]> de.git.xonotic.org Git - xonotic/netradiant.git/blobdiff - radiant/select.cpp
apply misc fixes from Markus Fischer and Rambetter
[xonotic/netradiant.git] / radiant / select.cpp
index 9709c179d6f035b64970a1032c5c10e1354402c5..3364fd3bd32ab573ee442d01cba1042b5f0f704e 100644 (file)
@@ -1,5 +1,5 @@
 /*
-Copyright (C) 1999-2006 Id Software, Inc. and contributors.
+Copyright (C) 1999-2007 id Software, Inc. and contributors.
 For a list of contributors, see the accompanying CONTRIBUTORS file.
 
 This file is part of GtkRadiant.
@@ -19,1006 +19,2130 @@ along with GtkRadiant; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 */
 
-#include "select.h"
+// select.c
+#include "stdafx.h"
+#include <assert.h>
+#include "filters.h"
 
-#include "debugging/debugging.h"
+// externs
+CPtrArray g_SelectedFaces;
+CPtrArray g_SelectedFaceBrushes;
+CPtrArray& g_ptrSelectedFaces = g_SelectedFaces;
+CPtrArray& g_ptrSelectedFaceBrushes = g_SelectedFaceBrushes;
 
-#include "ientity.h"
-#include "iselection.h"
-#include "iundo.h"
+/*
+===========
+Test_Ray
+===========
+*/
+#define        DIST_START      999999
+trace_t Test_Ray (vec3_t origin, vec3_t dir, int flags)
+{
+       brush_t *brush;
+       face_t  *face;
+       float   dist;
+       trace_t t;
+
+       memset (&t, 0, sizeof(t));
+       t.dist = DIST_START;
+
+       if (flags & SF_CYCLE)
+       {
+               CPtrArray array;
+               brush_t *pToSelect = (selected_brushes.next != &selected_brushes) ? selected_brushes.next : NULL;
+               Select_Deselect();
+
+               // go through active brushes and accumulate all "hit" brushes
+               for (brush = active_brushes.next ; brush != &active_brushes ; brush=brush->next)
+               {
+                       //if ( (flags & SF_ENTITIES_FIRST) && brush->owner == world_entity)
+                       //  continue;
+
+                       if (brush->bFiltered)
+                               continue;
+
+                       if (!g_PrefsDlg.m_bSelectCurves && brush->patchBrush)
+                               continue;
+
+                       if (!g_PrefsDlg.m_bSelectModels && (brush->owner->eclass->nShowFlags & ECLASS_MISCMODEL))
+                               continue;
+
+                       //if (!g_bShowPatchBounds && brush->patchBrush)
+                       //  continue;
+
+                       face = Brush_Ray (origin, dir, brush, &dist, flags);
+
+                       if (face)
+                               array.Add(brush);
+               }
+
+               int nSize = array.GetSize();
+               if (nSize > 0)
+               {
+                       bool bFound = false;
+                       for (int i = 0; i < nSize; i++)
+                       {
+                               brush_t *b = reinterpret_cast<brush_t*>(array.GetAt(i));
+                               // did we hit the last one selected yet ?
+                               if (b == pToSelect)
+                               {
+                                       // yes we want to select the next one in the list
+                                       int n = (i > 0) ? i-1 : nSize-1;
+                                       pToSelect = reinterpret_cast<brush_t*>(array.GetAt(n));
+                                       bFound = true;
+                                       break;
+                               }
+                       }
+                       if (!bFound)
+                               pToSelect = reinterpret_cast<brush_t*>(array.GetAt(0));
+               }
+               if (pToSelect)
+               {
+                       face = Brush_Ray (origin, dir, pToSelect, &dist, flags);
+                       t.dist = dist;
+                       t.brush = pToSelect;
+                       t.face = face;
+                       t.selected = false;
+                       return t;
+               }
+       }
+
+       if (! (flags & SF_SELECTED_ONLY) )
+  {
+               for (brush = active_brushes.next ; brush != &active_brushes ; brush=brush->next)
+               {
+      if ( (flags & SF_ENTITIES_FIRST) && (brush->owner == world_entity || !brush->owner->eclass->fixedsize))
+                               continue;
+
+                       if (brush->bFiltered)
+                               continue;
+
+      if (!g_PrefsDlg.m_bSelectCurves && brush->patchBrush)
+        continue;
+
+                       if (!g_PrefsDlg.m_bSelectModels && (brush->owner->eclass->nShowFlags & ECLASS_MISCMODEL))
+                               continue;
+
+      //if (!g_bShowPatchBounds && brush->patchBrush)
+      //  continue;
+
+                       face = Brush_Ray (origin, dir, brush, &dist, flags);
+                       if (face && dist > 0 && dist < t.dist)
+                       {
+                               t.dist = dist;
+                               t.brush = brush;
+                               t.face = face;
+                               t.selected = false;
+                       }
+               }
+  }
+
+
+       for (brush = selected_brushes.next ; brush != &selected_brushes ; brush=brush->next)
+       {
+               if ( (flags & SF_ENTITIES_FIRST) && (brush->owner == world_entity || !brush->owner->eclass->fixedsize))
+                       continue;
+
+               if (brush->bFiltered)
+                       continue;
 
-#include <vector>
+    if (!g_PrefsDlg.m_bSelectCurves && brush->patchBrush)
+      continue;
 
-#include "stream/stringstream.h"
-#include "signal/isignal.h"
-#include "shaderlib.h"
-#include "scenelib.h"
+         if (!g_PrefsDlg.m_bSelectModels && (brush->owner->eclass->nShowFlags & ECLASS_MISCMODEL))
+                       continue;
 
-#include "gtkutil/idledraw.h"
-#include "gtkutil/dialog.h"
-#include "gtkutil/widget.h"
-#include "brushmanip.h"
-#include "patchmanip.h"
-#include "patchdialog.h"
-#include "selection.h"
-#include "texwindow.h"
-#include "gtkmisc.h"
-#include "mainframe.h"
-#include "grid.h"
-#include "map.h"
+               face = Brush_Ray (origin, dir, brush, &dist, flags);
+               if (dist > 0 && dist < t.dist)
+               {
+                       t.dist = dist;
+                       t.brush = brush;
+                       t.face = face;
+                       t.selected = true;
+               }
+       }
 
+       // if entites first, but didn't find any, check regular
 
+       if ( (flags & SF_ENTITIES_FIRST) && t.brush == NULL)
+               return Test_Ray (origin, dir, flags & ~SF_ENTITIES_FIRST);
 
-select_workzone_t g_select_workzone;
+       return t;
 
+}
+
+
+/*
+============
+Select_Brush
 
-class DeleteSelected : public scene::Graph::Walker
+============
+*/
+void Select_Brush (brush_t *brush, bool bComplete, bool bStatus)
 {
-  mutable bool m_remove;
-  mutable bool m_removedChild;
-public:
-  DeleteSelected()
-    : m_remove(false), m_removedChild(false)
+       brush_t *b;
+       entity_t        *e;
+
+  g_ptrSelectedFaces.RemoveAll();
+  g_ptrSelectedFaceBrushes.RemoveAll();
+       if (g_qeglobals.d_select_count < 2)
+               g_qeglobals.d_select_order[g_qeglobals.d_select_count] = brush;
+       g_qeglobals.d_select_count++;
+
+       e = brush->owner;
+       if (e)
+       {
+               // select complete entity on first click
+               if (e != world_entity && bComplete == true)
+               {
+                       for (b=selected_brushes.next ; b != &selected_brushes ; b=b->next)
+                               if (b->owner == e)
+                                       goto singleselect;
+                       for (b=e->brushes.onext ; b != &e->brushes ; b=b->onext)
+                       {
+                               if( b == brush ) // make sure we add the actual selected brush last, mainly for cycle select
+                                       continue;
+                                       Brush_RemoveFromList (b);
+                               Brush_AddToList (b, &selected_brushes);
+                       }
+                       Brush_RemoveFromList (brush);
+                       Brush_AddToList (brush, &selected_brushes);
+               }
+               else
+               {
+               singleselect:
+                       Brush_RemoveFromList (brush);
+                       Brush_AddToList (brush, &selected_brushes);
+                       UpdatePatchInspector();
+               }
+
+               if (e->eclass)
+               {
+                       UpdateEntitySel(brush->owner->eclass);
+               }
+
+       UpdateSurfaceDialog();
+       }
+
+  if (bStatus)
   {
+    vec3_t vMin, vMax, vSize;
+         Select_GetBounds (vMin, vMax);
+    VectorSubtract(vMax, vMin, vSize);
+    CString strStatus;
+    strStatus.Format("Selection X:: %.1f  Y:: %.1f  Z:: %.1f", vSize[0], vSize[1], vSize[2]);
+    g_pParentWnd->SetStatusText(2, strStatus);
   }
-  bool pre(const scene::Path& path, scene::Instance& instance) const
-  {
-    m_removedChild = false;
+}
 
-    Selectable* selectable = Instance_getSelectable(instance);
-    if(selectable != 0
-      && selectable->isSelected()
-      && path.size() > 1
-      && !path.top().get().isRoot())
-    {
-      m_remove = true;
+/*
+=============
+Select_FaceInSelectedBrushes
+=============
+*/
+bool Select_FaceInSelectedBrushes( face_t *face )
+{
+  brush_t *brush;
+  face_t  *tface;
 
-      return false;
-    }
-    return true;
-  }
-  void post(const scene::Path& path, scene::Instance& instance) const
+  for(brush = selected_brushes.next; brush != &selected_brushes; brush = brush->next)
   {
-    if(m_removedChild)
+    for(tface = brush->brush_faces; tface; tface = tface->next)
     {
-      m_removedChild = false;
-
-      // delete empty entities
-      Entity* entity = Node_getEntity(path.top());
-      if(entity != 0
-        && path.top().get_pointer() != Map_FindWorldspawn(g_map)
-        && Node_getTraversable(path.top())->empty())
+      if(tface == face)
       {
-        Path_deleteTop(path);
+        return true;
       }
     }
-
-    if(m_remove)
-    {
-      if(Node_isEntity(path.parent()) != 0)
-      {
-        m_removedChild = true;
-      }
-
-      m_remove = false;
-      Path_deleteTop(path);
-    }
   }
-};
 
-void Scene_DeleteSelected(scene::Graph& graph)
-{
-  graph.traverse(DeleteSelected());
-  SceneChangeNotify();
+       return false;
 }
 
-void Select_Delete (void)
-{
-  Scene_DeleteSelected(GlobalSceneGraph());
-}
+/*
+============
+Select_Ray
 
-class InvertSelectionWalker : public scene::Graph::Walker
+If the origin is inside a brush, that brush will be ignored.
+============
+*/
+void Select_Ray (vec3_t origin, vec3_t dir, int flags)
 {
-  SelectionSystem::EMode m_mode;
-  mutable Selectable* m_selectable;
-public:
-  InvertSelectionWalker(SelectionSystem::EMode mode)
-    : m_mode(mode), m_selectable(0)
+       trace_t t;
+       face_t  *tface;
+  bool    bOk;
+  static  trace_t lastTrace = {
+    NULL,      //      brush
+    NULL,      //      face
+    0,         //      dist
+    false      //      selected
+  };
+
+       t = Test_Ray (origin, dir, flags);
+       if (!t.brush)
+               return;
+
+  if (flags & SF_SINGLEFACE)
   {
-  }
-  bool pre(const scene::Path& path, scene::Instance& instance) const
-  {
-    Selectable* selectable = Instance_getSelectable(instance);
-    if(selectable)
+    if( flags & SF_DRAG )
+    {
+      if ( t.brush == lastTrace.brush && t.face == lastTrace.face )
+        return;
+               }
+    lastTrace = t;
+
+    if(Select_FaceInSelectedBrushes(t.face))
     {
-      switch(m_mode)
+      // Deselect the brush
+      Brush_RemoveFromList (t.brush);
+      Brush_AddToList (t.brush, &active_brushes);
+      UpdatePatchInspector();
+
+      // Select all of the brush's faces except the one we are pointing at
+      for( tface = t.brush->brush_faces; tface; tface = tface->next )
       {
-      case SelectionSystem::eEntity:
-        if(Node_isEntity(path.top()) != 0)
+        if( tface == t.face )
+          continue;
+
+        bOk = true;
+        // NOTE: keep the size check in the loop, we remove stuff inside
+        for (int i = 0; i < g_SelectedFaces.GetSize(); i++)
         {
-          m_selectable = path.top().get().visible() ? selectable : 0;
+          if (tface == reinterpret_cast<face_t*>(g_SelectedFaces.GetAt(i)))
+                                               bOk = false;
+        }
+
+        if(bOk)
+        {
+          g_SelectedFaces.Add(tface);
+          g_SelectedFaceBrushes.Add(t.brush);
         }
-        break;
-      case SelectionSystem::ePrimitive:
-        m_selectable = path.top().get().visible() ? selectable : 0;
-        break;
-      case SelectionSystem::eComponent:
-        break;
       }
+      g_qeglobals.d_select_mode = sel_facets_off;
     }
-    return true;
-  }
-  void post(const scene::Path& path, scene::Instance& instance) const
-  {
-    if(m_selectable != 0)
+    else
     {
-      m_selectable->setSelected(!m_selectable->isSelected());
-      m_selectable = 0;
+      bOk = true;
+      // NOTE: keep the size check in the loop, we remove stuff inside
+      for (int i = 0; i < g_SelectedFaces.GetSize(); i++)
+      {
+        if (t.face == reinterpret_cast<face_t*>(g_SelectedFaces.GetAt(i)))
+        {
+          bOk = false;
+          if( flags & SF_DRAG_ON )
+            continue;
+
+          g_qeglobals.d_select_mode = sel_facets_off;
+          // need to remove i'th entry
+          g_SelectedFaces.RemoveAt(i, 1);
+          g_SelectedFaceBrushes.RemoveAt(i, 1);
+        }
+      }
+
+      if (bOk && !(flags & SF_DRAG_OFF))
+      {
+        g_SelectedFaces.Add(t.face);
+        g_SelectedFaceBrushes.Add(t.brush);
+        g_qeglobals.d_select_mode = sel_facets_on;
+      }
     }
+    UpdateSurfaceDialog();
+    Sys_UpdateWindows (W_ALL);
+    //g_qeglobals.d_select_mode = sel_brush;
+    // Texture_SetTexture requires a brushprimit_texdef fitted to the default width=2 height=2 texture
+    brushprimit_texdef_t brushprimit_texdef;
+    ConvertTexMatWithQTexture ( &t.face->brushprimit_texdef, t.face->d_texture, &brushprimit_texdef, NULL );
+    Texture_SetTexture ( &t.face->texdef, &brushprimit_texdef, false, NULL, false );
+    return;
   }
-};
 
-void Scene_Invert_Selection(scene::Graph& graph)
-{
-  graph.traverse(InvertSelectionWalker(GlobalSelectionSystem().Mode()));
-}
+       // move the brush to the other list
+  if (t.selected)
+  {
+    if( flags & SF_DRAG_ON )
+      return;
 
-void Select_Invert()
-{
-  Scene_Invert_Selection(GlobalSceneGraph());
-}
+    g_qeglobals.d_select_mode = sel_brush_off;
+    Brush_RemoveFromList (t.brush);
+    Brush_AddToList (t.brush, &active_brushes);
 
-class ExpandSelectionToEntitiesWalker : public scene::Graph::Walker
-{
-  mutable std::size_t m_depth;
-public:
-  ExpandSelectionToEntitiesWalker() : m_depth(0)
-  {
-  }
-  bool pre(const scene::Path& path, scene::Instance& instance) const
-  {
-    ++m_depth;
-    if(m_depth == 2) // entity depth
-    {
-      // traverse and select children if any one is selected
-      return Node_getEntity(path.top())->isContainer() && instance.childSelected();
-    }
-    else if(m_depth == 3) // primitive depth
-    {
-      Instance_setSelected(instance, true);
-      return false;
-    }
-    return true;
+    UpdatePatchInspector();
   }
-  void post(const scene::Path& path, scene::Instance& instance) const
+  else
   {
-    --m_depth;
-  }
-};
+    if( flags & SF_DRAG_OFF )
+      return;
 
-void Scene_ExpandSelectionToEntities()
-{
-  GlobalSceneGraph().traverse(ExpandSelectionToEntitiesWalker());
+    g_qeglobals.d_select_mode = sel_brush_on;
+    Select_Brush (t.brush, g_PrefsDlg.m_nCamDragMultiSelect == 1 ? Sys_AltDown () : !Sys_AltDown ());
+  }
+  UpdateSurfaceDialog();
+  Sys_UpdateWindows (W_ALL);
 }
 
 
-namespace
+void Select_Delete (void)
 {
-  void Selection_UpdateWorkzone()
+  brush_t *brush;
+  entity_t *e;
+
+  g_ptrSelectedFaces.RemoveAll();
+  g_ptrSelectedFaceBrushes.RemoveAll();
+
+  g_qeglobals.d_select_mode = sel_brush;
+
+  g_qeglobals.d_select_count = 0;
+  g_qeglobals.d_num_move_points = 0;
+  while (selected_brushes.next != &selected_brushes)
   {
-    if(GlobalSelectionSystem().countSelected() != 0)
+    brush = selected_brushes.next;
+    if (brush->patchBrush)
     {
-      Select_GetBounds(g_select_workzone.d_work_min, g_select_workzone.d_work_max);
+      Patch_Delete(brush->pPatch);
     }
+    e = brush->owner;
+    Brush_Free (brush);
+    // remove if no brushes
+    if (e != world_entity && e->brushes.onext == &e->brushes)
+      Entity_Free(e);
   }
-  typedef FreeCaller<Selection_UpdateWorkzone> SelectionUpdateWorkzoneCaller;
 
-  IdleDraw g_idleWorkzone = IdleDraw(SelectionUpdateWorkzoneCaller());
+  Sys_MarkMapModified ();
+  UpdateSurfaceDialog();
+  Sys_UpdateWindows (W_ALL);
 }
 
-const select_workzone_t& Select_getWorkZone()
+// update the workzone to a given brush
+void UpdateWorkzone_ForBrush( brush_t* b )
 {
-  g_idleWorkzone.flush();
-  return g_select_workzone;
+  VectorCopy( b->mins, g_qeglobals.d_work_min );
+  VectorCopy( b->maxs, g_qeglobals.d_work_max );
+  //++timo clean
+#if 0
+       // will update the workzone to the given brush
+       // g_pParentWnd->ActiveXY()->GetViewType()
+       // cf VIEWTYPE defintion: enum VIEWTYPE {YZ, XZ, XY};
+       // we fit our work zone to the last brush on the list (b)
+       int nViewType = g_pParentWnd->ActiveXY()->GetViewType();
+  int nDim1 = (nViewType == YZ) ? 1 : 0;
+  int nDim2 = (nViewType == XY) ? 1 : 2;
+       g_qeglobals.d_work_min[nDim1] = b->mins[nDim1];
+       g_qeglobals.d_work_max[nDim1] = b->maxs[nDim1];
+       g_qeglobals.d_work_min[nDim2] = b->mins[nDim2];
+       g_qeglobals.d_work_max[nDim2] = b->maxs[nDim2];
+#endif
 }
 
-void UpdateWorkzone_ForSelection()
-{
-  g_idleWorkzone.queueDraw();
-}
+// here to filter new brushes once unselected
+extern void PerformFiltering();
 
-// update the workzone to the current selection
-void UpdateWorkzone_ForSelectionChanged(const Selectable& selectable)
+void Select_Deselect (bool bDeselectFaces)
 {
-  if(selectable.isSelected())
+       brush_t *b;
+
+  Patch_Deselect();
+
+  g_pParentWnd->ActiveXY()->UndoClear();
+
+  g_qeglobals.d_workcount++;
+       g_qeglobals.d_select_count = 0;
+       g_qeglobals.d_num_move_points = 0;
+       b = selected_brushes.next;
+
+       if (b == &selected_brushes)
+       {
+               if (bDeselectFaces)
+               {
+                       g_ptrSelectedFaces.RemoveAll();
+      g_ptrSelectedFaceBrushes.RemoveAll();
+               }
+    PerformFiltering();
+               UpdateSurfaceDialog();
+               Sys_UpdateWindows (W_ALL);
+               return;
+       }
+
+  if (bDeselectFaces)
   {
-    UpdateWorkzone_ForSelection();
+       g_ptrSelectedFaces.RemoveAll();
+    g_ptrSelectedFaceBrushes.RemoveAll();
   }
+
+       g_qeglobals.d_select_mode = sel_brush;
+
+       UpdateWorkzone_ForBrush(b);
+
+       selected_brushes.next->prev = &active_brushes;
+       selected_brushes.prev->next = active_brushes.next;
+       active_brushes.next->prev = selected_brushes.prev;
+       active_brushes.next = selected_brushes.next;
+       selected_brushes.prev = selected_brushes.next = &selected_brushes;
+
+  // filter newly created stuff once it's unselected
+  PerformFiltering();
+       UpdateSurfaceDialog();
+       Sys_UpdateWindows (W_ALL);
 }
 
-void Select_SetShader(const char* shader)
+/*
+============
+Select_Move
+============
+*/
+/*! Moves the currently selected brush/patch
+    \param delta How far to move the selection (x,y,z)
+    \param bSnap If the move should snap to grid points
+*/
+void Select_Move (vec3_t delta, bool bSnap)
 {
-  if(GlobalSelectionSystem().Mode() != SelectionSystem::eComponent)
-  {
-    Scene_BrushSetShader_Selected(GlobalSceneGraph(), shader);
-    Scene_PatchSetShader_Selected(GlobalSceneGraph(), shader);
-  }
-  Scene_BrushSetShader_Component_Selected(GlobalSceneGraph(), shader);
+       brush_t *b;
+
+  // actually move the selected brushes
+  for (b = selected_brushes.next ; b != &selected_brushes ; b=b->next)
+    Brush_Move (b, delta, bSnap);
+
+  vec3_t vMin, vMax;
+       Select_GetBounds (vMin, vMax);
+  CString strStatus;
+  strStatus.Format("Origin X:: %.1f  Y:: %.1f  Z:: %.1f", vMin[0], vMax[1], vMax[2]);
+  g_pParentWnd->SetStatusText(2, strStatus);
+
+  //Sys_UpdateWindows (W_ALL);
 }
 
-void Select_SetTexdef(const TextureProjection& projection)
+/*
+=================
+Select_NudgeVerts
+=================
+*/
+/*! Moves the currently selected brush/patch vertices
+    \param delta How far to move the vertices (x,y,z)
+    \param bSnap If the move should snap to grid points
+*/
+void Select_NudgePoint(vec3_t delta, qboolean bSnap)
 {
-  if(GlobalSelectionSystem().Mode() != SelectionSystem::eComponent)
+  if (g_qeglobals.d_select_mode == sel_vertex)
   {
-    Scene_BrushSetTexdef_Selected(GlobalSceneGraph(), projection);
+    // move selected verts
+    brush_t *b;
+    vec3_t end;
+    qboolean success = true;
+    for (b = selected_brushes.next; b != &selected_brushes; b = b->next)
+    {
+      success &= (qboolean)Brush_MoveVertex(b, g_qeglobals.d_move_points[0], delta, end, bSnap);
+    }
+    if (success)
+      VectorCopy(end, g_qeglobals.d_move_points[0]);
   }
-  Scene_BrushSetTexdef_Component_Selected(GlobalSceneGraph(), projection);
-}
-
-void Select_SetFlags(const ContentsFlagsValue& flags)
-{
-  if(GlobalSelectionSystem().Mode() != SelectionSystem::eComponent)
+  else if (g_qeglobals.d_select_mode == sel_curvepoint)
   {
-    Scene_BrushSetFlags_Selected(GlobalSceneGraph(), flags);
+    // move selected patch control points
+    Patch_UpdateSelected(delta);
   }
-  Scene_BrushSetFlags_Component_Selected(GlobalSceneGraph(), flags);
 }
 
-void Select_GetBounds (Vector3& mins, Vector3& maxs)
+/*
+============
+Select_Clone
+
+Creates an exact duplicate of the selection in place, then moves
+the selected brushes off of their old positions
+============
+*/
+void Select_Clone (void)
 {
-  AABB bounds;
-  Scene_BoundsSelected(GlobalSceneGraph(), bounds);
-  maxs = vector3_added(bounds.origin, bounds.extents);
-  mins = vector3_subtracted(bounds.origin, bounds.extents);
+  g_bScreenUpdates = false;
+  g_pParentWnd->Copy();
+  Select_Deselect();
+  g_pParentWnd->Paste();
+  g_pParentWnd->NudgeSelection(2, g_qeglobals.d_gridsize);
+  g_pParentWnd->NudgeSelection(3, g_qeglobals.d_gridsize);
+  Undo_Start("clone");
+  Undo_EndBrushList(&selected_brushes);
+  Undo_End();
+  g_bScreenUpdates = true;
+  Sys_UpdateWindows(W_ALL);
 }
 
-void Select_GetMid (Vector3& mid)
+//++timo clean
+#if 0
+/*
+============
+Select_SetTexture
+Timo : bFitScale to compute scale on the plane and counteract plane / axial plane snapping
+Timo : brush primitive texturing
+               the brushprimit_texdef given must be understood as a qtexture_t width=2 height=2 ( HiRes )
+Timo :  texture plugin, added an IPluginTexdef* parameter
+               must be casted to an IPluginTexdef!
+               if not NULL, get ->Copy() of it into each face or brush ( and remember to hook )
+               if NULL, means we have no information, ask for a default
+TTimo - shader code cleanup
+  added IShader* parameter
+============
+*/
+void WINAPI Select_SetTexture2 (IShader* pShader, texdef_t *texdef, brushprimit_texdef_t *brushprimit_texdef, bool bFitScale, void* pPlugTexdef )
 {
-  AABB bounds;
-  Scene_BoundsSelected(GlobalSceneGraph(), bounds);
-  mid = vector3_snapped(bounds.origin);
+       brush_t *b;
+       int nCount = g_ptrSelectedFaces.GetSize();
+       if (nCount > 0)
+       {
+               Undo_Start("set face textures");
+               ASSERT(g_ptrSelectedFaces.GetSize() == g_ptrSelectedFaceBrushes.GetSize());
+               for (int i = 0; i < nCount; i++)
+               {
+                       face_t *selFace = reinterpret_cast<face_t*>(g_ptrSelectedFaces.GetAt(i));
+                       brush_t *selBrush = reinterpret_cast<brush_t*>(g_ptrSelectedFaceBrushes.GetAt(i));
+                       Undo_AddBrush(selBrush);
+                       //++timo TODO: propagate the IShader* ..
+                       SetFaceTexdef (selFace, texdef, brushprimit_texdef, bFitScale, static_cast<IPluginTexdef *>(pPlugTexdef) );
+                       Brush_Build(selBrush, bFitScale);
+                       Undo_EndBrush(selBrush);
+               }
+               Undo_End();
+       }
+       else if (selected_brushes.next != &selected_brushes)
+       {
+               Undo_Start("set brush textures");
+               for (b=selected_brushes.next ; b != &selected_brushes ; b=b->next)
+                       if (!b->owner->eclass->fixedsize)
+                       {
+                               Undo_AddBrush(b);
+                               Brush_SetTexture2 (b, pShader, texdef, brushprimit_texdef, bFitScale, static_cast<IPluginTexdef *>(pPlugTexdef) );
+                               Undo_EndBrush(b);
+                       }
+               Undo_End();
+       }
+       Sys_UpdateWindows (W_ALL);
 }
+#endif
 
-
-void Select_FlipAxis (int axis)
+/*
+============
+Select_SetTexture
+Timo : bFitScale to compute scale on the plane and counteract plane / axial plane snapping
+Timo : brush primitive texturing
+               the brushprimit_texdef given must be understood as a qtexture_t width=2 height=2 ( HiRes )
+Timo :  texture plugin, added an IPluginTexdef* parameter
+               must be casted to an IPluginTexdef!
+               if not NULL, get ->Copy() of it into each face or brush ( and remember to hook )
+               if NULL, means we have no information, ask for a default
+============
+*/
+void WINAPI Select_SetTexture (texdef_t *texdef, brushprimit_texdef_t *brushprimit_texdef, bool bFitScale, void* pPlugTexdef )
 {
-  Vector3 flip(1, 1, 1);
-  flip[axis] = -1;
-  GlobalSelectionSystem().scaleSelected(flip);
+  /*
+#ifdef _DEBUG
+  static int count = 0;
+#endif
+  */
+       brush_t *b;
+  /*
+#ifdef _DEBUG
+  count++;
+  Sys_Printf("count: %d\n", count);
+  if(count==4)
+    Sys_Printf("break!\n");
+#endif
+  */
+       int nCount = g_ptrSelectedFaces.GetSize();
+       if (nCount > 0)
+       {
+               Undo_Start("set face textures");
+               assert(g_ptrSelectedFaces.GetSize() == g_ptrSelectedFaceBrushes.GetSize());
+               for (int i = 0; i < nCount; i++)
+               {
+                       face_t *selFace = reinterpret_cast<face_t*>(g_ptrSelectedFaces.GetAt(i));
+                       brush_t *selBrush = reinterpret_cast<brush_t*>(g_ptrSelectedFaceBrushes.GetAt(i));
+                       Undo_AddBrush(selBrush);
+                       SetFaceTexdef (selFace, texdef, brushprimit_texdef, bFitScale, static_cast<IPluginTexdef *>(pPlugTexdef) );
+                       Brush_Build(selBrush, bFitScale);
+                       Undo_EndBrush(selBrush);
+               }
+               Undo_End();
+       }
+       else if (selected_brushes.next != &selected_brushes)
+       {
+               Undo_Start("set brush textures");
+               for (b=selected_brushes.next ; b != &selected_brushes ; b=b->next)
+                       if (!b->owner->eclass->fixedsize)
+                       {
+                               Undo_AddBrush(b);
+                               Brush_SetTexture (b, texdef, brushprimit_texdef, bFitScale, static_cast<IPluginTexdef *>(pPlugTexdef) );
+                               Undo_EndBrush(b);
+                       }
+               Undo_End();
+       }
+       //++timo FIXME: not necessary in every cases, write a message defering / move one level up
+       Sys_UpdateWindows (W_ALL);
 }
 
 
-void Select_Scale(float x, float y, float z)
+/*
+================================================================
+
+  TRANSFORMATIONS
+
+================================================================
+*/
+
+void Select_GetBounds (vec3_t mins, vec3_t maxs)
 {
-  GlobalSelectionSystem().scaleSelected(Vector3(x, y, z));
+       brush_t *b;
+       int             i;
+
+       for (i=0 ; i<3 ; i++)
+       {
+               mins[i] = 99999;
+               maxs[i] = -99999;
+       }
+
+       for (b=selected_brushes.next ; b != &selected_brushes ; b=b->next)
+       {
+               if (b->owner->eclass->fixedsize)
+               {
+                       for (i=0 ; i<3 ; i++)
+                       {
+                               if (b->owner->origin[i] < mins[i])
+                                       mins[i] = b->owner->origin[i];
+                               if (b->owner->origin[i] > maxs[i])
+                                       maxs[i] = b->owner->origin[i];
+                       }
+               }
+               else
+               {
+                       for (i=0 ; i<3 ; i++)
+                       {
+                               if (b->mins[i] < mins[i])
+                                       mins[i] = b->mins[i];
+                               if (b->maxs[i] > maxs[i])
+                                       maxs[i] = b->maxs[i];
+                       }
+               }
+       }
 }
 
-enum axis_t
+void Select_GetTrueMid (vec3_t mid)
 {
-  eAxisX = 0,
-  eAxisY = 1,
-  eAxisZ = 2,
-};
+       vec3_t  mins, maxs;
+       Select_GetBounds (mins, maxs);
 
-enum sign_t
-{
-  eSignPositive = 1,
-  eSignNegative = -1,
-};
+  for (int i=0 ; i<3 ; i++)
+    mid[i] = (mins[i] + ((maxs[i] - mins[i]) / 2));
+}
 
-inline Matrix4 matrix4_rotation_for_axis90(axis_t axis, sign_t sign)
+void Select_GetMid (vec3_t mid)
 {
-  switch(axis)
+       vec3_t  mins, maxs;
+       int             i;
+
+  if (!g_PrefsDlg.m_bSnap)
   {
-  case eAxisX:
-    if(sign == eSignPositive)
-    {
-      return matrix4_rotation_for_sincos_x(1, 0);
-    }
-    else
-    {
-      return matrix4_rotation_for_sincos_x(-1, 0);
-    }
-  case eAxisY:
-    if(sign == eSignPositive)
-    {
-      return matrix4_rotation_for_sincos_y(1, 0);
-    }
-    else
-    {
-      return matrix4_rotation_for_sincos_y(-1, 0);
-    }
-  default://case eAxisZ:
-    if(sign == eSignPositive)
-    {
-      return matrix4_rotation_for_sincos_z(1, 0);
-    }
-    else
-    {
-      return matrix4_rotation_for_sincos_z(-1, 0);
-    }
+    Select_GetTrueMid(mid);
+    return;
   }
+
+  Select_GetBounds (mins, maxs);
+
+  for (i=0 ; i<3 ; i++)
+               mid[i] = g_qeglobals.d_gridsize*floor ( ( (mins[i] + maxs[i])*0.5 )/g_qeglobals.d_gridsize );
 }
 
-inline void matrix4_rotate_by_axis90(Matrix4& matrix, axis_t axis, sign_t sign)
+vec3_t select_origin;
+vec3_t select_matrix[3];
+qboolean       select_fliporder;
+
+// FIXME: bApplyBPrimit is supposed to be temporary
+// TODO: manage Brush_Build calls, too many of them with the texture processing
+// FIXME: the undo doesn't seem to work correctly on texturing and flip/rotate operations?? this is not supposed to be related to the texture locking code, so what is happening?
+// FIXME: ApplyMatrix works on flipping operation, b0rks on Rotations (so does the "regular" rotation code??)
+// FIXME: what is getting called in free rotation mode? that used to work right?
+void Select_ApplyMatrix (bool bSnap, bool bRotation, int nAxis, float fDeg)//, qboolean bApplyBPrimit)
 {
-  matrix4_multiply_by_matrix4(matrix, matrix4_rotation_for_axis90(axis, sign));
+       brush_t *b;
+       face_t  *f;
+       int             i, j;
+       vec3_t  temp, tmporigin;
+
+       for (b=selected_brushes.next ; b != &selected_brushes ; b=b->next)
+       {
+               if(b->owner->eclass->fixedsize)
+               {
+                       VectorCopy (b->owner->origin, tmporigin);
+                       // transform the origin point
+                       VectorSubtract (b->owner->origin, select_origin, temp);
+                       for (j=0 ; j<3 ; j++)
+                               b->owner->origin[j] = DotProduct(temp, select_matrix[j]) + select_origin[j];
+
+      // update the origin key
+      char text[64];
+      sprintf (text, "%i %i %i",
+        (int)b->owner->origin[0], (int)b->owner->origin[1], (int)b->owner->origin[2]);
+      SetKeyValue(b->owner, "origin", text);
+
+      /*\todo remove brush-based bounding box for fixedsize entities */
+      VectorSubtract (b->owner->origin, tmporigin, temp);
+                       for (f=b->brush_faces ; f ; f=f->next)
+                       {
+                               // move fixedsize bbox to new origin
+                               for (i=0 ; i<3 ; i++)
+                                       VectorAdd (f->planepts[i], temp, f->planepts[i]);
+                       }
+                       Brush_Build(b, bSnap,true,false,false); // don't filter
+
+               }
+               else if (b->patchBrush)
+               {
+                       if (!bRotation && !((g_qeglobals.d_select_mode == sel_curvepoint && g_qeglobals.d_num_move_points != 0) || g_bPatchBendMode))
+                               // invert patch if this is a mirroring operation, unless points are selected or bendmode is active
+                               patchInvert(b->pPatch);
+                       // NOTE: does not clamp points to integers
+                       Patch_ApplyMatrix(b->pPatch, select_origin, select_matrix, false);
+               }
+               else
+               {
+                       for (f=b->brush_faces ; f ; f=f->next)
+                       {
+                               // FIXME: only in BP mode!
+                               // if we are using Brush Primitives texturing, we need to compute the texture matrix after the geometric transformation
+                               // (with the default texturing you don't need to compute anything for flipping and mirroring operations)
+                               //      if (bApplyBPrimit) {
+                               //        ApplyMatrix_BrushPrimit (f, select_matrix, select_origin, select_fliporder);
+                               //      }
+                               for (i=0 ; i<3 ; i++)
+                               {
+                                       VectorSubtract (f->planepts[i], select_origin, temp);
+                                       for (j=0 ; j<3 ; j++)
+                                               f->planepts[i][j] = DotProduct(temp, select_matrix[j]) + select_origin[j];
+                               }
+                               if (select_fliporder)
+                               {
+                                       VectorCopy (f->planepts[0], temp);
+                                       VectorCopy (f->planepts[2], f->planepts[0]);
+                                       VectorCopy (temp, f->planepts[2]);
+                               }
+                       }
+                       Brush_Build(b, bSnap,true,false,false); // don't filter
+               }
+       }
 }
 
-inline void matrix4_pivoted_rotate_by_axis90(Matrix4& matrix, axis_t axis, sign_t sign, const Vector3& pivotpoint)
+void ProjectOnPlane(vec3_t& normal,float dist,vec3_t& ez, vec3_t& p)
 {
-  matrix4_translate_by_vec3(matrix, pivotpoint);
-  matrix4_rotate_by_axis90(matrix, axis, sign);
-  matrix4_translate_by_vec3(matrix, vector3_negated(pivotpoint));
+       if (fabs(ez[0]) == 1)
+               p[0] = (dist - normal[1] * p[1] - normal[2] * p[2]) / normal[0];
+       else if (fabs(ez[1]) == 1)
+               p[1] = (dist - normal[0] * p[0] - normal[2] * p[2]) / normal[1];
+       else
+               p[2] = (dist - normal[0] * p[0] - normal[1] * p[1]) / normal[2];
 }
 
-inline Quaternion quaternion_for_axis90(axis_t axis, sign_t sign)
+void Back(vec3_t& dir, vec3_t& p)
 {
-#if 1
-  switch(axis)
-  {
-  case eAxisX:
-    if(sign == eSignPositive)
-    {
-      return Quaternion(c_half_sqrt2f, 0, 0, c_half_sqrt2f);
-    }
-    else
-    {
-      return Quaternion(-c_half_sqrt2f, 0, 0, -c_half_sqrt2f);
-    }
-  case eAxisY:
-    if(sign == eSignPositive)
-    {
-      return Quaternion(0, c_half_sqrt2f, 0, c_half_sqrt2f);
-    }
-    else
-    {
-      return Quaternion(0, -c_half_sqrt2f, 0, -c_half_sqrt2f);
-    }
-  default://case eAxisZ:
-    if(sign == eSignPositive)
-    {
-      return Quaternion(0, 0, c_half_sqrt2f, c_half_sqrt2f);
-    }
-    else
-    {
-      return Quaternion(0, 0, -c_half_sqrt2f, -c_half_sqrt2f);
-    }
-  }
-#else
-  quaternion_for_matrix4_rotation(matrix4_rotation_for_axis90((axis_t)axis, (deg > 0) ? eSignPositive : eSignNegative));
-#endif
+       if (fabs(dir[0]) == 1)
+               p[0] = 0;
+       else if (fabs(dir[1]) == 1)
+               p[1] = 0;
+       else p[2] = 0;
 }
 
-void Select_RotateAxis (int axis, float deg)
+
+
+// using scale[0] and scale[1]
+void ComputeScale(vec3_t& rex, vec3_t& rey, vec3_t& p, face_t* f)
 {
-  if(fabs(deg) == 90.f)
-  {
-    GlobalSelectionSystem().rotateSelected(quaternion_for_axis90((axis_t)axis, (deg > 0) ? eSignPositive : eSignNegative));
-  }
-  else
-  {
-    switch(axis)
-    {
-    case 0:
-      GlobalSelectionSystem().rotateSelected(quaternion_for_matrix4_rotation(matrix4_rotation_for_x_degrees(deg)));
-      break;
-    case 1:
-      GlobalSelectionSystem().rotateSelected(quaternion_for_matrix4_rotation(matrix4_rotation_for_y_degrees(deg)));
-      break;
-    case 2:
-      GlobalSelectionSystem().rotateSelected(quaternion_for_matrix4_rotation(matrix4_rotation_for_z_degrees(deg)));
-      break;
-    }
-  }
+       float px = DotProduct(rex, p);
+       float py = DotProduct(rey, p);
+       px *= f->texdef.scale[0];
+       py *= f->texdef.scale[1];
+  vec3_t aux;
+  VectorCopy(rex, aux);
+  VectorScale(aux, px, aux);
+  VectorCopy(aux, p);
+  VectorCopy(rey, aux);
+  VectorScale(aux, py, aux);
+  VectorAdd(p, aux, p);
 }
 
+void ComputeAbsolute(face_t* f, vec3_t& p1, vec3_t& p2, vec3_t& p3)
+{
+       vec3_t ex,ey,ez;                // local axis base
 
-void Select_ShiftTexture(float x, float y)
+#ifdef _DEBUG
+       if (g_qeglobals.m_bBrushPrimitMode)
+               Sys_Printf("Warning : illegal call of ComputeAbsolute in brush primitive mode\n");
+#endif
+
+  // compute first local axis base
+  TextureAxisFromPlane(&f->plane, ex, ey);
+  CrossProduct(ex, ey, ez);
+
+       vec3_t aux;
+  VectorCopy(ex, aux);
+  VectorScale(aux, -f->texdef.shift[0], aux);
+  VectorCopy(aux, p1);
+  VectorCopy(ey, aux);
+  VectorScale(aux, -f->texdef.shift[1], aux);
+  VectorAdd(p1, aux, p1);
+  VectorCopy(p1, p2);
+  VectorAdd(p2, ex, p2);
+  VectorCopy(p1, p3);
+  VectorAdd(p3, ey, p3);
+  VectorCopy(ez, aux);
+  VectorScale(aux, -f->texdef.rotate, aux);
+  VectorRotate(p1, aux, p1);
+  VectorRotate(p2, aux, p2);
+  VectorRotate(p3, aux, p3);
+       // computing rotated local axis base
+       vec3_t rex,rey;
+  VectorCopy(ex, rex);
+  VectorRotate(rex, aux, rex);
+  VectorCopy(ey, rey);
+  VectorRotate(rey, aux, rey);
+
+  ComputeScale(rex,rey,p1,f);
+       ComputeScale(rex,rey,p2,f);
+       ComputeScale(rex,rey,p3,f);
+
+       // project on normal plane
+       // along ez
+       // assumes plane normal is normalized
+       ProjectOnPlane(f->plane.normal,f->plane.dist,ez,p1);
+       ProjectOnPlane(f->plane.normal,f->plane.dist,ez,p2);
+       ProjectOnPlane(f->plane.normal,f->plane.dist,ez,p3);
+};
+
+
+void AbsoluteToLocal(plane_t normal2, face_t* f, vec3_t& p1, vec3_t& p2, vec3_t& p3)
 {
-  if(GlobalSelectionSystem().Mode() != SelectionSystem::eComponent)
-  {
-    Scene_BrushShiftTexdef_Selected(GlobalSceneGraph(), x, y);
-    Scene_PatchTranslateTexture_Selected(GlobalSceneGraph(), x, y);
-  }
-  //globalOutputStream() << "shift selected face textures: s=" << x << " t=" << y << '\n';
-  Scene_BrushShiftTexdef_Component_Selected(GlobalSceneGraph(), x, y);
+       vec3_t ex,ey,ez;
+
+#ifdef _DEBUG
+       if (g_qeglobals.m_bBrushPrimitMode)
+               Sys_Printf("Warning : illegal call of AbsoluteToLocal in brush primitive mode\n");
+#endif
+
+       // computing new local axis base
+  TextureAxisFromPlane(&normal2, ex, ey);
+  CrossProduct(ex, ey, ez);
+
+  // projecting back on (ex,ey)
+       Back(ez,p1);
+       Back(ez,p2);
+       Back(ez,p3);
+
+       vec3_t aux;
+       // rotation
+  VectorCopy(p2, aux);
+  VectorSubtract(aux, p1,aux);
+
+       float x = DotProduct(aux,ex);
+       float y = DotProduct(aux,ey);
+  f->texdef.rotate = 180 * atan2(y,x) / Q_PI;
+
+       vec3_t rex,rey;
+       // computing rotated local axis base
+  VectorCopy(ez, aux);
+  VectorScale(aux, f->texdef.rotate, aux);
+  VectorCopy(ex, rex);
+  VectorRotate(rex, aux, rex);
+  VectorCopy(ey, rey);
+  VectorRotate(rey, aux, rey);
+
+       // scale
+  VectorCopy(p2, aux);
+  VectorSubtract(aux, p1, aux);
+  f->texdef.scale[0] = DotProduct(aux, rex);
+  VectorCopy(p3, aux);
+  VectorSubtract(aux, p1, aux);
+  f->texdef.scale[1] = DotProduct(aux, rey);
+
+       // shift
+       // only using p1
+       x = DotProduct(rex,p1);
+       y = DotProduct(rey,p1);
+       x /= f->texdef.scale[0];
+       y /= f->texdef.scale[1];
+
+  VectorCopy(rex, p1);
+  VectorScale(p1, x, p1);
+  VectorCopy(rey, aux);
+  VectorScale(aux, y, aux);
+  VectorAdd(p1, aux, p1);
+  VectorCopy(ez, aux);
+  VectorScale(aux, -f->texdef.rotate, aux);
+  VectorRotate(p1, aux, p1);
+       f->texdef.shift[0] = -DotProduct(p1, ex);
+       f->texdef.shift[1] = -DotProduct(p1, ey);
+
+       // stored rot is good considering local axis base
+       // change it if necessary
+       f->texdef.rotate = -f->texdef.rotate;
+
+  Clamp(f->texdef.shift[0], f->d_texture->width);
+  Clamp(f->texdef.shift[1], f->d_texture->height);
+  Clamp(f->texdef.rotate, 360);
+
 }
 
-void Select_ScaleTexture(float x, float y)
+void RotateFaceTexture(face_t* f, int nAxis, float fDeg)
 {
-  if(GlobalSelectionSystem().Mode() != SelectionSystem::eComponent)
-  {
-    Scene_BrushScaleTexdef_Selected(GlobalSceneGraph(), x, y);
-    Scene_PatchScaleTexture_Selected(GlobalSceneGraph(), x, y);
-  }
-  Scene_BrushScaleTexdef_Component_Selected(GlobalSceneGraph(), x, y);
+       vec3_t p1,p2,p3, rota;
+       p1[0] = p1[1] = p1[2] = 0;
+       VectorCopy(p1, p2);
+       VectorCopy(p1, p3);
+       VectorCopy(p1, rota);
+       ComputeAbsolute(f, p1, p2, p3);
+
+       rota[nAxis] = fDeg;
+       VectorRotateOrigin (p1, rota, select_origin, p1);
+       VectorRotateOrigin (p2, rota, select_origin, p2);
+       VectorRotateOrigin (p3, rota, select_origin, p3);
+
+       plane_t normal2;
+       vec3_t vNormal;
+       vNormal[0] = f->plane.normal[0];
+       vNormal[1] = f->plane.normal[1];
+       vNormal[2] = f->plane.normal[2];
+       VectorRotate(vNormal, rota, vNormal);
+       normal2.normal[0] = vNormal[0];
+       normal2.normal[1] = vNormal[1];
+       normal2.normal[2] = vNormal[2];
+       AbsoluteToLocal(normal2, f, p1, p2 ,p3);
+
 }
 
-void Select_RotateTexture(float amt)
+void RotateTextures(int nAxis, float fDeg, vec3_t vOrigin)
 {
-  if(GlobalSelectionSystem().Mode() != SelectionSystem::eComponent)
-  {
-    Scene_BrushRotateTexdef_Selected(GlobalSceneGraph(), amt);
-    Scene_PatchRotateTexture_Selected(GlobalSceneGraph(), amt);
-  }
-  Scene_BrushRotateTexdef_Component_Selected(GlobalSceneGraph(), amt);
+       for (brush_t* b=selected_brushes.next ; b != &selected_brushes ; b=b->next)
+       {
+               for (face_t* f=b->brush_faces ; f ; f=f->next)
+               {
+                       if (g_qeglobals.m_bBrushPrimitMode)
+                               RotateFaceTexture_BrushPrimit (f, nAxis, fDeg, vOrigin);
+                       else
+                               RotateFaceTexture (f, nAxis, fDeg);
+               }
+               Brush_Build(b, false,true,false,false); // don't filter
+       }
 }
 
-// TTimo modified to handle shader architecture:
-// expects shader names at input, comparison relies on shader names .. texture names no longer relevant
-void FindReplaceTextures(const char* pFind, const char* pReplace, bool bSelected)
+void Select_ApplyMatrix_BrushPrimit()
 {
-  if(!texdef_name_valid(pFind))
-  {
-    globalErrorStream() << "FindReplaceTextures: invalid texture name: '" << pFind << "', aborted\n";
-    return;
+  #ifdef _DEBUG
+  if (!g_qeglobals.m_bBrushPrimitMode) {
+    Sys_FPrintf(SYS_ERR,"ERROR: Select_ApplyMatrix_BrushPrimit called in non-BP mode\n");
   }
-  if(!texdef_name_valid(pReplace))
-  {
-    globalErrorStream() << "FindReplaceTextures: invalid texture name: '" << pReplace << "', aborted\n";
-    return;
+  #endif
+       for (brush_t* b=selected_brushes.next ; b != &selected_brushes ; b=b->next)
+       {
+               for (face_t* f=b->brush_faces ; f ; f=f->next)
+               {
+      ApplyMatrix_BrushPrimit (f, select_matrix, select_origin);
+    }
   }
+}
 
-  StringOutputStream command;
-  command << "textureFindReplace -find " << pFind << " -replace " << pReplace;
-  UndoableCommand undo(command.c_str());
-
-  if(bSelected)
-  {
-    if(GlobalSelectionSystem().Mode() != SelectionSystem::eComponent)
+void Select_FlipAxis (int axis)
+{
+       int             i;
+
+       Select_GetMid (select_origin);
+       for (i=0 ; i<3 ; i++)
+       {
+               VectorCopy (vec3_origin, select_matrix[i]);
+               select_matrix[i][i] = 1;
+       }
+       select_matrix[axis][axis] = -1;
+       select_fliporder = true;
+
+  // texture locking
+  if (g_PrefsDlg.m_bRotateLock) {
+    // axis flipping inverts space orientation, we have to use a general texture locking algorithm instead of the RotateFaceTexture
+    if (g_qeglobals.m_bBrushPrimitMode) {
+      Select_ApplyMatrix_BrushPrimit();
+    }
+    else
     {
-      Scene_BrushFindReplaceShader_Selected(GlobalSceneGraph(), pFind, pReplace);
-      Scene_PatchFindReplaceShader_Selected(GlobalSceneGraph(), pFind, pReplace);
+      // there's never been flip locking for non BP mode, this would be tricky to write and there's not much interest for it with the coming of BP format
+      // what could be done is converting regular to BP, locking, then back to regular :)
+      Sys_FPrintf(SYS_WRN, "WARNING: regular texturing doesn't have texture lock on flipping operations\n");
     }
-    Scene_BrushFindReplaceShader_Component_Selected(GlobalSceneGraph(), pFind, pReplace);
-  }
-  else
-  {
-    Scene_BrushFindReplaceShader(GlobalSceneGraph(), pFind, pReplace);
-    Scene_PatchFindReplaceShader(GlobalSceneGraph(), pFind, pReplace);
   }
+  // geometric transformation
+       Select_ApplyMatrix (true, false, 0, 0);
+       Sys_UpdateWindows (W_ALL);
 }
 
-typedef std::vector<const char*> Classnames;
 
-bool classnames_match_entity(const Classnames& classnames, Entity* entity)
+void Select_Scale(float x, float y, float z)
 {
-  for(Classnames::const_iterator i = classnames.begin(); i != classnames.end(); ++i)
-  {
-    if(string_equal(entity->getKeyValue("classname"), *i))
+  Select_GetMid (select_origin);
+       for (brush_t* b=selected_brushes.next ; b != &selected_brushes ; b=b->next)
+       {
+    // ignore fixedsize entities
+    if(b->owner->eclass->fixedsize) continue;
+               for (face_t* f=b->brush_faces ; f ; f=f->next)
+               {
+                       for (int i=0 ; i<3 ; i++)
+                       {
+        f->planepts[i][0] -= select_origin[0];
+        f->planepts[i][1] -= select_origin[1];
+        f->planepts[i][2] -= select_origin[2];
+        f->planepts[i][0] *= x;
+        f->planepts[i][1] *= y;
+        f->planepts[i][2] *= z;
+
+        f->planepts[i][0] += select_origin[0];
+        f->planepts[i][1] += select_origin[1];
+        f->planepts[i][2] += select_origin[2];
+                       }
+               }
+               Brush_Build(b, false,true,false,false); // don't filter
+    if (b->patchBrush)
     {
-      return true;
+      vec3_t v;
+      v[0] = x;
+      v[1] = y;
+      v[2] = z;
+      Patch_Scale(b->pPatch, select_origin, v);
     }
-  }
-  return false;
+       }
 }
 
-class EntityFindByClassnameWalker : public scene::Graph::Walker
+void Select_RotateAxis (int axis, float deg, bool bPaint, bool bMouse)
 {
-  const Classnames& m_classnames;
-public:
-  EntityFindByClassnameWalker(const Classnames& classnames)
-    : m_classnames(classnames)
-  {
-  }
-  bool pre(const scene::Path& path, scene::Instance& instance) const
+       int             i;
+       vec_t   c, s;
+
+       if (deg == 0)
   {
-    Entity* entity = Node_getEntity(path.top());
-    if(entity != 0
-      && classnames_match_entity(m_classnames, entity))
-    {
-      Instance_getSelectable(instance)->setSelected(true);
-    }
-    return true;
+               return;
   }
-};
-
-void Scene_EntitySelectByClassnames(scene::Graph& graph, const Classnames& classnames)
-{
-  graph.traverse(EntityFindByClassnameWalker(classnames));
-}
 
-class EntityGetSelectedClassnamesWalker : public scene::Graph::Walker
-{
-  Classnames& m_classnames;
-public:
-  EntityGetSelectedClassnamesWalker(Classnames& classnames)
-    : m_classnames(classnames)
+  if (bMouse)
   {
+    VectorCopy(g_pParentWnd->ActiveXY()->RotateOrigin(), select_origin);
   }
-  bool pre(const scene::Path& path, scene::Instance& instance) const
+  else
   {
-    Selectable* selectable = Instance_getSelectable(instance);
-    if(selectable != 0
-      && selectable->isSelected())
-    {
-      Entity* entity = Node_getEntity(path.top());
-      if(entity != 0)
-      {
-        m_classnames.push_back(entity->getKeyValue("classname"));
-      }
-    }
-    return true;
+         Select_GetMid (select_origin);
   }
-};
 
-void Scene_EntityGetClassnames(scene::Graph& graph, Classnames& classnames)
-{
-  graph.traverse(EntityGetSelectedClassnamesWalker(classnames));
-}
-
-void Select_AllOfType()
-{
-  if(GlobalSelectionSystem().Mode() == SelectionSystem::eComponent)
+  /*
+  if(axis == 2)
   {
-    if(GlobalSelectionSystem().ComponentMode() == SelectionSystem::eFace)
-    {
-      GlobalSelectionSystem().setSelectedAllComponents(false);
-      Scene_BrushSelectByShader_Component(GlobalSceneGraph(), TextureBrowser_GetSelectedShader(GlobalTextureBrowser()));
-    }
+    vec3_t rotation;
+    VectorSet(rotation, 0, 0, 360 - deg);
+    for(brush_t *b = selected_brushes.next; b != &selected_brushes; b = b->next)
+      if(b->owner->model.pEdit)
+        b->owner->model.pEdit->Rotate(select_origin, rotation);
   }
-  else
+  */
+
+       select_fliporder = false;
+
+  // the "90" degrees algorithm is mostly used on axis rotate as a speedup and possibly avoiding rounding errors as much as possible
+  // previous implementation was doing an indirect-oriented rotation over the plane whereas the general algo below was doing a direct-oriented rotation
+  // this was confusing the texture locking algorithms, fixed it to be direct-oriented (side consequence is that the axis rotate toolbar button rotates the other way now)
+  // NOTE: previous algo was using vec3_origin in the matrix computation..
+  //   I don't see what an origin does in linear transformations (3x3 matrixes always relate to a (0,0,0) origin)
+  //   in Radiant it's initialized as (0,0,0) and never set to another value
+  //   so I got rid of it when it's not used for initialisation tasks (and even if it's not (0,0,0) it should not matter
+       if (deg == 90)
+       {
+               c = 0;
+               s = 1;
+       }
+       else
+       {
+    c = cos(deg * Q_PI / 180.0);
+    s = sin(deg * Q_PI / 180.0);
+       }
+
+       for (i=0 ; i<3 ; i++)
+       {
+               VectorCopy (vec3_origin, select_matrix[i]);
+               select_matrix[i][i] = 1;
+       }
+
+       switch (axis)
+       {
+       case 0:
+               select_matrix[1][1] = c;
+               select_matrix[1][2] = s;
+               select_matrix[2][1] = -s;
+               select_matrix[2][2] = c;
+               break;
+       case 1:
+               select_matrix[0][0] = c;
+               select_matrix[0][2] = s;
+               select_matrix[2][0] = -s;
+               select_matrix[2][2] = c;
+               break;
+       case 2:
+               select_matrix[0][0] = c;
+               select_matrix[0][1] = s;
+               select_matrix[1][0] = -s;
+               select_matrix[1][1] = c;
+               break;
+       }
+
+
+  // texture locking
+       if (g_PrefsDlg.m_bRotateLock)
   {
-    Classnames classnames;
-    Scene_EntityGetClassnames(GlobalSceneGraph(), classnames);
-    GlobalSelectionSystem().setSelectedAll(false);
-    if(!classnames.empty())
-    {
-      Scene_EntitySelectByClassnames(GlobalSceneGraph(), classnames);
-    }
-    else
-    {
-      Scene_BrushSelectByShader(GlobalSceneGraph(), TextureBrowser_GetSelectedShader(GlobalTextureBrowser()));
-      Scene_PatchSelectByShader(GlobalSceneGraph(), TextureBrowser_GetSelectedShader(GlobalTextureBrowser()));
-    }
+               // Terrible hack, reversing input rotation angle to correct
+               // texture rotation direction for X and Z axes.
+               // RotateTextures needs to be changed to fix this properly?
+               if (axis == 1)
+                       RotateTextures(axis, deg, select_origin);
+               else
+                       RotateTextures(axis, deg * -1, select_origin);
   }
+  // geometric transformation
+       Select_ApplyMatrix(!bMouse, true, axis, deg);//, false);
+
+       if (bPaint)
+               Sys_UpdateWindows (W_ALL);
 }
 
+/*
+================================================================
 
+GROUP SELECTIONS
 
-void Select_FitTexture(float horizontal, float vertical)
+================================================================
+*/
+
+void Select_RealCompleteTall(vec3_t mins, vec3_t maxs)
 {
-  if(GlobalSelectionSystem().Mode() != SelectionSystem::eComponent)
-  {
-    Scene_BrushFitTexture_Selected(GlobalSceneGraph(), horizontal, vertical);
-  }
-  Scene_BrushFitTexture_Component_Selected(GlobalSceneGraph(), horizontal, vertical);
+       brush_t *b, *next;
 
-  SceneChangeNotify();
-}
+  int nDim1 = (g_pParentWnd->ActiveXY()->GetViewType() == YZ) ? 1 : 0;
+  int nDim2 = (g_pParentWnd->ActiveXY()->GetViewType() == XY) ? 1 : 2;
 
-inline void hide_node(scene::Node& node, bool hide)
-{
-  hide
-    ? node.enable(scene::Node::eHidden)
-    : node.disable(scene::Node::eHidden);
-}
+  g_qeglobals.d_select_mode = sel_brush;
 
-class HideSelectedWalker : public scene::Graph::Walker
-{
-  bool m_hide;
-public:
-  HideSelectedWalker(bool hide)
-    : m_hide(hide)
-  {
-  }
-  bool pre(const scene::Path& path, scene::Instance& instance) const
-  {
-    Selectable* selectable = Instance_getSelectable(instance);
-    if(selectable != 0
-      && selectable->isSelected())
-    {
-      hide_node(path.top(), m_hide);
-    }
-    return true;
-  }
-};
+       for (b=active_brushes.next ; b != &active_brushes ; b=next)
+       {
+               next = b->next;
 
-void Scene_Hide_Selected(bool hide)
-{
-  GlobalSceneGraph().traverse(HideSelectedWalker(hide));
-}
+               if (b->bFiltered)
+                       continue;
 
-void Select_Hide()
-{
-  Scene_Hide_Selected(true);
-  SceneChangeNotify();
+               if ( (b->maxs[nDim1] > maxs[nDim1] || b->mins[nDim1] < mins[nDim1])
+                       || (b->maxs[nDim2] > maxs[nDim2] || b->mins[nDim2] < mins[nDim2]) )
+                       continue;
+
+               Brush_RemoveFromList (b);
+               Brush_AddToList (b, &selected_brushes);
+       }
 }
 
-void HideSelected()
+void Select_CompleteTall (void)
 {
-  Select_Hide();
-  GlobalSelectionSystem().setSelectedAll(false);
-}
+  vec3_t mins, maxs;
 
+  if (!QE_SingleBrush ())
+    return;
 
-class HideAllWalker : public scene::Graph::Walker
-{
-  bool m_hide;
-public:
-  HideAllWalker(bool hide)
-    : m_hide(hide)
-  {
-  }
-  bool pre(const scene::Path& path, scene::Instance& instance) const
-  {
-    hide_node(path.top(), m_hide);
-    return true;
-  }
-};
+  Undo_Start ("select complete tall");
+  Undo_AddBrushList (&selected_brushes);
+  Undo_End();
 
-void Scene_Hide_All(bool hide)
-{
-  GlobalSceneGraph().traverse(HideAllWalker(hide));
+  VectorCopy (selected_brushes.next->mins, mins);
+  VectorCopy (selected_brushes.next->maxs, maxs);
+  Select_Delete ();
+
+  Select_RealCompleteTall(mins, maxs);
+  Sys_UpdateWindows (W_ALL);
 }
 
-void Select_ShowAllHidden()
+void Select_PartialTall (void)
 {
-  Scene_Hide_All(false);
-  SceneChangeNotify();
-}
+       brush_t *b, *next;
+       vec3_t  mins, maxs;
 
+       if (!QE_SingleBrush ())
+               return;
 
+  Undo_Start ("select complete tall");
+  Undo_AddBrushList (&selected_brushes);
+  Undo_End();
 
-void Selection_Flipx()
-{
-  UndoableCommand undo("mirrorSelected -axis x");
-  Select_FlipAxis(0);
-}
+       g_qeglobals.d_select_mode = sel_brush;
 
-void Selection_Flipy()
-{
-  UndoableCommand undo("mirrorSelected -axis y");
-  Select_FlipAxis(1);
-}
+       VectorCopy (selected_brushes.next->mins, mins);
+       VectorCopy (selected_brushes.next->maxs, maxs);
+       Select_Delete ();
 
-void Selection_Flipz()
-{
-  UndoableCommand undo("mirrorSelected -axis z");
-  Select_FlipAxis(2);
+  int nDim1 = (g_pParentWnd->ActiveXY()->GetViewType() == YZ) ? 1 : 0;
+  int nDim2 = (g_pParentWnd->ActiveXY()->GetViewType() == XY) ? 1 : 2;
+
+       for (b=active_brushes.next ; b != &active_brushes ; b=next)
+       {
+               next = b->next;
+
+               if (b->bFiltered)
+                       continue;
+
+               if ( (b->mins[nDim1] > maxs[nDim1] || b->maxs[nDim1] < mins[nDim1])
+                       || (b->mins[nDim2] > maxs[nDim2] || b->maxs[nDim2] < mins[nDim2]) )
+                       continue;
+
+
+               Brush_RemoveFromList (b);
+               Brush_AddToList (b, &selected_brushes);
+       }
+
+       Sys_UpdateWindows (W_ALL);
 }
 
-void Selection_Rotatex()
+void Select_Touching (void)
 {
-  UndoableCommand undo("rotateSelected -axis x -angle -90");
-  Select_RotateAxis(0,-90);
+       brush_t *b, *next;
+       int             i;
+       vec3_t  mins, maxs;
+
+       if (!QE_SingleBrush ())
+               return;
+
+       g_qeglobals.d_select_mode = sel_brush;
+
+       VectorCopy (selected_brushes.next->mins, mins);
+       VectorCopy (selected_brushes.next->maxs, maxs);
+
+       for (b=active_brushes.next ; b != &active_brushes ; b=next)
+       {
+               next = b->next;
+
+               if (b->bFiltered)
+                       continue;
+
+               for (i=0 ; i<3 ; i++)
+                       if (b->mins[i] > maxs[i]+1 || b->maxs[i] < mins[i]-1)
+                               break;
+
+               if (i == 3)
+               {
+                       Brush_RemoveFromList (b);
+                       Brush_AddToList (b, &selected_brushes);
+               }
+       }
+
+       Sys_UpdateWindows (W_ALL);
 }
 
-void Selection_Rotatey()
+void Select_Inside (void)
 {
-  UndoableCommand undo("rotateSelected -axis y -angle 90");
-  Select_RotateAxis(1, 90);
+       brush_t *b, *next;
+       int             i;
+       vec3_t  mins, maxs;
+
+       if (!QE_SingleBrush ())
+               return;
+
+  Undo_Start ("select inside");
+  Undo_AddBrushList (&selected_brushes);
+  Undo_End();
+
+       g_qeglobals.d_select_mode = sel_brush;
+
+       VectorCopy (selected_brushes.next->mins, mins);
+       VectorCopy (selected_brushes.next->maxs, maxs);
+       Select_Delete ();
+
+       for (b=active_brushes.next ; b != &active_brushes ; b=next)
+       {
+               next = b->next;
+
+               if (b->bFiltered)
+                       continue;
+
+               for (i=0 ; i<3 ; i++)
+                       if (b->maxs[i] > maxs[i] || b->mins[i] < mins[i])
+                               break;
+               if (i == 3)
+               {
+                       Brush_RemoveFromList (b);
+                       Brush_AddToList (b, &selected_brushes);
+               }
+       }
+
+       Sys_UpdateWindows (W_ALL);
 }
 
-void Selection_Rotatez()
+void Select_SelectGroup(entity_t* group)
 {
-  UndoableCommand undo("rotateSelected -axis z -angle -90");
-  Select_RotateAxis(2,-90);
-}
+       brush_t*  b;
+       //brush_t*  next;
+
+       Undo_Start ("select func group");
+       Undo_AddBrushList (&selected_brushes);
+       Undo_End();
 
+       Select_Deselect();
 
+       b = &group->brushes;
 
-void Nudge(int nDim, float fNudge)
+       do
+       {
+               b = b->onext;
+               Brush_RemoveFromList(b);
+               Brush_AddToList(b, &selected_brushes);
+       } while( b->onext != &group->brushes );
+
+       Sys_UpdateWindows (W_ALL);
+}
+
+
+void Select_Ungroup(void)
 {
-  Vector3 translate(0, 0, 0);
-  translate[nDim] = fNudge;
-  
-  GlobalSelectionSystem().translateSelected(translate);
+       int numselectedgroups;
+       entity_t        *e;
+       brush_t         *b,* sb;
+
+       numselectedgroups = 0;
+       for (sb = selected_brushes.next; sb != &selected_brushes; sb = sb->next)
+       {
+               e = sb->owner;
+
+               if (e == world_entity || e->eclass->fixedsize)
+               {
+                       continue;
+               }
+
+               for (b = e->brushes.onext; b != &e->brushes; b = e->brushes.onext)
+               {
+                       Entity_UnlinkBrush (b);
+                       Entity_LinkBrush (world_entity, b);
+               }
+               Entity_Free (e);
+               numselectedgroups++;
+       }
+
+       if (numselectedgroups <= 0)
+       {
+               Sys_Printf("No grouped entities selected.\n");
+               return;
+       }
+       Sys_Printf("Ungrouped %d entit%s.\n", numselectedgroups, (numselectedgroups == 1)?"y":"ies");
+       Sys_UpdateWindows (W_ALL);
 }
 
-void Selection_NudgeZ(float amount)
+/*!
+group selected brushes into specified entity
+if an entity is empty afterwards, destroy it
+*/
+void Select_GroupEntity(entity_t* group)
 {
-  StringOutputStream command;
-  command << "nudgeSelected -axis z -amount " << amount;
-  UndoableCommand undo(command.c_str());
+  entity_t* e;
+  brush_t *b;
 
-  Nudge(2, amount);
+  if(group->eclass->fixedsize)
+  {
+    Sys_FPrintf (SYS_ERR, "Select_GroupEntity: can't group anything to a fixedsize entity\n");
+    return;
+  }
+
+  for (b = selected_brushes.next; b != &selected_brushes; b = b->next)
+  {
+    if(b->owner->eclass->fixedsize) continue;
+    e = b->owner;
+    Entity_UnlinkBrush(b);
+    Entity_LinkBrush(group, b);
+    if(e != world_entity && e->brushes.onext == &e->brushes)
+    {
+      Undo_AddEntity(e);
+      Entity_Free(e);
+    }
+  }
 }
 
-void Selection_MoveDown()
+/*!
+merge all selected entities together into the first one selected
+NOTE: makes use of order of selected_brushes list
+can be used to move world brushes in an entity, or to merge several ents together
+NOTE: didn't devise a strategy on the epairs, we merge into the first entity and use those
+*/
+void Select_MergeEntity()
 {
-  Selection_NudgeZ(-GetGridSize());
+  entity_t* e = NULL;
+  brush_t* b;
+  for (b = selected_brushes.next; b != &selected_brushes; b = b->next)
+  {
+    if(!b->owner->eclass->fixedsize)
+    {
+      e = b->owner;
+      break;
+    }
+  }
+
+  if(e != NULL)
+  {
+    Select_GroupEntity(e);
+
+    int count = 0;
+    for(b = e->brushes.onext; b != &e->brushes; b=b->onext)
+    {
+      //Brush_RemoveFromList (b);
+         //Brush_AddToList(b, &active_brushes);
+      count++;
+    }
+    Sys_Printf ("Merged %d brushes into %s entity\n", count, ValueForKey (e, "classname"));
+  }
 }
 
-void Selection_MoveUp()
-{
-  Selection_NudgeZ(GetGridSize());
+/*
+====================
+Select_Seperate
+====================
+*/
+void Select_Seperate( void ) {
+  Select_GroupEntity( world_entity );
 }
 
-void SceneSelectionChange(const Selectable& selectable)
+/*
+====================
+Select_MakeStructural
+====================
+*/
+void Select_MakeStructural (void)
 {
-  SceneChangeNotify();
+       brush_t *b;
+       face_t  *f;
+
+       for (b=selected_brushes.next ; b != &selected_brushes ; b=b->next)
+       {
+               for (f=b->brush_faces ; f ; f=f->next)
+                       f->texdef.contents &= ~CONTENTS_DETAIL;
+               b->bFiltered = FilterBrush(b);
+       }
+       Select_Deselect ();
+       Sys_UpdateWindows (W_ALL);
 }
 
-SignalHandlerId Selection_boundsChanged;
-
-void Selection_construct()
+void Select_MakeDetail (void)
 {
-  typedef FreeCaller1<const Selectable&, SceneSelectionChange> SceneSelectionChangeCaller;
-  GlobalSelectionSystem().addSelectionChangeCallback(SceneSelectionChangeCaller());
-  typedef FreeCaller1<const Selectable&, UpdateWorkzone_ForSelectionChanged> UpdateWorkzoneForSelectionChangedCaller;
-  GlobalSelectionSystem().addSelectionChangeCallback(UpdateWorkzoneForSelectionChangedCaller());
-  typedef FreeCaller<UpdateWorkzone_ForSelection> UpdateWorkzoneForSelectionCaller;
-  Selection_boundsChanged = GlobalSceneGraph().addBoundsChangedCallback(UpdateWorkzoneForSelectionCaller());
+       brush_t *b;
+       face_t  *f;
+
+       for (b=selected_brushes.next ; b != &selected_brushes ; b=b->next)
+       {
+               for (f=b->brush_faces ; f ; f=f->next)
+                       f->texdef.contents |= CONTENTS_DETAIL;
+               b->bFiltered = FilterBrush(b);
+       }
+       Select_Deselect ();
+       Sys_UpdateWindows (W_ALL);
 }
 
-void Selection_destroy()
+// brush primitive texture adjustments, use the camera view to map adjustments
+// ShiftTextureRelative_BrushPrimit ( s , t ) will shift relative to the texture
+void ShiftTextureRelative_Camera(face_t *f, int x, int y)
 {
-  GlobalSceneGraph().removeBoundsChangedCallback(Selection_boundsChanged);
+  vec3_t vecS, vecT;
+  vec_t XY[2]; // the values we are going to send for translation
+  vec_t sgn[2]; // +1 or -1
+  int axis[2];
+  CamWnd* pCam;
+
+  // get the two relative texture axes for the current texturing
+  BrushPrimit_GetRelativeAxes(f, vecS, vecT);
+
+  // center point of the face, project it on the camera space
+  vec3_t C;
+  VectorClear(C);
+  int i;
+  for (i=0; i<f->face_winding->numpoints; i++)
+  {
+    VectorAdd(C,f->face_winding->points[i],C);
+  }
+  VectorScale(C,1.0/f->face_winding->numpoints,C);
+
+  pCam = g_pParentWnd->GetCamWnd();
+  pCam->MatchViewAxes(C, vecS, axis[0], sgn[0]);
+  pCam->MatchViewAxes(C, vecT, axis[1], sgn[1]);
+
+  // this happens when the two directions can't be mapped on two different directions on the screen
+  // then the move will occur against a single axis
+  // (i.e. the user is not positioned well enough to send understandable shift commands)
+  // NOTE: in most cases this warning is not very relevant because the user would use one of the two axes
+  // for which the solution is easy (the other one being unknown)
+  // so this warning could be removed
+  if (axis[0] == axis[1])
+    Sys_FPrintf(SYS_WRN, "Warning: degenerate in ShiftTextureRelative_Camera\n");
+
+  // compute the X Y geometric increments
+  // those geometric increments will be applied along the texture axes (the ones we computed above)
+  XY[0] = 0;
+  XY[1] = 0;
+  if (x!=0)
+  {
+    // moving right/left
+    XY[axis[0]] += sgn[0]*x;
+  }
+  if (y!=0)
+  {
+    XY[axis[1]] += sgn[1]*y;
+  }
+  // we worked out a move along vecS vecT, and we now it's geometric amplitude
+  // apply it
+  ShiftTextureRelative_BrushPrimit(f, XY[0], XY[1]);
 }
 
+void Select_ShiftTexture(int x, int y)
+{
+       brush_t         *b;
+       face_t          *f;
+
+  int nFaceCount = g_ptrSelectedFaces.GetSize();
+
+       if(selected_brushes.next == &selected_brushes && nFaceCount == 0)
+               return;
+
+       for (b=selected_brushes.next ; b != &selected_brushes ; b=b->next)
+       {
+               for (f=b->brush_faces ; f ; f=f->next)
+               {
+                       if (g_qeglobals.m_bBrushPrimitMode)
+                       {
+        ShiftTextureRelative_Camera( f, x, y );
+                       }
+                       else
+                       {
+                               f->texdef.shift[0] += x;
+                               f->texdef.shift[1] += y;
+                       }
+               }
+               Brush_Build(b,true,true,false,false); // don't filter
+               if (b->patchBrush)
+               {
+                       Patch_ShiftTexture(b->pPatch, x, y);
+               }
+       }
+
+       if (nFaceCount > 0)
+       {
+    for (int i = 0; i < nFaceCount; i++)
+    {
+      face_t *selFace = reinterpret_cast<face_t*>(g_ptrSelectedFaces.GetAt(i));
+      brush_t *selBrush = reinterpret_cast<brush_t*>(g_ptrSelectedFaceBrushes.GetAt(i));
+               if (g_qeglobals.m_bBrushPrimitMode)
+               {
+        ShiftTextureRelative_Camera( selFace, x, y );
+      }
+               else
+               {
+                       selFace->texdef.shift[0] += x;
+                         selFace->texdef.shift[1] += y;
+               }
+               Brush_Build(selBrush,true,true,false,false); // don't filter
+    }
+       }
 
-#include "gtkdlgs.h"
-#include <gtk/gtkbox.h>
-#include <gtk/gtkspinbutton.h>
-#include <gtk/gtktable.h>
-#include <gtk/gtklabel.h>
-#include <gdk/gdkkeysyms.h>
+       Sys_UpdateWindows (W_CAMERA);
+}
 
-inline Quaternion quaternion_for_euler_xyz_degrees(const Vector3& eulerXYZ)
+//  setting float as input
+void Select_ScaleTexture(float x, float y)
 {
-  double cx = cos(degrees_to_radians(eulerXYZ[0] * 0.5));
-  double sx = sin(degrees_to_radians(eulerXYZ[0] * 0.5));
-  double cy = cos(degrees_to_radians(eulerXYZ[1] * 0.5));
-  double sy = sin(degrees_to_radians(eulerXYZ[1] * 0.5));
-  double cz = cos(degrees_to_radians(eulerXYZ[2] * 0.5));
-  double sz = sin(degrees_to_radians(eulerXYZ[2] * 0.5));
-
-  return Quaternion(
-    static_cast<float>(cx * sy * cz - sx * cy * sz),
-    static_cast<float>(cx * sy * sz + sx * cy * cz),
-    static_cast<float>(cx * cy * sz - sx * sy * cz),
-    static_cast<float>(cx * cy * cz + sx * sy * sz)
-  );
+       brush_t         *b;
+       face_t          *f;
+
+  int nFaceCount = g_ptrSelectedFaces.GetSize();
+
+  if(selected_brushes.next == &selected_brushes && nFaceCount == 0)
+       {
+               return;
+       }
+
+       for (b=selected_brushes.next ; b != &selected_brushes ; b=b->next)
+       {
+               for (f=b->brush_faces ; f ; f=f->next)
+               {
+                       if (g_qeglobals.m_bBrushPrimitMode)
+                       {
+                               // apply same scale as the spinner button of the surface inspector
+                               float   shift[2];
+                               float   rotate;
+                               float   scale[2];
+                               brushprimit_texdef_t bp;
+                               // compute normalized texture matrix
+                               ConvertTexMatWithQTexture( &f->brushprimit_texdef, f->d_texture, &bp, NULL );
+                               // compute fake shift scale rot
+                               TexMatToFakeTexCoords( bp.coords, shift, &rotate, scale );
+                               // update
+                               scale[0]+=static_cast<float>(x)*0.1;
+                               scale[1]+=static_cast<float>(y)*0.1;
+                               // compute new normalized texture matrix
+                               FakeTexCoordsToTexMat( shift, rotate, scale, bp.coords );
+                               // apply to face texture matrix
+                               ConvertTexMatWithQTexture( &bp, NULL, &f->brushprimit_texdef, f->d_texture );
+                       }
+                       else
+                       {
+                               f->texdef.scale[0] += x;
+                               f->texdef.scale[1] += y;
+                       }
+               }
+               Brush_Build(b,true,true,false,false); // don't filter
+               if (b->patchBrush)
+               {
+                       Patch_ScaleTexture(b->pPatch, x, y);
+               }
+       }
+
+       if (nFaceCount > 0)
+       {
+    for (int i = 0; i < nFaceCount; i++)
+    {
+      face_t *selFace = reinterpret_cast<face_t*>(g_ptrSelectedFaces.GetAt(i));
+      brush_t *selBrush = reinterpret_cast<brush_t*>(g_ptrSelectedFaceBrushes.GetAt(i));
+                 if (g_qeglobals.m_bBrushPrimitMode)
+                 {
+                         float shift[2];
+                         float rotate;
+                         float scale[2];
+                         brushprimit_texdef_t bp;
+                         ConvertTexMatWithQTexture( &selFace->brushprimit_texdef, selFace->d_texture, &bp, NULL );
+                         TexMatToFakeTexCoords( bp.coords, shift, &rotate, scale );
+                         scale[0]+=static_cast<float>(x)*0.1;
+                         scale[1]+=static_cast<float>(y)*0.1;
+                         FakeTexCoordsToTexMat( shift, rotate, scale, bp.coords );
+                         ConvertTexMatWithQTexture( &bp, NULL, &selFace->brushprimit_texdef, selFace->d_texture );
+                 }
+                 else
+                 {
+                         selFace->texdef.scale[0] += x;
+                         selFace->texdef.scale[1] += y;
+                 }
+                 Brush_Build(selBrush,true,true,false,false); // don't filter
+    }
+       }
+
+       Sys_UpdateWindows (W_CAMERA);
 }
 
-struct RotateDialog
+void Select_RotateTexture(int amt)
 {
-  GtkSpinButton* x;
-  GtkSpinButton* y;
-  GtkSpinButton* z;
-};
+       brush_t         *b;
+       face_t          *f;
+
+  int nFaceCount = g_ptrSelectedFaces.GetSize();
+
+  if(selected_brushes.next == &selected_brushes && nFaceCount == 0)
+       {
+               return;
+       }
+
+       for (b=selected_brushes.next ; b != &selected_brushes ; b=b->next)
+       {
+               for (f=b->brush_faces ; f ; f=f->next)
+               {
+                       if (g_qeglobals.m_bBrushPrimitMode)
+                       {
+                               // apply same scale as the spinner button of the surface inspector
+                               float   shift[2];
+                               float   rotate;
+                               float   scale[2];
+                               brushprimit_texdef_t bp;
+                               // compute normalized texture matrix
+                               ConvertTexMatWithQTexture( &f->brushprimit_texdef, f->d_texture, &bp, NULL );
+                               // compute fake shift scale rot
+                               TexMatToFakeTexCoords( bp.coords, shift, &rotate, scale );
+                               // update
+                               rotate += amt;
+                               // compute new normalized texture matrix
+                               FakeTexCoordsToTexMat( shift, rotate, scale, bp.coords );
+                               // apply to face texture matrix
+                               ConvertTexMatWithQTexture( &bp, NULL, &f->brushprimit_texdef, f->d_texture );
+                       }
+                       else
+                       {
+                               f->texdef.rotate += amt;
+                               f->texdef.rotate = static_cast<int>(f->texdef.rotate) % 360;
+                       }
+               }
+               Brush_Build(b,true,true,false,false); // don't filter
+               if (b->patchBrush)
+               {
+                       //Patch_RotateTexture(b->nPatchID, amt);
+                       Patch_RotateTexture(b->pPatch, amt);
+               }
+       }
+
+       if (nFaceCount > 0)
+       {
+    for (int i = 0; i < nFaceCount; i++)
+    {
+      face_t *selFace = reinterpret_cast<face_t*>(g_ptrSelectedFaces.GetAt(i));
+      brush_t *selBrush = reinterpret_cast<brush_t*>(g_ptrSelectedFaceBrushes.GetAt(i));
+                 if (g_qeglobals.m_bBrushPrimitMode)
+                 {
+                         float shift[2];
+                         float rotate;
+                         float scale[2];
+                         brushprimit_texdef_t bp;
+                         ConvertTexMatWithQTexture( &selFace->brushprimit_texdef, selFace->d_texture, &bp, NULL );
+                         TexMatToFakeTexCoords( bp.coords, shift, &rotate, scale );
+                         rotate += amt;
+                         FakeTexCoordsToTexMat( shift, rotate, scale, bp.coords );
+                         ConvertTexMatWithQTexture( &bp, NULL, &selFace->brushprimit_texdef, selFace->d_texture );
+                 }
+                 else
+                 {
+                         selFace->texdef.rotate += amt;
+                         selFace->texdef.rotate = static_cast<int>(selFace->texdef.rotate) % 360;
+                 }
+                 Brush_Build(selBrush,true,true,false,false); // don't filter
+    }
+       }
 
-static void rotatedlg_apply (GtkWidget *widget, RotateDialog* rotateDialog)
-{
-  Vector3 eulerXYZ;
-
-  eulerXYZ[0] = static_cast<float>(gtk_spin_button_get_value(rotateDialog->x));
-  gtk_spin_button_set_value(rotateDialog->x, 0.0f); // reset to 0 on Apply
-  
-  eulerXYZ[1] = static_cast<float>(gtk_spin_button_get_value(rotateDialog->y));
-  gtk_spin_button_set_value(rotateDialog->y, 0.0f);
-  
-  eulerXYZ[2] = static_cast<float>(gtk_spin_button_get_value(rotateDialog->z));
-  gtk_spin_button_set_value(rotateDialog->z, 0.0f);
-
-  StringOutputStream command;
-  command << "rotateSelectedEulerXYZ -x " << eulerXYZ[0] << " -y " << eulerXYZ[1] << " -z " << eulerXYZ[2];
-  UndoableCommand undo(command.c_str());
-
-  GlobalSelectionSystem().rotateSelected(quaternion_for_euler_xyz_degrees(eulerXYZ));
+       Sys_UpdateWindows (W_CAMERA);
 }
 
-void DoRotateDlg()
+// TTimo modified to handle shader architecture:
+// expects shader names at input, comparison relies on shader names .. texture names no longer relevant
+void FindReplaceTextures(const char* pFind, const char* pReplace, bool bSelected, bool bForce, bool bSelectMatchingFaces)
 {
-  ModalDialog dialog;
-  RotateDialog rotateDialog;
+  if (strchr(pFind, ' ') || strchr(pReplace, ' '))
+  {
+    Sys_FPrintf(SYS_WRN, "FindReplaceTextures: '%s' or '%s' have spaces, aborted\n", pFind, pReplace);
+    return;
+  }
 
-  GtkWindow* window = create_dialog_window(MainFrame_getWindow(), "Arbitrary rotation", G_CALLBACK(dialog_delete_callback), &dialog);
+       brush_t* pList = (bSelected) ? &selected_brushes : &active_brushes;
+       if (!bSelected)
+               Select_Deselect();
 
-  GtkAccelGroup* accel = gtk_accel_group_new();
-  gtk_window_add_accel_group(window, accel);
+  //++timo BP mode: replacing a texture in BP mode is not that easy, you need to recompute the texture matrix
+  // if the size of the replacing texture differs, otherwise you get wrong scaling
+  if (g_qeglobals.m_bBrushPrimitMode)
+    Sys_Printf("TODO: finalize find/replace code for brush primitives");
 
+  CPtrArray mFaces;
+  for (brush_t* pBrush = pList->next ; pBrush != pList; pBrush = pBrush->next)
   {
-    GtkHBox* hbox = create_dialog_hbox(4, 4);
-    gtk_container_add(GTK_CONTAINER(window), GTK_WIDGET(hbox));
+    if (!bSelectMatchingFaces && pBrush->patchBrush)
     {
-      GtkTable* table = create_dialog_table(3, 2, 4, 4);
-      gtk_box_pack_start(GTK_BOX(hbox), GTK_WIDGET(table), TRUE, TRUE, 0);
-      {
-        GtkWidget* label = gtk_label_new ("  X  ");
-        gtk_widget_show (label);
-        gtk_table_attach(table, label, 0, 1, 0, 1,
-                          (GtkAttachOptions) (0),
-                          (GtkAttachOptions) (0), 0, 0);
-      }
-      {
-        GtkWidget* label = gtk_label_new ("  Y  ");
-        gtk_widget_show (label);
-        gtk_table_attach(table, label, 0, 1, 1, 2,
-                          (GtkAttachOptions) (0),
-                          (GtkAttachOptions) (0), 0, 0);
-      }
-      {
-        GtkWidget* label = gtk_label_new ("  Z  ");
-        gtk_widget_show (label);
-        gtk_table_attach(table, label, 0, 1, 2, 3,
-                          (GtkAttachOptions) (0),
-                          (GtkAttachOptions) (0), 0, 0);
-      }
-      {
-        GtkAdjustment* adj = GTK_ADJUSTMENT(gtk_adjustment_new(0, -359, 359, 1, 10, 10));
-        GtkSpinButton* spin = GTK_SPIN_BUTTON(gtk_spin_button_new(adj, 1, 0));
-        gtk_widget_show(GTK_WIDGET(spin));
-        gtk_table_attach(table, GTK_WIDGET(spin), 1, 2, 0, 1,
-                          (GtkAttachOptions) (GTK_EXPAND | GTK_FILL),
-                          (GtkAttachOptions) (0), 0, 0);
-        gtk_widget_set_size_request(GTK_WIDGET(spin), 64, -1);
-        gtk_spin_button_set_wrap(spin, TRUE);
-
-        gtk_widget_grab_focus(GTK_WIDGET(spin));
-
-        rotateDialog.x = spin;
-      }
-      {
-        GtkAdjustment* adj = GTK_ADJUSTMENT(gtk_adjustment_new(0, -359, 359, 1, 10, 10));
-        GtkSpinButton* spin = GTK_SPIN_BUTTON(gtk_spin_button_new(adj, 1, 0));
-        gtk_widget_show(GTK_WIDGET(spin));
-        gtk_table_attach(table, GTK_WIDGET(spin), 1, 2, 1, 2,
-                          (GtkAttachOptions) (GTK_EXPAND | GTK_FILL),
-                          (GtkAttachOptions) (0), 0, 0);
-        gtk_widget_set_size_request(GTK_WIDGET(spin), 64, -1);
-        gtk_spin_button_set_wrap(spin, TRUE);
-
-        rotateDialog.y = spin;
-      }
-      {
-        GtkAdjustment* adj = GTK_ADJUSTMENT(gtk_adjustment_new(0, -359, 359, 1, 10, 10));
-        GtkSpinButton* spin = GTK_SPIN_BUTTON(gtk_spin_button_new(adj, 1, 0));
-        gtk_widget_show(GTK_WIDGET(spin));
-        gtk_table_attach(table, GTK_WIDGET(spin), 1, 2, 2, 3,
-                          (GtkAttachOptions) (GTK_EXPAND | GTK_FILL),
-                          (GtkAttachOptions) (0), 0, 0);
-        gtk_widget_set_size_request(GTK_WIDGET(spin), 64, -1);
-        gtk_spin_button_set_wrap(spin, TRUE);
-
-        rotateDialog.z = spin;
-      }
+      Patch_FindReplaceTexture(pBrush, pFind, pReplace, bForce);
     }
+
+    bool found = false; //spog
+    for (face_t* pFace = pBrush->brush_faces; pFace; pFace = pFace->next)
     {
-      GtkVBox* vbox = create_dialog_vbox(4);
-      gtk_box_pack_start(GTK_BOX(hbox), GTK_WIDGET(vbox), TRUE, TRUE, 0);
+      if(bForce || strcmpi(pFace->pShader->getName(), pFind) == 0)
       {
-        GtkButton* button = create_dialog_button("OK", G_CALLBACK(dialog_button_ok), &dialog);
-        gtk_box_pack_start(GTK_BOX(vbox), GTK_WIDGET(button), FALSE, FALSE, 0);
-        widget_make_default(GTK_WIDGET(button));
-        gtk_widget_add_accelerator(GTK_WIDGET(button), "clicked", accel, GDK_Return, (GdkModifierType)0, (GtkAccelFlags)0);
-      }
-      {
-        GtkButton* button = create_dialog_button("Cancel", G_CALLBACK(dialog_button_cancel), &dialog);
-        gtk_box_pack_start(GTK_BOX(vbox), GTK_WIDGET(button), FALSE, FALSE, 0);
-        gtk_widget_add_accelerator(GTK_WIDGET(button), "clicked", accel, GDK_Escape, (GdkModifierType)0, (GtkAccelFlags)0);
-      }
-      {
-        GtkButton* button = create_dialog_button("Apply", G_CALLBACK(rotatedlg_apply), &rotateDialog);
-        gtk_box_pack_start(GTK_BOX(vbox), GTK_WIDGET(button), FALSE, FALSE, 0);
+        if (!bSelectMatchingFaces) {
+          pFace->pShader->DecRef();
+          pFace->pShader = QERApp_Shader_ForName( pReplace );
+          pFace->pShader->IncRef();
+          pFace->d_texture = pFace->pShader->getTexture();
+          pFace->texdef.SetName(pReplace);
+          found = true;
+        } else if (bSelectMatchingFaces) {
+          mFaces.Add(pFace);
+        }
       }
     }
+
+    if (found) // spog - speed increase, only build brushes that changed
+      Brush_Build(pBrush);
+
   }
 
-  if(modal_dialog_show(window, dialog) == eIDOK)
-  {
-    rotatedlg_apply(0, &rotateDialog);
+  if (bSelectMatchingFaces) {
+    if (bSelected)
+      Select_Deselect();
+
+    int nSize = mFaces.GetSize();
+    for (int i = 0; i < nSize; i++) {
+      g_SelectedFaces.Add(reinterpret_cast<face_t *>(mFaces.GetAt(i)));
+    }
   }
 
-  gtk_widget_destroy(GTK_WIDGET(window));
+  Sys_UpdateWindows (W_CAMERA);
 }
 
-void DoScaleDlg()
+void Select_AllOfType()
 {
-  ModalDialog dialog;
-  GtkWidget* x;
-  GtkWidget* y;
-  GtkWidget* z;
-
-  GtkWindow* window = create_dialog_window(MainFrame_getWindow(), "Scale", G_CALLBACK(dialog_delete_callback), &dialog);
+       brush_t *b, *next;
+       entity_t        *e;
+  // if no brush selected, we will select based on texture
+  //   the first selected face's texture if any, or the current texture
+  // if a brush is selected, we will select entities (first non-worldspawn owner in selected brushes)
+       if (selected_brushes.next == &selected_brushes)
+       {
+
+    CString strName;
+    if (g_ptrSelectedFaces.GetSize() == 0)
+    {
+      strName = g_qeglobals.d_texturewin.texdef.GetName();
+    }
+    else
+    {
+      face_t *selFace = reinterpret_cast<face_t*>(g_ptrSelectedFaces.GetAt(0));
+      strName = selFace->texdef.GetName();
+    }
 
-  GtkAccelGroup* accel = gtk_accel_group_new();
-  gtk_window_add_accel_group(window, accel);
+    Sys_Printf("Selecting all brushes with the texture %s\n", strName.GetBuffer());
 
-  {
-    GtkHBox* hbox = create_dialog_hbox(4, 4);
-    gtk_container_add(GTK_CONTAINER(window), GTK_WIDGET(hbox));
+    Select_Deselect();
+         for (b=active_brushes.next ; b != &active_brushes ; b=next)
     {
-      GtkTable* table = create_dialog_table(3, 2, 4, 4);
-      gtk_box_pack_start(GTK_BOX(hbox), GTK_WIDGET(table), TRUE, TRUE, 0);
-      {
-        GtkWidget* label = gtk_label_new ("X:");
-        gtk_widget_show (label);
-        gtk_table_attach(table, label, 0, 1, 0, 1,
-                          (GtkAttachOptions) (GTK_FILL),
-                          (GtkAttachOptions) (0), 0, 0);
-        gtk_misc_set_alignment (GTK_MISC (label), 0, 0.5);
-      }
+                 next = b->next;
+
+      if (b->bFiltered)
+           continue;
+
+      if (b->patchBrush)
       {
-        GtkWidget* label = gtk_label_new ("Y:");
-        gtk_widget_show (label);
-        gtk_table_attach(table, label, 0, 1, 1, 2,
-                          (GtkAttachOptions) (GTK_FILL),
-                          (GtkAttachOptions) (0), 0, 0);
-        gtk_misc_set_alignment (GTK_MISC (label), 0, 0.5);
+        if (strcmpi(strName, b->pPatch->pShader->getName()) == 0)
+        {
+                           Brush_RemoveFromList (b);
+                           Brush_AddToList (b, &selected_brushes);
+        }
       }
+      else
       {
-        GtkWidget* label = gtk_label_new ("Z:");
-        gtk_widget_show (label);
-        gtk_table_attach(table, label, 0, 1, 2, 3,
-                          (GtkAttachOptions) (GTK_FILL),
-                          (GtkAttachOptions) (0), 0, 0);
-        gtk_misc_set_alignment (GTK_MISC (label), 0, 0.5);
+        for (face_t* pFace = b->brush_faces; pFace; pFace = pFace->next)
+        {
+          if (strcmpi(strName, pFace->texdef.GetName()) == 0)
+          {
+                             Brush_RemoveFromList (b);
+                             Brush_AddToList (b, &selected_brushes);
+          }
+        }
       }
-      {
-        GtkWidget* entry = gtk_entry_new();
-        gtk_widget_show (entry);
-        gtk_table_attach(table, entry, 1, 2, 0, 1,
-                          (GtkAttachOptions) (GTK_EXPAND | GTK_FILL),
-                          (GtkAttachOptions) (0), 0, 0);
+    }
+    Sys_UpdateWindows(W_ALL);
+    return;
+  }
 
-        gtk_widget_grab_focus(entry);
 
-        x = entry;
-      }
-      {
-        GtkWidget* entry = gtk_entry_new();
-        gtk_widget_show (entry);
-        gtk_table_attach(table, entry, 1, 2, 1, 2,
-                          (GtkAttachOptions) (GTK_EXPAND | GTK_FILL),
-                          (GtkAttachOptions) (0), 0, 0);
+  b = selected_brushes.next;
+       e = b->owner;
 
-        y = entry;
-      }
-      {
-        GtkWidget* entry = gtk_entry_new();
-        gtk_widget_show (entry);
-        gtk_table_attach(table, entry, 1, 2, 2, 3,
-                          (GtkAttachOptions) (GTK_EXPAND | GTK_FILL),
-                          (GtkAttachOptions) (0), 0, 0);
+  if (e != NULL)
+  {
+    if (e != world_entity)
+    {
+      CString strName = e->eclass->name;
+      CString strKey, strVal;
+      bool bCriteria = GetSelectAllCriteria(strKey, strVal);
+      Sys_Printf("Selecting all %s entities\n", strName.GetBuffer());
+      Select_Deselect();
+
+           for (b=active_brushes.next ; b != &active_brushes ; b=next)
+       {
+                   next = b->next;
 
-        z = entry;
+                       if (b->bFiltered)
+                       continue;
+
+        e = b->owner;
+        if (e != NULL)
+        {
+          if (strcmpi(e->eclass->name, strName) == 0)
+          {
+            bool doIt = true;
+            if (bCriteria) {
+              CString str = ValueForKey (e, strKey);
+              if (str.CompareNoCase(strVal) != 0) {
+                doIt = false;
+              }
+            }
+            if (doIt) {
+                       Brush_RemoveFromList (b);
+                       Brush_AddToList (b, &selected_brushes);
+            }
+          }
+        }
       }
     }
+  }
+       Sys_UpdateWindows (W_ALL);
+
+}
+
+void Select_Reselect()
+{
+  Select_Brush(selected_brushes.next);
+  Sys_UpdateWindows (W_ALL);
+}
+
+
+void Select_FitTexture(int nHeight, int nWidth)
+{
+       brush_t         *b;
+
+  int nFaceCount = g_ptrSelectedFaces.GetSize();
+
+  if(selected_brushes.next == &selected_brushes && nFaceCount == 0)
+               return;
+
+  for (b=selected_brushes.next ; b != &selected_brushes ; b=b->next)
+       {
+    Brush_FitTexture(b, nHeight, nWidth);
+               Brush_Build(b,true,true,false,false); // don't filter
+       }
+
+       if (nFaceCount > 0)
+       {
+    for (int i = 0; i < nFaceCount; i++)
     {
-      GtkVBox* vbox = create_dialog_vbox(4);
-      gtk_box_pack_start(GTK_BOX(hbox), GTK_WIDGET(vbox), TRUE, TRUE, 0);
-      {
-        GtkButton* button = create_dialog_button("OK", G_CALLBACK(dialog_button_ok), &dialog);
-        gtk_box_pack_start(GTK_BOX(vbox), GTK_WIDGET(button), FALSE, FALSE, 0);
-        widget_make_default(GTK_WIDGET(button));
-        gtk_widget_add_accelerator(GTK_WIDGET(button), "clicked", accel, GDK_Return, (GdkModifierType)0, (GtkAccelFlags)0);
-      }
-      {
-        GtkButton* button = create_dialog_button("Cancel", G_CALLBACK(dialog_button_cancel), &dialog);
-        gtk_box_pack_start(GTK_BOX(vbox), GTK_WIDGET(button), FALSE, FALSE, 0);
-        gtk_widget_add_accelerator(GTK_WIDGET(button), "clicked", accel, GDK_Escape, (GdkModifierType)0, (GtkAccelFlags)0);
-      }
+      face_t *selFace = reinterpret_cast<face_t*>(g_ptrSelectedFaces.GetAt(i));
+      brush_t *selBrush = reinterpret_cast<brush_t*>(g_ptrSelectedFaceBrushes.GetAt(i));
+      Face_FitTexture(selFace, nHeight, nWidth);
+               Brush_Build(selBrush,true,true,false,false); // don't filter
     }
+       }
+
+       Sys_UpdateWindows (W_CAMERA);
+}
+
+void Select_Hide()
+{
+  for (brush_t* b=selected_brushes.next ; b && b != &selected_brushes ; b=b->next)
+  {
+       b->hiddenBrush = true;
+    b->bFiltered = true;
+  }
+  Sys_UpdateWindows (W_ALL);
+}
+
+void Select_ShowAllHidden()
+{
+  brush_t* b;
+  for (b=selected_brushes.next ; b && b != &selected_brushes ; b=b->next)
+  {
+       if (b->hiddenBrush)
+       {
+               b->hiddenBrush = false;
+               b->bFiltered = FilterBrush(b);
+       }
+  }
+  for (b=active_brushes.next ; b && b != &active_brushes ; b=b->next)
+  {
+       if (b->hiddenBrush)
+       {
+               b->hiddenBrush = false;
+               b->bFiltered = FilterBrush(b);
+       }
   }
+  Sys_UpdateWindows (W_ALL);
+}
+
 
-  // Initialize dialog
-  gtk_entry_set_text (GTK_ENTRY (x), "1.0");
-  gtk_entry_set_text (GTK_ENTRY (y), "1.0");
-  gtk_entry_set_text (GTK_ENTRY (z), "1.0");
+/*
+============
+Select_Invert
+============
+*/
+void Select_Invert(void)
+{
+  brush_t *next, *prev, *b;
+
+  Sys_Printf("inverting selection...\n");
+
+  next = active_brushes.next;
+  prev = active_brushes.prev;
+  if (selected_brushes.next != &selected_brushes)
+  {
+    active_brushes.next = selected_brushes.next;
+    active_brushes.prev = selected_brushes.prev;
+    active_brushes.next->prev = &active_brushes;
+    active_brushes.prev->next = &active_brushes;
+  }
+  else
+  {
+    active_brushes.next = &active_brushes;
+    active_brushes.prev = &active_brushes;
+  }
+  if (next != &active_brushes)
+  {
+    selected_brushes.next = next;
+    selected_brushes.prev = prev;
+    selected_brushes.next->prev = &selected_brushes;
+    selected_brushes.prev->next = &selected_brushes;
+  }
+  else
+  {
+    selected_brushes.next = &selected_brushes;
+    selected_brushes.prev = &selected_brushes;
+  }
 
-  if(modal_dialog_show(window, dialog) == eIDOK)
+  // now check if any hidden brush is selected
+  for (b = selected_brushes.next; b != &selected_brushes; )
   {
-    float sx, sy, sz;
-    sx = static_cast<float>(atof(gtk_entry_get_text (GTK_ENTRY (x))));
-    sy = static_cast<float>(atof(gtk_entry_get_text (GTK_ENTRY (y))));
-    sz = static_cast<float>(atof(gtk_entry_get_text (GTK_ENTRY (z))));
+       if (b->patchBrush)
+               b->pPatch->bSelected = true;
 
-    if (sx > 0 && sy > 0 && sz > 0)
+    if (b->bFiltered)
     {
-      StringOutputStream command;
-      command << "scaleSelected -x " << sx << " -y " << sy << " -z " << sz;
-      UndoableCommand undo(command.c_str());
-
-      Select_Scale(sx, sy, sz);
+      brush_t *pb = b;
+                       b = b->next;
+      Brush_RemoveFromList (pb);
+      Brush_AddToList (pb, &active_brushes);
     }
-    else
+    else b = b->next;
+
+  }
+
+  for (b = active_brushes.next; b != &active_brushes; b = b->next)
+  {
+         if (b->patchBrush)
     {
-      globalOutputStream() << "Warning.. Tried to scale by a zero value.";
+                 b->pPatch->bSelected = false;
     }
   }
 
-  gtk_widget_destroy(GTK_WIDGET(window));
+  // since invert selection only works at the brush level,
+  // set g_qeglobals.d_select_mode accordingly
+  g_qeglobals.d_select_mode = sel_brush;
+
+  // since invert selection only works at the brush level,
+  // set g_qeglobals.d_select_mode accordingly
+  g_qeglobals.d_select_mode = sel_brush;
+
+  Sys_UpdateWindows(W_ALL);
+
+  Sys_Printf("done.\n");
+}
+
+#ifdef ENABLE_GROUPS
+/*
+===========
+Select_Name
+===========
+*/
+void Select_Name(const char *pName)
+{
+       if (g_qeglobals.m_bBrushPrimitMode)
+  {
+         for (brush_t* b=selected_brushes.next ; b && b != &selected_brushes ; b=b->next)
+         {
+      Brush_SetEpair(b, "Name", pName);
+         }
+  }
+}
+
+/*
+=================
+Select_AddToGroup
+add selected brushes to a group, update the tree
+=================
+*/
+void Select_AddToGroup(const char *pName)
+{
+       if (g_qeglobals.m_bBrushPrimitMode)
+  {
+         for (brush_t* b=selected_brushes.next ; b && b != &selected_brushes ; b=b->next)
+         {
+      Brush_SetEpair(b, "group", pName);
+                       Group_AddToProperGroup(b);
+         }
+  }
 }
+#endif