the side of the room. The seam between these two brushes "sparkles" even
though the endpoints of the edges are exactly the same.
+To trigger the bug, compile the map; you don't need -vis or -light. Only
+-bsp (the first q3map2 stage) is necessary to trigger the bug. The only
+entities in the map are a light and a info_player_deathmatch, so the map will
+compile for any Q3 mod.
+
SOLUTION TO PROBLEM:
====================
-None yet.
+None yet. The problem is likely caused by sloppy math operations (significant
+loss of precision).