--- /dev/null
+/*
+===========================================================================
+Copyright (C) 1997-2006 Id Software, Inc.
+
+This file is part of Quake 2 Tools source code.
+
+Quake 2 Tools source code is free software; you can redistribute it
+and/or modify it under the terms of the GNU General Public License as
+published by the Free Software Foundation; either version 2 of the License,
+or (at your option) any later version.
+
+Quake 2 Tools source code is distributed in the hope that it will be
+useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Quake 2 Tools source code; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+===========================================================================
+*/
+
+// brush.h
+
+
+typedef struct
+{
+ int numpoints;
+ int maxpoints;
+ float points[8][5]; // variable sized
+} winding_t;
+
+
+// the normals on planes point OUT of the brush
+#define MAXPOINTS 16
+typedef struct face_s
+{
+ struct face_s *next;
+ vec3_t planepts[3];
+ texdef_t texdef;
+
+ plane_t plane;
+
+ winding_t *face_winding;
+
+ vec3_t d_color;
+ qtexture_t *d_texture;
+
+// int d_numpoints;
+// vec3_t *d_points;
+} face_t;
+
+#define MAX_FACES 16
+typedef struct brush_s
+{
+ struct brush_s *prev, *next; // links in active/selected
+ struct brush_s *oprev, *onext; // links in entity
+ struct entity_s *owner;
+ vec3_t mins, maxs;
+
+ face_t *brush_faces;
+} brush_t;
+
+
+void Brush_AddToList (brush_t *b, brush_t *list);
+void Brush_Build(brush_t *b);
+void Brush_BuildWindings( brush_t *b );
+brush_t *Brush_Clone (brush_t *b);
+brush_t *Brush_Create (vec3_t mins, vec3_t maxs, texdef_t *texdef);
+void Brush_Draw( brush_t *b );
+void Brush_DrawXY( brush_t *b );
+void Brush_Free (brush_t *b);
+void Brush_MakeSided (int sides);
+void Brush_Move (brush_t *b, vec3_t move);
+brush_t *Brush_Parse (void);
+face_t *Brush_Ray (vec3_t origin, vec3_t dir, brush_t *b, float *dist);
+void Brush_RemoveFromList (brush_t *b);
+void Brush_SelectFaceForDragging (brush_t *b, face_t *f, qboolean shear);
+void Brush_SetTexture (brush_t *b, texdef_t *texdef);
+void Brush_SideSelect (brush_t *b, vec3_t origin, vec3_t dir, qboolean shear);
+void Brush_Write (brush_t *b, FILE *f);
+void Brush_RemoveEmptyFaces ( brush_t *b );
+
+int AddPlanept (float *f);
+face_t *Face_Clone (face_t *f);
+void Face_Draw( face_t *face );
+winding_t *MakeFaceWinding (brush_t *b, face_t *face);