-/*\r
-Copyright (C) 1999-2007 id Software, Inc. and contributors.\r
-For a list of contributors, see the accompanying CONTRIBUTORS file.\r
-\r
-This file is part of GtkRadiant.\r
-\r
-GtkRadiant is free software; you can redistribute it and/or modify\r
-it under the terms of the GNU General Public License as published by\r
-the Free Software Foundation; either version 2 of the License, or\r
-(at your option) any later version.\r
-\r
-GtkRadiant is distributed in the hope that it will be useful,\r
-but WITHOUT ANY WARRANTY; without even the implied warranty of\r
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the\r
-GNU General Public License for more details.\r
-\r
-You should have received a copy of the GNU General Public License\r
-along with GtkRadiant; if not, write to the Free Software\r
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA\r
-*/\r
-\r
-\r
-\r
-/* marker */\r
-#define PATH_INIT_C\r
-\r
-#if defined( __linux__ ) || defined( __APPLE__ )\r
- #define Q_UNIX\r
-#endif\r
-\r
-#ifdef Q_UNIX\r
- #include <unistd.h>\r
- #include <pwd.h>\r
- #include <limits.h>\r
-#endif\r
-\r
-\r
-/* dependencies */\r
-#include "cmdlib.h"\r
-#include "inout.h"\r
-\r
-\r
-\r
-/* path support */\r
-#define MAX_BASE_PATHS 10\r
-#define MAX_GAME_PATHS 10\r
-\r
-char *homePath;\r
-char installPath[ MAX_OS_PATH ];\r
-\r
-int numBasePaths;\r
-char *basePaths[ MAX_BASE_PATHS ];\r
-int numGamePaths;\r
-char *gamePaths[ MAX_GAME_PATHS ];\r
-\r
-/*\r
-some of this code is based off the original q3map port from loki\r
-and finds various paths. moved here from bsp.c for clarity.\r
-*/\r
-\r
-/*\r
-PathLokiGetHomeDir()\r
-gets the user's home dir (for ~/.q3a)\r
-*/\r
-\r
-char *LokiGetHomeDir( void )\r
-{\r
- #ifndef Q_UNIX\r
- return NULL;\r
- #else\r
- char *home;\r
- uid_t id;\r
- struct passwd *pwd;\r
- \r
- \r
- /* get the home environment variable */\r
- home = getenv( "HOME" );\r
- if( home == NULL )\r
- {\r
- /* do some more digging */\r
- id = getuid();\r
- setpwent();\r
- while( (pwd = getpwent()) != NULL )\r
- {\r
- if( pwd->pw_uid == id )\r
- {\r
- home = pwd->pw_dir;\r
- break;\r
- }\r
- }\r
- endpwent();\r
- }\r
- \r
- /* return it */\r
- return home;\r
- #endif\r
-}\r
-\r
-\r
-\r
-/*\r
-PathLokiInitPaths()\r
-initializes some paths on linux/os x\r
-*/\r
-\r
-void LokiInitPaths( char *argv0 )\r
-{\r
- #ifndef Q_UNIX\r
- /* this is kinda crap, but hey */\r
- strcpy( installPath, "../" );\r
- #else\r
- char temp[ MAX_OS_PATH ];\r
- char *home;\r
- char *path;\r
- char *last;\r
- qboolean found;\r
- \r
- \r
- /* get home dir */\r
- home = LokiGetHomeDir();\r
- if( home == NULL )\r
- home = ".";\r
- \r
- /* do some path divining */\r
- strcpy( temp, argv0 );\r
- if( strrchr( temp, '/' ) )\r
- argv0 = strrchr( argv0, '/' ) + 1;\r
- else\r
- {\r
- /* get path environment variable */\r
- path = getenv( "PATH" );\r
- \r
- /* minor setup */\r
- last[ 0 ] = path[ 0 ];\r
- last[ 1 ] = '\0';\r
- found = false;\r
- \r
- /* go through each : segment of path */\r
- while( last[ 0 ] != '\0' && found == false )\r
- {\r
- /* null out temp */\r
- temp[ 0 ] = '\0';\r
- \r
- /* find next chunk */\r
- last = strchr( path, ':' );\r
- if( last == NULL )\r
- last = path + strlen( path );\r
- \r
- /* found home dir candidate */\r
- if( *path == '~' )\r
- {\r
- strcpy( temp, home );\r
- path++;\r
- }\r
- \r
- /* concatenate */\r
- if( last > (path + 1) )\r
- {\r
- strncat( temp, path, (last - path) );\r
- strcat( temp, "/" );\r
- }\r
- strcat( temp, "./" );\r
- strcat( temp, argv0 );\r
- \r
- /* verify the path */\r
- if( access( temp, X_OK ) == 0 )\r
- found++;\r
- path = last + 1;\r
- }\r
- }\r
- \r
- /* flake */\r
- if( realpath( temp, installPath ) )\r
- {\r
- /* q3map is in "tools/" */\r
- *(strrchr( installPath, '/' )) = '\0';\r
- *(strrchr( installPath, '/' ) + 1) = '\0';\r
- }\r
- \r
- /* set home path */\r
- homePath = home;\r
- #endif\r
-}\r
-\r
-\r
-\r
-/*\r
-CleanPath() - ydnar\r
-cleans a dos path \ -> /\r
-*/\r
-\r
-void CleanPath( char *path )\r
-{\r
- while( *path )\r
- {\r
- if( *path == '\\' )\r
- *path = '/';\r
- path++;\r
- }\r
-}\r
-\r
-/*\r
-AddBasePath() - ydnar\r
-adds a base path to the list\r
-*/\r
-\r
-void AddBasePath( char *path )\r
-{\r
- /* dummy check */\r
- if( path == NULL || path[ 0 ] == '\0' || numBasePaths >= MAX_BASE_PATHS )\r
- return;\r
- \r
- /* add it to the list */\r
- basePaths[ numBasePaths ] = safe_malloc( strlen( path ) + 1 );\r
- strcpy( basePaths[ numBasePaths ], path );\r
- CleanPath( basePaths[ numBasePaths ] );\r
- numBasePaths++;\r
-}\r
-\r
-\r
-\r
-/*\r
-AddHomeBasePath() - ydnar\r
-adds a base path to the beginning of the list, prefixed by ~/\r
-*/\r
-\r
-void AddHomeBasePath( char *path )\r
-{\r
- #ifdef Q_UNIX\r
- int i;\r
- char temp[ MAX_OS_PATH ];\r
-\r
-\r
- /* dummy check */\r
- if( path == NULL || path[ 0 ] == '\0' )\r
- return;\r
-\r
- /* make a hole */\r
- for( i = 0; i < (MAX_BASE_PATHS - 1); i++ )\r
- basePaths[ i + 1 ] = basePaths[ i ];\r
- \r
- /* concatenate home dir and path */\r
- sprintf( temp, "%s/%s", homePath, path );\r
- \r
- /* add it to the list */\r
- basePaths[ 0 ] = safe_malloc( strlen( temp ) + 1 );\r
- strcpy( basePaths[ 0 ], temp );\r
- CleanPath( basePaths[ 0 ] );\r
- numBasePaths++;\r
- #endif\r
-}\r
-\r
-\r
-\r
-/*\r
-AddGamePath() - ydnar\r
-adds a game path to the list\r
-*/\r
-\r
-void AddGamePath( char *path )\r
-{\r
- /* dummy check */\r
- if( path == NULL || path[ 0 ] == '\0' || numGamePaths >= MAX_GAME_PATHS )\r
- return;\r
- \r
- /* add it to the list */\r
- gamePaths[ numGamePaths ] = safe_malloc( strlen( path ) + 1 );\r
- strcpy( gamePaths[ numGamePaths ], path );\r
- CleanPath( gamePaths[ numGamePaths ] );\r
- numGamePaths++;\r
-}\r
-\r
-\r
-\r
-\r
-/*\r
-InitPaths() - ydnar\r
-cleaned up some of the path initialization code from bsp.c\r
-will remove any arguments it uses\r
-*/\r
-\r
-void InitPaths( int *argc, char **argv )\r
-{\r
- int i, j, k, len, len2;\r
- char temp[ MAX_OS_PATH ];\r
- char gamePath[MAX_OS_PATH], homeBasePath[MAX_OS_PATH], game_magic[10];\r
-\r
- strcpy(gamePath, "baseq2");\r
- strcpy(game_magic, "quake");\r
- strcpy(homeBasePath, ".quake2");\r
- \r
- /* note it */\r
- Sys_FPrintf( SYS_VRB, "--- InitPaths ---\n" );\r
- \r
- /* get the install path for backup */\r
- LokiInitPaths( argv[ 0 ] );\r
-\r
- /* set game to default (q3a) */\r
- numBasePaths = 0;\r
- numGamePaths = 0;\r
-\r
- /* parse through the arguments and extract those relevant to paths */\r
- for( i = 0; i < *argc; i++ )\r
- {\r
- /* check for null */\r
- if( argv[ i ] == NULL )\r
- continue;\r
-\r
- /* -fs_basepath */\r
- if( strcmp( argv[ i ], "-fs_basepath" ) == 0 )\r
- {\r
- if( ++i >= *argc )\r
- Error( "Out of arguments: No path specified after %s.", argv[ i - 1 ] );\r
- argv[ i - 1 ] = NULL;\r
- AddBasePath( argv[ i ] );\r
- argv[ i ] = NULL;\r
- }\r
-\r
- }\r
-\r
- /* remove processed arguments */\r
- for( i = 0, j = 0, k = 0; i < *argc && j < *argc; i++, j++ )\r
- {\r
- for( j; j < *argc && argv[ j ] == NULL; j++ );\r
- argv[ i ] = argv[ j ];\r
- if( argv[ i ] != NULL )\r
- k++;\r
- }\r
- *argc = k;\r
-\r
- /* add standard game path */\r
- AddGamePath( gamePath );\r
-\r
- /* if there is no base path set, figure it out */\r
- if( numBasePaths == 0 )\r
- {\r
- /* this is another crappy replacement for SetQdirFromPath() */\r
- len2 = strlen( game_magic );\r
- for( i = 0; i < *argc && numBasePaths == 0; i++ )\r
- {\r
- /* extract the arg */\r
- strcpy( temp, argv[ i ] );\r
- CleanPath( temp );\r
- len = strlen( temp );\r
- Sys_FPrintf( SYS_VRB, "Searching for \"%s\" in \"%s\" (%d)...\n", game_magic, temp, i );\r
-\r
- /* this is slow, but only done once */\r
- for( j = 0; j < (len - len2); j++ )\r
- {\r
- /* check for the game's magic word */\r
- if( Q_strncasecmp( &temp[ j ], game_magic, len2 ) == 0 )\r
- {\r
- /* now find the next slash and nuke everything after it */\r
- while( temp[ ++j ] != '/' && temp[ j ] != '\0' );\r
- temp[ j ] = '\0';\r
-\r
- /* add this as a base path */\r
- AddBasePath( temp );\r
- break;\r
- }\r
- }\r
- }\r
-\r
- /* add install path */\r
- if( numBasePaths == 0 )\r
- AddBasePath( installPath );\r
-\r
- /* check again */\r
- if( numBasePaths == 0 )\r
- Error( "Failed to find a valid base path." );\r
- }\r
-\r
- /* this only affects unix */\r
- AddHomeBasePath( homeBasePath );\r
-\r
- /* initialize vfs paths */\r
- if( numBasePaths > MAX_BASE_PATHS )\r
- numBasePaths = MAX_BASE_PATHS;\r
- if( numGamePaths > MAX_GAME_PATHS )\r
- numGamePaths = MAX_GAME_PATHS;\r
- \r
- /* walk the list of game paths */\r
- //for( j = 0; j < numGamePaths; j++ )\r
- //{\r
- /* walk the list of base paths */\r
- // for( i = 0; i < numBasePaths; i++ )\r
- // {\r
- /* create a full path and initialize it */\r
- // sprintf( temp, "%s/%s/", basePaths[ i ], gamePaths[ j ] );\r
- // vfsInitDirectory( temp );\r
- // }\r
- //}\r
- \r
- /* done */\r
- Sys_Printf( "\n" );\r
-}\r
-\r
-\r
-\r
-\r
+/*
+Copyright (C) 1999-2007 id Software, Inc. and contributors.
+For a list of contributors, see the accompanying CONTRIBUTORS file.
+
+This file is part of GtkRadiant.
+
+GtkRadiant is free software; you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation; either version 2 of the License, or
+(at your option) any later version.
+
+GtkRadiant is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with GtkRadiant; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+*/
+
+
+
+/* marker */
+#define PATH_INIT_C
+
+#if defined( __linux__ ) || defined( __APPLE__ )
+ #define Q_UNIX
+#endif
+
+#ifdef Q_UNIX
+ #include <unistd.h>
+ #include <pwd.h>
+ #include <limits.h>
+#endif
+
+
+/* dependencies */
+#include "cmdlib.h"
+#include "inout.h"
+
+
+
+/* path support */
+#define MAX_BASE_PATHS 10
+#define MAX_GAME_PATHS 10
+
+char *homePath;
+char installPath[ MAX_OS_PATH ];
+
+int numBasePaths;
+char *basePaths[ MAX_BASE_PATHS ];
+int numGamePaths;
+char *gamePaths[ MAX_GAME_PATHS ];
+
+/*
+some of this code is based off the original q3map port from loki
+and finds various paths. moved here from bsp.c for clarity.
+*/
+
+/*
+PathLokiGetHomeDir()
+gets the user's home dir (for ~/.q3a)
+*/
+
+char *LokiGetHomeDir( void )
+{
+ #ifndef Q_UNIX
+ return NULL;
+ #else
+ char *home;
+ uid_t id;
+ struct passwd *pwd;
+
+
+ /* get the home environment variable */
+ home = getenv( "HOME" );
+ if( home == NULL )
+ {
+ /* do some more digging */
+ id = getuid();
+ setpwent();
+ while( (pwd = getpwent()) != NULL )
+ {
+ if( pwd->pw_uid == id )
+ {
+ home = pwd->pw_dir;
+ break;
+ }
+ }
+ endpwent();
+ }
+
+ /* return it */
+ return home;
+ #endif
+}
+
+
+
+/*
+PathLokiInitPaths()
+initializes some paths on linux/os x
+*/
+
+void LokiInitPaths( char *argv0 )
+{
+ #ifndef Q_UNIX
+ /* this is kinda crap, but hey */
+ strcpy( installPath, "../" );
+ #else
+ char temp[ MAX_OS_PATH ];
+ char *home;
+ char *path;
+ char *last;
+ qboolean found;
+
+
+ /* get home dir */
+ home = LokiGetHomeDir();
+ if( home == NULL )
+ home = ".";
+
+ /* do some path divining */
+ strcpy( temp, argv0 );
+ if( strrchr( temp, '/' ) )
+ argv0 = strrchr( argv0, '/' ) + 1;
+ else
+ {
+ /* get path environment variable */
+ path = getenv( "PATH" );
+
+ /* minor setup */
+ last[ 0 ] = path[ 0 ];
+ last[ 1 ] = '\0';
+ found = false;
+
+ /* go through each : segment of path */
+ while( last[ 0 ] != '\0' && found == false )
+ {
+ /* null out temp */
+ temp[ 0 ] = '\0';
+
+ /* find next chunk */
+ last = strchr( path, ':' );
+ if( last == NULL )
+ last = path + strlen( path );
+
+ /* found home dir candidate */
+ if( *path == '~' )
+ {
+ strcpy( temp, home );
+ path++;
+ }
+
+ /* concatenate */
+ if( last > (path + 1) )
+ {
+ strncat( temp, path, (last - path) );
+ strcat( temp, "/" );
+ }
+ strcat( temp, "./" );
+ strcat( temp, argv0 );
+
+ /* verify the path */
+ if( access( temp, X_OK ) == 0 )
+ found++;
+ path = last + 1;
+ }
+ }
+
+ /* flake */
+ if( realpath( temp, installPath ) )
+ {
+ /* q3map is in "tools/" */
+ *(strrchr( installPath, '/' )) = '\0';
+ *(strrchr( installPath, '/' ) + 1) = '\0';
+ }
+
+ /* set home path */
+ homePath = home;
+ #endif
+}
+
+
+
+/*
+CleanPath() - ydnar
+cleans a dos path \ -> /
+*/
+
+void CleanPath( char *path )
+{
+ while( *path )
+ {
+ if( *path == '\\' )
+ *path = '/';
+ path++;
+ }
+}
+
+/*
+AddBasePath() - ydnar
+adds a base path to the list
+*/
+
+void AddBasePath( char *path )
+{
+ /* dummy check */
+ if( path == NULL || path[ 0 ] == '\0' || numBasePaths >= MAX_BASE_PATHS )
+ return;
+
+ /* add it to the list */
+ basePaths[ numBasePaths ] = safe_malloc( strlen( path ) + 1 );
+ strcpy( basePaths[ numBasePaths ], path );
+ CleanPath( basePaths[ numBasePaths ] );
+ numBasePaths++;
+}
+
+
+
+/*
+AddHomeBasePath() - ydnar
+adds a base path to the beginning of the list, prefixed by ~/
+*/
+
+void AddHomeBasePath( char *path )
+{
+ #ifdef Q_UNIX
+ int i;
+ char temp[ MAX_OS_PATH ];
+
+
+ /* dummy check */
+ if( path == NULL || path[ 0 ] == '\0' )
+ return;
+
+ /* make a hole */
+ for( i = 0; i < (MAX_BASE_PATHS - 1); i++ )
+ basePaths[ i + 1 ] = basePaths[ i ];
+
+ /* concatenate home dir and path */
+ sprintf( temp, "%s/%s", homePath, path );
+
+ /* add it to the list */
+ basePaths[ 0 ] = safe_malloc( strlen( temp ) + 1 );
+ strcpy( basePaths[ 0 ], temp );
+ CleanPath( basePaths[ 0 ] );
+ numBasePaths++;
+ #endif
+}
+
+
+
+/*
+AddGamePath() - ydnar
+adds a game path to the list
+*/
+
+void AddGamePath( char *path )
+{
+ /* dummy check */
+ if( path == NULL || path[ 0 ] == '\0' || numGamePaths >= MAX_GAME_PATHS )
+ return;
+
+ /* add it to the list */
+ gamePaths[ numGamePaths ] = safe_malloc( strlen( path ) + 1 );
+ strcpy( gamePaths[ numGamePaths ], path );
+ CleanPath( gamePaths[ numGamePaths ] );
+ numGamePaths++;
+}
+
+
+
+
+/*
+InitPaths() - ydnar
+cleaned up some of the path initialization code from bsp.c
+will remove any arguments it uses
+*/
+
+void InitPaths( int *argc, char **argv )
+{
+ int i, j, k, len, len2;
+ char temp[ MAX_OS_PATH ];
+ char gamePath[MAX_OS_PATH], homeBasePath[MAX_OS_PATH], game_magic[10];
+
+ strcpy(gamePath, "baseq2");
+ strcpy(game_magic, "quake");
+ strcpy(homeBasePath, ".quake2");
+
+ /* note it */
+ Sys_FPrintf( SYS_VRB, "--- InitPaths ---\n" );
+
+ /* get the install path for backup */
+ LokiInitPaths( argv[ 0 ] );
+
+ /* set game to default (q3a) */
+ numBasePaths = 0;
+ numGamePaths = 0;
+
+ /* parse through the arguments and extract those relevant to paths */
+ for( i = 0; i < *argc; i++ )
+ {
+ /* check for null */
+ if( argv[ i ] == NULL )
+ continue;
+
+ /* -fs_basepath */
+ if( strcmp( argv[ i ], "-fs_basepath" ) == 0 )
+ {
+ if( ++i >= *argc )
+ Error( "Out of arguments: No path specified after %s.", argv[ i - 1 ] );
+ argv[ i - 1 ] = NULL;
+ AddBasePath( argv[ i ] );
+ argv[ i ] = NULL;
+ }
+
+ }
+
+ /* remove processed arguments */
+ for( i = 0, j = 0, k = 0; i < *argc && j < *argc; i++, j++ )
+ {
+ for( j; j < *argc && argv[ j ] == NULL; j++ );
+ argv[ i ] = argv[ j ];
+ if( argv[ i ] != NULL )
+ k++;
+ }
+ *argc = k;
+
+ /* add standard game path */
+ AddGamePath( gamePath );
+
+ /* if there is no base path set, figure it out */
+ if( numBasePaths == 0 )
+ {
+ /* this is another crappy replacement for SetQdirFromPath() */
+ len2 = strlen( game_magic );
+ for( i = 0; i < *argc && numBasePaths == 0; i++ )
+ {
+ /* extract the arg */
+ strcpy( temp, argv[ i ] );
+ CleanPath( temp );
+ len = strlen( temp );
+ Sys_FPrintf( SYS_VRB, "Searching for \"%s\" in \"%s\" (%d)...\n", game_magic, temp, i );
+
+ /* this is slow, but only done once */
+ for( j = 0; j < (len - len2); j++ )
+ {
+ /* check for the game's magic word */
+ if( Q_strncasecmp( &temp[ j ], game_magic, len2 ) == 0 )
+ {
+ /* now find the next slash and nuke everything after it */
+ while( temp[ ++j ] != '/' && temp[ j ] != '\0' );
+ temp[ j ] = '\0';
+
+ /* add this as a base path */
+ AddBasePath( temp );
+ break;
+ }
+ }
+ }
+
+ /* add install path */
+ if( numBasePaths == 0 )
+ AddBasePath( installPath );
+
+ /* check again */
+ if( numBasePaths == 0 )
+ Error( "Failed to find a valid base path." );
+ }
+
+ /* this only affects unix */
+ AddHomeBasePath( homeBasePath );
+
+ /* initialize vfs paths */
+ if( numBasePaths > MAX_BASE_PATHS )
+ numBasePaths = MAX_BASE_PATHS;
+ if( numGamePaths > MAX_GAME_PATHS )
+ numGamePaths = MAX_GAME_PATHS;
+
+ /* walk the list of game paths */
+ //for( j = 0; j < numGamePaths; j++ )
+ //{
+ /* walk the list of base paths */
+ // for( i = 0; i < numBasePaths; i++ )
+ // {
+ /* create a full path and initialize it */
+ // sprintf( temp, "%s/%s/", basePaths[ i ], gamePaths[ j ] );
+ // vfsInitDirectory( temp );
+ // }
+ //}
+
+ /* done */
+ Sys_Printf( "\n" );
+}
+
+
+
+