--- /dev/null
+/*
+===========================================================================
+Copyright (C) 1997-2006 Id Software, Inc.
+
+This file is part of Quake 2 Tools source code.
+
+Quake 2 Tools source code is free software; you can redistribute it
+and/or modify it under the terms of the GNU General Public License as
+published by the Free Software Foundation; either version 2 of the License,
+or (at your option) any later version.
+
+Quake 2 Tools source code is distributed in the hope that it will be
+useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Quake 2 Tools source code; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+===========================================================================
+*/
+
+#include "qe3.h"
+
+/*
+==============
+CSG_SplitBrushByFace
+
+The incoming brush is NOT freed.
+The incoming face is NOT left referenced.
+==============
+*/
+void CSG_SplitBrushByFace (brush_t *in, face_t *f, brush_t **front, brush_t **back)
+{
+ brush_t *b;
+ face_t *nf;
+ vec3_t temp;
+
+ b = Brush_Clone (in);
+ nf = Face_Clone (f);
+
+ nf->texdef = b->brush_faces->texdef;
+ nf->next = b->brush_faces;
+ b->brush_faces = nf;
+
+ Brush_Build( b );
+ Brush_RemoveEmptyFaces ( b );
+ if ( !b->brush_faces )
+ { // completely clipped away
+ Brush_Free (b);
+ *back = NULL;
+ }
+ else
+ {
+ Entity_LinkBrush (in->owner, b);
+ *back = b;
+ }
+
+ b = Brush_Clone (in);
+ nf = Face_Clone (f);
+ // swap the plane winding
+ VectorCopy (nf->planepts[0], temp);
+ VectorCopy (nf->planepts[1], nf->planepts[0]);
+ VectorCopy (temp, nf->planepts[1]);
+
+ nf->texdef = b->brush_faces->texdef;
+ nf->next = b->brush_faces;
+ b->brush_faces = nf;
+
+ Brush_Build( b );
+ Brush_RemoveEmptyFaces ( b );
+ if ( !b->brush_faces )
+ { // completely clipped away
+ Brush_Free (b);
+ *front = NULL;
+ }
+ else
+ {
+ Entity_LinkBrush (in->owner, b);
+ *front = b;
+ }
+}
+
+/*
+=============
+CSG_MakeHollow
+=============
+*/
+void CSG_MakeHollow (void)
+{
+ brush_t *b, *front, *back, *next;
+ face_t *f;
+ face_t split;
+ vec3_t move;
+ int i;
+
+ for (b = selected_brushes.next ; b != &selected_brushes ; b=next)
+ {
+ next = b->next;
+ for (f = b->brush_faces ; f ; f=f->next)
+ {
+ split = *f;
+ VectorScale (f->plane.normal, g_qeglobals.d_gridsize, move);
+ for (i=0 ; i<3 ; i++)
+ VectorSubtract (split.planepts[i], move, split.planepts[i]);
+
+ CSG_SplitBrushByFace (b, &split, &front, &back);
+ if (back)
+ Brush_Free (back);
+ if (front)
+ Brush_AddToList (front, &selected_brushes);
+ }
+ Brush_Free (b);
+ }
+ Sys_UpdateWindows (W_ALL);
+}
+
+
+/*
+=============
+CSG_Subtract
+=============
+*/
+void CSG_Subtract (void)
+{
+ brush_t *b, *s, *frag, *front, *back, *next, *snext;
+ face_t *f;
+ int i;
+
+ Sys_Printf ("Subtracting...\n");
+
+ for (b = selected_brushes.next ; b != &selected_brushes ; b=next)
+ {
+ next = b->next;
+
+ if (b->owner->eclass->fixedsize)
+ continue; // can't use texture from a fixed entity, so don't subtract
+
+ for (s=active_brushes.next ; s != &active_brushes ; s=snext)
+ {
+ snext = s->next;
+ if (s->owner->eclass->fixedsize)
+ continue;
+
+ for (i=0 ; i<3 ; i++)
+ if (b->mins[i] >= s->maxs[i] - ON_EPSILON
+ || b->maxs[i] <= s->mins[i] + ON_EPSILON)
+ break;
+ if (i != 3)
+ continue; // definately don't touch
+
+ frag = s;
+ for (f = b->brush_faces ; f && frag ; f=f->next)
+ {
+ CSG_SplitBrushByFace (frag, f, &front, &back);
+ Brush_Free (frag);
+ frag = back;
+ if (front)
+ Brush_AddToList (front, &active_brushes);
+ }
+ if (frag)
+ Brush_Free (frag);
+ }
+ }
+
+ Sys_Printf ("done.\n");
+ Sys_UpdateWindows (W_ALL);
+}