]> de.git.xonotic.org Git - xonotic/netradiant.git/blobdiff - radiant/surfaceplugin.cpp
uncrustify! now the code is only ugly on the *inside*
[xonotic/netradiant.git] / radiant / surfaceplugin.cpp
index 0e04f9895b36d0013cd5910faa2b506d095bad36..37b1568641d55559cc5e00b6822d4fd72ed1a594 100644 (file)
@@ -1,23 +1,23 @@
 /*
-Copyright (C) 1999-2007 id Software, Inc. and contributors.
-For a list of contributors, see the accompanying CONTRIBUTORS file.
+   Copyright (C) 1999-2007 id Software, Inc. and contributors.
+   For a list of contributors, see the accompanying CONTRIBUTORS file.
 
-This file is part of GtkRadiant.
+   This file is part of GtkRadiant.
 
-GtkRadiant is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
-(at your option) any later version.
+   GtkRadiant is free software; you can redistribute it and/or modify
+   it under the terms of the GNU General Public License as published by
+   the Free Software Foundation; either version 2 of the License, or
+   (at your option) any later version.
 
-GtkRadiant is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
-GNU General Public License for more details.
+   GtkRadiant is distributed in the hope that it will be useful,
+   but WITHOUT ANY WARRANTY; without even the implied warranty of
+   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+   GNU General Public License for more details.
 
-You should have received a copy of the GNU General Public License
-along with GtkRadiant; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
-*/
+   You should have received a copy of the GNU General Public License
+   along with GtkRadiant; if not, write to the Free Software
+   Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
+ */
 
 //-----------------------------------------------------------------------------
 //
@@ -26,267 +26,262 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 
 #include "stdafx.h"
 
-void QERApp_GetTwoSelectedPatch( patchMesh_t **p1, patchMesh_t **p2 )
-{
-  *p1 = NULL; *p2 = NULL;
-  for (brush_t *pb = selected_brushes.next ; pb != &selected_brushes ; pb = pb->next)
-  {
-    if (pb->patchBrush)
-    {
-      if (!(*p1))
-       *p1 = pb->pPatch;
-      else if (!(*p2))
-      {
-       *p2 = pb->pPatch;
-       return;
-      }
-    }
-  }
+void QERApp_GetTwoSelectedPatch( patchMesh_t **p1, patchMesh_t **p2 ){
+       *p1 = NULL; *p2 = NULL;
+       for ( brush_t *pb = selected_brushes.next ; pb != &selected_brushes ; pb = pb->next )
+       {
+               if ( pb->patchBrush ) {
+                       if ( !( *p1 ) ) {
+                               *p1 = pb->pPatch;
+                       }
+                       else if ( !( *p2 ) ) {
+                               *p2 = pb->pPatch;
+                               return;
+                       }
+               }
+       }
 #ifdef _DEBUG
-  Sys_Printf("WARNING: QERApp_GetTwoSelectedPatch failed (did not find two patches)\n");
+       Sys_Printf( "WARNING: QERApp_GetTwoSelectedPatch failed (did not find two patches)\n" );
 #endif
-  return;
+       return;
 }
 
 // Nurail: The following functions are used by the Surface Inspector module
 
 // Queries the number of faces from selected brushes
-int SI_GetSelectedFaceCountfromBrushes(void)
-{
-  face_t       *f;
-  brush_t      *b;
-  int          num_of_faces = 0;
+int SI_GetSelectedFaceCountfromBrushes( void ){
+       face_t    *f;
+       brush_t   *b;
+       int num_of_faces = 0;
 
-  if(selected_brushes.next == &selected_brushes)
-    return(0);
+       if ( selected_brushes.next == &selected_brushes ) {
+               return( 0 );
+       }
 
-  for(b=selected_brushes.next; b!=&selected_brushes; b=b->next)
-    if (!(b->patchBrush))
-      for(f=b->brush_faces; f ; f=f->next, num_of_faces++);
+       for ( b = selected_brushes.next; b != &selected_brushes; b = b->next )
+               if ( !( b->patchBrush ) ) {
+                       for ( f = b->brush_faces; f ; f = f->next, num_of_faces++ ) ;
+               }
 
-  return num_of_faces;
+       return num_of_faces;
 }
 
-void SI_GetSelFacesTexdef(texdef_to_face_t *allocd_block_texdef)
-{
-  int          i;
-  face_t       *f;
-  brush_t      *b;
-  texdef_to_face_t *position, *prev_pos;
-  brushprimit_texdef_t bp;
-
-  if(selected_brushes.next != &selected_brushes)
-  {
-    prev_pos = position = allocd_block_texdef;
-    for(b=selected_brushes.next; b!=&selected_brushes; b=b->next)
-    {
-      if ( !(b->patchBrush) )
-      {
-        for(f=b->brush_faces; f ; f = f->next)
-        {
-            position->face = f;
-            position->brush = b;
+void SI_GetSelFacesTexdef( texdef_to_face_t *allocd_block_texdef ){
+       int i;
+       face_t    *f;
+       brush_t   *b;
+       texdef_to_face_t *position, *prev_pos;
+       brushprimit_texdef_t bp;
+
+       if ( selected_brushes.next != &selected_brushes ) {
+               prev_pos = position = allocd_block_texdef;
+               for ( b = selected_brushes.next; b != &selected_brushes; b = b->next )
+               {
+                       if ( !( b->patchBrush ) ) {
+                               for ( f = b->brush_faces; f ; f = f->next )
+                               {
+                                       position->face = f;
+                                       position->brush = b;
+                                       position->texdef = f->texdef;
+                                       if ( g_qeglobals.m_bBrushPrimitMode ) {
+                                               ConvertTexMatWithQTexture( &f->brushprimit_texdef, QERApp_Shader_ForName( f->texdef.GetName() )->getTexture(), &bp, NULL );
+                                               TexMatToFakeTexCoords( bp.coords, position->texdef.shift, &position->texdef.rotate, position->texdef.scale );
+                                               position->orig_bp_texdef = bp;
+                                       }
+                                       position->orig_texdef = position->texdef;
+                                       prev_pos->next = position;
+                                       prev_pos = position;
+                                       position++;
+                               }
+                               prev_pos->next = NULL;
+                       }
+               }
+       }
+       else if ( g_ptrSelectedFaces.GetSize() != 0 ) {
+               f = (face_t *) g_ptrSelectedFaces.GetAt( 0 );
+               b = (brush_t *) g_ptrSelectedFaceBrushes.GetAt( 0 );
+               position = (texdef_to_face_t*) allocd_block_texdef;
+               position->face = f;
+               position->brush = b;
+               position->texdef = f->texdef;
+               if ( g_qeglobals.m_bBrushPrimitMode ) {
+                       ConvertTexMatWithQTexture( &f->brushprimit_texdef, QERApp_Shader_ForName( f->texdef.GetName() )->getTexture(), &bp, NULL );
+                       TexMatToFakeTexCoords( bp.coords, position->texdef.shift, &position->texdef.rotate, position->texdef.scale );
+                       position->orig_bp_texdef = bp;
+               }
+               position->orig_texdef = position->texdef;
+               prev_pos = position;
+               for ( i = 1; i < g_ptrSelectedFaces.GetSize(); i++ )
+               {
+                       f = (face_t *) g_ptrSelectedFaces.GetAt( i );
+                       b = (brush_t *) g_ptrSelectedFaceBrushes.GetAt( i );
+                       position = allocd_block_texdef + i;
+                       position->face = f;
+                       position->brush = b;
                        position->texdef = f->texdef;
-                       if(g_qeglobals.m_bBrushPrimitMode)
-                       {
-                               ConvertTexMatWithQTexture(&f->brushprimit_texdef, QERApp_Shader_ForName( f->texdef.GetName() )->getTexture(), &bp, NULL);
-                               TexMatToFakeTexCoords(bp.coords, position->texdef.shift, &position->texdef.rotate, position->texdef.scale);
+                       if ( g_qeglobals.m_bBrushPrimitMode ) {
+                               ConvertTexMatWithQTexture( &f->brushprimit_texdef, QERApp_Shader_ForName( f->texdef.GetName() )->getTexture(), &bp, NULL );
+                               TexMatToFakeTexCoords( bp.coords, position->texdef.shift, &position->texdef.rotate, position->texdef.scale );
                                position->orig_bp_texdef = bp;
                        }
                        position->orig_texdef = position->texdef;
-            prev_pos->next = position;
-            prev_pos = position;
-            position++;
-             }
-             prev_pos->next = NULL;
-      }
-    }
-  }
-  else if(g_ptrSelectedFaces.GetSize() != 0)
-  {
-    f = (face_t *) g_ptrSelectedFaces.GetAt(0);
-    b = (brush_t *) g_ptrSelectedFaceBrushes.GetAt(0);
-    position = (texdef_to_face_t*) allocd_block_texdef;
-    position->face = f;
-    position->brush = b;
-    position->texdef = f->texdef;
-       if(g_qeglobals.m_bBrushPrimitMode)
-       {
-               ConvertTexMatWithQTexture(&f->brushprimit_texdef, QERApp_Shader_ForName( f->texdef.GetName() )->getTexture(), &bp, NULL);
-               TexMatToFakeTexCoords(bp.coords, position->texdef.shift, &position->texdef.rotate, position->texdef.scale);
-               position->orig_bp_texdef = bp;
+                       prev_pos->next = position;
+                       prev_pos = position;
+               }
+               position->next = NULL;
        }
-    position->orig_texdef = position->texdef;
-    prev_pos = position;
-    for(i=1; i<g_ptrSelectedFaces.GetSize(); i++)
-    {
-      f = (face_t *) g_ptrSelectedFaces.GetAt(i);
-      b = (brush_t *) g_ptrSelectedFaceBrushes.GetAt(i);
-      position = allocd_block_texdef + i;
-      position->face = f;
-      position->brush = b;
-      position->texdef = f->texdef;
-         if(g_qeglobals.m_bBrushPrimitMode)
-         {
-                 ConvertTexMatWithQTexture(&f->brushprimit_texdef, QERApp_Shader_ForName( f->texdef.GetName() )->getTexture(), &bp, NULL);
-                 TexMatToFakeTexCoords(bp.coords, position->texdef.shift, &position->texdef.rotate, position->texdef.scale);
-                 position->orig_bp_texdef = bp;
-         }
-      position->orig_texdef = position->texdef;
-      prev_pos->next = position;
-      prev_pos = position;
-    }
-    position->next = NULL;
-  }
 
 }
 
 /*
-SetFaceTexdef_Q2
-
-This doesn't mess with CONTENTS_DETAIL needed for Quake2 content flag
-
-*/
-void SetFaceTexdef_Q2 (face_t *f, texdef_t *texdef, bool bFitScale)
-{
-
-  if(strcmp(f->texdef.GetName(), texdef->GetName()) != 0) // set shader here instead of Brush_Build
-    Face_SetShader(f, texdef->GetName());
-
-               if (bFitScale)
-               {
-                       f->texdef = *texdef;
-                       // fit the scaling of the texture on the actual plane
-                       vec3_t p1,p2,p3; // absolute coordinates
-                       // compute absolute coordinates
-                       ComputeAbsolute(f,p1,p2,p3);
-                       // compute the scale
-                       vec3_t vx,vy;
-                       VectorSubtract(p2,p1,vx);
-                       VectorNormalize(vx, vx);
-                       VectorSubtract(p3,p1,vy);
-                       VectorNormalize(vy, vy);
-                       // assign scale
-                       VectorScale(vx,texdef->scale[0],vx);
-                       VectorScale(vy,texdef->scale[1],vy);
-                       VectorAdd(p1,vx,p2);
-                       VectorAdd(p1,vy,p3);
-                       // compute back shift scale rot
-                       AbsoluteToLocal(f->plane,f,p1,p2,p3);
-               }
-               else
-    {
-                       f->texdef = *texdef;
-    }
-  }
-
-
-
-void SI_SetTexdef_FaceList(texdef_to_face_t* texdef_face_list, bool b_SetUndoPoint, bool bFit_to_Scale)
-{
-  texdef_to_face_t* texdef_to_face;
-  bool b_isQuake2;
-
-  if (g_pGameDescription->quake2)
-    b_isQuake2 = true;
-  else
-    b_isQuake2 = false;
-
-  if (!texdef_face_list)
-    return;
-
- if (b_SetUndoPoint)
- {
-    if(g_ptrSelectedFaces.GetSize() > 1)
-      Sys_FPrintf(SYS_WRN, "WARNING: Undo NOT supported for multiple face selections\n");
-    else if( (selected_brushes.next != &selected_brushes) || (g_ptrSelectedFaces.GetSize() == 1))
-    {
-      // Give something to undo to
-      for(texdef_to_face = texdef_face_list; texdef_to_face; texdef_to_face = texdef_to_face->next)
-      if (b_isQuake2)
-        SetFaceTexdef_Q2(texdef_to_face->face, &texdef_to_face->orig_texdef, bFit_to_Scale);
-      else
-        SetFaceTexdef(texdef_to_face->face, &texdef_to_face->orig_texdef, &texdef_to_face->orig_bp_texdef, bFit_to_Scale);
-
-      Undo_Start("set facelist texdefs");
-
-      if( selected_brushes.next != &selected_brushes )
-        Undo_AddBrushList(&selected_brushes);
-      else
-        Undo_AddBrush(texdef_face_list->brush);
-
-    }
- }
-
-  for(texdef_to_face = texdef_face_list; texdef_to_face; texdef_to_face = texdef_to_face->next)
-  {
-    if (b_isQuake2)
-      SetFaceTexdef_Q2(texdef_to_face->face, &texdef_to_face->texdef,  bFit_to_Scale);
-    else
-       {
-         brushprimit_texdef_t brushprimit_texdef;
-         FakeTexCoordsToTexMat(texdef_to_face->texdef.shift, texdef_to_face->texdef.rotate, texdef_to_face->texdef.scale, brushprimit_texdef.coords);
-      SetFaceTexdef(texdef_to_face->face, &texdef_to_face->texdef, &brushprimit_texdef , bFit_to_Scale);
+   SetFaceTexdef_Q2
+
+   This doesn't mess with CONTENTS_DETAIL needed for Quake2 content flag
+
+ */
+void SetFaceTexdef_Q2( face_t *f, texdef_t *texdef, bool bFitScale ){
+
+       if ( strcmp( f->texdef.GetName(), texdef->GetName() ) != 0 ) { // set shader here instead of Brush_Build
+               Face_SetShader( f, texdef->GetName() );
+       }
+
+       if ( bFitScale ) {
+               f->texdef = *texdef;
+               // fit the scaling of the texture on the actual plane
+               vec3_t p1,p2,p3;     // absolute coordinates
+               // compute absolute coordinates
+               ComputeAbsolute( f,p1,p2,p3 );
+               // compute the scale
+               vec3_t vx,vy;
+               VectorSubtract( p2,p1,vx );
+               VectorNormalize( vx, vx );
+               VectorSubtract( p3,p1,vy );
+               VectorNormalize( vy, vy );
+               // assign scale
+               VectorScale( vx,texdef->scale[0],vx );
+               VectorScale( vy,texdef->scale[1],vy );
+               VectorAdd( p1,vx,p2 );
+               VectorAdd( p1,vy,p3 );
+               // compute back shift scale rot
+               AbsoluteToLocal( f->plane,f,p1,p2,p3 );
        }
-    Brush_Build(texdef_to_face->brush);
-    if(bFit_to_Scale)
-      texdef_to_face->texdef = texdef_to_face->face->texdef;
-  }
-
-  if ( b_SetUndoPoint )
-  {
-      if( (selected_brushes.next != &selected_brushes) || (g_ptrSelectedFaces.GetSize() == 1) )
-      {
-        if(selected_brushes.next != &selected_brushes)
-          Undo_EndBrushList(&selected_brushes);
        else
-         Undo_EndBrush(texdef_face_list->brush);
+       {
+               f->texdef = *texdef;
+       }
+}
+
+
 
-        Undo_End();
-       // Over-write the orig_texdef list, cementing the change.
-       for(texdef_to_face = texdef_face_list; texdef_to_face; texdef_to_face = texdef_to_face->next)
+void SI_SetTexdef_FaceList( texdef_to_face_t* texdef_face_list, bool b_SetUndoPoint, bool bFit_to_Scale ){
+       texdef_to_face_t* texdef_to_face;
+       bool b_isQuake2;
+
+       if ( g_pGameDescription->quake2 ) {
+               b_isQuake2 = true;
+       }
+       else{
+               b_isQuake2 = false;
+       }
+
+       if ( !texdef_face_list ) {
+               return;
+       }
+
+       if ( b_SetUndoPoint ) {
+               if ( g_ptrSelectedFaces.GetSize() > 1 ) {
+                       Sys_FPrintf( SYS_WRN, "WARNING: Undo NOT supported for multiple face selections\n" );
+               }
+               else if ( ( selected_brushes.next != &selected_brushes ) || ( g_ptrSelectedFaces.GetSize() == 1 ) ) {
+                       // Give something to undo to
+                       for ( texdef_to_face = texdef_face_list; texdef_to_face; texdef_to_face = texdef_to_face->next )
+                               if ( b_isQuake2 ) {
+                                       SetFaceTexdef_Q2( texdef_to_face->face, &texdef_to_face->orig_texdef, bFit_to_Scale );
+                               }
+                               else{
+                                       SetFaceTexdef( texdef_to_face->face, &texdef_to_face->orig_texdef, &texdef_to_face->orig_bp_texdef, bFit_to_Scale );
+                               }
+
+                       Undo_Start( "set facelist texdefs" );
+
+                       if ( selected_brushes.next != &selected_brushes ) {
+                               Undo_AddBrushList( &selected_brushes );
+                       }
+                       else{
+                               Undo_AddBrush( texdef_face_list->brush );
+                       }
+
+               }
+       }
+
+       for ( texdef_to_face = texdef_face_list; texdef_to_face; texdef_to_face = texdef_to_face->next )
        {
-         texdef_to_face->orig_texdef = texdef_to_face->texdef;
-         texdef_to_face->orig_bp_texdef = texdef_to_face->face->brushprimit_texdef;
+               if ( b_isQuake2 ) {
+                       SetFaceTexdef_Q2( texdef_to_face->face, &texdef_to_face->texdef,  bFit_to_Scale );
+               }
+               else
+               {
+                       brushprimit_texdef_t brushprimit_texdef;
+                       FakeTexCoordsToTexMat( texdef_to_face->texdef.shift, texdef_to_face->texdef.rotate, texdef_to_face->texdef.scale, brushprimit_texdef.coords );
+                       SetFaceTexdef( texdef_to_face->face, &texdef_to_face->texdef, &brushprimit_texdef, bFit_to_Scale );
+               }
+               Brush_Build( texdef_to_face->brush );
+               if ( bFit_to_Scale ) {
+                       texdef_to_face->texdef = texdef_to_face->face->texdef;
+               }
        }
-      }
-  }
 
-  Sys_UpdateWindows (W_ALL);
+       if ( b_SetUndoPoint ) {
+               if ( ( selected_brushes.next != &selected_brushes ) || ( g_ptrSelectedFaces.GetSize() == 1 ) ) {
+                       if ( selected_brushes.next != &selected_brushes ) {
+                               Undo_EndBrushList( &selected_brushes );
+                       }
+                       else{
+                               Undo_EndBrush( texdef_face_list->brush );
+                       }
+
+                       Undo_End();
+                       // Over-write the orig_texdef list, cementing the change.
+                       for ( texdef_to_face = texdef_face_list; texdef_to_face; texdef_to_face = texdef_to_face->next )
+                       {
+                               texdef_to_face->orig_texdef = texdef_to_face->texdef;
+                               texdef_to_face->orig_bp_texdef = texdef_to_face->face->brushprimit_texdef;
+                       }
+               }
+       }
+
+       Sys_UpdateWindows( W_ALL );
 }
 
-void SI_FaceList_FitTexture(texdef_to_face_t* si_texdef_face_list, int nHeight, int nWidth)
-{
-  texdef_to_face_t* temp_texdef_face_list;
-  brushprimit_texdef_t bp;
-
-  if (!si_texdef_face_list)
-    return;
-
-  for (temp_texdef_face_list = si_texdef_face_list; temp_texdef_face_list; temp_texdef_face_list = temp_texdef_face_list->next)
-  {
-    Face_FitTexture(temp_texdef_face_list->face, nHeight, nWidth);
-    Brush_Build(temp_texdef_face_list->brush,true,true,false,false);
-    // Write changes to our working Texdef list
-       
-       if(g_qeglobals.m_bBrushPrimitMode)
+void SI_FaceList_FitTexture( texdef_to_face_t* si_texdef_face_list, int nHeight, int nWidth ){
+       texdef_to_face_t* temp_texdef_face_list;
+       brushprimit_texdef_t bp;
+
+       if ( !si_texdef_face_list ) {
+               return;
+       }
+
+       for ( temp_texdef_face_list = si_texdef_face_list; temp_texdef_face_list; temp_texdef_face_list = temp_texdef_face_list->next )
        {
-               ConvertTexMatWithQTexture(&temp_texdef_face_list->face->brushprimit_texdef, QERApp_Shader_ForName( temp_texdef_face_list->face->texdef.GetName() )->getTexture(), &bp, NULL);
-               TexMatToFakeTexCoords(bp.coords, temp_texdef_face_list->face->texdef.shift, &temp_texdef_face_list->face->texdef.rotate, temp_texdef_face_list->face->texdef.scale);
+               Face_FitTexture( temp_texdef_face_list->face, nHeight, nWidth );
+               Brush_Build( temp_texdef_face_list->brush,true,true,false,false );
+               // Write changes to our working Texdef list
+
+               if ( g_qeglobals.m_bBrushPrimitMode ) {
+                       ConvertTexMatWithQTexture( &temp_texdef_face_list->face->brushprimit_texdef, QERApp_Shader_ForName( temp_texdef_face_list->face->texdef.GetName() )->getTexture(), &bp, NULL );
+                       TexMatToFakeTexCoords( bp.coords, temp_texdef_face_list->face->texdef.shift, &temp_texdef_face_list->face->texdef.rotate, temp_texdef_face_list->face->texdef.scale );
+               }
+               temp_texdef_face_list->texdef = temp_texdef_face_list->face->texdef;
        }
-    temp_texdef_face_list->texdef = temp_texdef_face_list->face->texdef;
-  }
 
-  Sys_UpdateWindows (W_CAMERA);
+       Sys_UpdateWindows( W_CAMERA );
 
 }
 
-GtkWindow* SI_GetMainWindow(void)
-{
-  return GTK_WINDOW(g_qeglobals_gui.d_main_window);
+GtkWindow* SI_GetMainWindow( void ){
+       return GTK_WINDOW( g_qeglobals_gui.d_main_window );
 }
 
-void SI_SetWinPos_from_Prefs(GtkWidget *win)
-{
-  load_window_pos (win, g_PrefsDlg.mWindowInfo.posSurfaceWnd);
+void SI_SetWinPos_from_Prefs( GtkWidget *win ){
+       load_window_pos( win, g_PrefsDlg.mWindowInfo.posSurfaceWnd );
 }