]> de.git.xonotic.org Git - xonotic/netradiant.git/blobdiff - radiant/vertsel.cpp
uncrustify! now the code is only ugly on the *inside*
[xonotic/netradiant.git] / radiant / vertsel.cpp
index ae7d536208287189d33715fa2da94462a5f7adef..886721ba77c9c0a40f621ef0b295a0471534db3c 100644 (file)
@@ -1,62 +1,60 @@
 /*
-Copyright (C) 1999-2007 id Software, Inc. and contributors.
-For a list of contributors, see the accompanying CONTRIBUTORS file.
+   Copyright (C) 1999-2007 id Software, Inc. and contributors.
+   For a list of contributors, see the accompanying CONTRIBUTORS file.
 
-This file is part of GtkRadiant.
+   This file is part of GtkRadiant.
 
-GtkRadiant is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
-(at your option) any later version.
+   GtkRadiant is free software; you can redistribute it and/or modify
+   it under the terms of the GNU General Public License as published by
+   the Free Software Foundation; either version 2 of the License, or
+   (at your option) any later version.
 
-GtkRadiant is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
-GNU General Public License for more details.
+   GtkRadiant is distributed in the hope that it will be useful,
+   but WITHOUT ANY WARRANTY; without even the implied warranty of
+   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+   GNU General Public License for more details.
 
-You should have received a copy of the GNU General Public License
-along with GtkRadiant; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
-*/
+   You should have received a copy of the GNU General Public License
+   along with GtkRadiant; if not, write to the Free Software
+   Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
+ */
 
 #include "stdafx.h"
 //#include "qe3.h"
 #include "winding.h"
 
-int    FindPoint (vec3_t point)
-{
-       int             i, j;
+int FindPoint( vec3_t point ){
+       int i, j;
 
-       for (i=0 ; i<g_qeglobals.d_numpoints ; i++)
+       for ( i = 0 ; i < g_qeglobals.d_numpoints ; i++ )
        {
-               for (j=0 ; j<3 ; j++)
-                       if (fabs(point[j] - g_qeglobals.d_points[i][j]) > 0.1)
+               for ( j = 0 ; j < 3 ; j++ )
+                       if ( fabs( point[j] - g_qeglobals.d_points[i][j] ) > 0.1 ) {
                                break;
-               if (j == 3)
+                       }
+               if ( j == 3 ) {
                        return i;
+               }
        }
 
-       VectorCopy (point, g_qeglobals.d_points[g_qeglobals.d_numpoints]);
+       VectorCopy( point, g_qeglobals.d_points[g_qeglobals.d_numpoints] );
        //qeglobals.d_points[g_qeglobals.d_numpoints] = point;
-  if (g_qeglobals.d_numpoints < MAX_POINTS-1)
-  {
-         g_qeglobals.d_numpoints++;
-  }
+       if ( g_qeglobals.d_numpoints < MAX_POINTS - 1 ) {
+               g_qeglobals.d_numpoints++;
+       }
 
-       return g_qeglobals.d_numpoints-1;
+       return g_qeglobals.d_numpoints - 1;
 }
 
 //#define DBG_WNDG
-int FindEdge (int p1, int p2, face_t *f)
-{
-       int             i;
+int FindEdge( int p1, int p2, face_t *f ){
+       int i;
 
-       for (i=0 ; i<g_qeglobals.d_numedges ; i++)
-               if (g_qeglobals.d_edges[i].p1 == p2 && g_qeglobals.d_edges[i].p2 == p1)
-               {
+       for ( i = 0 ; i < g_qeglobals.d_numedges ; i++ )
+               if ( g_qeglobals.d_edges[i].p1 == p2 && g_qeglobals.d_edges[i].p2 == p1 ) {
                        g_qeglobals.d_edges[i].f2 = f;
 #ifdef DBG_WNDG
-      Sys_Printf("g_qeglobals.d_edges[%d].f2 = %p\n", i, f);
+                       Sys_Printf( "g_qeglobals.d_edges[%d].f2 = %p\n", i, f );
 #endif
                        return i;
                }
@@ -65,243 +63,235 @@ int FindEdge (int p1, int p2, face_t *f)
        g_qeglobals.d_edges[g_qeglobals.d_numedges].p2 = p2;
        g_qeglobals.d_edges[g_qeglobals.d_numedges].f1 = f;
 #ifdef DBG_WNDG
-  Sys_Printf("g_qeglobals.d_edges[%d].f1 = %p\n", g_qeglobals.d_numedges, f);
+       Sys_Printf( "g_qeglobals.d_edges[%d].f1 = %p\n", g_qeglobals.d_numedges, f );
 #endif
 
-  if (g_qeglobals.d_numedges < MAX_EDGES-1)
-  {
-         g_qeglobals.d_numedges++;
-  }
+       if ( g_qeglobals.d_numedges < MAX_EDGES - 1 ) {
+               g_qeglobals.d_numedges++;
+       }
 
-       return g_qeglobals.d_numedges-1;
+       return g_qeglobals.d_numedges - 1;
 }
 
-void MakeFace (brush_t* b, face_t *f)
-{
-       winding_t       *w;
-       int                     i;
-       int                     pnum[128];
+void MakeFace( brush_t* b, face_t *f ){
+       winding_t   *w;
+       int i;
+       int pnum[128];
 
-       w = Brush_MakeFaceWinding (b, f);
-       if (!w)
+       w = Brush_MakeFaceWinding( b, f );
+       if ( !w ) {
                return;
-       for (i=0 ; i<w->numpoints ; i++)
-               pnum[i] = FindPoint (w->points[i]);
-       for (i=0 ; i<w->numpoints ; i++)
-               FindEdge (pnum[i], pnum[(i+1)%w->numpoints], f);
+       }
+       for ( i = 0 ; i < w->numpoints ; i++ )
+               pnum[i] = FindPoint( w->points[i] );
+       for ( i = 0 ; i < w->numpoints ; i++ )
+               FindEdge( pnum[i], pnum[( i + 1 ) % w->numpoints], f );
 
-       free (w);
+       free( w );
 }
 
-void SetupVertexSelection (void)
-{
-       face_t  *f;
+void SetupVertexSelection( void ){
+       face_t  *f;
        brush_t *b;
 
        g_qeglobals.d_numpoints = 0;
        g_qeglobals.d_numedges = 0;
 
-       for (b=selected_brushes.next ; b != &selected_brushes ; b=b->next)
+       for ( b = selected_brushes.next ; b != &selected_brushes ; b = b->next )
        {
-               if (b->patchBrush || b->owner->eclass->fixedsize)
+               if ( b->patchBrush || b->owner->eclass->fixedsize ) {
                        continue; // don't make edge and vertex handles for patchbrushes
-               for (f=b->brush_faces ; f ; f=f->next)
-                       MakeFace (b,f);
+               }
+               for ( f = b->brush_faces ; f ; f = f->next )
+                       MakeFace( b,f );
        }
 }
 
-void SelectFaceEdge (brush_t* b, face_t *f, int p1, int p2)
-{
-       winding_t       *w;
-       int                     i, j, k;
-       int                     pnum[128];
+void SelectFaceEdge( brush_t* b, face_t *f, int p1, int p2 ){
+       winding_t   *w;
+       int i, j, k;
+       int pnum[128];
 
 #ifdef DBG_WNDG
-  if (f==NULL)
-    Sys_Printf("SelectFaceEdge %p %p\n", b, f);
+       if ( f == NULL ) {
+               Sys_Printf( "SelectFaceEdge %p %p\n", b, f );
+       }
 #endif
 
-       w = Winding_Clone(f->face_winding);//Brush_MakeFaceWinding (b, f);
-       if (!w)
+       w = Winding_Clone( f->face_winding ); //Brush_MakeFaceWinding (b, f);
+       if ( !w ) {
                return;
-       for (i=0 ; i<w->numpoints ; i++)
-               pnum[i] = FindPoint (w->points[i]);
-
-  for (i=0 ; i<w->numpoints ; i++)
-               if (pnum[i] == p1 && pnum[(i+1)%w->numpoints] == p2)
-               {
-                       VectorCopy (g_qeglobals.d_points[pnum[i]], f->planepts[0]);
-                       VectorCopy (g_qeglobals.d_points[pnum[(i+1)%w->numpoints]], f->planepts[1]);
-                       VectorCopy (g_qeglobals.d_points[pnum[(i+2)%w->numpoints]], f->planepts[2]);
-                       for (j=0 ; j<3 ; j++)
+       }
+       for ( i = 0 ; i < w->numpoints ; i++ )
+               pnum[i] = FindPoint( w->points[i] );
+
+       for ( i = 0 ; i < w->numpoints ; i++ )
+               if ( pnum[i] == p1 && pnum[( i + 1 ) % w->numpoints] == p2 ) {
+                       VectorCopy( g_qeglobals.d_points[pnum[i]], f->planepts[0] );
+                       VectorCopy( g_qeglobals.d_points[pnum[( i + 1 ) % w->numpoints]], f->planepts[1] );
+                       VectorCopy( g_qeglobals.d_points[pnum[( i + 2 ) % w->numpoints]], f->planepts[2] );
+                       for ( j = 0 ; j < 3 ; j++ )
                        {
-                               for (k=0 ; k<3 ; k++)
+                               for ( k = 0 ; k < 3 ; k++ )
                                {
-                                       f->planepts[j][k] = floor(f->planepts[j][k]/g_qeglobals.d_gridsize+0.5)*g_qeglobals.d_gridsize;
+                                       f->planepts[j][k] = floor( f->planepts[j][k] / g_qeglobals.d_gridsize + 0.5 ) * g_qeglobals.d_gridsize;
                                }
                        }
 
-                       AddPlanept (f->planepts[0]);
-                       AddPlanept (f->planepts[1]);
+                       AddPlanept( f->planepts[0] );
+                       AddPlanept( f->planepts[1] );
                        break;
                }
 
-       if (i == w->numpoints)
-               Sys_Printf ("SelectFaceEdge: failed\n");
-       Winding_Free (w);
+       if ( i == w->numpoints ) {
+               Sys_Printf( "SelectFaceEdge: failed\n" );
+       }
+       Winding_Free( w );
 }
 
 
-void SelectVertex (int p1)
-{
-       brush_t         *b;
-       winding_t       *w;
-       int             i;
-       face_t          *f;
-
-       for (b=selected_brushes.next ; b != &selected_brushes ; b=b->next)
-  {
-         for (f=b->brush_faces ; f ; f=f->next)
-         {
-                 w =  Brush_MakeFaceWinding (b, f);
-                 if (!w)
-                         continue;
-                 for (i=0 ; i<w->numpoints ; i++)
-                 {
-                         if (FindPoint (w->points[i]) == p1)
-                         {
-                                 VectorCopy (w->points[(i+w->numpoints-1)%w->numpoints], f->planepts[0]);
-                                 VectorCopy (w->points[i], f->planepts[1]);
-                                 VectorCopy (w->points[(i+1)%w->numpoints], f->planepts[2]);
-          // NOTE: used to be a planepts clamping to grid here
-
-                           AddPlanept (f->planepts[1]);
-
-                           break;
-        }
-                 }
-                 free (w);
-         }
-  }
+void SelectVertex( int p1 ){
+       brush_t     *b;
+       winding_t   *w;
+       int i;
+       face_t      *f;
+
+       for ( b = selected_brushes.next ; b != &selected_brushes ; b = b->next )
+       {
+               for ( f = b->brush_faces ; f ; f = f->next )
+               {
+                       w =  Brush_MakeFaceWinding( b, f );
+                       if ( !w ) {
+                               continue;
+                       }
+                       for ( i = 0 ; i < w->numpoints ; i++ )
+                       {
+                               if ( FindPoint( w->points[i] ) == p1 ) {
+                                       VectorCopy( w->points[( i + w->numpoints - 1 ) % w->numpoints], f->planepts[0] );
+                                       VectorCopy( w->points[i], f->planepts[1] );
+                                       VectorCopy( w->points[( i + 1 ) % w->numpoints], f->planepts[2] );
+                                       // NOTE: used to be a planepts clamping to grid here
+
+                                       AddPlanept( f->planepts[1] );
+
+                                       break;
+                               }
+                       }
+                       free( w );
+               }
+       }
 }
 
 #define SELECT_EPSILON 8
 
-void SelectVertexByRay (vec3_t org, vec3_t dir)
-{
-       int             i, besti;
-       float   d, bestd = VEC_MAX;
-  vec_t epsilon, divergence;
-  ray_t ray;
-  ray_construct_for_vec3(&ray, org, dir);
+void SelectVertexByRay( vec3_t org, vec3_t dir ){
+       int i, besti;
+       float d, bestd = VEC_MAX;
+       vec_t epsilon, divergence;
+       ray_t ray;
+       ray_construct_for_vec3( &ray, org, dir );
 
        // find the point closest to the ray
        besti = -1;
-       if ((fabs(org[0]) == g_MaxWorldCoord || fabs(org[1]) == g_MaxWorldCoord || fabs(org[2]) == g_MaxWorldCoord)
-               && (fabs(dir[0]) == 1.0f || fabs(dir[1]) == 1.0f || fabs(dir[2]) == 1.0f)) // very unlikely unless 2d view
-  {
-    divergence = 0;
+       if ( ( fabs( org[0] ) == g_MaxWorldCoord || fabs( org[1] ) == g_MaxWorldCoord || fabs( org[2] ) == g_MaxWorldCoord )
+                && ( fabs( dir[0] ) == 1.0f || fabs( dir[1] ) == 1.0f || fabs( dir[2] ) == 1.0f ) ) { // very unlikely unless 2d view
+               divergence = 0;
                epsilon = SELECT_EPSILON /  g_pParentWnd->GetXYWnd()->Scale(); // compensate for zoom level
-  }
-  else
-  {
-    divergence = SELECT_EPSILON / (g_pParentWnd->GetCamWnd()->Camera()->width*0.5); // radius / focal length
-    epsilon = 0;
-  }
-
-       for (i=0 ; i<g_qeglobals.d_numpoints ; i++)
+       }
+       else
        {
-               d = ray_intersect_point(&ray, g_qeglobals.d_points[i], epsilon, divergence);
+               divergence = SELECT_EPSILON / ( g_pParentWnd->GetCamWnd()->Camera()->width * 0.5 ); // radius / focal length
+               epsilon = 0;
+       }
 
-               if (d < bestd)
-               {
+       for ( i = 0 ; i < g_qeglobals.d_numpoints ; i++ )
+       {
+               d = ray_intersect_point( &ray, g_qeglobals.d_points[i], epsilon, divergence );
+
+               if ( d < bestd ) {
                        bestd = d;
                        besti = i;
                }
        }
 
-       if (besti == -1)
-       {
-               Sys_Printf ("Click didn't hit a vertex\n");
+       if ( besti == -1 ) {
+               Sys_Printf( "Click didn't hit a vertex\n" );
                return;
        }
-       Sys_Printf ("hit vertex\n");
+       Sys_Printf( "hit vertex\n" );
        g_qeglobals.d_move_points[g_qeglobals.d_num_move_points++] = g_qeglobals.d_points[besti];
-       if (!g_PrefsDlg.m_bVertexSplit)
-  {
-         SelectVertex (besti);
-  }
+       if ( !g_PrefsDlg.m_bVertexSplit ) {
+               SelectVertex( besti );
+       }
 }
 
 // TTimo: NOTE: we should not have to put extern funcs like that
 //   those should be defined in qe3.h
-extern void AddPatchMovePoint(vec3_t v, bool bMulti, bool bFull);
-extern int PointInMoveList(float *pf);
-void SelectCurvePointByRay (vec3_t org, vec3_t dir, int buttons)
-{
-       int             i, j;
-       float   d, bestd = VEC_MAX;
+extern void AddPatchMovePoint( vec3_t v, bool bMulti, bool bFull );
+extern int PointInMoveList( float *pf );
+void SelectCurvePointByRay( vec3_t org, vec3_t dir, int buttons ){
+       int i, j;
+       float d, bestd = VEC_MAX;
        vec3_t  *pPointBest;
-  vec_t epsilon, divergence;
-  ray_t ray;
-  ray_construct_for_vec3(&ray, org, dir);
+       vec_t epsilon, divergence;
+       ray_t ray;
+       ray_construct_for_vec3( &ray, org, dir );
 
        // find the point closest to the ray
        pPointBest = NULL;
-       if ((fabs(org[0]) == g_MaxWorldCoord || fabs(org[1]) == g_MaxWorldCoord || fabs(org[2]) == g_MaxWorldCoord)
-               && (fabs(dir[0]) == 1.0f || fabs(dir[1]) == 1.0f || fabs(dir[2]) == 1.0f)) // very unlikely unless 2d view
-  {
-    divergence = 0;
+       if ( ( fabs( org[0] ) == g_MaxWorldCoord || fabs( org[1] ) == g_MaxWorldCoord || fabs( org[2] ) == g_MaxWorldCoord )
+                && ( fabs( dir[0] ) == 1.0f || fabs( dir[1] ) == 1.0f || fabs( dir[2] ) == 1.0f ) ) { // very unlikely unless 2d view
+               divergence = 0;
                epsilon = SELECT_EPSILON /  g_pParentWnd->GetXYWnd()->Scale(); // compensate for zoom level
-  }
-  else
-  {
-    divergence = SELECT_EPSILON / (g_pParentWnd->GetCamWnd()->Camera()->width*0.5); // radius / focal length
-    epsilon = 0;
-  }
+       }
+       else
+       {
+               divergence = SELECT_EPSILON / ( g_pParentWnd->GetCamWnd()->Camera()->width * 0.5 ); // radius / focal length
+               epsilon = 0;
+       }
 
 
        g_qeglobals.d_numpoints = 0;
 
-       for (brush_t *pb = selected_brushes.next ; pb != &selected_brushes ; pb = pb->next)
+       for ( brush_t *pb = selected_brushes.next ; pb != &selected_brushes ; pb = pb->next )
        {
-               if (pb->patchBrush)
-               {
+               if ( pb->patchBrush ) {
                        patchMesh_t* p = pb->pPatch;
-                       
-                       for (i = 0 ; i < p->width ; i++ ) 
+
+                       for ( i = 0 ; i < p->width ; i++ )
                        {
                                for ( j = 0 ; j < p->height ; j++ )
                                {
-          d = ray_intersect_point(&ray, p->ctrl[i][j].xyz, epsilon, divergence);
+                                       d = ray_intersect_point( &ray, p->ctrl[i][j].xyz, epsilon, divergence );
 
-                                       if (d >= bestd)
+                                       if ( d >= bestd ) {
                                                continue;
-                                       
+                                       }
+
                                        bestd = d;
 
-                                       if (PointInMoveList(*pPointBest) != -1 && PointInMoveList(p->ctrl[i][j].xyz) == -1)
+                                       if ( PointInMoveList( *pPointBest ) != -1 && PointInMoveList( p->ctrl[i][j].xyz ) == -1 ) {
                                                continue; // choose selected points with preference over unselected
 
+                                       }
                                        pPointBest = &p->ctrl[i][j].xyz;
-                                       
+
                                }
                        }
                }
        }
 
-       if (pPointBest == NULL)
-       {
-               if (g_pParentWnd->ActiveXY()->AreaSelectOK())
-               {
+       if ( pPointBest == NULL ) {
+               if ( g_pParentWnd->ActiveXY()->AreaSelectOK() ) {
                        g_qeglobals.d_select_mode = sel_area;
-                       VectorCopy(org, g_qeglobals.d_vAreaTL);
-                       VectorCopy(org, g_qeglobals.d_vAreaBR);
+                       VectorCopy( org, g_qeglobals.d_vAreaTL );
+                       VectorCopy( org, g_qeglobals.d_vAreaBR );
                }
                return;
        }
-       else
-               AddPatchMovePoint(pPointBest[0], buttons & MK_CONTROL, buttons & MK_SHIFT);
+       else{
+               AddPatchMovePoint( pPointBest[0], buttons & MK_CONTROL, buttons & MK_SHIFT );
+       }
 }
 
 // optimization bug:
@@ -311,76 +301,70 @@ void SelectCurvePointByRay (vec3_t org, vec3_t dir, int buttons)
 #ifdef _WIN32
 #pragma optimize( "p", on )
 #endif
-void SelectEdgeByRay (vec3_t org, vec3_t dir)
-{
-       int             i, besti;
-       float   d, bestd = VEC_MAX;
-       vec3_t  mid;
-       pedge_t *e;
-  vec_t epsilon, divergence;
-  ray_t ray;
-  ray_construct_for_vec3(&ray, org, dir);
+void SelectEdgeByRay( vec3_t org, vec3_t dir ){
+       int i, besti;
+       float d, bestd = VEC_MAX;
+       vec3_t mid;
+       pedge_t *e;
+       vec_t epsilon, divergence;
+       ray_t ray;
+       ray_construct_for_vec3( &ray, org, dir );
 
        // find the edge closest to the ray
        besti = -1;
-       if ((fabs(org[0]) == g_MaxWorldCoord || fabs(org[1]) == g_MaxWorldCoord || fabs(org[2]) == g_MaxWorldCoord)
-               && (fabs(dir[0]) == 1.0f || fabs(dir[1]) == 1.0f || fabs(dir[2]) == 1.0f)) // very unlikely unless 2d view
-  {
-    divergence = 0;
+       if ( ( fabs( org[0] ) == g_MaxWorldCoord || fabs( org[1] ) == g_MaxWorldCoord || fabs( org[2] ) == g_MaxWorldCoord )
+                && ( fabs( dir[0] ) == 1.0f || fabs( dir[1] ) == 1.0f || fabs( dir[2] ) == 1.0f ) ) { // very unlikely unless 2d view
+               divergence = 0;
                epsilon = SELECT_EPSILON /  g_pParentWnd->GetXYWnd()->Scale(); // compensate for zoom level
-  }
-  else
-  {
-    divergence = SELECT_EPSILON / (g_pParentWnd->GetCamWnd()->Camera()->width*0.5); // radius / focal length
-    epsilon = 0;
-  }
-
-       for (i=0 ; i<g_qeglobals.d_numedges ; i++)
+       }
+       else
+       {
+               divergence = SELECT_EPSILON / ( g_pParentWnd->GetCamWnd()->Camera()->width * 0.5 ); // radius / focal length
+               epsilon = 0;
+       }
+
+       for ( i = 0 ; i < g_qeglobals.d_numedges ; i++ )
        {
-    mid[0] = 0.5f*(g_qeglobals.d_points[g_qeglobals.d_edges[i].p1][0] + g_qeglobals.d_points[g_qeglobals.d_edges[i].p2][0]);
-    mid[1] = 0.5f*(g_qeglobals.d_points[g_qeglobals.d_edges[i].p1][1] + g_qeglobals.d_points[g_qeglobals.d_edges[i].p2][1]);
-    mid[2] = 0.5f*(g_qeglobals.d_points[g_qeglobals.d_edges[i].p1][2] + g_qeglobals.d_points[g_qeglobals.d_edges[i].p2][2]);
+               mid[0] = 0.5f * ( g_qeglobals.d_points[g_qeglobals.d_edges[i].p1][0] + g_qeglobals.d_points[g_qeglobals.d_edges[i].p2][0] );
+               mid[1] = 0.5f * ( g_qeglobals.d_points[g_qeglobals.d_edges[i].p1][1] + g_qeglobals.d_points[g_qeglobals.d_edges[i].p2][1] );
+               mid[2] = 0.5f * ( g_qeglobals.d_points[g_qeglobals.d_edges[i].p1][2] + g_qeglobals.d_points[g_qeglobals.d_edges[i].p2][2] );
 
-               d = ray_intersect_point(&ray, mid, epsilon, divergence);
+               d = ray_intersect_point( &ray, mid, epsilon, divergence );
 
 #ifdef DBG_WNDG
-    Sys_Printf("d: %f\n", d);
+               Sys_Printf( "d: %f\n", d );
 #endif
-               if (d < bestd)
-               {
+               if ( d < bestd ) {
 #ifdef DBG_WNDG
-      Sys_Printf("bestd = d\n");
+                       Sys_Printf( "bestd = d\n" );
 #endif
                        bestd = d;
                        besti = i;
                }
        }
 
-       if (besti == -1)
-       {
-               Sys_Printf ("Click didn't hit an edge\n");
+       if ( besti == -1 ) {
+               Sys_Printf( "Click didn't hit an edge\n" );
                return;
        }
-       Sys_Printf ("Hit edge\n");
+       Sys_Printf( "Hit edge\n" );
 
        // make the two faces that border the edge use the two edge points
        // as primary drag points
        g_qeglobals.d_num_move_points = 0;
        e = &g_qeglobals.d_edges[besti];
 #ifdef DBG_WNDG
-  Sys_Printf("besti: %d\n", besti);
-  if (e->f1 == NULL)
-  {
-    Sys_Printf ("e->f1 == NULL e->f2 %p\n", e->f2);
-  }
-  if (e->f2 == NULL)
-  {
-    Sys_Printf ("e->f1 %p e->f2 == NULL\n",e->f1);
-  }
+       Sys_Printf( "besti: %d\n", besti );
+       if ( e->f1 == NULL ) {
+               Sys_Printf( "e->f1 == NULL e->f2 %p\n", e->f2 );
+       }
+       if ( e->f2 == NULL ) {
+               Sys_Printf( "e->f1 %p e->f2 == NULL\n",e->f1 );
+       }
 #endif
-       for (brush_t* b=selected_brushes.next ; b != &selected_brushes ; b=b->next)
-  {
-    SelectFaceEdge (b, e->f1, e->p1, e->p2);
-         SelectFaceEdge (b, e->f2, e->p2, e->p1);
-  }
+       for ( brush_t* b = selected_brushes.next ; b != &selected_brushes ; b = b->next )
+       {
+               SelectFaceEdge( b, e->f1, e->p1, e->p2 );
+               SelectFaceEdge( b, e->f2, e->p2, e->p1 );
+       }
 }