/*
-Copyright (C) 1999-2007 id Software, Inc. and contributors.
+Copyright (C) 1999-2006 Id Software, Inc. and contributors.
For a list of contributors, see the accompanying CONTRIBUTORS file.
This file is part of GtkRadiant.
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
-typedef struct
-{
- brush_t *brush;
- face_t *face;
- float dist;
- qboolean selected;
-} trace_t;
-
-#define SF_SELECTED_ONLY 0x0001
-#define SF_ENTITIES_FIRST 0x0002
-#define SF_SINGLEFACE 0x0004
-#define SF_IGNORECURVES 0x0008
-#define SF_IGNOREGROUPS 0x0010
-#define SF_CYCLE 0x0020
-#define SF_CAMERA 0x0040 // set when the operation happens through camera view, otherwise XY
-#define SF_DRAG_ON 0x0080
-#define SF_DRAG_OFF 0x0100
-#define SF_DRAG (SF_DRAG_ON | SF_DRAG_OFF)
-
-trace_t Test_Ray (vec3_t origin, vec3_t dir, int flags);
-
-void Select_GetBounds (vec3_t mins, vec3_t maxs);
-void Select_GetMid (vec3_t mid);
-void Select_Brush (brush_t *b, bool bComplete = true, bool bStatus = true);
-void Select_Ray (vec3_t origin, vec3_t dir, int flags);
-void Select_Delete (void);
-void Select_Deselect (bool bDeselectFaces = true);
-void Select_Invert(void);
-void Select_Clone (void);
-void Select_Move (vec3_t delta, bool bSnap = true);
-void Select_NudgePoint(vec3_t delta, qboolean bSnap = true);
-void WINAPI Select_SetTexture (texdef_t *texdef, brushprimit_texdef_t *brushprimit_texdef, bool bFitScale = false, void* pPlugTexdef = NULL);
-void Select_FlipAxis (int axis);
-void Select_RotateAxis (int axis, float deg, bool bPaint = true, bool bMouse = false);
-void Select_RealCompleteTall(vec3_t mins, vec3_t maxs);
-void Select_CompleteTall (void);
-void Select_PartialTall (void);
-void Select_Touching (void);
-void Select_Inside (void);
-void Select_Seperate (void);
-void Select_MakeStructural (void);
-void Select_MakeDetail (void);
+#if !defined(INCLUDED_SELECT_H)
+#define INCLUDED_SELECT_H
+
+#include "math/vector.h"
+
+void Select_GetBounds(Vector3& mins, Vector3& maxs);
+void Select_GetMid(Vector3& mid);
+
+void Select_Delete();
+void Select_Invert();
+void Select_Inside();
+void Select_Touching();
+void Scene_ExpandSelectionToEntities();
+
+void Selection_Flipx();
+void Selection_Flipy();
+void Selection_Flipz();
+void Selection_Rotatex();
+void Selection_Rotatey();
+void Selection_Rotatez();
+
+
+void Selection_MoveDown();
+void Selection_MoveUp();
+
void Select_AllOfType();
-void Select_Reselect();
-void Select_FitTexture(int nHeight = 1, int nWidth = 1);
-
-// absolute texture coordinates
-// TTimo NOTE: this is stuff for old brushes format and rotation texture lock .. sort of in-between with bush primitives
-void ComputeAbsolute(face_t* f, vec3_t& p1, vec3_t& p2, vec3_t& p3);
-void AbsoluteToLocal(plane_t normal2, face_t* f, vec3_t& p1, vec3_t& p2, vec3_t& p3);
-void Select_Hide();
+
+void DoRotateDlg();
+void DoScaleDlg();
+
+
+void Select_SetShader(const char* shader);
+
+class TextureProjection;
+void Select_SetTexdef(const TextureProjection& projection);
+
+class ContentsFlagsValue;
+void Select_SetFlags(const ContentsFlagsValue& flags);
+
+void Select_RotateTexture(float amt);
+void Select_ScaleTexture(float x, float y);
+void Select_ShiftTexture(float x, float y);
+void Select_FitTexture(float horizontal = 1, float vertical = 1);
+void FindReplaceTextures(const char* pFind, const char* pReplace, bool bSelected);
+
+void HideSelected();
void Select_ShowAllHidden();
-// add selected brushes to a group, update the tree
-//void Select_AddToGroup(const char *pName);
-//void Select_Name(const char *pName);
// updating workzone to a given brush (depends on current view)
-void UpdateWorkzone_ForBrush( brush_t* b );
-void Select_GroupEntity(entity_t* e);
-void Select_MergeEntity();
+void Selection_construct();
+void Selection_destroy();
+
+
+struct select_workzone_t
+{
+ // defines the boundaries of the current work area
+ // is used to guess brushes and drop points third coordinate when creating from 2D view
+ Vector3 d_work_min, d_work_max;
+
+ select_workzone_t() :
+ d_work_min(-64.0f,-64.0f,-64.0f),
+ d_work_max( 64.0f, 64.0f, 64.0f)
+ {
+ }
+};
+
+const select_workzone_t& Select_getWorkZone();
+
+#endif