#include <dirent.h>
#endif
#include <gtk/gtk.h>
-#include <glib/gi18n.h>
#include <assert.h>
#include <sys/stat.h>
#include "stdafx.h"
if (!vfsGetFullPath(filename, 0, 0))
{
Sys_FPrintf(SYS_ERR, "Couldn't find full path for '%s'\n", g_pGameDescription->mShaderlist.GetBuffer());
- Sys_FPrintf(SYS_ERR, "did you hit bug http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=130 ?\n");
return;
}
Sys_Printf("Parsing shader files from %s\n", vfsGetFullPath(filename, 0, 0));
if (!vfsGetFullPath(filename, 0, 0))
{
Sys_FPrintf(SYS_ERR, "Couldn't find full path for '%s'\n", g_pGameDescription->mShaderlist.GetBuffer());
- Sys_FPrintf(SYS_ERR, "did you hit bug http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=130 ?\n");
return;
}
void TexWnd::OnLButtonUp (guint32 flags, int pointx, int pointy)
{
ReleaseCapture ();
- // NOTE TTimo http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=23
DragDropTexture (flags, pointx, pointy);
}
RedrawWindow();
}
-// NOTE TTimo
-// http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=23
void TexWnd::DragDropTexture (guint32 flags, int pointx, int pointy)
{
// This gets called from leftmouse up event. We see if the mouseup is above
return;
// check if the camwindow isn't being partially hidden by another window at this point
- // http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=187
m_ptXcheck = m_ptX;
m_ptYcheck = m_ptY;