-winding_t *AllocWinding (int points);
-vec_t WindingArea (winding_t *w);
-void WindingCenter (winding_t *w, vec3_t center);
-void ClipWindingEpsilon (winding_t *in, vec3_t normal, vec_t dist,
- vec_t epsilon, winding_t **front, winding_t **back);
-winding_t *ChopWinding (winding_t *in, vec3_t normal, vec_t dist);
-winding_t *CopyWinding (winding_t *w);
-winding_t *ReverseWinding (winding_t *w);
-winding_t *BaseWindingForPlane (vec3_t normal, vec_t dist);
-void CheckWinding (winding_t *w);
-void WindingPlane (winding_t *w, vec3_t normal, vec_t *dist);
-void RemoveColinearPoints (winding_t *w);
-int WindingOnPlaneSide (winding_t *w, vec3_t normal, vec_t dist);
-void FreeWinding (winding_t *w);
-void WindingBounds (winding_t *w, vec3_t mins, vec3_t maxs);
-
-void ChopWindingInPlace (winding_t **w, vec3_t normal, vec_t dist, vec_t epsilon);
+winding_t *AllocWinding( int points );
+vec_t WindingArea( winding_t *w );
+void WindingCenter( winding_t *w, vec3_t center );
+void ClipWindingEpsilon( winding_t *in, vec3_t normal, vec_t dist,
+ vec_t epsilon, winding_t **front, winding_t **back );
+winding_t *ChopWinding( winding_t *in, vec3_t normal, vec_t dist );
+winding_t *CopyWinding( winding_t *w );
+winding_t *ReverseWinding( winding_t *w );
+winding_t *BaseWindingForPlane( vec3_t normal, vec_t dist );
+void CheckWinding( winding_t *w );
+void WindingPlane( winding_t *w, vec3_t normal, vec_t *dist );
+void RemoveColinearPoints( winding_t *w );
+int WindingOnPlaneSide( winding_t *w, vec3_t normal, vec_t dist );
+void FreeWinding( winding_t *w );
+void WindingBounds( winding_t *w, vec3_t mins, vec3_t maxs );
+
+void ChopWindingInPlace( winding_t **w, vec3_t normal, vec_t dist, vec_t epsilon );