m_nNewBrushPressy = y;
m_bNewBrushDrag = true;
- GlobalUndoSystem().start();
}
void XYWnd::NewBrushDrag_End( int x, int y ){
}
if ( m_NewBrushDrag == 0 ) {
+ GlobalUndoSystem().start();
NodeSmartReference node( GlobalBrushCreator().createBrush() );
Node_getTraversable( Map_FindOrInsertWorldspawn( g_map ) )->insert( node );