typedef unsigned char byte;
-void R_ResampleTexture( const void *indata, int inwidth, int inheight, void *outdata, int outwidth, int outheight, int bytesperpixel );
-void GL_MipReduce( byte *in, byte *out, int width, int height, int destwidth, int destheight );
+void R_ResampleTexture(const void *indata, int inwidth, int inheight, void *outdata, int outwidth, int outheight,
+ int bytesperpixel);
+
+void GL_MipReduce(byte *in, byte *out, int width, int height, int destwidth, int destheight);
#endif