISCMODEL))
+                       continue;
+
+               face = Brush_Ray (origin, dir, brush, &dist, flags);
+               if (dist > 0 && dist < t.dist)
+               {
+                       t.dist = dist;
+                       t.brush = brush;
+                       t.face = face;
+                       t.selected = true;
+               }
+       }
+
+       // if entites first, but didn't find any, check regular
+
+       if ( (flags & SF_ENTITIES_FIRST) && t.brush == NULL)
+               return Test_Ray (origin, dir, flags & ~SF_ENTITIES_FIRST);
+
+       return t;
+
+}
+
+
+/*
+============
+Select_Brush
+
+============
+*/
+void Select_Brush (brush_t *brush, bool bComplete, bool bStatus)
+{
+       brush_t *b;
+       entity_t        *e;
+
+  g_ptrSelectedFaces.RemoveAll();
+  g_ptrSelectedFaceBrushes.RemoveAll();
+       if (g_qeglobals.d_select_count < 2)
+               g_qeglobals.d_select_order[g_qeglobals.d_select_count] = brush;
+       g_qeglobals.d_select_count++;
+
+       e = brush->owner;
+       if (e)
+       {
+               // select complete entity on first click
+               if (e != world_entity && bComplete == true)
+               {
+                       for (b=selected_brushes.next ; b != &selected_brushes ; b=b->next)
+                               if (b->owner == e)
+                                       goto singleselect;
+                       for (b=e->brushes.onext ; b != &e->brushes ; b=b->onext)
+                       {
+                               if( b == brush ) // make sure we add the actual selected brush last, mainly for cycle select
+                                       continue;
+                                       Brush_RemoveFromList (b);
+                               Brush_AddToList (b, &selected_brushes);
+                       }
+                       Brush_RemoveFromList (brush);
+                       Brush_AddToList (brush, &selected_brushes);
+               }
+               else
+               {
+               singleselect:
+                       Brush_RemoveFromList (brush);
+                       Brush_AddToList (brush, &selected_brushes);
+                       UpdatePatchInspector();
+               }
+
+               if (e->eclass)
+               {
+                       UpdateEntitySel(brush->owner->eclass);
+               }
+
+       UpdateSurfaceDialog();
+       }
+
+  if (bStatus)
+  {
+    vec3_t vMin, vMax, vSize;
+         Select_GetBounds (vMin, vMax);
+    VectorSubtract(vMax, vMin, vSize);
+    CString strStatus;
+    strStatus.Format("Selection X:: %.1f  Y:: %.1f  Z:: %.1f", vSize[0], vSize[1], vSize[2]);
+    g_pParentWnd->SetStatusText(2, strStatus);
+  }
+}
+
+/*
+=============
+Select_FaceInSelectedBrushes
+=============
+*/
+bool Select_FaceInSelectedBrushes( face_t *face )
+{
+  brush_t *brush;
+  face_t  *tface;
+
+  for(brush = selected_brushes.next; brush != &selected_brushes; brush = brush->next)
+  {
+    for(tface = brush->brush_faces; tface; tface = tface->next)
+    {
+      if(tface == face)
+      {
+        return true;
+      }
+    }
+  }
+
+       return false;
+}
+
+/*
+============
+Select_Ray
+
+If the origin is inside a brush, that brush will be ignored.
+============
+*/
+void Select_Ray (vec3_t origin, vec3_t dir, int flags)
+{
+       trace_t t;
+       face_t  *tface;
+  bool    bOk;
+  static  trace_t lastTrace = {
+    NULL,      //      brush
+    NULL,      //      face
+    0,         //      dist
+    false      //      selected
+  };
+
+       t = Test_Ray (origin, dir, flags);
+       if (!t.brush)
+               return;
+
+  if (flags & SF_SINGLEFACE)
+  {
+    if( flags & SF_DRAG )
+    {
+      if ( t.brush == lastTrace.brush && t.face == lastTrace.face )
+        return;
+               }
+    lastTrace = t;
+
+    if(Select_FaceInSelectedBrushes(t.face))
+    {
+      // Deselect the brush
+      Brush_RemoveFromList (t.brush);
+      Brush_AddToList (t.brush, &active_brushes);
+      UpdatePatchInspector();
+
+      // Select all of the brush's faces except the one we are pointing at
+      for( tface = t.brush->brush_faces; tface; tface = tface->next )
+      {
+        if( tface == t.face )
+          continue;
+
+        bOk = true;
+        // NOTE: keep the size check in the loop, we remove stuff inside
+        for (int i = 0; i < g_SelectedFaces.GetSize(); i++)
+        {
+          if (tface == reinterpret_cast<face_t*>(g_SelectedFaces.GetAt(i)))
+                                               bOk = false;
+        }
+
+        if(bOk)
+        {
+          g_SelectedFaces.Add(tface);
+          g_SelectedFaceBrushes.Add(t.brush);
+        }
+      }
+      g_qeglobals.d_select_mode = sel_facets_off;
+    }
+    else
+    {
+      bOk = true;
+      // NOTE: keep the size check in the loop, we remove stuff inside
+      for (int i = 0; i < g_SelectedFaces.GetSize(); i++)
+      {
+        if (t.face == reinterpret_cast<face_t*>(g_SelectedFaces.GetAt(i)))
+        {
+          bOk = false;
+          if( flags & SF_DRAG_ON )
+            continue;
+
+          g_qeglobals.d_select_mode = sel_facets_off;
+          // need to remove i'th entry
+          g_SelectedFaces.RemoveAt(i, 1);
+          g_SelectedFaceBrushes.RemoveAt(i, 1);
+        }
+      }
+
+      if (bOk && !(flags & SF_DRAG_OFF))
+      {
+        g_SelectedFaces.Add(t.face);
+        g_SelectedFaceBrushes.Add(t.brush);
+        g_qeglobals.d_select_mode = sel_facets_on;
+      }
+    }
+    UpdateSurfaceDialog();
+    Sys_UpdateWindows (W_ALL);
+    //g_qeglobals.d_select_mode = sel_brush;
+    // Texture_SetTexture requires a brushprimit_texdef fitted to the default width=2 height=2 texture
+    brushprimit_texdef_t brushprimit_texdef;
+    ConvertTexMatWithQTexture ( &t.face->brushprimit_texdef, t.face->d_texture, &brushprimit_texdef, NULL );
+    Texture_SetTexture ( &t.face->texdef, &brushprimit_texdef, false, NULL, false );
+    return;
+  }
+
+       // move the brush to the other list
+  if (t.selected)
+  {
+    if( flags & SF_DRAG_ON )
+      return;
+
+    g_qeglobals.d_select_mode = sel_brush_off;
+    Brush_RemoveFromList (t.brush);
+    Brush_AddToList (t.brush, &active_brushes);
+
+    UpdatePatchInspector();
+  }
+  else
+  {
+    if( flags & SF_DRAG_OFF )
+      return;
+
+    g_qeglobals.d_select_mode = sel_brush_on;
+    Select_Brush (t.brush, g_PrefsDlg.m_nCamDragMultiSelect == 1 ? Sys_AltDown () : !Sys_AltDown ());
+  }
+  UpdateSurfaceDialog();
+  Sys_UpdateWindows (W_ALL);
+}
+
+
+void Select_Delete (void)
+{
+  brush_t *brush;
+  entity_t *e;
+
+  g_ptrSelectedFaces.RemoveAll();
+  g_ptrSelectedFaceBrushes.RemoveAll();
+
+  g_qeglobals.d_select_mode = sel_brush;
+
+  g_qeglobals.d_select_count = 0;
+  g_qeglobals.d_num_move_points = 0;
+  while (selected_brushes.next != &selected_brushes)
+  {
+    brush = selected_brushes.next;
+    if (brush->patchBrush)
+    {
+      Patch_Delete(brush->pPatch);
+    }
+    e = brush->owner;
+    Brush_Free (brush);
+    // remove if no brushes
+    if (e != world_entity && e->brushes.onext == &e->brushes)
+      Entity_Free(e);
+  }
+
+  Sys_MarkMapModified ();
+  UpdateSurfaceDialog();
+  Sys_UpdateWindows (W_ALL);
+}
+
+// update the workzone to a given brush
+void UpdateWorkzone_ForBrush( brush_t* b )
+{
+  VectorCopy( b->mins, g_qeglobals.d_work_min );
+  VectorCopy( b->maxs, g_qeglobals.d_work_max );
+  //++timo clean
+#if 0
+       // will update the workzone to the given brush
+       // g_pParentWnd->ActiveXY()->GetViewType()
+       // cf VIEWTYPE defintion: enum VIEWTYPE {YZ, XZ, XY};
+       // we fit our work zone to the last brush on the list (b)
+       int nViewType = g_pParentWnd->ActiveXY()->GetViewType();
+  int nDim1 = (nViewType == YZ) ? 1 : 0;
+  int nDim2 = (nViewType == XY) ? 1 : 2;
+       g_qeglobals.d_work_min[nDim1] = b->mins[nDim1];
+       g_qeglobals.d_work_max[nDim1] = b->maxs[nDim1];
+       g_qeglobals.d_work_min[nDim2] = b->mins[nDim2];
+       g_qeglobals.d_work_max[nDim2] = b->maxs[nDim2];
+#endif
+}
+
+// here to filter new brushes once unselected
+extern void PerformFiltering();
+
+void Select_Deselect (bool bDeselectFaces)
+{
+       brush_t *b;
+
+  Patch_Deselect();
+
+  g_pParentWnd->ActiveXY()->UndoClear();
+
+  g_qeglobals.d_workcount++;
+       g_qeglobals.d_select_count = 0;
+       g_qeglobals.d_num_move_points = 0;
+       b = selected_brushes.next;
+
+       if (b == &selected_brushes)
+       {
+               if (bDeselectFaces)
+               {
+                       g_ptrSelectedFaces.RemoveAll();
+      g_ptrSelectedFaceBrushes.RemoveAll();
+               }
+    PerformFiltering();
+               UpdateSurfaceDialog();
+               Sys_UpdateWindows (W_ALL);
+               return;
+       }
+
+  if (bDeselectFaces)
+  {
+       g_ptrSelectedFaces.RemoveAll();
+    g_ptrSelectedFaceBrushes.RemoveAll();
+  }
+
+       g_qeglobals.d_select_mode = sel_brush;
+
+       UpdateWorkzone_ForBrush(b);
+
+       selected_brushes.next->prev = &active_brushes;
+       selected_brushes.prev->next = active_brushes.next;
+       active_brushes.next->prev = selected_brushes.prev;
+       active_brushes.next = selected_brushes.next;
+       selected_brushes.prev = selected_brushes.next = &selected_brushes;
+
+  // filter newly created stuff once it's unselected
+  PerformFiltering();
+       UpdateSurfaceDialog();
+       Sys_UpdateWindows (W_ALL);
+}
+
+/*
+============
+Select_Move
+============
+*/
+/*! Moves the currently selected brush/patch
+    \param delta How far to move the selection (x,y,z)
+    \param bSnap If the move should snap to grid points
+*/
+void Select_Move (vec3_t delta, bool bSnap)
+{
+       brush_t *b;
+
+  // actually move the selected brushes
+  for (b = selected_brushes.next ; b != &selected_brushes ; b=b->next)
+    Brush_Move (b, delta, bSnap);
+
+  vec3_t vMin, vMax;
+       Select_GetBounds (vMin, vMax);
+  CString strStatus;
+  strStatus.Format("Origin X:: %.1f  Y:: %.1f  Z:: %.1f", vMin[0], vMax[1], vMax[2]);
+  g_pParentWnd->SetStatusText(2, strStatus);
+
+  //Sys_UpdateWindows (W_ALL);
+}
+
+/*
+=================
+Select_NudgeVerts
+=================
+*/
+/*! Moves the currently selected brush/patch vertices
+    \param delta How far to move the vertices (x,y,z)
+    \param bSnap If the move should snap to grid points
+*/
+void Select_NudgePoint(vec3_t delta, qboolean bSnap)
+{
+  if (g_qeglobals.d_select_mode == sel_vertex)
+  {
+    // move selected verts
+    brush_t *b;
+    vec3_t end;
+    qboolean success = true;
+    for (b = selected_brushes.next; b != &selected_brushes; b = b->next)
+    {
+      success &= (qboolean)Brush_MoveVertex(b, g_qeglobals.d_move_points[0], delta, end, bSnap);
+    }
+    if (success)
+      VectorCopy(end, g_qeglobals.d_move_points[0]);
+  }
+  else if (g_qeglobals.d_select_mode == sel_curvepoint)
+  {
+    // move selected patch control points
+    Patch_UpdateSelected(delta);
+  }
+}
+
+/*
+============
+Select_Clone
+
+Creates an exact duplicate of the selection in place, then moves
+the selected brushes off of their old positions
+============
+*/
+void Select_Clone (void)
+{
+  g_bScreenUpdates = false;
+  g_pParentWnd->Copy();
+  Select_Deselect();
+  g_pParentWnd->Paste();
+  g_pParentWnd->NudgeSelection(2, g_qeglobals.d_gridsize);
+  g_pParentWnd->NudgeSelection(3, g_qeglobals.d_gridsize);
+  Undo_Start("clone");
+  Undo_EndBrushList(&selected_brushes);
+  Undo_End();
+  g_bScreenUpdates = true;
+  Sys_UpdateWindows(W_ALL);
+}
+
+//++timo clean
+#if 0
+/*
+============
+Select_SetTexture
+Timo : bFitScale to compute scale on the plane and counteract plane / axial plane snapping
+Timo : brush primitive texturing
+               the brushprimit_texdef given must be understood as a qtexture_t width=2 height=2 ( HiRes )
+Timo :  texture plugin, added an IPluginTexdef* parameter
+               must be casted to an IPluginTexdef!
+               if not NULL, get ->Copy() of it into each face or brush ( and remember to hook )
+               if NULL, means we have no information, ask for a default
+TTimo - shader code cleanup
+  added IShader* parameter
+============
+*/
+void WINAPI Select_SetTexture2 (IShader* pShader, texdef_t *texdef, brushprimit_texdef_t *brushprimit_texdef, bool bFitScale, void* pPlugTexdef )
+{
+       brush_t *b;
+       int nCount = g_ptrSelectedFaces.GetSize();
+       if (nCount > 0)
+       {
+               Undo_Start("set face textures");
+               ASSERT(g_ptrSelectedFaces.GetSize() == g_ptrSelectedFaceBrushes.GetSize());
+               for (int i = 0; i < nCount; i++)
+               {
+                       face_t *selFace = reinterpret_cast<face_t*>(g_ptrSelectedFaces.GetAt(i));
+                       brush_t *selBrush = reinterpret_cast<brush_t*>(g_ptrSelectedFaceBrushes.GetAt(i));
+                       Undo_AddBrush(selBrush);
+                       //++timo TODO: propagate the IShader* ..
+                       SetFaceTexdef (selFace, texdef, brushprimit_texdef, bFitScale, static_cast<IPluginTexdef *>(pPlugTexdef) );
+                       Brush_Build(selBrush, bFitScale);
+                       Undo_EndBrush(selBrush);
+               }
+               Undo_End();
+       }
+       else if (selected_brushes.next != &selected_brushes)
+       {
+               Undo_Start("set brush textures");
+               for (b=selected_brushes.next ; b != &selected_brushes ; b=b->next)
+                       if (!b->owner->eclass->fixedsize)
+                       {
+                               Undo_AddBrush(b);
+                               Brush_SetTexture2 (b, pShader, texdef, brushprimit_texdef, bFitScale, static_cast<IPluginTexdef *>(pPlugTexdef) );
+                               Undo_EndBrush(b);
+                       }
+               Undo_End();
+       }
+       Sys_UpdateWindows (W_ALL);
+}
+#endif
+
+/*
+============
+Select_SetTexture
+Timo : bFitScale to compute scale on the plane and counteract plane / axial plane snapping
+Timo : brush primitive texturing
+               the brushprimit_texdef given must be understood as a qtexture_t width=2 height=2 ( HiRes )
+Timo :  texture plugin, added an IPluginTexdef* parameter
+               must be casted to an IPluginTexdef!
+               if not NULL, get ->Copy() of it into each face or brush ( and remember to hook )
+               if NULL, means we have no information, ask for a default
+============
+*/
+void WINAPI Select_SetTexture (texdef_t *texdef, brushprimit_texdef_t *brushprimit_texdef, bool bFitScale, void* pPlugTexdef )
+{
+  /*
+#ifdef _DEBUG
+  static int count = 0;
+#endif
+  */
+       brush_t *b;
+  /*
+#ifdef _DEBUG
+  count++;
+  Sys_Printf("count: %d\n", count);
+  if(count==4)
+    Sys_Printf("break!\n");
+#endif
+  */
+       int nCount = g_ptrSelectedFaces.GetSize();
+       if (nCount > 0)
+       {
+               Undo_Start("set face textures");
+               assert(g_ptrSelectedFaces.GetSize() == g_ptrSelectedFaceBrushes.GetSize());
+               for (int i = 0; i < nCount; i++)
+               {
+                       face_t *selFace = reinterpret_cast<face_t*>(g_ptrSelectedFaces.GetAt(i));
+                       brush_t *selBrush = reinterpret_cast<brush_t*>(g_ptrSelectedFaceBrushes.GetAt(i));
+                       Undo_AddBrush(selBrush);
+                       SetFaceTexdef (selFace, texdef, brushprimit_texdef, bFitScale, static_cast<IPluginTexdef *>(pPlugTexdef) );
+                       Brush_Build(selBrush, bFitScale);
+                       Undo_EndBrush(selBrush);
+               }
+               Undo_End();
+       }
+       else if (selected_brushes.next != &selected_brushes)
+       {
+               Undo_Start("set brush textures");
+               for (b=selected_brushes.next ; b != &selected_brushes ; b=b->next)
+                       if (!b->owner->eclass->fixedsize)
+                       {
+                               Undo_AddBrush(b);
+                               Brush_SetTexture (b, texdef, brushprimit_texdef, bFitScale, static_cast<IPluginTexdef *>(pPlugTexdef) );
+                               Undo_EndBrush(b);
+                       }
+               Undo_End();
+       }
+       //++timo FIXME: not necessary in every cases, write a message defering / move one level up
+       Sys_UpdateWindows (W_ALL);
+}
+
+
+/*
+================================================================
+
+  TRANSFORMATIONS
+
+================================================================
+*/
+
+void Select_GetBounds (vec3_t mins, vec3_t maxs)
+{
+       brush_t *b;
+       int             i;
+
+       for (i=0 ; i<3 ; i++)
+       {
+               mins[i] = 99999;
+               maxs[i] = -99999;
+       }
+
+       for (b=selected_brushes.next ; b != &selected_brushes ; b=b->next)
+       {
+               if (b->owner->eclass->fixedsize)
+               {
+                       for (i=0 ; i<3 ; i++)
+                       {
+                               if (b->owner->origin[i] < mins[i])
+                                       mins[i] = b->owner->origin[i];
+                               if (b->owner->origin[i] > maxs[i])
+                                       maxs[i] = b->owner->origin[i];
+                       }
+               }
+               else
+               {
+                       for (i=0 ; i<3 ; i++)
+                       {
+                               if (b->mins[i] < mins[i])
+                                       mins[i] = b->mins[i];
+                               if (b->maxs[i] > maxs[i])
+                                       maxs[i] = b->maxs[i];
+                       }
+               }
+       }
+}
+
+void Select_GetTrueMid (vec3_t mid)
+{
+       vec3_t  mins, maxs;
+       Select_GetBounds (mins, maxs);
+
+  for (int i=0 ; i<3 ; i++)
+    mid[i] = (mins[i] + ((maxs[i] - mins[i]) / 2));
+}
+
+void Select_GetMid (vec3_t mid)
+{
+       vec3_t  mins, maxs;
+       int             i;
+
+  if (!g_PrefsDlg.m_bSnap)
+  {
+    Select_GetTrueMid(mid);
+    return;
+  }
+
+  Select_GetBounds (mins, maxs);
+
+  for (i=0 ; i<3 ; i++)
+               mid[i] = g_qeglobals.d_gridsize*floor ( ( (mins[i] + maxs[i])*0.5 )/g_qeglobals.d_gridsize );
+}
+
+vec3_t select_origin;
+vec3_t select_matrix[3];
+qboolean       select_fliporder;
+
+// FIXME: bApplyBPrimit is supposed to be temporary
+// TODO: manage Brush_Build calls, too many of them with the texture processing
+// FIXME: the undo doesn't seem to work correctly on texturing and flip/rotate operations?? this is not supposed to be related to the texture locking code, so what is happening?
+// FIXME: ApplyMatrix works on flipping operation, b0rks on Rotations (so does the "regular" rotation code??)
+// FIXME: what is getting called in free rotation mode? that used to work right?
+void Select_ApplyMatrix (bool bSnap, bool bRotation, int nAxis, float fDeg)//, qboolean bApplyBPrimit)
+{
+       brush_t *b;
+       face_t  *f;
+       int             i, j;
+       vec3_t  temp, tmporigin;
+
+       for (b=selected_brushes.next ; b != &selected_brushes ; b=b->next)
+       {
+               if(b->owner->eclass->fixedsize)
+               {
+                       VectorCopy (b->owner->origin, tmporigin);
+                       // transform the origin point
+                       VectorSubtract (b->owner->origin, select_origin, temp);
+                       for (j=0 ; j<3 ; j++)
+                               b->owner->origin[j] = DotProduct(temp, select_matrix[j]) + select_origin[j];
+
+      // update the origin key
+      char text[64];
+      sprintf (text, "%i %i %i",
+        (int)b->owner->origin[0], (int)b->owner->origin[1], (int)b->owner->origin[2]);
+      SetKeyValue(b->owner, "origin", text);
+
+      /*\todo remove brush-based bounding box for fixedsize entities */
+      VectorSubtract (b->owner->origin, tmporigin, temp);
+                       for (f=b->brush_faces ; f ; f=f->next)
+                       {
+                               // move fixedsize bbox to new origin
+                               for (i=0 ; i<3 ; i++)
+                                       VectorAdd (f->planepts[i], temp, f->planepts[i]);
+                       }
+                       Brush_Build(b, bSnap,true,false,false); // don't filter
+
+               }
+               else if (b->patchBrush)
+               {
+                       if (!bRotation && !((g_qeglobals.d_select_mode == sel_curvepoint && g_qeglobals.d_num_move_points != 0) || g_bPatchBendMode))
+                               // invert patch if this is a mirroring operation, unless points are selected or bendmode is active
+                               patchInvert(b->pPatch);
+                       // NOTE: does not clamp points to integers
+                       Patch_ApplyMatrix(b->pPatch, select_origin, select_matrix, false);
+               }
+               else
+               {
+                       for (f=b->brush_faces ; f ; f=f->next)
+                       {
+                               // FIXME: only in BP mode!
+                               // if we are using Brush Primitives texturing, we need to compute the texture matrix after the geometric transformation
+                               // (with the default texturing you don't need to compute anything for flipping and mirroring operations)
+                               //      if (bApplyBPrimit) {
+                               //        ApplyMatrix_BrushPrimit (f, select_matrix, select_origin, select_fliporder);
+                               //      }
+                               for (i=0 ; i<3 ; i++)
+                               {
+                                       VectorSubtract (f->planepts[i], select_origin, temp);
+                                       for (j=0 ; j<3 ; j++)
+                                               f->planepts[i][j] = DotProduct(temp, select_matrix[j]) + select_origin[j];
+                               }
+                               if (select_fliporder)
+                               {
+                                       VectorCopy (f->planepts[0], temp);
+                                       VectorCopy (f->planepts[2], f->planepts[0]);
+                                       VectorCopy (temp, f->planepts[2]);
+                               }
+                       }
+                       Brush_Build(b, bSnap,true,false,false); // don't filter
+               }
+       }
+}
+
+void ProjectOnPlane(vec3_t& normal,float dist,vec3_t& ez, vec3_t& p)
+{
+       if (fabs(ez[0]) == 1)
+               p[0] = (dist - normal[1] * p[1] - normal[2] * p[2]) / normal[0];
+       else if (fabs(ez[1]) == 1)
+               p[1] = (dist - normal[0] * p[0] - normal[2] * p[2]) / normal[1];
+       else
+               p[2] = (dist - normal[0] * p[0] - normal[1] * p[1]) / normal[2];
+}
+
+void Back(vec3_t& dir, vec3_t& p)
+{
+       if (fabs(dir[0]) == 1)
+               p[0] = 0;
+       else if (fabs(dir[1]) == 1)
+               p[1] = 0;
+       else p[2] = 0;
+}
+
+
+
+// using scale[0] and scale[1]
+void ComputeScale(vec3_t& rex, vec3_t& rey, vec3_t& p, face_t* f)
+{
+       float px = DotProduct(rex, p);
+       float py = DotProduct(rey, p);
+       px *= f->texdef.scale[0];
+       py *= f->texdef.scale[1];
+  vec3_t aux;
+  VectorCopy(rex, aux);
+  VectorScale(aux, px, aux);
+  VectorCopy(aux, p);
+  VectorCopy(rey, aux);
+  VectorScale(aux, py, aux);
+  VectorAdd(p, aux, p);
+}
+
+void ComputeAbsolute(face_t* f, vec3_t& p1, vec3_t& p2, vec3_t& p3)
+{
+       vec3_t ex,ey,ez;                // local axis base
+
+#ifdef _DEBUG
+       if (g_qeglobals.m_bBrushPrimitMode)
+               Sys_Printf("Warning : illegal call of ComputeAbsolute in brush primitive mode\n");
+#endif
+
+  // compute first local axis base
+  TextureAxisFromPlane(&f->plane, ex, ey);
+  CrossProduct(ex, ey, ez);
+
+       vec3_t aux;
+  VectorCopy(ex, aux);
+  VectorScale(aux, -f->texdef.shift[0], aux);
+  VectorCopy(aux, p1);
+  VectorCopy(ey, aux);
+  VectorScale(aux, -f->texdef.shift[1], aux);
+  VectorAdd(p1, aux, p1);
+  VectorCopy(p1, p2);
+  VectorAdd(p2, ex, p2);
+  VectorCopy(p1, p3);
+  VectorAdd(p3, ey, p3);
+  VectorCopy(ez, aux);
+  VectorScale(aux, -f->texdef.rotate, aux);
+  VectorRotate(p1, aux, p1);
+  VectorRotate(p2, aux, p2);
+  VectorRotate(p3, aux, p3);
+       // computing rotated local axis base
+       vec3_t rex,rey;
+  VectorCopy(ex, rex);
+  VectorRotate(rex, aux, rex);
+  VectorCopy(ey, rey);
+  VectorRotate(rey, aux, rey);
+
+  ComputeScale(rex,rey,p1,f);
+       ComputeScale(rex,rey,p2,f);
+       ComputeScale(rex,rey,p3,f);
+
+       // project on normal plane
+       // along ez
+       // assumes plane normal is normalized
+       ProjectOnPlane(f->plane.normal,f->plane.dist,ez,p1);
+       ProjectOnPlane(f->plane.normal,f->plane.dist,ez,p2);
+       ProjectOnPlane(f->plane.normal,f->plane.dist,ez,p3);
+};
+
+
+void AbsoluteToLocal(plane_t normal2, face_t* f, vec3_t& p1, vec3_t& p2, vec3_t& p3)
+{
+       vec3_t ex,ey,ez;
+
+#ifdef _DEBUG
+       if (g_qeglobals.m_bBrushPrimitMode)
+               Sys_Printf("Warning : illegal call of AbsoluteToLocal in brush primitive mode\n");
+#endif
+
+       // computing new local axis base
+  TextureAxisFromPlane(&normal2, ex, ey);
+  CrossProduct(ex, ey, ez);
+
+  // projecting back on (ex,ey)
+       Back(ez,p1);
+       Back(ez,p2);
+       Back(ez,p3);
+
+       vec3_t aux;
+       // rotation
+  VectorCopy(p2, aux);
+  VectorSubtract(aux, p1,aux);
+
+       float x = DotProduct(aux,ex);
+       float y = DotProduct(aux,ey);
+  f->texdef.rotate = 180 * atan2(y,x) / Q_PI;
+
+       vec3_t rex,rey;
+       // computing rotated local axis base
+  VectorCopy(ez, aux);
+  VectorScale(aux, f->texdef.rotate, aux);
+  VectorCopy(ex, rex);
+  VectorRotate(rex, aux, rex);
+  VectorCopy(ey, rey);
+  VectorRotate(rey, aux, rey);
+
+       // scale
+  VectorCopy(p2, aux);
+  VectorSubtract(aux, p1, aux);
+  f->texdef.scale[0] = DotProduct(aux, rex);
+  VectorCopy(p3, aux);
+  VectorSubtract(aux, p1, aux);
+  f->texdef.scale[1] = DotProduct(aux, rey);
+
+       // shift
+       // only using p1
+       x = DotProduct(rex,p1);
+       y = DotProduct(rey,p1);
+       x /= f->texdef.scale[0];
+       y /= f->texdef.scale[1];
+
+  VectorCopy(rex, p1);
+  VectorScale(p1, x, p1);
+  VectorCopy(rey, aux);
+  VectorScale(aux, y, aux);
+  VectorAdd(p1, aux, p1);
+  VectorCopy(ez, aux);
+  VectorScale(aux, -f->texdef.rotate, aux);
+  VectorRotate(p1, aux, p1);
+       f->texdef.shift[0] = -DotProduct(p1, ex);
+       f->texdef.shift[1] = -DotProduct(p1, ey);
+
+       // stored rot is good considering local axis base
+       // change it if necessary
+       f->texdef.rotate = -f->texdef.rotate;
+
+  Clamp(f->texdef.shift[0], f->d_texture->width);
+  Clamp(f->texdef.shift[1], f->d_texture->height);
+  Clamp(f->texdef.rotate, 360);
+
+}
+
+void RotateFaceTexture(face_t* f, int nAxis, float fDeg)
+{
+       vec3_t p1,p2,p3, rota;
+       p1[0] = p1[1] = p1[2] = 0;
+       VectorCopy(p1, p2);
+       VectorCopy(p1, p3);
+       VectorCopy(p1, rota);
+       ComputeAbsolute(f, p1, p2, p3);
+
+       rota[nAxis] = fDeg;
+       VectorRotateOrigin (p1, rota, select_origin, p1);
+       VectorRotateOrigin (p2, rota, select_origin, p2);
+       VectorRotateOrigin (p3, rota, select_origin, p3);
+
+       plane_t normal2;
+       vec3_t vNormal;
+       vNormal[0] = f->plane.normal[0];
+       vNormal[1] = f->plane.normal[1];
+       vNormal[2] = f->plane.normal[2];
+       VectorRotate(vNormal, rota, vNormal);
+       normal2.normal[0] = vNormal[0];
+       normal2.normal[1] = vNormal[1];
+       normal2.normal[2] = vNormal[2];
+       AbsoluteToLocal(normal2, f, p1, p2 ,p3);
+
+}
+
+void RotateTextures(int nAxis, float fDeg, vec3_t vOrigin)
+{
+       for (brush_t* b=selected_brushes.next ; b != &selected_brushes ; b=b->next)
+       {
+               for (face_t* f=b->brush_faces ; f ; f=f->next)
+               {
+                       if (g_qeglobals.m_bBrushPrimitMode)
+                               RotateFaceTexture_BrushPrimit (f, nAxis, fDeg, vOrigin);
+                       else
+                               RotateFaceTexture (f, nAxis, fDeg);
+               }
+               Brush_Build(b, false,true,false,false); // don't filter
+       }
+}
+
+void Select_ApplyMatrix_BrushPrimit()
+{
+  #ifdef _DEBUG
+  if (!g_qeglobals.m_bBrushPrimitMode) {
+    Sys_FPrintf(SYS_ERR,"ERROR: Select_ApplyMatrix_BrushPrimit called in non-BP mode\n");
+  }
+  #endif
+       for (brush_t* b=selected_brushes.next ; b != &selected_brushes ; b=b->next)
+       {
+               for (face_t* f=b->brush_faces ; f ; f=f->next)
+               {
+      ApplyMatrix_BrushPrimit (f, select_matrix, select_origin);
+    }
+  }
+}
+
+void Select_FlipAxis (int axis)
+{
+       int             i;
+
+       Select_GetMid (select_origin);
+       for (i=0 ; i<3 ; i++)
+       {
+               VectorCopy (vec3_origin, select_matrix[i]);
+               select_matrix[i][i] = 1;
+       }
+       select_matrix[axis][axis] = -1;
+       select_fliporder = true;
+
+  // texture locking
+  if (g_PrefsDlg.m_bRotateLock) {
+    // axis flipping inverts space orientation, we have to use a general texture locking algorithm instead of the RotateFaceTexture
+    if (g_qeglobals.m_bBrushPrimitMode) {
+      Select_ApplyMatrix_BrushPrimit();
+    }
+    else
+    {
+      // there's never been flip locking for non BP mode, this would be tricky to write and there's not much interest for it with the coming of BP format
+      // what could be done is converting regular to BP, locking, then back to regular :)
+      Sys_FPrintf(SYS_WRN, "WARNING: regular texturing doesn't have texture lock on flipping operations\n");
+    }
+  }
+  // geometric transformation
+       Select_ApplyMatrix (true, false, 0, 0);
+       Sys_UpdateWindows (W_ALL);
+}
+
+
+void Select_Scale(float x, float y, float z)
+{
+  Select_GetMid (select_origin);
+       for (brush_t* b=selected_brushes.next ; b != &selected_brushes ; b=b->next)
+       {
+    // ignore fixedsize entities
+    if(b->owner->eclass->fixedsize) continue;
+               for (face_t* f=b->brush_faces ; f ; f=f->next)
+               {
+                       for (int i=0 ; i<3 ; i++)
+                       {
+        f->planepts[i][0] -= select_origin[0];
+        f->planepts[i][1] -= select_origin[1];
+        f->planepts[i][2] -= select_origin[2];
+        f->planepts[i][0] *= x;
+        f->planepts[i][1] *= y;
+        f->planepts[i][2] *= z;
+
+        f->planepts[i][0] += select_origin[0];
+        f->planepts[i][1] += select_origin[1];
+        f->planepts[i][2] += select_origin[2];
+                       }
+               }
+               Brush_Build(b, false,true,false,false); // don't filter
+    if (b->patchBrush)
+    {
+      vec3_t v;
+      v[0] = x;
+      v[1] = y;
+      v[2] = z;
+      Patch_Scale(b->pPatch, select_origin, v);
+    }
+       }
+}
+
+void Select_RotateAxis (int axis, float deg, bool bPaint, bool bMouse)
+{
+       int             i;
+       vec_t   c, s;
+
+       if (deg == 0)
+  {
+               return;
+  }
+
+  if (bMouse)
+  {
+    VectorCopy(g_pParentWnd->ActiveXY()->RotateOrigin(), select_origin);
+  }
+  else
+  {
+         Select_GetMid (select_origin);
+  }
+
+  /*
+  if(axis == 2)
+  {
+    vec3_t rotation;
+    VectorSet(rotation, 0, 0, 360 - deg);
+    for(brush_t *b = selected_brushes.next; b != &selected_brushes; b = b->next)
+      if(b->owner->model.pEdit)
+        b->owner->model.pEdit->Rotate(select_origin, rotation);
+  }
+  */
+
+       select_fliporder = false;
+
+  // the "90" degrees algorithm is mostly used on axis rotate as a speedup and possibly avoiding rounding errors as much as possible
+  // previous implementation was doing an indirect-oriented rotation over the plane whereas the general algo below was doing a direct-oriented rotation
+  // this was confusing the texture locking algorithms, fixed it to be direct-oriented (side consequence is that the axis rotate toolbar button rotates the other way now)
+  // NOTE: previous algo was using vec3_origin in the matrix computation..
+  //   I don't see what an origin does in linear transformations (3x3 matrixes always relate to a (0,0,0) origin)
+  //   in Radiant it's initialized as (0,0,0) and never set to another value
+  //   so I got rid of it when it's not used for initialisation tasks (and even if it's not (0,0,0) it should not matter
+       if (deg == 90)
+       {
+               c = 0;
+               s = 1;
+       }
+       else
+       {
+    c = cos(deg * Q_PI / 180.0);
+    s = sin(deg * Q_PI / 180.0);
+       }
+
+       for (i=0 ; i<3 ; i++)
+       {
+               VectorCopy (vec3_origin, select_matrix[i]);
+               select_matrix[i][i] = 1;
+       }
+
+       switch (axis)
+       {
+       case 0:
+               select_matrix[1][1] = c;
+               select_matrix[1][2] = s;
+               select_matrix[2][1] = -s;
+               select_matrix[2][2] = c;
+               break;
+       case 1:
+               select_matrix[0][0] = c;
+               select_matrix[0][2] = s;
+               select_matrix[2][0] = -s;
+               select_matrix[2][2] = c;
+               break;
+       case 2:
+               select_matrix[0][0] = c;
+               select_matrix[0][1] = s;
+               select_matrix[1][0] = -s;
+               select_matrix[1][1] = c;
+               break;
+       }
+
+
+  // texture locking
+       if (g_PrefsDlg.m_bRotateLock)
+  {
+               // Terrible hack, reversing input rotation angle to correct
+               // texture rotation direction for X and Z axes.
+               // RotateTextures needs to be changed to fix this properly?
+               if (axis == 1)
+                       RotateTextures(axis, deg, select_origin);
+               else
+                       RotateTextures(axis, deg * -1, select_origin);
+  }
+  // geometric transformation
+       Select_ApplyMatrix(!bMouse, true, axis, deg);//, false);
+
+       if (bPaint)
+               Sys_UpdateWindows (W_ALL);
+}
+
+/*
+================================================================
+
+GROUP SELECTIONS
+
+================================================================
+*/
+
+void Select_RealCompleteTall(vec3_t mins, vec3_t maxs)
+{
+       brush_t *b, *next;
+
+  int nDim1 = (g_pParentWnd->ActiveXY()->GetViewType() == YZ) ? 1 : 0;
+  int nDim2 = (g_pParentWnd->ActiveXY()->GetViewType() == XY) ? 1 : 2;
+
+  g_qeglobals.d_select_mode = sel_brush;
+
+       for (b=active_brushes.next ; b != &active_brushes ; b=next)
+       {
+               next = b->next;
+
+               if (b->bFiltered)
+                       continue;
+
+               if ( (b->maxs[nDim1] > maxs[nDim1] || b->mins[nDim1] < mins[nDim1])
+                       || (b->maxs[nDim2] > maxs[nDim2] || b->mins[nDim2] < mins[nDim2]) )
+                       continue;
+
+               Brush_RemoveFromList (b);
+               Brush_AddToList (b, &selected_brushes);
+       }
+}
+
+void Select_CompleteTall (void)
+{
+  vec3_t mins, maxs;
+
+  if (!QE_SingleBrush ())
+    return;
+
+  Undo_Start ("select complete tall");
+  Undo_AddBrushList (&selected_brushes);
+  Undo_End();
+
+  VectorCopy (selected_brushes.next->mins, mins);
+  VectorCopy (selected_brushes.next->maxs, maxs);
+  Select_Delete ();
+
+  Select_RealCompleteTall(mins, maxs);
+  Sys_UpdateWindows (W_ALL);
+}
+
+void Select_PartialTall (void)
+{
+       brush_t *b, *next;
+       vec3_t  mins, maxs;
+
+       if (!QE_SingleBrush ())
+               return;
+
+  Undo_Start ("select complete tall");
+  Undo_AddBrushList (&selected_brushes);
+  Undo_End();
+
+       g_qeglobals.d_select_mode = sel_brush;
+
+       VectorCopy (selected_brushes.next->mins, mins);
+       VectorCopy (selected_brushes.next->maxs, maxs);
+       Select_Delete ();
+
+  int nDim1 = (g_pParentWnd->ActiveXY()->GetViewType() == YZ) ? 1 : 0;
+  int nDim2 = (g_pParentWnd->ActiveXY()->GetViewType() == XY) ? 1 : 2;
+
+       for (b=active_brushes.next ; b != &active_brushes ; b=next)
+       {
+               next = b->next;
+
+               if (b->bFiltered)
+                       continue;
+
+               if ( (b->mins[nDim1] > maxs[nDim1] || b->maxs[nDim1] < mins[nDim1])
+                       || (b->mins[nDim2] > maxs[nDim2] || b->maxs[nDim2] < mins[nDim2]) )
+                       continue;
+
+
+               Brush_RemoveFromList (b);
+               Brush_AddToList (b, &selected_brushes);
+       }
+
+       Sys_UpdateWindows (W_ALL);
+}
+
+void Select_Touching (void)
+{
+       brush_t *b, *next;
+       int             i;
+       vec3_t  mins, maxs;
+
+       if (!QE_SingleBrush ())
+               return;
+
+       g_qeglobals.d_select_mode = sel_brush;
+
+       VectorCopy (selected_brushes.next->mins, mins);
+       VectorCopy (selected_brushes.next->maxs, maxs);
+
+       for (b=active_brushes.next ; b != &active_brushes ; b=next)
+       {
+               next = b->next;
+
+               if (b->bFiltered)
+                       continue;
+
+               for (i=0 ; i<3 ; i++)
+                       if (b->mins[i] > maxs[i]+1 || b->maxs[i] < mins[i]-1)
+                               break;
+
+               if (i == 3)
+               {
+                       Brush_RemoveFromList (b);
+                       Brush_AddToList (b, &selected_brushes);
+               }
+       }
+
+       Sys_UpdateWindows (W_ALL);
+}
+
+void Select_Inside (void)
+{
+       brush_t *b, *next;
+       int             i;
+       vec3_t  mins, maxs;
+
+       if (!QE_SingleBrush ())
+               return;
+
+  Undo_Start ("select inside");
+  Undo_AddBrushList (&selected_brushes);
+  Undo_End();
+
+       g_qeglobals.d_select_mode = sel_brush;
+
+       VectorCopy (selected_brushes.next->mins, mins);
+       VectorCopy (selected_brushes.next->maxs, maxs);
+       Select_Delete ();
+
+       for (b=active_brushes.next ; b != &active_brushes ; b=next)
+       {
+               next = b->next;
+
+               if (b->bFiltered)
+                       continue;
+
+               for (i=0 ; i<3 ; i++)
+                       if (b->maxs[i] > maxs[i] || b->mins[i] < mins[i])
+                               break;
+               if (i == 3)
+               {
+                       Brush_RemoveFromList (b);
+                       Brush_AddToList (b, &selected_brushes);
+               }
+       }
+
+       Sys_UpdateWindows (W_ALL);
+}
+
+void Select_SelectGroup(entity_t* group)
+{
+       brush_t*  b;
+       //brush_t*  next;
+
+       Undo_Start ("select func group");
+       Undo_AddBrushList (&selected_brushes);
+       Undo_End();
+
+       Select_Deselect();
+
+       b = &group->brushes;
+
+       do
+       {
+               b = b->onext;
+               Brush_RemoveFromList(b);
+               Brush_AddToList(b, &selected_brushes);
+       } while( b->onext != &group->brushes );
+
+       Sys_UpdateWindows (W_ALL);
+}
+
+
+void Select_Ungroup(void)
+{
+       int numselectedgroups;
+       entity_t        *e;
+       brush_t         *b,* sb;
+
+       numselectedgroups = 0;
+       for (sb = selected_brushes.next; sb != &selected_brushes; sb = sb->next)
+       {
+               e = sb->owner;
+
+               if (e == world_entity || e->eclass->fixedsize)
+               {
+                       continue;
+               }
+
+               for (b = e->brushes.onext; b != &e->brushes; b = e->brushes.onext)
+               {
+                       Entity_UnlinkBrush (b);
+                       Entity_LinkBrush (world_entity, b);
+               }
+               Entity_Free (e);
+               numselectedgroups++;
+       }
+
+       if (numselectedgroups <= 0)
+       {
+               Sys_Printf("No grouped entities selected.\n");
+               return;
+       }
+       Sys_Printf("Ungrouped %d entit%s.\n", numselectedgroups, (numselectedgroups == 1)?"y":"ies");
+       Sys_UpdateWindows (W_ALL);
+}
+
+/*!
+group selected brushes into specified entity
+if an entity is empty afterwards, destroy it
+*/
+void Select_GroupEntity(entity_t* group)
+{
+  entity_t* e;
+  brush_t *b;
+
+  if(group->eclass->fixedsize)
+  {
+    Sys_FPrintf (SYS_ERR, "Select_GroupEntity: can't group anything to a fixedsize entity\n");
+    return;
+  }
+
+  for (b = selected_brushes.next; b != &selected_brushes; b = b->next)
+  {
+    if(b->owner->eclass->fixedsize) continue;
+    e = b->owner;
+    Entity_UnlinkBrush(b);
+    Entity_LinkBrush(group, b);
+    if(e != world_entity && e->brushes.onext == &e->brushes)
+    {
+      Undo_AddEntity(e);
+      Entity_Free(e);
+    }
+  }
+}
+
+/*!
+merge all selected entities together into the first one selected
+NOTE: makes use of order of selected_brushes list
+can be used to move world brushes in an entity, or to merge several ents together
+NOTE: didn't devise a strategy on the epairs, we merge into the first entity and use those
+*/
+void Select_MergeEntity()
+{
+  entity_t* e = NULL;
+  brush_t* b;
+  for (b = selected_brushes.next; b != &selected_brushes; b = b->next)
+  {
+    if(!b->owner->eclass->fixedsize)
+    {
+      e = b->owner;
+      break;
+    }
+  }
+
+  if(e != NULL)
+  {
+    Select_GroupEntity(e);
+
+    int count = 0;
+    for(b = e->brushes.onext; b != &e->brushes; b=b->onext)
+    {
+      //Brush_RemoveFromList (b);
+         //Brush_AddToList(b, &active_brushes);
+      count++;
+    }
+    Sys_Printf ("Merged %d brushes into %s entity\n", count, ValueForKey (e, "classname"));
+  }
+}
+
+/*
+====================
+Select_Seperate
+====================
+*/
+void Select_Seperate( void ) {
+  Select_GroupEntity( world_entity );
+}
+
+/*
+====================
+Select_MakeStructural
+====================
+*/
+void Select_MakeStructural (void)
+{
+       brush_t *b;
+       face_t  *f;
+
+       for (b=selected_brushes.next ; b != &selected_brushes ; b=b->next)
+       {
+               for (f=b->brush_faces ; f ; f=f->next)
+                       f->texdef.contents &= ~CONTENTS_DETAIL;
+               b->bFiltered = FilterBrush(b);
+       }
+       Select_Deselect ();
+       Sys_UpdateWindows (W_ALL);
+}
+
+void Select_MakeDetail (void)
+{
+       brush_t *b;
+       face_t  *f;
+
+       for (b=selected_brushes.next ; b != &selected_brushes ; b=b->next)
+       {
+               for (f=b->brush_faces ; f ; f=f->next)
+                       f->texdef.contents |= CONTENTS_DETAIL;
+               b->bFiltered = FilterBrush(b);
+       }
+       Select_Deselect ();
+       Sys_UpdateWindows (W_ALL);
+}
+
+// brush primitive texture adjustments, use the camera view to map adjustments
+// ShiftTextureRelative_BrushPrimit ( s , t ) will shift relative to the texture
+void ShiftTextureRelative_Camera(face_t *f, int x, int y)
+{
+  vec3_t vecS, vecT;
+  vec_t XY[2]; // the values we are going to send for translation
+  vec_t sgn[2]; // +1 or -1
+  int axis[2];
+  CamWnd* pCam;
+
+  // get the two relative texture axes for the current texturing
+  BrushPrimit_GetRelativeAxes(f, vecS, vecT);
+
+  // center point of the face, project it on the camera space
+  vec3_t C;
+  VectorClear(C);
+  int i;
+  for (i=0; i<f->face_winding->numpoints; i++)
+  {
+    VectorAdd(C,f->face_winding->points[i],C);
+  }
+  VectorScale(C,1.0/f->face_winding->numpoints,C);
+
+  pCam = g_pParentWnd->GetCamWnd();
+  pCam->MatchViewAxes(C, vecS, axis[0], sgn[0]);
+  pCam->MatchViewAxes(C, vecT, axis[1], sgn[1]);
+
+  // this happens when the two directions can't be mapped on two different directions on the screen
+  // then the move will occur against a single axis
+  // (i.e. the user is not positioned well enough to send understandable shift commands)
+  // NOTE: in most cases this warning is not very relevant because the user would use one of the two axes
+  // for which the solution is easy (the other one being unknown)
+  // so this warning could be removed
+  if (axis[0] == axis[1])
+    Sys_FPrintf(SYS_WRN, "Warning: degenerate in ShiftTextureRelative_Camera\n");
+
+  // compute the X Y geometric increments
+  // those geometric increments will be applied along the texture axes (the ones we computed above)
+  XY[0] = 0;
+  XY[1] = 0;
+  if (x!=0)
+  {
+    // moving right/left
+    XY[axis[0]] += sgn[0]*x;
+  }
+  if (y!=0)
+  {
+    XY[axis[1]] += sgn[1]*y;
+  }
+  // we worked out a move along vecS vecT, and we now it's geometric amplitude
+  // apply it
+  ShiftTextureRelative_BrushPrimit(f, XY[0], XY[1]);
+}
+
+void Select_ShiftTexture(int x, int y)
+{
+       brush_t         *b;
+       face_t          *f;
+
+  int nFaceCount = g_ptrSelectedFaces.GetSize();
+
+       if(selected_brushes.next == &selected_brushes && nFaceCount == 0)
+               return;
+
+       for (b=selected_brushes.next ; b != &selected_brushes ; b=b->next)
+       {
+               for (f=b->brush_faces ; f ; f=f->next)
+               {
+                       if (g_qeglobals.m_bBrushPrimitMode)
+                       {
+        ShiftTextureRelative_Camera( f, x, y );
+                       }
+                       else
+                       {
+                               f->texdef.shift[0] += x;
+                               f->texdef.shift[1] += y;
+                       }
+               }
+               Brush_Build(b,true,true,false,false); // don't filter
+               if (b->patchBrush)
+               {
+                       Patch_ShiftTexture(b->pPatch, x, y);
+               }
+       }
+
+       if (nFaceCount > 0)
+       {
+    for (int i = 0; i < nFaceCount; i++)
+    {
+      face_t *selFace = reinterpret_cast<face_t*>(g_ptrSelectedFaces.GetAt(i));
+      brush_t *selBrush = reinterpret_cast<brush_t*>(g_ptrSelectedFaceBrushes.GetAt(i));
+               if (g_qeglobals.m_bBrushPrimitMode)
+               {
+        ShiftTextureRelative_Camera( selFace, x, y );
+      }
+               else
+               {
+                       selFace->texdef.shift[0] += x;
+                         selFace->texdef.shift[1] += y;
+               }
+               Brush_Build(selBrush,true,true,false,false); // don't filter
+    }
+       }
+
+       Sys_UpdateWindows (W_CAMERA);
+}
+
+//  setting float as input
+void Select_ScaleTexture(float x, float y)
+{
+       brush_t         *b;
+       face_t          *f;
+
+  int nFaceCount = g_ptrSelectedFaces.GetSize();
+
+  if(selected_brushes.next == &selected_brushes && nFaceCount == 0)
+       {
+               return;
+       }
+
+       for (b=selected_brushes.next ; b != &selected_brushes ; b=b->next)
+       {
+               for (f=b->brush_faces ; f ; f=f->next)
+               {
+                       if (g_qeglobals.m_bBrushPrimitMode)
+                       {
+                               // apply same scale as the spinner button of the surface inspector
+                               float   shift[2];
+                               float   rotate;
+                               float   scale[2];
+                               brushprimit_texdef_t bp;
+                               // compute normalized texture matrix
+                               ConvertTexMatWithQTexture( &f->brushprimit_texdef, f->d_texture, &bp, NULL );
+                               // compute fake shift scale rot
+                               TexMatToFakeTexCoords( bp.coords, shift, &rotate, scale );
+                               // update
+                               scale[0]+=static_cast<float>(x)*0.1;
+                               scale[1]+=static_cast<float>(y)*0.1;
+                               // compute new normalized texture matrix
+                               FakeTexCoordsToTexMat( shift, rotate, scale, bp.coords );
+                               // apply to face texture matrix
+                               ConvertTexMatWithQTexture( &bp, NULL, &f->brushprimit_texdef, f->d_texture );
+                       }
+                       else
+                       {
+                               f->texdef.scale[0] += x;
+                               f->texdef.scale[1] += y;
+                       }
+               }
+               Brush_Build(b,true,true,false,false); // don't filter
+               if (b->patchBrush)
+               {
+                       Patch_ScaleTexture(b->pPatch, x, y);
+               }
+       }
+
+       if (nFaceCount > 0)
+       {
+    for (int i = 0; i < nFaceCount; i++)
+    {
+      face_t *selFace = reinterpret_cast<face_t*>(g_ptrSelectedFaces.GetAt(i));
+      brush_t *selBrush = reinterpret_cast<brush_t*>(g_ptrSelectedFaceBrushes.GetAt(i));
+                 if (g_qeglobals.m_bBrushPrimitMode)
+                 {
+                         float shift[2];
+                         float rotate;
+                         float scale[2];
+                         brushprimit_texdef_t bp;
+                         ConvertTexMatWithQTexture( &selFace->brushprimit_texdef, selFace->d_texture, &bp, NULL );
+                         TexMatToFakeTexCoords( bp.coords, shift, &rotate, scale );
+                         scale[0]+=static_cast<float>(x)*0.1;
+                         scale[1]+=static_cast<float>(y)*0.1;
+                         FakeTexCoordsToTexMat( shift, rotate, scale, bp.coords );
+                         ConvertTexMatWithQTexture( &bp, NULL, &selFace->brushprimit_texdef, selFace->d_texture );
+                 }
+                 else
+                 {
+                         selFace->texdef.scale[0] += x;
+                         selFace->texdef.scale[1] += y;
+                 }
+                 Brush_Build(selBrush,true,true,false,false); // don't filter
+    }
+       }
+
+       Sys_UpdateWindows (W_CAMERA);
+}
+
+void Select_RotateTexture(int amt)
+{
+       brush_t         *b;
+       face_t          *f;
+
+  int nFaceCount = g_ptrSelectedFaces.GetSize();
+
+  if(selected_brushes.next == &selected_brushes && nFaceCount == 0)
+       {
+               return;
+       }
+
+       for (b=selected_brushes.next ; b != &selected_brushes ; b=b->next)
+       {
+               for (f=b->brush_faces ; f ; f=f->next)
+               {
+                       if (g_qeglobals.m_bBrushPrimitMode)
+                       {
+                               // apply same scale as the spinner button of the surface inspector
+                               float   shift[2];
+                               float   rotate;
+                               float   scale[2];
+                               brushprimit_texdef_t bp;
+                               // compute normalized texture matrix
+                               ConvertTexMatWithQTexture( &f->brushprimit_texdef, f->d_texture, &bp, NULL );
+                               // compute fake shift scale rot
+                               TexMatToFakeTexCoords( bp.coords, shift, &rotate, scale );
+                               // update
+                               rotate += amt;
+                               // compute new normalized texture matrix
+                               FakeTexCoordsToTexMat( shift, rotate, scale, bp.coords );
+                               // apply to face texture matrix
+                               ConvertTexMatWithQTexture( &bp, NULL, &f->brushprimit_texdef, f->d_texture );
+                       }
+                       else
+                       {
+                               f->texdef.rotate += amt;
+                               f->texdef.rotate = static_cast<int>(f->texdef.rotate) % 360;
+                       }
+               }
+               Brush_Build(b,true,true,false,false); // don't filter
+               if (b->patchBrush)
+               {
+                       //Patch_RotateTexture(b->nPatchID, amt);
+                       Patch_RotateTexture(b->pPatch, amt);
+               }
+       }
+
+       if (nFaceCount > 0)
+       {
+    for (int i = 0; i < nFaceCount; i++)
+    {
+      face_t *selFace = reinterpret_cast<face_t*>(g_ptrSelectedFaces.GetAt(i));
+      brush_t *selBrush = reinterpret_cast<brush_t*>(g_ptrSelectedFaceBrushes.GetAt(i));
+                 if (g_qeglobals.m_bBrushPrimitMode)
+                 {
+                         float shift[2];
+                         float rotate;
+                         float scale[2];
+                         brushprimit_texdef_t bp;
+                         ConvertTexMatWithQTexture( &selFace->brushprimit_texdef, selFace->d_texture, &bp, NULL );
+                         TexMatToFakeTexCoords( bp.coords, shift, &rotate, scale );
+                         rotate += amt;
+                         FakeTexCoordsToTexMat( shift, rotate, scale, bp.coords );
+                         ConvertTexMatWithQTexture( &bp, NULL, &selFace->brushprimit_texdef, selFace->d_texture );
+                 }
+                 else
+                 {
+                         selFace->texdef.rotate += amt;
+                         selFace->texdef.rotate = static_cast<int>(selFace->texdef.rotate) % 360;
+                 }
+                 Brush_Build(selBrush,true,true,false,false); // don't filter
+    }
+       }
+
+       Sys_UpdateWindows (W_CAMERA);
+}
+
+// TTimo modified to handle shader architecture:
+// expects shader names at input, comparison relies on shader names .. texture names no longer relevant
+void FindReplaceTextures(const char* pFind, const char* pReplace, bool bSelected, bool bForce, bool bSelectMatchingFaces)
+{
+  if (strchr(pFind, ' ') || strchr(pReplace, ' '))
+  {
+    Sys_FPrintf(SYS_WRN, "FindReplaceTextures: '%s' or '%s' have spaces, aborted\n", pFind, pReplace);
+    return;
+  }
+
+       brush_t* pList = (bSelected) ? &selected_brushes : &active_brushes;
+       if (!bSelected)
+               Select_Deselect();
+
+  //++timo BP mode: replacing a texture in BP mode is not that easy, you need to recompute the texture matrix
+  // if the size of the replacing texture differs, otherwise you get wrong scaling
+  if (g_qeglobals.m_bBrushPrimitMode)
+    Sys_Printf("TODO: finalize find/replace code for brush primitives");
+
+  CPtrArray mFaces;
+  for (brush_t* pBrush = pList->next ; pBrush != pList; pBrush = pBrush->next)
+  {
+    if (!bSelectMatchingFaces && pBrush->patchBrush)
+    {
+      Patch_FindReplaceTexture(pBrush, pFind, pReplace, bForce);
+    }
+
+    bool found = false; //spog
+    for (face_t* pFace = pBrush->brush_faces; pFace; pFace = pFace->next)
+    {
+      if(bForce || strcmpi(pFace->pShader->getName(), pFind) == 0)
+      {
+        if (!bSelectMatchingFaces) {
+          pFace->pShader->DecRef();
+          pFace->pShader = QERApp_Shader_ForName( pReplace );
+          pFace->pShader->IncRef();
+          pFace->d_texture = pFace->pShader->getTexture();
+          pFace->texdef.SetName(pReplace);
+          found = true;
+        } else if (bSelectMatchingFaces) {
+          mFaces.Add(pFace);
+        }
+      }
+    }
+
+    if (found) // spog - speed increase, only build brushes that changed
+      Brush_Build(pBrush);
+
+  }
+
+  if (bSelectMatchingFaces) {
+    if (bSelected)
+      Select_Deselect();
+
+    int nSize = mFaces.GetSize();
+    for (int i = 0; i < nSize; i++) {
+      g_SelectedFaces.Add(reinterpret_cast<face_t *>(mFaces.GetAt(i)));
+    }
+  }
+
+  Sys_UpdateWindows (W_CAMERA);
+}
+
+void Select_AllOfType()
+{
+       brush_t *b, *next;
+       entity_t        *e;
+  // if no brush selected, we will select based on texture
+  //   the first selected face's texture if any, or the current texture
+  // if a brush is selected, we will select entities (first non-worldspawn owner in selected brushes)
+       if (selected_brushes.next == &selected_brushes)
+       {
+
+    CString strName;
+    if (g_ptrSelectedFaces.GetSize() == 0)
+    {
+      strName = g_qeglobals.d_texturewin.texdef.GetName();
+    }
+    else
+    {
+      face_t *selFace = reinterpret_cast<face_t*>(g_ptrSelectedFaces.GetAt(0));
+      strName = selFace->texdef.GetName();
+    }
+
+    Sys_Printf("Selecting all brushes with the texture %s\n", strName.GetBuffer());
+
+    Select_Deselect();
+         for (b=active_brushes.next ; b != &active_brushes ; b=next)
+    {
+                 next = b->next;
+
+      if (b->bFiltered)
+           continue;
+
+      if (b->patchBrush)
+      {
+        if (strcmpi(strName, b->pPatch->pShader->getName()) == 0)
+        {
+                           Brush_RemoveFromList (b);
+                           Brush_AddToList (b, &selected_brushes);
+        }
+      }
+      else
+      {
+        for (face_t* pFace = b->brush_faces; pFace; pFace = pFace->next)
+        {
+          if (strcmpi(strName, pFace->texdef.GetName()) == 0)
+          {
+                             Brush_RemoveFromList (b);
+                             Brush_AddToList (b, &selected_brushes);
+          }
+        }
+      }
+    }
+    Sys_UpdateWindows(W_ALL);
+    return;
+  }
+
+
+  b = selected_brushes.next;
+       e = b->owner;
+
+  if (e != NULL)
+  {
+    if (e != world_entity)
+    {
+      CString strName = e->eclass->name;
+      CString strKey, strVal;
+      bool bCriteria = GetSelectAllCriteria(strKey, strVal);
+      Sys_Printf("Selecting all %s entities\n", strName.GetBuffer());
+      Select_Deselect();
+
+           for (b=active_brushes.next ; b != &active_brushes ; b=next)
+       {
+                   next = b->next;
+
+                       if (b->bFiltered)
+                       continue;
+
+        e = b->owner;
+        if (e != NULL)
+        {
+          if (strcmpi(e->eclass->name, strName) == 0)
+          {
+            bool doIt = true;
+            if (bCriteria) {
+              CString str = ValueForKey (e, strKey);
+              if (str.CompareNoCase(strVal) != 0) {
+                doIt = false;
+              }
+            }
+            if (doIt) {
+                       Brush_RemoveFromList (b);
+                       Brush_AddToList (b, &selected_brushes);
+            }
+          }
+        }
+      }
+    }
+  }
+       Sys_UpdateWindows (W_ALL);
+
+}
+
+void Select_Reselect()
+{
+  Select_Brush(selected_brushes.next);
+  Sys_UpdateWindows (W_ALL);
+}
+
+
+void Select_FitTexture(int nHeight, int nWidth)
+{
+       brush_t         *b;
+
+  int nFaceCount = g_ptrSelectedFaces.GetSize();
+
+  if(selected_brushes.next == &selected_brushes && nFaceCount == 0)
+               return;
+
+  for (b=selected_brushes.next ; b != &selected_brushes ; b=b->next)
+       {
+    Brush_FitTexture(b, nHeight, nWidth);
+               Brush_Build(b,true,true,false,false); // don't filter
+       }
+
+       if (nFaceCount > 0)
+       {
+    for (int i = 0; i < nFaceCount; i++)
+    {
+      face_t *selFace = reinterpret_cast<face_t*>(g_ptrSelectedFaces.GetAt(i));
+      brush_t *selBrush = reinterpret_cast<brush_t*>(g_ptrSelectedFaceBrushes.GetAt(i));
+      Face_FitTexture(selFace, nHeight, nWidth);
+               Brush_Build(selBrush,true,true,false,false); // don't filter
+    }
+       }
+
+       Sys_UpdateWindows (W_CAMERA);
+}
+
+void Select_Hide()
+{
+  for (brush_t* b=selected_brushes.next ; b && b != &selected_brushes ; b=b->next)
+  {
+       b->hiddenBrush = true;
+    b->bFiltered = true;
+  }
+  Sys_UpdateWindows (W_ALL);
+}
+
+void Select_ShowAllHidden()
+{
+  brush_t* b;
+  for (b=selected_brushes.next ; b && b != &selected_brushes ; b=b->next)
+  {
+       if (b->hiddenBrush)
+       {
+               b->hiddenBrush = false;
+               b->bFiltered = FilterBrush(b);
+       }
+  }
+  for (b=active_brushes.next ; b && b != &active_brushes ; b=b->next)
+  {
+       if (b->hiddenBrush)
+       {
+               b->hiddenBrush = false;
+               b->bFiltered = FilterBrush(b);
+       }
+  }
+  Sys_UpdateWindows (W_ALL);
+}
+
+
+/*
+============
+Select_Invert
+============
+*/
+void Select_Invert(void)
+{
+  brush_t *next, *prev, *b;
+
+  Sys_Printf("inverting selection...\n");
+
+  next = active_brushes.next;
+  prev = active_brushes.prev;
+  if (selected_brushes.next != &selected_brushes)
+  {
+    active_brushes.next = selected_brushes.next;
+    active_brushes.prev = selected_brushes.prev;
+    active_brushes.next->prev = &active_brushes;
+    active_brushes.prev->next = &active_brushes;
+  }
+  else
+  {
+    active_brushes.next = &active_brushes;
+    active_brushes.prev = &active_brushes;
+  }
+  if (next != &active_brushes)
+  {
+    selected_brushes.next = next;
+    selected_brushes.prev = prev;
+    selected_brushes.next->prev = &selected_brushes;
+    selected_brushes.prev->next = &selected_brushes;
+  }
+  else
+  {
+    selected_brushes.next = &selected_brushes;
+    selected_brushes.prev = &selected_brushes;
+  }
+
+  // now check if any hidden brush is selected
+  for (b = selected_brushes.next; b != &selected_brushes; )
+  {
+       if (b->patchBrush)
+               b->pPatch->bSelected = true;
+
+    if (b->bFiltered)
+    {
+      brush_t *pb = b;
+                       b = b->next;
+      Brush_RemoveFromList (pb);
+      Brush_AddToList (pb, &active_brushes);
+    }
+    else b = b->next;
+
+  }
+
+  for (b = active_brushes.next; b != &active_brushes; b = b->next)
+  {
+         if (b->patchBrush)
+    {
+                 b->pPatch->bSelected = false;
+    }
+  }
+
+  // since invert selection only works at the brush level,
+  // set g_qeglobals.d_select_mode accordingly
+  g_qeglobals.d_select_mode = sel_brush;
+
+  // since invert selection only works at the brush level,
+  // set g_qeglobals.d_select_mode accordingly
+  g_qeglobals.d_select_mode = sel_brush;
+
+  Sys_UpdateWindows(W_ALL);
+
+  Sys_Printf("done.\n");
+}
+
+#ifdef ENABLE_GROUPS
+/*
+===========
+Select_Name
+===========
+*/
+void Select_Name(const char *pName)
+{
+       if (g_qeglobals.m_bBrushPrimitMode)
+  {
+         for (brush_t* b=selected_brushes.next ; b && b != &selected_brushes ; b=b->next)
+         {
+      Brush_SetEpair(b, "Name", pName);
+         }
+  }
+}
+
+/*
+=================
+Select_AddToGroup
+add selected brushes to a group, update the tree
+=================
+*/
+void Select_AddToGroup(const char *pName)
+{
+       if (g_qeglobals.m_bBrushPrimitMode)
+  {
+         for (brush_t* b=selected_brushes.next ; b && b != &selected_brushes ; b=b->next)
+         {
+      Brush_SetEpair(b, "group", pName);
+                       Group_AddToProperGroup(b);
+         }
+  }
+}
+#endif